Ce très bon émulateur GameBoy/GameBoy Color, surtout adapté à MacOS mais qui possèdent néanmoins un bon port Windows, a été mis à jour. Les améliorations sont les suivantes: This version is backwards compatible with save states from SameBoy 0.14.3 and newer, as well as save states from any BESS compliant emulator
New/Improved Features - Improved UI for the VRAM Viewer’s palette and object views - Customizable palettes for monochrome models in the Cocoa frontend. Bundled with several new palettes as examples - The bundled register names symbol file now correctly names several undocumented registers - Improved performance by better utilizing Link-Time Optimizations - The Memory Viewer, as well as the debugger examine command, no longer trigger side effects when reading from memory - The Develop menu in the Cocoa frontend now lists options to hide or show the background or object “layers” - Introducing PPU “fast paths”, improving performance by up to 34% with no accuracy losses - Removed the use of slow floating point arithmetics in the APU code to improve performance - Introducing lazy APU output generation, improving performance by up to 17% - Link-Time Optimizations are now enabled for Windows build, significantly improving performance on Windows - A new dma debugger command - Improved the performance and responsiveness of the Cocoa VRAM Viewer and Memory Viewer - New icon, minor visual refresh across both the Cocoa and SDL frontends - Cartridge Instances now allow having multiple saves for the same ROM file in the Cocoa frontend - The debugger apu commands now display a single channel - Audio recording is now available in both the Cocoa and SDL frontends - The SDL frontend now uses XAudio2 on Windows, when available - The more common rX hardware symbol naming scheme now replaces the IO_X scheme; the latter remains supported - General code optimizations for overall performance improvements
Accuracy Improvements/Fixes - The Game Boy Pocket/Light is now available for emulation. Every CGB revision is now available for emulation, adding CGB revisions 0, A, B and D ◦An option to select the CGB revision is now available in the SDL port - Added MBC7 support *The mouse, as well as a joystick, can be used for motion controls *On the Cocoa frontend, a supported controller’s motion controls can be used as well - Accurate timing of clearing bits in the IF register - Improved accuracy of LY change timings - Improved accuracy of the LY=LYC condition in revisions prior to CGB-D - Improved emulation of a glitch that makes channel 3 use the CPU’s address bus as an index to the wave sample buffer - Fixed an incorrectly emulated theorized glitch where writing to VRAM in certain timings would corrupt data - Improved emulation of the TILE_SEL glitch - Major improvements to DMA, HDMA, and GDMA, including timings, revision differences, interaction with halt/stop, and all sorts of bus conflicts. This allows pixel-perfect emulation of certain demos, such as It Came from Planet Zilog - Improved IR modelling, fixes Gen 2 Pokémon Mystery Gift - Added MMM01 support, including Mani carts - Improved emulation of channel 1/2 “zombie stepping” - Improved serial accuracy - Correct emulation of how SCX prolongs mode 3, Including emulation of “SCX banging”, which can disrupt the PPU state machine and, on a real device, damage the LCD - Improved emulation of object timings where X=0 - Fixed a regression where MBC5’s initial ROM bank was not 1 - Improved emulation of the Game Boy Camera MBC - Improved HuC-1 emulation, fixes a Robopon Japanese Prototype ROM
Bug Fixes - Fixed a bug in the Cocoa frontend where screenshots with filters applied would come out blurry on Retina displays - Fix several instabilities in the Cocoa audio driver - Fixed a bug where certain writes, when emulating CGB-C, would corrupt the emulator state - Fixed a bug where the SDL fronted did not correctly load the palette setting - Fixed a bug where the debugger undo command was available while not stopped - Fixed GDMA being used incorrectly in SameBoot - Fixed a bug where the obscured object indicator did not function correctly in the VRAM Viewer’s object view - Fixed the Preserve Waveforms setting, now it behaves as intended - Fixed a bug where closing an instance connected via serial to another instance would not behave correctly in the Cocoa frontend - Fixed SDL crashes on certain Linux systems - Fixed UI issues on OS X Mavericks - Fixed achievement supports in the Libretro frontend - Fixed the 16x16 cartridge icon in both Cocoa and FreeDesktop - Fixes audio glitches during the SGB jingle - Visual fixes for the GBS player on macOS Big Sur and newer
Misc Internal Changes - Improvements to the input hints API - Added safe memory read API - New memory write callback API - New API to determine DMG-mode CGB - Improved APIs to handle input - New execution callback API - New LCD line callback API - An API for adjusting the RTC speed, for TAS verifications - An API for detecting lag frames - The direct access API now supports accessing the CPU registers - An API for allowing illegal directional inputs - General preparation for future support of different AGB revisions |
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