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 Messinfo.dat v0.206 (11.24) 
Vendredi 08/02/19 à 13:03 par Firebrand
La version de ce fichier informatif pour AME v0.206 a été publiée. Voici les notes l'accompagnant:
- 11.24 07/02/2019: Aligned files to 0.206 version.
- 11.23 18/01/2019: Added on the page the link to download the file in "git" format, updated about once a week.
Télécharger Messinfo.dat v0.206 (11.24)
Site Officiel de Messinfo.dat
 
 RetroArch v1.7.6 
Lundi 04/02/19 à 12:14 par Firebrand
Cet ensemble de noyaux d'émulateurs réunis en une même interface a été mis à jour. Voici la liste des changements généraux, mais je vous invite à visiter le site officiel pour plus d'informations avec un article richement illustré si vous voulez en savoir plus:
– ANDROID: Fix Xperia Play input binding.
– CHEEVOS: Reset when hardcore mode is toggled.
– CHEEVOS: Update the hashing methods to identify NES, SNES and Lynx games (more accurate and accepting headerless ROMs).
– COMMON: Add new JSON playlist format.
– COMMON: Fix playlist corruption when deleting items.
– COMMON: Fix archive progress display calculation.
– COMMON: Fix playlist entries appearing with previously used names.
– COMMON: Fix screenshot filename with no core or content.
– COMMON: Allow compiling without menu support.
– CORE UPDATER: Allow sideloading cores from the menu.
– CPU FILTERS: Add Normal2x filter.
– CRT/LINUX: New Linux switching method partially implemented.
– CRT/LINUX: Linux restore desktop resolution fixed.
– CRT/LINUX: Monitor index switching and auto enumerate for output detection in Linux (still working on the windows method).
– CRT/RASPBERRY PI: Initial support.
– DATE: Add Date / Time style options.
– DEBUGGING: Add an integrated crash handler for debug builds (see https://docs.libretro.com/tech/debugging)
– DISCORD: Discord matchmaking.
– DISCORD: Register the application name properly.
– DISK CONTROL: Remember the last used folder / current active folder to make disk-swapping faster.
– INPUT: Add new menu toggle (hold start button for 2 seconds)
– INPUT: Fix arrow keys being incorrectly bound as numpad keys
– INPUT/SDL: Flush the joypad events. Decreases cpu usage over time with the SDL joypad driver.
– LOCALIZATION: Add Greek translation.
– LOCALIZATION: Update German translation.
– LOCALIZATION: Update Italian translation.
– LOCALIZATION: Update Japanese translation.
– LOCALIZATION: Update Simplified Chinese translation.
– LOCALIZATION: Update Spanish translation.
– MENU: New “ozone” menu driver.
– MENU: Only show CRT SwitchRes if video display server is implemented (Windows/Linux for now)
– MENU: User Interface -> Appearance -> ‘Menu Font Green/Blue Color’ settings now work properly.
– MENU: Add option to enable in-menu sound effects.
– MENU/D3D: Scissoring support (will be used for Ozone and menu widgets).
– MENU/QT/WIMP: Allow building with MSVC2017.
– MENU/QT/WIMP: Add detailed file browser table.
– MENU/QT/WIMP: New grid view implementation that is faster and loads thumbnails on-demand.
– MENU/QT/WIMP: Thumbnail drag and drop support.
– MENU/RGUI: Overhaul custom theme interface + add wallpaper support.
– MENU/RGUI: Thumbnail support and thumbnail downscaling.
– MENU: Hide password values.
– MENU/SOUNDS: Implement in-menu sound effects (not enabled by default for now, still experimental).
– MIDI: Add a Linux ALSA driver for MIDI.
– NETPLAY: Force fast-save-states when netplay is enabled.
– NETPLAY: Allow quick joining subsystem lobbies.
– OSX: Initial CoreAudio V3 audio driver (not yet used in release builds).
– OSX: OpenGL 3.2 Core support for cores.
– PS2: Initial PlayStation2 port.
– PS4: Initial PlayStation4 port.
– RECORDING: Implement recording options in the menu complete with quality profiles, streaming, and proper file naming
– SCANNER: Fix GDI disc scanning.
– SHADERS: Fix auto shader preset loading on D3D10, D3D11, D3D12
– SUBSYSTEM: Allow more than 10 subsystems
– SUBSYSTEM: Cores that use subsystem for complex scenarios can now load content without starting a regular content first
– SUBSYSTEM: Remember the last used folder to make loading subsystem type content faster
– SWITCH/LIBNX: Improve touch scaling calculation.
– SWITCH: Proper button labels.
– TVOS: Initial tvOS port.
– VULKAN: Fix RGUI crashing at startup.
– VULKAN/RGUI: Enable ‘Menu Linear Filter’ option.
– VULKAN: Fix secondary screens in overlays not working.
– WAYLAND: Implement idle-inhibit support (needed for screensaver suspend).
– WAYLAND: Fix fullscreen toggle.
– WIIU: Initial netplay peer-to-peer support. Network information working.
– WINDOWS/WSA: Network Information info is blank until first network operation.
– WINDOWS: Fix an ancient bug that caused wrong mappings for keyboard arrows.
– WINDOWS: Remember window size and position if so desired.
– WINDOWS: SSL/TLS connections now work properly.
– WINDOWS: Fall back to GDI driver if no accelerated graphics driver is found.
– UWP: Initial UWP port.
– VFS: Update to version 3.
– XBONE: Initial Xbox One port.
– XMB/OZONE: Add more icons
– XMB: Add Automatic Inverted theme
– ???: Easter Egg
Télécharger RetroArch v1.7.6 (32-bit) (Windows)
Télécharger RetroArch v1.7.6 (64-bit) (Windows)
Télécharger RetroArch v1.7.6 (Windows XP 32-bit) (Windows)
Télécharger RetroArch v1.7.6 (Windows XP 64-bit) (Windows)
Télécharger RetroArch v1.7.6 (64-bit) (MacOS)
Télécharger RetroArch v1.7.6 (Nintendo GC)
Télécharger RetroArch v1.7.6 (Nintendo Wii)
Télécharger RetroArch v1.7.6 (Nintendo WiiU)
Télécharger RetroArch v1.7.6 (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.7.6 (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.7.6 (CEX) (PlayStation 3)
Télécharger RetroArch v1.7.6 (PSP)
Télécharger RetroArch v1.7.6 (PS Vita)
Site Officiel de RetroArch
 
 NegaMAME v0.206-1 
Vendredi 01/02/19 à 13:03 par Firebrand
Une nouvelle version de ce build de MAME prévu pour fonctionner avec le frontend Negatron a été publiée. Elle intègre les changements de MAME v0.206.
Télécharger NegaMAME v0.206-1 (Windows)
Télécharger NegaMAME v0.206-1 (MacOS)
Télécharger NegaMAME v0.206-1 (Linux)
Site Officiel de NegaMAME
 
 Mednafen v1.22.1 
Lundi 28/01/19 à 12:37 par Firebrand
Cet émulateur mulit-systèmes a été mis à jour. Les améliorations sont les suivantes:
- Changed the default sound device for the OpenBSD sound driver from "/dev/audio" to "/dev/audio0".
- Semaphores are now implemented with condition variables and mutexes when compiling against a POSIX threads implementation without sem_timedwait().
- PC-FX: Replaced old RAINBOW IDCT code with newly-written code.
- Some hotkeys in the debugger's memory editor weren't being ignored properly when in text entry mode; fixed. (Regression introduced in 1.21.0-UNSTABLE)
- Apple2: Corrected minimum allowed value for the "apple2.video.mono_lumafilter" setting(was -2 when it should have been -3).
- SS: Corrected line-scroll handling in double-density interlaced mode with non-zero LSS; fixes broken background graphics effect in Dural's stage in "Virtua Fighter 2".
- SS: Added "Linkle Liver Story" to the internal database of games to use the data cache read bypass kludge with, to fix a crash/hang when going to the world map.
Télécharger Mednafen v1.22.1 (32-bit)
Télécharger Mednafen v1.22.1 (64-bit)
Site Officiel de Mednafen
 
 Romulus v0.041 
Vendredi 04/01/19 à 12:17 par Firebrand
Une nouvelle version de ce gestionnaire de ROMs a été publiée. Un bug a été corrigé, voici de quoi il s'agit:
- FIXED batch scan/rebuild start problem from profiles list option
Télécharger Romulus v0.041
Site Officiel de Romulus
 
 Romulus v0.040 
Mercredi 02/01/19 à 12:42 par Firebrand
Une nouvelle version de ce gestionnaire de ROMs a été publiée. Les améliorations sont les suivantes:
- FIXED problems getting information from CHDs in paths with "%" chars.
- FIXED rebuilding files in profiles with CHDs and no ROMs.
- IMPROVED recovering last focus when closing forms to go back.
- NO MORE flickering when batch run for rebuild or scan. More speed added because is not necessary to close and reopen window for every profile.
- REWRITED saving cache by some problems. Now old cache files won't work you must rescan again to save new cache files.
- REMOVED Trurip dat group for Updater. Trurip is dead ?
- UPDATED CHDMAN binaries to 0.205 version.
Télécharger Romulus v0.040
Site Officiel de Romulus
 
 Messinfo.dat v0.205 (11.22) 
Samedi 29/12/18 à 12:39 par Firebrand
Ce fichier informatif sur les machines non arcade de MAME a été mis à jour avec les données de MAME v0.205:
- 11.22 28/12/2018: Aligned files to 0.205 version.
- 11.21 25/12/2018: Fixed 1,051 obsolete device descriptions. Added numerous authors of device drivers and information on the devices themselves.
- 11.20 16/12/2018: Fixed 77 machine manufacturers.
- 11.19 11/12/2018: Fixed 573 obsolete machine descriptions.
Télécharger Messinfo.dat v0.205 (11.22)
Site Officiel de Messinfo.dat
 
 NegaMAME v0.205-1 
Mercredi 26/12/18 à 12:52 par Firebrand
Ce build de MAME à utiliser avec le frontend Negatron a été mis à jour avec les sources de MAME v0.205.
Télécharger NegaMAME v0.205-1 (Windows)
Télécharger NegaMAME v0.205-1 (MacOS)
Télécharger NegaMAME v0.205-1 (Linux)
Site Officiel de NegaMAME
 
 Mednafen v1.22.0 (Unstable) 
Dimanche 23/12/18 à 12:53 par Firebrand
Une version de test de cet émulateur multi-systèmes a été publiée. Voici les changements apportés:
- SS: Added support for directly loading <= 1MiB bootable cart ROM images, with the expected file extension being "ss", for debugging and testing purposes.
- SS: Added "Fighting Vipers" to the internal database of games to use the data cache read bypass kludge with, to fix the problem of the computer-controlled opponent sometimes losing the will to not be a statue.
- PSX: Memory cards are now backed up on startup(maximum number of backup copies kept for each memory card is 5).
- PCE: Increased CD read startup delay per tip from dshadoff. Fixes ADPCM voice playback issues in "Downtown Nekketsu Monogatari" when text speed is set to fast.
- MD: Fixed a few errors in the internal automatic multitap database, per tip from clobber.
- SS: Added setting "ss.cart.auto_default".
- NES: Removed apparently erroneous iNES header correction database entry for "Dragon Quest II" that was breaking the game.
- VB: Added the ability to toggle the state of the low battery sensor bit; configure the device on virtual input port 2(e.g. ALT+SHIFT+2) to assign a key/button to this function.
- PSX: Added a pseudorandom component to Pause command timing to address loading-related hangs in "Colony Wars - Vengeance (Europe)" and "Army Men - Air Attack (Europe)".
- PSX: Generate a seek error if the tray is opened while the CD drive is not stopped; fixes broken disc switching in "Arc the Lad III".
- PSX: Improved emulation of the behavior of CDC command 0x0A per tests on a PS1; fixes hang in "Goryuujin Electro".
- PSX: Don't set the autopause track test value unless autopause is enabled; fixes missing music in "Pitball".
- PSX: Delay first CD-DA report after playback begins, per tests on a PS1; fixes missing music in "Roswell Conspiracies - Aliens, Myths & Legends".
- PSX: Improved timing of CDC command 0x0A per tests on a PS1; fixes missing music and hangs in "Grind Session".
- PSX: Altered seek and pause timing and behavior per tests on a PS1; fixes hangs in "Incredible Crisis", "Ballerburg - Castle Chaos", "Transformers - Beast Wars Transmetals", and "Simple 1500 Series Vol. 057 - The Maze".
- The settings management code will now throw an exception if a floating-point setting is NaN.
- Fixed a crash that occurred when "debugger.autostepmode" was set to "1" and a game was loaded for a system for which debugger functionality was not implemented.
- NativeVFS, FileStream, and GZFileStream methods taking a path will now throw an error when the path contains a null character.
- SNES-Faust: Added recognition of files with "fig" and "swc" file extensions as SNES ROM images.
- Altered the variants of MDFN_rtrim(), MDFN_ltrim(), MDFN_trim(), MDFN_zapctrlchars(), MDFN_strazlower(), MDFN_strazupper(), and UTF8_sanitize() that operate on a mutable std::string to take a pointer to the std::string instead of a non-const reference, and added variants that take a const std::string reference and return a std::string result.
- Dropped support for "game set" hashes used to change the naming of save state and save game files. The feature was mostly broken by changes made years ago, and is redundant now with M3U support. Save game files for multi-disc PC-FX games created in previous versions of Mednafen will need to be renamed to be seen by this and newer versions of Mednafen. Other files, including save states, should generally be unaffected, unless the user has changed filesys.fname_* settings to use the %F specifier where they wouldn't by default.
- Removed usage of the deprecated "register" keyword in some old code.
- Adjusted placement of MDFN_FASTCALL and NO_INLINE to fix some compilation errors with MSVC.
- In addition to nonvolatile memory backup files as before, any missing directories in the file path for input-recording movies, save states, screen snapshots, and nonvolatile memory files are now created as necessary, to increase the versatility of the filesys.fname_* settings.
- Implemented partial virtual filesystem support via classes VirtualFS, NativeVFS, and ZIPReader.
- Emulation modules' loading of files referenced from the main file being loaded is now done through its associated VFS. This does create a small backwards-compatibility issue with PSF-family(PSF, SSF, GSF, etc.) files, in that previously a ZIP'd PSF-family file that referenced a library file would have the referenced file loaded from the directory containing the ZIP file, but now will have it loaded from within the same ZIP file.
- NGP: Replaced min/max macros with usage of std::min/std::max.
- Modified usage of std::swap in OwlResampler.cpp to not explicitly(and unnecessarily) specify the template argument, to fix a compilation error on MSVC.
- Reworked FileStream.cpp to fix some issues causing errors on MSVC.
- GBA: Fixed a regression introduced in 0.9.47 that partially broke compatibility with save states created in previous versions(< 0.9.47), while preserving compatibility for save states created in versions between and including 0.9.47 and 1.21.3.
- SNES-Faust: Added RAM cheat support(main WRAM only for now).
- SNES-Faust: Added emulation of PPU-area open bus/bus read latches; fixes missing sprites in the water stage of "Mario's Time Machine".
- SNES-Faust: Corrected H/V latch reading to use two separate high/low byte toggles.
- SNES-Faust: Made minor changes to the CPU emulation core to not require computed goto support in the compiler.
- Added "blend" and "blend_rg" deinterlacers.
- Moved multithreading management code into the core.
- Encapsulated most(ish) core Mednafen code in the "Mednafen" namespace.
- Slightly improved the quality of audio output by SwiftResampler when running at the higher quality settings.
- Moved NES audio resampler so it can be used by any emulation module, and renamed it to "SwiftResampler".
- Added an SSE intrinsics-utilizing MAC loop to OwlResampler as a fallback(for the inline assembly) when compiling with MSVC.
- Added an SSE2 intrinsics-utilizing MAC loop to SwiftResampler as a fallback(for the inline assembly) when compiling with MSVC.
- Wrote new Kaiser-windowed sinc generation code, and modified OwlResampler and the NES resampler to use it. It shouldn't have any particularly noticeable end-user effects, other than slightly different startup performance(assuming no mistakes were made :p).
- SS: Emulated input devices' internal states were not being reset on virtual power toggle; fixed.
- SS: Reorganized SCSP DSP emulation code to make the lifetime of variables clearer, for a possible x86_64 dynarec in the future.
- Modified SHA-256 hashing code to allow for piecemeal hashing of data, instead of requiring the hash to be generated from one contiguous chunk of memory.
- PSX: Fixed a startup crash that could occur with a malformed or corrupted SYSTEM.CNF file.
- Replaced MD5 hashing code with newly-written code.
- Replaced SDL threading code with new code that uses pthreads directly.
- Replaced Q subchannel CRC16 calculation code from cdrdao with newly-written code.
- gzip-compressed ROM/disk image files are now recognized by file extension instead of header magic.
- SS: Fixed an emulation inaccuracy with the handling of the SH-2 "mac.l" instruction when saturation is enabled, per tests on a SS.

Télécharger Mednafen v1.22.0 (32-bit) (Unstable)
Télécharger Mednafen v1.22.0 (64-bit) (Unstable)
Site Officiel de Mednafen
 
 Emu Loader v8.7.2 (version complète) 
Samedi 08/12/18 à 13:40 par Firebrand
Ce frontend multi-système a été mis à jour. Les améliorations sont les suivantes:
And one more... commented ROM / DISK entries were added to MAME software games list. You must create new MAME software games lists again to fix this. Go to main menu MAME/Arcade then select Create MAME Software Games List.
Added PDF manual support for MAME software lists. The View Missing ROMs/CHDs screen now have a search game edit box so you can go to a game without scrolling the list. You can enter a game title or a game name.
Frontend docs folder updated. Some files had old info.

Fixed
- Commented ROM / DISK entries were added as game files when creating MAME software games lists (softwarename.xml files)
*ROM or DISK entries ending with "-->" tag will not be added ("rocnrope" from "msx1_cart.xml" is one of the affected games)
*you must create MAME software list games again to fix this bug (main menu "Arcade", "Create MAME Software Games List")

Changed
- PDF game manual updates
*support for MAME software lists
*scan support for a sub-folder "\manuals\" added at the end of your selected PDF folder
- File "\console_computer\mame_systems_softwarelist.ini" updated to MAME .204

Removed
- Some code cleanup, mostly commented out and deprecated

Added
- "Search game" bar in "View Missing ROMs/CHDs" screen (audit results)
*the frontend searches the entered string in game title and then game name if title is not a match
*it works like the incremental search in the main games list, partial strings supported
*you can press ENTER key in the edit box instead of clicking the "search" button
*if there's no match, the edit box blinks red
Télécharger Emu Loader v8.7.2 (version complète)
Site Officiel de Emu Loader
 
 OpenEmu v2.0.8  
Mardi 04/12/18 à 14:24 par Firebrand
Cet ensemble de noyaux d'émulateurs réunis dans une même interface pour MacOS a été mis à jour. Les améliorations sont les suivantes:
- Note: This is likely one of the last releases to support OS X 10.11.
- Added "Display Mode" change support to the HUD bar for display-related options, currently available for Atari 2600, Game Boy, Game Gear, NES, Nintendo DS, Virtual Boy.
- Added Next/Last Display Mode change hotkeys.
- Improved the UI to better fit macOS 10.14 Mojave native menus and system colors.
- Fixed case where a directional button could get stuck.
- Fixed a rare input-related crash.
Télécharger OpenEmu v2.0.8 (stable)
Télécharger OpenEmu v2.0.8 (experimental)
Site Officiel de OpenEmu
 
 Emu Loader v8.7.1 (version complète) 
Lundi 03/12/18 à 15:47 par Firebrand
Et 2 versions pour le prix d'une! Ce frontend multi-systèmes a encore éé mis à jour puis corrigé très rapidement. Voici de quoi il retourne:
v8.7.1:
Oh my crap!
Minor fix to the audit system. Some clone games got lost in the woods. Minor fix to the Game Details screen, some ROMs were listed as missing because I forgot to include special ROM IDs after the audit system change.

Fixed
- Minor adjustment in the audit system; some clone games fell thru the cracks
- ROMs info in Game Details screen was not correct for some ROMs

v8.7.0:
Out with the old, in with the new. Version 8.7 cycle has begun.
More fixes to the audit system. Many clone games you don't have wrongly set as missing ROMs/CHDs if you have the parent set... again.
Two important changes in the audit system for clone sets. If you have one clone game ROM merged into the parent set, the clone set will be tagged as missing ROMs/CHDs. Second, if you have all clone game ROMs merged into the parent set but some parent ROMs are missing, the clone set will be tagged as merged... because you actually have all clone ROMs, no matter if parent ROMs are completely missing.
To update your games list you need only to re-scan MAME games.
MAME on! :)

Fixed
- Audit system hotfix, round 2
*clone games you don't have wrongly tagged as "missing ROMs/CHDs"
*games with CHDs and no game ROMs were deleted from "arcade\games\mame.miss", not listing them in "View Missing ROMs/CHDs" screen (scan results)
*some good games were not removed from "arcade\games\mame.miss", listing them in "View Missing ROMs/CHDs" screen (scan results)
*wrong "gamename.zip found" info shown in "View Missing ROMs/CHDs" screen for sets with no game ROMs (scan results)

Changed
- Audit system adapted to scan clone sets the right way (and fixing some master games in the process)
*from now on, if one clone game ROM is found, merged into parent set and "clonegamename.zip" is not found, it will be tagged as "missing ROMs/CHDs"
*if no game ROMs/CHDs are found, but bios/device ROMs are present, the set is still tagged as "missing" (bios/device ROMs are not game ROMs)
*if you have all clone ROMs merged into parent set but have parent ROMs missing, the clone set is still tagged as "merged" (crazy mode ON)...
Télécharger Emu Loader v8.7.1 (version complète)
Site Officiel de Emu Loader
 
 Messinfo.dat v0.204 (11.18) 
Dimanche 02/12/18 à 13:03 par Firebrand
Fermant comme à son habitude la marche des mises à jour mensuelles d'AntoPISA, la nouvelle version de Messinfo.dat a été publiée. Voici les changements apportés:
- 11.18 01/12/2018: Aligned files to 0.204 version.
- 11.17 15/11/2018: Fixed some errors.
Télécharger Messinfo.dat v0.204 (11.18)
Site Officiel de Messinfo.dat
 
 Emu Loader v8.6.9 (version complète) 
Samedi 01/12/18 à 11:46 par Firebrand
Une correction de bugs rapide a été publiée pour ce frontend multi-système. Les changements sont les suivants:
Quick fix. You're not surprised, are you... ?
Audit system was tagging clone sets you don't have as missing ROMs/CHDs.

Fixed
- Audit system was tagging clone games you don't have as "missing ROMs/CHDs", if you have the parent set
- Merged tag is now properly displayed in "View Missing ROMs/CHDs" screen
Télécharger Emu Loader v8.6.9 (version complète)
Site Officiel de Emu Loader
 
 Emu Loader v8.6.8 (version complète) 
Vendredi 30/11/18 à 14:40 par Firebrand
Ce frontend multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
Ho Ho Ho! Oh wait, it's not that time yet...
This is a big release. The audit system has gone thru some changes and now many, many MAME games are audited correctly. Thanks to Frédéric for helping me with tests.
Merged clone sets that have CHDs and/or bios/device sets but all game ROMs are tagged "nodump" are detected correctly. Sets with only CHDs and bios/device sets (no game ROMs) are detected correctly. Other minor fixes.
Another change for games that use CHD files and ROM files. If the CHD is found, game is now set as "missing ROMs/CHDs" even if you don't have the main gamename.zip set. Previously, the frontend would tag these games as missing.
Moving on. I added support for MAME manuals in .pdf format. Yes, you can view PDF game manuals with your favorite PDF viewer application. You must associate a program for .pdf files in Windows for this to work. Only unzipped files are supported. Emu Loader will never unzip files into your HDDs / SSDs. You can view manuals in games popup menu or clicking the PDF button in images tool bar buttons. No auto-load feature, you must do it manually.
Support for scores3.htm so you can view MARP scores again. The file marp.dat is no longer available. Make sure to download the file from the following internet link into MAME's dats folder. Emu Loader will try to read the scores for each game. http://replay.marpirc.net/txt/scores3.htm

Fixed
- Setting "Add Leading Zero to Version Info Column" was always running after close preferences screen, even if you don't change it
- Fixes and tweaks to MAME/HBMAME audit system; you must re-create MAME/HBMAME games lists to apply, no way around it
*merged tag was not set in several clones
*added two new fields in the game info to improve clone sets audit; generated in RAM while loading ROMs database "mame.elrom":
."Set with all game ROMs "nodump" state: just for the game ROMs (exclude bios/device ROMs and parent ROMs)
."Set with all parent game ROMs "nodump" state: check if parent set have only "nodump" ROMs (excludes bios/device ROMs and clone ROMs)
*several MAME sets that have game ROMs were tagged as "set with no game ROMs"
.filter "Games With No Main Set" was showing games that shouldn't be there
.games audit system was also affected, specially if clone sets were merged into their parent
.most affected: games in "Konami System 573" and several other MAME machines with similar ROMs/CHDs configuration
*several MAME clone sets were not audited correctly because all game ROMs from parent set are tagged as "nodump" and the frontend could not finding "parentsetname.zip" file (not required by MAME when all ROMs are tagged as "nodump")
*sets were all game ROMs have "nodump" tags but also have CHD files were not audited correctly, showing up as "missing"
*Sega Chihiro games are now properly audited; SHA-1 checksum for "seganetw" device set wasn't handled correctly due missing to "CRC32 collision" tags
- Games popup menus "Select Set" were not working properly for bios/device sets

Changed
- Tweaks to "Game Details" screen
*"Game Files" section now shows a green text if clone game is merged into parent set
*sets with all game ROMs tagged as "nodump" now show in green with a "(nodump)" text
*the ROMs list panel now shows "have/miss" proper info and icon even on "missing" games
*other minor tweaks
- Games list font settings do not change anymore when using "available/missing filter" in tool bar buttons

Added
- Added "Arcade Italia" URL links to the "Internet Game Info" feature (Preferences screen, "General" tab)
- Support for MAME PDF manuals (.pdf files)
*select a folder in MAME Settings screen, "Folders" tab or in Preferences screen, "MAME Game Docs" tab
*no zipped files support, .pdf files must be unzipped
*relative path support (relative to MAME base directory)
*default folder is "manuals"
*parent set manual can be opened with clone games
*files are opened with the Windows associated application for .pdf files (external utility)
*setting saved in "arcade\sysimagefolders_arcade.ini" file, "manuals_directory" entry in [MAME] section, but it's not part of the image categories
*access in games popup menu and in images tool bar buttons
- Support for "scores3.htm" so you can view MARP info again in "MAME Game Docs" feature
*you must download "http://replay.marpirc.net/txt/scores3.htm" link from internet and put file into MAME's "\dats\" folder or the folder you selected for data files
*the frontend will try to read the file and show the scores info
*file "marp.dat" is still supported, but cannot be used not together with "scores3.htm"... pick one
Télécharger Emu Loader v8.6.8 (version complète)
Site Officiel de Emu Loader
 
 NegaMAME v0.204-1 
Vendredi 30/11/18 à 14:32 par Firebrand
La version Linux de la v0.204 de NegaMAME est maintenant disponible.
Télécharger NegaMAME v0.204-1
Site Officiel de NegaMAME
 
 NegaMAME v0.204-1 
Jeudi 29/11/18 à 13:46 par Firebrand
Intimement lié au frontend Negatron, qui vient de rejoindre notre collection d'utilitaires, ce build de MAME a été mis à jour avec les sources de MAME v0.204. La version Linux aura un peu de retard.
Télécharger NegaMAME v0.204-1 (Windows)
Télécharger NegaMAME v0.204-1 (MacOS)
Site Officiel de NegaMAME
 
 MESS et MESSUI v0.204 
Mercredi 28/11/18 à 15:06 par Firebrand
Ces builds de MAME spécialisés dans les machines non arcade ont été mis à jour avec les dernières de MAME. Apparemment, Robbert est revenu sur sa décision de ne plus publier de nouvelle version de MESSUI étant donné que celle-ci est encore présente ce mois, la der des ders ayant pourtant été annoncée pour Halloween.
Télécharger MESS v0.204 (32-bit)
Télécharger MESS v0.204 (64-bit)
Télécharger MESSUI v0.204 (32-bit)
Télécharger MESSUI v0.204 (64-bit)
Site Officiel de MESS
 
 GameEx Evolution v1.02 
Mardi 13/11/18 à 13:38 par Firebrand
Ce frontend multi-systèmes a été mis à jour. Encore en version beta, seuls quelques bugs ont été corrigés pour l'instant:
- Fixes some minor issues reported on the forums.
Télécharger GameEx Evolution v1.02
Site Officiel de GameEx Evolution
 
 Emu Loader v8.6.7 (version complète) 
Mercredi 07/11/18 à 13:10 par Firebrand
Ce fronted multi-système a été mis à jour. Les améliorations sont les suivantes:
Maintenance update. Nothing much has been going on with EL latety.
Support for MAME .202 and .203, a couple cosmetic fixes in MAME Settings screen.
Support for Supermodel SVN 741 new Enable Quad Rendering setting and minor UI tweaks in Supermodel Settings screen.
It was brought to my attention that Emu Loader doesn't play arcade preview videos in a \videosnaps\ sub-folder. That's now supported.
One bad bug was finally reported in the frontend's audit system. It's been there for like a year, and nobody noticed it not even me. If a game set has a bios ROM with a different name then the ROM from the bios set, it wasn't correctly audited and set as missing. Many games were tagged as Missing ROMs.
NOTE: you must create MAME games list again to fix this bug in the audit system!

Fixed
- Renamed "Namco Super System 22" to proper "Namco System Super 22"
- Fixes to MAME Settings screen
*"Select" button for "Path to BGFX Files" was doing nothing
*"Select" button for "BGFX Shadow Mask Texture" filename was assigned to a different TEdit control
- Audit fix: bios ROMs in game sets were not tagged as bios ROMs in case the ROM name in game set is different than ROM name in bios set, causing them to appear as missing ROMs

Changed
- Updated madExcept library to v4.0.20
*for some weird reason, error dialogs show Windows 8 as the OS instead of Windows 10

Added
- Support for Supermodel SVN 741
*added new "Enable Quad Rendering" setting
*initial code for "NET" support; since this is preliminary emulator feature, not much can be done
- Support for MAME .202
*"Namco System 21" has been split into mulitple drivers, arcade filtering was not working anymore
- Support for MAME .203
*added "BGFX LUT Texture Name" setting
*added "HLSL Bloom LUT" settings
- Video previews for arcade games can be in an extra "\videosnaps\" sub-folder
*for arcade games only, MAME software lists and EmuCon systems are not supported
*you can select "d:\myvideos-mame-folder\" as your main vids folder; EL will automatically search videos in "d:\myvideos-mame-folder\videosnaps\")
*no support for multiple paths
Télécharger Emu Loader v8.6.7 (version complète)
Site Officiel de Emu Loader
 
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