Filtrer par machine :
Type de vue :
 RockNES v5.65 (i686) 
Vendredi 12/03/21 à 15:08 par Firebrand
Cet émulateur NES pour Windows a été mis à jour. Les améliorations sont les suivantes:
- Fixed PPU soft reset.
- Fixed sprite address clearing again (RC Pro AM II works).
Télécharger RockNES v5.65 (i686)
Site Officiel de RockNES
 GameEx et GameEx Arcade Edition v16.83 
Mercredi 10/03/21 à 16:02 par Firebrand
De nouvelles versions de ces frontends multi-systèmes ont été publiées mais les changements ne sont pas connus.
Télécharger GameEx v16.83
Télécharger GameEx Arcade Edition v16.83
Site Officiel de GameEx
 Emu Loader v8.8.8 (version complète) 
Mercredi 10/03/21 à 15:59 par Firebrand
Ce frontend multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
To triple infinity... and beyond!
I'm starting to use TNT Unicode Components Pack in the frontend. I should have done this a long time ago. Added TntRichEdit control so Unicode texts can be displayed in Game Docs panel and in message boxes. You might need a richedit20.dll file so non-English texts can be properly displayed. I tested the frontend with the file supplied by Windows 10 and the results are awful. You can do the same test on your system, try renaming the DLL and restart the frontend. If English / non-English mixed texts are good, you don't need this DLL.
For this build, and this build alone, such DLL file is supplied with the binary packages. Future releases will have a separate download link. Why ? You might already have a DLL in your system that produces good English / non-English mixed texts (usually when Microsoft Office is installed).
File is from the discontinued Microsoft Word Viewer. I tested 4 different DLL files and they all produce different results. Why, Microsoft... WHY??!!!
I rewrote the parsing function of MAME dat files and now Game Docs feature is now lightning fast!
Other tweaks were made, and history (xml or dat) now shows texts correctly. In fact, history.xml is now the preferred file.
New 4K Mode (2160p). But why ? If you're like me, have a 4K monitor and use screen DPI scale at 100%, everything looks tiny, and so does the frontend.
By enabling this setting, you will get resized dialogs with bigger fonts, bigger buttons and other enlarged stuff. I haven't tested this feature with DPI scale other than 100%...
This is my personal dream come true feature ever since I got a 4K monitor back in 2017. A font sized 16 looks so much better compared to size 9!
Warning: Do not attempt to enable this setting if your screen resolution is lower than 3840x2160, the frontend does not validate Windows resolution.
More tweaks to message boxes, better font colors and texts. Several message boxes were also updated with night mode colors. They can display Unicode texts too (see command line texts). The Run Game Confirmation Dialog in the new 4K mode looks awesome.
I've made some modifications to the TNT Unicode Components Pack so, if you already have it installed in your Delphi compiler, you must install my modified pack or some frontend features will not work, and Delphi will give compilation errors. I couldn't find a way to create new "extra" controls to keep the library with unaltered code.

- RichEdit controls had garbage RTF text in some screens
- Natural sorting of "Version Info" column was not working as it should

- RichEditURL component replaced by the Unicode ready "TntRichEdit" (from "Tnt Delphi Unicode Controls" library)
*show Unicode texts (English and non-English mixed together)... as long as you have a proper richedit20.dll file "richedit20.dll" v5.50.99.2010 file is supplied with the frontend, from the freeware "Microsoft Word Viewer" (if you have Microsoft Office 2010 or newer installed, this file might not be needed)
*MAME game docs can display non-English texts correctly now (mameinfo; history)
*message boxes can display non-English filenames in "command line" texts; mostly for console/computer games (not from MAME softlists)
*component class "TTntCustomRichEdit" modified by me to support "URL click" event, and other minor updates (TntComCtrls.pas)
- Command line texts in "Run Game Confirmation Dialog" now show a "run>" tag prefix
*it's a cosmetic feature and to look cute
*but it also fixes a weird "auto-font" bug from "RichEdit20W" class, depending on the .dll you're using (blaim our dear Microsoft for that!)
- function uCommon.CallShellExecute() updated to support UTF-16 WideString URLs; using ShellExecuteW() WinAPI
- Rewrite/optimization of functions to parse game docs dat files (mameinfo, history)
*game entry detection from "history.xml" is now blazing fast... no more 2 seconds lag when selecting games with "Game Docs" feature enabled
("history.xml" is now the preferred file and should be used instead of "history.dat")
- Text and text color tweaks to "Run Game Configuration Dialog" feature (on/off in main menu)

- RichEditURL component is no longer needed, removed from the entire project, replaced by TntRichEdit

- Updated Atari800 cartridge mappers list to include new entries; for .rom raw cart files without "cart header" (for Altirra, Atari800 only)
- New setting: "Enable 4K Mode (2160p)"
*Larger fonts, buttons, icons and other controls
*only message boxes are supported for now
*feature intended for monitors with 4K resolution (3840x2160) and screen DPI scale of 100%
*in the future, some screens/dialogs will be so much bigger than current implementation and will only fit in a 4K screen resolution (crazy mode on) (this is my personal "dream come true" feature) :) :)
Télécharger Emu Loader v8.8.8 (version complète)
Site Officiel de Emu Loader
 VGBA v6.4 
Mercredi 10/03/21 à 15:47 par Firebrand
Cet émulateur GameBoy Advance a été mis à jour. Les améliorations sont les suivantes:
- enables most command line options in the Windows version and adds optional framerate display. I've also fixed random audio initialization failures on Windows.
Télécharger VGBA v6.4 (Windows)
Télécharger VGBA v6.4 (Linux)
Site Officiel de VGBA
 Versions 32-bit des builds de MAME v0.229 
Mercredi 10/03/21 à 15:09 par Firebrand
Ce builds de MAME pour processeurs 32-bit ont été mis à jour vers MAME v0.229 et retrouvent leur compatibilité avec Windows XP. Un mot au sujet de MESSUI: il s'avère que sa version 32-bit n'a pas été mis à jour depuis la v0.226 bien que ProgettoSNAPS liste la v0.227 jusqu'à la v0.229, ce qui est une erreur. La version sur notre site a donc été rétrogradée.
Télécharger MAME v0.229 (32-bit)
Télécharger MAMEUI32 v0.229
Télécharger ARCADE v0.229 (32-bit)
Télécharger HBMAME v0.229 (32-bit)
Télécharger HBMAMEUI v0.229 (32-bit)
Télécharger MESS v0.229 (32-bit)
Forums de ARCADE
 DSP v0.18b3 (05/03/2021) (32-bit) 
Dimanche 07/03/21 à 15:00 par Firebrand
Cet émulateur multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
- CPU: M68000: Added reset line procedure
- Added Sega 315-5195 as a device

Outrun HW
- Enhanced driver only missing: partial road, digital sound and controls
Télécharger DSP v0.18b3 (05/03/2021) (32-bit)
Site Officiel de DSP
 Steem SSE v4.1.0 R1 
Samedi 06/03/21 à 14:23 par Firebrand
Cet émulateur Atari ST a été mis à jour. Les améliorations sont les suivantes:
- Reading BLITTER X and Y count registers (old bug, thx ijor)
- Search disk database broken (thx John) + add database to Linux download
Télécharger Steem SSE v4.1.0 R1 (32-bit) (Windows)
Télécharger Steem SSE v4.1.0 R1 (64-bit) (Windows)
Télécharger Steem SSE v4.1.0 R1 (Linux)
Site Officiel de Steem SSE
 Steem SSE v4.1.0 R0 
Mercredi 03/03/21 à 15:03 par Firebrand
Cet émulateur Atari ST a été mis à jour, notamment dans sa version Linux (32-bit) qui ne l'avait pas été depuis longtemps. Par contre, les notes de version ne sont guère engageantes:
- Initial release, full of bugs
Télécharger Steem SSE v4.1.0 R0 (32-bit) (Windows)
Télécharger Steem SSE v4.1.0 R0 (64-bit) (Windows)
Télécharger Steem SSE v4.1.0 R0 (Linux)
Site Officiel de Steem SSE
 ColEm v5.6 
Mercredi 03/03/21 à 14:56 par Firebrand
Une nouvelle version de cet émulateur ColoecVision a été publiée. Les améliorations sont les suivantes:
- makes most command line options work on Windows and adds optional frame rate display. The previous release also added the "Hardware | Paste Clipboard" option to ColEm-Windows, when running in Coleco Adam mode. This option allows pasting Windows clipboard contents directly into Adam software.
Télécharger ColEm v5.6 (Windows)
Télécharger ColEm v5.6 (Linux)
Site Officiel de ColEm
 BGB v1.5.8 FR (32-bit) 
Mardi 02/03/21 à 14:09 par Firebrand
Tradu-France vient de publier la traduction en français de cet excellent émulateur GameBoy/GameBoy Color.
Télécharger BGB v1.5.8 FR (32-bit)
Télécharger BGB v1.5.8 FR (64-bit)
 SameBoy v0.14.2 
Mardi 02/03/21 à 14:06 par Firebrand
Cet émulateur GameBoy/GameBoy Color continue de se mettre à jour. Les améliorations sont les suivantes:
New/Improved Features
- FreeDesktop installations now register and associate .ISX files

Accuracy Improvements/Fixes
- Fixed an audio regression where some games would play audio one octave lower when emulating a DMG

Bug Fixes
- Fixed a bug where certain Cocoa windows would incorrectly remain open after closing a ROM
Télécharger SameBoy v0.14.2 (Windows)
Télécharger SameBoy v0.14.2 (MacOS)
Site Officiel de SameBoy
 NPlayers.ini v0.229 
Lundi 01/03/21 à 14:05 par Firebrand
Ce fichiers permettant de trier les jeux MAME par nombre de joueurs a été enrichi avec ceux de la v0.229.
Télécharger NPlayers.ini v0.229
Site Officiel de NPlayers.ini
 ClrMAME Pro v4.041 
Lundi 01/03/21 à 14:03 par Firebrand
Ce gestionnaire de ROMs a été mis à jour. Les améliorations sont les suivantes:
- added: Select Sets variables %R %G to filter by for Region / Language
- added: Batcher, rebuilder setting to avoid message prompts
- misc: support dat date attribute format YYYY-MM-DD without specifying timestamp
- misc: rar/7z/uncompressed files timestamps are handled as UTC based, zip as non UTC based
- fixed: some unpack/pack zip operation fail on very long file/path names
- fixed: interative folder creation for UNC paths is broken
- fixed: systems auto assign fails for software lists
- fixed: fail to load dats from www when www profiler definition file doesn't use http/https in the links
Télécharger ClrMAME Pro v4.041 (32-bit)
Télécharger ClrMAME Pro v4.041 (64-bit)
Site Officiel de ClrMAME Pro
 Xebra/Arbex v2021/02/28 
Lundi 01/03/21 à 14:01 par Firebrand
Cet émulateur PlayStation a été mis à jour, mais les changements ne sont pas connus.
Télécharger Xebra/Arbex v2021/02/28
Site Officiel de Xebra/Arbex
 SameBoy v0.14.1 
Lundi 01/03/21 à 13:58 par Firebrand
Cet excellent émulateur GameBoy/GameBoy Color a été mis à jour très rapidement en corrigeant principalement des bugs:
New/Improved Features
- Improvements to installation and packaging support on Linux, BSD and other FreeDesktop environments

Accuracy Improvements/Fixes
- Fixed a sweep regression when emulating DMG, SGB or CGB-C

Bug Fixes
- Fixed various potential crashes when using symbol files
- Fixed a bug where certain symbols would never be used with an offset
Télécharger SameBoy v0.14.1
Site Officiel de SameBoy
 Fuse v1.6.0 
Lundi 01/03/21 à 13:56 par Firebrand
Cet émulateur ZX Spectrum a été mis à jour. Enfin, pour Windows, la version Linux ne fait que rattraper son retard en passant de la v1.5.5 à la v1.5.7. Les améliorations sont les suivantes:
- Add TTX2000S emulation
- Experimental PulseAudio sound driver
- Fix activation of joystick and IF2 peripherals when loading a snapshot
- GTK/Win32: New higher resolution keyboard picture on GTK and win32 UIs
- GTK: Add Fuse icon to the about dialog and the main window
- GTK: Load/save binary dialog remembers last values
- GTK 3: Improve moving and sizing Fuse's window under Wayland
- GTK 3: Fix kempston mouse values on Wayland
- GTK 3: Fix bug when resizing from 2x to 3x
- SDL: Fix crash when using dispmanx backend on the Raspberry Pi
- SDL: Allow forcing fullscreen mode when SDL doesn't report available screen modes
- WidgetUI: New dialog to load/save binary data
- WidgetUI: Enable HOME and END keys in menus
- WidgetUI: Use monospaced characters on memory browser
- WidgetUI: Fix crash when trying to overwrite read-only files
- Xlib: Try to keep graphic filter when the user resize the window
- Fix display corruption with HQ 3x scaler
- Fix antialiasing effect of AdvMAME3x scaler
- Add 4x, TV 4x, Pal TV 4x and HQ 4x scalers on GTK, SDL, win32 and Xlib UIs
- Allow screenshots with TV 3x, PAL TV and Timex 1.5x scalers
- Various minor bugfixes
Télécharger Fuse v1.6.0 (Windows)
Télécharger Fuse v1.5.7 (Linux)
Site Officiel de Fuse
 Fichiers additionnels pour MAME v0.229 (2ème partie) 
Dimanche 28/02/21 à 14:22 par Firebrand
De nouveaux fichiers additionnels ont été mis à jour à l'occasion de MAME v0.229. Voici les nouveautés pour ceux possédant un changelog:
Catlist/Catver v0.229:
- 2021/02/27: Aligned files to MAME 0.229.
- 2021/02/08: Thanks to marciolsf for having reported one mature game not present in mature.ini ('Swinging Singles').

GameInit.dat v0.229 (0.40):
- 0.40 0.229 27/02/2021: 15 new entries added and various renames.

Languages.ini v0.229 (1.21):
- 2021/02/27 1.21: Added 0.229 sets.

Series.ini v0.229:
- Items RENAMED (1): (asteroidb) to (asteroidb1).
- Items REMOVED (1): (blitz11).
- Series ADDED (10): Asteroids, beatmania, Defender, Drift Out, Galaxian, Pac-Man, ParaParaParadise, Player's Edge, Pop'n Music and Street Fighter.
- Series RENAMED (1): (£6-X) to (L.6-X) to work around a problem caused by the "£" character.
Télécharger Category.ini v0.229
Télécharger Catlist/Catver v0.229
Télécharger GameInit.dat v0.229 (0.40)
Télécharger HBMAME Version.ini v0.229
Télécharger Languages.ini v0.229 (1.21)
Télécharger Series.ini v0.229
Télécharger Version.ini v0.229
 SameBoy v0.14 
Dimanche 28/02/21 à 14:02 par Firebrand
Cet émulateur GameBoy/GameBoy Color très précis a été mis à jour. Etant avant tout pensé pour MacOS, certaines nouvelles fonctions comme l'émulation du Câble Game Link ou l'infrarouge du GameBoy Color ne sont disponible que dans la version MacOS (ou le port Libretro). Les améliorations sont les suivantes:
New/Improved Features
- Emulation of the unreleased Workboy accessory in the Cocoa port
- Emulation of Game Link Cable and infrared cross-game communication in the Cocoa port
- Multiplayer support in the Libretro core now includes infrared support
- The debugger now supports the undo command, which will revert the most recent state-modifying command
- The automatic tester can now optionally output TGA files instead of BMP files
- The debugger will now issue a warning when a ROM triggers PPU odd-mode
- Improved support to non-QWERTY, Latin keyboard layouts in the SDL port
- Simulation of an ambient light’s effect on the non-backlit screens of the Game Boy, with user-controlled ambient light color temperature
- Improved menu scrolling in the SDL frontend
- Improved mouse support in the SDL frontend, with mouse wheel scrolling and a visual scrollbar
- The SDL port can now select a boot ROMs folder
- The escape button now returns to the previous menu in the SDL port instead of closing it completely
- Improved noise when emulating the Game Boy Camera on frontends without webcam support
- The SDL port will exit cleanly and report an error if it fails to initialize
- The automatic tester can now optionally create battery save files
- Support of two Real Time Clock emulation modes:
*Sync to system clock (Not affected by turbo, slow motion, pausing, etc.)
*Accurate (Affected by the mentioned above)
- The automation uses the new accurate RTC mode for stable results across runs
- Refinements to the icon
- Linux, BSD and other FreeDesktop users can now install SameBoy as both a command line utility and a GUI app by running make install

Accuracy Improvements/Fixes
- Emulation of a scenario where an interrupt might trigger OAM corruption
- Emulation of CGB-mode TILE_SEL mixing
- Correct emulation of wave RAM reads when emulating a Game Boy Advance
- Accuracy improvements to infrared
- Accuracy improvements to the window
- Major APU improvements, with correct emulation of countless edge cases and newly discovered quirks:
*Complete rewrite of Channel 1’s sweep envelope
*Complete rewrite of Channel 4’s noise generation, especially mid-pulse writes to NR43
*Complete rewrite of the volume envelopes, including “Zombie Mode” and related quirks
- The state of the NRx1 registers are now correctly preserved when emulating models prior to Game Boy Color
- Emulation of a quirk where writes to NR44 might be delayed on models prior to Game Boy Color
- Improved and more accurate color correction
- Fixed a regression and improved the accuracy of speed switching, fixed a bug where odd-mode avoidance did not work correctly
- Improved timing of the STOP instruction
- Optional emulation of audio interference from the Game Boy SoC, with a user-controlled slider representing interference level
- Emulation of an APU quirk where triggering Channels 1 and 2 might advance the duty cycle in certain cases in CGB-E (and CGB-D, currently unsupported)
- Correct emulation of the differences between revisions when it comes to writes to NRx2 (“Zombie Mode”)
- Accuracy improvements to RTC emulation
- Minor improvements to MBC3 emulation
- Prevent the printer from deadlocking if it was terminated during the transmission of a byte

Bug Fixes
- Fixed a rare potential crash when loading symbol files
- Fixed a bug where the Cocoa port would display wrong, dark, colors when disabling frame blending
- Fixed a bug where the SDL and libretro ports would not update the game’s border when switching games and emulating a model other than the SGB
- Fixed cases where the audio thread would deadlock the Cocoa frontend
- Fixed a bug where changing the rewind length in the SDL port didn’t take effect until restarting
Télécharger SameBoy v0.14 (Windows)
Télécharger SameBoy v0.14 (MacOS)
Site Officiel de SameBoy
 History.xml v2.29 
Samedi 27/02/21 à 14:29 par Firebrand
Ce fichier permettant d'avoir des anecdotes sur les jeux de MAME a été mis à jour à l'occasion de la sotie de MAME v0.229.
Télécharger History.xml v2.29
Site Officiel de History.xml
 Emu Loader v8.8.7 (version complète) 
Samedi 27/02/21 à 14:26 par Firebrand
Une nouvelle version de ce frontend multi-systèmes a été publiée. Voici la liste des nouveautés:
More bug fixes and improvements!
Mouse single click to enable/disable Favorites and MAMu_ icons (tool bar buttons). To call the popup menu, use mouse right-click on the buttons.
Much easier, no ? :)
That annoying white box bug between horizontal/vertical scrollbars in night mode is gone. Turned out it was caused by EasyListView, not by Win10.
Using mulitiple paths for MAMu_ icons (zipped / unzipped) was not working, the frontend could not find the .ico files (MAME only).
The frontend was using RichEdit v1.0 (richedit32.dll), causing problems and crashes with Game Docs feature (mameinfo, history, etc...). I updated Delphi 7's TCustomRichEdit class to v2.0 (richedit20.dll) and made other minor changes.
Still no support for multi-language Unicode text (Delphi 7 limitation).
URL links were not working in history.xml / history.dat. I missed the URL format change made to this file.
And I thought this project was solid, with some "minor" issues left to fix...

- Nasty bug causing the frontend to not find .ico files and if you have multiple icon folders set in MAME's "ui.ini" file
- White square bug between horizontal and vertical scroll bars (bottom/right) on night mode, when both scroll bars are visible (EasyListView bug)

- Toggle Favorites ON/OFF with single click (tool bar button)
*easier to enable favorites
*use mouse right-click to call the popup menu with more options; this info shows up in button's hint on mouse hover
*fixed a bug not making button state "pressed" at startup if favorites is enabled
- Toggle MAMu_ icons ON/OFF with single click (tool bar button)
*easier to enable game icons
*use mouse right-click to call the popup menu with more options; this info shows up in button's hint on mouse hover
*fixed a bug not making button state "pressed" at startup if MAMu_ icons is enabled
- Minor color tweaks in night mode:
*game title label colors; lighter green (good games) and lighter red (games with missing ROMs)
*scan mode labels color, from light blue to light gray
- Optimizations in "Show Game Docs" feature
*function to add text in RichEdit rewritten for future expansion
*better handling of Unicode strings (no proper multi-language support yet)
*removal of duplicated code to speed things up
*URL links in history.xml / history.dat were outdated, incorrect and not working
*updated TCustomRichEdit base class to use richedit20.dll (v2 / v3) instead of the old richedit32.dll (v1)
*increased RichEdit's text length limit to 16MB; it was causing crashes for some games
Télécharger Emu Loader v8.8.7 (version complète)
Site Officiel de Emu Loader
 Nintendulator FR v0.985 Beta (24/02/21) 
Samedi 27/02/21 à 14:21 par Firebrand
La dernière version de cet émulateur NES a été traduite en français par Tradu-France.
Télécharger Nintendulator FR v0.985 Beta (32-bit) (24/02/21)
Télécharger Nintendulator FR v0.985 Beta (64-bit) (24/02/21)
<< Page précédentePage suivante >>
2001-2021 Planet Emulation