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<title>Planet Emulation News: Console</title>
<copyright>Copyright (c) 2006 Planet Emulation.</copyright>
<link>http://www.planetemu.net//php/rss/rss.php/?type=Console</link>
<description>Les dernières News concernant les Consoles</description>
<language>fr</language>
<lastBuildDate>Tue, 09 Feb 2010 06:19:29 GMT</lastBuildDate>
<ttl>60</ttl>
<image>
<title>Planet Emulation News</title>
<width>144</width>
<height>34</height>
<link>http://www.planetemu.net/</link>
<url>http://www.planetemu.net/interface/images/rss/logo.png</url>
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<item>
<author>Firebrand</author>
<title><![CDATA[Jnes v1.0.2]]></title>
<link>http://www.planetemu.net/?section=news&amp;id=4582&amp;openid=4582#go4582</link>
<pubDate>Sun, 07 Feb 2010 10:34:57 GMT</pubDate>
<description><![CDATA[Cet émulateur NES écrit en Java a été mis à jour. Les améliorations sont les suivantes:<font face=arial color=#666666><i><br>- bugfix: full screen filters were broken <br>- bugfix: video dialog would accidently clear the filter while changing resolutions <br>- bugfix: rewrote mapper 23 (vrc2) vrom handling to fix Crisis Force </i></font><table class="news-download"><tr><td><img src="/interface/images/icons/zip.png"></td><td><a href="php/emulateurs/?action=download&id=1134">Télécharger Jnes v1.0.2</a></td></tr></table><table class="news-home"><tr><td><img src="/interface/images/icons/home.png"></td><td><a href="http://jabosoft.com/" target='_blank'>Site Officiel de Jnes</a></td></tr></table>]]></description>
</item>
<item>
<author>Firebrand</author>
<title><![CDATA[PSX Emulation Cheater Codelist v03/02/2010]]></title>
<link>http://www.planetemu.net/?section=news&amp;id=4580&amp;openid=4580#go4580</link>
<pubDate>Fri, 05 Feb 2010 21:12:22 GMT</pubDate>
<description><![CDATA[Une nouvelle version de cette liste de code de triche pour PSX Emulation Cheater a été publiée. Les nouveaux jeux supportés et les dernières modifications sont les suivantes:<font face=arial color=#666666><i><br>New codes added to PEC: <br>- Animetic Story - Card Captor Sakura#SLPS-01830 <br>- Eve Zero#SLPM-86478 <br>- Itadaki Street - Gorgeous King#SLPM-86120 <br>- Kamen rider ryuki #SLPS-03495 <br>- Kidou Senshi Gundam-Giren no Yabou-Zeon no Keifu-Kouryaku Shireisho#SLPS-02820 <br>- Kuroi Hitomi No Noir - Cielgris Fantasm#SLPS-01450 <br>- Simple 1500 Series Vol.081 - The Renai Adventure - Okaeri!#SLPM-86972<br>- Konami Antiques MSX Collection vol 1#SLPM-86052 <br>- Lemmings & Oh No! More Lemmings#SLUS-00760 <br>- Test Drive Le Mans#SLUS-01077 <br>- Seiken Densetsu: Legend of Mana#SLPS-02170<br><br>New codes created & added to PEC: <br>- Klaymen Gun Hockey#SLPS-02424 <br>- Kowai Syasin Shinrei Syasin Kitan #SLPS-03454 <br>- Kamen Rider Agito#SLPS-03344 <br>- Funky Boxers#SLPS-03496 <br>- Wonder B-Cruise#SLPS-02322 <br>- Kawa no nushi tsuri:Hikyiou o motomete#SLPS-00000 <br>- Kids Station - Barbapapa#SLPS-00000 <br>- Star Monja#SLPS-01390 <br>- Harukanaru Toki no Naka de - Banue Yuugi#SLPM-87241 <br>- Harukanaru Toki No Naka De#SLPM-86466 <br>- DX Shachou Game#SLPS-02105 <br>- Kuroi Hitomi No Noir - Cielgris Fantasm#SLPS-01450 <br>- Koukidou Gensou GPM - Gunparade March#SCPS-10136 <br>- Krazy Ivan#SLUS-94303 <br>- Suzu Monogatari#SLPS-02730 <br>- Kunoichi Torimonocho#SLPS-01773 <br>- Konami Antiques MSX Collection vol 1#SLPM-86052 <br>- Konami Antiques MSX Collection vol 3#SLPM-86072 <br>- Kids Station - Kamen Raider Heroes#SLPS-03403 <br>- Kisha de GO!#SLPM-86449 <br>- Himitsu Kessha Q#SLPS-01334 <br>- Himiko Den#SLPS-01890 <br>- Heroine Dream 2#SLPS-02933 <br>- Koutetsu Reiki Steeldom#SLPS-00431 <br>- Lagnacure Legend#SLPS-02832 <br>- Let's go bassfishing#sSLPS-01914 <br>- Linda Cubed Again#SCPS-10039 <br>- Little Big Adventure#SLES-00698</i></font><table class="news-download"><tr><td><img src="/interface/images/icons/zip.png"></td><td><a href="php/utilitaires/?action=download&id=367">Télécharger PSX Emulation Cheater Codelist v03/02/2010</a></td></tr></table><table class="news-home"><tr><td><img src="/interface/images/icons/home.png"></td><td><a href="http://psxdata.snesorama.us" target='_blank'>Site Officiel de PSX Emulation Cheater Codelist</a></td></tr></table>]]></description>
</item>
<item>
<author>Firebrand</author>
<title><![CDATA[Ootake v2.30]]></title>
<link>http://www.planetemu.net/?section=news&amp;id=4579&amp;openid=4579#go4579</link>
<pubDate>Wed, 03 Feb 2010 17:49:15 GMT</pubDate>
<description><![CDATA[Cet émulateur PC-Engine pour Windows a été mis à jour. Une seule amélioration est à signaler:<font face=arial color=#666666><i><br>- When the monochrome screen function was used with Non-Scanlined display setting, the bug that the screen was not correctly displayed was fixed.<br></i></font><table class="news-download"><tr><td><img src="/interface/images/icons/zip.png"></td><td><a href="php/emulateurs/?action=download&id=1091">Télécharger Ootake v2.30</a></td></tr></table><table class="news-home"><tr><td><img src="/interface/images/icons/home.png"></td><td><a href="http://www.ouma.jp/ootake/" target='_blank'>Site Officiel de Ootake</a></td></tr></table>]]></description>
</item>
<item>
<author>Firebrand</author>
<title><![CDATA[nemulator v2.1.3]]></title>
<link>http://www.planetemu.net/?section=news&amp;id=4577&amp;openid=4577#go4577</link>
<pubDate>Sun, 31 Jan 2010 10:59:43 GMT</pubDate>
<description><![CDATA[Cet émulateur NES pour Windows utilisant DirectX 10 a été mis à jour. Les nouveautés sont les suivantes:<font face=arial color=#666666><i><br>- Four-screen mirroring fixes. Rad Racer 2 works correctly now (if it doesn't, your ROM most likely has the wrong mirroring info in its header; try another copy). <br>- Support for SUROM boards (Dragon Warrior III and IV). Since the iNES format doesn't provide enough info to identify these boards, the mapper_variant option needs to be set to 1 for them in nemulator.ini (GoodNES ROMs are already configured). <br>- SRAM wasn't being saved on reset; fixed. <br>- Compiled with profile-guided optimization (PGO), resulting in big performance improvements/lower CPU utilization. <br>- Support for monitor refresh rates other than 60Hz (see timer_sync option in nemulator.ini).</i></font><table class="news-download"><tr><td><img src="/interface/images/icons/zip.png"></td><td><a href="php/emulateurs/?action=download&id=1190">Télécharger nemulator v2.1.3</a></td></tr></table><table class="news-home"><tr><td><img src="/interface/images/icons/home.png"></td><td><a href="http://www.nemulator.com" target='_blank'>Site Officiel de nemulator</a></td></tr></table>]]></description>
</item>
<item>
<author>Firebrand</author>
<title><![CDATA[Snes9x v1.52 fix 4 FR]]></title>
<link>http://www.planetemu.net/?section=news&amp;id=4567&amp;openid=4567#go4567</link>
<pubDate>Sat, 30 Jan 2010 11:37:46 GMT</pubDate>
<description><![CDATA[La dernière version pour Windows de cet émulateur Super Nintendo a été traduite en français par l'équipe de Tradu-France.<table class="news-download"><tr><td><img src="/interface/images/icons/zip.png"></td><td><a href="php/emulateurs/?action=download&id=122">Télécharger Snes9x v1.52 fix 4 FR</a></td></tr></table><table class="news-home"><tr><td><img src="/interface/images/icons/home.png"></td><td><a href="http://www.tradu-france.com" target='_blank'>Tradu-France</a></td></tr></table>]]></description>
</item>
<item>
<author>Firebrand</author>
<title><![CDATA[RockNES v5.03 (i586 MMX)]]></title>
<link>http://www.planetemu.net/?section=news&amp;id=4566&amp;openid=4566#go4566</link>
<pubDate>Sat, 30 Jan 2010 11:34:55 GMT</pubDate>
<description><![CDATA[Cette nouvelle mouture de cet émulateur NES est désormais disponible en 2 versions: une pour les processeurs mono-coeur et une pour les processeurs double-coeur. Les autres modifications apportées sont les suivantes:<font face=arial color=#666666><i><br>- Reworked iNES mapper I/O handler.<br>- Reworked PPU color code and event scheduler.<br>- Fixed sprite 0 strikes.<br>- Fixed triangle channel output.<br>- Fixed triple buffering setup.<br>- Fixed graphics reset and triple buffering set.<br>- Fixed PPU timing and DMC IRQ clocking.<br>- Improved Allegro sound support.<br>- Changed APU sound queue/dequeue method.<br>- Removed timeslice from double buffering, increases CPU usage though.<br>- Mappers added: 46, 58.<br>- Mappers fixed: 0,1,16,34,43,64,68,69,72,79,83,88,90,92,97,113,184,187.<br>- Removed NESticle savestate support for good.<br>- Optimizations and some speed up.<br>- Other minor things fixed.</i></font><table class="news-download"><tr><td><img src="/interface/images/icons/zip.png"></td><td><a href="php/emulateurs/?action=download&id=605">Télécharger RockNES v5.03 (i586 MMX)</a></td></tr></table><table class="news-home"><tr><td><img src="/interface/images/icons/home.png"></td><td><a href="http://rocknes.kinox.org/" target='_blank'>Site Officiel de RockNES</a></td></tr></table>]]></description>
</item>
<item>
<author>Firebrand</author>
<title><![CDATA[bsnes v0.059.06]]></title>
<link>http://www.planetemu.net/?section=news&amp;id=4562&amp;openid=4562#go4562</link>
<pubDate>Mon, 25 Jan 2010 18:21:03 GMT</pubDate>
<description><![CDATA[Une nouvelle version expérimentale de cet émulateur Super Nintendo a été publié dans sa version Windows. Les modifications sont les suivantes:<font face=arial color=#666666><i><br>- 21fx API moved to pre-finalized form as S-MSU1; more about this on the forum<br>- OpenGL driver now uses GL_CLAMP_TO_BORDER instead of GL_CLAMP_TO_EDGE to support screen curvature shader <br>- rewrote file open dialog; code is greatly simplified, interface is improved <br>- all cheat code columns are now enquoted, and empty codes at the bottom of the file are omitted (format is compatible with previous releases still) <br>- debugger: added missing DMA variables to S-CPU properties viewer <br>- snesfilter: added OpenMP (multi-threading) support to HQ2x filter <br>- lots of other miscellaneous code cleanup work </i></font><table class="news-download"><tr><td><img src="/interface/images/icons/zip.png"></td><td><a href="php/emulateurs/?action=download&id=1016">Télécharger bsnes v0.059.06</a></td></tr></table><table class="news-home"><tr><td><img src="/interface/images/icons/home.png"></td><td><a href="http://byuu.org" target='_blank'>Site Officiel de bsnes</a></td></tr></table>]]></description>
</item>
<item>
<author>Firebrand</author>
<title><![CDATA[Ootake v2.28]]></title>
<link>http://www.planetemu.net/?section=news&amp;id=4555&amp;openid=4555#go4555</link>
<pubDate>Thu, 21 Jan 2010 19:16:33 GMT</pubDate>
<description><![CDATA[Cet émulateur PC-Engine pour Windows a été mis à jour. Les améliorations sont les suivantes:<font face=arial color=#666666><i><br>  - Processing that played the CD-DA track was sped up (lightened). Moreover, the played timing was brought close to a real machine.<br>  - The CD access processing part was corrected. In "Draemon - Nobita no Dorabian Night (CD)", when the first boss is defeated, the problem that had stopped was solved (When the state before v2.27 is loaded in this game, it has trouble. please play from the start of this game). And, in the title screen of "Psychic Storm", the problem that the introduction part of the tune has fallen into disorder was solved.<br>  - It corresponded to the monochrome screen function (This screen mode can be used by the tip of some games). * While displaying monochrome screen, the processing is a little heavy because it stuck to the image quality.If the personal computer not fast is used, select "Screen->TV Mode" menu (<br>default), and use "FullScreen Mode". [Side Arms]...In the title screen, push "RUN" while pressing "Up" + "I(1)" +"II(2)". [Power Drift]...In the title screen, push "RUN" while pressing "Lower-Right" + "SEL" + "I(1)" button. Next, select "ERIC" and push "2(II)" button. Moreover, push "2(II)" button. By the way, it becomes "four split-screen + monochrome screen" if it pushes another times. [Heavy Unit]...In the title screen, push "SEL" while pressing "Left" + "I(1)" button. Choose the difficulty "HARD". And, push "I(1)" button 46 times. And, push "II(2)" button 96 times. Push "RUN" button at the end.   [Coryoon]...Choose the sound test on the title screen. Listen to the tune in order of "01, 04, 05, 06, 05, 06, 05, 06, 05, 06, 05, and 06". (the tune start is "II(2)" button. Only introduction OK.)<br>  - "MonoColor Mode" was added to "Screen" menu. It connects "PC Engine(TG16)" with the monochrome television. (Moreover, it has the extra function. Select with [Ctrl]key is pressed, and the Green Display mode can be used.)<br>  - Additionally, a detailed part has been improved and corrected.</i></font><table class="news-download"><tr><td><img src="/interface/images/icons/zip.png"></td><td><a href="php/emulateurs/?action=download&id=1091">Télécharger Ootake v2.28</a></td></tr></table><table class="news-home"><tr><td><img src="/interface/images/icons/home.png"></td><td><a href="http://www.ouma.jp/ootake/" target='_blank'>Site Officiel de Ootake</a></td></tr></table>]]></description>
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<author>Firebrand</author>
<title><![CDATA[Nintendulator v0.975 Beta (10/01/19) Unicode]]></title>
<link>http://www.planetemu.net/?section=news&amp;id=4552&amp;openid=4552#go4552</link>
<pubDate>Tue, 19 Jan 2010 19:05:39 GMT</pubDate>
<description><![CDATA[Quelques bugs mineurs ont été corrigés dans cette nouvelle version beta de cet émulateur NES pour Windows. Les release notes ne sont pas très détaillées ceci dit:<font face=arial color=#666666><i><br>- A discussion regarding $2004 read behavior (and inconsistent emulation thereof) revealed a few minor bugs in my own implementation; these should now be fixed.</i></font><table class="news-download"><tr><td><img src="/interface/images/icons/zip.png"></td><td><a href="php/emulateurs/?action=download&id=598">Télécharger Nintendulator v0.975 Beta (10/01/19) Unicode</a></td></tr></table><table class="news-home"><tr><td><img src="/interface/images/icons/home.png"></td><td><a href="http://www.qmtpro.com/~nes/nintendulator/" target='_blank'>Site Officiel de Nintendulator</a></td></tr></table>]]></description>
</item>
<item>
<author>Firebrand</author>
<title><![CDATA[ClrMAME Pro v3.132b (32-bits)]]></title>
<link>http://www.planetemu.net/?section=news&amp;id=4551&amp;openid=4551#go4551</link>
<pubDate>Tue, 19 Jan 2010 19:00:19 GMT</pubDate>
<description><![CDATA[Ce gestionnaire de ROMs que l'on ne présente plus a été mis à jour. Les améliorations sont les suivantes:<font face=arial color=#666666><i><br>- added: support for utf-8 encoding in xml datfiles <br>- misc: agent name for http/ftp is now set to "cmpro" <br>- fixed: www profiler can't load from php generated urls with ? <br>- fixed: archive comments warning is still broken for rar files <br>- fixed: wrong illegal download folder message on clean install <br>- fixed: explore menu option opens an explorer path for not game specific warnings <br>- fixed: www open popmenu option shows romname in url only in the 2nd try onwards </i></font><table class="news-download"><tr><td><img src="/interface/images/icons/zip.png"></td><td><a href="php/utilitaires/?action=download&id=110">Télécharger ClrMAME Pro v3.132b (32-bits)</a></td></tr></table><table class="news-home"><tr><td><img src="/interface/images/icons/home.png"></td><td><a href="http://mamedev.emulab.it/clrmamepro/" target='_blank'>Site Officiel de ClrMAME Pro</a></td></tr></table>]]></description>
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<author>Firebrand</author>
<title><![CDATA[Snes9x v1.52 fix 4]]></title>
<link>http://www.planetemu.net/?section=news&amp;id=4548&amp;openid=4548#go4548</link>
<pubDate>Mon, 18 Jan 2010 18:20:45 GMT</pubDate>
<description><![CDATA[Depuis qu'il est sorti de sa léthargie, on ne l'arrête plus! Et oui, voici une nouvelle version corrigée de Snes9x dans sa version Windows. Les améliorations sont les suivantes;<font face=arial color=#666666><i><br>  - selecting "display messages before applying filters" prior to loading any rom could cause a crash<br>  - hq4x and simple4x did not work correctly in DirectDraw and 32bit modes<br>  - selecting filters with different scales for normal/hi-res modes caused incorrect message scaling<br>  - the rom information window was always disabled</i></font><table class="news-download"><tr><td><img src="/interface/images/icons/zip.png"></td><td><a href="php/emulateurs/?action=download&id=121">Télécharger Snes9x v1.52 fix 4</a></td></tr></table><table class="news-home"><tr><td><img src="/interface/images/icons/home.png"></td><td><a href="http://www.snes9x.com/" target='_blank'>Site Officiel de Snes9x</a></td></tr></table>]]></description>
</item>
<item>
<author>Firebrand</author>
<title><![CDATA[Nintendulator v0.975 FR]]></title>
<link>http://www.planetemu.net/?section=news&amp;id=4545&amp;openid=4545#go4545</link>
<pubDate>Sat, 16 Jan 2010 12:04:00 GMT</pubDate>
<description><![CDATA[Cet émulateur NES pour Windows a également droit à la vague de traduction de Tradu-France. La version stable a été traduite, pas la beta.<table class="news-download"><tr><td><img src="/interface/images/icons/zip.png"></td><td><a href="php/emulateurs/?action=download&id=1022">Télécharger Nintendulator v0.975 FR</a></td></tr></table><table class="news-home"><tr><td><img src="/interface/images/icons/home.png"></td><td><a href="http://www.tradu-france.com" target='_blank'>Site Officiel de Nintendulator</a></td></tr></table>]]></description>
</item>
<item>
<author>Firebrand</author>
<title><![CDATA[Snes9x v1.52 fix 3 FR]]></title>
<link>http://www.planetemu.net/?section=news&amp;id=4544&amp;openid=4544#go4544</link>
<pubDate>Sat, 16 Jan 2010 12:01:31 GMT</pubDate>
<description><![CDATA[La dernière version de Snes9x a également droit a sa traduction en français toute fraîche. Merci Tradu-France!<table class="news-download"><tr><td><img src="/interface/images/icons/zip.png"></td><td><a href="php/emulateurs/?action=download&id=122">Télécharger Snes9x v1.52 fix 3 FR</a></td></tr></table><table class="news-home"><tr><td><img src="/interface/images/icons/home.png"></td><td><a href="http://www.tradu-france.com" target='_blank'>Tradu-France</a></td></tr></table>]]></description>
</item>
<item>
<author>Firebrand</author>
<title><![CDATA[Snes9x v1.52 fix 3]]></title>
<link>http://www.planetemu.net/?section=news&amp;id=4542&amp;openid=4542#go4542</link>
<pubDate>Sat, 16 Jan 2010 11:56:33 GMT</pubDate>
<description><![CDATA[Cet émulateur Super Nintendo a été mis à jour dans sa version pour Windows. Les modifications n'ont pas été précisées cependant.<table class="news-download"><tr><td><img src="/interface/images/icons/zip.png"></td><td><a href="php/emulateurs/?action=download&id=121">Télécharger Snes9x v1.52 fix 3</a></td></tr></table><table class="news-home"><tr><td><img src="/interface/images/icons/home.png"></td><td><a href="http://www.snes9x.com/" target='_blank'>Site Officiel de Snes9x</a></td></tr></table>]]></description>
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<author>Reeko</author>
<title><![CDATA[Ootake v2.27]]></title>
<link>http://www.planetemu.net/?section=news&amp;id=4540&amp;openid=4540#go4540</link>
<pubDate>Fri, 15 Jan 2010 11:54:01 GMT</pubDate>
<description><![CDATA[Voici une nouvelle version de cet émulateur PC Engine pour Windows avec les améliorations suivantes:<font face=arial color=#666666><i><br>  - It corresponded to four split-screen display (This screen mode can be used<br>    by the tip of some games). * "Jack Bauer" doesn't appear there.<br>    [Power Drift]...In the title screen, push "RUN" while pushing<br>    "Lower-Right" + "SEL" + "1(I)" button. Next, select "ERIC" and push<br>    "2(II)" button.<br>    [World Court Tennis]...In "Pass" of the quest mode, bury all of the<br>    password with the "poo mark"(bottom, fourth from left). And, select "End".<br>    [Psycho Chaser]...In the title screen, reset game ("RUN+SEL" button) 35<br>    times. After that, push "SEL" while pushing "1(I)" + "2(II)" + "RUN"<br>    button.<br>    [Youkai Douchuuki]...In the title screen, push "RUN" while pushing "1(I)"<br>    + "2(II)" + "SEL". Input "SPEED-UP" and the message is displayed. And,<br>    reset game ("SEL+RUN" button).<br>  - The volume balances of ADPCM sound source have been adjusted.<br>  - The CD access processing part was corrected. In "Doraemon Nobita no<br>    Dorabian Night (CD)", the problem that the game screen has fallen into<br>    disorder (generated from v1.65) was solved.<br>  - In "Shadow of the Beast", the problem that the TurboButton(AutoFire)<br>    setting was not occasionally effective was solved.<br>  - When game reset was done with [F1] key after the setting was set to<br>    "three-button pad", the trouble that had occasionally entered the state<br>    that "six-button pad" is connected was corrected.<br>  - Additionally, a detailed part has been improved and corrected.<br></i></font><table class="news-download"><tr><td><img src="/interface/images/icons/zip.png"></td><td><a href="php/emulateurs/?action=download&id=1091">Télécharger Ootake v2.27</a></td></tr></table><table class="news-home"><tr><td><img src="/interface/images/icons/home.png"></td><td><a href="http://www.ouma.jp/ootake/" target='_blank'>Site Officiel de Ootake</a></td></tr></table>]]></description>
</item>
<item>
<author>Firebrand</author>
<title><![CDATA[Snes9x v1.52 fix 2]]></title>
<link>http://www.planetemu.net/?section=news&amp;id=4538&amp;openid=4538#go4538</link>
<pubDate>Wed, 13 Jan 2010 19:15:17 GMT</pubDate>
<description><![CDATA[Le retour de cet ancêtre de l'émulation Super Nintendo est un petit événement car il n'avait pas eu de mise à jour officielle depuis longtemps. Les save states des anciennes versions ne sont pas compatibles avec celle-ci. La liste des améliorations sont les suivantes:<font face=arial color=#666666><i><br>- IMPORTANT NOTICE: The structure of savestates (also known as snapshots / freeze files) is incompatible with older versions! Snes9x 1.52 cannot read the savestates created by 1.51 or older.   (zones) <br>- Highly acculate SPC700 and S-DSP emulation. (Blargg) <br>- Replaced APU emulation cores (SPC700 and S-DSP) with ones provided by Blargg's SNES_SPC library. This renders savestates incompatible with older versions. (BearOso, zones) <br>- SPC7110 emulation. (byuu, neviksti) <br>- Merged bsnes' SPC7110 emulation code. Note that the .rtc file of Far East of Eden Zero is incompatible with older versions. (zones) <br>- Removed graphics pack support. It's no more necessary. (zones) <br>- Replaced S-RTC emulation code with bsnes' one to keep the good compatibility of .rtc files between the two emulators. As a result, Daikaijuu Monogatari 2 now outputs the .rtc file, and its .srm file is incompatible with older versions. (zones) <br>- Added savestate supports for DSP-2, DSP-4, ST-010 and OBC1. (zones)<br>- Added UPS support. (byuu) <br>- Fixed DSP-4 AI problem. (Jonas Quinn) <br>- Fixed invalid memory accesses in C4 and OBC1 codes. (zones) <br>- Fixed invalid memory accesses in BSX codes. My mistake. (zones) <br>- Fixed the read value of $213e, $4210 and $4211. (zones) <br>- Fixed the writing of word values at the memory boundary. (zones) <br>- Fixed the bug that the unnecessary SA-1 emulation continues once any SA-1 games are launched.   (zones) <br>- Removed old color blending codes. (zones) <br>- Removed too-old Snes96 and ZSNES snapshot support.(zones) <br>- Updated command-line options. (zones) <br>- Code cleaning. (zones) <br>- GTK+ : Added a port of Snes9x to the GTK+ toolkit. (BearOso) <br>- Unix : Reconstructed and simplified all the contents. Some features have been removed to be simple, and many options have changed. GTK+ port is recommended for most of Linux users. (zones) <br>- Win32: Now uses snes9x.conf to prevent problems with modified meaning of settings. (OV2) <br>- Win32: Removed broken OpenGL mode. (OV2) <br>- Win32: Removed support for 8bit output. (OV2) <br>- Win32: Reworked settings dialogues to accomodate the new APU core and display settings. (OV2) <br>- Win32: Updated defaults to use D3D and XA2 (better Vista and Win7 support). (OV2) <br>- Win32: Direct3D and XAudio2 support. (OV2) <br>- Win32: Added Blargg's ntsc filter (three presets). (OV2) <br>- Mac  : Fixed corrupted screenshot on Intel Mac. (zones) <br>- Mac  : Fixed sudden abort in QuickTime movie export on Intel Mac. (zones) <br>- Mac  : Changed sound settings for the new APU core. (zones) <br>- Mac  : Changed the default folder which Snes9x looks for to 'Application Support' folder. (zones) <br>- Mac  : Changed folder names: 'IPSs' -> 'Patches', 'BIOSs' -> 'BIOSes'. (zones) <br>- Mac  : Added Blargg's ntsc filter. (zones) <br>- Mac  : Internal changes for Leopard and Snow Leopard. (zones)</i></font><table class="news-download"><tr><td><img src="/interface/images/icons/zip.png"></td><td><a href="php/emulateurs/?action=download&id=121">Télécharger Snes9x v1.52 fix 2</a></td></tr></table><table class="news-home"><tr><td><img src="/interface/images/icons/home.png"></td><td><a href="http://www.snes9x.com/" target='_blank'>Site Officiel de Snes9x</a></td></tr></table>]]></description>
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<author>Firebrand</author>
<title><![CDATA[RomCenter v3.41]]></title>
<link>http://www.planetemu.net/?section=news&amp;id=4537&amp;openid=4537#go4537</link>
<pubDate>Tue, 12 Jan 2010 18:42:51 GMT</pubDate>
<description><![CDATA[Découvert avec un peu de retard, ce gestionnaire de ROMs a été mis à jour. Les améliorations sont les suivantes:<font face=arial color=#666666><i><br>- Fix chd sha1<br>- Fix chd detection<br>- Fix chd icon<br>- Fix chd repair<br>- Fix crash if 'program files' is readonly (vista/win7)<br>- Fix drag & drop under win7<br>- Fix sql error when special char in zip comment<br>- Fix some french translation string<br>- Fix some icons not updated in 3.40<br>- Fix zip icon for unzipped roms<br>- Fix missing translation in multithreaded operations<br>- Fix remove zip comment troubles<br>- Add new strings to translation<br>- Link to mini maws site added in menu<br>- Link to hiscore Marp site added in menu<br>- Link to artwork mrd.Do Arcade site added in menu<br>- Improve config.xml for 'web description link' infos<br>- Languages files renamed and translation folder changed<br>- Move data folder to 'All Users\Documents\'</i></font><table class="news-download"><tr><td><img src="/interface/images/icons/zip.png"></td><td><a href="php/utilitaires/?action=download&id=341">Télécharger RomCenter v3.41</a></td></tr></table><table class="news-home"><tr><td><img src="/interface/images/icons/home.png"></td><td><a href="http://www.romcenter.com" target='_blank'>Site Officiel de RomCenter</a></td></tr></table>]]></description>
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<author>Firebrand</author>
<title><![CDATA[bsnes v0.059.02]]></title>
<link>http://www.planetemu.net/?section=news&amp;id=4535&amp;openid=4535#go4535</link>
<pubDate>Mon, 11 Jan 2010 19:03:37 GMT</pubDate>
<description><![CDATA[Cet émulateur Super Nintendo a été mis à jour. Celui-ci change de mode de distribution avec une branche stable qui sera mise à jour beaucoup moins souvent qu'à l'habitude et la branche instable dont la présente version fait partie. L'archive contient l'executable pour Windows ainsi que les sources de l'émulateur et de ses plug-ins pour ceux qui veulent le compiler pour Linux notamment. Voici les explications détaillées ainsi que la nature de la mise à jour:<font face=arial color=#666666><i><br>bsnes is a fairly complex application that is developed very rapidly. As a result of this, it's not always possible for the beta testers to catch all regressions prior to release; even when the final release is staggered a few days between private and public distribution.<br>However, I wish to provide stable, well-tested binaries for the casual gamers who aren't as concerned about having every last up-to-the-minute new feature. To do this, I am going to change the distribution model around a bit.<br>From now on, I will be maintaining two branches of bsnes. The main branch will be considered unstable, and is where new features will be added. Once this branch is stable enough, or enough features have been added since the last stable release; a new stable branch will be created. The stable branch will be what is posted on the bsnes download page. This stable branch will receive backported bug fixes, but it will not receive untested new features.<br>I also aim to combat two other problems with this model. First, it is an unfortunate reality that save states (not save RAM files) are not always compatible between releases. Second, localization files have to be updated every time a new build is available. Both of these problems are greatly exacerbated by bsnes' monthly release schedule. So starting with v060, stable releases will be posted approximately every several months instead of every single month.<br>And on the other hand, for those who do want to see the latest and greatest, the unstable branch will allow me to release even faster. This will ensure more testing, and thus, more stability. Instead of every month, these could appear every fortnight or so.<br>To facilitate all this, I have set up a new Google Code project, which can be accessed <a href="http://code.google.com/p/bsnes/downloads/list"><u>here</u></a>. <br>As you can see, v059.02 has been posted there already. I don't plan to always post a changelog here when new unstable releases are made, but since I'm already posting here now ...<br><br>changelog: <br>- added folder-up button to the file loading window <br>- hid new-folder button except on path selection window <br>- removed "Assign Modifiers as Keys" button; replaced with input.modifierEnable in the configuration file<br>- fixed a Qt signal issue that was causing ROM loading to take an extra second or two longer than necessary<br>- scale 5x setting will now maintain an exact multiple in both width and height for both NTSC and PAL<br>- modes re-added group assignment and unassignment to the input settings window <br>- re-wrote mouse capture code to be more intuitive, now uses buttons to set assignment<br>- re-added input.allowInvalidInput check to stop up+down and left+right key combinations by default [Jonas Quinn]<br>- split "Tools Dialog" menu option into separate items for each tool (Cheat Editor, Cheat Finder, State Manager) added S-SMP and S-DSP property information readouts to the debugger </i></font><table class="news-download"><tr><td><img src="/interface/images/icons/zip.png"></td><td><a href="php/emulateurs/?action=download&id=1016">Télécharger bsnes v0.059.02</a></td></tr></table><table class="news-home"><tr><td><img src="/interface/images/icons/home.png"></td><td><a href="http://byuu.org" target='_blank'>Site Officiel de bsnes</a></td></tr></table>]]></description>
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<author>Firebrand</author>
<title><![CDATA[Nintendulator v0.975 Beta (10/01/09) Unicode]]></title>
<link>http://www.planetemu.net/?section=news&amp;id=4534&amp;openid=4534#go4534</link>
<pubDate>Sun, 10 Jan 2010 11:55:44 GMT</pubDate>
<description><![CDATA[Une nouvelle version pour cet émulateur NES pour WIndows a été publiée. Un seul correctif à signaler:<font face=arial color=#666666><i><br>- As predicted, the process of converting the mapper DLL code from C to C++ introduced at least one bug, causing Namco 106 (iNES mapper 19) sound to break. The latest build includes mapper DLLs which fix this problem.</i></font><table class="news-download"><tr><td><img src="/interface/images/icons/zip.png"></td><td><a href="php/emulateurs/?action=download&id=598">Télécharger Nintendulator v0.975 Beta (10/01/09) Unicode</a></td></tr></table><table class="news-home"><tr><td><img src="/interface/images/icons/home.png"></td><td><a href="http://www.qmtpro.com/~nes/nintendulator/" target='_blank'>Site Officiel de Nintendulator</a></td></tr></table>]]></description>
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<author>Firebrand</author>
<title><![CDATA[DSP v0.9ß3]]></title>
<link>http://www.planetemu.net/?section=news&amp;id=4529&amp;openid=4529#go4529</link>
<pubDate>Sun, 10 Jan 2010 11:40:55 GMT</pubDate>
<description><![CDATA[Cet émulateur multi-systèmes vient d'êter mis à jour. Les améliorations sont les suivantes:<font face=arial color=#666666><i><br>-  General<br>   *ENHANCE: Started portability Lazarus + Free Pascal, now DSP can be compiled in Delphi, Lazarus under Windows and Lazarus under Linux (arcade drivers only ATM).<br>   *BUG: Fixed a bug closing audio in Windows<br>   *ENHANCE: Added a variable in the INI file to locate the language files<br>   *ENHANCE: Create the INI file even if DSP don't find language files<br>   *BUG: Fixed a bug in the scroll, when the length of the screen was equal to the scroll window<br>   *ENHANCE: Added sprite functions to use other sprites sizes than the original of the uncompressed graphics.<br>   *ENHANCE: YM2151 - More speed (for example the opening scene of Jackal don't slow down)<br>   *BUG: Fixed some bugs when you select a portion of the tape directly from the panel.<br>   *NEW: i8255 - Device i8255 (Mode 0 only)<br>   *ENHANCE: M68000 - Added some more opcodes.<br>   *ENHANCE: Fixed some bugs in the initial list of game load (initial preview, the initial list, default image, etc.)<br>-  Spectrum<br>   *ENHANCE: Implemented the special ULA+ colors function<br>   *ENHANCE: Implemented screen with scanlines 2X and 3X.<br>   *BUG: Fixed a bug in 0x19 block of TZX, don't pause and games with protection Speedlock 1 does not work.<br>   *ENHANCE: Implemented the initial state of the EAR with the symbols of the TZX 0x19 block, now load more games.<br>-  Amstrad CPC<br>   *NEW: Implemented i8255, more games load ( 'Baby Jo Going Home' saga 'Barbarian', etc), the color palette changes correctly.<br>   *ENHANCE: Keyboard works much better ('Antiriad' works)<br>- Contra<br>   *NEW: Added driver with stereo sound. Sprites problems, possible bug in the M6809 core<br>- Mappy<br>   *NEW: Added driver without sound. Possible bugs in the M6809, graphical glitches.<br>- Rastan<br>   *NEW: Added driver with sound (bugs in the M68000, so you can not pass the second stage).<br>- Legendary Wings Hardware<br>   *NEW: Added Legendary Wings driver with sound<br>   *NEW: Added Section Z driver with sound<br>   *NEW: Added Trojan driver with sound, missing ADPCM sound<br>- Street Fighter<br>   *NEW: Added driver with sound, missing ADPCM. When you start the driver, make some sound, and then stops all.</i></font><table class="news-download"><tr><td><img src="/interface/images/icons/zip.png"></td><td><a href="php/emulateurs/?action=download&id=840">Télécharger DSP v0.9ß3</a></td></tr></table><table class="news-home"><tr><td><img src="/interface/images/icons/home.png"></td><td><a href="http://leniad.cjb.net/dsp/index.htm" target='_blank'>Site Officiel de DSP</a></td></tr></table>]]></description>
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<author>Firebrand</author>
<title><![CDATA[Ootake v2.26]]></title>
<link>http://www.planetemu.net/?section=news&amp;id=4527&amp;openid=4527#go4527</link>
<pubDate>Thu, 07 Jan 2010 18:50:44 GMT</pubDate>
<description><![CDATA[Une nouvelle version de cet émulateur PC-Engine pour Windows vient d'être publiée. Voici la liste des nouveautés:<font face=arial color=#666666><i><br>  - The timer interrupt processing was corrected. In "Legion", the problem that the tempo of BGM has slowed (generated from v2.20) was solved.<br>  - The speed and timing were brought close to the movement of a real machine. In the opening demo of "FRAY CD - Xak Gaiden", the problem that the screen has fallen into disorder was solved.<br>  - In "Nemurenuyoru no Chiisana Ohanashi", the priority level of the screen was done as well as a real machine. Moreover, when starting, the mouse was automatically connected. (This mounting was done with v2.17. But, it did not function because there was a bug.)<br>  - In "AYA", the timing of the CD access was brought close to a real machine. As a result, sentences became legible.<br>  - In "Orgel", the timing of the CD access was brought close to a real machine. As a result, the problem that the screen advanced fast was solved.<br>  - In the ACT4 of "Valis IV", if playing by CD-FullInstall, the problem that the voice was not occasionally correctly played was solved.<br>  - "Un-Pause Window Inactive" was added to "Setting->Screen" menu. If the check on this menu is removed, when focus moves to the window of other applications, Ootake is paused. When the personal computer that room is not in the speed is used, remove this check.<br>  - At CD full installation ("CDROM->CD FullInstall" menu), "Number of all tracks" is displayed.<br>  - When playing CD-FullInstalled game, if resetting it with [F1]key, the state of controller setting (AutoFire setting etc.) is maintained.<br>  - When playing CD-FullInstalled game, the bug that "CD-ROM->(drive letter)" menu is not executed was corrected.</i></font><table class="news-download"><tr><td><img src="/interface/images/icons/zip.png"></td><td><a href="php/emulateurs/?action=download&id=1091">Télécharger Ootake v2.26</a></td></tr></table><table class="news-home"><tr><td><img src="/interface/images/icons/home.png"></td><td><a href="http://www.ouma.jp/ootake/" target='_blank'>Site Officiel de Ootake</a></td></tr></table>]]></description>
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<author>Firebrand</author>
<title><![CDATA[UberNES v2010]]></title>
<link>http://www.planetemu.net/?section=news&amp;id=4525&amp;openid=4525#go4525</link>
<pubDate>Thu, 07 Jan 2010 18:44:09 GMT</pubDate>
<description><![CDATA[Cet émulateur NES pour Windows qui regroupe également des bases de données sur les jeux n'avait pas été mis à jour depuis longtemps. C'est maintenant chose faite! Les améliorations sont les suivantes:<font face=arial color=#666666><i><br>- Added a "Player Profile" feature that displays all of the UberNES high scores and speed run times for players on the UberNES leaderboards<br>- Added post-processing effects system, renderer can now apply various effects independently of the selected upscaler (i.e. hqx, NTSC)<br>- Added screen curvature/fishbowl post-processing effect: <br>* Ray-traced rendering simulates curve of old CRT glass screens <br>* Software-based implementation; works in GDI and DirectDraw <br>- Added "oversampler" post-processing effect <br>* "Native" NES output can be scaled to proper 4:3 aspect ratio <br>* Can optionally crop edges of NES display to hide rendering artifacts <br>- Added scanline post-processing effect <br>* Variable-intensity scanlines can now be applied on top of NES display, regardless of selected upscaler <br>- Render color depth can now be specified independent of desktop color depth<br>- Added 16 and 32-bit color depth renderers for the GDI interface, which allows for much faster NTSC and HQX upscaling<br>- Users can now fast-forward games they are playing<br>- Redesigned NES database system, it is now much faster, easier, and more robust for users to create and re-scan their ROM collections<br>- Improved performance and stability of NSF player<br>- Emulation now consumes much less CPU<br>- Improved joystick support</i></font><table class="news-download"><tr><td><img src="/interface/images/icons/zip.png"></td><td><a href="php/emulateurs/?action=download&id=488">Télécharger UberNES v2010</a></td></tr></table><table class="news-home"><tr><td><img src="/interface/images/icons/home.png"></td><td><a href="http://members.aol.com/mkwebsite/ubernes.html" target='_blank'>Site Officiel de UberNES</a></td></tr></table>]]></description>
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<author>Firebrand</author>
<title><![CDATA[bsnes v0.059]]></title>
<link>http://www.planetemu.net/?section=news&amp;id=4524&amp;openid=4524#go4524</link>
<pubDate>Thu, 07 Jan 2010 18:38:39 GMT</pubDate>
<description><![CDATA[Cet émulateur Super Nintendo régulièrement mis à jour vient de se voir offrir une nouvelle version. Les améliorations sont les suivantes:<font face=arial color=#666666><i><br>-  fixed a bug in the save state manager that was allowing saves for unsupported special chips<br>- added save state support for SuperFX games<br>- added save state support for SA-1 games<br>- the "Apply UPS" checkbox actually works now; allows bypassing of patching prior to ROM loading<br>- ROM loader will display internal ROM title and header info for uncompressed files ending in ".sfc"<br>- added Shift JIS to UTF-8 conversion for internal ROM titles<br>- "open-folder" concept now requires folders to end in ".sfc" to avoid false positives<br>- shrunk all GUI buttons and right-aligned them, as some of them were ridiculously long before<br>- rewrote settings and tools windows to be driven via tabs instead of lists; this saves a lot of screen space<br>- rewrote input mapping system to use a tree view instead of the confusing combo box hierarchy; hopefully more people will find the user interface GUI hotkey remapping section now<br>- added support to map modifiers as individual keys (eg you can map the shift key to the SNES select button)<br>- rewrote the cheat code editor, it behaves exactly like the state manager now; there are 128 pre-defined slots, and it is easy to clear any or all of them<br>- the cheat file will auto erase itself upon exit if all codes and descriptions have been erased<br>- fixed title bar game name ordering; was "bsnes v058 - Game Name", is now "Game Name - bsnes v059"<br>- fixed a bug where pressing escape inside the main window's menus would cause the program to quit<br>- Windows: worked around QTBUG-7188 to fix the multi-file archive loading dialog; it was not updating properly before<br>- Linux: added full-API PulseAudio driver with synchronization and latency control [RedDwarf]<br>- Linux: fixed a crashing bug involving OpenGL and glXSwapIntervalEXT()<br>- Linux: X-Video driver texture now resizes dynamically to support > 1024x1024 for any future filters to use<br>- Debugger: single-stepping instructions now updates all windows marked to "auto update"<br>- Debugger: fixed execute breakpoints, they were disassembling at the wrong offset<br>- Debugger: S-CPU bus breakpoints now mirror WRAM $7e:0000-1fff to $00-3f|80-bf:0000-1fff<br>- Debugger: fixed a rendering issue when stepping through hires games<br>- Debugger: added property system; can now view internal register states of all S-CPU and S-PPU registers (S-SMP and S-DSP coming soon)<br>- Debugger: added CGRAM palette viewer<br>- Debugger: added OAM sprite viewer (no graphical output yet)<br>- Debugger: added options window -- so far only to control output of memory / execution usage tables<br>- Debugger: updated usage and memory export file names to start with the loaded cartridge name<br>- Source: cleaned Utility class, split some of the functionality out to Cartridge class<br>- Source: greatly simplified SNES::Cheat class, SNES::Cartridge class; etc</i></font><table class="news-download"><tr><td><img src="/interface/images/icons/zip.png"></td><td><a href="php/emulateurs/?action=download&id=1016">Télécharger bsnes v0.059</a></td></tr></table><table class="news-home"><tr><td><img src="/interface/images/icons/home.png"></td><td><a href="http://byuu.org" target='_blank'>Site Officiel de bsnes</a></td></tr></table>]]></description>
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<author>Shenron</author>
<title><![CDATA[Nouvel article : Battle Mania]]></title>
<link>http://www.planetemu.net/?section=news&amp;id=4523&amp;openid=4523#go4523</link>
<pubDate>Wed, 06 Jan 2010 20:37:05 GMT</pubDate>
<description><![CDATA[Encore un shoot'em up Megadrive ? Eh oui, il faut dire qu'elle était friande de jeux de tirs, la coquine, la preuve avec <a href=http://www.planetemu.net/?section=articles&id=412 target='_blank'><font face=arial size=2 color=#405080><b>Battle Mania.</b></font></a><br>Et au fait, l'équipe de Planetemu rejette toute responsabilité concernant les propos inadmissibles tenus dans cet article. <br><br><div align=center><img src="http://www.planetemu.net/php/articles/files/image/Kimuji/battlemania/bm1.png"></div>]]></description>
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<author>Firebrand</author>
<title><![CDATA[nemulator v2.1.1]]></title>
<link>http://www.planetemu.net/?section=news&amp;id=4521&amp;openid=4521#go4521</link>
<pubDate>Wed, 06 Jan 2010 18:46:05 GMT</pubDate>
<description><![CDATA[Cet émulateur NES pour Windows fonctionnant avec DirectX 10 vient de connaître 2 nouvelles versions consécutives. Les améliorations sont les suivantes:<font face=arial color=#666666><i><br>v2.1.1:<br>- Fixed a bug that, in some cases, prevented SRAM from being saved to disk. <br><br>v2.1<br>- nemulator now includes a cycle-accurate emulation mode! This mode enables accurate emulation of games like Battletoads and Marble Madness and eliminates graphical glitches in many other games. The scanline-based (fast) mode is used in the menu, and the cycle-based (accurate) mode is used in-game. This is configurable in nemulator.ini. <br>- Added options to disable sprite limiting (to reduce flicker) and to mask the sides of the screen (to hide scrolling glitches). These are configurable globally and on a per-game basis; see nemulator.ini. <br>- Fixed bug that could cause random hangs on game selection. <br>- Improved audio resampling. </i></font><table class="news-download"><tr><td><img src="/interface/images/icons/zip.png"></td><td><a href="php/emulateurs/?action=download&id=1190">Télécharger nemulator v2.1.1</a></td></tr></table><table class="news-home"><tr><td><img src="/interface/images/icons/home.png"></td><td><a href="http://www.nemulator.com" target='_blank'>Site Officiel de nemulator</a></td></tr></table>]]></description>
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<author>Firebrand</author>
<title><![CDATA[Nintendulator v0.975 Beta (10/01/04) Unicode]]></title>
<link>http://www.planetemu.net/?section=news&amp;id=4520&amp;openid=4520#go4520</link>
<pubDate>Tue, 05 Jan 2010 18:30:24 GMT</pubDate>
<description><![CDATA[Une nouvelle version de cet émulateur NES pour Windows a été publié. Une seule modification est à signaler:<font face=arial color=#666666><i><br>Rather inconveniently, information regarding the inner workings of MMC5 PCM sound were posted yesterday, 1 day after the release of Nintendulator 0.700. Support for this feature (though it is not known to be used by any games) has been added.</i></font><table class="news-download"><tr><td><img src="/interface/images/icons/zip.png"></td><td><a href="php/emulateurs/?action=download&id=598">Télécharger Nintendulator v0.975 Beta (10/01/04) Unicode</a></td></tr></table><table class="news-home"><tr><td><img src="/interface/images/icons/home.png"></td><td><a href="http://www.qmtpro.com/~nes/nintendulator/" target='_blank'>Site Officiel de Nintendulator</a></td></tr></table>]]></description>
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<author>Firebrand</author>
<title><![CDATA[Nintendulator v0.975 Beta (10/01/02) Unicode]]></title>
<link>http://www.planetemu.net/?section=news&amp;id=4511&amp;openid=4511#go4511</link>
<pubDate>Sun, 03 Jan 2010 11:38:46 GMT</pubDate>
<description><![CDATA[L'auteur de cet émulateur a publié successivement une nouvelle version stable (v0.970) de son émulateur NES pour Windows, ce qui n'était pas arrivé depuis pratiquement 4 ans, puis une version beta. Les améliorations de la version beta ne sont pas connues, mais les notes de publication de la version stable sont les suivantes:<font face=arial color=#666666><i><br>- Overall:<br>* Updated all code to use C++ with namespaces, significantly reducing code size.<br>* Added various debugging statements.<br>* Various code cleanup and bugfixes.<br>- APU:<br>* Added code to properly emulate race conditions when writing to APU registers at specific times.<br>* Add noise playback frequencies for PAL emulation.<br>* Fixed DPCM playback to properly emulate cycle stealing from DMA.<br>* Rewrote APU frame timer to properly handle clock jitter.<br>- AVI:<br>* Major cleanup of AVI capture code.<br>* Optimized AVI code to cache video frame information between frames.<br>- Controllers:<br>* Rewrote code for all controllers to use proper C++ classes.<br>* Fix data/movie storage for several controllers to allocate the correct amount of memory.<br>* Changed Zapper code to determine "hit" based on overall brightness of the target region.<br>* Added support for Vs. Unisystem Zapper controller.<br>* Added ability to configure POV hats, either as 2 overlapping axes or as 8 buttons.<br>* Updated configuration code to query DirectInput for key/axis/button names rather than hardcoding them.<br>* Fix mouse input code to disregard axes that are not present.<br>- Debugger:<br>* Completely rewrote debugger. New features include:<br>   .Edit CPU registers<br>   .Toggle individual IRQ sources<br>   .Browse CPU, PPU, Sprite, and Palette memory<br>   .Add breakpoints based on execution address, operand address (read or write), specific opcodes, or interrupts.<br>   .View detailed properties of nametable entries, sprites, pattern table tiles, and palette entries.<br>- Game Genie:<br>* Fixed several bugs which could cause entered codes to not work.<br>- Graphics:<br>* Added support for fullscreen display.<br>* Added option to add scanlines for 2x Windowed and Fullscreen modes.<br>* Configuring a Zapper controller now disables frameskip.<br>* Added RGB palettes for Vs. Unisystem PPUs 0002, 0003, and 0004.<br>* Rewrote NTSC palette generation code to correctly apply color emphasis.<br>* Adjusted color emphasis coefficients used when loading external palettes.<br>* After adjusting palette and saving changes, immediately redraw the screen using the updated colors.<br>* Add option to preview appearance of palette using various color emphasis modes.<br>- Mapper Interface:<br>* Updated Mapper Interface version from 3.6 to 3.7.<br>* Updated ROM Information structure to support iNES 2.0 format fields.<br>- Movies:<br>* Added a dialog for movie recording, allowing a description to be added (Unicode version only) for the movie being recorded.<br>* Added a dialog for movie playback, allowing the movie's properties to be previewed before movie playback actually begins.<br>* Fix problems with playing back movies of games whose mappers maintain state information between resets.<br>- Main Program:<br>* Savestates, movies, SRAM, and debug memory dumps are now stored within the currently logged in user's Application Data folder rather than within the program's own directory.<br>* Nintendulator will now attempt to prevent any configured screensaver from activating while emulation is active.<br>* Builtin iNES header editor now detects and automatically cleans ROM headers bearing the "DiskDude!" signature.<br>* Fixed several bugs with configuration storage.<br>* Allow keyboard shortcuts to work properly with various dialogs.<br>- PPU:<br>* Enabled per-cycle emulation of sprite evaluation.<br>* Improve emulation of PPU I/O registers to properly handle several race conditions.<br>- Savestates:<br>* Rewrote savestate code for Controlelrs to correctly store all data, as well as data lengths for each individual port.<br>* Fixed case where savestates from a previous version might not be loaded correctly.<br>- Mappers:<br>* Fixed some MMC5 emulation errors.<br>* Reduced VS Unisystem coin insert delay.<br>* Fixed several bugs in NSF player BIOS.<br>* Enabled 8KB PRG RAM on iNES mapper 0.<br>* Fixed several issues with iNES mappers 22 and 23.<br>* Added support for iNES mappers 37 and 38.<br>* Rewrote IRQ logic for iNES mapper 91.<br>* Fixed support for NES-SUROM board.<br>* Added support for NES-SXROM board.<br>* Fixed savestate data for several UNL boards.<br>* Fix Vs. Unisystem mappers to force 4-screen VRAM.</i></font><table class="news-download"><tr><td><img src="/interface/images/icons/zip.png"></td><td><a href="php/emulateurs/?action=download&id=598">Télécharger Nintendulator v0.975 Beta (10/01/02) Unicode</a></td></tr></table><table class="news-home"><tr><td><img src="/interface/images/icons/home.png"></td><td><a href="http://www.qmtpro.com/~nes/nintendulator/" target='_blank'>Site Officiel de Nintendulator</a></td></tr></table>]]></description>
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<author>Firebrand</author>
<title><![CDATA[Nintendulator v0.965 Beta (10/01/01) Unicode]]></title>
<link>http://www.planetemu.net/?section=news&amp;id=4508&amp;openid=4508#go4508</link>
<pubDate>Sat, 02 Jan 2010 11:56:32 GMT</pubDate>
<description><![CDATA[Une mise à jour mineure a été apportée à cet émulateur NES pour Windows. Je vous laisse découvrir de quoi il s'agit:<font face=arial color=#666666><i><br>What better way to welcome the new year than with a simple cosmetic bugfix?<br>The FPS counter in the titlebar should no longer display negative numbers when the framerate drops too low.</i></font><table class="news-download"><tr><td><img src="/interface/images/icons/zip.png"></td><td><a href="php/emulateurs/?action=download&id=598">Télécharger Nintendulator v0.965 Beta (10/01/01) Unicode</a></td></tr></table><table class="news-home"><tr><td><img src="/interface/images/icons/home.png"></td><td><a href="http://www.qmtpro.com/~nes/nintendulator/" target='_blank'>Site Officiel de Nintendulator</a></td></tr></table>]]></description>
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<author>Firebrand</author>
<title><![CDATA[PSX Emulation Cheater Codelist v30/12/2009]]></title>
<link>http://www.planetemu.net/?section=news&amp;id=4500&amp;openid=4500#go4500</link>
<pubDate>Fri, 01 Jan 2010 11:17:43 GMT</pubDate>
<description><![CDATA[Une version mise à jour de ce fichier de code de triche pour PSX Emulation Cheater a été publiée. Les nouveaux codes sont les suivants:<font face=arial color=#666666><i><br>New codes added to PEC: <br>- Vanishing Point#SLUS-01109 <br>- King's Field#SLPS-00017 <br>- King's Field 2#SLUS-00255 <br>- K-1 The Arena Fighters#SLES-00767 <br>- Grandia#SCUS-94457 <br>- Grandia (German)#SLES-02939 <br>- Grandia#SLPS-02124 <br>- Knockout Kings 2000 (UK)#SLES-02322<br><br>New codes created & added to PEC: <br>- City Bravo#SLPS-00361 <br>- G-O-D Pure: Growth Of Devolution#SLPS-00944 <br>- Kaibutsu Para-Dice - Monster Paradise#SLES-00915 <br>- Tempest X3#SLES-00316 <br>- Pro Logic Mahjong Hai-Shin#SLPM-86018 <br>- Wizardry VII - Gadeia no Houshu#SCPS-10010 <br>- Little Lovers - She So Game#SLPM-86269 <br>- Shin Megami Tensei - Devil Children - Kuro no Sho - Aka no Sho#SLPM-87040 <br>- Kaijuu Senki#SLPS-00529 <br>- Sorcerer's Maze#SLES-04086 <br>- Riot#SLES-00472 <br>- Simple 1500 Series vol.034 - The Quiz Bangumi#SLPS-02909 <br>- Kakugee Yarou - Fighting Game Creator#SLPS-02595 <br>- Kileak: The Blood#SCES-00035 <br>- King of Producer#SLPS-01124 <br>- Knockout Kings 2001#SLES-03121 <br>- Baldur's Gate#SLUS-01037</i></font><table class="news-download"><tr><td><img src="/interface/images/icons/zip.png"></td><td><a href="php/utilitaires/?action=download&id=367">Télécharger PSX Emulation Cheater Codelist v30/12/2009</a></td></tr></table><table class="news-home"><tr><td><img src="/interface/images/icons/home.png"></td><td><a href="http://psxdata.snesorama.us" target='_blank'>Site Officiel de PSX Emulation Cheater Codelist</a></td></tr></table>]]></description>
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<author>Firebrand</author>
<title><![CDATA[Mednafen v0.8.D RC1]]></title>
<link>http://www.planetemu.net/?section=news&amp;id=4498&amp;openid=4498#go4498</link>
<pubDate>Thu, 31 Dec 2009 21:42:40 GMT</pubDate>
<description><![CDATA[Cet émulateur multi-émulateur a été mis à jour. Les améliorations sont les suivantes:<font face=arial color=#666666><i><br>- Lynx:  Fixed a bug in the cart loader code that would cause a crash if the ROM bank size was larger than the actual data available in the file(as is the case with some homebrew programs).  Thanks to "Wookie" for the patch.<br>- Build files were regenerated using autoconf 2.64 and aclocal 1.11(previously, they were generated with autoconf 2.61 and aclocal 1.10.1).<br>- Fixed a crashing problem when entering an invalid menu choice("0") in the cheat interface.  Thanks to<br>tsenart for reporting the bug.<br>- GB:  The GameBoy module now respects the "filesys.disablesavegz" setting in respect to saved        battery-backed RAM.<br>- Added support for "lurkers" on the network play server.  Previous versions of Mednafen don't lack support for this per se, but there would be cosmetic issues with status messages printed to the internal console.<br>- SexyAL: <br>* Fixed a bug affecting the return value from RawCanWrite() in the ALSA driver.  The returned value was typically too small by a factor of 4.  The effects of this bug included potential long periods of garbled sound during netplay.<br>* Fixed the return value from RawCanWrite() in the JACK driver.  It was being clamped to a value that was too small by a factor of 4; however, the clamp value was already excessively large in a way that this bug would should have only been triggered if the "soundbufsize" setting was excessively large.<br>* The effects of this bug would be similar to the ALSA RawCanWrite() bug.<br>* The ALSA and OSS drivers will now try to set audio output to 2 channels if the source data only has 1 channel, and 16-bit signed if the source data is 8-bit(automatic conversion is done).  This is done to allow for lower period/fragment sizes, as, in ALSA's internals at least, the minimum period sizes are expressed in bytes, not sound frames.<br>* The ALSA and OSS drivers will now try to set lower period/fragment sizes than previous versions of Mednafen did.  With default settings, for ALSA, the new period/fragment size is 50% of what it was before, and for OSS, 25%.  Also, there's a new setting to override the SexyAL's driver's preferred period/fragment sizes, named "sound.period_time"(default value of 0: no override). The period/fragment size is expressed in microseconds.  If the new, lower fragment sizes cause problems, the setting can be changed to "2666" to approximate the fragment size selection in previous versions of Mednafen when using ALSA output, and "5333" when using OSS output.<br>*  Added a workaround to the OSS driver for a bug in ALSA(and hence, ALSA's in-kernel OSS emulation) that could cause the emulator to run far too fast for a short period of time if a buffer underflow occurred.<br>* The ALSA's driver's RawCanWrite() method now(finally) uses snd_pcm_avail_update() instead of snd_pcm_delay(). This should improve performance and frameskipping behavior when the ALSA output is not routed directly to a physical device, such as the case with PulseAudio(though PulseAudio is still not recommended :b).</i></font><table class="news-download"><tr><td><img src="/interface/images/icons/zip.png"></td><td><a href="php/emulateurs/?action=download&id=1028">Télécharger Mednafen v0.8.D RC1</a></td></tr></table><table class="news-home"><tr><td><img src="/interface/images/icons/home.png"></td><td><a href="http://mednafen.sourceforge.net/" target='_blank'>Site Officiel de Mednafen</a></td></tr></table>]]></description>
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