Il s'agit d'un émulateur pour Windows qui supporte plusieurs systèmes : Atari Lynx, GameBoy (Color), GameBoy Advance, NES, PC Engine(TurboGrafx 16), SuperGrafx, PC-FX, Neo Geo Pocket (Color), et WonderSwan (Color). Son auteur vient de nous gratifier de la release candidate 1 de la version 0.8.4 de son programme. Added preliminary support for inputting text directly into the selected address space in the debugger's memory editor.
Moved the temporal video blurring code in mednafen.cpp to vblur.cpp
Added settings "filesys.snap_samedir", "filesys.sav_samedir", "filesys.state_samedir", and "filesys.movie_samedir", default 0, that when set to 1, will read/write the respective files from/to the same directory the game was loaded from. If you want to use these, PLEASE read the documentation first, there are caveats!
PCE CD, PC-FX: Added support for MS WAV file offsets and lengths in TOC files.
PCE CD, PC-FX: Fixed a bug that caused CD-DA playback to be off by one sector(the first sector specified was being skipped).
Began work to allow settings to be temporarily overridden during netplay and movie playback.
PCE, PC-FX: Added settings "pce.disable_softreset" and "pcfx.disable_softreset", default 0, which when set to 1 will disable simultaneous pressing of RUN and SEL. The current implementation kind of abuses the driver-side code that disallows opposing diagonal buttons being pressed at the same time, so if we ever change that (undocumented) feature to go with the last-pressed direction rather than clearing both, the description of these settings in the documentation will need to be updated.
PCE CD, PC-FX: Read operations and CD-DA playback will now be stopped when the RST signal is asserted(fixes soft reset issues on PCE CD games).
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