Organiser
Filtrer par machine :
Type de vue :
 
 DuckStation 08/07/2022 
Vendredi 08/07/22 à 14:44 par Firebrand
Ce très bon émulateur PlayStation a été mis à jour. Les améliorations sont les suivantes:
- Update VC runtime links to VS2022 (Connor McLaughlin)
- 7ba0f85: fix japanese translation - save state dialog filter, debug window key accelerator (Dolphin) #2821
- 04992fd: Update Simple-Chinese language file to latest (zkdpower) #2822
- 506796a: Add 5106, 5146, 5186 codes for indirect reads from a register code (Silent) #2823
- Add RAIntergration support #2824 (Connor McLaughlin)
- Rework functions into namespace #2824 (Connor McLaughlin)
- e888934: added simple-flip shader (DCxDemo) #2825
- 2d85a51: Update duckstation-qt_it.ts (#2827) (RaydenX93) #2827
- e7f97f9: Update Cheat DB (#2826) (Anderson_Cardoso) #2826
- 3a70e4d: Add keys to more OSD messages: (Silent) #2828
Télécharger DuckStation 08/07/2022 (Windows)
Télécharger DuckStation 08/07/2022 (Linux)
Télécharger DuckStation 08/07/2022 (Xbox One)
Site Officiel de DuckStation
 
 EMU7800 v5.2.0.0 
Jeudi 07/07/22 à 13:42 par Firebrand
Cet émulateur Atari 7800 et Atari 2600 a été mis à jour, mais on ne sait pas grand chose des changements apportés:
- Maintenance release
Télécharger EMU7800 v5.2.0.0
Site Officiel de EMU7800
 
 m64p v2022.07.2 
Mercredi 06/07/22 à 11:39 par Firebrand
Cet ensemble pour l'émulation Nintendo 64 a encore été mis à jour. Un seul changement est à signaler:
- Add back screenshot support using Vulkan
Télécharger m64p v2022.07.2
Site Officiel de m64p
 
 NPlayers.ini v0.245a 
Mardi 05/07/22 à 16:43 par Firebrand
Une nouvelle version de ce fichier permettant de trier les jeux MAME par nombre de joueurs a été publiée. Voici les changements apportés:
- cleaned up version of 0.245
Télécharger NPlayers.ini v0.245a
Site Officiel de NPlayers.ini
 
 RomVault v3.5.0 
Mardi 05/07/22 à 16:41 par Firebrand
Ce gestionnaire de ROMs a été mis à jour. Voici la liste des changements:
- ZipMove - Where possible RV will now moves(renames) a complete correct ZIP file instead of copying/rebuilding it. Which can be a massive speed up when this can be applied.
- M.I.A. - Missing in Action ROM status has now been added to RV, this lets you know if a rom in a DAT has been lost (or unreleased), so that it is no longer just listed as missing(red).
- Graphic Packs - Have a little trouble seeing the difference in all the chip icon colors, we you can now download Graphic packs that complete change RV's UI graphics, Check out some graphics packs here
- Scanning File Ignore - can now add global file (With wild card) ignore while scanning, this has been requested for a long time.
- Bug Fixes - Over 16 other bug fixes have been squashed.
- UI cleanup - the UI have had a few quality of like changes / clean ups.
Télécharger RomVault v3.5.0
Site Officiel de RomVault
 
 m64p 01/07/2022 
Mardi 05/07/22 à 16:38 par Firebrand
Une nouvelle version de cet bundle pour l'émulation Nintendo 64 a été publiée. L'archive pour la version Linux n'est plus fournie, il faut maintenant suivre le lien dans la fiche de l'émulateur dans notre section Nintendo 64 pour l'installer. Les améliorations sont les suivantes:
- Built using Qt6 (instead of Qt5).
- Native Vulkan rendering. The shim that was in place to present the final image in OpenGL has been removed. Everything should look the same, but this is a fairly large change under the hood. Please report any bugs you find.
- Snap package has been removed. Please use Flatpak to install on Linux.
Télécharger m64p 01/07/2022
Site Officiel de m64p
 
 SDLMAME4Ubuntu v0.245 (64-bit) 
Lundi 04/07/22 à 13:32 par Firebrand
Ce build de MAME pour Linux Ubuntu a été mis à jour vers MAME v0.245.
Télécharger SDLMAME4Ubuntu v0.245 (64-bit)
Site Officiel de SDLMAME4Ubuntu
 
 NPlayers.ini v0.245 
Dimanche 03/07/22 à 14:58 par Firebrand
Le retard a été rattrapé car les nouvelles machines de MAME v0.245 ont été intégrées à ce fichier additionnel permettant de trier les jeux par nombres de joueurs.
Télécharger NPlayers.ini v0.245
Site Officiel de NPlayers.ini
 
 GameEx et GameEX Arcade Edition v18.11 
Dimanche 03/07/22 à 14:56 par Firebrand
Une nouvelle version de ces frontends multi-systèmes ont été publiées. Les changements ne sont pas connus.
Télécharger GameEx v18.11 (.NET 6, 64-bit)
Télécharger GameEx v18.11 (32-bit)
Télécharger GameEx Arcade Edition v18.11 (.NET 6, 64-bit)
Télécharger GameEx Arcade Edition v18.11 (32-bit)
Site Officiel de GameEx
 
 SameBoy v0.15 
Dimanche 03/07/22 à 14:51 par Firebrand
Ce très bon émulateur GameBoy/GameBoy Color, surtout adapté à MacOS mais qui possèdent néanmoins un bon port Windows, a été mis à jour. Les améliorations sont les suivantes:
This version is backwards compatible with save states from SameBoy 0.14.3 and newer, as well as save states from any BESS compliant emulator

New/Improved Features
- Improved UI for the VRAM Viewer’s palette and object views
- Customizable palettes for monochrome models in the Cocoa frontend. Bundled with several new palettes as examples
- The bundled register names symbol file now correctly names several undocumented registers
- Improved performance by better utilizing Link-Time Optimizations
- The Memory Viewer, as well as the debugger examine command, no longer trigger side effects when reading from memory
- The Develop menu in the Cocoa frontend now lists options to hide or show the background or object “layers”
- Introducing PPU “fast paths”, improving performance by up to 34% with no accuracy losses
- Removed the use of slow floating point arithmetics in the APU code to improve performance
- Introducing lazy APU output generation, improving performance by up to 17%
- Link-Time Optimizations are now enabled for Windows build, significantly improving performance on Windows
- A new dma debugger command
- Improved the performance and responsiveness of the Cocoa VRAM Viewer and Memory Viewer
- New icon, minor visual refresh across both the Cocoa and SDL frontends
- Cartridge Instances now allow having multiple saves for the same ROM file in the Cocoa frontend
- The debugger apu commands now display a single channel
- Audio recording is now available in both the Cocoa and SDL frontends
- The SDL frontend now uses XAudio2 on Windows, when available
- The more common rX hardware symbol naming scheme now replaces the IO_X scheme; the latter remains supported
- General code optimizations for overall performance improvements

Accuracy Improvements/Fixes
- The Game Boy Pocket/Light is now available for emulation. Every CGB revision is now available for emulation, adding CGB revisions 0, A, B and D ◦An option to select the CGB revision is now available in the SDL port
- Added MBC7 support
*The mouse, as well as a joystick, can be used for motion controls
*On the Cocoa frontend, a supported controller’s motion controls can be used as well
- Accurate timing of clearing bits in the IF register
- Improved accuracy of LY change timings
- Improved accuracy of the LY=LYC condition in revisions prior to CGB-D
- Improved emulation of a glitch that makes channel 3 use the CPU’s address bus as an index to the wave sample buffer
- Fixed an incorrectly emulated theorized glitch where writing to VRAM in certain timings would corrupt data
- Improved emulation of the TILE_SEL glitch
- Major improvements to DMA, HDMA, and GDMA, including timings, revision differences, interaction with halt/stop, and all sorts of bus conflicts. This allows pixel-perfect emulation of certain demos, such as It Came from Planet Zilog
- Improved IR modelling, fixes Gen 2 Pokémon Mystery Gift
- Added MMM01 support, including Mani carts
- Improved emulation of channel 1/2 “zombie stepping”
- Improved serial accuracy
- Correct emulation of how SCX prolongs mode 3, Including emulation of “SCX banging”, which can disrupt the PPU state machine and, on a real device, damage the LCD
- Improved emulation of object timings where X=0
- Fixed a regression where MBC5’s initial ROM bank was not 1
- Improved emulation of the Game Boy Camera MBC
- Improved HuC-1 emulation, fixes a Robopon Japanese Prototype ROM

Bug Fixes
- Fixed a bug in the Cocoa frontend where screenshots with filters applied would come out blurry on Retina displays
- Fix several instabilities in the Cocoa audio driver
- Fixed a bug where certain writes, when emulating CGB-C, would corrupt the emulator state
- Fixed a bug where the SDL fronted did not correctly load the palette setting
- Fixed a bug where the debugger undo command was available while not stopped
- Fixed GDMA being used incorrectly in SameBoot
- Fixed a bug where the obscured object indicator did not function correctly in the VRAM Viewer’s object view
- Fixed the Preserve Waveforms setting, now it behaves as intended
- Fixed a bug where closing an instance connected via serial to another instance would not behave correctly in the Cocoa frontend
- Fixed SDL crashes on certain Linux systems
- Fixed UI issues on OS X Mavericks
- Fixed achievement supports in the Libretro frontend
- Fixed the 16x16 cartridge icon in both Cocoa and FreeDesktop
- Fixes audio glitches during the SGB jingle
- Visual fixes for the GBS player on macOS Big Sur and newer

Misc Internal Changes
- Improvements to the input hints API
- Added safe memory read API
- New memory write callback API
- New API to determine DMG-mode CGB
- Improved APIs to handle input
- New execution callback API
- New LCD line callback API
- An API for adjusting the RTC speed, for TAS verifications
- An API for detecting lag frames
- The direct access API now supports accessing the CPU registers
- An API for allowing illegal directional inputs
- General preparation for future support of different AGB revisions
Télécharger SameBoy v0.15 (Windows)
Télécharger SameBoy v0.15 (MacOS)
Site Officiel de SameBoy
 
 History.xml et History.dat v2.45 
Samedi 02/07/22 à 13:45 par Firebrand
De nouvelles versions de ces fichiers informatifs ont été publiées à l'occasion de la sortie de MAME v0.245.
Télécharger History.xml v2.45
Télécharger History.dat v2.45
Site Officiel de History.xml
 
 NegaMAME v0.245-1 
Samedi 02/07/22 à 13:43 par Firebrand
Ce build de MAME prévu pour être utilisé avec le frontend Negatron a été mis à jour vers MAME v0.245.
Télécharger NegaMAME v0.245-1 (Windows)
Télécharger NegaMAME v0.245-1 (MacOS)
Télécharger NegaMAME v0.245-1 (Linux)
Site Officiel de NegaMAME
 
 Clock Signal 01/07/2022 
Samedi 02/07/22 à 13:40 par Firebrand
Cet émulateur multi-systèmes pour MacOS a été mis à jour. Les améliorations sont les suivantes:
- improves the 68000:
*the results of ABCD, SBCD and NBCD are now more accurate;
*timing corrections have been made to CMPA.l, CLR.b, CLR.w, DIVU/S, NEGX.b, NEGX.w, NEG.b, NEG.w, NOT.w, NOT.b, MOVE to SR/CCR, MULU/S, TRAP, TRAPV, CHK and TAS; and
- improves the 65816:
*to correct an error in (d), y addressing calculation;
*to correct a flag error in 16-bit BIT; and
*to improve timing to a variety of other instructions.
Télécharger Clock Signal 01/07/2022
Site Officiel de Clock Signal
 
 Raine v0.93.5d 
Vendredi 01/07/22 à 14:18 par Firebrand
Encore une nouvelle version pour cet émulateur multi-système qui essaie toujours de corriger son problème de crash lors de la navigation dans certains menus.
Télécharger Raine v0.93.5d (32-bit) (Windows)
Télécharger Raine v0.93.5d (64-bit) (Windows)
Télécharger Raine v0.93.5d (32-bit) (Linux)
Télécharger Raine v0.93.5d (64-bit) (Linux)
Site Officiel de Raine
 
 m64p v02/06/2022.4 
Vendredi 01/07/22 à 14:14 par Firebrand
2 versions mineurs dérivées de celle du 2 juin ont été publiée pour ce bundle pour l'émulation Nintendo 64. Voici les changements apportés:
v02/06/2022.4
- Fix for the Windows build of the previous release.

v02/06/2022.3
- Changed compiler flags to compile using the x86-64-v3 architecture. This means that the emulator has a minimum requirement of a Haswell-era CPU. Doing this allows the compiler to use newer instruction sets only available on newer CPUs, thus improving performance.
Télécharger m64p v02/06/2022.4 (Windows)
Télécharger m64p v02/06/2022.4 (Linux)
Site Officiel de m64p
 
 SDLMAME v0.245 
Vendredi 01/07/22 à 14:04 par Firebrand
Cette version de MAME pour MacOS a été mise à jour vers MAME v0.245.
Télécharger SDLMAME v0.245 (Intel)
Télécharger SDLMAME v0.245 (M1)
Site Officiel de SDLMAME
 
 Raine v0.93.5c 
Jeudi 30/06/22 à 12:24 par Firebrand
Encore une nouvelle version de Raine qui corrige un crash lorsqu'on navigue dans les menus.
Télécharger Raine v0.93.5c (32-bit) (Windows)
Télécharger Raine v0.93.5c (64-bit) (Windows)
Télécharger Raine v0.93.5c (32-bit) (Linux)
Télécharger Raine v0.93.5c (64-bit) (Linux)
Site Officiel de Raine
 
 DSP v0.20 WIP 9 (32-bit) 
Jeudi 30/06/22 à 12:21 par Firebrand
Cet émulateur multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
General
- Updated SDL library to 2.0.22
- CPU
*UPD78XX
.Added many, many opcodes and fixed many others
.Added UPD7801 opcode timing tables
.Fixed IRQs
.Fixed outports

Amstrad CPC
- Rewrited CRT video emulation
- Added green monitor option
- Fixed scroll hardware

Super Cassete Vision
- Added video emulation
- Added Sound
- Added input
- Added ROM banking
- Everything moves slow... And I dont know why...
Télécharger DSP v0.20 WIP 9 (32-bit)
Site Officiel de DSP
 
 NPlayers.ini v0.244 
Jeudi 30/06/22 à 12:16 par Firebrand
Les jeux de MAME v0.244 (et non v0.245... pour l'instant) ont été inclus dans ce fichier permettant de trier les machines par nombre de joueurs.
Télécharger NPlayers.ini v0.244
Site Officiel de NPlayers.ini
 
 WolfMAME v0.245 
Jeudi 30/06/22 à 12:08 par Firebrand
Ce build de MAME dépourvu de codes de triches pour les compétitions a ét émis à jour avec les sources de MAME v0.245.
Télécharger WolfMAME v0.245
Site Officiel de WolfMAME
 
 MAME v0.245 (64-bit) 
Jeudi 30/06/22 à 12:05 par Firebrand
La version mensuelle de MAME a été publiée. Voici les changements apportés:
The highly-anticipated release of MAME 0.245 has finally arrived! As I’m sure many of you are already aware, we’ve added support for two elusive arcade games that didn’t see widespread release: Megumi Rescue and Marble Madness II, and the Konami Polygonet system has finally come to life. But before we get to that, there are some changes to MAME’s user interface that you should be aware of. Input options have been moved off the main menu to a submenu of their own. Depending on the system, there can be quite a few of them, and they weren’t all grouped. There’s also a new option to see the input devices recognised by MAME, which should help with diagnosing issues.
Megumi Rescue was exhibited at a trade show, but apparently never sold as an arcade game. A home system port was released, but only in Japan. The original arcade game uses a vertically-oriented monitor, and lacks the life bar system and vertical scrolling found in the home version. Despite the arcade version remaining unreleased, and the home version never being widespread, the game was widely copied for TV game systems. It’s nice to see the original preserved all these years later.
Marble Madness II was considered a failure on location test. It demonstrates Atari’s complete failure to understand what Mark Cerny got right when he made the mid ’80s classic. A few examples survived in the hands of collectors, but the game was never seen widely.
The Polygonet system was Konami’s first foray into 3D arcade games. It was quite apparent that their in-house system wasn’t able to compete toe-to-toe with offerings from Sega and Namco. Polygonet Commanders was added to MAME almost twenty years ago, and saw sporadic progress for a few years after that. Regular contributor Ryan Holtz has written an engaging blog post about his adventures bringing it up to a playable state this month. The two games haven’t been promoted to working yet as they haven’t been extensively tested, but we’d love it if you try them out and post your experiences, good or bad.
We’ve got more complete emulation for three Mac NuBus video cards this month: the Apple Macintosh Display Card, the SuperMac Spectrum/8 Series III, and the SuperMac Spectrum PDQ. The Macintosh Display card, which MAME uses by default for the Mac II, now supports configuring the amount of video RAM installed, as well as a selection of monitors with correct resolutions, refresh rates and colour profiles. The SuperMac Spectrum/8 Series III supports on-screen resolutions up to 1024×768, and virtual desktop resolutions up to a massive 4096×1536 in Black & White mode. Virtual desktop panning and desktop zoom are hardware-accelerated. The Spectrum PDQ supports resolutions up to 1152×870, with hardware acceleration for things like moving windows in 256-colour modes. Please be aware that MAME currently has trouble with some combinations of Mac video cards – if you want to use multiple monitors on your emulated Mac, it’s best to stick with the Macintosh Display Card or Radius ColorBoard. If you’re you’re just looking to jump into Mac emulation, there’s some helpful information to get you started on our wiki.
Thanks in large part to the efforts of Ignacio Prini and Manuel Gomez Amate, the ZX Spectrum cassette software list now includes the Spanish MicroHobby magazine cover tape and type-in program collection. A number of prototypes cartridges have been added for the Game Boy, Super NES and other consoles. Commodore 64 tapes, Apple II floppies, and game music rips in VGM format have each seen a batch of additions.

Other highlights include:
- Support for Space Duel’s cocktail mode from Ian Eure.
- Proper inputs for Sidam’s Space Invaders hack Invasion from Janniz.
- Playable Classic Adders & Ladders gamblers from David “Haze” Haywood.
- A team effort to fix some performance bottlenecks, particularly affecting the IGS PolyGame Master.
- SD Card reader support for Acorn computers from Ramtop and our very own Nigel Barnes.
- Working light gun inputs for Rapid Fire (not that anyone wants to play it).
- Fixes for more glitches in the ZX Spectrum family from holub.
- Major improvements to several IGS games from Luca Elia.
- Hitting GitHub pull request number #10000 – congratulations, holub.

As always, there’s far more in this release than we can fit on the front page, so go and read about it in the whatsnew.txt file, or grab a source or 64-bit Windows binary package from the download page.

MAME Testers bugs fixed
- 08237: [Crash/Freeze] (cclimber.cpp) rpatrolb, rpatrol, rpatroln, silvland: Soft reset causes game to show RAM error. (Robbbert)
- 08265: [Graphics] (spectrum.cpp) spectrum and clones [aquaplan and clones]: Horizon line broken by the screen border. (holub)
- 08273: [Flip Screen/Cocktail] (thepit.cpp) All games in thepit.cpp: Cocktail mode/screen flipping causes graphical errors. (AJR)
- 08317: [Graphics] (ibmpc.cpp) pcega [arknoid2 and clones]: Screen flickers and doesn’t refresh properly. (Carl)
- 08333: [Sound] (simpsons.cpp) simpsons: All audio drops out during attract mode. (smf)
- 08340: [Graphics] Graphics viewer renders blurry tiles when using BGFX video module. (Vas Crabb)
- 08343: [Sound] (cclimber.cpp) toprollr: Vehicle sound effects are incorrect. (hap)
- 08344: [Graphics] (cclimber.cpp) toprollr: Player life counter graphics are incorrect. (hap)
- 08358: [Crash/Freeze] (avalnche.cpp) catchp: Watchdog causes continuous restarts. (Robbbert)

New working machines
- Entex Musical Marvin [hap, Sean Riddle]
- Ganbare Goemon [Jingleboy, Fluvian]
- Marble Madness II (prototype) [anonymous]
- Megumi Rescue [Jeff Willard Jr]
- Micon-Kit Part II [hap, anonymous, Jay Gallagher]
- Micromint SB180 [Miodrag Milanović]
- Radica / Takara / SSD Company LTD Play TV Jr. Construction [Sean Riddle, David Haywood, Peter Wilhelmsen, Kamaal Brown]

New working clones
- Beta Force [anonymous]
- Butterfly Video Game (version A00) [Ioannis Bampoulas]
- Circus (Elektronika) [algestam, Milan Galcik]
- Cookie & Bibi 2 (English / Korean) [f205v]
- Egg Venture (Release 1) [Brian Troha, The Dumping Union]
- Final Star Force (Japan, set 2) [nnap]
- Hegener + Glaser Mephisto MM II (set 4) [Berger]
- Hegener + Glaser Mephisto Monte Carlo IV [anonymous]
- Knuckle Bash (location test) [coolmod]
- Kung-Fu Senjyo (bootleg, Spanish) [Asociación Retroclub]
- Moon Cresta (Centromatic Spanish bootleg) [Javier Alonso, Recreativas.org]
- Nostromo [anonymous]
- RFC2795 Ltd RC2014 Micro [Miodrag Milanović]
- Rolling Panic (v2.33) [Darksoft, TeamEurope]
- Samurai (World) [anonymous, SNESNESCUBE64]
- Stephen C Cousins SC105 - Modular Backplane (RC2014) [Miodrag Milanović]
- Stephen C Cousins SC112 - Modular Backplane (RC2014) [Miodrag Milanović]
- Stephen C Cousins SC116 - Modular Backplane (RC2014) [Miodrag Milanović]
- Stephen C Cousins SC133 - Modular Backplane (RC2014) [Miodrag Milanović]
- Stephen C Cousins SC203 - Modular Z180 Computer [Miodrag Milanović]
- Super Pacman (v1.2) + Cherry Master (Corsica, v8.31, encrypted) [Ioannis Bampoulas]
- Super Ship [anonymous]
- Treasure Island (American Alpha, v3.0N) [Ioannis Bampoulas]
- unknown 'Pac Man with cars' gambling game [Jorge Silva]
- Wonder Boy (Tecfri bootleg) [Jorge Silva]

Machines promoted to working
- Champion Poker 2 (V100A) [Luca Elia, Ivan Vangelista, Jorge Silva, Fernando Oliveira]
- Classic Adders & Ladders (Barcrest) (MPU4) (A6L 0.1, set 1) [David Haywood]
- Happy Skill (Italy, V611IT) [Luca Elia, Ivan Vangelista, caius, The Dumping Union]
- Long Hu Zhengba 2 (China, set 1) [Luca Elia, RockyWall, David Haywood, iq_132, Pierpaolo Prazzoli, XingXing]
- Shuang Long Qiang Zhu 2 VS (China, VS203J) [Luca Elia, RockyWall, David Haywood, iq_132, Pierpaolo Prazzoli, XingXing]
- Super Tarzan (Italy, V100I) [Luca Elia, iq_132, Ivan Vangelista, f205v, Mirko Buffoni]
- Tarzan Chuang Tian Guan (China, V109C, set 1) [Luca Elia, iq_132, Ivan Vangelista, Guru, Dyq, bnathan]

Clones promoted to working
- Classic Adders & Ladders (Barcrest) (MPU4) (A6L 0.1 C) [David Haywood]
- Classic Adders & Ladders (Barcrest) (MPU4) (A6L 0.1 D) [David Haywood]
- Classic Adders & Ladders (Barcrest) (MPU4) (A6L 0.1 K) [David Haywood]
- Classic Adders & Ladders (Barcrest) (MPU4) (A6L 0.1 Y) [David Haywood]
- Classic Adders & Ladders (Barcrest) (MPU4) (A6L 0.1 YBD) [David Haywood]
- Classic Adders & Ladders (Barcrest) (MPU4) (A6L 0.1 YD) [David Haywood]
- Classic Adders & Ladders (Barcrest) (MPU4) (A6L 0.1, set 2) [David Haywood]
- Borderline (Tranquillizer Gun conversion) [anonymous]
- Invasion (bootleg set 1, R Z SRL Bologna) [Janniz]
- Super Poker (V100xD03) / Formosa [Luca Elia, ANY]
- Super Treasure Island (Italy, v1.6) [Ivan Vangelista]

New machines marked as NOT_WORKING
- Belly Bomber [Museo del Recreativo]
- Blicks [Darksoft, TeamEurope, R. Belmont]
- Cash Nudger? (SRU) (5p Stake, £2 Jackpot) [SomeRandomGuyIdk]
- Centurion (0152314, US) [Dam0, Heihachi_73]
- Covidarts [Vicente y Sergio de electronicaVyS]
- Frenzy Express [Museo del Recreativo]
- Higurashi no Naku Koro ni Jong (Japan) [system11, brizzo]
- Ice Cold Beer (ICE) [Museo del Recreativo]
- Jungle Treasures [Museo del Recreativo]
- Labtam International 3006 [Xolod]
- Lucky Casino (JPM) (SRU) (revision 8A) [SomeRandomGuyIdk]
- Luxor X37 (prototype) [Dataindustrier AB Intressegrupp, Curt Coder]
- M3001 [Darksoft, TeamEurope, R. Belmont]
- M4001 [Darksoft, TeamEurope, R. Belmont]
- Magic Touch [Ivan Vangelista]
- Minidart [jordigahan]
- Phantom Haus (0.4) [Flipprojets.fr, PinMAME]
- Sanma - San-nin Uchi Mahjong [BET] (Japan, version 2.60) [buffi]
- Sea Devil [Ioannis Bampoulas]
- Shuttle MS11 PC [Angelo Salese, archive.org]
- Space Liner [Ioannis Bampoulas]
- Super 2p Shuffle (Mdm) (SRU) (2p Stake, £1 Jackpot) [SomeRandomGuyIdk]
- Tektronix 4319 Graphics Workstation [Bitsavers]
- Tinker Bell [Darksoft, TeamEurope, R. Belmont]
- Tom's Adventures [Museo del Recreativo]
- unknown Zilec game on Blue Print hardware [Andy Walker (of AW Electronics), Dr. Alan Meades, hammy, Porchy]
- Video Technology PreComputer Unlimited (USA/Canada) [Val Polyakh]
- Yamaha QY70 Music Sequencer [BALATON Zoltan]

New clones marked as NOT_WORKING
- Aqualand (set 2) [Sergio y Vicente de electronicaVyS]
- Chibi Maruko-chan ~Minna de Sugoroku Asobi~ no Maki (Ver.1.00A, 04/04/20) [Darksoft, TeamEurope, MetalliC]
- Dead or Alive (Model 2A) [Trol]
- Each Way Nudger (JPM) (SRU) (revision 23C, 5p Stake, £1 Jackpot) [SomeRandomGuyIdk]
- Each Way Shuffle (bootleg?) (SRU) (10p Stake, £3 Jackpot) [SomeRandomGuyIdk]
- Each Way Shuffle (JPM) (SRU) (revision 13A, £2 Jackpot) [SomeRandomGuyIdk]
- Each Way Shuffle Deluxe (CTL) (SRU) (£3 Jackpot) [SomeRandomGuyIdk]
- Golden 2's (CTL) (SRU) (2p Stake, £1.50 Jackpot) [SomeRandomGuyIdk]
- Halley Comet (set 3) [Sergio y Vicente de electronicaVyS]
- Hoop it Up World Tour - 3 on 3 (Rev 21) [Museo del Recreativo]
- Lite A Nudge (JPM) (SRU) (5p Stake, £1 Jackpot) [SomeRandomGuyIdk]
- Lucky Casino (JPM) (SRU) (revision 8, lower %) [SomeRandomGuyIdk]
- Nudge Double Up (JPM) (SRU) (5p Stake, £1 Jackpot) [SomeRandomGuyIdk]
- Nudge Double Up Deluxe (JPM) (SRU) (revision 12, £2 Jackpot) [SomeRandomGuyIdk]
- Sekai Kaseki Hakken (Japan, SKH1 Ver.B) [Darksoft, brizzo]
- Silver Shuffle (CTL) (SRU) (2p Stake, £1.50 Jackpot) [SomeRandomGuyIdk]
- Speedway (set 2) [Ioannis Bampoulas]
- Spring Carnival - Jackpot Carnival (10032721, Queensland) [Dam0, Heihachi_73]
- Super Star (Recreativos Franco, set 2) [jordigahan]
- Tournament Arkanoid (US, newer) [Sean Sutton, Smitdogg, Team FBNeo, Lord Nightmare, rtw, Brian Troha, The Dumping Union]
- TV Game 8080 [anonymous, Jay Gallagher]
- Two Step (JPM) (SRU) (5p Stake, £2 Jackpot) [SomeRandomGuyIdk]
- Wipeout (rev.2, set 2) [Victor Fernandez (City Game)]
- World Cup Soccer (Lx-1) [inkochnito, PinMAME]

New working software list additions
- a2600: Asteroids (PAL, rev. 06) [Guru]
- apple2_flop_clcracked:
Antonyms/Synonyms (Version 08.02.89) (cleanly cracked), Botanical Gardens (cleanly cracked), Cyborg (Softsmith) (cleanly cracked), Desktop Zoo (cleanly cracked), Easy Graph II (cleanly cracked), Fay: That Math Woman! (cleanly cracked), Geography: Our Country and Our World (cleanly cracked), Ginn Reading Program (cleanly cracked), Gothmog's Lair (cleanly cracked), Graphics Calculator (Version 1.6) (cleanly cracked), Homonyms (Version 01.19.89) (cleanly cracked), Kittens, Kids, and a Frog (Version 03.12.86) (cleanly cracked), Locksmith (Version 5.0 Revision G) (cleanly cracked), Math Blaster (Version 08.05.84) (cleanly cracked), Medalist Series: Presidents (Version 09.27.85) (cleanly cracked), Muppetville (Revision 2) (cleanly cracked), Playing and Reading Music (cleanly cracked), Pythagoras and The Dragon (cleanly cracked), Rebus Writer (cleanly cracked), Space Rescue (cleanly cracked), Super Ear Challenger (cleanly cracked), The Bubble Gum Machine (cleanly cracked), The New Step by Step: A Computer Course in BASIC (cleanly cracked), The U.S. Constitution: Nationalism and Federalism (cleanly cracked), Ultima II (Revision 1) (cleanly cracked), Ultima II (Revision 2) (cleanly cracked), Ultima II (Revision 3) (cleanly cracked), Verb Usage 1 (Version 01.31.89) (cleanly cracked), Verb Usage 2 (Version 01.31.89) (cleanly cracked), Verb Usage 4 (Version 01.31.89) (cleanly cracked), Writer's Helper (Version 1.5) (cleanly cracked) [4am, Firehawke]
Order Tracking System (Version 1.3a) (cleanly cracked), VT-100 Emulator (cleanly cracked) [4am, san inc., Firehawke]
- apple2_flop_orig: 1-2-3 Sequence Me, Basic Woodshop Safety, BIG and little: Books, Posters, and Cards for Muppet Slate, Blockers and Finders, Botanical Gardens, Challenge Math, Computer Foosball, Discover: A Science Experiment, Empire II: Interstellar Sharks (Version 1.0), Exploring Science: Temperature, FOR Your NEXT Adventure: FOR-NEXT Loops, High Wire Logic, Hop To It!, The Geometric Supposer: Quadrilaterals, The Geometric Supposer: Triangles, The Human Pump, Iggy's Gnees: Discrimination, Attributes and Rules, Jumpman, The King's Rule: Mathematics and Discovery, Memory Castle, The Memory Machine, Muppet Math, Muppet Slate (Version 1.0.1), Muppet Slate v1.0, Muppets on Stage, Newbery Winners: A Wrinkle in Time, Newbery Winners: Bridge to Terabithia, Newbery Winners: Sounder, Pick the Part, Playing with Science: Temperature, The Pond, Punctuation Put-On: Punctuation Processor, The Puzzler: A Program for Developing Reading Strategies, Regrouping, Run For It, Safari Search: Problem Solving and Inference, The Semantic Calculator, Simon Says, Solving Equations and Inequalities (Version 2), Space Waste Race: Storybooks of the Future, Starmines, SunDog: Frozen Legacy (Version 2.0), Survival Math (Version 2.0), Taking Chances, Targets: A Numbers Game, Teasers by Tobbs: Puzzles and Problem Solving (Version 1.3), Ten Clues, Tobbs Learns Algebra: Puzzles and Problem Solving, Trading Post, Wally's Word Works: The Parts of Speech Game, Word Quest: Binary Search Strategies [4am, Firehawke]
- bbcm_cart: Master SD [Ramtop, Nigel Barnes]
- c64_cass: Shanghai, Shirley Muldowney's Top Fuel Challenge, Side Arms, Sidewize, Sigma 7, Silent Service, Silkworm (Virgin), Siren City, Siren City (Datamaxx), Six Shooter, Skate Crazy, Skate or Die, Sky Twice, Slap Fight (Imagine), Slayer (Prism Leisure), Solo Flight, Son of Blagger, Space Doubt, Space Harrier (Zafiro Software Division), Space Invasion, Spindizzy, Spitfire Ace, Split Personalities (Domark), Sprite Man, Spy Hunter, Star Eggs, Star Raiders II: The Great Galactic Adventure Continues, Starion, Stir Crazy Featuring Bobo, Stormlord, The Story So Far Volume II, Street Hassle, Street Sports Baseball, Street Sports Basketball, Subterranea, Summer Camp (Thalamus), Summer Games (U.S. Gold), Summer Games II, Summer Games II (Rushware), Super Bowl, Super Cycle (U.S. Gold), Super Dogfight, Super Hero, Super Huey II, Super Huey UH-1X, Super Oswald, Super Skramble, Super Sprint, Super Stunt Man, Super Trux (Elite Systems), Super Wonder Boy, Super Zaxxon, Superstar Ice Hockey, Superstar Ping Pong [The Ultimate Tape Archive Team]
- cdi: Link - The Faces of Evil (USA) [redump.org]
- electron_cart: ElkSD Plus 1 [Ramtop, Nigel Barnes]
- gameboy:
*The Chessmaster (Japan, prototype) [DillyDylan, Gaming Alexandria]
*Prince of Persia (Euro, prototype) [DillyDylan, Hidden Palace]
*Obélix (Europe, French / German, prototype), Out of Gas (prototype), Pang (prototype), Populous (prototype), Taz-Mania (Europe, prototype), Wordtris (V6 prototype), Zoop (prototype) [Forest of Illusion]
*Catrap (prototype) [Forest of Illusion, Swanhubstream]
*The Blues Brothers (prototype), Kung-Fu Master (prototype), Prince of Persia (prototype) [Forest of Illusion, FNeogeo]
*Gauntlet II (prototype), Mysterium (prototype) [Forest of Illusion, Rezrospect]
*Triumph (prototype) [Gaming Alexandria]
*Riddick Bowe Boxing (USA, prototype) [Rezrospect, Forest of Illusion]
*Alfred Chicken (prototype), Asteroids (prototype), Astérix (earlier prototype), Astérix (early prototype), Barbie - Game Girl (prototype), Battle Ships (Spain, prototype), Blaster Master Boy (USA, prototype), Bomb Jack (earlier prototype), Bomb Jack (later prototype), Bonk's Adventure (USA, prototype), Bubble Ghost (prototype), Cosmo Tank (USA, prototype), Dropzone (prototype, alt), Ghostbusters II (prototype), Jimmy Connors Tennis (prototype), Klustar (prototype), Lethal Weapon (prototype), Loopz (prototype), Metal Masters (prototype), Mickey's Ultimate Challenge (prototype, 19931112), Mighty Morphin Power Rangers (prototype), Mind-Bender (Brain-Bender prototype, 19910304), Monster Max (prototype, 19930401), Ninja Taro (USA, prototype, earlier?), Otto's Ottifanten - Baby Bruno's Nightmare (prototype), Pinball - Revenge of the 'Gator (prototype), Race Drivin' (prototype), Spider-Man 3 - Invasion of the Spider-Slayers (prototype, 19930411), Star Trek - The Next Generation (prototype), Teenage Mutant Ninja Turtles 2 (Japan, prototype, 19910520), Teenage Mutant Ninja Turtles II - Back from the Sewers (USA, prototype), Tesserae (prototype), Tiny Toon Adventures - Babs' Big Break (Japan, prototype, 19910716), Tiny Toon Adventures - Babs' Big Break (prototype, 19910906), Tom and Jerry - Frantic Antics (prototype), Ultra Golf (prototype, 19911120), World Beach Volley - 1992 GB Cup (prototype) [VGHF, Hidden Palace]
- ibm5170:
*Alone in the Dark (France, newer) [Abandonware France]
*Commander Keen in Secret of the Oracle (shareware), Duke Nukem II (shareware, $5 Computer Store - Wiz Technology release) [bpc908, archive.org]
*The Beverly Hillbillies, Hired Guns, King's Quest VI: Heir Today, Gone Tomorrow (3.5"), King's Quest VI: Heir Today, Gone Tomorrow (3.5", Germany), King's Quest VI: Heir Today, Gone Tomorrow (5.25"), Litil Divil, Microsoft Arcade, Microsoft Entertainment Pack, Microsoft Entertainment Pack 2, Microsoft Entertainment Pack 3, Microsoft Entertainment Pack 4, Microsoft Entertainment Pack 4 (alt), Microsoft Flight Simulator 5.0, Mike Ditka Ultimate Football, Retro City Rampage: 486, Roberta Williams' Laura Bow in "The Dagger of Amon Ra" (Germany) [The Good Old Days]
*Gunship 2000 (3.5" DD, v469.0605), Gunship 2000 (3.5" DD, v469.03), Gunship 2000 (5.25" HD, v469.02), Gunship 2000 (5.25" HD, v469.03) [ibmpc5150, archive.org]
*Battle Chess (Windows 3.x release) [minimojoman, archive.org]
- lynx: Robotron: 2084 (prototype) [swlovinist]
- n64: Carnivalé - Cenzo’s Adventure (prototype 20000721) [Baker64, Forest of Illusion]
- nes: The FairyLand Story (Japan, prototype) [Forest of Illusion, Gaming Alexandria, Hard4Games, FenrisRetro]
- pc8801_cass: 3156 Coro Coro [Gaming Alexandria]
- snes:
*Pocky & Rocky (USA, prototype), Radical Rex (USA, prototype 19940318), Seifuku Densetsu Pretty Fighter (Japan, prototype), Snoopy Concert (Japan, prototype) [Squiddy, Forest of Illusion]
*Puggsy (prototype) [TCRF]
*Kidou Soukou Dion (Japan, prototype) [Zoda-Y13, Forest of Illusion]
- specpls3_flop:
*Made in Spain 5 Estrellas, Simulador Profesional de Tenis, Sol Negro [Fede Jeréz]
*Manic Pietro, Tiki Taca [Spectrum Computing]
*LED Storm Rally 2011 [Tom Dalby]
- spectrum_cass:
*Driller (System 4), Ocean Racer (System 4), Pioneer (Z Cobra), Pro Golf II (System 4) [Alberto Cuesta Cantarero, Fede Jeréz]
*Proteus [anonymous]
*MicroHobby (Issue 037) Discoflex [Avlixa, ICEknight, retroLEL, José Manuel Claros]
*Androides [Avlixa, retroLEL]
*Contabilidad General (Micro Bit), Memoedit [César Hernández Bañó]
*La Diosa de Cozumel (Samusoft, Retro Gamer), Vega Solaris (Retro Gamer) [ENORM, retroLEL]
*Cuerpo / Digestivo, Dangerous Maze - Rescate en el Laberinto, Head Over Heels (IBSA, Serie Leyenda), King Leonard (large case), Legend [Fede Jeréz]
*Faraón (ABC Soft) [Fede Jeréz, José Luis Soler]
*Exterminator (Microbyte) [Fede Jeréz, SPA2]
*Batalla Naval, El Paquetazo, Pringlesonic [ICEknight, retroLEL]
*Alley's Gun (type-in, MicroHobby #140), El Alambrista (type-in, MicroHobby #133), Balalín (type-in, MicroHobby #125), Basket Trainer (type-in, MicroHobby #129), Bowling Star (type-in, MicroHobby #160), Brad Zotes (type-in, MicroHobby #165), Bunker (type-in, MicroHobby #156), Caribe’s Day (type-in, MicroHobby #143), Crozet (type-in, MicroHobby #154), Dardos (type-in, MicroHobby #137), Demolition (type-in, MicroHobby #128), Duck Shooting (type-in, MicroHobby #174), En Ruta (type-in, MicroHobby #151), Freddy (type-in, MicroHobby #148), Furax (type-in, MicroHobby #173), Fórmula Suicida (type-in, MicroHobby #135), Galaxy Fun (type-in, MicroHobby #130), Gas-Car (type-in, MicroHobby #161), Ghost Like (type-in, MicroHobby #162), God Save the Punk (type-in, MicroHobby #185), Golfo Pérsico (type-in, MicroHobby #158), Goteras (type-in, MicroHobby #171), Indy (type-in, MicroHobby #167), Intro (type-in, MicroHobby #180), Keops (type-in, MicroHobby #181), Kleingeld (type-in, MicroHobby #141, #142), Mad Drivers (type-in, MicroHobby #159), Magnus Zone (type-in, MicroHobby #126), Micro Draw (type-in, MicroHobby #131, #132), Microbowl (type-in, MicroHobby #184), Mine Alert (type-in, MicroHobby #146, #147), Nomen Rosae (type-in, MicroHobby #175), Oráculo Egipcio (type-in, MicroHobby #127), Parvision (type-in, MicroHobby #172), Perico Jones (type-in, MicroHobby #164), Phantasmas (type-in, MicroHobby #136), La Profecía (type-in, MicroHobby #145), PunkyMan (type-in, MicroHobby #176), Rally (type-in, MicroHobby #144), Ranamirez (type-in, MicroHobby #134), Reptkon (type-in, MicroHobby #179), El Retorno del Yedi (type-in, MicroHobby #177), Rock Animation (type-in, MicroHobby #155), Ruffo’s Dream (type-in, MicroHobby #153), Russian's Attack (type-in, MicroHobby #149, #150), S.E.M.I.S.I.S. (type-in, MicroHobby #138, #139), Sir Gawain (type-in, MicroHobby #182), Sky Invaders (type-in, MicroHobby #163), Sky Warrior (type-in, MicroHobby #178), Snake (type-in, MicroHobby #183), Starlike (type-in, MicroHobby #169), Striker (type-in, MicroHobby #166), Telepuzzle (type-in, MicroHobby #157), Topin (type-in, MicroHobby #168), Tres en Raya (type-in, MicroHobby #170), Zinco (type-in, MicroHobby #152) [Ignacio Prini]
*Xadom (Power Software) [Ignacio Prini, Fede Jeréz]
*Breakaway (Spain) [Jesús Alonso R., José Manuel Claros, El trastero del Spectrum]
*Xadom (Microbyte) [johnny farragut]
*Hypa Raid (Z Cobra) [José Luis Soler]
*Colección Dinamic-90 [José Luis Soler, José Manuel Claros, El trastero del Spectrum]
*King Leonard [José Luis Soler, Fede Jeréz]
*Ballbreaker II (Zafiro), Sarlmoor (Z Cobra) [José Manuel Claros]
*David el Gnomo [José Manuel Claros, El trastero del Spectrum]
*Renault After Sales [Juan Francisco Torres, Fede Jeréz]
*Libreria de Software Spectrum (Issue 11) [Juan Pablo López]
*Ci-U-Than Trilogy-II: Los Templos Sagrados [Juan Pablo López, D-O-S]
*Ci-U-Than Trilogy-I: Cozumel, Ci-U-Than Trilogy-I: Cozumel (Serie Leyenda), Through The Trap Door (System 4) [Juan Pablo López, SPA2]
*Tapper (Erbe) [Leovanifer]
*Ok Computer Program (Radiohead – OK Computer OKNOTOK 1997 2017) [Marcin Skoczylas, ICEknight]
*MicroHobby Cassette (Issue 01), MicroHobby Cassette (Issue 02), MicroHobby Cassette (Issue 03), MicroHobby Cassette (Issue 04), MicroHobby Cassette (Issue 05), MicroHobby Cassette (Issue 06), MicroHobby Cassette (Issue 07), MicroHobby Cassette (Issue 08), MicroHobby Cassette (Issue 09), MicroHobby Cassette (Issue 10), MicroHobby Cassette (Issue 11), MicroHobby Cassette (Issue 12), MicroHobby Cassette (Issue 13), MicroHobby Semanal (Issues 001-004), MicroHobby Semanal (Issues 005-008), MicroHobby Semanal (Issues 009-012), MicroHobby Semanal (Issues 013-016), MicroHobby Semanal (Issues 017-020), MicroHobby Semanal (Issues 021-024), MicroHobby Semanal (Issues 025-028), MicroHobby Semanal (Issues 029-032), MicroHobby Semanal (Issues 033-036), MicroHobby Semanal (Issues 037-040), MicroHobby Semanal (Issues 041-044), MicroHobby Semanal (Issues 045-048), MicroHobby Semanal (Issues 049-052), MicroHobby Semanal (Issues 053-056), MicroHobby Semanal (Issues 057-060), MicroHobby Semanal (Issues 061-064), MicroHobby Semanal (Issues 065-068), MicroHobby Semanal (Issues 069-072), MicroHobby Semanal (Issues 073-076), MicroHobby Semanal (Issues 077-080), MicroHobby Semanal (Issues 081-084), MicroHobby Semanal (Issues 085-088), MicroHobby Semanal (Issues 089-092), MicroHobby Semanal (Issues 093-096), MicroHobby Semanal (Issues 097-100), MicroHobby Semanal (Issues 101-104), MicroHobby Semanal (Issues 105-108), MicroHobby Semanal (Issues 109-112), MicroHobby Semanal (Issues 113-116), MicroHobby Semanal (Issues 117-120), MicroHobby Semanal (Issues 121-124) [Manuel Gomez Amate, SPA2]
*Exolon (Erbe, Serie Leyenda), The Goonies (Erbe, small case), Henry's Hoard (System 4), North Star (Erbe, Serie Leyenda), Robot Rumpus (Z Cobra) [Metalbrain]
*The Brick [Mode2, Metalbrain]
*Viaje al Centro de la Tierra - Versión Extendida (10 Aniversario) [Mojonia]
*Prefijos Mundiales [Museu LOAD ZX Spectrum]
*Rocas Bingo [Óscar Mira]
*Globus, Murciélago en la Cuarta Dimensión (demo) [Paco Lafuente]
*Fernando Martin Basket Master (concept demo, bootleg) [El Perez, ENORM, retroLEL]
*Cuentas Bancarias, Libreria de Software Spectrum (Issue 20) (Night) [Qbl]
*Ogerox en los Dominios del Fuego [Roberto M. Oliva, ICEknight, retroLEL]
*Ci-U-Than Trilogy-III: Chichén Itzá [Rockersuke Moroboshi]
*Mad Mix Game, Mad Mix Game (Spectrum + Amstrad dual format), Stardust (Spain, IBSA, Serie Leyenda), Subbuteo (System 4), Tiki Taca, Uwol, Quest For Money (Interface 2 Version), Viaje al Centro de la Tierra (Serie 5 Estrellas), Viaje al Centro de la Tierra - Versión Extendida, Viaje al Centro de la Tierra - Versión Extendida (levels 4 and 5) [SPA2]
*FIAO, Monte Dorado, Supercalco, Venusian Invaders, Wander X, Xadom (Investronica) [Spectrum Computing]
- tx0_ptp: Utility Tape 3, Utility Tape 3 ('tra' modification) [Bitsavers, AJR]
- vgmplay: 5th Gear (Atari ST), Abnormal Check (Namco ND-1), Acrobat Mission (Arcade), The Adventures of Rocky and Bullwinkle and Friends (Sega Mega Drive), The Adventures of Willy Beamish (Sega Mega CD), Andro Dunos (SNK Neo Geo), Appoooh (Arcade), Aquarium (Arcade), Arabian Fight (Sega System 32), Armadillo Racing (Namco Super System 22), Asterix & Obelix (Nintendo Game Boy), The Astyanax (Jaleco Mega System 1), Awesome (Atari ST), B-System (Sharp X68000), Bakuryuu Sentai Abaranger (Sega Pico), Battle Bakraid (Toaplan 2), Bestri, Pitapat Puzzle, Heuk Sun Baek Sa (F2 System), Bio-Ship Paladin (Arcade), Birdie Try (Arcade), Black Heart (Arcade), Black Panther (Arcade), The Blues Brothers (NES), Bomb Jack (Nintendo Game Boy), Brandish 3 - Spirit of Balcan (NEC PC-9801), Breakers (Neo Geo), Burning Point (NEC PC-8801, OPN), Burning Point (NEC PC-8801, OPNA), Buster (Sharp X68000), Butasan (Arcade), Cattle Mutilation (NEC PC-9801), Caveman Ninja (Arcade), Cheese Cat-Astrophe Starring Speedy Gonzales (Sega Mega Drive), Cliffhanger (NES), Cliffhanger (Sega Mega Drive), The Cliffhanger - Edward Randy (Arcade), The Cockpit X68000 Special (Sharp X68000), Cosmic Psycho (Sharp X68000), Cubix - Robots for Everyone - Race 'N Robots (Nintendo Game Boy Color), Daraku no Kuni no Angie ~Kyoukai no Mesu Dorei-tachi~ (NEC PC-9801), The Death and Return of Superman (Sega Mega Drive), Dialide (Sharp X1 Turbo), Doom Troopers (Sega Mega Drive), Doraemon - Nobita no Dorabian Night (PC Engine), Dracula Hakushaku (Sharp X68000), Dragon - The Bruce Lee Story (Sega Mega Drive), Dragon Ball Z V.R.V.S. (Sega System 32), DragonGun (Arcade), Dragoon Might (Konami GX), DuckTales 2 (NES), Dungeons & Dragons - Order of the Griffon (TurboGrafx-16), Eggerland Mystery 2 (MSX), FIFA Soccer 95 (Sega Mega Drive), Fantasy Zone (Sharp X68000), Fester's Quest (NES), Flash Point (Sega Mega Drive), Gaiapolis (Mystic Warriors), Ganryu (Neo Geo), Garry Kitchen's Super Battletank - War in the Gulf (Sega Mega Drive), Ghosts 'N Goblins (Nintendo Game Boy Color), Goldrunner (Atari ST), Goldrunner II (Atari ST), Golgo 13 - Kiseki no Dandou (Namco System 12), Gremlins 2 - The New Batch (Nintendo Game Boy), Gunnail (Arcade), Gynotai (Namco ND-1), Hachoo! (Jaleco Mega System 1), Home Alone 2 - Lost in New York (Sega Mega Drive), Hook (NES), Hudson Hawk (NES), Hugo 2 (Nintendo Game Boy), In The Hunt (Irem M92), Indiana Jones and the Last Crusade (NES), Injuu no Datenshi - Requiem for Fallen Angels (NEC PC-9801, OPN), Injuu no Datenshi - Requiem for Fallen Angels (NEC PC-9801, OPNA), Judge Dredd (Sega Mega Drive), Kamen Rider 555 (Sega Pico), Kamen Rider Agito & Kuuga Wild Battle (Sega Pico), Kawasaki Superbike Challenge (Sega Mega Drive), Keeper (Sharp X68000), The Killing Game Show (Atari ST), King's Bounty - Nusumareta Chitsujo (FM Towns), King's Bounty - Nusumareta Chitsujo (NEC PC-9801, OPN), King's Bounty - Nusumareta Chitsujo (NEC PC-9801, OPNA), Kira Kira Star Night DX (Family Computer), Koutetsu Yousai Strahl (Arcade), LEGO Fun to Build (Sega Pico), Lethal Weapon (NES), M.C. Kids (NES), Mad Stalker - Full Metal Forth (Sega Mega Drive), The Magic School Bus - Space Exploration Game (Sega Mega Drive), Mahou Daisakusen (Sharp X68000), Marine Rouge (NEC PC-9801, OPN), Marine Rouge (NEC PC-9801, OPNA), Martial Champion (Mystic Warriors), Die Maus (Nintendo Game Boy), Metal Masters (Nintendo Game Boy), Metamorphic Force (Mystic Warriors), MiG-29M Super Fulcrum (Atari ST), Mirage (FM Towns), Mirage (NEC PC-9801), Mirage (Sharp X68000), Mirage 2 (FM Towns), Mirage 2 (NEC PC-9801, OPN), Mirage 2 (NEC PC-9801, OPNA), Mirage 2 (NEC PC-9821), Mission - Impossible (NES), Momoko 120% (Arcade), Monster Business (Atari ST), Mutant Fighter (Arcade), Mystic Riders (Irem M92), Navy SEALs (Nintendo Game Boy), Neo Drift Out - New Technology (Neo Geo), No Buddies Land (Atari ST), OutRunners (Sega System Multi 32), PILcaSEX (NEC PC-9801), Panic Restaurant (NES), Platoon (NES), Pokémon Pinball (Nintendo Game Boy Color), Prince of Perisa (IBM PC AT), Psychic 5 (Arcade), Puzz Loop (Super Kaneko Nova System), Puzz Loop 2 (CP System II), Quiz Gakumon no Susume (Arcade), Robo Wres 2001 (Arcade), Roger Clemens' MVP Baseball (Sega Mega Drive), Ronaldo V-Soccer (Nintendo Game Boy Color), Sea Battle (Nintendo Game Boy), Sewer Shark (Sega Mega CD), Shinseiki Ultraman Densetsu (Sega Pico), Sly Spy - Secret Agent (Atari ST), Sonic the Hedgehog (prototype) (Sega Mega Drive), Sonic the Hedgehog 3 (prototype) (Sega Mega Drive), SootSound Demo (MSX2), Spider-Man - Web of Fire (Sega 32X), Strategic Mars (MSX2), Super Visual Football - European Sega Cup (Sega System 32), Super Volleyball (TG-16), Supercross Freestyle (Nintendo Game Boy Color), Tenkomori Shooting (Namco System 12), Tokimeki Memorial Taisen Puzzle-Dama (Konami GX), Tom and Jerry in Mouse Attacks! (Nintendo Game Boy Color), Top Gun (NES), Top Gun - The Second Mission (NES), Top Player's Golf (Neo Geo), Travel Junction (NEC PC-9801), Turrican (TG-16), UEFA 2000 (Nintendo Game Boy Color), V-Rally - Championship Edition (Nintendo Game Boy), Valtric (Arcade), Vandyke (Arcade), Virtua Fighter (Sega 32X), Virtual Lab (Nintendo Virtual Boy), Wacky Races (Sega Mega Drive), Warlocked (Nintendo Game Boy Color), Who Wants to Be a Millionaire - 2nd Edition (Nintendo Game Boy Color), Witch (Arcade), Wizardry I+II (PC Engine Super CD-ROM2), Wizardry III+IV (PC Engine Super CD-ROM2), Wolverine (NES), Yo, Bro (TG-16), Yuuyuu Jinsei (PC Engine), Zen - Intergalactic Ninja (NES) [vgmrips.net, Tafoid]

New NOT_WORKING software list additions
- c64_cass: Short Circuit (Ocean), Skyline Attack, Snare, Steel (Prism Leisure), Street Sports Soccer [The Ultimate Tape Archive Team]
- gameboy: The Lawnmower Man (prototype) [VGHF, Hidden Palace]
- n64: Doubutsu Banchou (Japan, prototype) [Marshall, Olivieryuyu, Baker64]
- x37_flop: ABCenix, cremount [Dataindustrier AB Intressegrupp, Curt Coder]

Translations added or modified
- Czech [Milan Galcik]
- Greek [BraiNKilleRGR]
- Slovak [Milan Galcik]
- Ukrainian [Stanley Kid]

Merged pull requests
- 9407: cdi.xml: Updated digests for TOSEC discs to latest CHD format. [danifunker]
- 9634: microdar.cpp: Added Covidarts and Minidart skeletons. [Vicente y Sergio de electronicaVyS, jordigahan, ClawGrip]
- 9635: Started emulating the SiS 630 PC chipsets using the new PCI framework. [Angelo Salese]
- 9664: gts3a.cpp: Dumped an additional version of Wipeout. [Victor Fernandez (City Game), ClawGrip]
- 9672: su2000.cpp: Expanded notes. [simzy39]
- 9713: ibm5150.xml: Mark some cracked images as such. [Allofich]
- 9732: megadriv.xml: Cleaned up compatibility flags, fixed some load commands, and fixed a couple of issues. [Angelo Salese]
- 9750: scorpion.cpp: Cleaned up code, and reviewed timings for Yellow PCB version. [holub]
- 9753: c64_cass.xml: Added thirteen items (twelve working, one not working). [The Ultimate Tape Archive Team, Steven Coomber]
- 9761: saturn.xml: Cleaned up metadata. [ArcadeShadow]
- 9762: cpu/z180: Added initial implementation of onboard asynchronous serial controller. [Miodrag Milanović]
- 9778: sound/k054539.cpp: Fix DPCM table and added cubic interpolation. [SaxxonPike]
- 9788: emu/schedule.cpp: Removed device_timer, device_timer_id, et al in favor of direct callback members. [Ryan Holtz]
- 9790: specpls3_flop.xml: Added two working items. [Fede Jeréz, ICEknight]
- 9791: snes.xml: Added six prototypes. [Zoda-Y13, Squiddy, Forest of Illusion, TCRF, kmg]
- 9797: clcd.cpp: Use 1 MHz for system clock. [Mike Naberezny]
- 9803: nyny.cpp: Corrected Waga Seishun no Arcadia release year. [David Silva]
- 9805: netlist: Address comments from pull request #9794, and partially fixed GitHub issue #9801. [Couriersud]
- 9806: hh_sm510.cpp: Added Elektronika Circus. [algestam, Milan Galcik]
- 9807: pce_tourvision.xml: Added Galaga '88 to list of undumped games. [ClawGrip]
- 9811: bus/iee488/hp9122c.cpp: Added floppy image formats, allowing HP 9000/300 series machines to use their software list. [r09]
- 9813: netlist: Fix aligned_alloc (addressed GitHub #9801). [Couriersud]
- 9815: segae.cpp: Added original arcade version of Megumi Rescue. [Jeff Willard Jr, David Haywood]
- 9816: viper.cpp: Cleaned up metadata and notes. [Michael Sanborn]
- 9819: marblmd2.cpp: Added driver for location test version of Marble Madness II. [David Haywood]
- 9826: volfied.cpp: Changed joysticks from 8-way to 4-way, matching the manual (addresses GitHub #9824). [Johan Smolinski]
- 9827: marblmd2.cpp: Removed divide-by-two on clock, running the CPU at 14 MHz like Batman, and hooked up EEPROM. [David Haywood]
- 9828: bwidow.cpp, video/avgdvg.cpp: Added support for Space Duel’s cocktail mode. [Ian Eure]
- 9830: jpmsru.cpp: Sorted out remaining games, add added eight new ones. [SomeRandomGuyIdk]
- 9832: c64_cass.xml: Added ten items (eight working, two not working). [The Ultimate Tape Archive Team, Steven Coomber]
- 9833: cdi.xml: Added Link - The Faces of Evil (USA). [redump.org, ajshell1]
- 9834: netlist: Changed palloc to use C++17 alignment-aware operator new. [Couriersud]
- 9837: spectrum_cass.xml: Added missing MicroHobby tapes. [Manuel Gomez Amate, SPA2, ICEknight]
- 9839: c64_cass.xml: Added ten items (nine working, one not working). [The Ultimate Tape Archive Team, Steven Coomber]
- 9841: netlist: Improved static solver generation, and improved code readability. [Couriersud]
- 9842: rbowlorama.cpp: Added notes about I/O board. [Museo del Recreativo, ClawGrip]
- 9843: clcd.cpp: Added IEC bus connections. [Mike Naberezny]
- 9847: cdi.xml: Fixed digest for Link: the Faces of Evil. [ajshell1]
- 9848: video/decbac06.cpp: Corrected device short name (addresses GitHub #9817). [kmg]
- 9849: pc8801_cass.xml: Added 3156 Coro Coro. [Gaming Alexandria, David Silva]
- 9853: piggypas.cpp: Added clone Hoop it Up World Tour - 3 on 3 (Rev 21). [Museo del Recreativo, ClawGrip]
- 9854: a2600.xml: Cleaned up metadata. [ArcadeShadow]
- 9855: jaguar.xml: Cleaned up metadata. [ArcadeShadow]
- 9856: dangbar.cpp: Added Belly Bomber. [Museo del Recreativo, ClawGrip]
- 9858: Exclude Shuttle MS11 PC from arcade builds. [MASH]
- 9861: lynx.xml: Added Robotron: 2084 (prototype). [swlovinist, kmg]
- 9862: frenzyxprss.cpp: Added skeleton driver for Frenzy Express. [Museo del Recreativo, ClawGrip]
- 9863: m62.cpp: Added clone Kung-Fu Senjyo (bootleg, Spanish). [Asociación Retroclub, ClawGrip]
- 9864: jpmsru: Added Lucky Casino, and added 50p slot and lockout to Super 2. [SomeRandomGuyIdk]
- 9865: n64.xml: Added two unreleased titles. [Baker64, Marshall, Olivieryuyu, Forest of Illusion, kmg]
- 9866: Cleaned up formatting in various software lists. [kmg]
- 9867: spectrum_cass.xml: Added 25 new items, and corrected a few descriptions and parent/clone relationships. [ICEknight]
- 9870: pluto5.cpp: Added Jungle Treasures. [Museo del Recreativo, ClawGrip]
- 9871: namcos12.cpp: Added notes about games requiring a CD-ROM drive. [ClawGrip]
- 9872: y2.cpp: Fixed spurious parent/clone relationship. [cam900]
- 9873: starfire.cpp: Swapped fireone player inputs, and simplified paddle read code. [kmg]
- 9874: jp.cpp: Added an alternate version of Aqualand. [Segio y Vicente de electronicaVyS, ClawGrip]
- 9875: cosmos_playc8f.cpp: Added ASCII diagram for main PCB layout. [ClawGrip]
- 9876: galaxian.cpp: Added clone Moon Cresta (Centromatic Spanish bootleg). [Javier Alonso, Recreativas.org, ClawGrip]
- 9877: specpls3_flop.xml: Added seven dumps, corrected metadata, sorted items, and updated comments. [ICEknight]
- 9879: at.cpp: Added pccm205 v2.23 BIOS option. [TwistedTom]
- 9880: specpls3.cpp: Enabled floppy drive sound. [holub]
- 9881: tomsadvs.cpp: Added skeleton driver for Tom's Adventures and Ice Cold Beer (ICE). [Museo del Recreativo, ClawGrip]
- 9882: c64_cass.xml: Added twelve items (eleven working, one not working). [The Ultimate Tape Archive Team, Steven Coomber]
- 9883: gokidetor.cpp: Renamed Gokidetor to La Cucaracha based on ROM contents. [einstein95]
- 9884: 8080bw.cpp, mw8080bw.cpp: Updated inputs for Taito games, and cleaned up code. [Vas Crabb]
- 9886: spectrum_cass.xml: Added 44 items, and replaced three items with better dumps. [ICEknight]
- 9887: machine/dmv_keyb.cpp: Corrected typo in DIP switch label. [rfka01]
- 9888: osd/sdl: Throw a fatal error if BGFX video and Wayland video driver are detected in combination (GitHub #9852). [Belegdol]
- 9889: c64_cass.xml: Added fourteen working items. [The Ultimate Tape Archive Team, Steven Coomber]
- 9890: igs017.cpp, igs022.cpp: Improved protection and decryption, and moved protection data to external files. [Luca Elia]
- 9891: ibm5170.xml: Added eighteen working items. [ArcadeShadow]
- 9893: Refactored Barcrest MPU4 emulation code. [David Haywood]
- 9894: cpu/dsp56156, plygonet.cpp: Fixed some instructions and cleaned up code to meet current standards. [Ryan Holtz]
- 9897: netlist: Fixed bugs and replaced more macros with C++ constructs. [Couriersud]
- 9899: bus/rc2014/edge.cpp: Fix typos in comments. [Chris Swan]
- 9901: ksys573: Use dsem2 BIOS for mamboagg like real hardware does. [Windy Fairy]
- 9903: spectrum_cass.xml: Added 56 type-in programs from MicroHobby. [Ignacio Prini, ICEknight]
- 9904: pluto5.cpp: Added notes about the Pluto 5 hardware. [ClawGrip]
- 9905: tsconf.cpp: Fixed graphics offsets. [holub]
- 9907: jp.cpp: Dumped and added a new set of ‘Halley Comet’. [Sergio y Vicente de electronicaVyS, ClawGrip]
- 9910: machine/dp83932c.cpp: Implemented big Endian mode and transmission packet appending. [Brice Onken]
- 9911: geniusiq.cpp: Added PreComputer Unlimited (USA/Canada). [Val Polyakh, clawgrip]
- 9912: Added segafruit.cpp to source filter for arcade builds. [MASH]
- 9913: formats/fsmgr.cpp: Changed the constructor of fs::dir_entry to take name as rvalue reference. [Nathan Woods]
- 9915: ui, docs: Added menus to fill a couple of gaps in functionality, and improved consistency in terminology. [Vas Crabb]
- 9918: emu/sound.cpp: Fixed missed samples after loading a save state (addresses GitHub #9917). [Couriersud]
- 9919: jpmsru.cpp: Added three new games, and fixed audio output. [SomeRandomGuyIdk]
- 9920: y2.cpp: Adjusted spacing in description for higurashi. [Michael Sanborn]
- 9921: punchout.cpp: Correctly labeled service button and second coin inputs. [kmg]
- 9923: cpu/mips/r4000.cpp: Partially implemented secondary cache tag manipulation. [Brice Onken]
- 9924: megadriv.xml: Cleaned up metadata. [ArcadeShadow]
- 9925: psx.xml: Cleaned up metadata. [ArcadeShadow]
- 9926: m79amb.cpp: Improved input lookup table generation, and added DIP switch locations. [kmg]
- 9927: supstarf.cpp: Dumped and added a new set of Super Star. [jordigahan, ClawGrip]
- 9928: osd/modules/file: Changed osd_subst_env to take a std::string_view parameter and return a std::string. [Nathan Woods]
- 9932: mpu4.cpp: Moved some crystal-specific code into derived state class, and removed some unnecessary code. [David Haywood]
- 9933: igs17.cpp: Fixed tarzan demo sounds DIP switch setting labels. [Dullaron]
- 9935: mpu4.cpp: Sorted out more sets, fixed reel configurations, set default input settings, and clean up code. [David Haywood]
- 9938: emu/machine.h: Fixed assert in bookkeeping manager accessor. [Andrew Green]
- 9943: seta.cpp: Added implementation for thunderl protection, and added recreated PAL image. [Sergio Galiano]
- 9945: spectrum.cpp: Fixed partial screen updates at the end of frame (works around MT08264 and MT08265). [holub]
- 9947: netlist: Fixed a net processing bug, and cleaned up code. [Couriersud]
- 9950: nes.xml: Added prototype of The FairyLand Story. [Forest of Illusion, Gaming Alexandria, Hard4Games, FenrisRetro, kmg]
- 9951: gameboy.xml: Added 25 prototypes (24 working, one not working). [kmg]
- 9953: pacman.cpp: Cleaned up input port definitions and DIP switch locations. [einstein95]
- 9954: ibm5170.xml: Added six working items. [minimojoman, archive.org, The Good Old Days, ArcadeShadow]
- 9955: a2600_cass.xml: Cleaned up metadata. [ArcadeShadow]
- 9956: sms.xml: Cleaned up metadata. [ArcadeShadow]
- 9957: ibm5170.xml: Fixed a couple of typos in software part names. [kmg]
- 9961: spectrum_cass.xml: Added author information in info elements for a few items. [ICEknight]
- 9962: gameboy.xml: Added 21 more prototypes. [kmg]
- 9963: Corrected a few common typos in various source files. [kmg]
- 9964: apple2_flop_clcracked.xml, apple2_flop_orig.xml: Added latest dumps and cracks, and fixed some metadata. [Firehawke]
- 9965: sound/315-5641.cpp: Changed base to µPD7759, forced slave mode; segapico.cpp: Connected sound interrupt (MT08332). [ValleyBell]
- 9966: missile.cpp: Set factory default DIP switch settings, and cleaned up input port definitions. [einstein95]
- 9967: gameboy.xml: Added some missing Super Game Boy enhanced tags. [kmg]
- 9971: jp.cpp: Added notes, and fixed manufacturer name for ‘Lortium’ and ‘Pimbal (Pinball 3000)’. [ClawGrip]
- 9972: midzeus.cpp: Fixed year for “The Grid” (both sets). [ClawGrip]
- 9973: xavix.cpp: Added Play TV Jr. Construction. [Sean Riddle, David Haywood, Peter Wilhelmsen, Kamaal Brown]
- 9975: Updated Greek translation. [BraiNKilleRGR]
- 9978: ui/selgame.cpp: Avoid assert in std::vector when no items in menu. [jflatt]
- 9979: gameboy.xml: Added nine more working prototypes. [DillyDylan, Rezrospect, Forest of Illusion, Hidden Palace, kmg]
- 9980: thoop2.cpp: Added PLD files for TH Strikes Back. [OperNet Sistemas, Sergio Galiano]
- 9981: cpu/dsp56156: Fixed too many instructions to list; plygonet.cpp: Implemented span drawing. [Ryan Holtz]
- 9982: mpu4bwb.cpp: Identified more sets and set up defaults to allow more games to boot. [David Haywood]
- 9983: cps1.cpp: Added notes about hidden Final Fight test modes and button 3. [David Silva]
- 9984: plygonet.cpp: Fixed sound interrupt so polynetw boots, and fixed some graphics decoding issues. [David Haywood]
- 9987: machine/k056230.cpp, plygonet.cpp: Fixed K056230, PSAC2 and screen size issues. [Ryan Holtz, Phil Bennett, Hydreigon]
- 9993: plygonet.cpp: Improved ROZ layer, and increased maximum scheduling quantum time. [David Haywood, Ryan Holtz]
- 10000: spec128.cpp: Fixed crash in clones that don’t inherit memory layout; elwro800.cpp: Fixed crash on screen update. [holub]
Télécharger MAME v0.245 (64-bit)
Site Officiel de MAME
 
<< Page précédentePage suivante >>
2001-2024 Planet Emulation