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<title>Planet Emulation News: </title>
<copyright>Copyright (c) 2006 Planet Emulation.</copyright>
<link>http://www.planetemu.net//php/rss/rss.php/?type=</link>
<description>Les dernières News</description>
<language>fr</language>
<lastBuildDate>Wed, 10 Mar 2010 08:12:22 GMT</lastBuildDate>
<ttl>60</ttl>
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<title>Planet Emulation News</title>
<width>144</width>
<height>34</height>
<link>http://www.planetemu.net/</link>
<url>http://www.planetemu.net/interface/images/rss/logo.png</url>
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<item>
<author>Shenron</author>
<title><![CDATA[Nouvel article : Bari Arm]]></title>
<link>http://www.planetemu.net/?section=news&amp;id=4618&amp;openid=4618#go4618</link>
<pubDate>Wed, 03 Mar 2010 11:58:39 GMT</pubDate>
<description><![CDATA[Les JO d'hiver sont terminés, retour à notre ordinaire... Mais un bon jeu sur Mega-CD, est-ce vraiment quelque chose d'ordinaire ? Amateurs de Shoot'em up, vous vous devez de jeter un œil sur <a href=http://www.planetemu.net/?section=articles&id=419 target='_blank'><font face=arial size=2 color=#405080><b>Bari Arm !</b></font></a><br><br><div align=center><img src="http://www.planetemu.net/php/articles/files/image/Kimuji/Bari%20Arm/BARI_ARM017.png"></div>]]></description>
</item>
<item>
<author>Firebrand</author>
<title><![CDATA[Oricutron et WinUAE FR]]></title>
<link>http://www.planetemu.net/?section=news&amp;id=4617&amp;openid=4617#go4617</link>
<pubDate>Sat, 27 Feb 2010 01:52:53 GMT</pubDate>
<description><![CDATA[Suite à un problème technique sur notre serveur, les fichiers d'Oricutron v0.5 (Windows et Amiga), Oricutron v0.4 (MorphOS) et WinUAE v2.02 Beta 12 FR n'ont pas été uploadés correctement. <br>En attendant que le problème soit corrigé, vous pouvez les télécharger sur les sites officiels.<br><table class="news-home"><tr><td><img src="/interface/images/icons/home.png"></td><td><a href=http://code.google.com/p/oriculator/ target='_blank'>Site Officiel d'Oricutron</a></td></tr></table><table class="news-home"><tr><td><img src="/interface/images/icons/home.png"></td><td><a href=http://www.tradu-france.com target='_blank'>Site Officiel de WinUAE FR</a></td></tr></table>]]></description>
</item>
<item>
<author>Shenron</author>
<title><![CDATA[Nouvel article : Winter Heat]]></title>
<link>http://www.planetemu.net/?section=news&amp;id=4616&amp;openid=4616#go4616</link>
<pubDate>Wed, 24 Feb 2010 14:44:11 GMT</pubDate>
<description><![CDATA[Les JO de Vancouver battent leur plein pour quelques jours encore, il est donc toujours temps de vous présenter un autre jeu qui a essayé de retranscrire la ferveur des sports d'hiver (mais sans licence, ça coûte trop cher) : <a href=http://www.planetemu.net/?section=articles&id=421 target='_blank'><font face=arial size=2 color=#405080><b>Winter Heat.</b></font></a><br><br><div align=center><img src="http://www.planetemu.net/php/articles/files/image/shenron/Winterheat/winterheat_title.png"></div>]]></description>
</item>
<item>
<author>Firebrand</author>
<title><![CDATA[RockNES v5.05 (i586 MMX)]]></title>
<link>http://www.planetemu.net/?section=news&amp;id=4615&amp;openid=4615#go4615</link>
<pubDate>Mon, 22 Feb 2010 19:08:39 GMT</pubDate>
<description><![CDATA[Une mise à jour mineure a été apportée à cet émulateur NES pour Windows. Voici de quoi il s'agit:<font face=arial color=#666666><i><br>- Fixed bitmap clearing again, when switching blitters.<br>- More optimizations and cosmetic changes.</i></font><table class="news-download"><tr><td><img src="/interface/images/icons/zip.png"></td><td><a href="php/emulateurs/?action=download&id=605">Télécharger RockNES v5.05 (i586 MMX)</a></td></tr></table><table class="news-home"><tr><td><img src="/interface/images/icons/home.png"></td><td><a href="http://rocknes.kinox.org/" target='_blank'>Site Officiel de RockNES</a></td></tr></table>]]></description>
</item>
<item>
<author>Firebrand</author>
<title><![CDATA[WinUAE v2.0.2 beta 12]]></title>
<link>http://www.planetemu.net/?section=news&amp;id=4614&amp;openid=4614#go4614</link>
<pubDate>Sun, 21 Feb 2010 11:20:43 GMT</pubDate>
<description><![CDATA[Une nouvelle version beta de cet émulateur Amiga pour Windows a été publiée. Les amélioratiosns ont les suivantes:<font face=arial color=#666666><i><br>- VPOSW/VHPOSW "fake" 60Hz support rewrite, ugly hacks removed, this also fixes possible odd/even field mismatch when program initializes interlace by writing to VPOSW (only clearing or setting LOF-bit, not attempting to do "fake 60Hz)<br>- JIT checkbox fixed (broke during 64-bit compilation fixes)<br>- Prowizard PM20 fix (Asle)<br>- Big Direct3D change:<br>* more gfx subsystem unification. Direct3D is now fully shader based.<br>* Overlay and scanlines are done with pixel shaders, also overlay is not scaled anymore.<br>* Overlay and pixel shader filters are now compatible.<br>* PS 2.0 capable display card required. (PS 1.0 should also work but scaling can cause artifacts)<br>* Scanlines and overlays can't be used simultaneously. (Easy to do with shaders but why?)<br>* Horiz and vert positioning works without filter enabled.<br>* Point/bilinear setting works now when shader filter is enabled.<br>* Direct3D and Null filter: wastes only CPU power, do not use. (will be fixed later)<br>* Currently included winuae.fx/winuae_old.fx must be in same directory as winuae or in shaderfilters directory (later it will be built-in. winuae_old.fx = PS1.x compatible shader)<br>* If you have problems: include graphics card model, Windows version, winuaebootlog.txt and winuaelog.txt.<br>* RTG D3D changes: full Direct3D mode support, hardware sprite is D3DSprite.<br>* DirectDraw still supported but only in basic mode (no hardware cursor, no scaling etc..) Direct3D is so much simpler and easier (automatic scaling, transparency, clipping)<br>* Currently D3D scanlines and overlays are also applied to D3D RTG screens which may not be what you want...<br>* NOTE: some older cards or drivers seem to have random problems that come and go between restarts, configuration changes etc.. Report Windows version, card name and driver version when this happens. (when this happens there are no error messages in the log and only on screen leds are visible, it is some other problem if error was logged)<br>* removed paletted (256 color) mode support completely (no functional changes because native modes haven't supported it for ages and RTG modes have used 16/32-bit modes and transparent color space remapping since 1.6)<br>* Direct3D selection moved to misc panel (D3D isn't filter specific anymore)</i></font><table class="news-download"><tr><td><img src="/interface/images/icons/zip.png"></td><td><a href="php/emulateurs/?action=download&id=585">Télécharger WinUAE v2.0.2 beta 12</a></td></tr></table><table class="news-home"><tr><td><img src="/interface/images/icons/home.png"></td><td><a href="http://www.winuae.net" target='_blank'>Site Officiel de WinUAE</a></td></tr></table>]]></description>
</item>
<item>
<author>Firebrand</author>
<title><![CDATA[GameEx v10.40]]></title>
<link>http://www.planetemu.net/?section=news&amp;id=4613&amp;openid=4613#go4613</link>
<pubDate>Sun, 21 Feb 2010 11:15:02 GMT</pubDate>
<description><![CDATA[Une nouvelle version de ce frontend a été publiée. Cependant, les modifications ne concernent cette fois ci que la version enregistrée (payante) de GameEx. En voici néanmoins la liste:<font face=arial color=#666666><i><br>For registered users:<br>- The ebook and game manual viewer now supports txt files.<br>- Although already supported in GameEx cbz and cbr comic files can now also be used for game maunals for MAME and emulators<br>- Fixes issue where MAME game manual would not show if for the games parent<br>- The package in the setup and the offline installer for ebooks and game manuals has been updated and will need to be installed again for txt file support<br></i></font><table class="news-download"><tr><td><img src="/interface/images/icons/zip.png"></td><td><a href="php/utilitaires/?action=download&id=130">Télécharger GameEx v10.40</a></td></tr></table><table class="news-home"><tr><td><img src="/interface/images/icons/home.png"></td><td><a href="http://www.gameex.net" target='_blank'>Site Officiel de GameEx</a></td></tr></table>]]></description>
</item>
<item>
<author>Firebrand</author>
<title><![CDATA[RockNES v5.03 (i586 MMX)]]></title>
<link>http://www.planetemu.net/?section=news&amp;id=4612&amp;openid=4612#go4612</link>
<pubDate>Sat, 20 Feb 2010 11:40:03 GMT</pubDate>
<description><![CDATA[Une nouvelle version de cet émulateur NES pour Windows est disponible. Deux versions existent: une optimisée pour les processeurs mono-coeur et une pour les double-coeurs. Les modifications sont les suivantes:<font face=arial color=#666666><i><br>- Fixed broken color emphasis calculation.<br>- Fixed a bug on APU reset.<br>- Fixed bitmap/screen clearing.<br>- Fixed keyboard buffer clearing call time.<br>- Fixed keyboard key status, immediate poll shouldn't occur.<br>- Added a fix to make Famitracker NSF files compatible, no crashing.<br>- Added NSF header display information.<br>- Minor additions to the APU savestate, plus bug fixes.<br>- Changed the video timing system to something MUCH easier.<br>- Updated color emphasis' table of coheficients.<br>- Cosmetic changes, minor fixes and cleanups.<br>- Documentation updated.</i></font><table class="news-download"><tr><td><img src="/interface/images/icons/zip.png"></td><td><a href="php/emulateurs/?action=download&id=605">Télécharger RockNES v5.03 (i586 MMX)</a></td></tr></table><table class="news-home"><tr><td><img src="/interface/images/icons/home.png"></td><td><a href="http://rocknes.kinox.org/" target='_blank'>Site Officiel de RockNES</a></td></tr></table>]]></description>
</item>
<item>
<author>Shenron</author>
<title><![CDATA[Nouvel article : Winter Gold]]></title>
<link>http://www.planetemu.net/?section=news&amp;id=4611&amp;openid=4611#go4611</link>
<pubDate>Thu, 18 Feb 2010 14:43:21 GMT</pubDate>
<description><![CDATA[Les jeux olympiques d'hiver de Vancouver battent leur plein. L'occasion de se rappeler de quelques titres dédiés aux sports d'hiver, et on commence avec <a href=http://www.planetemu.net/?section=articles&id=416 target='_blank'><font face=arial size=2 color=#405080><b>Winter Gold</b></font></a> sur Game Boy.<br><br><div align=center><img src="http://www.planetemu.net/php/articles/files/image/VinceGaiden/Winter%20Gold/bgb00001.PNG"></div>]]></description>
</item>
<item>
<author>Firebrand</author>
<title><![CDATA[Ootake v2.32]]></title>
<link>http://www.planetemu.net/?section=news&amp;id=4610&amp;openid=4610#go4610</link>
<pubDate>Wed, 17 Feb 2010 19:37:50 GMT</pubDate>
<description><![CDATA[Une nouvelle version de cet émulateur PC-Engine très actif a été publiée. Voici la liste des modifications:<font face=arial color=#666666><i><br>- "Audio" menu was added to the main screen (the fifth from the right). The tempo of CD-DA (CD sound source) and ADPCM sound source can be fine-tuned by "Audio->Adjust CD-DA" menu. In the game of the visual scene that long CD-DA played (Opening of "Kaze no Densetsu Xanadu" etc.), the problem that the sound shifts can be solved without cutting the V-Sync setting.<br>    *[Adjusting method]...Please confirm the frequency of the display with Ootake started. The confirm method of the frequency is different each the PC-display. It is thought that there are "Information menu" etc. and select it. Two kinds of frequencies of "H" and "V" are displayed. Select a value that is the closest to the frequency of the "V"(Vertical frequency) at this menu.<br>     . The frequency might not be able to be confirmed on the display of the notebook computer. In that case, please look for the best frequency feeling while watching the operation of the game to which the sound shifts (Note that there is a game to which the sound originally shifts with a real machine, too.). Decrease the frequency if the sound is early, and increase the frequency if the sound is delayed.<br>     . This setting is separately preserved respectively by the window mode and each resolution of the full-screen mode.<br>  - In CD full installation function ("CD-ROM->CD FullInstall" menu), the bug that the first voice track was not able to be taken correctly was corrected.<br>    * The game that cannot be correctly taken is displayed (on left-top of the screen), "Bcd:(the game name)". In that case, please start the game from real CD-ROM again. And, please install again. When it was installed with v2.32(or more), it becomes a display of "Fcd:(the game name)".<br>  - The processing of playing CD-DA was corrected. In "Cosmic Fantasy", the problem that the tune was not occasionally played (generation from v2.29) was solved.<br>  - The speed and timing were brought close to the movement of a real machine. In "Silent Debuggers", the problem that the status screen had shaken uncommonly (generated by v2.31) was solved. In the gambling scene of "Youkai Douchuuki", the problem that the screen has fallen into disorder by one frame (generated by v2.31) was solved.</i></font><table class="news-download"><tr><td><img src="/interface/images/icons/zip.png"></td><td><a href="php/emulateurs/?action=download&id=1091">Télécharger Ootake v2.32</a></td></tr></table><table class="news-home"><tr><td><img src="/interface/images/icons/home.png"></td><td><a href="http://www.ouma.jp/ootake/" target='_blank'>Site Officiel de Ootake</a></td></tr></table>]]></description>
</item>
<item>
<author>Firebrand</author>
<title><![CDATA[MAME Plus! XT v0.136u3 (TwoInOne Setup)]]></title>
<link>http://www.planetemu.net/?section=news&amp;id=4609&amp;openid=4609#go4609</link>
<pubDate>Wed, 17 Feb 2010 19:32:50 GMT</pubDate>
<description><![CDATA[Les versions XT dérivées de MAME Plus! ont été mises à jour selon MAME v0.136u3.<table class="news-download"><tr><td><img src="/interface/images/icons/zip.png"></td><td><a href="php/emulateurs/?action=download&id=1150">Télécharger MAME Plus! XT v0.136u3 (TwoInOne Setup)</a></td></tr></table><table class="news-home"><tr><td><img src="/interface/images/icons/home.png"></td><td><a href="http://www.mamext.net/" target='_blank'>Site Officiel de MAME Plus! XT</a></td></tr></table>]]></description>
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<item>
<author>Firebrand</author>
<title><![CDATA[GameEx v10.39]]></title>
<link>http://www.planetemu.net/?section=news&amp;id=4608&amp;openid=4608#go4608</link>
<pubDate>Wed, 17 Feb 2010 19:26:14 GMT</pubDate>
<description><![CDATA[Une petite mise à jour a été apporté à ce frontend multi-plateformes orienté multimédia. En voici la nature:<font face=arial color=#666666><i><br>Some subtle but worthwhile changes when on a game information page. The video and artwork for the selected game or item will continue to display and play when browsing up and down the info page. The last played date and number of times played is now also shown for MAME games.<br></i></font><table class="news-download"><tr><td><img src="/interface/images/icons/zip.png"></td><td><a href="php/utilitaires/?action=download&id=130">Télécharger GameEx v10.39</a></td></tr></table><table class="news-home"><tr><td><img src="/interface/images/icons/home.png"></td><td><a href="http://www.gameex.net" target='_blank'>Site Officiel de GameEx</a></td></tr></table>]]></description>
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<item>
<author>Firebrand</author>
<title><![CDATA[Oricutron v0.4]]></title>
<link>http://www.planetemu.net/?section=news&amp;id=4607&amp;openid=4607#go4607</link>
<pubDate>Wed, 17 Feb 2010 19:14:07 GMT</pubDate>
<description><![CDATA[Ce nouvel émulateur Oric-1/Atmos au développement rapide a été mis à jour. Les nouveautés sont les suivantes:<font face=arial color=#666666><i><br>- AY sound is (again) a lot better <br>- Fixed keyboard issues introduced with 0.3 <br>- Improved menu navigation <br>- Tape noise is available again, although it doesn't work properly <br>- VIA shift register is partially implemented <br>- Disk writing is supported. The disk image won't be changed until you hit F7 (or shift-F7) to save changes back to the image file. <br>- New status bar with disk status icons </i></font><table class="news-download"><tr><td><img src="/interface/images/icons/zip.png"></td><td><a href="php/emulateurs/?action=download&id=1196">Télécharger Oricutron v0.4</a></td></tr></table><table class="news-home"><tr><td><img src="/interface/images/icons/home.png"></td><td><a href="http://code.google.com/p/oriculator/" target='_blank'>Site Officiel de Oricutron</a></td></tr></table>]]></description>
</item>
<item>
<author>Firebrand</author>
<title><![CDATA[Mupen64Plus v1.99.3]]></title>
<link>http://www.planetemu.net/?section=news&amp;id=4606&amp;openid=4606#go4606</link>
<pubDate>Tue, 16 Feb 2010 19:18:39 GMT</pubDate>
<description><![CDATA[Cet émulateur Nintendo 64 basé sur Mupen64 repris pour Linux puis porté sur MacOS et Windows a été mis à jour. Les nouveautés apportées ne sont pas connues.<table class="news-download"><tr><td><img src="/interface/images/icons/zip.png"></td><td><a href="php/emulateurs/?action=download&id=1155">Télécharger Mupen64Plus v1.99.3</a></td></tr></table><table class="news-home"><tr><td><img src="/interface/images/icons/home.png"></td><td><a href="http://code.google.com/p/mupen64plus/" target='_blank'>Site Officiel de Mupen64Plus</a></td></tr></table>]]></description>
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<item>
<author>Firebrand</author>
<title><![CDATA[MAME Plus! v0.136u3r4593 (32-bits)]]></title>
<link>http://www.planetemu.net/?section=news&amp;id=4605&amp;openid=4605#go4605</link>
<pubDate>Tue, 16 Feb 2010 19:09:24 GMT</pubDate>
<description><![CDATA[Ce build populaire de MAME passe également à la v0.136u3.<table class="news-download"><tr><td><img src="/interface/images/icons/zip.png"></td><td><a href="php/emulateurs/?action=download&id=975">Télécharger MAME Plus! v0.136u3r4593 (32-bits)</a></td></tr></table><table class="news-home"><tr><td><img src="/interface/images/icons/home.png"></td><td><a href="http://mameicons.free.fr/mame32p" target='_blank'>Site Officiel de MAME Plus!</a></td></tr></table>]]></description>
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<author>Firebrand</author>
<title><![CDATA[MAMEUIFX32 v0.136u3]]></title>
<link>http://www.planetemu.net/?section=news&amp;id=4604&amp;openid=4604#go4604</link>
<pubDate>Tue, 16 Feb 2010 19:06:54 GMT</pubDate>
<description><![CDATA[Ce build de MAME a été mis à jour selon MAME v0.136u3 et apporte sa propre amélioration:<font face=arial color=#666666><i><br>- Removed completely buggy "Auto Volume Adjustment" feature. (Reported in the forum)</i></font><table class="news-download"><tr><td><img src="/interface/images/icons/zip.png"></td><td><a href="php/emulateurs/?action=download&id=880">Télécharger MAMEUIFX32 v0.136u3</a></td></tr></table><table class="news-home"><tr><td><img src="/interface/images/icons/home.png"></td><td><a href="http://mame32fx.altervista.org/" target='_blank'>Site Officiel de MAMEUIFX32</a></td></tr></table>]]></description>
</item>
<item>
<author>Firebrand</author>
<title><![CDATA[Mameinfo.dat v0.136u3]]></title>
<link>http://www.planetemu.net/?section=news&amp;id=4603&amp;openid=4603#go4603</link>
<pubDate>Mon, 15 Feb 2010 19:08:00 GMT</pubDate>
<description><![CDATA[Ce fichier informatif pour MAME se met rapidement au diapason. Les modifications sont les suivantes:<font face=arial color=#666666><i><br>- Updated to MAME 0.136u3.<br>- Added 0.136u3 Source/Listinfo changes.<br>- Newest Bugs (15th Feb).<br>- Fixed Mameinfo.dat infos.</i></font><table class="news-download"><tr><td><img src="/interface/images/icons/zip.png"></td><td><a href="php/utilitaires/?action=download&id=171">Télécharger Mameinfo.dat v0.136u3</a></td></tr></table><table class="news-home"><tr><td><img src="/interface/images/icons/home.png"></td><td><a href="http://www.mameworld.info/mameinfo/" target='_blank'>Site Officiel de Mameinfo.dat</a></td></tr></table>]]></description>
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<item>
<author>Firebrand</author>
<title><![CDATA[MAMEUI32 v0.136u3]]></title>
<link>http://www.planetemu.net/?section=news&amp;id=4602&amp;openid=4602#go4602</link>
<pubDate>Mon, 15 Feb 2010 19:06:15 GMT</pubDate>
<description><![CDATA[Les MAMEUI ont été mis à jour selon les dernières sources disponibles de l'émulateur.<table class="news-download"><tr><td><img src="/interface/images/icons/zip.png"></td><td><a href="php/emulateurs/?action=download&id=510">Télécharger MAMEUI32 v0.136u3</a></td></tr></table><table class="news-home"><tr><td><img src="/interface/images/icons/home.png"></td><td><a href="http://www.mameui.info" target='_blank'>Site Officiel de MAMEUI32</a></td></tr></table>]]></description>
</item>
<item>
<author>Firebrand</author>
<title><![CDATA[MAME v0.136u3]]></title>
<link>http://www.planetemu.net/?section=news&amp;id=4601&amp;openid=4601#go4601</link>
<pubDate>Mon, 15 Feb 2010 19:04:46 GMT</pubDate>
<description><![CDATA[La MAME Team vient de publier une nouvelle version intermédiaire de son émulateur. Les nouveautés sont les suivantes:<font face=arial color=#666666><i><br>MAMETesters Bugs Fixed<br>- 03724: [Speed] mrdo: Incorrect XTALs cause for problems with refresh rate and game speed. (Tafoid)<br>- 03706: [Sound] lastday, gulfstrm: Audio Regression (M.A.S.H.)<br>- 03704: [Sound] evilston: Missing sound (M.A.S.H.)<br>- 00993: [Crash/Freeze] sharrier: [debug] Crashes when a specific sample is being played during gameplay. (Phil Bennett)<br>- 03692: [Crash/Freeze] kurikint: Service Switch error (M.A.S.H.)<br><br>Source Changes<br>- Fixed Dip Switches and Inputs (after verification of the Z80 code)for 'scramblb', 'scramb2', 'bagmanmc', 'dkongjrm', 'rockclim' (also updated memory map for this last game). [stephh]<br>- am29k: fix PPC GCC compile error [R. Belmont]<br>- Added Sega ID# for newly added version of INDY 500 and correct the spelling of attract. [Brian Troha]<br>- minor information update for Viper 1 games in seibuspi.c. [Brian Troha]<br>- Fixed disassembly of PDP1,TX0 and APEXC [Robbbert]<br>- Fix immediate crash on startup of GTK debugger. [R. Belmont]<br>- namcos11: use real C76 BIOS for audio and I/O [R. Belmont, Olivier Galibert, Guru]<br>- Cleaned up comments refering to old driver names, and updated clone names in drivers from 0-K. [Tafoid]<br>- [APEXC] 1. Added pseudo PC register for the debugger, it will now highlight the next instruction to be executed. 2. Added "normal" addresses to disassembler output, so anyone can see the program flow. <br>[Robbbert]<br>- Sega misc wip: [Fabio Priuli]<br> * split dependences of system16 games from bootleg ones<br> * moved some .h files to includes/<br> * removed some unneeded include<br> * removed some dead code<br> * added driver data struct to segahang.c, segaorun.c, segas16a.c, sega16b.c, segas18.c, segaxbd.c & segaybd.c<br> * added save states to segas16a.c<br>- Fixed Dip Switches and Inputs (after verification of the Z80 code) for 'ozon1', 'ladybugg', 'vpool'. [stephh]<br>- Added driver data struct to system 16/18 bootlegs and removed most unused code. [Fabio Priuli]<br>- Implemented reels in Treasure Island (Subsino), same as goldstar.c [David Haywood]<br>- Converted Sega 315-5248, 315-5249 and 315-5250 custom ICs to be devices and updated drivers accordingly. [Fabio Priuli]<br>- [PDP1] Display the PC in hex as well as octal. [Robbbert]<br>- Converted hornet.c to use the Konami 037122 device and removed the old code. [Fabio Priuli]<br>- Converted gticlub.c, nwk-tr.c and zr107.c to use the Konami 001604 device and removed the old code. [Fabio Priuli]<br>- carjmbre.c - Added XTAL, corrected second z80 speed and added DIP LOCATIONS for driver. [Tafoid]<br>- Improvements to Treasure Island: [Roberto Fresca]<br> * Added proper inputs.<br> * Added coin/keyin/keyout/payout counters.<br> * Limited the bet and coin pulses to avoid repeats and coin jams.<br> * Added complete coinage and keyin DIP switches.<br> * Added main game and double-up rates DIP switches.<br> * Added minimum bet DIP switches.<br> * Added maximum bet DIP switches.<br> * Added main game and double-up limit DIP switches.<br> * Added payout mode and auto take DIP switches.<br> * Added DIP locations as seen in the settings mode.<br> * Added demo sounds DIP switch.<br> * Created proper button-lamps layout.<br> * Added technical notes.<br> * Some clean-ups...<br>- Dumped IC1 from Giant Gram 2000 [Joerg Hartenberger]<br>- Fixed bonus game gfxs in Treasure Island (Subsino) [Angelo Salese]<br>- Fix os2 auto-detect [KO Myung-Hun]<br>- Preliminary Panasonic MN10200 CPU core and Taito ZOOM ZSG-1 sound system [Olivier Galibert]<br>- Document FPGA-provided "ic1" data in gram2000 [Joerg Hartenberger]<br>- Implemented flip screen in Hanaroku [Angelo Salese]<br>- Fixed video emulation in Best League (World Cup version) [Angelo Salese]<br>- Fix DISTRO=gcc44-generic make shortcut to use gcc-4.4 properly (-V 4.4 does not work for linking) [couriersud]<br>- Minor changes for internal render debugger [couriersud]<br> * ui_input_frame_update is now global <br> * moved element_component from rendlay.c to rendlay.h<br> * added ability to rendlay.c to define "container" components. These simply provide a render_container. <br>- Added DEBUG_FLAG_OSD_ENABLED to allow coexistence of debuggers going forward. Replaced all occurrences of OPTION_DEBUG in src/osd/* by checking machine->debug_flags. Replaced all occurrences of DEBUG_FLAG_ENABLED in src/osd/* by DEBUG_FLAG_OSD_ENABLED For the <br>time being, DEBUG_FLAG_OSD_ENABLED is default (set in mame.c). [couriersud]<br>- Fixed Dip Switches and Inputs (after verification of the Z80 code) for 'bongo', 'porter'. [stephh]<br>- Implemented Actel FPGA ID, used by some Naomi games for accessing a special ROM check mode [Deunan Knute, Angelo Salese]<br>- Documentation update for Hotdog Storm, IE: The PCB ID number and tile map chip info. [Brian Troha]<br>- Add and hook up ZOOM ZSG-2 skeleton [Olivier Galibert]<br>* Doesn't do much at the moment, but the increase in documentation value is significant (we're documenting the sample compression format, for one thing).<br>- New driver for Sigma B52 system. ACRTC implementation is a bit hacky due to its preliminary emulation status. [Roberto Fresca]<br>- lethal.c - Verified clocks and vsync from orginal PCB [Corrado Tomaselli]<br>- astrocorp.c update: [Luca Elia]<br> * Added frame buffer<br> * Fixed sprite list end, negative coordinates, wrap around<br> * Added battery backed RAM<br>- adp.c: hooked up (with a hack) gfx rom in hd63484 memory map [robiza]<br>- Hooked up coin input and start input in skattv. [robiza]<br>- astrocde.c - Fixed the Bonus Life dipswitch for gorf and clones. It's state was inverted. [Tafoid]<br>- [I8255] Clear output lines to 0 on write to mode register, and float input lines to 1. [Curt Coder]<br>- Simplified/combined MAME and MESS code: [Miodrag Milanovic]<br> * Moved compatibility validation into MAME core from MESS.<br> * Made GAME_NO_SOUND check done on MESS too.<br> * Removed MESS dependent checks<br> * Renamed GAME_COMPUTER_MODIFIED to GAME_UNOFFICIAL to mark unofficial hardware modifications<br> * Removed GAME_COMPUTER it is distinct by IPT_KEYBOARD<br> * Added GAME_NO_SOUND_HW (to mark that there is no sound hardware) and marked drivers in dotrikun.c, minivadr.c and tgtpanic.c as such<br> * Removed GAME_SHARE_ROMS flag and commented old check for duplicate ROM entries<br> * Moved natural keyboard support from MESS to MAME<br> * Moved OSD file functions and clipboard access functions into OSD core<br> * Significantly reduced the number of new OSD functions needed by MESS [with couriersud]<br>- Fixed Dip Switches and Inputs (after verification of the Z80 code) for 'tazzmang'. [stephh]<br>- snes wip: [Fabio Priuli]<br> * added a couple of registers to snes_ppu struct <br> * moved color blending (background & subscreen color addition/subtraction) at the end of the drawing process. <br> * removed some unused (and not working anymore) debug code<br> * fixed the remaining debug functionalities<br> * moved colour struct to be another layer (simplifying some code)<br> * updated hires blending to work with two pixel at time. <br> * fixed clipmasks with hires modes<br>- hng64 : Initial implementation of 0x10-sized palette pages for 3d objects. This makes most environment colors correct in sams64. [Andrew Gardner]<br>- [VIA6522] Read port A/B only if some pins are inputs. [Curt Coder]<br>- Fixed Dip Switches and Inputs (after verification of the Z80 code) for 'dambustr' and clones. [stephh]<br>- Internal debugger using the mame rendering infrastructure [couriersud]<br> * added support for arbitrary number of containers for render_target<br> * added command-line parameter -debug_internal (-di) to use the internal debugger when in debug mode<br> * internal debugger supports all views except memory view<br> * added "Debug" view to layout/vertical.lay to create more place for debug views in vertical games.<br> NOTE: The colors are ugly. Font rendering needs improvement. There are no shortcut keys right now. There is still a lot of room for more improvements. However, it works and does not depend on any ui <br> toolkit. The interface has been designed to support displaying views programmatically e.g. from the ui. <br> Short HowTo:<br>  . Start MAME with "-debug -di"<br>  . Console, register and disasm views will be shown. Place them by dragging the view on the title bar.<br>  . Views can be resized by dragging the bottom-right yellow square.<br>  . The view having the focus has a green background title bar.<br>  . Hit "Tab" (IPT_UI_CONFIGURE) to show the menu.<br>  . Console and disasm views support a very simple facility to support entering commands and addresses. Just start typing. Hit "enter" when finished.<br>- irobot.c - Added XTAL values from manual and hooked up to driver for main/sound CPU.  [Phil Bennett/Tafoid]<br>- rungun: fix text tilemap lookup for big-endian targets. [R. Belmont]<br>- Added Intel 8021/8022 CPU types. [Curt Coder]<br>- irobot.c - Added/verified Dip Locations per manual and test mode. [Tafoid]<br>- Workaround for gcc-4.3 reporting a false warning on solaris: disable -Werror for this file only. [couriersud]<br>- Cleaned up SDL OSD functions after merging in code from MESS. [couriersud]<br>- wrally.c - Added/verified DIP Locations for World Rally [Guru]<br>- Fixed long-standing (day one?) bug with ADPCM samples in Trojan / Tatakai no Banka [Mamesick, Angelo Salese]<br>- Fixed Dip Switches and Inputs (after verification of the Z80 code) for 'espial', 'espialu' and 'netwars". [stephh]<br>- Got Mortal Kombat 3 (bootleg of Megadrive version) to boot. Still missing some key inputs. [Mariusz Wojcieszek]<br><br>New games added or promoted from NOT_WORKING status<br>- Midnight Resistance (bootleg with 68705) [IQ_132]<br>- Sexy Boom [Mariusz Wojcieszek]<br>- Treasure Island (Subsino) [Team Europe, Dumping Union, Angelo Salese, David Haywood, <br>    Roberto Fresca]<br>- Ghost Chaser Densei (SNES bootleg) [Tomasz Slanina, XingXing]<br>- Skill Drop Georgia [Luca Elia, Smitdogg, Brian Troha, The Dumping Union]<br>- Logic Pro Adventure [Guru, D. Beneke, snoopy, pongplaya, W. Belk, hap, S. S. Neilson, <br>    JacKc, The Dumping Union]<br>- Pachifever [Tomasz Slanina]<br><br>New clones added<br>- INDY 500 Twin (Revision A, Newer) [Brian Troha, Dumping Union]<br>- Fantastic Journey (ver AAA) [Tirino73]<br>- Name That Tune (3-23-86) [Kevin Eshbach]<br>- E.D.F. : Earth Defense Force (bootleg) [Team Europe, Rene Single, Dumping Union] - not working<br>Out Zone (set 5) [Corrado Tomaselli]<br>- Ghosts'n Goblins (World? set 3) [Corrado Tomaselli]<br>- Bagman (bootleg on Crazy Kong hardware) [Team Europe & Volker Hahn] - not working<br>- Magical Tonic / Magical Odds? [David Haywood] - not working<br>- Spiders (set 3) [Team Europe]<br>- Raiden (US, SEI8904 + SEI9008 PCBs) [tormod, Smitdogg, The Dumping Union, David Haywood]<br>- Asterix (ver AAD) [Luis "Datasat"]<br>- Pang! 3 (Euro 950601) [Gerald (COY), B. Sparks, Smitdogg, The Dumping Union]<br><br>New games marked as GAME_NOT_WORKING<br>- Mr. Kicker [krick, MrGoodwraith, Smitdogg, The Dumping Union]<br>- Crackin' DJ [Guru, R. Belmont]<br>- Joker's Wild (B52 system, set 1) [Roberto Fresca, Tomasz Slanina, Gerald Vanderick]<br>- Joker's Wild (B52 system, set 2) [Roberto Fresca, Tomasz Slanina]<br>- Joker's Wild (B52 system, Harrah's GFX) [Roberto Fresca, Tomasz Slanina, Gerald Vanderick]<br></i></font><table class="news-download"><tr><td><img src="/interface/images/icons/zip.png"></td><td><a href=http://www.planetemu.net/temp/0136u3_diff.zip>Télécharger MAME v0.136u3 DIFF Update</a></td></tr></table><table class="news-home"><tr><td><img src="/interface/images/icons/home.png"></td><td><a href=http://mamedev.org target='_blank'>Site Officiel</a></td></tr></table>]]></description>
</item>
<item>
<author>Firebrand</author>
<title><![CDATA[WinUAE v2.0.2 Beta 11 FR]]></title>
<link>http://www.planetemu.net/?section=news&amp;id=4600&amp;openid=4600#go4600</link>
<pubDate>Sun, 14 Feb 2010 12:02:02 GMT</pubDate>
<description><![CDATA[Tradu-France fête ses 8 années d'existance. Merci à <font color=#405080>Benjamin Siskoo</font> et à son équipe d'être aussi assidus pour nous offrir leurs traductions. Et dans le cas présent, en voici une de plus: la dernière version beta de WinUAE disponible dans la langue de Molière.<table class="news-download"><tr><td><img src="/interface/images/icons/zip.png"></td><td><a href="php/emulateurs/?action=download&id=1089">Télécharger WinUAE v2.0.2 Beta 11 FR</a></td></tr></table><table class="news-home"><tr><td><img src="/interface/images/icons/home.png"></td><td><a href="http://www.tradu-france.com" target='_blank'>Tradu-France</a></td></tr></table>]]></description>
</item>
<item>
<author>Firebrand</author>
<title><![CDATA[WinUAE v2.0.2 beta 11]]></title>
<link>http://www.planetemu.net/?section=news&amp;id=4599&amp;openid=4599#go4599</link>
<pubDate>Sun, 14 Feb 2010 11:59:30 GMT</pubDate>
<description><![CDATA[Une nouvelle beta de WinUAE  a été publiée. Sans plus attendre, voici les améliorations:<font face=arial color=#666666><i><br>- hpos "offset" was accidentally changed (DFF006 = 0000 is possible)<br>- .cd32 rom file extension added (missed when .a500, .a1200 and .a4000 was added long time ago)<br>- b10 interrupt issues at least partially fixed (freezing or crashing demos)<br>- code cleanup, compiles as C++ now (do not worry, this is not "just add hundreds of casts to make it compile") This project has gotten so big that plain C is making things painful (for example archive filehandling would be less messy if written properly in C++, core emulation works fine in C, also future wxwidgets GUI is now at least theoretically possible..) This should also make portability simpler, easier to have better "insulation" between portable and OS specific code. Anyway, nothing really changes until (much) later..</i></font><table class="news-download"><tr><td><img src="/interface/images/icons/zip.png"></td><td><a href="php/emulateurs/?action=download&id=585">Télécharger WinUAE v2.0.2 beta 11</a></td></tr></table><table class="news-home"><tr><td><img src="/interface/images/icons/home.png"></td><td><a href="http://www.winuae.net" target='_blank'>Site Officiel de WinUAE</a></td></tr></table>]]></description>
</item>
<item>
<author>Firebrand</author>
<title><![CDATA[Ootake v2.31]]></title>
<link>http://www.planetemu.net/?section=news&amp;id=4598&amp;openid=4598#go4598</link>
<pubDate>Sat, 13 Feb 2010 11:49:23 GMT</pubDate>
<description><![CDATA[Une nouvelle version de cet émulateur PC-Engine pour Windows a été publiée. Voici les modifications apportées:<font face=arial color=#666666><i><br> - In CD full installation function ("CD-ROM->CD FullInstall" menu), the bug that the music track of some games was not able to be taken correctly was corrected.<br>* The game that cannot be correctly taken is displayed (on left-top of the screen), "Bcd:(the game name)". In that case, please start the game from real CD-ROM again. And, please install again. When it was installed with v2.31(or more), it becomes a display of "Fcd:(the game name)".<br>  - In some games, the bug that a few seconds of the end of the CD-DA sound source are not played (generation from v2.11) was corrected.<br>  - The timing of VDC (video chip) processing was brought close to the movement of a real machine. In "Kakutou Haou Densetsu Algunos", at the BATTLE MODE, the problem (generation from v2.00) that had stopped was solved.<br>  - The speed and timing were brought close to the movement of a real machine. At the stage clear of "Parasol Star", the problem that the screen occasionally shook uncommonly was solved.<br>  - Additionally, a detailed part has been improved and corrected.</i></font><table class="news-download"><tr><td><img src="/interface/images/icons/zip.png"></td><td><a href="php/emulateurs/?action=download&id=1091">Télécharger Ootake v2.31</a></td></tr></table><table class="news-home"><tr><td><img src="/interface/images/icons/home.png"></td><td><a href="http://www.ouma.jp/ootake/" target='_blank'>Site Officiel de Ootake</a></td></tr></table>]]></description>
</item>
<item>
<author>Firebrand</author>
<title><![CDATA[Oricutron v0.3]]></title>
<link>http://www.planetemu.net/?section=news&amp;id=4597&amp;openid=4597#go4597</link>
<pubDate>Sat, 13 Feb 2010 11:39:43 GMT</pubDate>
<description><![CDATA[Cet émulateur Oric-1/Atmos qui en est à ses débuts a été mis à jour. Les améliorations sont les suivantes:<font face=arial color=#666666><i><br>- CPU/VIA timing should now be balls-on, unless I made a mistake somewhere ;-) <br>- AY sound should be a lot more accurate. Also, sample playback is now working. Still not perfect, but its getting there! <br>- Added (experimental) AVI export. Press F10 to record and again to stop. Don't be surprised if it doesn't work for some reason. <br>- OS4 and Windows now use their respective standard operating system file requesters. Other ports will use the crappy built in one, unless someone adds platform specific support. <br>- The oric printer is emulated. All printer output is appended to "printer_out.txt". <br>- Notes about AVI capture<br>*The AVI export uses the MRLE codec. Your favourite player might not support it, but MPlayer plays it, ffmpeg converts it and you can upload it directly to youtube. <br>*Note that the MRLE codec shows up some endian-issues on the Amiga OS4 port of MPlayer, so it will sound crappy and have wrong colours until those bugs are fixed :-(<br></i></font><table class="news-download"><tr><td><img src="/interface/images/icons/zip.png"></td><td><a href="php/emulateurs/?action=download&id=1196">Télécharger Oricutron v0.3</a></td></tr></table><table class="news-home"><tr><td><img src="/interface/images/icons/home.png"></td><td><a href="http://code.google.com/p/oriculator/" target='_blank'>Site Officiel de Oricutron</a></td></tr></table>]]></description>
</item>
<item>
<author>Dinofly</author>
<title><![CDATA[Retrovision saison 3 volume 3]]></title>
<link>http://www.planetemu.net/?section=news&amp;id=4596&amp;openid=4596#go4596</link>
<pubDate>Fri, 12 Feb 2010 01:02:28 GMT</pubDate>
<description><![CDATA[Le dernier volume de Retrovision est en ligne !<br>Vous y retrouverez:<ul><li>YS 2 Eternal - PC DVD Rom</li><li>Soccer Kid – Amiga</li><li>Mesopotamia - Pc Engine</li><li>Music Disk Amiga</li><li>S.N.K vs Capcom Chaos – Neo Geo MVS</li><li>Draggster - Atari 2600</li><li>Yuu Yuu Hakusho - Super Famicom</li><li>Red Alert - PC Engine CD Rom</li><li>40k Intro – Virtual Dreams (Demo Amiga)</li></ul>Bonne émission !<table class="news-home"><tr><td><img src="/interface/images/icons/home.png"></td><td><a href=http://www.archive.org/details/Retrovision_EP3_S03 target='_blank'>Retrovision saison 3 volume 3</a></td></tr></table><table class="news-home"><tr><td><img src="/interface/images/icons/home.png"></td><td><a href=http://www.youtube.com/watch?v=a3gSFmlsrJg target='_blank'>Version YouTube</a></td></tr></table>]]></description>
</item>
<item>
<author>Firebrand</author>
<title><![CDATA[GameEx v10.38]]></title>
<link>http://www.planetemu.net/?section=news&amp;id=4595&amp;openid=4595#go4595</link>
<pubDate>Thu, 11 Feb 2010 19:27:57 GMT</pubDate>
<description><![CDATA[Une nouvelle version de ce frontend multi-émulateurs pour Windows a été publiée. Les améliorations sont les suivantes:<font face=arial color=#666666><i><br>- New multi-user feature for GameEx. Setup up to 10 users who can have their own theme, game list and favourites. Each user has their own username, avatar and password (optional). Setup accounts for the whole family and restrict game lists for children. All user administration such as adding, deleting and editing users is done using an admin password. You can shutdown the computer directly from the login screen. You can also use <a href="http://www.gameex.net/Community/InstantSheller/tabid/73/Default.aspx"><u>Instant Sheller</u></a> to launch Login.exe at startup for a complete multi-user arcade gaming front end.<br>- Once you login under a user you can either configure the user in GameEx with the Advanced Configuration application or exit and run the Setup Wizard. You must login under the user before you can configure them.<br></i></font><table class="news-download"><tr><td><img src="/interface/images/icons/zip.png"></td><td><a href="php/utilitaires/?action=download&id=130">Télécharger GameEx v10.38</a></td></tr></table><table class="news-home"><tr><td><img src="/interface/images/icons/home.png"></td><td><a href="http://www.gameex.net" target='_blank'>Site Officiel de GameEx</a></td></tr></table>]]></description>
</item>
<item>
<author>Firebrand</author>
<title><![CDATA[WinUAE v2.0.2 beta 10]]></title>
<link>http://www.planetemu.net/?section=news&amp;id=4594&amp;openid=4594#go4594</link>
<pubDate>Wed, 10 Feb 2010 19:05:39 GMT</pubDate>
<description><![CDATA[La liste des versions beta de cet émulateur commence à vraiment s'allonger. Voici la liste des modifications de la dernière en date:<font face=arial color=#666666><i><br>- CE interrupt handling timing rewrite, again, to better match real behavior (still not good enough but better than previously)<br>- only accept winpcap version 4 or newer<br>- match autoscale left position to WB max overscan size (maybe in future there will be "TV"-option that restricts to 1990s TV overscan)<br>- accept all kinds of DI8DEVCLASS_GAMECTRL devices, not just those that have gamecontroller-like device type</i></font><table class="news-download"><tr><td><img src="/interface/images/icons/zip.png"></td><td><a href="php/emulateurs/?action=download&id=585">Télécharger WinUAE v2.0.2 beta 10</a></td></tr></table><table class="news-home"><tr><td><img src="/interface/images/icons/home.png"></td><td><a href="http://www.winuae.net" target='_blank'>Site Officiel de WinUAE</a></td></tr></table>]]></description>
</item>
<item>
<author>Firebrand</author>
<title><![CDATA[meisei v1.3.1]]></title>
<link>http://www.planetemu.net/?section=news&amp;id=4593&amp;openid=4593#go4593</link>
<pubDate>Wed, 10 Feb 2010 19:01:29 GMT</pubDate>
<description><![CDATA[Cet émulateur MSX 1 a été mis à jour. Les améliorations sont les suivantes:<font face=arial color=#666666><i><br>- The biggest changes in this release are MSX mouse support, requested by Trilobyte, and trackball support, surprisingly supported in more games than I expected, like Eddy II, Fruit Search, Hole in One(+Pro), Space Trouble, Super Billiards.<br>- added support for 1/2/4KB RAM, MSXtra works now<br>- if you're too lazy to type a boot command (eg. bload"cas:",r), you can now paste it by pressing Shift+Ctrl+V<br>- added MSX mouse and trackball controllers, remember that you can press Shift+Ctrl+M to grab the PC mouse cursor</i></font><table class="news-download"><tr><td><img src="/interface/images/icons/zip.png"></td><td><a href="php/emulateurs/?action=download&id=1125">Télécharger meisei v1.3.1</a></td></tr></table><table class="news-home"><tr><td><img src="/interface/images/icons/home.png"></td><td><a href="http://tsk-tsk.net/" target='_blank'>Site Officiel de meisei</a></td></tr></table>]]></description>
</item>
<item>
<author>Shenron</author>
<title><![CDATA[Nouvel article : les RPG tactiques, partie 1]]></title>
<link>http://www.planetemu.net/?section=news&amp;id=4592&amp;openid=4592#go4592</link>
<pubDate>Wed, 10 Feb 2010 12:26:01 GMT</pubDate>
<description><![CDATA[Le monde des RPG japonais est vaste et un peu brumeux pour nous autres occidentaux. Un petit éclairage est parfois nécessaire. Voici donc la première partie d'un dossier consacré aux <a href=http://www.planetemu.net/?section=articles&id=325 target='_blank'><font face=arial size=2 color=#405080><b>RPG tactiques sur consoles</b></font></a>.<br><br><div align=center><img src="http://www.planetemu.net/php/articles/files/Image/Shadowritter/RPGTactique/fe1_02.gif"></div>]]></description>
</item>
<item>
<author>Firebrand</author>
<title><![CDATA[MiSFiTMAME v0.127H]]></title>
<link>http://www.planetemu.net/?section=news&amp;id=4591&amp;openid=4591#go4591</link>
<pubDate>Tue, 09 Feb 2010 19:14:50 GMT</pubDate>
<description><![CDATA[Ce build de MAME, basé sur la v0.127, faisant uniquement tourner des hacks et des jeux qui ne se trouvent pas dans les distributions classiques de l'émulateur a été mis à jour. Les modifications sont les suivantes:<font face=arial color=#666666><i><br>- Added the MAME documents into the docs folder.<br>- Moved the MisfitMAME documents into the docs folder.<br>- Added the change history that has survived, into the misnew.txt file.<br>- Fixed MT bugs 2087 and 2153 - Qbert will now say "Hello I'm turned on"<br>- Added an extra option in Neogeo video options menu, you can choose to stretch screen to 272 pixels. This removes the black border in Puzzled and the cartoon intros.<br><br>Games Added<br>- Chip n Dale Intro [Raregame]<br>- Ghostbusters Intro [iq_132, Raregame]<br>- Ironclad [iq_132, JacKc]<br>- Mortal Kombat (LA4 hacked) [Patrick McCarron]<br>- Mortal Kombat Turbo (unprotected) [Patrick McCarron]<br>- Robobcop Intro [Raregame]<br>- Spiderman Intro [Raregame]<br>- Steraranger (bootleg of Moon Cresta) [Softwarethis]<br>- Ultimate Mortal Kombat 3 (Zeus hack edition) [Patrick McCarron]<br><br>Games Removed<br>- Phoenix Part 2 (moved into MAME) </i></font><table class="news-download"><tr><td><img src="/interface/images/icons/zip.png"></td><td><a href="php/emulateurs/?action=download&id=1107">Télécharger MiSFiTMAME v0.127H</a></td></tr></table><table class="news-home"><tr><td><img src="/interface/images/icons/home.png"></td><td><a href="http://misfitmame.mameworld.net/" target='_blank'>Site Officiel de MiSFiTMAME</a></td></tr></table>]]></description>
</item>
<item>
<author>Firebrand</author>
<title><![CDATA[Oricutron v0.2]]></title>
<link>http://www.planetemu.net/?section=news&amp;id=4590&amp;openid=4590#go4590</link>
<pubDate>Tue, 09 Feb 2010 19:06:09 GMT</pubDate>
<description><![CDATA[Ce nouvel émulateur Oric-1/Atmos a été mis à jour. Les modifications apportées sont les suivantes:<font face=arial color=#666666><i><br>- Fullscreen now works properly on OS4 <br>- A LOT more disk based software will work that just froze up before. <br>- Much, much better audio <br>- New layout for the AY info in the debugger </i></font><table class="news-download"><tr><td><img src="/interface/images/icons/zip.png"></td><td><a href="php/emulateurs/?action=download&id=1196">Télécharger Oricutron v0.2</a></td></tr></table><table class="news-home"><tr><td><img src="/interface/images/icons/home.png"></td><td><a href="http://code.google.com/p/oriculator/" target='_blank'>Site Officiel de Oricutron</a></td></tr></table>]]></description>
</item>
<item>
<author>Firebrand</author>
<title><![CDATA[bsnes v0.060]]></title>
<link>http://www.planetemu.net/?section=news&amp;id=4589&amp;openid=4589#go4589</link>
<pubDate>Tue, 09 Feb 2010 19:00:42 GMT</pubDate>
<description><![CDATA[Une nouvelle version stable de cet émulateur Super Nintendo a été publiée. Les améliorations sont les suivantes:<font face=arial color=#666666><i><br>- added Direct3D HLSL pixel shader support [mudlord]<br>- fixed a signal issue that caused loading games to take 1-2 seconds longer in v059<br>- 21fx API revised to its final form, S-MSU (public documentation pending)<br>- worked around QTBUG-7188 to fix multi-file 7-zip file listbox to update when scrolling<br>- added scale max - normal, wide, and wide zoom modes to fullscreen mode<br>- added overscan cropping tool (needed for wide zoom mode; useful for developers simulating games on a real TV)<br>- added "go up one folder" button to file load dialog<br>- added group (un)assignment to the input settings window<br>- now honors input.allowInvalidInput setting; defaults to false [Jonas Quinn]<br>- cheat code editor grays out empty slots<br>- cheat code editor adds "clear selected" button to quickly erase multiple cheat codes<br>- to load folders as game images, folders must end in .sfc, .bs, .st, .gb now<br>- debugger: added S-CPU (H)DMA registers; S-SMP registers; S-DSP registers to properties list<br>- snesfilter: HQ2x filter is now multi-threaded (scales infinitely: the more cores you have, the less overhead required)<br>- pixelshaders: added screen curvature shader to simulate curved CRT tubes<br>- source: lots of code cleanup, as always</i></font><table class="news-download"><tr><td><img src="/interface/images/icons/zip.png"></td><td><a href="php/emulateurs/?action=download&id=1016">Télécharger bsnes v0.060</a></td></tr></table><table class="news-home"><tr><td><img src="/interface/images/icons/home.png"></td><td><a href="http://byuu.org" target='_blank'>Site Officiel de bsnes</a></td></tr></table>]]></description>
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