Une nouvelle beta pour WinUAE a été publiée et ce devrait être la dernière avant la version stable prévue dans quelques jours si tout va bien. En attenant, voici les changements apportés: - Hardware emulated graphics board interrupt was not emulated when gfxboard mode was not (yet) active and refresh mode was not "chipset". (For example Picasso96 + PicassoII+ or PicassoIV hang when switching to gfxboard mode) - cdimageX config entries didn't support ejecting CD using uae-configuration. Now empty string ejects the CD. String "empty" and dot also equals empty. - floppyX config entries also supports dot as empty drive.
Cet ensemble de noyaux d'émulateurs réunis dans une même interface pour MacOS a été mis à jour. Les améliorations sont les suivantes: - Note: This is likely one of the last releases to support OS X 10.11. - Added "Display Mode" change support to the HUD bar for display-related options, currently available for Atari 2600, Game Boy, Game Gear, NES, Nintendo DS, Virtual Boy. - Added Next/Last Display Mode change hotkeys. - Improved the UI to better fit macOS 10.14 Mojave native menus and system colors. - Fixed case where a directional button could get stuck. - Fixed a rare input-related crash.
Et 2 versions pour le prix d'une! Ce frontend multi-systèmes a encore éé mis à jour puis corrigé très rapidement. Voici de quoi il retourne: v8.7.1: Oh my crap! Minor fix to the audit system. Some clone games got lost in the woods. Minor fix to the Game Details screen, some ROMs were listed as missing because I forgot to include special ROM IDs after the audit system change.
Fixed - Minor adjustment in the audit system; some clone games fell thru the cracks - ROMs info in Game Details screen was not correct for some ROMs
v8.7.0: Out with the old, in with the new. Version 8.7 cycle has begun. More fixes to the audit system. Many clone games you don't have wrongly set as missing ROMs/CHDs if you have the parent set... again. Two important changes in the audit system for clone sets. If you have one clone game ROM merged into the parent set, the clone set will be tagged as missing ROMs/CHDs. Second, if you have all clone game ROMs merged into the parent set but some parent ROMs are missing, the clone set will be tagged as merged... because you actually have all clone ROMs, no matter if parent ROMs are completely missing. To update your games list you need only to re-scan MAME games. MAME on! :)
Fixed - Audit system hotfix, round 2 *clone games you don't have wrongly tagged as "missing ROMs/CHDs" *games with CHDs and no game ROMs were deleted from "arcade\games\mame.miss", not listing them in "View Missing ROMs/CHDs" screen (scan results) *some good games were not removed from "arcade\games\mame.miss", listing them in "View Missing ROMs/CHDs" screen (scan results) *wrong "gamename.zip found" info shown in "View Missing ROMs/CHDs" screen for sets with no game ROMs (scan results)
Changed - Audit system adapted to scan clone sets the right way (and fixing some master games in the process) *from now on, if one clone game ROM is found, merged into parent set and "clonegamename.zip" is not found, it will be tagged as "missing ROMs/CHDs" *if no game ROMs/CHDs are found, but bios/device ROMs are present, the set is still tagged as "missing" (bios/device ROMs are not game ROMs) *if you have all clone ROMs merged into parent set but have parent ROMs missing, the clone set is still tagged as "merged" (crazy mode ON)...
Une nouvelle version de cet émulateur Amiga qu'on ne présente plus a été publiée. Voici la liste des changements apportés: - If tablet.library was ticked and config was loaded to system without tablet, it was not possible to untick it. - If original path stored in statefile is not valid anymore, fix attempts (testing if it exists in current dir etc..) may have returned non-existing path in certain situations even if valid path was available. - More 68030 MMU bus error retry fixes. (Remaining Previous NextOS crashes fixed) - MMU's internal table read/write accesses should be always done in supervisor mode. (Not much effect on Amiga but other platforms usually have memory regions that are supervisor only) - Magic mouse Windows cursor to Amiga mouse sync fixed. (Broken long time ago, still not fully working in every filter combination) - When config file rom path pointed to non-existing file, autodetect of rom path is attempted. If last autodetect phase detected it, rom path was not updated.
Cet émulateur Commodore 64 pour Windows a été mis à jour. Les améliorations sont les suivantes: 1) Allow game device axes to be unselected in the joystick settings. 2) Experimental support for game devices with more than 32 buttons and up to 128 buttons. 3) Fix to broken save state.
Fermant comme à son habitude la marche des mises à jour mensuelles d'AntoPISA, la nouvelle version de Messinfo.dat a été publiée. Voici les changements apportés: - 11.18 01/12/2018: Aligned files to 0.204 version. - 11.17 15/11/2018: Fixed some errors.
Encore un fichier additionnel de ProgettoSNAPS qui n'avait pas été mis à jour depuis bien longtemps. Voici les nouvelles informations apportées: - 0.35 0.204 30/11/2018: 269 new entries added and various minor fixes. - 0.34 0.203 22/11/2018: Fixed (lottofun) entry.
Une correction de bugs rapide a été publiée pour ce frontend multi-système. Les changements sont les suivants: Quick fix. You're not surprised, are you... ? Audit system was tagging clone sets you don't have as missing ROMs/CHDs.
Fixed - Audit system was tagging clone games you don't have as "missing ROMs/CHDs", if you have the parent set - Merged tag is now properly displayed in "View Missing ROMs/CHDs" screen
Une nouvelle version de cet émulateur Commodore 64 pour MacOS a été publiée. Voici les nouveautés: - Added support for Kingsoft, StarDos, and Atomic Power cartridges. - Revised the Rom dialog. It can be opened manually in the hardware settings now. - Improved the CRT monitor emulation and redesigned the emulator settings window to make video options easier to control. - Fixed a bug in the VICII implementation that caused too many rasterline IRQs to be triggered under some circumstances. - Fixed a bug in the VICII implementation that caused too many sprite-sprite and sprite-background IRQs to be triggered. - Improved the emulation accuracy of the sprite shift register emulation. - Fixed several user interface issues in the sprite debug panel. - In positional key mapping mode, the left and right shift key are now treated as two different keys. - Starting with this version, VirtualC64 offers limited scripting support via Apple's Open Scripting Architecture. It can be controlled remotely via Applescript or JXA (JavaScript for Automation).
AntoPISA a publié la quasi-totalité de ces fichiers additionnels pour MAME alignés sur la v0.204. On notera la présence de Command.dat qui n'avait pas connu de sortie depuis bien longtemps. Voici les release notes pour les fichiers qui en possèdent: BestGames.ini v0.204 (1.18): - 2018/11/29 1.18: Online the version 0.204; 3 new games added.
Series.ini v0.204: - Items RENAMED (6): (pbaction2)to (pbactiont), (pbaction3) to (pbaction2), (pbaction4) to (pbaction3), (pbaction5) to (pbaction4), (shinobi5) to (shinobi6) and (xmcotaar1) to (xmcotaar2). - Series UPDATED (12): Centipede, Fighting Vipers, Jurassic Park, Sega Rally, Shinobi, Snow Bros., Star Wars Arcade, Street Fighter, Touchmaster, Virtual On, X-Men and Xevious.
Unofficial Catlist/Catver v0.204: - 2018/11/02: Aligned files to MAME 0.204.
Ce frontend multi-systèmes a été mis à jour. Les améliorations sont les suivantes: Ho Ho Ho! Oh wait, it's not that time yet... This is a big release. The audit system has gone thru some changes and now many, many MAME games are audited correctly. Thanks to Frédéric for helping me with tests. Merged clone sets that have CHDs and/or bios/device sets but all game ROMs are tagged "nodump" are detected correctly. Sets with only CHDs and bios/device sets (no game ROMs) are detected correctly. Other minor fixes. Another change for games that use CHD files and ROM files. If the CHD is found, game is now set as "missing ROMs/CHDs" even if you don't have the main gamename.zip set. Previously, the frontend would tag these games as missing. Moving on. I added support for MAME manuals in .pdf format. Yes, you can view PDF game manuals with your favorite PDF viewer application. You must associate a program for .pdf files in Windows for this to work. Only unzipped files are supported. Emu Loader will never unzip files into your HDDs / SSDs. You can view manuals in games popup menu or clicking the PDF button in images tool bar buttons. No auto-load feature, you must do it manually. Support for scores3.htm so you can view MARP scores again. The file marp.dat is no longer available. Make sure to download the file from the following internet link into MAME's dats folder. Emu Loader will try to read the scores for each game. http://replay.marpirc.net/txt/scores3.htm
Fixed - Setting "Add Leading Zero to Version Info Column" was always running after close preferences screen, even if you don't change it - Fixes and tweaks to MAME/HBMAME audit system; you must re-create MAME/HBMAME games lists to apply, no way around it *merged tag was not set in several clones *added two new fields in the game info to improve clone sets audit; generated in RAM while loading ROMs database "mame.elrom": ."Set with all game ROMs "nodump" state: just for the game ROMs (exclude bios/device ROMs and parent ROMs) ."Set with all parent game ROMs "nodump" state: check if parent set have only "nodump" ROMs (excludes bios/device ROMs and clone ROMs) *several MAME sets that have game ROMs were tagged as "set with no game ROMs" .filter "Games With No Main Set" was showing games that shouldn't be there .games audit system was also affected, specially if clone sets were merged into their parent .most affected: games in "Konami System 573" and several other MAME machines with similar ROMs/CHDs configuration *several MAME clone sets were not audited correctly because all game ROMs from parent set are tagged as "nodump" and the frontend could not finding "parentsetname.zip" file (not required by MAME when all ROMs are tagged as "nodump") *sets were all game ROMs have "nodump" tags but also have CHD files were not audited correctly, showing up as "missing" *Sega Chihiro games are now properly audited; SHA-1 checksum for "seganetw" device set wasn't handled correctly due missing to "CRC32 collision" tags - Games popup menus "Select Set" were not working properly for bios/device sets
Changed - Tweaks to "Game Details" screen *"Game Files" section now shows a green text if clone game is merged into parent set *sets with all game ROMs tagged as "nodump" now show in green with a "(nodump)" text *the ROMs list panel now shows "have/miss" proper info and icon even on "missing" games *other minor tweaks - Games list font settings do not change anymore when using "available/missing filter" in tool bar buttons
Added - Added "Arcade Italia" URL links to the "Internet Game Info" feature (Preferences screen, "General" tab) - Support for MAME PDF manuals (.pdf files) *select a folder in MAME Settings screen, "Folders" tab or in Preferences screen, "MAME Game Docs" tab *no zipped files support, .pdf files must be unzipped *relative path support (relative to MAME base directory) *default folder is "manuals" *parent set manual can be opened with clone games *files are opened with the Windows associated application for .pdf files (external utility) *setting saved in "arcade\sysimagefolders_arcade.ini" file, "manuals_directory" entry in [MAME] section, but it's not part of the image categories *access in games popup menu and in images tool bar buttons - Support for "scores3.htm" so you can view MARP info again in "MAME Game Docs" feature *you must download "http://replay.marpirc.net/txt/scores3.htm" link from internet and put file into MAME's "\dats\" folder or the folder you selected for data files *the frontend will try to read the file and show the scores info *file "marp.dat" is still supported, but cannot be used not together with "scores3.htm"... pick one
Intimement lié au frontend Negatron, qui vient de rejoindre notre collection d'utilitaires, ce build de MAME a été mis à jour avec les sources de MAME v0.204. La version Linux aura un peu de retard.
Ces builds de MAME spécialisés dans les machines non arcade ont été mis à jour avec les dernières de MAME. Apparemment, Robbert est revenu sur sa décision de ne plus publier de nouvelle version de MESSUI étant donné que celle-ci est encore présente ce mois, la der des ders ayant pourtant été annoncée pour Halloween.