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<title>Planet Emulation News: Arcade</title>
<copyright>Copyright (c) 2006 Planet Emulation.</copyright>
<link>http://www.planetemu.net//php/rss/rss.php/?type=Arcade</link>
<description>Les dernières News concernant l'Arcade</description>
<language>fr</language>
<lastBuildDate>Tue, 09 Feb 2010 06:19:03 GMT</lastBuildDate>
<ttl>60</ttl>
<image>
<title>Planet Emulation News</title>
<width>144</width>
<height>34</height>
<link>http://www.planetemu.net/</link>
<url>http://www.planetemu.net/interface/images/rss/logo.png</url>
</image>
<item>
<author>Firebrand</author>
<title><![CDATA[NeoRaine v1.2.10]]></title>
<link>http://www.planetemu.net/?section=news&amp;id=4586&amp;openid=4586#go4586</link>
<pubDate>Mon, 08 Feb 2010 19:14:26 GMT</pubDate>
<description><![CDATA[Profitant de la mise à jour de Raine, cet émulateur Neo-Geo CD s'offre une nouvelle version. Voici les modifications apportées:<font face=arial color=#666666><i><br>- sound chips state is now saved into savegames, + corrections of unfinished stuff in previous version. See raine changelog for version 0.51.8 + git changelog for details.</i></font><table class="news-download"><tr><td><img src="/interface/images/icons/zip.png"></td><td><a href="php/emulateurs/?action=download&id=1135">Télécharger NeoRaine v1.2.10</a></td></tr></table><table class="news-home"><tr><td><img src="/interface/images/icons/home.png"></td><td><a href="http://rainemu.swishparty.co.uk/" target='_blank'>Site Officiel de NeoRaine</a></td></tr></table>]]></description>
</item>
<item>
<author>Firebrand</author>
<title><![CDATA[Raine v0.51.8]]></title>
<link>http://www.planetemu.net/?section=news&amp;id=4585&amp;openid=4585#go4585</link>
<pubDate>Mon, 08 Feb 2010 19:10:34 GMT</pubDate>
<description><![CDATA[Cet émulateur arcade multi-plateformes a été mis à jour dans ses versions Windows et MS-DOS. Les améliorations les suivantes:<font face=arial color=#666666><i><br>  - Fixes for previous version : all the ssrpg screens could not be edited, m68kdis could produce hard to read listings for the debuger in some specific conditions, the offsets of the texts displayed while in capture mode are now detected dynamically and added a cheat code to disable ssrpg encounters...<br>  - Fm sound chips states are finally saved in the savegames, which means that sound should now remain correct when you reload a savegame. I have waited for years before finally adding this, it's mainly to avoid sound corruption repots because of bad restoration from a savegame.<br>  - Fix command line handling for neoraine when passing an argument which takes a parameter and then a game name (the game name must always be at the end of the command line now, reasonable).<br></i></font><table class="news-download"><tr><td><img src="/interface/images/icons/zip.png"></td><td><a href="php/emulateurs/?action=download&id=589">Télécharger Raine v0.51.8</a></td></tr></table><table class="news-home"><tr><td><img src="/interface/images/icons/home.png"></td><td><a href="http://rainemu.swishparty.co.uk/" target='_blank'>Site Officiel de Raine</a></td></tr></table>]]></description>
</item>
<item>
<author>Firebrand</author>
<title><![CDATA[MAME Plus! XT v0.136u2 (TwoInOne Setup)]]></title>
<link>http://www.planetemu.net/?section=news&amp;id=4584&amp;openid=4584#go4584</link>
<pubDate>Sun, 07 Feb 2010 10:47:17 GMT</pubDate>
<description><![CDATA[Le dérivé XT de MAME Plus! est désromais disponible en v0.136u2. A noter qu'une version 64-bits a été également ajoutée.<table class="news-download"><tr><td><img src="/interface/images/icons/zip.png"></td><td><a href="php/emulateurs/?action=download&id=1150">Télécharger MAME Plus! XT v0.136u2 (TwoInOne Setup)</a></td></tr></table><table class="news-home"><tr><td><img src="/interface/images/icons/home.png"></td><td><a href="http://www.mamext.net/" target='_blank'>Site Officiel de MAME Plus! XT</a></td></tr></table>]]></description>
</item>
<item>
<author>Firebrand</author>
<title><![CDATA[MAME Plus! v0.136u2r4586 (32-bits)]]></title>
<link>http://www.planetemu.net/?section=news&amp;id=4583&amp;openid=4583#go4583</link>
<pubDate>Sun, 07 Feb 2010 10:41:18 GMT</pubDate>
<description><![CDATA[MAME Plus! est désormais à jour selon MAME v0.136u2. Seule la version 32-bits est concernéée, la version 64-bits étant toujours à la v0.136.<table class="news-download"><tr><td><img src="/interface/images/icons/zip.png"></td><td><a href="php/emulateurs/?action=download&id=975">Télécharger MAME Plus! v0.136u2r4586 (32-bits)</a></td></tr></table><table class="news-home"><tr><td><img src="/interface/images/icons/home.png"></td><td><a href="http://mameicons.free.fr/mame32p" target='_blank'>Site Officiel de MAME Plus!</a></td></tr></table>]]></description>
</item>
<item>
<author>Firebrand</author>
<title><![CDATA[Catlist FR v0.136u2]]></title>
<link>http://www.planetemu.net/?section=news&amp;id=4575&amp;openid=4575#go4575</link>
<pubDate>Sun, 31 Jan 2010 10:56:50 GMT</pubDate>
<description><![CDATA[La dernière version de Catlist est désormais disponible en français.<table class="news-download"><tr><td><img src="/interface/images/icons/zip.png"></td><td><a href="php/utilitaires/?action=download&id=356">Télécharger Catlist FR v0.136u2</a></td></tr></table><table class="news-home"><tr><td><img src="/interface/images/icons/home.png"></td><td><a href="http://clrmamepro.free.fr/catlist" target='_blank'>Site Officiel de Catlist FR</a></td></tr></table>]]></description>
</item>
<item>
<author>Firebrand</author>
<title><![CDATA[Catlist v0.136u2]]></title>
<link>http://www.planetemu.net/?section=news&amp;id=4574&amp;openid=4574#go4574</link>
<pubDate>Sun, 31 Jan 2010 10:54:13 GMT</pubDate>
<description><![CDATA[Ces fichiers de classement de jeux par genre ont été mis à jour avec les nouveaux jeux de MAME v0.136u2.<table class="news-download"><tr><td><img src="/interface/images/icons/zip.png"></td><td><a href="php/utilitaires/?action=download&id=180">Télécharger Catlist v0.136u2</a></td></tr></table><table class="news-home"><tr><td><img src="/interface/images/icons/home.png"></td><td><a href="http://www.progettoemma.net/?catlist" target='_blank'>Site Officiel de Catlist</a></td></tr></table>]]></description>
</item>
<item>
<author>Firebrand</author>
<title><![CDATA[Mameinfo.dat v0.136u2]]></title>
<link>http://www.planetemu.net/?section=news&amp;id=4573&amp;openid=4573#go4573</link>
<pubDate>Sat, 30 Jan 2010 12:07:47 GMT</pubDate>
<description><![CDATA[Ce fichier informatif pour MAME a été enrichi avec les données de MAME v0.136u2:<font face=arial color=#666666><i><br>- Updated to MAME 0.136u2.<br>- Added 0.136u2 Source/Listinfo changes.<br>- Newest Bugs (28th Jan).<br>- Added all 190 Games FAQs from MAME DEVwiki.<br>- Fixed Mameinfo.dat infos.</i></font><table class="news-download"><tr><td><img src="/interface/images/icons/zip.png"></td><td><a href="php/utilitaires/?action=download&id=171">Télécharger Mameinfo.dat v0.136u2</a></td></tr></table><table class="news-home"><tr><td><img src="/interface/images/icons/home.png"></td><td><a href="http://www.mameworld.info/mameinfo/" target='_blank'>Site Officiel de Mameinfo.dat</a></td></tr></table>]]></description>
</item>
<item>
<author>Firebrand</author>
<title><![CDATA[MAMEXT32 v0.136u2 (All In One)]]></title>
<link>http://www.planetemu.net/?section=news&amp;id=4572&amp;openid=4572#go4572</link>
<pubDate>Sat, 30 Jan 2010 12:04:13 GMT</pubDate>
<description><![CDATA[Cette version dérivée de MAMEUI a profité de la mise à jour de l'émulateur original. La version 64-bits n'a toujours pas été mis à jour par contre.<table class="news-download"><tr><td><img src="/interface/images/icons/zip.png"></td><td><a href="php/emulateurs/?action=download&id=1151">Télécharger MAMEXT32 v0.136u2 (All In One)</a></td></tr></table><table class="news-home"><tr><td><img src="/interface/images/icons/home.png"></td><td><a href="http://www.mamext.net/" target='_blank'>Site Officiel de MAMEXT32</a></td></tr></table>]]></description>
</item>
<item>
<author>Firebrand</author>
<title><![CDATA[MAMEUIFX32 v0.136u2 FIX]]></title>
<link>http://www.planetemu.net/?section=news&amp;id=4571&amp;openid=4571#go4571</link>
<pubDate>Sat, 30 Jan 2010 12:02:12 GMT</pubDate>
<description><![CDATA[Ce build de MAME a également été mis à jour selon MAME v0.136u2 et apporte ses propres correctifs:<font face=arial color=#666666><i><br>- Fixed GUI bug that caused program not shut down properly. (Reported at MAMEWorld)<br>- Fixed MAME Testers bug ID 03692. (kurikint: Service Switch error)<br>- Added some balloon notifications to the system tray icon in the GUI.</i></font><table class="news-download"><tr><td><img src="/interface/images/icons/zip.png"></td><td><a href="php/emulateurs/?action=download&id=880">Télécharger MAMEUIFX32 v0.136u2 FIX</a></td></tr></table><table class="news-home"><tr><td><img src="/interface/images/icons/home.png"></td><td><a href="http://mame32fx.altervista.org/" target='_blank'>Site Officiel de MAMEUIFX32</a></td></tr></table>]]></description>
</item>
<item>
<author>Firebrand</author>
<title><![CDATA[MAMEUI32 v0.136u2]]></title>
<link>http://www.planetemu.net/?section=news&amp;id=4570&amp;openid=4570#go4570</link>
<pubDate>Sat, 30 Jan 2010 11:59:50 GMT</pubDate>
<description><![CDATA[Les MAMEUI ont été mis à jour rapidement cette semaine selon les dernières sources de MAME.<table class="news-download"><tr><td><img src="/interface/images/icons/zip.png"></td><td><a href="php/emulateurs/?action=download&id=510">Télécharger MAMEUI32 v0.136u2</a></td></tr></table><table class="news-home"><tr><td><img src="/interface/images/icons/home.png"></td><td><a href="http://www.mameui.info" target='_blank'>Site Officiel de MAMEUI32</a></td></tr></table>]]></description>
</item>
<item>
<author>Firebrand</author>
<title><![CDATA[MAME v0.136u2]]></title>
<link>http://www.planetemu.net/?section=news&amp;id=4569&amp;openid=4569#go4569</link>
<pubDate>Sat, 30 Jan 2010 11:57:52 GMT</pubDate>
<description><![CDATA[La version hebdomadaire de MAME a été publiée. Voyons sans plus attendre ce qu'elle nous résèrve:<font face=arial color=#666666><i><br>MAMETesters Bugs Fixed<br>- 03667: [Interface] All default/per-game .cfg files are not saved correctly (Aaron Giles)<br>- 03671: [Sound] fcrash: Bad sound ingame (Mamesick)<br>- 03663: [Graphics] tgm2, tgm2p: The warning boot screen has a black background which should be blue.<br><br>Source Changes<br>- Replaced vsnetscr GFX ROMs with correct dumps [Team Japump, Dumping Union]<br>- Fixed memory allocation issue in debug builds. [Aaron Giles]<br>- Added makefile autotest for BIGENDIAN. A bit hacked, though. [couriersud]<br>- Redumped sound roms in Cyber Tank [Antonio Gonzalez Jr., Dumping Union]<br>- psikyosh improvements: [PsikyoFan]<br> * Add support for per-scanline scroll/zoom and per-column effects. This is adds a significant performance penalty when enabled. Removed warning flag from s1945ii and s1945iii. s1945iii needs confirmation of correctness and x-zoom is a guess.<br> * Virtually completed video rendering. Only flipscreen missing (and conversion to tilemaps one day). Per-line effects now respect per-line alpha, priority and bank. As a result daraku text works without any hacks.<br> * Added various optimisations to get back all games to a playable speed.<br> * Fixed missing soldivid effect on final boss that was broken due to above daraku hack.<br> * Added accurate scaling effects based on measurements from hardware.<br>- cybertnk improvements: [Angelo Salese]<br> * Fixed sprite height<br> * Implemented flip x and negative y offsets<br> * Implemented preliminary zooming<br>- sdl.mak rewrite [couriersud]<br> * TARGETOS=freebsd may now be given on make invocation<br> * modular approach, separate sections for opengl, x11, debugger<br> * most target specific settings parametrized.<br> * Added GTL_INSTLL_ROOT to optionally build win32 with the mame debugger.<br> * On targets supporting "-m64" and "-m32" use them.<br> * On unix ppc targets, add -Dpowerpc automatically<br>- Improved stack walking on crash in Windows. Now using StackWalk64 to do the stack walk, resulting in cleaner logs. Also will try to use system function to look up symbol and source/line information if present. [Aaron Giles]<br>- Improvements to subsino.c [Roberto Fresca]<br>* (general):<br> . Lowered CPU clock to 1.5 MHz.<br> . Reworked former inputs.<br> . Added specific game and technical notes.<br> . Added lamps support.<br> . Cleaned-up a bit the driver.<br>* Victor 5:<br> . Mapped the M6295 but commented out due to missing sample roms.<br> . Added keyin, keyout, payout, stats and settings inputs.<br> . Added coin/keyin/keyout counters.<br> . Limited the bet and coin pulses to avoid repeats and coin jams.<br> . Added complete coinage and keyin DIP switches.<br> . Added main game and double-up rates DIP switches.<br> . Added minimum bet DIP switches.<br> . Added maximum bet DIP switches.<br> . Added attract music DIP switch.<br> . Added button-lamps layout.<br>* Victor 21:<br> . Mapped the M6295 but commented out due to missing sample roms.<br> . Added bet x10, keyin, keyout, stats and settings inputs.<br> . Added coin/keyin/keyout/payout counters.<br> . Limited the bet and coin pulses to avoid repeats and coin jams.<br> . Added complete coinage and keyin DIP switches.<br> . Added main game rate DIP switches.<br> . Added minimum bet DIP switches.<br> . Added attract music DIP switch.<br> . Added button-lamps layout.<br>* Poker Carnival (crsbingo):<br> . Added change card, keyin, keyout, stats and settings inputs.<br> . Added coin/keyin/keyout/payout counters.<br> . Limited the bet and coin pulses to avoid repeats and coin jams.<br> . Added complete coinage and keyin DIP switches.<br> . Added double-up rate DIP switches.<br> . Added minimum bet DIP switches.<br> . Added maximum bet DIP switches.<br> . Added cards graphics DIP switches.<br> . Added double-up type DIP switches.<br> . Added button-lamps layout.<br>* Super Rider, Super Moto:<br> . Added stats and settings inputs.<br> . Added coin counters.<br> . Added main game and double-up rates DIP switches.<br> . Added double-up and control type DIP switches.<br> . Added coinage and demo sounds DIP switches.<br> . Added button-lamps layout.<br>* Shark Party:<br> . Added stats and settings inputs.<br> . Added coin counters.<br> . Added main game and double-up rates DIP switches.<br> . Added double-up, coinage and demo sounds DIP switches.<br> . Added button-lamps layout.<br>- Created new template class tagged_list which manages a simple list along with a tagmap. Changed memory regions, input ports, and devices to use this class. For devices, converted typenext and classnext fields into methods which dynamically search for the next item. Changed a number of macros to use the features of the class, removing the need for a bunch of helper functions. [Aaron Giles]<br>- Replaced device_find_child_by_tag() -> device->subdevice().<br>- Added Am29000 CPU core [Phil Bennett]<br>- Removed stdlib.h from osdcomm.h. [couriersud]<br> * Added #include stdlib.h where now necessary<br> * Fixed Solaris build<br> * Fixed building unidasm for OSD=sdl on win32<br>- Tools now include stdlib.h where needed. [couriersud]<br>- Changed core library files to use osd_malloc/osd_free where appropriate. [couriersud]<br>- Added checkautodetect target to makefile. [couriersud]<br>- Permit zlib and expat to be linked dynamically without changing the makefile by specifying "=0": make BUILD_ZLIB=0 BUILD_EXPAT=0 [couriersud]<br>- Improved vsnet sprite/roz alignment [David Haywood]<br>- Converted the following drivers to use a driver_data structure: [Atari Ace]<br> * bigstrkb, mugsmash, pass, sbugger, sderby, shadfrce, shootout, silkroad, spbactn, sslam, stlforce, taitojc, tunhunt, welltris, wwfsstar, xyonix<br> * 39in1, safarir, sbowling, shougi, skeetsht, skyarmy, sliver, spoker, spool99, srmp5, srmp6, ssingles, sstrangr, sub, supdrapo, superdq, supertnk, suprgolf<br>- hng64 : Implemented low-res texture decoding.  All red/green polygons should now be textured. [Andrew Gardner]<br>- Correct a long-standing design flaw: device configuration state is now separate from runtime device state: [Aaron Giles]<br> * There is a new class 'running_device' which represents the state of a live device. A list of these running_devices sits in machine->devicelist and is created when a running_machine is instantiated.<br> * To access the configuration state, use device->baseconfig() which returns a reference to the configuration.<br> * The list of running_devices in machine->devicelist has a 1:1 correspondance with the list of device configurations in machine->config->devicelist, and most navigation options work equally on either (scanning by class, type, etc.)<br> * For the most part, drivers will now deal with running_device objects instead of const device_config objects. In fact, in order to do this patch, I did the following global search & replace:<br>.const device_config -> running_device<br>.device->static_config -> device->baseconfig().static_config<br>.device->inline_config -> device->baseconfig().inline_config<br>and then fixed up the compiler errors that fell out.<br> * Removed device_get_info_* functions and replaced them with methods called get_config_*.<br>  * Added methods for get_runtime_* to access runtime state from the running_device.<br>   * DEVICE_GET_INFO callbacks are only passed a device_config *. This means they have no access to the token or runtime state at all. For most cases this is fine.<br>   * Added new DEVICE_GET_RUNTIME_INFO callback that is passed the running_device for accessing data that is live at runtime. In the future this will go away to make room for a cleaner    mechanism.<br>   * Cleaned up the handoff of memory regions from the memory subsystem to the devices.<br>- Fix bug introduced with astring changes that caused malformed tokens when writing out cfg files. [Aaron Giles]<br>- Fix bug where memory regions were not properly enumerated for the debugger memory view. Also, stop creating empty regions for disk regions. [Aaron Giles]<br>- Added Guru(TM)-readme to trackfld. [Curt Coder]<br>- Refactored the CIA 6526 interface, adding SP/CNT callbacks. Fixed serial transfer. [Curt Coder]<br>- Convrted the rest of devintrf to classes and moved management functions into methods of those classes. The most wide-ranging change was converting device_reset() to device->reset(). Apart<br>from that it was mostly internal shuffling in the core. [Aaron Giles]<br>- Added OS/2 autodetect to makefile. [couriersud]<br>- Autodetection of PTR64 can be inhibited now by specifying PTR64=0. On mixed 32bit/64bit targets identifying themselves as 64bit this can be used to build a 32bit executable. [couriersud]<br>- Added OpenBSD support in makefile/sdl.mak. Fixed XBSD detection of PTR64 (uses amd64). [couriersud]<br>- Fix bug that mistook a non-NULL token to mean that a device was started. Fixes -video ddraw issue. [Aaron Giles]<br>- Replaced vsnes bank installs with RAM installs, since the banks were never changed. [Aaron Giles]<br>- Exit from the unhandled exception filter cleanly now. Use SetErrorMode() to disable the appearance of dialog boxes when crashes occur. [Aaron Giles]<br>- Fixed a typo in pgm.c that was causing a memory test error and corrected some comments [XingXing]<br>- Made direct accessors for device configuration state. Currently they just call through to the get info function. Removed old macros that wrapped calls. [Aaron Giles]<br>- Removed some aliases between CPUINFO_ and DEVINFO_ to help clarify usage. Also converted a few more places to use the new accessors. [Aaron Giles]<br>- Replaced drgninja set with one dumped from a genuine Data East PCB [dlfrsilver]<br>- Added MEC-M1 PCB layout to the dec0 driver and updated some clocks and ROM names [Guru]<br>- hng64 : Partially decodes translation-only geometry type 0102. This makes the road appear in the racing games, the edge of the ring in buriki, and a hallway during the buriki attract. [Andrew Gardner]<br>- The return of the "misc" [couriersud]<br> * Added sdlmisc_<targetos>.c again. This was necessary since certain tools create stubs for e.g. osd_break_into_debugger. If we do not have this in a separate file, the link stage may break.<br> * Applied OS/2 patch [Credit: KO Myung-Hun]<br> * Cleaned up #includes. Removed stdlib.h were possible.<br> * More malloc to osd_malloc rename.<br> * SDL monitor modes are read now when they are needed. This is now consistent across platforms.<br>- GTK Debugger work [couriersud]<br> * glade-2 can now be used again to edit the debug.glade file. <br> * No more need to edit the files created by glade-2<br> * All "activate" handlers now pass the parent window pointer.<br> * malloc ==> osd_malloc to prevent mixed c++/c window allocations.<br> * Run to cursor (main view)<br> * In place memory editing (memory view)<br> * implement key handling (Up, down, ..) like in windows<br> * Tab and ESC not yet handled<br> * Functionality now matches win32 debugger<br> * Further code review/rewrite/simplification<br> * Added more comment headings<br> * fix a compile warning for gcc-4.4 (not detected by gcc-4.2)<br> * Horizontal divider bar to individually size views.<br> * minimum height aligned to win32 debugger <br>- ARM: preliminary SA-1110 support [R. Belmont]<br>- Verified all deco32 clocks and corrected HuC6280 clock following old Charles McDonald notes I had about internal divisor. Added a note on the Arm cpu used by this game: it's a Data East 101 custom <br>[Corrado Tomaselli]<br>- Changed the following games to use the 76489A variant (verified on my pcbs): Green Beret, Do Run Run, Mr.Do's Castle, Jail Break, Shaolin's Road, Yie Ar Kung-Fu [Corrado Tomaselli]<br>- Fixed sn76489a periodic noise once again (and simplified a bit of code), now should be closer to or match real chips as sampled. Added true clock divider emulation, so emulation may be a bit slower. <br>[Lord Nightmare, PlgDavid, Kold666]<br>- Popmessages can now be used in drivers which have an MC6845. [Curt Coder]<br>- Ensure that RAM and bitmaps are cleared when the ms32 driver is started to avoid 64-bit build crashes [David Haywood]<br>- Converted HD63484 ACRTC to be device. [Fabio Priuli]<br>- hng64 : Hacks the camera to work in sams64.  [Andrew Gardner]<br>- Fixed crash issues with mchampdx [Fabio Priuli]<br>- s14001a: updated comments; got rid of the squealing noise (hidden behind a #define now, code is still there) until some other issues can be resolved. [Lord Nightmare]<br>- Dumped the proms in D-Day (Jaleco) [Chack'n, Team Japump]<br>- Fixed background and sprites colors in D-Day (Jaleco) [Angelo Salese]<br>- UI menu interface changes [couriersud]<br> * all ui functions now expect a render_container<br> * removed all macros referencing render_container_get_ui<br> * ui_menu_alloc now is passed a container to which to render the menu.<br><br>New games added or promoted from NOT_WORKING status<br>- F-15 Strike Eagle (2 sets) [Phil Bennett]<br>- Battle of the Solar System (rev. 1.1) [Phil Bennett]<br>- Tank Battle (prototype rev. 4/21/92) [Phil Bennett]<br>- Fortune I (PK485-S) Draw Poker [Jim Stolis]<br>- Versus Net Soccer (5 sets) [David Haywood]<br>- Island 2 (060529, banking address hack) [David Haywood]<br><br>New clones added<br>- Insector X (Japan) [Gyrovision, Gatinho, Smitdogg, Dumping Union]<br>- Viper Phase 1 =U.S.A= [Keven Eshbach, Dumping Union]<br>- Cube Quest (12/30/83) [Bill K]<br><br>New games marked as GAME_NOT_WORKING<br>- King Tut (Australia) [David Haywood]<br>- Money Bank (Australia) [David Haywood]<br>- Penguin Adventure (bootleg) [Mariusz Wojcieszek]<br>- Quarter Horse Classic [Siftware, Mariusz Wojcieszek]<br>- Pinkiri 8 [Gyrovision, Smitdogg, The Dumping Union]<br>- Poker Ladies (Censored bootleg) [David Haywood]<br>- Gundam Wing: Endless Duel (SNES bootleg) [N. Francfort, manliodp, Smitdogg, The Dumping Union]<br>- Mortal Kombat 3 (bootleg of Megadrive version) [Patrick McCarron, Smitdogg, The Dumping Union]</i></font><table class="news-download"><tr><td><img src="/interface/images/icons/zip.png"></td><td><a href=http://www.planetemu.net/temp/0136u2_diff.zip>Télécharger MAME v0.136u2 DIFF Update</a></td></tr></table><table class="news-home"><tr><td><img src="/interface/images/icons/home.png"></td><td><a href=http://mamedev.org target='_blank'>Site Officiel</a></td></tr></table>]]></description>
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<author>Shenron</author>
<title><![CDATA[Nouvel article : Real Bout Fatal Fury]]></title>
<link>http://www.planetemu.net/?section=news&amp;id=4564&amp;openid=4564#go4564</link>
<pubDate>Thu, 28 Jan 2010 14:33:08 GMT</pubDate>
<description><![CDATA[La série des Fatal Fury ne s'arrêtera-t'elle donc jamais ? J'espère bien que non, si chaque épisode est toujours meilleurs que le précédent, même si <a href=http://www.planetemu.net/?section=articles&id=417 target='_blank'><font face=arial size=2 color=#405080><b>Real Bout Fatal Fury</b></font></a> est loin d'être exempt de défauts...<br><br><div align=center><img src="http://www.planetemu.net/php/articles/files/image/shenron/rbff/0000.png"></div>]]></description>
</item>
<item>
<author>Firebrand</author>
<title><![CDATA[MAMEXT32 v0.136u1 (All In One)]]></title>
<link>http://www.planetemu.net/?section=news&amp;id=4563&amp;openid=4563#go4563</link>
<pubDate>Mon, 25 Jan 2010 18:27:02 GMT</pubDate>
<description><![CDATA[Ce build dérivé de MAMEUI a été mis à jour sleon MAME v0.136u1. Comme d'habitude, la version 64-bits est à la traine.<table class="news-download"><tr><td><img src="/interface/images/icons/zip.png"></td><td><a href="php/emulateurs/?action=download&id=1151">Télécharger MAMEXT32 v0.136u1 (All In One)</a></td></tr></table><table class="news-home"><tr><td><img src="/interface/images/icons/home.png"></td><td><a href="http://www.mamext.net/" target='_blank'>Site Officiel de MAMEXT32</a></td></tr></table>]]></description>
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<author>Firebrand</author>
<title><![CDATA[MAMEUI32 v0.136u1]]></title>
<link>http://www.planetemu.net/?section=news&amp;id=4561&amp;openid=4561#go4561</link>
<pubDate>Sun, 24 Jan 2010 12:06:01 GMT</pubDate>
<description><![CDATA[Les MAMEUI ont été mis à jour selon MAME v0.136u1. Profitez-en!<table class="news-download"><tr><td><img src="/interface/images/icons/zip.png"></td><td><a href="php/emulateurs/?action=download&id=510">Télécharger MAMEUI32 v0.136u1</a></td></tr></table><table class="news-home"><tr><td><img src="/interface/images/icons/home.png"></td><td><a href="http://www.mameui.info" target='_blank'>Site Officiel de MAMEUI32</a></td></tr></table>]]></description>
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<author>Firebrand</author>
<title><![CDATA[Atomic FE v0.20 (01/23/2010)]]></title>
<link>http://www.planetemu.net/?section=news&amp;id=4560&amp;openid=4560#go4560</link>
<pubDate>Sun, 24 Jan 2010 11:37:04 GMT</pubDate>
<description><![CDATA[Ce frontend pour MAME a été mis à jour. Voici la liste des nouveautés:<font face=arial color=#666666><i><br>- Bug Fix : Emulator can be launched 2 times in case of quick key press <br>- Enhancement : Random run game when a key (configurable) is pressed <br>- Enhancement : Key Config can set to null <br>- Enhancement : Default Vertical layout for slow computer included <br>- Few other "hidden" enhancements</i></font><table class="news-download"><tr><td><img src="/interface/images/icons/zip.png"></td><td><a href="php/utilitaires/?action=download&id=168">Télécharger Atomic FE v0.20 (01/23/2010)</a></td></tr></table><table class="news-home"><tr><td><img src="/interface/images/icons/home.png"></td><td><a href="http://www.atomicfe.com/" target='_blank'>Site Officiel de Atomic FE</a></td></tr></table>]]></description>
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<item>
<author>Firebrand</author>
<title><![CDATA[MAMEUIFX32 v0.136u1 FIX]]></title>
<link>http://www.planetemu.net/?section=news&amp;id=4559&amp;openid=4559#go4559</link>
<pubDate>Sun, 24 Jan 2010 11:35:28 GMT</pubDate>
<description><![CDATA[Un correctif pour la dernière version de MAMEUIFX a été publié. Les modifications sont les suivantes:<font face=arial color=#666666><i><br>- Fixed "-listxml" parsing bug surfaced in previous version. (MESS) <br>- Fixed MAME Testers bug ID 03671. (fcrash: Bad sound in-game)</i></font><table class="news-download"><tr><td><img src="/interface/images/icons/zip.png"></td><td><a href="php/emulateurs/?action=download&id=880">Télécharger MAMEUIFX32 v0.136u1 FIX</a></td></tr></table><table class="news-home"><tr><td><img src="/interface/images/icons/home.png"></td><td><a href="http://mame32fx.altervista.org/" target='_blank'>Site Officiel de MAMEUIFX32</a></td></tr></table>]]></description>
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<author>Firebrand</author>
<title><![CDATA[GameEx v10.37]]></title>
<link>http://www.planetemu.net/?section=news&amp;id=4558&amp;openid=4558#go4558</link>
<pubDate>Sat, 23 Jan 2010 11:41:51 GMT</pubDate>
<description><![CDATA[Ce frontend multi-émulateurs orienté multimédia a été mis à jour. Les améliorations sont les suivantes:<font face=arial color=#666666><i><br>Fixes logo drop down selection not updating in Setup Wizard<br>Fixes error when using the MAME emu map feature with certain MAME versions<br>Fixes parameters not working when using Also Launch with an emulator<br>Development has been moved to visual studio 2008 from 2005. Not really relevant apart from the fact the executable is a little smaller and therefore might perform a bit better</i></font><table class="news-download"><tr><td><img src="/interface/images/icons/zip.png"></td><td><a href="php/utilitaires/?action=download&id=130">Télécharger GameEx v10.37</a></td></tr></table><table class="news-home"><tr><td><img src="/interface/images/icons/home.png"></td><td><a href="http://www.gameex.net" target='_blank'>Site Officiel de GameEx</a></td></tr></table>]]></description>
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<item>
<author>Firebrand</author>
<title><![CDATA[MAMEUIFX32 v0.136u1]]></title>
<link>http://www.planetemu.net/?section=news&amp;id=4556&amp;openid=4556#go4556</link>
<pubDate>Sat, 23 Jan 2010 11:36:37 GMT</pubDate>
<description><![CDATA[MAMEUIFX est le premier build de MAME avec interface graphique a être mis à jour selon MAME v0.136u1. Et il faut dire qu'ils sont plutôt long à venir cette semaine, ce qui est probablement explicable aux changements importants apportés au code de l'émulateur dans la dernière version.<table class="news-download"><tr><td><img src="/interface/images/icons/zip.png"></td><td><a href="php/emulateurs/?action=download&id=880">Télécharger MAMEUIFX32 v0.136u1</a></td></tr></table><table class="news-home"><tr><td><img src="/interface/images/icons/home.png"></td><td><a href="http://mame32fx.altervista.org/" target='_blank'>Site Officiel de MAMEUIFX32</a></td></tr></table>]]></description>
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<author>Firebrand</author>
<title><![CDATA[Highscore.dat (unofficial) v0.133u3]]></title>
<link>http://www.planetemu.net/?section=news&amp;id=4554&amp;openid=4554#go4554</link>
<pubDate>Wed, 20 Jan 2010 19:12:06 GMT</pubDate>
<description><![CDATA[Ce fichier permettant d'enregistrer les hi-scores dans certains jeux de MAME a été mis à jour. J'ai attribué le numéro de version arbitrairement car l'auteur ne donne aucune information à ce sujet et il s'agit de la version de MAME compatible avec le fichier qu'il fournit...<table class="news-download"><tr><td><img src="/interface/images/icons/zip.png"></td><td><a href="php/utilitaires/?action=download&id=169">Télécharger Highscore.dat (unofficial) v0.133u3</a></td></tr></table><table class="news-home"><tr><td><img src="/interface/images/icons/home.png"></td><td><a href="http://www.mameworld.info/highscore/" target='_blank'>Site Officiel de Highscore.dat (unofficial)</a></td></tr></table>]]></description>
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<author>Firebrand</author>
<title><![CDATA[ClrMAME Pro v3.132b (32-bits)]]></title>
<link>http://www.planetemu.net/?section=news&amp;id=4551&amp;openid=4551#go4551</link>
<pubDate>Tue, 19 Jan 2010 19:00:19 GMT</pubDate>
<description><![CDATA[Ce gestionnaire de ROMs que l'on ne présente plus a été mis à jour. Les améliorations sont les suivantes:<font face=arial color=#666666><i><br>- added: support for utf-8 encoding in xml datfiles <br>- misc: agent name for http/ftp is now set to "cmpro" <br>- fixed: www profiler can't load from php generated urls with ? <br>- fixed: archive comments warning is still broken for rar files <br>- fixed: wrong illegal download folder message on clean install <br>- fixed: explore menu option opens an explorer path for not game specific warnings <br>- fixed: www open popmenu option shows romname in url only in the 2nd try onwards </i></font><table class="news-download"><tr><td><img src="/interface/images/icons/zip.png"></td><td><a href="php/utilitaires/?action=download&id=110">Télécharger ClrMAME Pro v3.132b (32-bits)</a></td></tr></table><table class="news-home"><tr><td><img src="/interface/images/icons/home.png"></td><td><a href="http://mamedev.emulab.it/clrmamepro/" target='_blank'>Site Officiel de ClrMAME Pro</a></td></tr></table>]]></description>
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<author>Firebrand</author>
<title><![CDATA[Catlist FR v0.136u1]]></title>
<link>http://www.planetemu.net/?section=news&amp;id=4550&amp;openid=4550#go4550</link>
<pubDate>Mon, 18 Jan 2010 18:35:34 GMT</pubDate>
<description><![CDATA[La version traduite en français de Catlist a également été mise à jour.<table class="news-download"><tr><td><img src="/interface/images/icons/zip.png"></td><td><a href="php/utilitaires/?action=download&id=356">Télécharger Catlist FR v0.136u1</a></td></tr></table><table class="news-home"><tr><td><img src="/interface/images/icons/home.png"></td><td><a href="http://clrmamepro.free.fr/catlist" target='_blank'>Site Officiel de Catlist FR</a></td></tr></table>]]></description>
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<item>
<author>Firebrand</author>
<title><![CDATA[Catlist v0.136u1]]></title>
<link>http://www.planetemu.net/?section=news&amp;id=4549&amp;openid=4549#go4549</link>
<pubDate>Mon, 18 Jan 2010 18:33:13 GMT</pubDate>
<description><![CDATA[Ces listes permettant de trier les jeux par genre dans les frontends de MAME ont été mises à jour avec les nouveaux jeux de MAME v0.136u1.<table class="news-download"><tr><td><img src="/interface/images/icons/zip.png"></td><td><a href="php/utilitaires/?action=download&id=180">Télécharger Catlist v0.136u1</a></td></tr></table><table class="news-home"><tr><td><img src="/interface/images/icons/home.png"></td><td><a href="http://www.progettoemma.net/?catlist" target='_blank'>Site Officiel de Catlist</a></td></tr></table>]]></description>
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<item>
<author>Firebrand</author>
<title><![CDATA[Mameinfo.dat v0.136u1]]></title>
<link>http://www.planetemu.net/?section=news&amp;id=4547&amp;openid=4547#go4547</link>
<pubDate>Sun, 17 Jan 2010 12:08:56 GMT</pubDate>
<description><![CDATA[Les données liées à la nouvelle version de MAME ont été ajoutées à ce fichier informatif. Les modifications sont les suivantes:<font face=arial color=#666666><i><br>- Updated to MAME 0.136u1.<br>- Added 0.136u1 Source/Listinfo changes.<br>- Newest Bugs (16th Jan).<br>- Added Romset (kb/files/zip) infos.<br>- Fixed Mameinfo.dat infos.</i></font><table class="news-download"><tr><td><img src="/interface/images/icons/zip.png"></td><td><a href="php/utilitaires/?action=download&id=171">Télécharger Mameinfo.dat v0.136u1</a></td></tr></table><table class="news-home"><tr><td><img src="/interface/images/icons/home.png"></td><td><a href="http://www.mameworld.info/mameinfo/" target='_blank'>Site Officiel de Mameinfo.dat</a></td></tr></table>]]></description>
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<item>
<author>Firebrand</author>
<title><![CDATA[MAME v0.136u1]]></title>
<link>http://www.planetemu.net/?section=news&amp;id=4541&amp;openid=4541#go4541</link>
<pubDate>Sat, 16 Jan 2010 11:50:52 GMT</pubDate>
<description><![CDATA[La première version intermédiaire vers MAME v0.137 est arrivée. De grands changements dans la programmation de l'émulateur ont été apportés. Au niveau des utilisateurs, les Windows 9x ne sont plus officiellement supportés (mais on peut s'arranger pour que ça marche encore, voir les notes) et le build SDLMAME est désormais unifié avec la release de la MAME Team: plus de mise à jour séparée, donc. La longue liste des modifications est la suivante:<font face=arial color=#666666><i><br>IMPORTANT NOTE: As of this release of MAME, several important things about the system have changed. Please read the following items before attempting to compile this new version.<br>1. A new tool chain for Windows, based off of gcc 4.4.3 prerelease, is now REQUIRED. Go to http://mamedev.org/tools to get the new tools. The updated included with 0.136u1 WILL NOT BUILD with the old tools. The new tool chain has support for building 64-bit MAME builds with gcc, as well as built-in DirectX headers, and C++ support, which was missing from the old tools.<br>2. Non-Unicode builds of Windows MAME are no longer supported. The options to turn this off in the makefile have been removed, and future changes are likely to solidify this requirement. If you are <br>still (God forbid) running on Win9x, you will need the unicows.dll library to run MAME. Download unicows from Microsoft.<br>3. All code in MAME is now compiled as C++, plus there have been a few small changes that take advantage of the C++ language. For the most part, there is no effect on how drivers are written, except for some nicer accessors to devices and address spaces. Future improvements to take advantage of the C++ syntax will evolve slowly, and will be done internally. We are not interest in outside attempts to do this work for now.<br>4. The SDL OSD for MAME is now shipped as part of the main source package. SDL builds for Windows are now regularly built as part of the validation sequence for a new release. Thanks to R. Belmont, couriersud, and Olivier Galibert for their work on the SDL port over the years.<br><br>MAMETesters Bugs Fixed<br>- 00660: [DIP/Input] zoar: The cabinet UPRIGHT dipswitch is not working. (stephh)<br>- 03233: [Multisession] All sets in crystal.c: Multisession Crash<br>- 00111: [Crash/Freeze] gunbird2: crashes during the 4th level boss fight (North Pole) when using Vampiro. (PsikyoFan)<br>- 03649: [Crash/Freeze] gekisha: Unknown DIP 4-2 toggles Auto Tsumo after Reach. If it is enabled and declare Reach, MAME crashes. (Angelo Salese)<br>- 02154: [DIP/Input] ckongg: Coinage settings are wrong. (stephh)<br>- 02157: [DIP/Input] ckongg: Coinage settings shown on screen don't correspond to actual settings (stephh)<br>- 03653: [Graphics] crzrally, crzrallya, crzrallyg: Default high scores are incorrect (Pierpaolo Prazzoli)<br>- 03651: [Graphics] matmania: Graphical corruption (M.A.S.H.)<br>- 03620: [Speed] quasar: Massive slowdown (Quench)<br>- 03623: [Speed] laserbat, catnmous: Massive slowdown (Quench)<br>- 03621: [Interface] Hitting F6 without -cheat trigger causes crash (smf)<br>- 03626: [Graphics] raiders, spacefrt: Background star field is missing (Fabio Priuli)<br>- 03637: [Core] dino, punisher, wof and clones: NVRAM saves correctly, but doesn't reload any changes made (Fabio Priuli)<br>- 03415: [Compiling] unidasm fails to link when ldplayer is the specified target (Aaron Giles)<br>- 03485: [Graphics] mikie, mikiej, mikiehs: Possible priority issue on game completion (robiza)<br>- 00266: [Graphics] daraku: Graphic Issues at region warning and during super move. (PsikyoFan)<br>- 00892: [Misc.] s1945iii: At the very last boss, MAME popup a message (PsikyoFan)<br>- 03632: [Crash/Freeze] kinst, kinst2: Game hangs at black screen with 32-bit build (Aaron Giles)<br>- 03630: [Core] Any EEPROM with an 8-bit data bus is not being saved correctly (Aaron Giles)<br>- 03622: [Graphics] solomon, solomonj: Graphics Bugs (Pierpaolo Prazzoli)<br><br>Source Changes<br>- hng64 improvments [Andrew Gardner]<br> * bbust2 now has 3d geometry.<br> * fixed improperly loaded ROMs in sams64* games.<br> * hacked 3d acknowledge in a slightly different manner. Sams64 games now show 3d.<br>* found the 'explicit palette' word in bbust2.  Colors are now correct Implemented what looks like a 'dynamic palette' bit. Fixes the colors in sams64 games, but not roadedge or buriki.<br>- RSP DRC changes: [Aaron Giles]<br> * fixed misaligned 32-bit accesses<br> * disabled DRC_SQV implementation as it breaks music in mtetrisc<br>- Converted RSP callbacks into device callbacks. Removed a ton of tag-based queries in favor of using the device passed. [Aaron Giles]<br>- Added profiler_mark() calls around rdp_process_list() so that the RDP time is separated from the RSP time. [Aaron Giles]<br>- Added more decrypted opcodes to cb2001. [robiza]<br>- Added driver data struct to cave.c. [Fabio Priuli]<br>- Changed inline_config to be allocated separately to avoid alignment issues. [Aaron Giles]<br>- uPD7801 core changes: [Wilbert Pol]<br> * Fixed incorrect disassembly of some instructions.<br> * Updated the handling of interrupts to match the documentation.<br> * Implemented uPD7801 timers.<br> * Configured port A on the uPD7801 to an output port.<br>- Removed the various HAS_xxxx for sound cores. To select sound cores, just choose them in the make system. Further granularity is not necessary. This also means that the samples core is always required. [Aaron Giles]<br>- Base tilemap hook-up for cb2001. [Angelo Salese]<br>- Fixed the gfx rom loading for Race Drivin' Panorama [David Haywood]<br>- Vs. Net Soccer improvements:<br> * Emulated DMA protection for startup-checks [Olivier Galibert]<br> * Fixed Data ROM loading, game now boots [David Haywood]<br> * Marked Sprite + Sound ROMs as BAD_DUMP [David Haywood]<br>- Converted the goldstar, liberate, sidearms and sidepckt drivers to use driver_data [Atari Ace]<br>- Makefile changes: [Aaron Giles]<br> * Removed CPP_COMPILE flag; all code is now compiled as C++ except for zlib and expat<br> * Mapped INLINE to "static inline" since C++ has real inlining<br> * Added new 'default' make target which just builds the emulator. Use 'make tools' to build the tools, or 'make all' to build the whole thing.<br> * 64-bit builds now get a '64' suffix on them.<br> * Removed UNICODE flag from Windows; UNICODE is always enabled now.<br> * If OSD is not defined, we look for the built-in Windows environment variable 'OS' and if it is set to 'Windows_NT', we assume OSD=windows; otherwise we assume OSD=sdl.<br> * If TARGETOS is not defined, we look for the same variable and set TARGETOS=win32 if it is set to 'Windows_NT'.<br> * Windows SDL builds have an 'sdl' prefix on the executable so they can live side-by-side.<br> * Added cheesy auto-detection of 64-bit Windows builds (based on the PATH including 'mingw64-w64')<br>- Removed hacks surrounding unicode handling in main(). They are no longer necessary with the new tools. [Aaron Giles]<br>- Fixed typo in 8-bit eeprom case that broke operation in some games. [Aaron Giles]<br>- Fixed x86 DRC backend codegen bug that broke kinst. [Aaron Giles]<br>- Got rid of setjmp/longjmp for error handling in favor of exceptions. Fatalerror now maps to throwing an exception. [Aaron Giles]<br>- [PIT8253] Update PIT counter even if there was no elapsed cycles (this only affects fast drivers like at586 in MESS). [Miodrag Milanovic]<br>- Fixed a bunch of minor quirks, and fixed gfxs in the dwarfd driver. [Angelo Salese]<br>- Changed berlwall, arkanoid, bakubrkr, mgcrystl to use YM2149. [Corrado Tomaselli]<br>- Verified and corrected clocks in halleys and exctsccr. [Corrado Tomaselli]<br>- Add support for Mahjong panel for mjgtaste. Makes this the default input and alters the default eeprom accordingly to match factory default. Note that you need to change both the game and the controller setting from the driver configuration when switching input sources since the two are mutually exclusive. [PsikyoFan]<br>- Fix zeroize protection simulation in lieu of proper dongle dump. [Bryan McPhail]<br>- Adds missing sample rom to Gals Panic 4 (Korea) [Brian Troha, Dumping Union]<br>- misc Konami wip: [Fabio Priuli]<br> * moved a few routines (used for sorting graphics layers) to konicdev.c since they are shared by several drivers<br> * added driver data struct to ajax.c and aliens.c<br> * added driver data struct + save states to: asterix.c, bishi.c, blockhl.c, bottom9.c, chqflag.c, crimfght.c, dbz.c, gbusters.c, gijoe.c, lethal.c, mainevt.c, moo.c, overdriv.c, parodius.c, rollerg.c, rungun.c, simpsons.c, spy.c, surpratk.c, tail2nos.c, thunderx.c, tmnt.c, ultraman.c, vendetta.c, xexex.c and xmen.c<br> * updated some Konami drivers above to separately allocate palette/extra/work RAM instead of appending them to maincpu ROM; also, reduced maincpu rom regions where appropriate<br> * replaced memory_set_bankptr with memory_set_bank where necessary<br> * added driver data struct & save states to gradius3.c<br>- Converted taitosnd (aka tc0140syt) to be a device and updated the related drivers to use the new code. [Fabio Priuli]<br>- Replaced all occurrences of cputag_get_cpu with devtag_get_device: the former function was just an alias and now cpus are no different from other devices. Also removed cputag_get_cpu and cputag_reset (another alias, not even used in the source) from cpuexec.h. [Fabio Priuli]<br>- Fixed knights rom labels [Dlfrsilver]<br>- Metal Maniax improvements [Phil Bennett/luigi30]<br> * Fixed frame buffer display<br> * Started to add the other CPUs<br> * Added PCB layouts for layers 1 and 2<br> * Hooked up TMS34020<br> * Started to implement the ADSP-2105 network CPU and the CAGE audio system [Phil Bennett]<br>- Added some missing header declarations and static qualifiers. Added validity.h to the core for consistency as well as an explicit foo.h in each foo.c. [Atari Ace]<br>- Added driver data struct to taitoair.c and taito_b.c. [Fabio Priuli]<br>- VIA6522: Refactored interface to use READ/WRITE_LINE. [Curt Coder]<br>- Cyber Tank improvements: [Angelo Salese]<br> * Fixed bitplane order<br> * Decoded sprite gfx format<br> * Hooked up the two bg tilemaps<br> * Wrote bare-bones video emulation for the Cyber Tank sprite chip / blitter<br> * Added video boundary checks for the blitter<br>- The starting value for an output port is now the default value, which is based on whether it is active high or low. So the device will be called the first time the line becomes active. Changed the eeprom <br>device to assume that the reset and clock are cleared until it's told otherwise. [smf]<br>- Added driver data struct to taito_l.c & opwolf.c. [Fabio Priuli]<br>- Added driver data struct + save states to asuka.c (cadash was not supporting saves), rainbow.c, rastan.c, taito_f2.c, taito_h.c, taito_o.c, taito_z.c, topspeed.c & volfied.c. [Fabio Priuli]<br>- Renamed mamecore.h -> emucore.h. [Aaron Giles]<br>- New C++-aware memory manager: [Aaron Giles]<br>* This is a simple manager that allows you to add any type of object to a resource pool. Most commonly, allocated objects are added, and so a set of allocation macros is provided to allow you to manage objects in a particular pool:<br>   .pool_alloc(p, t) = allocate object of type 't' and add to pool 'p'<br>   .pool_alloc_clear(p, t) = same as above, but clear the memory first<br>   .pool_alloc_array(p, t, c) = allocate an array of 'c' objects of type 't' and add to pool 'p'<br>   .pool_alloc_array_clear(p, t, c) = same, but with clearing<br>   .pool_free(p, v) = free object 'v' and remove it from the pool<br>* Note that pool_alloc[_clear] is roughly equivalent to "new t" and pool_alloc_array[_clear] is roughly equivalent to "new t[c]". Also note that pool_free works for single objects and arrays.<br>* There is a single global_resource_pool defined which should be used for any global allocations. It has equivalent macros to the pool_*  macros above that automatically target the global pool.<br>In addition, the memory module defines global new/delete overrides that access file and line number parameters so that allocations can be tracked. Currently this tracking is only done if MAME_DEBUG is enabled. In debug builds, any unfreed memory will be printed at the end of the session.<br>* emualloc.h also has #defines to disable malloc/free/realloc/calloc. Since emualloc.h is included by emucore.h, this means pretty much all code within the emulator is forced to use the new allocators.<br>Although straight new/delete do work, their use is discouraged, as any allocations made with them will not be tracked.<br>*Changed the familar auto_alloc_* macros to map to the resource pool model described above. The running_machine is now a class and contains a resource pool which is automatically destructed upon <br>  deletion. If you are a driver writer, all your allocations should be done with auto_alloc_*.<br>* Changed all drivers and files in the core using malloc/realloc or the old alloc_*_or_die macros to use (preferably) the auto_alloc_* macros instead, or the global_alloc_* macros if necessary.<br>* Added simple C++ wrappers for astring and bitmap_t, as these need proper constructors/destructors to be used for auto_alloc_astring and auto_alloc_bitmap.<br>* Removed references to the winalloc prefix file. Most of its functionality has moved into the core, save for the guard page allocations, which are now implemented in osd_alloc and osd_free.<br>- Added driver data struct + save states to darius.c & othunder.c. [Fabio Priuli]<br>- Added driver data struct to ninjaw.c, slapshot.c, warriorb.c, wgp.c. [Fabio Priuli]<br>- Extended the astring class wrapper into something useful, and useable as a stack object. Also designed the interfaces to allow for chaining operations. And added a casting operator to const<br>char * for seamless use in most functions that take plain old C strings. [Aaron Giles]<br>- Changed all uses of astring to use the object directly on the stack or embedded in objects instead of explicitly allocating and deallocating it. Removed a lot of annoying memory management code as a result. [Aaron Giles]<br>- Changed interfaces that accepted/returned an astring * to use an astring & instead. [Aaron Giles]<br>- Removed auto_alloc_astring(machine). Use auto_alloc(machine, astring) instead. [Aaron Giles]<br>- Major header file cleanup: [Aaron Giles]<br> * Created new central header "emu.h"; this should be included by pretty much any driver or device as the first include. This file in turn includes pretty much everything a driver or device will need, minus any other devices it references. Note that emu.h should *never* be included by another header file.<br> * Updated all files in the core (src/emu) to use emu.h.<br> * Removed a ton of redundant and poorly-tracked header includes from within other header files.<br> * Temporarily changed driver.h to map to emu.h until we update files outside of the core.<br>- Added class wrapper around tagmap so it can be directly included and accessed within objects that need it. Updated all users to embed tagmap objects and changed them to call through the class.<br>[Aaron Giles]<br>- Added nicer functions for finding devices, ports, and regions in a machine: [Aaron Giles]<br>* machine->device("tag") -- return the named device, or NULL<br>* machine->port("tag") -- return the named port, or NULL<br>* machine->region("tag") -- return the named region<br>(Note that machine->region() returns a pointer to a region_info class which describes a region, not a pointer to the region's memory.)<br>- Made the device tag an astring. This required touching a lot of code that printed the device to explicitly fetch the C-string from it. (Thank you gcc for flagging that issue!) [Aaron Giles]<br>- Added a PCM sample end/loop callback to the RF5C68 core [Barry Rodewald]<br>- galaxold update: [stephh]<br> * Renamed set kkgalax to ckongmc<br> * Changed descriptions for ckongg and ckongmc<br> * Fixed dip switches and inputs for ckongg and ckongmc<br> * Updated ckongmc memory map<br>- Added the mameconfig version to the -listxml output [Oliver Stoneberg]<br>- Implemented inputs and sound in Gunpey [Luca Elia]<br>- Added new member function space() to the device_config, along with shorter constants to be used (AS_PROGRAM, AS_DATA, AS_IO). With no parameters, space() returns the first address space, which is commonly the only space present. Updated a few devices that referenced the old space[] array to call the new function instead. [Aaron Giles]<br>- Implemented basic blitter support in Gunpey [Tomasz Slanina]<br>- Converted Gunpey to use RGB pens instead of hardcoded palette table [Angelo Salese]<br>- Enforce that numbers are all the same exact width when loading fonts. [Aaron Giles]<br>- Fixed a bogus protection check in Victor 21 [Angelo Salese]<br>- Fix assert for prmrsocr + clones - no whatsnew needed [Fabio Priuli]<br>- Redumped program and sprite roms in Cyber Tank [Antonio Gonzalez Jr.]<br>- Added a mostly-complete SunPlus u'nSP core based on the one in Segher's "Unununium". [Harmony]<br>- Add lots of comments relating to 56-pin Mahjong interface and Psikyo SK-G001 interface pcb based on discussion with alien_mame and documents from other Mahjong PCBs. [PsikyoFan]<br>- Verified clocks on Poker Ladies and changed Z80 clock of Mahjong Gakuen from 6Mhz to 8MHz to match the other Mitchell hardware games [Corrado Tomaselli]<br>- i386: Improved accuracy of the various emulated models, makes CPU detection programs detect the correct CPU (in MESS). [Dirk Best]<br> * eflags mask added<br> * Initial values for the EAX and EDX registers fixed<br> * cpuid values improved<br> * feature flags improved<br> * initial value for the cr0 register improved<br> * changed 486 to not support the cpuid instruction by default<br> * take a trap on invalid instructions instead of throwing a fatalerror<br> * emulated the undefined flag behavior for the DIV/IDIV instructions on Intel CPUs<br>- SDLMAME: improved OS X and SDL 1.3 SVN support, try to autodetect SDLMAME targets [Couriersud]<br>- SDLMAME: add BGRA support to -video soft [couriersud]<br>- Fixed period for both sn76489 and sn76489A periodic noise; fixes pitch in 'smooth criminal' demo for colecovision and fixes pitch (but not the waveform, which will require more work) of music in dorunrun; More work is required before the code will be bit accurate due to the way the real LFSR and periodic generator work. [Lord Nightmare, Kold666, PlgDavid]<br>- SDLMAME makefile improvements: [couriersud]<br> * Fix TARGETOS detection on OS X.<br> * Do not try to check TARGETOS when cross-compiling<br> * For non-windows targets, try to auto-detect PTR64<br> * testkeys now builds again<br> * for unix targets, added a depend rule to sdl.mak which builds a .depend file. <br>- Fixed a number of compiler bugs found by PowerPC MacOS X. [R. Belmont]<br>- Added casting operators to the region_info class so you can assign a region to a generic type pointer and have it automatically convert. Also added a bytes() method which is safe if the region is NULL<br>(useful for saying machine->region("foo")->bytes() and not crashing if foo doesn't exist). [Aaron Giles]<br>- Changed the region field in the device_config to be a region_info *, and removed the regionbytes field. Updated all users of these fields to use the new casting operators and bytes() methods instead. [Aaron Giles]<br>- Added subdevice and subregion methods to the device_config class, so you can easily query for devices and regions that are device-specific. The device prefix ("devicename:") is automatically prepended. [Aaron Giles]<br>- YM2612: More accurate LFO implementation and channel clipping [Eke-Eke, Nemesis, R. Belmont]<br><br>New games added or promoted from NOT_WORKING status<br>- Second Chance [Siftware]<br>- Multi Game (Tung Sheng Electronics) [Mariusz Wojcieszek]<br><br>New clones added<br>- Exciting Soccer (Japan set 2) [Corrado Tomaselli]<br>- Super Bar [Brian Troha, David Haywood, Dumping Union]<br>- Mega Blast (US) [D. Beneke, hap, Smitdogg, Dumping Union]<br><br>New games marked as GAME_NOT_WORKING<br>- Fun Station Spielekoffer 9 Spiele [Tomasz Slanina]<br>- Vega [David Haywood]<br>- Monza GP [Tomasz Slanina]<br>- Quarter Horse [Ruben Panossian, Angelo Salese]<br>- Vortex [tormod, Team Europe, Smitdogg, The Dumping Union]<br>- Bega's Battle [Angelo Salese]<br>- Computer Quiz Atama no Taisou [Chack'n, Team Japump]<br>- Track & Field (NZ Bootleg?) [Siftware, Tafoid]</i></font><table class="news-download"><tr><td><img src="/interface/images/icons/zip.png"></td><td><a href=http://www.planetemu.net/temp/0136u1_diff.zip>Télécharger MAME v0.136u1 DIFF Update</a></td></tr></table><table class="news-home"><tr><td><img src="/interface/images/icons/home.png"></td><td><a href=http://mamedev.org target='_blank'>Site Officiel</a></td></tr></table>]]></description>
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<author>Shenron</author>
<title><![CDATA[Nouvel article : Fatal Fury 3]]></title>
<link>http://www.planetemu.net/?section=news&amp;id=4539&amp;openid=4539#go4539</link>
<pubDate>Thu, 14 Jan 2010 13:29:31 GMT</pubDate>
<description><![CDATA[La saga des frères Bogard continue avec un nouvel épisode qui tranche avec les précédents : <a href=http://www.planetemu.net/?section=articles&id=415 target='_blank'><font face=arial size=2 color=#405080><b>Fatal Fury 3 : Road to the Final Victory.</b></font></a> Attention, vous allez en prendre plein les mirettes !<br><br><div align=center><img src="http://www.planetemu.net/php/articles/files/image/shenron/fatalfury3/fatfury3_title.jpg"></div>]]></description>
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<author>Firebrand</author>
<title><![CDATA[RomCenter v3.41]]></title>
<link>http://www.planetemu.net/?section=news&amp;id=4537&amp;openid=4537#go4537</link>
<pubDate>Tue, 12 Jan 2010 18:42:51 GMT</pubDate>
<description><![CDATA[Découvert avec un peu de retard, ce gestionnaire de ROMs a été mis à jour. Les améliorations sont les suivantes:<font face=arial color=#666666><i><br>- Fix chd sha1<br>- Fix chd detection<br>- Fix chd icon<br>- Fix chd repair<br>- Fix crash if 'program files' is readonly (vista/win7)<br>- Fix drag & drop under win7<br>- Fix sql error when special char in zip comment<br>- Fix some french translation string<br>- Fix some icons not updated in 3.40<br>- Fix zip icon for unzipped roms<br>- Fix missing translation in multithreaded operations<br>- Fix remove zip comment troubles<br>- Add new strings to translation<br>- Link to mini maws site added in menu<br>- Link to hiscore Marp site added in menu<br>- Link to artwork mrd.Do Arcade site added in menu<br>- Improve config.xml for 'web description link' infos<br>- Languages files renamed and translation folder changed<br>- Move data folder to 'All Users\Documents\'</i></font><table class="news-download"><tr><td><img src="/interface/images/icons/zip.png"></td><td><a href="php/utilitaires/?action=download&id=341">Télécharger RomCenter v3.41</a></td></tr></table><table class="news-home"><tr><td><img src="/interface/images/icons/home.png"></td><td><a href="http://www.romcenter.com" target='_blank'>Site Officiel de RomCenter</a></td></tr></table>]]></description>
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<author>Firebrand</author>
<title><![CDATA[MAMEXT32 v0.136 (All In One) Konami fix]]></title>
<link>http://www.planetemu.net/?section=news&amp;id=4533&amp;openid=4533#go4533</link>
<pubDate>Sun, 10 Jan 2010 11:53:25 GMT</pubDate>
<description><![CDATA[Une mise à jour a été apportée à ce build de MAME dérivé de MAMEUI. Vu le nom de la version, elle corrige certainement des problèmes avec des jeux Konami, mais il n'y a pas de précision sur le site officiel.<table class="news-download"><tr><td><img src="/interface/images/icons/zip.png"></td><td><a href="php/emulateurs/?action=download&id=1151">Télécharger MAMEXT32 v0.136 (All In One) Konami fix</a></td></tr></table><table class="news-home"><tr><td><img src="/interface/images/icons/home.png"></td><td><a href="http://www.mamext.net/" target='_blank'>Site Officiel de MAMEXT32</a></td></tr></table>]]></description>
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<author>Firebrand</author>
<title><![CDATA[Mame Classic v5.6.1]]></title>
<link>http://www.planetemu.net/?section=news&amp;id=4532&amp;openid=4532#go4532</link>
<pubDate>Sun, 10 Jan 2010 11:50:17 GMT</pubDate>
<description><![CDATA[Des corrections mineures ont été apportées à ce frontend pour MAME. Les modifications sont les suivantes:<font face=arial color=#666666><i><br>Fixed a couple typo errors in the mame.ini.  I had numprocesssors Auto when it should have been numprocessors auto.</i></font><table class="news-download"><tr><td><img src="/interface/images/icons/zip.png"></td><td><a href="php/utilitaires/?action=download&id=131">Télécharger Mame Classic v5.6.1</a></td></tr></table><table class="news-home"><tr><td><img src="/interface/images/icons/home.png"></td><td><a href="http://www.mameworld.info/mameclassic/" target='_blank'>Site Officiel de Mame Classic</a></td></tr></table>]]></description>
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<item>
<author>Firebrand</author>
<title><![CDATA[GameEx v10.36]]></title>
<link>http://www.planetemu.net/?section=news&amp;id=4531&amp;openid=4531#go4531</link>
<pubDate>Sun, 10 Jan 2010 11:45:09 GMT</pubDate>
<description><![CDATA[Cet frontend multi-émulateurs pour Windows a été mis à jour. Cependant, peu de choses changent avec cette version:<font face=arial color=#666666><i><br>- Fixes minor bug in the Setup Wizard</i></font><table class="news-download"><tr><td><img src="/interface/images/icons/zip.png"></td><td><a href="php/utilitaires/?action=download&id=130">Télécharger GameEx v10.36</a></td></tr></table><table class="news-home"><tr><td><img src="/interface/images/icons/home.png"></td><td><a href="http://www.gameex.net" target='_blank'>Site Officiel de GameEx</a></td></tr></table>]]></description>
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<author>Firebrand</author>
<title><![CDATA[Cheat.dat v0.136]]></title>
<link>http://www.planetemu.net/?section=news&amp;id=4528&amp;openid=4528#go4528</link>
<pubDate>Sun, 10 Jan 2010 11:31:22 GMT</pubDate>
<description><![CDATA[Ces fichiers de codes de triche pour MAME ibt été lis à jour. Les modifications apportées ne sont pas précisées, mais on peut supposer que davantage de jeux sont supportés.<table class="news-download"><tr><td><img src="/interface/images/icons/zip.png"></td><td><a href="php/utilitaires/?action=download&id=173">Télécharger Cheat.dat v0.136</a></td></tr></table><table class="news-home"><tr><td><img src="/interface/images/icons/home.png"></td><td><a href="http://cheat.retrogames.com/" target='_blank'>Site Officiel de Cheat.dat</a></td></tr></table>]]></description>
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