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 SameBoy v1.0 
Jeudi 12/12/24 à 17:26 par Firebrand
Une nouvelle version de cet émulateur GameBoy/GameBoy Color a été publiée. Elle passe en version 1.0, ce qui est généralement une étape importante. Voici la liste des changements:
New/Improved Features
- SameBoy for watchOS is now available:
*Transfer ROMs and saves to and from the iOS frontend (App Store only)
*Two customizable control schemes optimized for a small screen
*Fast Forward and Rewind support
*Settings and synced from the paired iPhone
Available to active supporters or via a one-time payment
- The Cocoa frontend is now digitally signed and notarized
- SameBoy on Open Desktop platform can now generate thumbnails in file browsers via theXDG Thumbnails API
- Improved AirPlay Mirroring support in the iOS frontend
- Full-screen mode is now supported in the iOS frontend if a controller is used
- The Cocoa and SDL frontends now support automatic model selection
- Cheat Search is now available from the Cheats menu in the Cocoa frontend
- The user interface for the Cheats window has been improved in the Cocoa frontend
- The Cocoa and SDL frontends can now associate keyboard or joypad buttons with Rapid A or Rapid B
- Game Boy Printer can now be emulated in the iOS frontend
- Cheats can now be used in the iOS frontend
- iCloud support was added to the iOS frontend (App Store release only)
- The palette editor was added to the iOS frontend; it can now import, export and create its own palettes
- 7 new palettes were added to all frontends
- The horizontal layout on iPhones that have a notch has been improved
- 3 new interface themes were added to the iOS frontend (App Store release only)
- Improved ISX file compatibility
- The Cocoa frontend and now select a monospace font to be used in the debugger and other development windows
- The cartridge icons have been retouched and visually improved
- The SDL frontend on Windows can now associate itself with supported ROM files, and provide them with icons
The box filter used for audio downsampling has been replaced with band-limited synthesis, vastly improving audio quality in all frontends
- A warning is now shown when loading a ROM with a RAM size smaller than a single bank
- iPhones that have x4 and x5 cameras can now pick a virtual x2 zoom factor when emulating a Game Boy Camera
Improved the OAM viewer in the Cocoa frontend so it correctly show objects even when the object palette is all set to a single color
- Quick Look has been updated to support the newer thumbnailing and previewing APIs, required by macOS Sequoia

Accuracy Improvements/Fixes
- Improvements to OAM accessibility timings
- Improvements to PPU timings in CGB revisions 0 to C. These revisions are no longer marked as “Experimental”
- More accurate emulation of SCX write conflicts on all models
- More accurate PPU fetcher timings, fixes visual glitches in in “Mr. Chin’s Gourmet Paradise” and “Turrican”
- Improved accuracy of cases where WX is 166 on pre-CGB models
- Improved accuracy of window edge cases, including emulation of a newly-discovered CGB window glitch, and improved accuracy in double speed mode
- Improved accuracy of LYC edge cases when emulating CGB revisions 0 to C in double speed mode
- Improved emulation of LCDC OBJ_EN write conflicts

Bug Fixes
- Fixed a bug that caused the Mute menu item to incorrectly appear marked while a ROM is paused in the Cocoa frontend
- Fixed a bug that made keyboard shortcuts affect the wrong ROM in certain cases where multiple ROMs and debug windows were open in the Cocoa frontend
- Fixed a bug that prevented macOS 10.13 and older from using Link Cable emulation in the Cocoa frontend
- Fixed a bug that made importing palettes in the Cocoa frontend glitchy
- Fixed a bug that made Game Boy Camera emulation in the Cocoa frontend sometime incorrectly stretch the camera input to incorrect aspect ratios
- Fixed a bug that made audio output too low in the iOS frontend under certain conditions
- Fixed a bug that caused the Library in the iOS frontend to crash if ROMs were modified in the Files app while it was open

Misc Internal Changes
- The core now supports outputting 2MHz audio (without downsampling)
- The Quick Look plugin and the main application now share the same code on disk, making the Cocoa frontend slightly smaller
- Fixed a bug that caused certain APIs to return success values despite failing
- Improved thread and context safety assertions in the core
- make lib builds SameBoy as a dynamic library now, in addition to the previously available static library. This includes Windows support, which remains unsupported for static libraries
- Improvements to the core APIs. The API is now stable and documented
Télécharger SameBoy v1.0 (Windows)
Télécharger SameBoy v1.0 (MacOS)
Site Officiel de SameBoy
 
 DuckStation v0.1-8100 
Jeudi 12/12/24 à 17:20 par Firebrand
Cet émulateur PlayStation a été mis à jour. Les améliorations sont les suivantes:
- 0079f7a CDImageCue: Support reading .wav files (WAVE cuesheet files)
- b984f34 System: Fix audio CD images not showing title
- 5d85198 Image: Fix uninitialized read without SIMD
- d26fc89 dep/imgui: RISC-V compile fix
- bb24d40 Pad: GCC compile fix
- 5c03e1d Misc: Fix alignment errors on ARM32
- d2d06ad CPU/NewRec/ARM32: Shifts need to be explicitly masked
- f67eacc CPU: Default to new recompiler/remove old recompiler
- 5261cfe CPU/Recompiler: Tidy up type names
- 5bcf99f CDImage: Merge bin/ecm handling into one class
- 88836c4 GameDB: King's Field I/II (Japan)
- e987b56 Log: Remove unused ISOReader channel
- c970740 InputManager: Workaround macro chord trigger issue
- ff01068 Updated Swedish translation (#3333)
- affbdfc Timer: Fix >1 second sleeps on MacOS
- e647192 GPUDevice: Add compute shader support
- 3ff1b04 GPUDevice: Support generating mipmaps
- 24dfd30 Image: Refactor to a more generic class
- 7eb1d4e GPUDevice: Support compressed textures
- 8567293 Util: Add TextureDecompress
- ae14c87 Image: Support decompressing BC1-7
- 7b230dc GPU/HW: MSAA samples change needs to recreate pipelines
- 70a4b5c GameDatabase: Add missing flags
- 852239e Qt: Add game list language override option
- 9fa8fee Achievements: Use rc_client for pause throttling
- 40a1bee CDROM: Fix incorrect clmap in XA-ADPCM decoding
- 0076af6 SPU: Zero out upper ADPCM filters
- 0ae8fcc GPU/HW: Fix incorrect sampling at 1x with TC
- a804801 GPU/HW: Support filtering with texture cache
- dec4689 GPU/HW: Fix sprite mode triggering on screen-aligned UVs
- b180b26 GPU: Rework "All Borders" cropping to be aspect correct
- 982dccb D3D12Device: Clang warning fixes
- 4a650fc GPUDevice: Fix VRAM usage calculation for compressed textures
- 57595c4 GPU/TextureCache: Move replacement cache onto the GPU
- 5fd7925 GPU: Fix crash when toggling software renderer
- be7a20f GPU/TextureCache: Map replacement non-255 alpha to fully transparent
- 0befbf8 GPU: Add Uncorrected Borders crop mode
- d1b904a Qt: Fix game properties crash opening non-DB game
- 4edae3c GPU/HW: Depth buffer needs to be a RT in ROV mode
- b97788a PostProcessing/FX: Force native paths for includes
- 1434507 FileSystem: Add span overload for WriteBinaryFile()
- 57d3aa4 FileSystem: Add Error parameter to StatFile()
- b28ca2b Qt: Improve updater error reporting
- eb390a9 GPU/TextureCache: Specify max hash cache size/memory in config
- 97700b8 GPU/HW: Clear ROV depth on fill/copy/write
- a879c11 Qt: Prevent multiple update download button clicks
- 4e43b1e Debugger/MemoryScanner: Add 'Freeze Selected' (#3334)
- b81d671 Updated Swedish translation (#3335)
- 2e0825a Atualização Português do Brasil (#3336)
- cd216d9 Qt: Re-enable download button on update failure
- 73dc52a Adding Swedish flags to UI (#3337)
- c4d4a7a Fix Missing Flag (#3338)
- 208e6c4 Cheats: Strip whitespace from code names
- eeee1e6 Cheats: Support importing native format
- 6be2424 AnalogController: Simplify rumble config
- 3ed6cc2 GameList: Fix crash loading custom language options
- 6d72a48 Qt: Disable All Enhancements -> Safe Mode in Debug menu
- dac5dd5 HTTPDownloader: Improve error reporting
- 2e31a40 Qt: Zero spacer size hints in Graphics Settings
- da501b9 StringUtil: Add ParseFixedHexString()
- bbe6612 Common: Add SHA256Digest
- c0b4627 StringUtil: Drop old MacOS workaround
- b39f155 StringUtil: Add Base64 decode/encode functions
- 83274c7 ThirdParty/SmallVector: Compile fixes
- d3246de ThirdParty: Add aes.cpp
- ff3214b SmallString: Add span helpers
- 5401dc8 Settings: Add EmuFolders::IsRunningInPortableMode()
- 9970944 Achievements: Add encryption of login tokens in ini
- 6cbfab6 MetalDevice: Warning fix
- 19eee76 AnalogController: Reduce log spam
- d5b9b54 GPU/SW: Vectorize VRAM writes/copies
- 682ba71 GPU: Fix aspect ratio with Show VRAM enabled
- ae18db9 RegTest: Use filename instead of database title
- aafc029 Misc: Un-namespace Timer
- b059cda Achievements: Pack state in struct
- cbc16be GPU: Display scanout resolution regardless of crop mode
- b7fff84 System: Move thread name init to host
- 0f51472 Misc: Android build fix
- ee750b4 Settings: Normalize texture replacment option titles
- dfacf9e VulkanDevice: Only create swap chain framebuffer without dynamic rendering
- fa4dc38 GPUDevice: Rename RGBA5551 to RGB5A1
- c6e2235 GPU/HW: Vectorize texture conversion routines
- 53008eb GPU/HW: Allow use of RGB5A1 for texture cache
- f1435dc Settings: Bump maximum hash cache size
- 9dec34c Settings: Disable texture replacements if TC disabled
- 145ad2d GameList: Fix scanning of ELF files
- 67041d2 Qt: Improve shortcuts
- 62414b0 CPU/Interpreter: IBE should not set BD/BT
- c6746e7 CPU/Intepreter: Raise #RI on invalid COP0 move
- 42c5f91 CI: Merge all packaging scripts to one directory
- 9c2244f Qt: CustomizeWindowHint should be set for no-close-button
- 00132c6 AnalogController: Fix more log spam
- 9fc9f4b Settings: Fix hash cache fields not being compared
- 4fe3e11 Controller: Add GetPortDisplayName() that takes pad index
- b87c6dd CDROM: More logging tidy-up
- d7d028a GameDB: Recompiler ICache for Resident Evil 3
- f9c125c InputManager: Add ForceFeedbackDevice interface
- 7c627a8 Controller: Add JogCon
- aff623b GameDB: JogCon games
- 4aa9857 Qt: Fix fallback binding layout not including motors
- 2a7625e CI: Add workflow dispatch triggers for all jobs
- 0faa9cf Build: Add Devel configuration
- 9df5971 GPUDevice: Put debug messages/scopes behind conditions
- e9848a6 Misc: Collapse more niche log channels
- 2f70d1b CPU: Write trace log to data directory
- 71e1032 GameDB: Army Men: Sarge's Heroes
- 6756c96 CDROM: Improve SeekL -> ReadN timing
- 22edf23 GPU: Fix parameter logging of some commands
- 3959c83 GPU/TextureCache: Fix split writes not dumping
- ac79e43 Deps: Bump versions
- cbc22a8 GPU/HW: Fix TC + SW-For-Readbacks combo
- 297165d Deps: Fix MacOS build
- 14ff89d MetalDevice: Fix incorrect pixel format for RGB5A1
- 25063d4 Achievements: Fix overlay stacking
- 03eb4a6 Atualização Português do Brasil (#3339)
- 9a5ee3a Qt: Fix horizontal scrollbar showing in summary track list
- d3ceda0 CPU/CodeCache: Improve block host size heuristics
- 0a2facf Settings: Don't enable fastmem without recompiler
- 5b6e3a9 System: Reset code cache on fastmem mode change
- d93c713 FileSystem: Make POSIXLock moveable
- 04e472d FileSystem: Add non-blocking option to POSIXLock
- 84a1e20 OpenGLDevice: Lock pipeline cache on Linux
- 3ca2579 Qt: Add additional early SSE4.1 check on Windows
- fe3b415 PostProcessing: Fix crash on UI open with OpenGL
- 20df4ec Spanish (Spain) update 2024/12/03 (#3340)
- e9644c7 ISOReader: Add file extraction helpers
- 58f5d7e Qt: Fix missing status message on delayed progress show
- 541985f Qt: Add ISO Browser
- 0c7636b System: Add missing safe mode disable messages
- ea63266 Qt: Fix possible game settings save error with sliders
- 3670c13 Qt: Hook up extract button in ISO browser
- 6d080c1 GPU: Fix additional GL_POP() causing validation errors
- 5c4d95f Settings: Add missing GPU feature disables
- 042a2d7 Threading: Add IsCallingThread() to ThreadHandle
- c9c4307 FileSystem: Android build fix
- 52feb1a PostProcessing: Improve compile error reporting
- 9c327af GPUDevice: Typedef auto-recycled texture
- e22d67f GSVector: Add 4x4 matrix class
- acf04ed GPUDevice: Use row-major matrix packing
- f0c4568 GPUDevice: Support pre-rotating swap chains
- c3a9ab3 Atualização Português do Brasil (#3341)
- dbba8de Packaging: Fix path in pkgbuild/spec
- 8c5fada GPUTexture: Add A1BGR5 format
- 5725a03 GPU: Use A1BGR5 format for SW/HashCache if available
- f9155e5 Settings: Fix incorrect data type for rewind slots
- d5432da Settings: Disable runahead/rewind in Safe Mode
- 3a661a1 Cheats: Move file clearing into core
- 7f3687d Common: Report assertion failure/panic message for Android
- 2999f15 StringUtil: Add UTF-16 encoding/decoding functions
- b6eb41e Qt: Improve binding widget tooltip
- 1adf36c Build: Fix out-of-tree CMake scmversion extraction on Windows
- 5bf7227 CPU/CodeCache: Use code buffer section on Android
- 9b0a906 GameDB: Add more missing hash entries
- 31d953d System: Prevent memcard blocking resume state save
- a4af88b GameDB: More PSX.EXE hashes
- 5d7cb6c System: Move state compression/writing to worker thread
- 53c08c5 ImGuiFullscreen: Pack state in struct
- 765a46f FullscreenUI: Pack state in struct
- 09ba2ed GameDB: Remove duplicate code entries
- 8bb0135 GameDB: Remove redundant codes sections
- a1928de ImGuiOverlays: Pack SaveStateSelectorUI state
- 4253559 HTTPDownloader: Log errors on request failure
- 1bea881 Host: Add ConfirmMessageAsync()
- b814666 CPU/Recompiler: Fix ARM32 build (again)
- 2e6deca FileSystem: Don't use POSIX locks on Android
- 1e83922 CDROM: Fix physical disc reading without SubQ on Linux
- 0bb83f6 OpenGLDevice: Fix inverted cache file lock
- 5767397 Qt: Remove 'Enable Cheats' from Console Settings
- e137d3b Common: Fix rectangle rempty() on ARM32
- cc567d9 Cheats: Fix hash-suffixed files incorrectly loading
- 1edcc8c System: Merge system taints with state taints on load
- 5eac1e4 VulkanDevice: Blacklist FSI on AMD Windows
Télécharger DuckStation v0.1-8100 (Windows)
Télécharger DuckStation v0.1-8100 (MacOS)
Télécharger DuckStation v0.1-8100 (Linux)
Site Officiel de DuckStation
 
 StellaDS v8.0 
Mardi 10/12/24 à 14:45 par Firebrand
Cet émulateur Atari 2600 pour Nintendo DS a été mis à jour. Les améliorations sont les suivantes:
- Added music fetchers for more complete Chetiry (CTY) emulation. Save state works with CTY. Use the 60K Chetiry rom for music.
- Fixed holding RESET (DS Start button) and SELECT (DS Select Button) when loading a game. This allows you to do things like the Double-Shot trick in Space Invaders.
Télécharger StellaDS v8.0
Site Officiel de StellaDS
 
 Novo Player v1.11 
Dimanche 08/12/24 à 17:11 par Firebrand
Une nouvelle version de ce frontend pour émulateurs MSX a été publiée. Voici la liste des changements:
- Combined all openMSX session operations (e.g. reset, mute/unmute, switch disks/tapes, etc) into one window
- Added an indicator on the listing page next to running games. Clicking on it opens the openMSX session management window
- Added ability to enter passwords and switch disks/tapes to WebMSX
- Few bug fixes, enhancements and updates
Télécharger Novo Player v1.11 (WIndows)
Télécharger Novo Player v1.11 (MacOS)
Télécharger Novo Player v1.11 (Linux)
Site Officiel de Novo Player
 
 mGBA v0.10.4 
Dimanche 08/12/24 à 17:04 par Firebrand
Cet émulateur GameBoy Advance a été mis à jour. Il s'agit probablement de la dernière version à supporter Windows 7/8.1 et macOS 10.9 à 10.12 (probablement un passage vers Qt6). Les améliorations sont les suivantes:
A new release of mGBA, version 0.10.4 is available. This version is a bugfix release, which contains several important fixes. Important fixes include the Wii version being unable to launch in some cases, and an multiple issue with the updater. If you are running on Windows and have used the installer (instead of the portable version), you will need to update manually as a bug that prevents the built-in updater from working properly has only been identified and fixed after the release of 0.10.3. This will be the last release before 0.11 unless a major issue is discovered, and may be the last release to support Windows 7 – 8.1 and macOS 10.9 – 10.12. An extensive list of changes follows after the cut.

Emulation fixes:
- GB Audio: Fix audio envelope timing resetting too often (fixes #3164)
- GB I/O: Fix STAT writing IRQ trigger conditions (fixes #2501)
- GBA GPIO: Fix gyro read-out start (fixes #3141)
- GBA I/O: Fix HALTCNT access behavior (fixes #2309)
- GBA I/O: Fix audio register 8-bit write behavior (fixes #3086)
- GBA Serialize: Properly restore GPIO register state (fixes #3294)
- GBA SIO: Fix MULTI mode SIOCNT bit 7 writes on secondary GBAs (fixes #3110)

Other fixes:
- Core: Fix patch autoloading leaking the file handle
- GB: Fix uninitialized save data when loading undersized temporary saves
- GB, GBA Core: Fix memory leak if reloading debug symbols
- GB Serialize: Prevent loading invalid states where LY >= 144 in modes other than 1
- GBA Audio: Fix crash if audio FIFOs and timers get out of sync
- GBA Audio: Fix crash in audio subsampling if timing lockstep breaks
- GBA Core: Fix loading symbols from ELF files if the file doesn’t end with .elf
- GBA Memory: Let raw access read high MMIO addresses
- Qt: Fix crash when applying changes to GB I/O registers in I/O view
- Qt: Fix LCDC background priority/enable bit being mis-mapped in I/O view
- Qt: Fix saving named states breaking when screenshot states disabled (fixes #3320)
- Qt: Fix potential crash on Wayland with OpenGL (fixes #3276)
- Qt: Fix installer updates if a version number is in the filename (fixes #3109)
- Updater: Fix updating appimage across filesystems

Misc:
- Qt: Make window corners square on Windows 11 (fixes #3285)
- Switch: Add bilinear filtering option (closes #3111)
- Vita: Add imc0 and xmc0 mount point support
Télécharger mGBA v0.10.4 (32-bit) (Windows)
Télécharger mGBA v0.10.4 (64-bit) (Windows)
Télécharger mGBA v0.10.4 (Legacy) (MacOS)
Télécharger mGBA v0.10.4 (Modern) (MacOS)
Télécharger mGBA v0.10.4 (Linux)
Télécharger mGBA v0.10.4 (Nintendo Wii)
Télécharger mGBA v0.10.4 (Nintendo 3DS)
Télécharger mGBA v0.10.4 (Nintendo Switch)
Télécharger mGBA v0.10.4 (PS Vita)
Site Officiel de mGBA
 
 SDLMAME4Ubuntu v0.272 (64-bit) 
Samedi 07/12/24 à 17:09 par Firebrand
Cette version de MAME pour Ubuntu a été mise à jour vers MAME v0.272.
Télécharger SDLMAME4Ubuntu v0.272 (64-bit)
Site Officiel de SDLMAME4Ubuntu
 
 StellaDS v7.9 
Jeudi 05/12/24 à 20:20 par Firebrand
Cet émulateur Atari 2600 pour Nintendo DS a été mis à jour. Les améliorations sont les suivantes:
- Fix so holding shoulder buttons on Bumper Bash does NOT invoke the screen snapshot.
- Fix for bumper bash right bumper position so it now shows correctly.
- Improved GI Joe Cobra Strike snake graphics so it's much closer to the way a real TIA chip would draw it.
- Fix for Labyrinth (AR) graphical glitches at top/bottom of walls.
- Improved difficulty switch handling so startup values for games like Asteroids works correctly.
- Improved RIOT timer emulation - Acid Drop, Panda Chase, Zoo Fun and a few other PAL roms now work.
- Improved keyboard/keypad emulation so games like Alpha Beam with Ernie, Oscar's Trash Can Race and Magicard now work.
- Improved emulation of Starpath Supercharger (AR) games (Dragonstomper is random) and support smaller game loads (Cubis now runs).
- Fixed Casino paddles (correct paddle emulation so you can select all card positions in game variation 4).
- Internal cart database updated to Romhunter v19 (full NTSC with select PAL titles).
- Fix for save/load states on CDFJ+ carts (Gorf and Turbo Arcade will now save/load correctly).
- Wave Direct improvements - applying the same logic for all games that utilize digital speech and improving sounds.
- Added new Stretch-X config option to stretch the screen horizontally (you can use offset/stretch to fill the screen for some Activision games which purposely hide the HMOVE blanks on the left side of the screen).
- Pressing and holding the Game Select and Game Reset buttons now keeps them depressed until you let up your finger.
Télécharger StellaDS v7.9
Site Officiel de StellaDS
 
 Versions 32-bit des builds de MAME 0.272 
Mercredi 04/12/24 à 16:50 par Firebrand
Les versions pour processeurs 32-bit des différent builds de MAME ont été mis à jour vers MAME v0.272 ainsi que ceux de HBMAME vers la v0.245.21.
Télécharger MAME v0.272 (32-bit)
Télécharger MAMEUI32 v0.272
Télécharger ARCADE v0.272.0 (32-bit)
Télécharger HBMAME v0.245.21 (32-bit)
Télécharger HBMAMEUI v0.245.21 (64-bit)
Télécharger WolfMAME v0.272 (32-bit)
MAMEXP
 
 StellaDS v7.8 
Dimanche 01/12/24 à 16:21 par Firebrand
Cet émulateur Atari 2600 pour Nintendo DS a été mis à jour. Les améliorations sont les suivantes:
- Further tweaks to the improved 'Wave Direct' to prevent audio gaps.
- First pass at allowing 'Wave Direct' for DS-Phat/Lite (only for simple games like Quadrun, Berzerk VE and Open Sesame).
- Tweaks to the DPC audio driver for improved Pitfall II music.
- Added support for some of the Voice Enhanced Berzerk hacks such as DrVsDaleks.
- Improved Meltdown emulation - added hack for NUSIZ0/1 to improve screen rendering. Not perfect but closer...
- Fixed Pole Position speedometer zero so it shows correctly and other minor graphical fixes (HMOVE timing)
- Fixed Grand Prix graphical glitch on rocks/scenery (HMOVE timing).
- Fixed Moon Patrol graphical glitch on right side of screen (HMOVE timing).
- Fixed Double Dragon graphical glitch on strength meter (HMOVE timing).
- Apply RSYNC improved TIA handling across the board (was only being applied to select games).
Télécharger StellaDS v7.8
Site Officiel de StellaDS
 
 History.xml v2.72 
Dimanche 01/12/24 à 16:20 par Firebrand
Une nouvelle version de ce fichier informatif pour MAME a éé publiée à l'occasion de la sortie de MAME v0.272. Il embarque également deux nouveaux fichiers (en gras dans la liste suivante) pour trier les machines de MAME selon divers critères:
The archive contains the History.xml file, as well as the corresponding folders inis:

THE ORIGINAL FILE:
- History/history.xml

TYPE SERIES:
- Folders/Machine Type.ini (more detailed)
- Folders/Machine Category.ini (more general)
- Folders/Game Or No Game.ini (even more general)

DECADE SERIES:
- Folders/Arcade By Decade.ini
- Folders/Coin-Op (Games) By Decade.ini
- Folders/Coin-Op (Non-Games) By Decade.ini
- Folders/Computers By Decade.ini
- Folders/Consoles By Decade.ini
- Folders/Electronic By Decade.ini
- Folders/Gambling By Decade.ini
- Folders/Hardware By Decade.ini
Télécharger History.xml v2.72
Site Officiel de History.xml
 
 WolfMAME v0.272 (64-bit) 
Dimanche 01/12/24 à 16:13 par Firebrand
Ce build de MAME interdisant l'utilisation de codes de triche pour les compétitions de high scores a été mis à jour vers MAME v0.272.
Télécharger WolfMAME v0.272 (64-bit)
Site Officiel de WolfMAME
 
 NegaMAME v0.272-1 
Dimanche 01/12/24 à 16:12 par Firebrand
Ce build de MAME prévu pour être utilisé avec Negatron a été mis à jour vers MAME v0.272.
Télécharger NegaMAME v0.272-1 (Windows)
Télécharger NegaMAME v0.272-1 (MacOS)
Télécharger NegaMAME v0.272-1 (Linux)
Site Officiel de NegaMAME
 
 BigPEmu v1.17 FR 
Samedi 30/11/24 à 17:32 par Firebrand
La dernière version de cet émulateur Jaguar a été traduite en français par l'équipe de Tradu-France.
Télécharger BigPEmu v1.17 FR
Tradu-France
 
 Mameinfo.dat v0.272 
Samedi 30/11/24 à 17:31 par Firebrand
Les données relatives à MAME v0.272 ont été intégrées à ce fichier informatif:
- Updated to MAME 0.272 (http://git.redump.net/mame/log/).
- Added Source/Listinfo changes.
- Newest Bugs (30th Nov).
- Added 86 new Levels infos (thanks to Vaz - MAME LEVELS at www.vazcomics.org/mamend).
- Updated to RAINE 0.97.2.
- Added/Reorganized 'Recommended Games'.
- Fixed Mameinfo.dat infos.
Télécharger Mameinfo.dat v0.272
Site Officiel de Mameinfo.dat
 
 SDLMAME v0.272 (Apple Silicon) 
Samedi 30/11/24 à 17:27 par Firebrand
Cette version de MAME pour MacOS a été mise à jour vers MAME v0.272.
Télécharger SDLMAME v0.272 (Apple Silicon)
Site Officiel de SDLMAME
 
 MAME v0.272 (64-bit) 
Samedi 30/11/24 à 17:24 par Firebrand
La version mensuelle de MAME arrive avec un peu de retard. Voici la liste des changements:
The end of the year is almost upon us, but before that happens, make sure you try MAME 0.272! We’re very happy to announce that the early SNK game Tangram Q is now supported. This game was never widespread, and working examples are rarer than ever. MAME now gives you the unprecedented opportunity to experience this piece of gaming history. Another obscure system that’s starting to take shape is the Estonian EKTA Juku. This 8-bit educational computer was powered by a Soviet 8080 clone and ran the CP/M-derived EKDOS operating system.
The French Thomson computers have been receiving some attention lately, and software compatibility is starting to improve. Progress on the NEC PC-98 family is still coming along nicely. Our CD-ROM drive emulation has been getting better, which has a positive impact on numerous computers as well as game systems. The Epoch Super Cassette vision also got some nice fixes this month.
Numerous reported issues were fixed in this release, including some long-standing issues that had eluded developers for years. There are lots of new working bootleg arcade games to try out. Several TV games have been promoted to working this month, too.

MAME Testers bugs fixed
- 03108: [Color/Palette] (konami/finalizr.cpp) finalizr: Colours are inaccurate and sound is incorrect. (hap)
- 04989: [Flip Screen/Cocktail] (irem/travrusa.cpp) shtrider, shtridera: Changes to screen flipping setting are not applied. (hap)
- 05419: [Crash/Freeze] (universal/docastle.cpp) idsoccera, asoccer: Emulated games crash showing a black screen. (hap)
- 05695: [Crash/Freeze] (misc/coolpool.cpp) amerdart, amerdat2, amerdart3: Emulated game freezes after completion. (Peter Ferrie)
- 05737: [Sound] (sega/system1.cpp) choplift and clones: Sampled speech playback rate is too high. (hap)
- 05782: [Graphics] (sega/system1.cpp) choplift: Graphics show a horizontal discontinuity on levels 3 and 4. (hap)
- 06435: [Sound] (seibu/dynduke.cpp) dynduke: Some sound effects are missing. (hap)
- 06472: [Gameplay] (mr/sshot.cpp) sshot: The game runs at over twice the speed it should. (hap)
- 07071: [DIP/Input] (universal/docastle.cpp) docastle, docastle2: “Advance Level on Getting Diamond” settings reversed. (OzFalcon)
- 07520: [Sound] (orca/zodiack.cpp) dogfight: Sound effects play too fast. (hap)
- 07740: [Sound] (nichibutsu/cclimber.cpp) yamato: Sound effects and music play too fast. (hap)
- 07777: [Sound] (gameplan/enigma2.cpp) enigma2: Music between stages plays incorrectly. (hap)
- 07869: [Gameplay] (sega/system1.cpp) choplift: The game pauses while speech is playing. (hap)
- 08842: [Misc.] (irem/travrusa.cpp) travrusa: Selecting the palette PROM layout is irritating. (hap)
- 08897: [DIP/Input] (jaleco/homerun.cpp) dynashot: The game starts with one credit before any coins are inserted. (hap)
- 08943: [Crash/Freeze] (misc/quizpun2.cpp) quizpun2: The game fails to boot, only showing a black screen. (hap)
- 08946: [Misc.] (sega/stv.cpp) znpwfvt: The system description does not match the displayed title. (Vas Crabb)
- 08954: [Graphics] (sega/system1.cpp) pitfall2 and clones: The main title is not displayed. (hap)
- 08963: [Crash/Freeze] (taito/tsamurai.cpp) ringfgta: The game fails to boot. (hap)
- 08966: [Interface] UI: The software selection menu is sorted incorrectly for systems with multiple software lists. (Vas Crabb)
- 08968: [Media Support] (vtech/vtech1.cpp) vz300 and clones: The system freezes when attempting to read floppy disks. (AJR)
- 08970: [Timing] (irem/travrusa.cpp) shtrider: The countdown to the start of the race is too slow. (hap)
- 08971: [Debugger] (pacman/pacman.cpp) mspacman: The emulated game crashes when debugger memory windows are open. (hap)
- 08973: [Gameplay] (cvs/quasar.cpp) quasar: Enemies never fire shots. (hap)

New working systems
- Jungle Soft Classic Max Pocket Mx-10 - 12 in 1 (vertical) [TeamEurope, David Haywood, AJR]
- Konami Chusenoh [hammy, R. Belmont]
- Tangram Q [systm11, buffi, rtw, f205v, Sean Sutton, Smitdogg, The Dumping Union, Ivan Vangelista, hap]
- Tomy /SSD Company LTD IDATEN Jump: Gekisou IDATEN Battle (Japan) [TeamEurope, David Haywood]
- Wantouchable [Darksoft, TeamEurope]
- YSN GameU Joint TV Bank 108-in-1 (model AH9069) [TeamEurope, David Haywood]

New working clones
- Astro Blaster (French) [Victor Fernandez (City Game)]
- Big 10 (1986, System Make) [hammy]
- Bumba (bootleg of Head On) [Jordi Tuells, Jordi Beltrán]
- Captain X [Dirk Best, Brian Troha, Sean Riddle]
- Carnival (ManilaMatic bootleg) [Trol]
- dreamGEAR My Arcade Pac-Man Pocket Player (DGUNL-3227) [Sean Riddle, David Haywood]
- Falcons Wild - World Wide Poker (Falcon original) [hammy]
- Fidelity Deutschland Elite Private Line (EAG 6081 conversion) [hap, Berger]
- Golden Poker Double Up (bootleg, set 5) [hammy]
- Jack Potten's Poker (set 14, ICP-1 PCB) [hammy]
- Janyou Part II (ver 7.03, July 1 1983, no title screen) [hammy]
- Jump Bug (bootleg, set 3) [Arcadedealer aka Edgar Solé aka Dios, Recreativas.org, Ivan Vangelista]
- Jungle King (V200PR) [Ioannis Bampoulas, TeamEurope]
- Lode Runner III - Majin no Fukkatsu (Japan, rev. C) [kebrank]
- Mad Motor (prototype, set 2) [SnakeGrunger!!11one]
- Makaimura (Japan Revision B, alt GFX) [Roberto Fresca, Gabriel Vega (El Pampa), Emmanuel Firmapaz, Club Argentino de Arcades]
- New Double Bet Mahjong (bootleg of Royal Mahjong, set 2) [hammy]
- Radica / SSD Company LTD ConnecTV Opus (PAL) [TeamEurope, David Haywood]
- Radica / SSD Company LTD Plug & Play Opus (NTSC) [TeamEurope, David Haywood]
- Saitek Kasparov GK 2000 (H8/3212 version) [hap, Sean Riddle]
- Super Crowns Golf (Japan, set 2) [hammy]
- Takara / SSD Company LTD Machi o Tsukurou: Kouji no Kuruma 5 (Japan) [TeamEurope, David Haywood]
- Tarzan (V103M) [Ioannis Bampoulas, TeamEurope]
- Tarzan (V202FA) [Ioannis Bampoulas, TeamEurope]
- Thunder Heroes (set 2) [twistedsymphony]
- Ukiyo Box (Japan, v1.3.7) [hammy]
- Wonder Boy - Monster Land (English bootleg set 4) [hammy]
- World Rally (US, version 1.0, checksum 75A5) [Pr3tty F1y]
- Yamato (set 1) [caius, Josef Schaffer, The Dumping Union]

Systems promoted to working
- EKTA Juku E5104 [Märt Põder]
- Jungle Soft Classic Max Pocket PCMX11 - 12 in 1 Colour Games Console (horizontal, France) [David Haywood. AJR]
- Jurassic Park (bootleg of Mega Drive version) [Dirk Best, Darksoft, hammy]
- Lexibook Toy Story 3 (Lexibook) [David Haywood, AJR]
- NJ Pocket 60-in-1 handheld 'X zero' (NTSC) [David Haywood, AJR]
- Portable Game Station 268-in-1 [David Haywood, AJR]
- unknown VT1682-based 101-in-1 handheld (PAL) [David Haywood, AJR]
- Wai Wai Jockey [hap]

Clones promoted to working
- American Soccer (Japan) [hap]
- Gun Champ (newer, Super Shot hardware) [hap]
- Indoor Soccer (set 2) [hap]
- Indoor Soccer (Tecfri) [hap]

New systems marked not working
- Arthur's Knights [Ioannis Bampoulas, TeamEurope]
- AST Advantage! 6050d/6066d [The Retro Web]
- AST Advantage! 610/611 [The Retro Web]
- Bandai Tamagotchi Pix [TeamEurope, David Haywood]
- BornKid 16 Bit Handheld Games 100-in-1 (model GB-10X) [TeamEurope, David Haywood]
- Cellage [hammy]
- Chibi Maruko-chan - Wanage de Asobo!! [Darksoft, TeamEurope]
- Crayon Shin-chan - Arashi o Yobu! Sushitori Daigassen [Darksoft, TeamEurope]
- Diamond Heart New (v20.0) [Ioannis Bampoulas, TeamEurope]
- Dojokko Tsukami (Japan, ver 1.02) [Darksoft, TeamEurope]
- Dragon Ball Z - Bucchigiri no Chou Kessen [Darksoft, TeamEurope]
- Dragon Mahjong (Ver 1.20) [hammy]
- Dynasty (1992, V5.1G) [Ioannis Bampoulas]
- Fruit Cat (v2.00) [Ioannis Bampoulas, TeamEurope]
- Ginga Yakyu [Darksoft, TeamEurope]
- Gu, Choki, Pa [mindstorm88]
- Handheld Game Console 319-in-1 [TeamEurope, David Haywood]
- Haunted Hunter (Japan, ver 1.00) [Darksoft, TeamEurope]
- Hi Lice (V102FA) [Ioannis Bampoulas, TeamEurope]
- Honey-Bee (v3.0) [Ioannis Bampoulas, TeamEurope]
- Itazura Cockroach (Japan, ver 1.02) [Darksoft, TeamEurope]
- Joker Bonus [hammy]
- Lucky 75 [caius]
- Lucky Star [hammy]
- Major Poker 2 (set 1) [Ioannis Bampoulas, TeamEurope]
- Mite Shinzeyou [hammy]
- Multi GAME XL [Ioannis Bampoulas, TeamEurope]
- PK Rainbow (v 1.5) [hammy]
- PK Turbo Great 2 [hammy]
- Pump it Up Extra (Mar 21 2001) [smf, Windy Fairy]
- Pump it Up The O.B.G: The 3rd Dance Floor (v3.04 - Jun 02 2000) [smf, Windy Fairy]
- Pump it Up The O.B.G: The Season Evolution Dance Floor (R4/v3.25 - Aug 27 2000) [smf, Windy Fairy]
- Pump it Up The Premiere: The International Dance Floor (R6/v4.01 - Feb 22 2001) [smf, Windy Fairy]
- Pump it Up The Premiere 2: The International 2nd Dance Floor (Premiere 2/2002) [smf, Windy Fairy]
- Pump it Up The Premiere 3: The International 3rd Dance Floor (Premiere 3/2003 - 28th Mar 2003) [smf, Windy Fairy]
- Pump it Up The PREX: The International Dance Floor (REV2 / 101) [smf, Windy Fairy]
- Pump it Up The PREX 2 (Premiere 2/2003) [smf, Windy Fairy]
- Pump it Up The PREX 3: The International 4th Dance Floor (X3.2MK3) [smf, Windy Fairy]
- Pump it Up The Rebirth: The 8th Dance Floor (Rebirth/2002) [smf, Windy Fairy]
- Pump it Up: The 2nd Dance Floor (Feb 28 2000) [smf, Windy Fairy]
- Pump it Up: The Collection (R5/v3.43 - Nov 14 2000) [smf, Windy Fairy]
- Pump it Up: The Perfect Collection (R5/v3.52 - Dec 18 2000) [smf, Windy Fairy]
- Rodeo King (Japan, ver 1.00) [Darksoft, TeamEurope]
- Ruleta Mágica [David Villaverde, Recreativas.org]
- San-X / Tomy Sumikko Gurashi - Sumikko Sagashi [TeamEurope, David Haywood]
- Satoyama Grand Prix [Darksoft, TeamEurope]
- Sega Ferie Kitten [QUFB]
- Sega Ferie Puppy [QUFB]
- Sega Ferie World Travel [QUFB]
- SSD Company LTD XaviX Aerostep (XaviXPORT, Japan) [TeamEurope, David Haywood]
- Takara / SSD Company LTD Beyblade Ultimate Shooter (Japan) [TeamEurope, David Haywood]
- Takara / SSD Company LTD Zuba Zuba Blade (Japan) [TeamEurope, David Haywood]
- Tomy / SSD Company LTD TV Hockey (Japan) [TeamEurope, David Haywood]
- Toy Shop [anonymous]
- unknown Banpresto medal game [Darksoft, TeamEurope]
- unknown Boram poker game [hammy]
- Wanikko Punch (Japan, ver 1.20) [Darksoft, TeamEurope]
- Youkai VS Uchuujin [Darksoft, TeamEurope]
- YSN Play Portable Color GameU+ (108-in-1) (Japan) [TeamEurope, David Haywood]
- Yujo Gattai Shishigami-o [Darksoft, TeamEurope]
- Zoids [Darksoft, TeamEurope]

New clones marked not working
- Apple Computer Macintosh PowerBook 165 [R. Belmont]
- Apple Computer Macintosh PowerBook 165c [R. Belmont]
- Batman Forever (Dutch, 3.02) [inkochnito, PinMAME]
- Black Beard (US.00, 2005/03/14) [Ioannis Bampoulas, TeamEurope]
- Cabal (Modular System) [Darksoft]
- Crisis Zone (World, CSZO2 Ver. B) [Guru]
- Double Dragon (Modular System) [Arcadedealer aka Edgar Solé aka Dios, Recreativas.org]
- Epoch / SSD Company LTD Let's Play Excite Striker (UK) [TeamEurope, David Haywood]
- Gryzor (Modular System) [Arcadedealer aka Edgar Solé aka Dios, Recreativas.org]
- Jack Potten's Poker (set 15, ICP-1 PCB) [hammy]
- Jumanji (V113) [Ioannis Bampoulas, TeamEurope]
- Magical Kengo 2005 (Ver. USA 1.10) [Ioannis Bampoulas, TeamEurope]
- Major Poker 2 (set 2) [hammy, buffi]
- Major Poker 2 (set 3) [hammy, buffi]
- Ninja Emaki (Tecfri license) [hammy]
- Pump it Up Extra (Mar 08 2001) [smf, Windy Fairy]
- Pump it Up EXTRA + Plus (Premiere 2/2003) [smf, Windy Fairy]
- Pump it Up The O.B.G: The 3rd Dance Floor (v3.03 - May 07 2000) [smf, Windy Fairy]
- Pump it Up The Premiere: The International Dance Floor (R6/v4.01 - Feb 22 2001 USA) [smf, Windy Fairy]
- Pump it Up The Premiere 3: The International 3rd Dance Floor (Premiere 3/2003 - 17th Mar 2003) [smf, Windy Fairy]
- Pump it Up The PREX 3: The International 4th Dance Floor (INT X3.1MK3) [smf, Windy Fairy]
- Pump it Up The PREX 3: The International 4th Dance Floor (Korea X3.1MK3) [smf, Windy Fairy]
- Pump it Up: The 2nd Dance Floor (Dec 27 1999) [smf, Windy Fairy]
- Real Mahjong Haihai (Japan, bootleg) [hammy]
- Ron Jan (set 2) [hammy]
- Ron Jan Super (set 2) [hammy]
- Ron Jan Super (set 3) [hammy]
- Shadow Warriors (Modular System) [Darksoft]

New working software list items
- ekara_cart: e-kara Web cartridge 12M (used, with 5 songs) (Japan) [TeamEurope, David Haywood]
- gba: LOCKJAW: The Overdose, LOCKJAW: The Reference, Tetanus on Drugs (Milestone 3), Tetanus on Drugs (Preview Release 1) [Mike Swanson]
- ibm5170_cdrom: My First Math Adventure: Adding and Subtracting, Star Trek: 25th Anniversary (Enhanced CD-ROM), Star Trek: Judgment Rites (Collector's Edition), Ultimate Solitaire [Mike Swanson]
- juku: EKDOS 2.29, EKDOS 2.30 [Märt Põder]
- mac_cdrom: My First Math Adventure: Adding and Subtracting [Mike Swanson]
- nes: LJ65 (0.41, NTSC), LJ65 (0.41, PAL), Tetramino (0.1), Tetramino (0.2), Tetramino (0.27, NTSC), Tetramino (0.27, PAL), Tetramino (0.30, NTSC), Tetramino (0.30, PAL) [Mike Swanson]
- oric1_cass:
*El Prisionero, Torreoscura [Commodore Plus]
*Les Chemins de Galdeon (French), Los Camiños de Galdeon (Spanish), The Paths of Galdeon (English), Pulsoids, I Sentieri di Galdeon (Italian) [Defence Force]
*Rodmän (demo) [The Future Was 8 Bit]
*Aerial, AntiAir, Ascend, Battlot, Bootskell, Cacorm, Cavit, Cracky, Guntus, Hopman, Impetus, Lift, Mazy, Neuras, Osotos, Ruptus, Yewdow [Inufuto]
*Killer Caverns [The Oric Site]
- segacd: Sonic the Hedgehog CD (USA, R4C) [David Silva]

Software list items promoted to working
- fm7_disk: Daisenryaku FM (alt) [Angelo Salese]
- mo5_cass: Androïdes (alt), Androïdes (alt 2), Brigade du Feu, La Geste d'Artillac, La Geste d'Artillac (single tape), La Geste d'Artillac (single tape, alt), La Geste d'Artillac (single tape, alt 2), Las Vegas (WAV format), Tyrann (alt), Tyrann (alt 4) [AJR]
- pc98: Gakuen Bakuretsu Tenkousei!, Joker II, Mashou Denki La Valeur, Master of Monsters, PC-9801 Game Pack Vol. 1, PC-9801 Game Pack Vol. 2, PC-9801 Game Pack Vol. 3, PC-9801 Game Pack Vol. 4 [Angelo Salese, Carl]
- pc98_cd: Dies Irae [Angelo Salese, Carl]
- scv: Star Speeder [Wilbert Pol]
- spectrum_cass: Astro Blaster (pirate), Astroblasters, Batman (set 4), Comercio Cosmico, Cosmic Commerce (English), Cosmic Commerce (English, alt), Cruising On Broadway, Cruising On Broadway (pirate), Cruising On Broadway (Sunshine), Cruse On, Dictator, Dictator (pirate), Edd the Duck!, Edd the Duck! (Zeppelin), Mister Kung-Fu (set 1, v1.3), Mister Kung-Fu (set 2, v1.3), Mister Kung-Fu (set 3, v1.3, Plus 2a / Plus 3), Mister Kung-Fu (set 4, Plus 2a / Plus 3) [holub]
- x68k_flop: Emerald Densetsu, Strider Hiryuu [Carl]

New software list items marked not working
- ibm5170_cdrom: Mavis Beacon Teaches Typing Special Edition 10, Multimedia Middle School Grammar [Mike Swanson]
- polysix: Factory presets [Sunshine Jones]

Translations added or modified
- Ukrainian [Stanley Kid]

Merged pull requests
- 9946: ussr/juku.cpp: Implemented sound and video, fixed floppy disk access, and added EKDOS to the software list. [Märt Põder]
- 11862: sega/sega_ferie.cpp: Added basic Sega Ferie emulation. [QUFB]
- 12828: ibm5170_cdrom.xml: Added Star Trek: 25th Anniversary and Star Trek: Judgment Rites. [Mike Swanson]
- 12831: megadriv.xml: Corrected two bad bytes in ESPN National Hocky Night cartridge dump. [Don Jones]
- 12871: Updated the Ukrainian UI translation. [Stanley Kid]
- 12879: jpm/jpmimpct.cpp: Added internal artwork for Cluedo? Murder Mystery Quiz Game. [as-tb-dev]
- 12886: seibu/cabal_ms.cpp: Dumped a Modular System bootleg of Cabal. [Darksoft, ClawGrip]
- 12891: ibm5170_cdrom.xml, mac_cdrom.xml: Added five CD-ROM dumps (three working). [Mike Swanson]
- 12905: video/upd7220.cpp: Reset command shouldn’t affect RA parameters (fixes PC-98 Mighty Head text display). [Angelo Salese]
- 12910: bus/epson_qx/multifont.cpp: Added font ROM dumps. [Khralkatorrix, Brian Johnson]
- 12913: sound/upd1771.cpp: Improved the end-of-stream check for ADPCM streams containing multiple samples. [Wilbert Pol]
- 12914: cpu/upd7810: Improved µPD7801 Mode C handling (fixes SCV Star Speeder ROM banking). [Wilbert Pol]
- 12918: heathzenith/h89.cpp, bus/heathzenith/h89: Connected the write-enable pull-up, and cleaned up code. [Mark Garlanger]
- 12919: Added sixteen TV games and handheld systems (five working), and an e-kara Web cartridge. [TeamEurope, David Haywood]
- 12920: nichibutsu/galivan.cpp: Dumped a version of Ninja Emaki distributed by Tecfri (not working). [hammy, ClawGrip]
- 12922: skeleton/flashvga2.cpp: Dumped the Codere Ruleta Mágica video slot machine. [David Villaverde, Recreativas.org, ClawGrip]
- 12924: namco/namcos22.cpp: Moved the C17 internal ROM to a device, and cleaned up code. [cam900]
- 12926: formats/ap2_dsk.cpp: Fixed crash when loading a NIB format disk image with an all-zero track. [Roman Donchenko]
- 12927: midway/cashline.cpp: Added the reel symbols to the comments, and improved the estimated year. [ClawGrip]
- 12928: bus/heathzenith/h89/h_88_3.cpp: Connected the interrupt outputs. [Mark Garlanger]
- 12929: heathzenith/h89.cpp: Used macros to reduce duplication in ROM definition. [Mark Garlanger]
- 12931: bus/heathzenith/h89: Converted the H-17 floppy drive controller to a slot card device. [Mark Garlanger]
- 12932: gba.xml, nes.xml: Added the Lockjaw games from Pin Eight. [Mike Swanson]
- 12933: epoch/scv.cpp, bus/scv: Fixed issues with sound and graphics, refactored code, and updated notes. [Wilbert Pol]
- 12934: tecmo/tehkanwc.cpp: Made palette RAM readable, and adjusted the video refresh rate to better match hardware. [jotego]
- 12935: toaplan/toaplan2.cpp: Corrected the label for the Batsugun - Special Version program ROM. [PabloArcade]
- 12936: nec/pc9801_kbd.cpp: Converted the PC-9801 keyboard device to use a serial interface with control signals. [Angelo Salese]
- 12937: misc/compucranes.cpp: Added OM Vending Toy Shop, and updated notes. [ClawGrip]
- 12938: sega/vicdual.cpp: Added a Niemer bootleg of Head On called Bumba. [Jordi Tuells, Jordi Beltrán, ClawGrip]
- 12939: gaelco/wrally.cpp: Added an additional Atari version of World Rally. [Pr3tty F1y, ClawGrip]
- 12940: sega/segag80r.cpp: Added a French version of Astro Blaster [Victor Fernandez (City Game), ClawGrip]
- 12941: namco/namcos23.cpp: Improved Super System 23 texturing, and allowed Angler King to boot. [Ryan Holtz]
- 12942: igs/igs_fear.cpp: Dumped remaining ROMs for Icescape. [TeamEurope, Peter Wilhelmsen, XingXing, David Haywood]
- 12943: video/upd7220.cpp: Corrected pitch for RDAT and WDAT operations [Brian Johnson]
- 12944: epson/qx10.cpp: Reverted misguided changes to video zoom handling. [Brian Johnson]
- 12945: bus/msx/slot/disk.cpp: Don’t connect the TC8566AF ready line. [Carl, Wilbert Pol]
- 12946: tecmo/shadoww_ms.cpp: Dumped a Modular System bootleg of Shadow Warriors and added a skeleton driver. [Darksoft, ClawGrip]
- 12948: util/cdrom.cpp: Fixed issues with the CUE, TOC and GDI parsers. [Windy Fairy]
- 12949: technos/ddragon_ms.cpp: Dumped a Modular System bootleg of Double Dragon and added a skeleton driver. [Darksoft, ClawGrip]
- 12950: konami/gryzor_ms.cpp: Dumped a Modular System bootleg of Gryzor. [Edgar Solé, Recreativas.org, ClawGrip]
- 12951: sdl/window.cpp: Removed assertion that click count is not negative when a pointer is lost. [AJR]
- 12952: pacman/pacman.cpp: Dumped some of the PROMs for the Marti Colls Pengo bootleg. [Edgar Solé, Recreativas.org, ClawGrip]
- 12953: nintendo/vt1682.cpp: Improved emulation of the Classic Max Pocket units and marked six systems as working. [David Haywood]
- 12954: machine/t10mmc.cpp: Added stub CD-TEXT TOC read support; util/cdrom.cpp: Handle control flags in TOC files. [Windy Fairy]
- 12955: galaxian/galaxian.cpp: Dumped another Jump Bug bootleg. [Arcadedealer aka Edgar Solé aka Dios, Recreativas.org, ClawGrip]
- 12956: formats/ap2_dsk.cpp: Added read-only support D13 format disk images. [Roman Donchenko]
- 12958: cpu/mips: Added support for IDT R4650 multiply/accumulate instructions to the interpreter. [Ryan Holtz]
- 12959: mame/luaengine.cpp: Expose the full build version string in the emu table. [Nathan Woods]
- 12960: oric1_cass.xml: Added 26 working items, and removed speculation from metadata. [ArcadeShadow]
- 12961: irem/irem_cpu.cpp: Corrected encrypted opcode 0x37 for Dynablaster to cvtbw instruction. [Martin Donlon]
- 12962: Cleaned up code for various Namco 2D arcade systems. [cam900]
- 12964: nes.xml: Corrected titles for the Tetramino (LJ64 prototype) games. [Mike Swanson]
- 12965: spectrum_cass.xml: Promoted eighteen items to working, and added usage instructions. [holub]
- 12966: Corrected the Cluedo internal layout license from BSD-3-Clause to CC0-1.0. [as-tb-dev]
- 12967: sega/segas32.cpp: Use the same sound ROM banking for Stadium Cross and Title Fight. [Gamez Fan]
- 12968: sega/megadriv_rad.cpp: Dumped a newer version of My Arcade Pac-Man Pocket Player. [Sean Riddle, David Haywood]
- 12969: heathzenith/h89.cpp: Added SigmaROM v1.2 and v1.3 as BIOS options. [Mark Garlanger]
- 12972: tvgames/trkfldch.cpp: Added notes about how the Advance Bright 4 Player System plays sampled sounds. [David Haywood]
- 12973: sinclair/byte.cpp: Moved the PEVM Byte to a separate source file and improved emulation. [holub]
- 12975: heathzenith/h89.cpp: Changed GPP bit names to match schematics. [Mark Garlanger]
- 12976: igs/igs_fear.cpp: Confirmed Icescape and Fearless Pinocchio use the same microcontroller. [TeamEurope, David Haywood]
- 12980: formats/ap2_dsk.cpp: Added I/O error handling. [Roman Donchenko]
- 12981: fuuki/fuukitmap.cpp: Extracted common tilemap handling from fuukifg2.cpp and fuukifg3.cpp. [cam900]
- 12982: ui/viewgfx.cpp: Fixed palette display when indirect pens are present. [cam900]
- 12983: irem/m72.cpp: Split the driver state class to reduce optional object finders, and cleaned up code. [cam900]
- 12985: kaneko/kaneko_spr.cpp, kaneko/kaneko_tmap.cpp: Use generic graphics decoding layouts. [cam900]
- 12987: arcadia.xml, apfimag_cass: Use lowercase for descriptive text in descriptions. [ArcadeShadow]
- 12989: sega/segas32.cpp: Reverted the change to Title Fight sound ROM banking (reverts GitHub pull request #12967). [Gamez Fan]
- 12990: jaleco/ms32.cpp, jaleco/bnstars.cpp: Converted to use generic graphics decoding layouts, and cleaned up code. [cam900]
- 12991: konami/88games.cpp: Use memory views rather than trampoline functions (simplifies memory banking). [cam900]
- 12992: konami/bottom9.cpp: Use memory views rather than trampoline functions. [cam900]
- 12993: efo/nightmare.cpp: Dumped the sound ROMs for Night Mare. [David Tallboom, Recreativas.org, ClawGrip]
- 12994: amstrad/pcw.cpp: Shift printer data on the rising edge of the clock bit. [Golden Child]
- 12996: segacd.xml: Added a dump of Sonic the Hedgehog CD (USA) with R4C ring code. [David Silva]
- 12997: konami/crimfght.cpp: Use memory views rather than address map bank devices. [cam900]
- 12998: vtech/geniusjr.cpp: Added accents to vowels in names of Spanish variants (e.g. the Pitagorín series). [ClawGrip]
- 12999: cpu/lh5801: Don’t add the PC value twice when disassembling relative addressing modes. [Golden Child]
- 13001: pinball/recel.cpp: Use a “Poker Plus” ROM dump known to work on hardware. [Recreativas.org, ClawGrip]
- 13005: konami/blockhl.cpp: Simplified palette RAM banking. [cam900]
- 13006: konami/aliens.cpp: Simplified palette RAM banking. [cam900]
Télécharger MAME v0.272 (64-bit)
Site Officiel de MAME
 
 BigPEmu v1.17 
Vendredi 29/11/24 à 16:23 par Firebrand
Cet excellent émulateur Jaguar a été mis à jour. Les améliorations sont les suivantes:
- Added a script for Raiden touch control. Ship automatically travels to the touch point and auto-fires when held, with a 2-finger tap to trigger bombs.
- Added a script for Vid Grid touch control. Drag and drop!
- Added a script for Towers II touch control. (with an option to uncap the framerate) In-game menu cursor is touch-driven, 2-finger tap exits the menu.
- Added a script for Myst touch control. Hold to drag the cursor, tap to activate.
- Added some scripting functionality to allow setting custom read/write handlers for non-RAM/ROM memory regions.
- The iOS port now prompts the user to determine their battery/heat versus performance preference on first run. (since we can't just be energy-efficient without the iOS scheduler punishing us, and I'm not having any luck getting anyone to read the FAQ/user manual)
- The iOS port now has a separate "Connected Idle Time" setting, which defaults to 3.0 and is used instead of "Overlay Idle Time" when at least one external device is connected. (workaround for the same FAQ/user manual problem above)
- Added lots of random new scripting functionality.
- Fixed game thumbnails rendering at the incorrect scale in portrait mode.
Télécharger BigPEmu v1.17 (Windows)
Télécharger BigPEmu v1.17 (Linux)
Site Officiel de BigPEmu
 
 MAMEUI64 et ARCADE v0.272.0 
Mercredi 27/11/24 à 17:08 par Firebrand
La version officielle de MAME n'est pas encore sortie, mais l'heure c'est l'heure pour Robbert qui publie ces deux builds de MAME en v0.272.
Edit: ajout des changements pour MAMEUI:
- The only major change is the ability to get proper crash dumps in case something goes wrong. Most people can ignore this, but if you think you can help with tracking down problems you must start MAMEUI with a redirection parameter. For example:

>mameui > crash.txt

- Various internal things will be written to crash.txt which can be ignored, but should a crash occur, the dump will go into crash.txt as well. The dump uses the new file MAMEui.sym which has been included in the download package. When a crash occurs, MAMEUI will appear to freeze for about 60 seconds, before exiting. No need to panic. If the freeze goes on for too long then you can terminate the process.
Télécharger MAMEUI64 v0.272.0
Télécharger ARCADE v0.272.0 (64-bit)
Site Officiel de MAMEUI64
Site officiel de ARCADE
 
 Virtual ][ v12.1.1 
Mardi 26/11/24 à 17:59 par Firebrand
Cet émulateur Apple // pour MacOS en shareware a été mis à jour. Voici la liste des changements:
- The program "MouseWord" failed to load; this has been fixed.
- Corrected a mistake that caused cassette tape files not being recognized anymore in version 12.1.
Télécharger Virtual ][ v12.1.1
Site Officiel de Virtual ][
 
 StellaDS v7.7 
Mardi 26/11/24 à 17:57 par Firebrand
Une nouvelle version de ce port de Stella pour Nintendo DS a été publiée. Les améliorations sont les suivantes:
- Improved 'Wave Direct' sound to help with digitized speech effects of Quadrun, Berzerk VE, Open Sesame, Pitfall II, etc.
- Tweaked handling of the new Champ Games - Tuthankham.
Télécharger StellaDS v7.7
Site Officiel de StellaDS
 
 EMU7800 v5.5.0.0 
Mardi 26/11/24 à 17:56 par Firebrand
Cet émulateur Atari 2600 et 7800 a été mis à jour. Un seul changement est à signaler:
- .net sdk update
Télécharger EMU7800 v5.5.0.0
Site Officiel de EMU7800
 
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