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<title>Planet Emulation News: </title>
<copyright>Copyright (c) 2006 Planet Emulation.</copyright>
<link>http://www.planetemu.net//php/rss/rss.php/?type=</link>
<description>Les dernières News</description>
<language>fr</language>
<lastBuildDate>Thu, 02 Sep 2010 18:21:33 GMT</lastBuildDate>
<ttl>60</ttl>
<image>
<title>Planet Emulation News</title>
<width>144</width>
<height>34</height>
<link>http://www.planetemu.net/</link>
<url>http://www.planetemu.net/interface/images/rss/logo.png</url>
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<item>
<author>Zapier</author>
<title><![CDATA[[MEGADRIVE 32X] knuckles Chaotix]]></title>
<link>http://www.planetemu.net/?section=news&amp;id=4968&amp;openid=4968#go4968</link>
<pubDate>Wed, 01 Sep 2010 13:18:38 GMT</pubDate>
<description><![CDATA[Ce knuckles Chaotix ne laisse certainement pas insensible la plupart d'entre nous en étant différent des autres épisodes. Il a ses qualités, mais aussi ses faiblesses. Voyions donc ça de plus prêt:<br><br><img src="http://www.planetemu.net/php/articles/files/image/zapier/knuckles-chaotix/knuckles-chaotix-titre-personages.png"><br><br>http://www.planetemu.net/?section=articles&id=438]]></description>
</item>
<item>
<author>Firebrand</author>
<title><![CDATA[GameEx v11.16]]></title>
<link>http://www.planetemu.net/?section=news&amp;id=4967&amp;openid=4967#go4967</link>
<pubDate>Mon, 30 Aug 2010 19:10:27 GMT</pubDate>
<description><![CDATA[Encore une nouvelle mise à jour pour GameEx qui paufine ses fonctions multimédia. Les nouveautés sont les suivantes:<font face=arial color=#666666><i><br>- Additional system asset paths for game music and game tv commercials. You can get these files using the EmuMovies download service.<br>- Improved picture and slide show transitions.<br>- Jukebox Visualizations have also been improved.<br>- Next audio track is now displayed on the now playing scroller.<br>- Audio tag reading is improved<br>- Improved memory management of audio files.<br>- Ambiance correctly stops playing when needed.<br>- Each list now independently retains its own view mode.<br>- Changing view is now quick.</i></font><table class="news-download"><tr><td><img src="/interface/images/icons/zip.png"></td><td><a href="php/utilitaires/?action=download&id=130">Télécharger GameEx v11.16</a></td></tr></table><table class="news-home"><tr><td><img src="/interface/images/icons/home.png"></td><td><a href="http://www.gameex.net" target='_blank'>Site Officiel de GameEx</a></td></tr></table>]]></description>
</item>
<item>
<author>Firebrand</author>
<title><![CDATA[bsnes v0.068]]></title>
<link>http://www.planetemu.net/?section=news&amp;id=4966&amp;openid=4966#go4966</link>
<pubDate>Sun, 29 Aug 2010 11:13:04 GMT</pubDate>
<description><![CDATA[<font color=#405080>Richard Bannister</font> a publé le port MacOS de la dernière version de cet excellent émulateur Super Nintendo.<table class="news-download"><tr><td><img src="/interface/images/icons/zip.png"></td><td><a href="php/emulateurs/?action=download&id=1047">Télécharger bsnes v0.068</a></td></tr></table><table class="news-home"><tr><td><img src="/interface/images/icons/home.png"></td><td><a href="http://www.bannister.org/software/bsnes.htm" target='_blank'>Site Officiel de bsnes</a></td></tr></table>]]></description>
</item>
<item>
<author>Firebrand</author>
<title><![CDATA[PCSX-Reloaded v56521 (27/08/2010)]]></title>
<link>http://www.planetemu.net/?section=news&amp;id=4965&amp;openid=4965#go4965</link>
<pubDate>Sun, 29 Aug 2010 11:10:57 GMT</pubDate>
<description><![CDATA[Une nouvelle version MacOS de cet émulateur PlayStation a été compilée. Les changements au niveau des source ssont les suivants:<font face=arial color=#666666><i><br>-  po/pcsx.pot, po/*.po: Updated.<br>- win32/gui/WndMain.c: Handle filename in commandline properly.<br>- plugins/peopsxgl/cfg.h: Readded Windows support.<br>- plugins/peopsxgl/draw.c: Likewise.<br>- plugins/peopsxgl/draw.h: Likewise.<br>- plugins/peopsxgl/externals.h: Likewise.<br>- plugins/peopsxgl/fps.h: Likewise.<br>- plugins/peopsxgl/gl_ext.h: Likewise.<br>- plugins/peopsxgl/gpu.c: Likewise.<br>- plugins/peopsxgl/menu.c: Likewise.<br>- plugins/peopsxgl/menu.h: Likewise.<br>- plugins/peopsxgl/soft.c: Likewise.<br>- plugins/peopsxgl/stdafx.h: Likewise.<br>- plugins/peopsxgl/texture.c: Likewise.<br>- win32/plugins/peopsxgl: Added.<br>- win32/plugins/dfsound/winsrc/bitmap1.bmp: Moved to...<br>- win32/plugins/dfsound/bitmap1.bmp: Here.<br>- win32/plugins/dfsound/winsrc/bitmap2.bmp: Moved to...<br>- win32/plugins/dfsound/bitmap2.bmp: Here.<br>- win32/plugins/dfsound/winsrc/bitmap3.bmp: Moved to...<br>- win32/plugins/dfsound/bitmap3.bmp: Here.<br>- win32/plugins/dfsound/winsrc/bitmap4.bmp: Moved to...<br>- win32/plugins/dfsound/bitmap4.bmp: Here.<br>- win32/plugins/dfsound/winsrc/bitmap5.bmp: Moved to...<br>- win32/plugins/dfsound/bitmap5.bmp: Here.<br>- win32/plugins/dfsound/winsrc/DFSound.def: Moved to...<br>- win32/plugins/dfsound/DFSound.def: Here.<br>- win32/plugins/dfsound/winsrc/DFSound.rc: Moved to...<br>- win32/plugins/dfsound/DFSound.rc: Here.<br>- win32/plugins/dfsound/winsrc/resource.h: Moved to...<br>- win32/plugins/dfsound/resource.h: Here.<br>- win32/plugins/dfsound/DFSound.dsp: Updated.<br>- win32/plugins/dfsound/DFSound.dev: Added Dev-C++ Project file.<br>- win32/plugins/dfxvideo/winsrc/DFXVideo.def: Moved to...<br>- win32/plugins/dfxvideo/DFXVideo.def: Here.<br>- win32/plugins/dfxvideo/winsrc/DFXVideo.rc: Moved to...<br>- win32/plugins/dfxvideo/DFXVideo.rc: Here.<br>- win32/plugins/dfxvideo/winsrc/gpu.bmp: Moved to...<br> win32/plugins/dfxvideo/gpu.bmp: Here.<br>- win32/plugins/dfxvideo/winsrc/resource.h: Moved to...<br>- win32/plugins/dfxvideo/resource.h: Here.<br>- win32/plugins/dfxvideo/DFXVideo.dsp: Updated.<br>- win32/plugins/dfxvideo/DFXVideo.dev: Added Dev-C++ Project file.<br>- plugins/dfxvideo/draw.c: Fixed hq2x/hq3x under Windows.<br>- plugins/dfxvideo/hq2x.h: Likewise.<br>- plugins/dfxvideo/hq3x.h: Likewise.<br>- win32/plugins/dfxvideo/draw.c: Likewise.<br>- win32/gui/WndMain.c: Added support for command line.<br>- win32/gui/Win32.h: Likewise.<br>- win32/gui/resource.h: Likewise.</i></font><table class="news-download"><tr><td><img src="/interface/images/icons/zip.png"></td><td><a href="php/emulateurs/?action=download&id=1206">Télécharger PCSX-Reloaded v56521 (27/08/2010)</a></td></tr></table><table class="news-home"><tr><td><img src="/interface/images/icons/home.png"></td><td><a href="http://pcsxr.codeplex.com" target='_blank'>Site Officiel de PCSX-Reloaded</a></td></tr></table>]]></description>
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<item>
<author>Firebrand</author>
<title><![CDATA[WinUAE v2.3.0 Beta 13]]></title>
<link>http://www.planetemu.net/?section=news&amp;id=4964&amp;openid=4964#go4964</link>
<pubDate>Sun, 29 Aug 2010 11:00:13 GMT</pubDate>
<description><![CDATA[Une nouvelle version beta de cet émulateur Amiga pour Windows a été publiée. Les améliorations sont les suivantes:<font face=arial color=#666666><i><br>- addaq.x #x,Ax and subaq.x #x,Ax had too long cycle count (this was really stupid bug)<br>- joystick type (default,mouse,joystick,analog joystick,etc..) was reset to default when configuration was loaded<br>- do not decide bitplane dma overriding sprite dma too early, DDFSTRT might get moved few cycles before bitplane dma was originally supposed to start (Heimdall 2 AGA mouse cursor)<br>- floppy panel DF0: "write-protected" text was getting disabled<br>- SCSI emulation is only forced if version stored in configuration file is older than 2.3<br>- CDTV MODE2FORM0 2336 byte sectors didn't work in image mode<br>- Sherlock Holmes - Consulting Detective separate video tracks hack removed, working full image is available.<br>- mds subchannel data wrong positioning fixed<br>- fixed some rare thread syncronization issues when CDA was stopped<br>- read also standard 2048 byte sectors using SPTI if CDA required SPTI mode, mixing IOCTL and SPTI does not seem to be reliable<br>- Brian the Lion CD32 starts CDA play at the very end of data track, obviously this must not be an error, only return error if both current start and start + 2s is located inside data track<br>- files inside archives didn't load if path was relative<br>- paused CD32/CDTV was resumed after exiting GUI ("old-style" GUI pause/resume was not removed..)<br>- directories selected via "favorite menu" also sets default path<br>- prowizard updates<br></i></font><table class="news-download"><tr><td><img src="/interface/images/icons/zip.png"></td><td><a href="php/emulateurs/?action=download&id=585">Télécharger WinUAE v2.3.0 Beta 13</a></td></tr></table><table class="news-home"><tr><td><img src="/interface/images/icons/home.png"></td><td><a href="http://www.winuae.net" target='_blank'>Site Officiel de WinUAE</a></td></tr></table>]]></description>
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<item>
<author>Firebrand</author>
<title><![CDATA[GameEx v11.15]]></title>
<link>http://www.planetemu.net/?section=news&amp;id=4963&amp;openid=4963#go4963</link>
<pubDate>Sun, 29 Aug 2010 10:28:30 GMT</pubDate>
<description><![CDATA[Ce frontend multi-plateforme pour Windows a été mis à jour. Une seule modification est à signaler:<font face=arial color=#666666><i><br>Includes the new EmuMovies download service utility. There will be specific GameEx support for the new download service in the future.</i></font><table class="news-download"><tr><td><img src="/interface/images/icons/zip.png"></td><td><a href="php/utilitaires/?action=download&id=130">Télécharger GameEx v11.15</a></td></tr></table><table class="news-home"><tr><td><img src="/interface/images/icons/home.png"></td><td><a href="http://www.gameex.net" target='_blank'>Site Officiel de GameEx</a></td></tr></table>]]></description>
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<item>
<author>Firebrand</author>
<title><![CDATA[Stella v3.2.1 (32-bits)]]></title>
<link>http://www.planetemu.net/?section=news&amp;id=4962&amp;openid=4962#go4962</link>
<pubDate>Thu, 26 Aug 2010 19:19:48 GMT</pubDate>
<description><![CDATA[Cet émulateur Atari 2600 a rapidement été mis à jour alors que le rythme de sortie de nouvelles versions est généralement assez lent. Logiquement, il n'y a donc pas beaucoup de nouveautés:<font face=arial color=#666666><i><br>- Improved behaviour of joystick 'hat' movement. This should fix bugs most visible in Yars' Revenge. <br>- Fixed bug in debugger rewind states; bankswitching wasn't being performed during the rewind. Related to this, fixed a similar issue with the debugger 'loadstate' and 'savestate' commands. <br>- Added game properties info for the newly released 'Halo 2600' ROM. </i></font><table class="news-download"><tr><td><img src="/interface/images/icons/zip.png"></td><td><a href="php/emulateurs/?action=download&id=440">Télécharger Stella v3.2.1 (32-bits)</a></td></tr></table><table class="news-home"><tr><td><img src="/interface/images/icons/home.png"></td><td><a href="http://stella.sourceforge.net/" target='_blank'>Site Officiel de Stella</a></td></tr></table>]]></description>
</item>
<item>
<author>Firebrand</author>
<title><![CDATA[ClrMAME Pro v3.135 (32-bits)]]></title>
<link>http://www.planetemu.net/?section=news&amp;id=4961&amp;openid=4961#go4961</link>
<pubDate>Thu, 26 Aug 2010 19:11:49 GMT</pubDate>
<description><![CDATA[Une nouvelle version de ce gestionnaire de ROMs de référence a été publiée. Voici la liste des nouveautés:<font face=arial color=#666666><i><br>- added: adv scanner option to automatically move sets in wrong sysdefpaths <br>- added: chd checksum option to read chd sector map <br>- misc: don't rebuild cache if newly created dats/exes are identical to others <br>- misc: added *.xml filemask to setinfo export <br>- misc: improved dupes scan to find double chd folders <br>- misc: new option for rename wizard to not rename replaced sets <br>- misc: some text changes here and there incl. copy/move prompts <br>- misc: added warning to rebuilder if bios storing methods between scanner/rebuilder differ <br>- fixed: miss/have lists handle sample-only sets <br>- fixed: "version not found issue" for 64 bit versions <br>- fixed: merger ignored sets with chds <br>- fixed: chd folders in full merged modes can rarely create missing rom messages <br>- fixed: set stats count for bios only + chd sets</i></font><table class="news-download"><tr><td><img src="/interface/images/icons/zip.png"></td><td><a href="php/utilitaires/?action=download&id=110">Télécharger ClrMAME Pro v3.135 (32-bits)</a></td></tr></table><table class="news-home"><tr><td><img src="/interface/images/icons/home.png"></td><td><a href="http://mamedev.emulab.it/clrmamepro/" target='_blank'>Site Officiel de ClrMAME Pro</a></td></tr></table>]]></description>
</item>
<item>
<author>Zapier</author>
<title><![CDATA[Nouvel article: Sonic CD [MegaCD]]]></title>
<link>http://www.planetemu.net/?section=news&amp;id=4960&amp;openid=4960#go4960</link>
<pubDate>Wed, 25 Aug 2010 10:29:15 GMT</pubDate>
<description><![CDATA[Sonic CD n'est pas le plus connu de la série, sûrement à cause de son support. Il n'en est pas moins un bon jeu et bénéficie d'une belle réalisation et de compositions musicales de haut niveau.<br><br><img src="http://www.planetemu.net/php/articles/files/image/zapier/sonic-cd/titresoniccd.png"><br><br>http://www.planetemu.net/index.php?section=articles&id=437]]></description>
</item>
<item>
<author>Firebrand</author>
<title><![CDATA[GameEx v11.14]]></title>
<link>http://www.planetemu.net/?section=news&amp;id=4959&amp;openid=4959#go4959</link>
<pubDate>Tue, 24 Aug 2010 19:00:01 GMT</pubDate>
<description><![CDATA[Ce frontend qu'on ne présente plus a été mis à jour. Les améliorations sont les suivantes:<font face=arial color=#666666><i><br>- Fixes ambience playing too early at startup<br>- Latest version of HiToText<br>- Fixes text being truncated at very low resolutions<br>- Fixes freeze issue when viewing artwork full screen and paging<br>- Direct3D X files are now supported for menu and system logos</i></font><table class="news-download"><tr><td><img src="/interface/images/icons/zip.png"></td><td><a href="php/utilitaires/?action=download&id=130">Télécharger GameEx v11.14</a></td></tr></table><table class="news-home"><tr><td><img src="/interface/images/icons/home.png"></td><td><a href="http://www.gameex.net" target='_blank'>Site Officiel de GameEx</a></td></tr></table>]]></description>
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<item>
<author>Firebrand</author>
<title><![CDATA[PSX Emulation Cheater Codelist v23/08/2010]]></title>
<link>http://www.planetemu.net/?section=news&amp;id=4958&amp;openid=4958#go4958</link>
<pubDate>Mon, 23 Aug 2010 18:48:56 GMT</pubDate>
<description><![CDATA[<font color=#405080>gladiator</font> vient de m'avertir par mail de la sortie d'une nouvelle version de sa liste de triches pour PSX Emulation Cheater, [pec] pour les intimes. La liste des modifications est la suivante:<font face=arial color=#666666><i><br>New codes created & added to PEC:<br>- Mr.Driller#SLUS-01111<br>- NBA in the zone 2#SLES-00560<br>- Mr Driller G#SLPS-03336<br>- Namco Soccer Prime Goal#SLES-00266<br>- NBA Live 2002#SLES-03722<br>- Ramen Hashi#SLPS-02293<br>- Metamor Panic Doki Doki Doki Doki Youma Basutazu#SLPS-00039<br>- Mitsumete Knight R#SLPM-86134<br>- Muteki-Oh Tri-Zenon#SLPM-86790<br>- Tobaku Mokushiroki Kaiji#SLPS-02749<br>- MLB 2005#SCUS-94692<br>- Backgainer - Yomigaeru Yuusha-tachi: Kakusei-hen "Gainer Tensei"#SLPS-01217<br>- Reverthion#SLPS-00143<br>- Tasogare no Ode - Ode to the Sunset Era#SLPS-00532<br>- Sangokushi Returns#SLPS-00474<br><br>New codes added to PEC:<br>- NBA Hangtime#SLUS-00329<br>- NBA in the zone 2#SLUS-00294<br>- Mr.Driller#SCES-02771<br>- Megaman X5#SLES-03557<br>- Namco Museum vol.1#SLPS-00000<br>- Namco Museum Vol.2#SLUS-00216<br>- Namco Museum Vol.3#SLUS-00398<br>- Namco Museum vol.4#SLPS-00000<br>- Namco Museum vol.4#SLUS-00416<br>- NBA Live 2002#SLUS-01416<br>- NBA Live 2003#SLUS-01483<br>- NBA Show Time:NBA on NBC#SLUS-00948<br>- NBA Show Time:NBA on NBC#SLES-02336<br>- N-Gen Racing#SLUS-01155<br>- NHL 2001#SLUS-01264<br>- NHL FaceOff 2000#SCUS-94558<br>- NHL FaceOff 2000#SCES-02451<br>- Nightmare Creatures#SCES-00582<br>- Nightmare Creatures 2#SLES-02571    <br>- No One Can Stop Mr. Domino#SLUS-00804<br>- Mission: Impossible#SLUS-01106<br>- Devil Summoner - Soul Hackers#SLPS-01921</i></font><table class="news-download"><tr><td><img src="/interface/images/icons/zip.png"></td><td><a href="php/utilitaires/?action=download&id=367">Télécharger PSX Emulation Cheater Codelist v23/08/2010</a></td></tr></table><table class="news-home"><tr><td><img src="/interface/images/icons/home.png"></td><td><a href="http://psxdata.snesorama.us" target='_blank'>Site Officiel de PSX Emulation Cheater Codelist</a></td></tr></table>]]></description>
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<item>
<author>Firebrand</author>
<title><![CDATA[WinUAE v2.3.0 Beta 12]]></title>
<link>http://www.planetemu.net/?section=news&amp;id=4957&amp;openid=4957#go4957</link>
<pubDate>Sun, 22 Aug 2010 11:22:45 GMT</pubDate>
<description><![CDATA[Cet émulateur Amiga au développement bouillonnant vient d'ête une nouvelle fois mis à jour. Les améliorations sont les suivantes:<font face=arial color=#666666><i><br>- <drive letter>: without '\' in harddrive paths was detected as a relative path, automatically add missing '\', it was commonly used in old config files<br>- CD32 pad in 2-button mode usually returned non-existing 3rd button pressed<br>- CD32 pad in 2-button mode didn't have pullup resistor emulation (was lost when joystick pullups were removed in 2.2)<br>- autocorrect CD32/CDTV CDA starting position if R-W subchannel data is detected, workaround for a bug (happens on real CD32 and CDTV too) that can cause missed subchannel frames at play startup causing corrupt or missing CD+G graphics<br>- CD thread safety critical sections moved to common part from image mounter<br>- CD image mounter in play state while replacing image: state was still reported as playing<br>- do not enable rawinput if rawinput capable device is inserted after winuae has been started<br>- 2x or larger filters changed RTG hardware mouse cursor size.. (D3D + hardware RTG cursor only)<br>- scsi emulation always-on logging disabled, added -scsiemulog command line parameter</i></font><table class="news-download"><tr><td><img src="/interface/images/icons/zip.png"></td><td><a href="php/emulateurs/?action=download&id=585">Télécharger WinUAE v2.3.0 Beta 12</a></td></tr></table><table class="news-home"><tr><td><img src="/interface/images/icons/home.png"></td><td><a href="http://www.winuae.net" target='_blank'>Site Officiel de WinUAE</a></td></tr></table>]]></description>
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<author>Firebrand</author>
<title><![CDATA[bsnes v0.068]]></title>
<link>http://www.planetemu.net/?section=news&amp;id=4956&amp;openid=4956#go4956</link>
<pubDate>Sun, 22 Aug 2010 11:19:51 GMT</pubDate>
<description><![CDATA[<font color=#405080>byuu</font> vient de publier une nouvelle version de son excellent émulateur Super Nintendo. Celui ci possède désormais plusieurs noyaux: compatilité (comme dans la v0.067), perfromance (permettant de faire tourner les jeux à 60 fps sur un Netbook) et précision (qualité de l'émulation sans s'occuper des performances). Le détail des modifications est le suivant:<font face=arial color=#666666><i><br>This release officially introduces the accuracy and performance cores, alongside the previously-existing compatibility core. The accuracy core allows the most accurate SNES emulation ever seen, with every last processor running at the lowest possible clock synchronization level. The performance core allows slower computers the chance to finally use bsnes. It is capable of attaining 60fps in standard games even on an entry-level Intel Atom processor, commonly found in netbooks.<br>The accuracy core is absolutely not meant for casual gaming at all. It is meant solely for getting as close to 100% perfection as possible, no matter the cost to speed. It should only be used for testing, development or debugging.<br>The compatibility core is identical to bsnes v067 and earlier, but is now roughly 10% faster. This is the default and recommended core for casual gaming. <br>The performance core contains an entirely new S-CPU core, with range-tested IRQs; and uses blargg's heavily-optimized S-DSP core directly. Although there are very minor accuracy tradeoffs to increase speed, I am confident that the performance core is still more accurate and compatible than any other SNES emulator. The S-CPU, S-SMP, S-DSP, SuperFX and SA-1 processors are all clock-based, just as in the accuracy and compatibility cores; and as always, there are zero game-specific hacks. Its compatibility is still well above 99%, running even the most challenging games flawlessly.<br>If you have held off from using bsnes in the past due to its system requirements, please give the performance core a try. I think you will be impressed. I'm also not finished: I believe performance can be increased even further.<br>I would also strongly suggest Windows Vista and Windows 7 users to take advantage of the new XAudio2 driver by OV2. Not only does it give you a performance boost, it also lowers latency and provides better sound by way of skipping an API emulation layer.<br><br>Changelog: <br>- Split core into three profiles: accuracy, compatibility and performance <br>- Accuracy core now takes advantage of variable-bitlength integers (eg uint24_t)<br>- Performance core uses a new S-CPU core, written from scratch for speed <br>- Performance core uses blargg's snes_dsp library for S-DSP emulation <br>- Binaries are now compiled using GCC 4.5<br>- Added a workaround in the SA-1 core for a bug in GCC 4.5+ <br>-The clock-based S-PPU renderer has greatly improved OAM emulation; fixing Winter Gold and Megalomania rendering issues <br>- Corrected pseudo-hires color math in the clock-based S-PPU renderer; fixing Super Buster Bros backgrounds Fixed a clamping bug in the Cx4 16-bit triangle operation [Jonas Quinn]; fixing Mega Man X2 "gained weapon" star background effect <br>- Updated video renderer to properly handle mixed-resolution screens with interlace enabled; fixing Air Strike Patrol level briefing screen <br>- Added mightymo's 2010-08-19 cheat code pack <br>- Windows port: added XAudio2 output support [OV2] <br>- Source: major code restructuring; virtual base classes for processor cores removed, build system heavily modified, etc.</i></font><table class="news-download"><tr><td><img src="/interface/images/icons/zip.png"></td><td><a href="php/emulateurs/?action=download&id=1016">Télécharger bsnes v0.068</a></td></tr></table><table class="news-home"><tr><td><img src="/interface/images/icons/home.png"></td><td><a href="http://byuu.org" target='_blank'>Site Officiel de bsnes</a></td></tr></table>]]></description>
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<author>Firebrand</author>
<title><![CDATA[Stella v3.2 (32-bits)]]></title>
<link>http://www.planetemu.net/?section=news&amp;id=4955&amp;openid=4955#go4955</link>
<pubDate>Sat, 21 Aug 2010 11:30:40 GMT</pubDate>
<description><![CDATA[Cet émulateur Atari 2600 a été mis à jour dans ses versions Windows, MacOS et Linux. Les améliorations sont les suivantes:<font face=arial color=#666666><i><br>- NOTE: because of the many event-related changes in this release, all event mapping should be reset to defaults after starting Stella for the first time. As well, because of other internal changes, older save-state files are no longer valid. <br>- Many improvements to joystick handling code, particularly for analog axes. Navigating the UI should be much smoother now, and remapping events to analog axes should be less 'twitchy'. <br>- Added ability to assign and remap 'combo' events in emulation mode. Combo events are basically a sequence of normal events (up to 8) that are generated from a single event (ie, one button on a joystick could generate up to 8 events). Updated Input Settings UI to access and modify these events. <br>- Default mappings are now available in UI and emulation mode for the first 'hat' detected on a joystick/gamepad. Related to this, a hat now works exactly like an axis in UI mode (holding down a direction continues that direction until the hat is released/centered). <br>- Several major improvements to the debugger: <br>*the disassembler can now process multiple entry points, and caches entry points as they're encountered (ie, the disassembly isn't 'reset' each time a bank change occurs or you exit and re-enter the debugger) <br>*preliminary support for disassembling from zero-page RAM <br>*re-added ability to change banks with the 'bank' debugger prompt command and within the ROM disassembly UI <br>*user labels in disassembly are now supported again <br>*'runto' command is now case-insensitive, and shows a progressbar while searching through the disassembly <br>*the debugger window can be resized between ROM loads (previously, the app had to be restarted) <br>*fixed bug in Distella disassembler output, where it sometimes generated addresses above $FFFF <br>*a vertical line separates the disassembly from the raw bytes <br>- Fixed behaviour of SWCHB and SWBCNT; pins set to output now remember the values previously written. Some ROMs use this functionality for extra storage. Special thanks to Omegamatrix of AtariAge for advice and test ROMs in this area. <br>- Fixed bug when reading from illegal TIA addresses; a Space Invaders hack was showing pink enemies instead of white ones. Again, special thanks to to Omegamatrix of AtariAge for advice and test ROMs in this area. <br>- Fixed bug in handling INPT4/INPT5 latches from VBLANK; a least one ROM was working in Stella when it didn't on real hardware. <br>- Added 'ramrandom' commandline argument, which is used to randomize all RAM in the system; otherwise, the RAM is zeroed. <br>- Added 'finishing touches' to some of the UI descriptions, giving a better explanation of the functions. Related to this, certain options now show a message box explaining the option in further detail (particularly the ROM Audit mode). As well, when starting Stella for the first time, a prompt appears to select a ROM directory. <br>- Fixed bugs in the ROM launcher when viewing certain PNG images not created by Stella. Related to this, the official PNG library is now included in the Stella codebase (version 1.4.3). Also added composite snapshots for those ROMs which consist of several games. Thanks go to Buzbard of AtariAge for these images. <br>- Added several fixes for crashes on 'small' systems (those systems where the maximum resolution is less than 640x480). <br>- Tweaked bankswitch autodetection for 0840, DPC+, E7 and UA schemes. <br>- Improved F8 bankswitch autodetection for Yars Revenge in 8in1 ROM. <br>- Updated DPC+ bankswitch scheme to latest specifications. <br>- Snapshots taken in continuous snapshot mode are now timestamped, so older files are never overwritten. <br>- Fixed a TIA segfault that could occur with certain ROMs. <br>- The 'center' application window functionality can now be changed without having to restart the application. Related to this, mouse positioning bugs when using the Linux version in OpenGL mode with SDL 1.2.14 have been fixed. <br>- Reworked the manual, dividing it into 'Getting Started' and 'Advanced Configuration' sections. It still contains the same info as before, but hopefully in a better organized way. <br>- Updated Help dialog; it was showing incorrect info for some OSX shortcuts. <br>- Updated OSX build script to not crash when a previous build is detected, and to properly handle filenames with spaces. <br>- Updated included ZLib to latest release version (1.2.5). </i></font><table class="news-download"><tr><td><img src="/interface/images/icons/zip.png"></td><td><a href="php/emulateurs/?action=download&id=440">Télécharger Stella v3.2 (32-bits)</a></td></tr></table><table class="news-home"><tr><td><img src="/interface/images/icons/home.png"></td><td><a href="http://stella.sourceforge.net/" target='_blank'>Site Officiel de Stella</a></td></tr></table>]]></description>
</item>
<item>
<author>Firebrand</author>
<title><![CDATA[NESCafe v1.030 (applet)]]></title>
<link>http://www.planetemu.net/?section=news&amp;id=4954&amp;openid=4954#go4954</link>
<pubDate>Sat, 21 Aug 2010 11:23:34 GMT</pubDate>
<description><![CDATA[Ca faisait longtemps qu'on n'avait pas entendu parler de cet émulateur NES écrit en Java spécialement prévu pour être utiliser via un site Internet. D'ailleurs, la politique de l'auteur semble avoir changer car la version standard (standalone) pour y l'utiliser sur son ordinateur n'est plus disponible et on ne trouve plus que l'applet pour mettre sur un site Internet. De plus, c'est plus ou moins un shareware dorénavant car une donation est nécessaire pour accéder aux fonctions complète de l'émulateur. Une seule modification est à signaler dans cette version:<font face=arial color=#666666><i><br>- Changed default key mappings and general bug fixes<br></i></font><table class="news-download"><tr><td><img src="/interface/images/icons/zip.png"></td><td><a href="php/emulateurs/?action=download&id=1023">Télécharger NESCafe v1.030 (applet)</a></td></tr></table><table class="news-home"><tr><td><img src="/interface/images/icons/home.png"></td><td><a href="http://www.nescafeplay.com/" target='_blank'>Site Officiel de NESCafe</a></td></tr></table>]]></description>
</item>
<item>
<author>Zapier</author>
<title><![CDATA[Nouvel Article : Silpheed [MegaCD]]]></title>
<link>http://www.planetemu.net/?section=news&amp;id=4953&amp;openid=4953#go4953</link>
<pubDate>Wed, 18 Aug 2010 16:46:28 GMT</pubDate>
<description><![CDATA[Les jeux 3D sur Megadrive ne sont pas légions, pourtant il y en a un qui dans cette catégorie est tout à fait exceptionnel: Silpheed, et c'est sur MegaCD.<br><br><img src="http://www.planetemu.net/php/articles/files/image/zapier/silpheed/intro-silpheed.jpg"><br><br>http://www.planetemu.net/?section=articles&id=436]]></description>
</item>
<item>
<author>Firebrand</author>
<title><![CDATA[PCSX-Reloaded v56056 (13/08/2010)]]></title>
<link>http://www.planetemu.net/?section=news&amp;id=4952&amp;openid=4952#go4952</link>
<pubDate>Wed, 18 Aug 2010 11:46:08 GMT</pubDate>
<description><![CDATA[Une nouvelle version de cet émulateur a été compilée pour MacOS. Cependant, il semble que la plupart des modifications au niveau des sources concernent la version Windows:<font face=arial color=#666666><i><br>- plugins/dfxvideo/cfg.h: Readded Windows support.<br>- plugins/dfxvideo/externals.h: Likewise.<br>- plugins/dfxvideo/gpu.c: Likewise.<br>- plugins/dfxvideo/interp.h: Likewise.<br>- plugins/dfxvideo/menu.c: Likewise.<br>- plugins/dfxvideo/prim.c: Likewise.<br>- plugins/dfxvideo/soft.c: Likewise.<br>- plugins/dfxvideo/zn.c: Likewise.<br>- win32/plugins/dfxvideo: Added.<br>- win32/gui/plugin.c: Disable the menu item of savestate slots which cannot be loaded from.<br>- win32/gui/Win32.h: Likewise.<br>- win32/gui/WndMain.c: Likewise.<br>- win32/plugins/dfsound/winsrc/cfg.c: Changed registry entry.<br>- plugins/dfsound/stdafx.h: Silenced MSVC warning.<br>- win32/plugins/dfsound/winsrc/dsound.h: Added free dxsdk header from wine.<br>- win32/plugins/dfsound/DFSound.dsp: Added dsound.h.</i></font><table class="news-download"><tr><td><img src="/interface/images/icons/zip.png"></td><td><a href="php/emulateurs/?action=download&id=1206">Télécharger PCSX-Reloaded v56056 (13/08/2010)</a></td></tr></table><table class="news-home"><tr><td><img src="/interface/images/icons/home.png"></td><td><a href="http://pcsxr.codeplex.com" target='_blank'>Site Officiel de PCSX-Reloaded</a></td></tr></table>]]></description>
</item>
<item>
<author>MrBean</author>
<title><![CDATA[GameEx v11.13]]></title>
<link>http://www.planetemu.net/?section=news&amp;id=4951&amp;openid=4951#go4951</link>
<pubDate>Tue, 17 Aug 2010 21:08:09 GMT</pubDate>
<description><![CDATA[Plusieurs updates en l'espace de 2 jours pour le frontend GameEx, qui est maintenant en version 11.13. Les améliorations ne sont pourtant pas précisées sur le site officiel.<br><table class="news-download"><tr><td><img src="/interface/images/icons/zip.png"></td><td><a href="php/utilitaires/?action=download&id=130">Télécharger GameEx v11.13</a></td></tr></table><table class="news-home"><tr><td><img src="/interface/images/icons/home.png"></td><td><a href="http://www.gameex.net" target='_blank'>Site Officiel de GameEx</a></td></tr></table>]]></description>
</item>
<item>
<author>MrBean</author>
<title><![CDATA[WinUAE v2.3.0 Beta 11 FR ]]></title>
<link>http://www.planetemu.net/?section=news&amp;id=4950&amp;openid=4950#go4950</link>
<pubDate>Tue, 17 Aug 2010 04:29:23 GMT</pubDate>
<description><![CDATA[Voilà que l'équipe de Tradu-France publie sa traduction française de la onzième version Beta de WinUAE v2.3.0.0.<table class="news-download"><tr><td><img src="/interface/images/icons/zip.png"></td><td><a href="php/emulateurs/?action=download&id=1089">Télécharger WinUAE v2.3.0 Beta 11 FR </a></td></tr></table><table class="news-home"><tr><td><img src="/interface/images/icons/home.png"></td><td><a href="http://www.tradu-france.com" target='_blank'>Site Officiel de WinUAE</a></td></tr></table>]]></description>
</item>
<item>
<author>MrBean</author>
<title><![CDATA[Catlist FR v0.139u1]]></title>
<link>http://www.planetemu.net/?section=news&amp;id=4949&amp;openid=4949#go4949</link>
<pubDate>Mon, 16 Aug 2010 18:20:19 GMT</pubDate>
<description><![CDATA[La version en français de ces fichiers de tri de ROMs pour différents frontends.<table class="news-download"><tr><td><img src="/interface/images/icons/zip.png"></td><td><a href="php/utilitaires/?action=download&id=356">Télécharger Catlist FR v0.139u1</a></td></tr></table><table class="news-home"><tr><td><img src="/interface/images/icons/home.png"></td><td><a href="http://clrmamepro.free.fr/catlist" target='_blank'>Site Officiel de Catlist FR</a></td></tr></table>]]></description>
</item>
<item>
<author>MrBean</author>
<title><![CDATA[Catlist v0.139u1]]></title>
<link>http://www.planetemu.net/?section=news&amp;id=4948&amp;openid=4948#go4948</link>
<pubDate>Mon, 16 Aug 2010 18:19:37 GMT</pubDate>
<description><![CDATA[Ces fichiers ini vous permettent de trier vos jeux par genre, par résolution, par orientation, etc... Ils peuvent être utilisés avec MAMEUI32 et MAME32 Plus! ainsi que les frontends de MAME.<table class="news-download"><tr><td><img src="/interface/images/icons/zip.png"></td><td><a href="php/utilitaires/?action=download&id=180">Télécharger Catlist v0.139u1</a></td></tr></table><table class="news-home"><tr><td><img src="/interface/images/icons/home.png"></td><td><a href="http://www.progettoemma.net/?catlist" target='_blank'>Site Officiel de Catlist</a></td></tr></table>]]></description>
</item>
<item>
<author>MrBean</author>
<title><![CDATA[WinUAE v2.3.0 Beta 11]]></title>
<link>http://www.planetemu.net/?section=news&amp;id=4946&amp;openid=4946#go4946</link>
<pubDate>Sun, 15 Aug 2010 18:20:12 GMT</pubDate>
<description><![CDATA[Mise à jour de WinUAE, cet excellent émulateur Amiga pour Windows. Certainement le meilleur pour cette plateforme. Il nécessite d'avoir DirectX 8 et ne fonctionne pas sous Windows 9x.<font face=arial color=#666666><i><br>- internal CD audio handling update, status change (starting, started, end, error) callback added, CD32 and CDTV emulation does not poll for state changes anymore, better accuracy in audio start and end timing. CD handling rewrite should be complete now.<br>- CD image mounter is now thread safe, no more weird and random behavior if mounted image was in use and image was ejected or replaced<br>- fixed rare crash in display emulation (introduced when right border blanking update was added)<br>- improved CD32 CD sound/animation timing<br>- CD32 CD timing now works correctly in NTSC mode (previously used hardcoded PAL values)<br>- "non-path" kickstart rom configuration file selection now only allows normal KS roms in kickstart_rom variable and extended roms in kickstart_rom_ext variable<br>- fixed D3D non-shader mode crash introduced in b9<br>- bogus autofire mode was enabled if same joystick was custom configured in input panel and in gameports panel (missing masking of flags variable, time to wear brown paper bag again..)<br></i></font><table class="news-download"><tr><td><img src="/interface/images/icons/zip.png"></td><td><a href="php/emulateurs/?action=download&id=585">Télécharger WinUAE v2.3.0 Beta 11</a></td></tr></table><table class="news-home"><tr><td><img src="/interface/images/icons/home.png"></td><td><a href="http://www.winuae.net" target='_blank'>Site Officiel de WinUAE</a></td></tr></table>]]></description>
</item>
<item>
<author>MrBean</author>
<title><![CDATA[Mameinfo.dat v0.139u1 *fix*]]></title>
<link>http://www.planetemu.net/?section=news&amp;id=4945&amp;openid=4945#go4945</link>
<pubDate>Sun, 15 Aug 2010 05:20:27 GMT</pubDate>
<description><![CDATA[Une version *fix* apportant des corrections mineures à Mameinfo.dat 0.139u1 a été publiée.<br><table class="news-download"><tr><td><img src="/interface/images/icons/zip.png"></td><td><a href="php/utilitaires/?action=download&id=171">Télécharger Mameinfo.dat v0.139u1 *fix*</a></td></tr></table><table class="news-home"><tr><td><img src="/interface/images/icons/home.png"></td><td><a href="http://www.mameworld.info/mameinfo/" target='_blank'>Site Officiel de Mameinfo.dat</a></td></tr></table>]]></description>
</item>
<item>
<author>MrBean</author>
<title><![CDATA[MAMEXT32 v0.139u1 (Two In One)]]></title>
<link>http://www.planetemu.net/?section=news&amp;id=4944&amp;openid=4944#go4944</link>
<pubDate>Fri, 13 Aug 2010 23:22:22 GMT</pubDate>
<description><![CDATA[Ce build non officiel de MAME (Extended) vient de suivre la vague de mises à jour en version 0.139u1. Pour l'instant, seule la version 32 bit est concernée.<br><table class="news-download"><tr><td><img src="/interface/images/icons/zip.png"></td><td><a href="php/emulateurs/?action=download&id=1151">Télécharger MAMEXT32 v0.139u1 (Two In One)</a></td></tr></table><table class="news-home"><tr><td><img src="/interface/images/icons/home.png"></td><td><a href="http://www.mamext.net/" target='_blank'>Site Officiel de MAMEXT32</a></td></tr></table>]]></description>
</item>
<item>
<author>MrBean</author>
<title><![CDATA[PCSX-Reloaded v56027 (12/08/2010)]]></title>
<link>http://www.planetemu.net/?section=news&amp;id=4943&amp;openid=4943#go4943</link>
<pubDate>Fri, 13 Aug 2010 22:02:05 GMT</pubDate>
<description><![CDATA[Un nouveau build Mac OS de cet émulateur PSX vient d'être publié.<font face=arial color=#666666><i><br>The past few versions updated plugin code, mostly for Windows.<br></i></font><table class="news-download"><tr><td><img src="/interface/images/icons/zip.png"></td><td><a href="php/emulateurs/?action=download&id=1206">Télécharger PCSX-Reloaded v56027 (12/08/2010)</a></td></tr></table><table class="news-home"><tr><td><img src="/interface/images/icons/home.png"></td><td><a href="http://pcsxr.codeplex.com" target='_blank'>Site Officiel de PCSX-Reloaded</a></td></tr></table>]]></description>
</item>
<item>
<author>MrBean</author>
<title><![CDATA[Mameinfo.dat v0.139u1]]></title>
<link>http://www.planetemu.net/?section=news&amp;id=4942&amp;openid=4942#go4942</link>
<pubDate>Thu, 12 Aug 2010 17:25:15 GMT</pubDate>
<description><![CDATA[Voici le fichier qui contient toutes les informations concernant l'émulation d'un jeu. Son affichage sous MAME vous permet de savoir la taille de la ROM, les clônes ou la ROM parent, ainsi que les dysfonctionnements qu'il peut y avoir.<table class="news-download"><tr><td><img src="/interface/images/icons/zip.png"></td><td><a href="php/utilitaires/?action=download&id=171">Télécharger Mameinfo.dat v0.139u1</a></td></tr></table><table class="news-home"><tr><td><img src="/interface/images/icons/home.png"></td><td><a href="http://www.mameworld.info/mameinfo/" target='_blank'>Site Officiel de Mameinfo.dat</a></td></tr></table>]]></description>
</item>
<item>
<author>MrBean</author>
<title><![CDATA[MAMEUI32/64 v0.139u1]]></title>
<link>http://www.planetemu.net/?section=news&amp;id=4941&amp;openid=4941#go4941</link>
<pubDate>Thu, 12 Aug 2010 17:16:05 GMT</pubDate>
<description><![CDATA[Ce build de MAME apportant une interface graphique à celui-ci vient de passer à la version 0.139u1, suite à la dernière update intermédiaire de MAME.<br><table class="news-download"><tr><td><img src="/interface/images/icons/zip.png"></td><td><a href=php/emulateurs/?action=download&id=510>Télécharger MAMEUI32 v0.139u1</a></td></tr></table><table class="news-download"><tr><td><img src="/interface/images/icons/zip.png"></td><td><a href="php/emulateurs/?action=download&id=1133">Télécharger MAMEUI64 v0.139u1</a></td></tr></table><table class="news-home"><tr><td><img src="/interface/images/icons/home.png"></td><td><a href="http://www.mameui.info" target='_blank'>Site Officiel de MAMEUI32/64</a></td></tr></table>]]></description>
</item>
<item>
<author>MrBean</author>
<title><![CDATA[MAME v0.139u1]]></title>
<link>http://www.planetemu.net/?section=news&amp;id=4940&amp;openid=4940#go4940</link>
<pubDate>Thu, 12 Aug 2010 17:03:05 GMT</pubDate>
<description><![CDATA[Voilà qu'une nouvelle version intermédiaire de MAME a fait son apparition, voici donc ce qu'elle renferme :<br><font face=arial color=#666666><i>MAMETesters Bugs Fixed<br>----------------------<br>- 03969: [Crash/Freeze] All sets and drivers using OKI audio: <br>         Eventual crash using Save States (Aaron Giles)<br>- 03981: [Crash/Freeze] bosco, xevious and clones: Game reboots or <br>         hangs (Alex Jackson)<br>- 03977: [Graphics] tceptor2: Graphics are incorrect, the top and <br>         bottom roads are displayed with grids and it looks like <br>         there should be 4 instead of 2. (Phil Bennett)<br>- 03964: [Documentation] shangonro: Year is wrong (Smitdogg)<br><br>Source Changes<br>--------------<br>raiden2.c: Add missing "VOICE2" sample rom to Raiden 2 sets where it<br>was missing.  Corrected rom names for MASK roms soldered to the PCB.<br>[Brian Troha]<br><br>Southern Systems Joker Poker: Added missing CPU IO map to the machine<br>driver. This allow boot the game and enter into the attract mode.<br>[Roberto Fresca]<br><br>Mini Boy 7 improvements: [Roberto Fresca]<br> * Added a new complete set. Now set as parent.<br> * Corrected Xtal frequency.<br> * Mapped the PIA MC6821 (not wired since is not totally understood).<br> * Preliminary attempt to decode the color PROM.<br> * Mapped the AY-3-8910, but still needs ports and some checks.<br> * Added debug and technical notes.<br><br>New driver for Mega Double Poker, from Blitz System Inc.<br>[Roberto Fresca]<br> * Initial release.<br> * Preliminary memory map.<br> * Hooked both PIAs, but need more analysis to confirm the offsets.<br> * Accurate graphics and color decode.<br> * Added main PCB and daughterboard layouts.<br> * Added partial docs and diagrams about the CPU/MCU/ROMs addressing.<br> * Added debug and technical notes.<br><br>Added Magic Train, from Subsino. Since it's driven by a HD647180X0CP6<br>(Subsino - SS9600) plus SS9601 and SS9602 (for video and I/O<br>respectively), it's possible that needs to be moved to a new driver in<br>a near future. Also added technical notes. [Roberto Fresca]<br><br>mpu4drvr.c: Fixed mid-screen palette updates [David Haywood]<br><br>segas16b.c: Documented the Sega game ID for the Heavyweight Champ rom<br>board as well as corrected the rom names. [Brian Troha]<br><br>Return to type safety. Changed address maps back into functions that<br>build up the definition, rather than the whole tokenizing system,<br>which lost type checking. Added a new module addrmap.c which<br>implements the address map classes, and changed the macros to call<br>methods on the address_map and address_map_entry classes which are<br>strongly typed. Fixed a few incorrectly specified memory map entries <br>along the way in twincobr.c, lordgun.c, galaxold.c. [Aaron Giles]<br><br>More API cleanup: [Aaron Giles]<br> * removed cputag_clocks_to_attotime() and cputag_attotime_to_clocks()<br>    in favor of just expanding the class<br> * same for cputag_suspend() and cputag_resume()<br><br>Fix crash when exiting the debugger if breakpoints are set. <br>[Aaron Giles]<br><br>The dsp561xx CPU core now generates accurate disassembly for Konami<br>Polygonet hardware (verified against Motorola's reference<br>disassembler). [Andrew Gardner, Stiletto]<br><br>Fixed image device error handling [ShimaPong, Miodrag Milanovic]<br><br>Defined new class driver_data_t, which all driver_data classes must<br>derive from. Updated all class definitions to inherit from the new<br>class, and to call it in the constructor. Also changed the alloc()<br>signature to return a driver_data_t pointer instead of a void *.<br>Renamed and hid machine->driver_data as machine->m_driver_data. Added<br>a new templatized method machine->driver_data<class> which returns a<br>properly downcast'ed version of the driver data. Updated all code<br>which looked like this:<br><br>  mydriver_state *state = (mydriver_state *)machine->driver_data;<br><br>to this:<br><br>  mydriver_state *state = machine->driver_data<mydriver_state>();<br><br>The new function does a downcast<> which in debug builds dynamically<br>verifies that you're actually casting to the right type. [Aaron Giles]<br><br>Changed atarigen_state to be a base class from which all the related<br>Atari drivers derive their state from. [Aaron Giles]<br><br>Removed global variables from gaelco, namco, and nile sound cores.<br>[Atari Ace]<br><br>Converted seta.c, seta2.c, and ssv.c to driver_data. [Atari Ace]<br><br>Updated SAA5050 to form 12x20 chars as noted in documentation.<br>Updated malzak driver to support SAA5050 changes. [Miodrag Milanovic]<br><br>taitotz: add HDD image for Battle Gear 2 (2.04J) [gtbb08, R. Belmont]<br><br>namcoic.c: Fixed incorrect road colours in tceptor2, finallap and<br>others [Phil Bennett]<br><br>Fixed road transparency in Thunder Ceptor [Phil Bennett]<br><br>Fixed Z80 SIO interrupts by clearing them at constructor time so Z80 <br>daisy chain works properly and doesn't stall on a non-existant IEO <br>condition. [Curt Coder]<br><br>Z80 DMA changes: [Curt Coder]<br> - Fixed DMA by re-adding a status update call to ENABLE DMA command<br> - Allowed illegal mode 0 DMA operation since trs80m2 in MESS is <br>    abusing this<br> - Fixed ready signal handling by adding a check for ready condition <br>    on each byte<br><br>Started converting the Toaplan2 VDP into a device [David Haywood]<br><br>dsp56k : Hooked up new execution engine. [Andrew Gardner]<br><br>plygonet.c : Updates Polygonet driver to use driver_data class.<br>[Atari Ace]<br><br>More refactoring to the Toaplan 2 / GP9001 VDP device [David Haywood]<br><br>CPS-1 update [Team CPS-1]:<br> * Expanded and updated games table in video\cps1.c<br> * Confirmed B-Board # for 3wondersu, varth<br> * Fixed labels in ghouls, ghoulsu to match real pcbs<br> * Removed 14.bin in dynwarj, it was a bad dump<br> * Marked nm_23.12b in nemoj BAD_DUMP<br> * Removed knightsja set (roms were split & hacked to work on a<br>    suicided board)<br> * Added roms relationship between parent/clones where missing<br> * Fixed some incorrect notes added in previous update<br> * dynwaru -> dynwara forgottnua -> forgottnu, forgottnu -> forgottnua<br>    wofhfb -> wofhfh as real name Huo Feng Huang<br> * Reordered some sets<br> * Minor cleanups<br> * Fixed sf2ceua labels and added pcb infos<br> * Fixed sf2ceub labels and added pcb infos, removed 1 incorrect rom<br>    and replaced with proper redump done by Dumping Union<br> * Fixed punisher, punisheru Q-Sound labels and added D-Board PALs<br><br>dsp56k.c : Remove globals from dsp56k cpu core. [AtariAce]<br><br>cps1.c: Documentation update for some CPS1 sets (B-Board chip<br>information) verified via Team Japump PCB photos. [Brian Troha]<br><br>Improved memory banking in Puzzle Star (Sang Ho Soft)<br>[Mariusz Wojcieszek]<br><br>Fixed term2 (rev. LA4) freeze during the Cyberdyne stage opening<br>cinematic [Phil Bennett]<br><br>Merged aladbl.c and ssf2md.c to create genesisb.c [Sonikos]<br><br>video/astrocde.c: Limited the number of timers potentially produced by<br>astrocade_trigger_lightpen() [ranger_lennier]<br><br>cps1.c: Set correct B-Board mapper for "resale" kits.  This fixes<br>missing graphics in Area 88 (Japan Resale). [Brian Troha]<br><br>New games added or promoted from NOT_WORKING status<br>---------------------------------------------------<br>Pacman - 25th Anniversary Edition (V2.0) [Sara S.]<br>The Last Starfighter (prototype) [Phil Bennett, Ken Van Mersbergen]<br>Air Race (prototype) [Phil Bennett, Ken Van Mersbergen]<br><br>New clones added<br>----------------<br>Clash-Road (Data East license) [Tirino 73]<br>Quizard v1.2 [Team Europe, The Dumping Union]<br>Quizard Rainbow 4.2 [Team Europe, The Dumping Union]<br>Super Megatouch IV Turnier Version (9255-51-50 ROA, Bi-Lingual ENG/GER version)<br>  [bodger319, Smitdogg, The Dumping Union]<br>Megatouch 5 Turnier Version (9255-70-50 RON, Bi-Lingual ENG/GER version)<br>  [bodger319, Smitdogg, The Dumping Union]<br>Knights of the Round (Japan 911127, 91634B-2 B-Board)<br>  [Team Japump, The Dumping Union]<br>Area 88 (Japan Resale Ver.) [Team Japump]<br>Ms. Pac-Man/Galaga - 20th Anniversary Class of 1981 Reunion (V1.00)<br>  [Mark F.]<br>Ms. Pac-Man/Galaga - 20th Anniversary Class of 1981 Reunion (V1.03)<br>  [Sara S.]<br><br>New games marked as GAME_NOT_WORKING<br>------------------------------------<br>Mini Boy 7 (set 1) [Roberto Fresca, Siftware]<br>Mega Double Poker (conversion kit) [Roberto Fresca, ChrisQC, Smitdogg]<br>Magic Train [Roberto Fresca]<br>Gundam Seed: Federation vs. Z.A.F.T. (SED1 Ver. A) [Guru, Smitdogg]</i></font><table class="news-download"><tr><td><img src="/interface/images/icons/zip.png"></td><td><a href=http://www.planetemu.net/temp/0139u1_diff.zip>Télécharger le fichier DIFF v0.139u1</a></td></tr></table><table class="news-home"><tr><td><img src="/interface/images/icons/home.png"></td><td><a href=http://mamedev.org target='_blank'>Site Officiel de la Dev Team de MAME</a></td></tr></table>]]></description>
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<author>MrBean</author>
<title><![CDATA[WinUAE v2.3.0 Beta 10]]></title>
<link>http://www.planetemu.net/?section=news&amp;id=4939&amp;openid=4939#go4939</link>
<pubDate>Wed, 11 Aug 2010 23:22:31 GMT</pubDate>
<description><![CDATA[Encore une mise à jour en version Beta pour cet émulateur Amiga que l'on ne nomme plus. Voici les nouveautés apportées dans cette Beta 10.<font face=arial color=#666666><i><br>- archive dragndrop worked too well, it unpacked everything, including adf filesystem etc..<br>- do not expand zipped filename when dragdropping if zip only contains single file<br>- insert floppy image dialog in disk swapper also "extracts" images inside selected archive<br>- MODE1 "raw" 2352 data tracks didn't work in CDTV and image mounter + uaescsi.device non-direct scsi mode<br>- MODE2 FORM1 data tracks didn't work in uaescsi.device SCSI emulation mode<br>- CDTV mode didn't close CD handle when reseting<br>- CDTV frame interrupts in non audio CD play mode stopped working (broke when CD+G was implemented)<br>- overlay height configuration file setting was written incorrectly if it had non-zero value<br>- statefile configuration entry is not lost when configuration is load and saved again<br>- scan zip directory even if compression method is unknown<br>- hardfile scsi emulation block validation checked against physical size, not virtual size: direct-scsi filesystem installed on dynamic hardfile didn't work very well..<br>- dynamic hdf corrupted data if hdf's physical file size grew over 4G<br>- bezel overlay support improved, aspect ratio correction, visible area autodetection, (image positioning is not yet pixel perfect)<br>- pointless bezel configuration file size parameters (temporarily?) removed, bezel overlay configuration needs to be reset (it had stupid design fault)<br>- DIWSTRT/DIWSTOP writes didn't check if hdiw state should have changed since last hsync (has always been broken but it wasn't really needed until Denise "bug" update in 2.0) fixes Friday at Eight / Polka Brothers</i></font><table class="news-download"><tr><td><img src="/interface/images/icons/zip.png"></td><td><a href="php/emulateurs/?action=download&id=585">Télécharger WinUAE v2.3.0 Beta 10</a></td></tr></table><table class="news-home"><tr><td><img src="/interface/images/icons/home.png"></td><td><a href="http://www.winuae.net" target='_blank'>Site Officiel de WinUAE</a></td></tr></table>]]></description>
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<author>Reeko</author>
<title><![CDATA[ROMs MAME v0.139]]></title>
<link>http://www.planetemu.net/?section=news&amp;id=4938&amp;openid=4938#go4938</link>
<pubDate>Wed, 11 Aug 2010 20:36:11 GMT</pubDate>
<description><![CDATA[En raison des vacances et d'un problème technique, les ROMs MAME n'avaient pas été mises à jour. C'est désormais chose faite avec toutes les ROMs reconnues par la version 0.139 de MAME (CHD et Samples exclus).<br>Amusez-vous bien et bonnes vacances à ceux qui ont encore la chance d'y être...!]]></description>
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