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 Messinfo.dat v0.261 (11.52) 
Lundi 11/12/23 à 18:51 par Firebrand
Le dernier fichier additionnel de ProgettoSNAPS pour le cycle de MAME v0.261 a été publié.
- 11.52 12/09/2023: Aligned files to 0.261 version.
Télécharger Messinfo.dat v0.261 (11.52)
Site Officiel de Messinfo.dat
 
 GameEx et GameEx Arcane Edition v18.55 
Dimanche 03/12/23 à 13:52 par Firebrand
Ces frontends multi-systèmes ont été mis à jour. Voici la liste des changements:
- Looking to remove any possible video or input lag GameEx will now lower its process prioirty to idle after launching an emulator.
- Fixes to the sync refresh MAME display feature. I revisited all this and looked at GroovyMAME usage on an LCD. It will work with GroovyMAME but on a 5 year old mini PC I reverted to vanilla MAME in my new Chewlix build, I incestigated all this again and other than going with a Mister, your best bet in 2024 is to go for a G Sync monitor for MAME for no tearing and input lag on an flat panel.
- In MAME attract mode the bezel will try to show the logo first if available rather than marquee. Looks mich nicer.
Télécharger GameEx v18.55
Télécharger GameEx Arcade Edition v18.55
Site Officiel de GameEx
 
 ClrMAME Pro v4.048d 
Jeudi 30/11/23 à 12:22 par Firebrand
Une nouvelle version de ce gestionnaire de ROMs a été publiée. Voici la liste des changements:
- fixed: softwarelists can lack some possible mergings
- fixed: possible assertion during delta checks
Télécharger ClrMAME Pro v4.048d (32-bit)
Télécharger ClrMAME Pro v4.048d (64-bit)
Site Officiel de ClrMAME Pro
 
 NegaMAME v0.261-1 
Jeudi 30/11/23 à 12:16 par Firebrand
Ce build de MAME destiné à être utilisé avec le frontend Negatron a été mis à jour vers MAME v0.261.
Télécharger NegaMAME v0.261-1 (Windows)
Télécharger NegaMAME v0.261-1 (MacOS)
Télécharger NegaMAME v0.261-1 (Linux)
Site Officiel de NegaMAME
 
 ares v134 
Mercredi 22/11/23 à 14:29 par Firebrand
Cet émulateur multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
New System: Arcade
- We have added support for Sega SG-1000 based arcade hardware; hopefully the first of many arcade cores within ares (well, technically second because we had the Neo Geo, but that was focused on the console variant, the AES).
- Due to the nature of arcade boards, Arcade cores use MAME format roms, and a game list rather than traditional rom files. You can set a path for arcade roms in "Settings -> Paths".
- Arcade games will be grouped under one "Arcade" system, regardless of what system the Arcade hardware may be based on.
- Please note that ares does not currently resolve parent-child relationships, so arcade rom zip files must contain every file required for that game; in MAME terminology, this is usually referred to as a "Non-Merged" set.

User Interface

A homebrew mode has been added to the settings panel; this is intended to enable features that are useful to homebrew devs but would harm performance for general gameplay. This setting is currently only used in the Nintendo 64 core; more information on this later.
- Auto save settings when closing the settings dialog.
- Add hot keys for volume control and mute
- Refactor the log system to allow more control over log output
- Restore the ability to hide cores from the menu
- Add a "Scan" button to firmware settings; this autodetects supported firmware from a configured Firmware directory
Update the "Color Bleed" option to work for all non-HD cores, rather than just the SNES
- Correct the description of Weave Deinterlacing (horizontal -> vertical)
- Improve auto-detection of CD-ROM based games, drag/drop and command line loading are now more reliable

Debugging
- Added support for debugging emulated systems via GDB, currently only the Nintendo 64 core supports this, but this will be expanded in future releases.

Atari - Atari 2600
- Improve CPU timing in relation to WSYNC
- Improve TIA timing, although still far from perfect
- Implement latching of the current playfield pixel
- Include "current cycle on this scanline" in CPU trace output to aid debugging
- Improve RESMP behaviour and implement NUSIZ for missiles
- Improve HMOVE object positioning
- Fix RIOT timer and timer interrupt bit
- Improve detection of PAL roms by looking for the (PAL) string as well as the (Europe) string in the rom filename
- Support loading .bin format roms instead of just .a26

Bandai - WonderSwan / WonderSwan Color
- Properly implement INT_BASE port
- Implement sound DMA hold
- Fix sound DMA readout values when disabled
- Fix sound DMA source/length shadowing
- Fix loading of trimmed roms
- Fix ENTER/PREPARE opcode implementation and timing
- Fix interrupt return address on division by zero
- Improve ROM/SRAM bus timings

Microsoft - MSX / MSX2
- Fix conflicts between ROM space and SCC with the KonamiSCC mapper
- Allow loading of .rom format roms, rather than only .msx/.msx2

NEC - PC Engine
- Add support for "color emulation" (non-linear RGB)

Nintendo - NES / Famicom
- Lowered colour saturation to 1.5 to match most other emulators
- Implement UNROM-512 mapper
- Implement Action53 mapper
- Implement mappers 31 and 218 (inl-nsf, magicfloor)
- Fix MMC5 program mode 1
- Fix support for NES2.0 extended PRG/CHR size variables
- Implement self-flashing support to UNROM-512 and GTROM
- Remove "GAMMA" adjustment when "Color Emulation" is enabled
- Implement PPU open bus behaviour
- Serialize controller state in save states: fixes input glitches when using run ahead
- Support more variants of the Famicom Disk System Bios
- Preliminary support for the EPSM expansion module

Nintendo - Game Boy
- Fix MBC3 RTC Overflow/Register handling
- Fix MBC3 RAMbank register width

Nintendo - SNES / Super Famicom
- Fix support for the PAL Super GameBoy
- Separate black level crush from color emulation, it's now exposed as "Deep Black Boost"
- Fix PLB wrapping in emulation mode (based on hardware testing, all emulators seem to have gotten this wrong)

Nintendo - Nintendo 64 / 64DD
- Implement RSP VU pipeline timings
- Fix some incorrect game database entries (Beetle Adventure Racing (J), Chameleon Twist 2, J.League Live 64 Quake 64, Star Fox 64)
- Implement RSP duel-issue restrictions for CFC2/CTC2
- Fix RSP zero register locking
- Clamp the analog stick range to an octagon shape
- Implement RDP clock counter
- Fix VI line interrupt to trigger post-increment
- Fix an issue where instructions in icache would consume two cycles rather than one
- Fix an off-by-one error in mul/div instruction timing
- Preliminary implementation of FPU delays
- Improve idle loop detection in the recompiler
- Fix an issue where the recompiler would only advance the physical address and not the virtual address
- Added support for the Nintendo 64 Transfer Pak
- Fix a regression in the n64-systemtest relating to the TLB
- Add support for "Homebrew Mode": this enables ISViewer debug output, and a cache coherency check to aid homebrew developers.
- Add support for .D64 disk images
- Add support for 64DD disk swapping
- Implement the "Controller Config" portion of the Advanced Homebrew Rom Header
- Clamp X/Y values from the N64 Mouse (prevents jittery input)
- Fix broken RTC emulation for the 64DD
- Fix broken RTC emulation for Doubutsu No Mori (Animal Forest)
- Improve CIC detection algorithm to not rely on a database, allowing support for custom/homebrew IPL3

Sega - Master System / Game Gear
- Added support for the Pak4 mapper
- Added support for the Hicom mapper
- Added support for the Hap2000 mapper
- Added support for the K118in1 mapper
- Rename MSX mapper to Zemina mapper to properly represent its origin/purpose
- Add support for "color emulation": non-linear blue bias
- Improve detection for Japanese roms (Games not containing "TMR SEGA" are only compatible with Japanese systems)
- Force ".sms" extension roms to run in Master System Mode when loaded on the Game Gear core

Sega - Mega Drive / CD / 32X
- Add support for runtime disc swapping, allowing multi-disc games to be played
- Add support for the Mega Mouse when running Mega CD titles
- Synchronize on every cycle when the 32X is not in use
- Maintain 32X code cache allocation across resets
- Fix audio overflow when titles restart the YM2612 (Fixes audio issues in Shining Force)
- More performance tuning to the 32X core
- Improve CDC emulation (ares now passes the CDC REGS test in mcd-verificator)
- Fix a hang in "The Terminator (USA)"
- Immediately update YM2612 key on/key-off on write, fixes Puyo Puyo Tsuu music
- Update YM2612 key state on phase tick
- Add 32X framebuffer mirror emulation, fixes SoulStar X
- Tighten synchronisation between audio components
- Improve bus-arbiter delays for z80->m68k communication (fixes audio in Overdrive 2)
- Improve refresh and bus timings

SNK - Neo Geo
- Use YMFM for YM2610 emulation, fixes audio issues in many titles

Sony - Playstation
- Implement GTE interrupt bug (if an interrupt is triggered when a GTE instruction is next, the GTE instruction is erroneously executed), fixes spiky polygons in many titles.
- Fix an issue where the CD-ROM SetLoc command was erroneously resetting the 'reading' flag
- Fix an issue where the Digital Pad would not de-assert /ACK on an invalid command
- Improve /ACK timing and behaviour, fixes broken input in many (but not all) games
- Implement Dual Shock controllers, required for Ape Escape
- Add support for runtime disc swapping, allowing multi-disc games to be played
- Add support for half-speed XA-ACPDM, fixes high-pitched audio in many titles
- Update ADSR envelopes immediately on write, fixes alert sounds in Metal Gear Solid
- Implement muting of data tracks when played as CD-DA
- Perform color modulation in RGB555 space, fixes Silent Hill's loading screen
- Fix an issue where fast-load hooks would trigger at runtime, causing some games to crash at boot
- Simulate an infinitely long cpu write fifo: fixes an issue where many games ran too slow.
- Various timing tweaks to improve overall accuracy
- Fix an issue where timers would update too slowly when using the recompiler

MOS 6502
- Implement support for more undocumented opcodes

Other
- Fix system-wide installations on Linux, this fixes database and shaders not loading.
- Add support for SDL2 as an input driver on all platforms.
- Allocate code cache at early startup for the recompiler: boosts performance on macOS, roughly doubling performance on M1 in some cases
- Added support for SDL2 as an audio driver
- Use DwmFlush on Windows for vsync, bypassing OpenGL driver bugs
- Fix relative time in CD-ROM pregap Q subchannel
- Move CD-ROM loading to a separate thread to speed up loading CD-ROM content
- Avoid allocation of code buffers in the recompiler
- More robust code cache allocation in the recompiler
- Added "Games" category to macOS app bundle to allow Sonoma's Game Mode to function with ares
- Added support for the risc-v architecture
- Added preliminary emulation of the Intel 8080 cpu: not currently used but for future expansion
- Fix an issue where the WASAPI driver would cause sync issues when fast-forwarding
Télécharger ares v134 (Windows)
Télécharger ares v134 (MacOS)
Site Officiel de ares
 
 GameEx et GameEx Arcade Edition v18.54 
Vendredi 17/11/23 à 14:33 par Firebrand
Un correctif a été apporté à ses frontends multi-systèmes:
- Video downloads for Steam working again.
Télécharger GameEx v18.54
Télécharger GameEx Arcade Edition v18.54
Site Officiel de GameEx
 
 GameEx et GameEx Arcade Edition v18.53 
Jeudi 16/11/23 à 12:31 par Firebrand
Ces frontends multi-systèmes ont été mis à jour. Les améliorations sont les suivantes:
- New auto configuration ArcadePC TeknoParrot support.
- Fixes to dialog box and auto update.
Télécharger GameEx v18.53
Site Officiel de GameEx
 
 Messinfo.dat v0.260 (11.51) 
Lundi 06/11/23 à 12:42 par Firebrand
Ce dernier fichier informatif pour les machines non arcade MAME clôt le cycle de mises à jour d'AntoPISA pour MAME v0.260.
- 11.51 05/11/2023: Aligned files to 0.260 version.
Télécharger Messinfo.dat v0.260 (11.51)
Site Officiel de Messinfo.dat
 
 ClrMAME Pro v4.048c 
Dimanche 05/11/23 à 13:12 par Firebrand
Une nouvelle version de ce gestionnaire de ROMs a été publiée. Voici la liste des changements:
Some minor work on delta chd messages. Keep in mind that in general there are some open issues with chdman:
- fixed: wrong "Error while..." message after delta operation succeeded but backup is disabled.
- misc: minor changes to the delta output messages
Télécharger ClrMAME Pro v4.048c (32-bit)
Télécharger ClrMAME Pro v4.048c (64-bit)
Site Officiel de ClrMAME Pro
 
 ClrMAME Pro v4.048b 
Lundi 30/10/23 à 14:49 par Firebrand
Plusieurs versions de ce gestionnaire de ROMs ont été publiées suite à la prise en charge des delta CHDs (similaire au système parent/clones des ROMs, mais pour les CHDs) qui nécessitait plusieurs correctifs. Voici les changements:
v4.048b
- fixed: wrong delta chd proposals in full merged mode (identical chds)

v4.048a
- fixed: unneeded scan crashes/exits
- misc: limiting delta chd support for chd version >=5

v4.048
- added: delta chd support, show warnings, support convert/revert of chds
- fixed: MAME 260 "samples" issue (is shown as unneeded and not found)
Télécharger ClrMAME Pro v4.048b (32-bit)
Télécharger ClrMAME Pro v4.048b (64-bit)
Site Officiel de ClrMAME Pro
 
 NegaMAME v0.260-1 
Jeudi 26/10/23 à 12:40 par Firebrand
Ce build de MAME prévu pour fonctionner avec le frontend Negatron a été mis à jour vers MAME v0.260.
Télécharger NegaMAME v0.260-1 (Windows)
Télécharger NegaMAME v0.260-1 (MacOS)
Télécharger NegaMAME v0.260-1 (Linux)
Site Officiel de NegaMAME
 
 ClrMAME Pro v4.047b 
Lundi 23/10/23 à 16:52 par Firebrand
Ce gestionnaire de ROMs a été mis à jour. Les améliorations sont les suivantes:
Tiny update for MAME's latest CHD feature "delta chds". I will think about additional options (like optionally marking found not-delta chds and maybe a conversion tool/update opption) but for this I need more time.

- fixed: don't mark delta chds as missing
- misc: updated unrar (6.24.0)
Télécharger ClrMAME Pro v4.047b (32-bit)
Télécharger ClrMAME Pro v4.047b (64-bit)
Site Officiel de ClrMAME Pro
 
 Messinfo.dat v0.259 (11.50) 
Vendredi 13/10/23 à 16:29 par Firebrand
Les données de MAME v0.259 ont été intégrées à ce fichier informatif qui clos le cycle de mise à jour de ProgettoSNAPS pour cette version de MAME.
- 11.50 10/12/2023: Aligned files to 0.259 version.
Télécharger Messinfo.dat v0.259 (11.50)
Site Officiel de Messinfo.dat
 
 NegaMAME v0.259-1 
Dimanche 01/10/23 à 15:14 par Firebrand
Ce build de MAME principalement prévu pour fonctionner avec le frontend Negatron a été mis à jour vers MAME v0.259.
Télécharger NegaMAME v0.259-1 (Windows)
Télécharger NegaMAME v0.259-1 (MacOS)
Télécharger NegaMAME v0.259-1 (Linux)
Site Officiel de NegaMAME
 
 ClrMAME Pro v4.047a 
Mercredi 27/09/23 à 09:12 par Firebrand
Ce gestionnaire de ROMs a été mis à jour. Les améliorations sont les suivantes:
- fixed: pick wrong file for backup during a failed rename where multiple files are involved
Télécharger ClrMAME Pro v4.047a (32-bit)
Télécharger ClrMAME Pro v4.047a (64-bit)
Site Officiel de ClrMAME Pro
 
 RetroArch v1.16.0 
Samedi 23/09/23 à 16:52 par Firebrand
Télécharger RetroArch v1.16.0 (32-bit) (Windows)
Télécharger RetroArch v1.16.0 (64-bit) (Windows)
Télécharger RetroArch v1.16.0 (XP/Vista 32-bit) (Windows)
Télécharger RetroArch v1.16.0 (XP/Vista 64-bit) (Windows)
Télécharger RetroArch v1.16.0 (64-bit) (MacOS)
Télécharger RetroArch v1.16.0 (Metal2) (MacOS)
Cet ensemble de noyaux d'émulateurs réunis sous une même interface a été mis à jour. Les améliorations sont les suivantes:
- 3DS: Update __system_initArgv
- 3DS: Update SquirrelJME 3DS Core information along with icons.
- ANDROID: Rewrite input handling to better support AINPUT_SOURCE_STYLUS
- ANDROID: Prevent the android quick tap mouse click emulation while pressing a button on the on-screen overlay
- AUDIO: Fast-Forward Audio Resampling
- AUDIO: Reinit audio on audio sync toggle
- AUDIO: Count audio samples in stats when rate control is disabled
- AUDIO/PULSEAUDIO: Support device list for PulseAudio
- AUDIO/WASAPI: WASAPI Frame Delay fix + cleanups
- AUDIO/WASAPI/MIDI: Frame Delay correction
- ARCHIVE/ZIP: Improve ZIP decompression This reduces the amount of memory Retroarch needs to extract a ROM file. It will only need the size of the ROM plus 128KiB to extract the file from the ZIP. Previously it needed as much as twice that amount if the compression ratio was not great. This is useful on memory constrained platforms and has no impact on platforms with plenty of memory. Handles all cases correctly (with and without MMAP, for cores that require fullpath or not, small and big ZIP files).
- APPLE: Add default keyboard overlay directory to platform_darwin
- APPLE: Update to MoltenVK 1.2.4
- APPLE: Don't include MoltenVK library in Load Core menu list
- APPLE: Enable AltServer JIT for builds installed by Xcode
- APPLE: The default pthread stack size on Apple is too small for detect_ps2_game, so increase it
- CHEEVOS: Upgrade to rcheevos 10.7
- CHEEVOS: Don't initialize rcheevos memory unless used
- CHEEVOS: Add progress tracker widget
- CHEEVOS: Eliminate leaderboard tracker stutter
- CHEEVOS: Expand leaderboard visibility settings
- CHEEVOS: Collapse trackers with same value definition
- CHEEVOS: prevent frame step when hitting rewind button while paused in hardcore
- CHEEVOS: disallow video_swap_interval and black_frame_insertion in hardcore
- CRT/SWITCHRES: Don't always force core aspect ratio
- CRT/SWITCHRES: Fix aspect ratio for tate games on a horizontal screen
- CRT/SWITCHRES: Add PAL threshold option for automatic refresh rate switch
- CRT/SWITCHRES/KMS: Add KMS modeswitch
- COMMAND: Make cmd interface more useful for replay information
- CONFIG: Allow all systems to check for backslashes (Windows) as last slash in path. Improves portable core logic
- D3D11: Fix memory corruption in d3d11_gfx_init
- D3D12: Enable blending when drawing the menu
- D3D12: Move fence signaling out of d3d12_gfx_sync
- D3D12/LIBRETRO: Add D3D12 HW_render support
- DOWNLOADS/THUMBNAILS: Prevent directory creation on bogus thumbnail downloads
- EMSCRIPTEN: Fix Emscripten sleep function/macro
- EMSCRIPTEN/RWEBAUDIO: Fix RWebAudioInit race condition
- EMSCRIPTEN/OPENAL: Make openal default audio driver
- FFMPEG: Fix RetroArch fails to restart streaming when video re-inits and instead starts recording
- FRAMESKIP: Use refresh rate instead of core fps for frameskip timing
- INPUT: Combo hold + 'enable_hotkey' correction. Fixed issue with having menu toggle hold combo in different button than 'enable_hotkey', which caused 'enable_hotkey' to also act as menu toggle if held long enough, and simplified and unified duplicate code in start+select holds to a single function.
- INPUT: input_keyboard_event: Don't check hotkey binds when device is RETRO_DEVICE_POINTER
- INPUT: Add input_keymaps_translate_rk_to_ascii() for correct character input to input_keyboard_event
- INPUT: input_overlay_poll: Delay clearing INPUT_OVERLAY_BLOCKED flag until there is no overlay input (Avoids stray input after osk_toggle)
- INPUT: Send keyboard events for modifiers before other keys (for correct modifier+key input if hitboxes overlap)
- INPUT: Remember currently set keyboard mapping bits during same config read, because otherwise customized keybinds can get cleared out of the bits on the next iteration, causing keyboard events to get passed to the core when they should get blocked.
- INPUT/AUTOCONFIG: Reinit after updating autoconf profiles
- INPUT/LINUX/UDEV: Log mouse devices in info level
- INPUT/LINUX/UDEV: First working version of udev driver with touchscreen support and gestures.
- INPUT/WAYLAND: Add wayland to input driver list
- INPUT/MENU: move port X binds into retropad binds submenu and add appropriate help text and sublabels to discourage people from messing around in there unnecessarily
- INPUT/MENU: Add menu icons to 'RetroPad Binds'
- INPUT/MENU/OSK: Allow more keyboard actions with menu osk
- INPUT/REMAP: Remap label fix when no autoconf profile active
- INPUT/REMAP: Add 'Save As' option for remaps and overrides
- INPUT/OVERLAY: Add overlay parameter to control x/y separation in auto-scale mode
- INPUT/OVERLAY: Revive/rewrite Keyboard Overlay and OSK Toggle. Add keyboard overlay preset, keyboard submenu, and osk_toggle hotkey. Use overlay caching for osk_toggle.
- INPUT/OVERLAY: Overlay Caching. Adds overlay_cache_ptr to keep a disabled overlay in memory when it's expected to be shown again. Most input_overlay_deinit calls are replaced with input_overlay_unload, which caches the overlay unless initing/deiniting core or disabling overlays. Loading a cached overlay is done as a swap, intended for osk_toggle.
- INPUT/OVERLAY: Add input_overlay_check_mouse_cursor() to preserve show/hide mouse behavior
- INPUT/OVERLAY: Don't apply input_overlay_show_mouse_cursor in windowed mode (controlled by mouse grab only)
- INPUT/REMAPPING: Stop always reseting to defaults on remap delete
- INPUT/SDL: Fix rumble on PS4/PS5 controllers connected via bluetooth
- IOS: JIT support in iOS
- IOS: Use AltKit to try to enable JIT on iOS
- IOS: Fix thumbnails in history on iOS
- IOS: Enable option to rumble iOS device instead of controller
- IOS: Fix including audio/video filters on iOS
- IOS: Haptic feedback for overlay on iOS
- IOS: On iOS, stop/start audio on interruptions
- IOS: Add accelerometer and gyroscope sensors to iOS
- IOS: iOS needs to targets 13 due to some keyboard emulation, but tvOS does not
- IOS/TVOS: Rework JIT availability checks
- IOS/TVOS: When updating playlist with detected core path, used resolved core path
- IOS/TVOS: Implement memory queries on iOS/tvOS
- IOS/TVOS: Netplay discovery through bonjour/mdns
- IOS/TVOS: Improve some log formatting on iOS/tvOS
- IOS/TVOS: Preliminary MetricKit support on iOS/tvOS
- TVOS: Fix analog stick handling after adding Siri remote tap support
- TVOS: Also handle tap events on tvOS
- TVOS: Back up retroarch.cfg to NSUserDefaults on tvOS.
- TVOS: tvOS has its own beautiful screensavers and I would like them
- TVOS: tvOS Siri remote handling
- TVOS: Fix accidental left/right keypresses on tvOS
- TVOS/CONFIG: Avoid a crash if there is no backed up config file on tvOS It's not really usable as a game controller, but it is good for going through the menu as a simple LRUD. This also adds better support for names of mFI controllers, as well as being able to do the expected tvOS behavior of "backing out" of the app.
- TVOS: AltKit support for tvOS
- INTL: Fix language detection in Canada to English
- LANGEXTRA: Enable language autodetect for all builds with LANGEXTRA
- LIBRETRO: Add new context hardware render enums - enables autodetection of DX12 for PS2 core
- LIBRETRO: Add API to check JIT availability on iOS
- LIBRETRO: Allow RETRO_ENVIRONMENT_SET_MEMORY_MAPS also after core startup. Change the comment in libretro.h about the removed limit and handle the environment call during core runtime in RetroArch.
- LIBRETRO/MICROPHONE: Add new API for microphone support.
- LIBRETRO: Add new API for querying the device's power state.
- LIBRETRO/VFS: Rewrite retro_vfs_file_remove_impl
- LINUX: Input driver fix 8+ joypads. It was reported that controllers beyond 8 worked only partially (analogs yes, but not buttons), and the found fix was also confirmed.
- MIDI: Show MIDI output first
- MENU: Reorganize 'Saving' menu
- MENU: Start directory browsing from current value
- MENU: Fix menu toggle combo hold with same 'enable_hotkey'
- MENU: Add menu scroll home+end actions
- MENU: Move 'systemfiles_in_content_dir' from Saving to Core
- MENU: Menu navigation acceleration adjustments
- MENU: Audio synchronization menu cleanup
- MENU: Menu value label cleanup
- MENU: Show playlist history/favorites icons by default
- MENU: Remove advanced option flag from video rotation + orientation
- MENU: Combine audio resampler menu with audio output menu
- MENU: Microphone menu cleanup
- MENU: Add missing menu visibility option for content dir override
- MENU: Fix menu refresh in action_ok_network
- MENU: Video settings menu cleanup
- MENU: Try to declutter Quick Menu
- MENU: Change network port menu options to 'allow_input' mode
- MENU: Preselect current core in "Set Core Assocation" menu for more carefree usage
- MENU: Focus back to "Set Core Association" item after returning from the menu instead of first item
- MENU: Replaced hack fix for focusing the first item after returning from core suggestion "Run" menu after association reset
- MENU: Fixed setting core association in history/favorites after resetting it and running without setting
- MENU: Relocate playlist manager core association options to prevent accidental resets with Start
- MENU: Fraction setting wraparound rounding correction
- MENU: Add more missing sublabels
- MENU: 'Updater Settings' relocation
- MENU: Search box usability improvements
- MENU/RGUI: Implement 'Remember Selection' option
- MENU/RGUI: Fix savestate thumbnail fullscreen cancel action
- MENU/RGUI: Fix and add toggle for playlist thumbnails
- MENU/OZONE: Update Dracula theme
- MENU/OZONE: Return to sidebar from playlist manage quick access
- MENU/OZONE: Sidebar multiline scrolling
- MENU/OZONE: Avoid crash if ozone sidebar_index_size is 0
- MENU/OZONE: Prevent metadata and footer overlap
- MENU/OZONE: Sublabel width tweak
- MENU/OZONE: Mouse hover selection fix
- MENU/XMB: Message/help box adjustments
- MENU/XMB: XMB menu playlist index bugfix
- MENU/XMB: Playlist label limit fixes
- MENU/XMB: Prevent playlist label truncating long items even when right thumbnail is not enabled/visible
- MENU/XMB: Prevent playlist label length resetting to full width on every item change while thumbnail is pending
- MENU/XMB: Stop showing playlist entry index outside of playlists
- MENU/XMB: Fix menu focus issue when returning from "Set Core Association" if playlist index is greater than the previous menu
- MENU/EXPLORE: Prevent flashing when browsing fullscreen thumbnails
- MENU/EXPLORE: Match label ticker length behavior with playlists
- MENU/SOUNDS: Fix certain audio drivers from hanging when menu pause is enabled with menu sounds
- MENU/SOUNDS: Fix menu sounds stopping after fullscreen toggle / video reinit
- MENU/QT/WIMP: Cleanup Desktop Menu welcome text
- MENU/OVERLAYS: Reorder overlay menu
- MICROPHONE: Add support for microphones.
- MICROPHONE/ALSA: Add alsa and alsathread microphone drivers.
- MICROPHONE/SDL: Add sdl2 microphone driver.
- MICROPHONE/WASAPI: Add wasapi microphone driver.
- MOBILE: On mobile in portrait mode, don't override custom viewport
- NETWORKING: Enhance netpacket interface
- NETWORKING/NETPLAY: Enable core host to refuse connecting new players to limit the number of connected players
- NETWORKING/NETPLAY: Enable a core to flush outgoing packets and read incoming packets without waiting for the next frame (can be used for lower latency or blocking reads)
- OPENDINGUX/RG350: Enable networking for RG350
- OPENGL/WAYLAND: Add frame callback after egl_swap_buffers to improve latency when max_swapchain <= 2
- OSD/STATISTICS: Show current video + audio drivers in statistics
- OSD/STATISTICS: Ensure statistics text is aligned left
- OSX/MACOS: Fix steam OSX core path
- OSX/MACOS: Add HAVE_STDIN_CMD support
- OSX/MACOS: fix mouse grab in windowed mode
- OSX/MACOS/IOS/TVOS: Enable SSL in macos/ios/tvos builds
- PLAYLIST: Change default playlist last played time format
- PS3/PSL1GHT: Add overlay support
- RUNLOOP: Don't count frames while paused
- SERENITYOS: Add SerenityOS to the list of supported operating systems
- SCANNER: Improve scanner console output
- SCANNER: More scanner console output coloring
- SCANNER: Improve CLI scan console output
- SCANNER: Add content import/scan via CLI
- SCANNER/PS1: Serial extraction is now considered a failure if PSX.EXE is found, allowing CRC fallback and actually fixing the game scanning
- VIDEO: Correct rotated core provided aspect ratio
- VIDEO: Minor adjustments to refresh rate switch behavior
- VIDEO: Fix windowed viewport with libretro rotation
- VIDEO/SDL2: Use "nearest" scaling in menus
- TASKS: Fix corrupt task progress percentage
- XVIDEO/MENU: Add menu support to xvideo gfx driver, making it usable
- UWP: Fix modifier keys ( shift, ctrl, alt ) as well as F10 not being detected on the UWP platform
- VULKAN: Ignore Fast-Forward Frameskip option
- VULKAN/KHR_DISPLAY: Support screen refresh rate with Vulkan KHR_Display context
- WIN32: Increase maximum window limit
- WIN32/WINDOWSXP/MSVC2010: Fix invisible menu display
- WAYLAND: Remove splash screen
- WAYLAND: Check for pointer before locking it
- WAYLAND: Add mouse grab/lock functionality
- WAYLAND: Get system wayland-protocols path via pkg-config
Télécharger RetroArch v1.16.0 (Linux)
Télécharger RetroArch v1.16.0 (Nintendo GC)
Télécharger RetroArch v1.16.0 (Nintendo Wii)
Télécharger RetroArch v1.16.0 (Nintendo WiiU)
Télécharger RetroArch v1.16.0 (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.16.0 (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.16.0 (Nintendo Switch)
Télécharger RetroArch v1.16.0 (PlayStation 2)
Télécharger RetroArch v1.16.0 (PSP)
Télécharger RetroArch v1.16.0 (PS Vita)
Site Officiel de RetroArch
 
 Messinfo.dat v0.258 (11.49) 
Mardi 12/09/23 à 13:13 par Firebrand
Ce fichier informatif termine le cycle de mise à jour des fichiers additionnels de ProgettoSNAPS pour MAME v0.258.
- 11.49 09/11/2023: Aligned files to 0.258 version.
Télécharger Messinfo.dat v0.258 (11.49)
Site Officiel de Messinfo.dat
 
 Messinfo.dat v0.257 (11.48) 
Lundi 07/08/23 à 16:26 par Firebrand
Ce fichier informatif pour MAME v0.257 termine le cycle de ce mois pour les mises à jour des fichiers additionnels de ProgettoSNAPS.
- 11.48 08/06/2023: Aligned files to 0.257 version.
Télécharger Messinfo.dat v0.257 (11.48)
Site Officiel de Messinfo.dat
 
 NegaMAME v0.257-1 
Dimanche 30/07/23 à 15:44 par Firebrand
Ce build de MAME prévu pour être utilisé avec le frontend Negatron a été mis à jour vers MAME v0.257.
Télécharger NegaMAME v0.257-1 (Windows)
Télécharger NegaMAME v0.257-1 (MacOS)
Télécharger NegaMAME v0.257-1 (Linux)
Site Officiel de NegaMAME
 
 ares v133 
Vendredi 21/07/23 à 15:08 par Firebrand
Cet émulateur multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
User Interface
- Systems that use MAME compatible Arcade roms (currently only Neo Geo) now use a dedicated roms folder (configurable in Settings -> Paths). When loading games for these systems, the user is now presented with a game browser dialog, so users no longer have to struggle to remember shorthand .zip filenames for their games.
- ares will now use the modern file browser dialog when browsing for a directory on Windows.
- Added a "Reset System" hotkey to allow quick resets of the running system.

Save States
- It is now possible to undo the last save, or load, of a save state; this is intended to reduce the chance of data loss on accidental saving (easily possible when using a hotkey).

Atari 2600
- Improved resolution handling/screen size calculation.
- Fixed an issue where the TIA audio would not correctly reset.

Bandai - WonderSwan
- Improved timing accuracy of the V30MZ CPU.

Sega Mega Drive / CD / 32X
- The following games have been added to the game database:
*Alisia Dragoon (E): Override for incorrect region flags in header
*Fifa Soccer 95 (Korea): Override for bad SRAM flags in header
*NBA Live 95 (Korea): Override for bad SRAM flags in header
*Sonic & Knuckles + Sonic the Hedgehog 3 (USA, Japan, Europe): Override for missing SRAM header
*Fixed an issue where loading a CD32X game could result on the logo lacking color.
- Implement correct sprite list termination behavior; fixes Power Drive's vehicle select menu.
- Fix latching of window registers to before the scanline; fixes Landstalker's text box rendering.
- Fixed a typo causing the 32X WDT to tick at the wrong frequency in some situations (2096 -> 4096).
- Fixed an issue where 32X internal timers would tick too slowly when using the recompiler.
- Fixed an issue where loading a CD game followed by a CD32X game would result in the 32X not being detected.
- Added support for the SH2's mirrored cache control register; fixes Virtua Fighter.
- Fixed an issue where CD BRAM would be overwritten if the CD was loaded without a disc inserted (eg: via mode 1 cartridge).
- Fixed an issue where the SH-2 recompiler would not properly invalidate cache; fixes NBA Jam
- Fix an edge case that could cause the SH-2 recompiler to infinitely defer interrupts.

NEC - PC Engine / TurboGrafx / SuperGrafx / CD
- Added support for connecting/disconnecting the multitap; we could not safely leave it enabled as default as it caused some games to break.
- Fixed an issue where ares would incorrectly corrupt CD BRAM when loading a HuCard game.
- Fixed an issue where ares would not correctly zero BRAM on formatting.
- Fixed an issue where the BIOS would incorrectly detect BRAM size and not format it properly.
- Fix an off by one error in scanline interrupts; fixes blue characters in Akumajou Dracula X.

Microsoft - MSX
- Added preliminary support for loading cassette tape software/games. Currently, this requires .WAV format audio data. The following basic commands are used to load cassette tapes of each type:
*Binary Data: `BLOAD"CAS:",R`
*Tokenized Basic: `CLOAD`
*ASCII `RUN"CAS:"`

Microsoft - MSX2
- Fixed sprite rendering in Mode 2.
- Implemented support for vscroll, Text Mode 1 and Graphics Mode 5.
- Implemented just enough of the RTC to allow the use of a real MSX2 BIOS, rather than C-BIOS.

Nichibutsu - My Vision
- Support for this system has now been added to ares; ROM dumps should be raw binary images of an entire cartridge using the ".myv" file extension.

Nintendo - Famicom / NES
- Added support for the iNES 2.0 timing flag; ROMs that rely on this flag will now run at the correct speed.
- Added support for VRC2/4 sub-types; the VRC2 and VCR4 test ROMs now pass successfully.
- Fixed initial reset state, allowing reset test ROMs to pass.
- Added support for AVE NINA-03 and NINA-06 boards (iNES mapper 79).
- Added support for MMC3 multicarts (iNES mappers 37 and 47).
- Fixed an issue where FDS games would play some audio channels at an incorrect pitch.

Nintendo - Super Famicom / SNES
- Fixed an issue where games using real time clocks may crash the emulator.

Nintendo - Nintendo 64
- ares now correctly uses the virtual and physical addresses when simulating icache loads with the recompiler.
- Lots of performance tuning, mostly to offset the performance cost of the recent emulation improvements.
- Fixed handling of BADVADDR in TLB miss exceptions that are raised by SWR.
- Fixed an issue where PAL games would play audio at an incorrect frequency.
- Added support for Weave de-interlacing instead of only Bob de-interlacing, Weave is now the default.
- Added emulation of RSP SU pipeline stalls; fixes Donkey Kong 64 and Banjo-Tooie.
- Added accurate PI DMA timing emulation; fixes Jet Force Gemini and Micky's Speedway USA.
- Corrected out of bounds RDRAM behavior; RDRAM is not mirrored.
- Removed MAME RDP emulation; Parallel-RDP is now supported on macOS via MoltenVK so the fallback was no longer required.

Nintendo - Game Boy
- Fixed an issue where the stop() instruction would not correctly reset the internal div counter to 0.

Nintendo - Game Boy Advance
- Implement upper bounds for background fetch; fixes rendering issues in Monster Gate.

Sinclair - ZX Spectrum
- Added support for .tap and .tzx format tapes (no need to convert to .wav anymore).

Component changes affecting multiple cores
- Fixed various audio inaccuracies in the SN76489 and YM2612 emulation.
- Fixed various inaccuracies in Z80 emulation.
- Fix various M68000 timing issues.

Command Line Interface
- All ares settings are now exposed to the command line interface: a setting can be changed from command line using --setting. The list of available settings can be dumped with --dump-all-settings.
- Added support for suppressing file dialogs and loading multiple roms at once; this allows the loading of complex configurations (e.g.: Super Game Boy) from the command line without needing to use the GUI.

Other
- Removed the non-functional Direct3D11 driver; no code for this ever existed, but the UI was displaying the option leftover from an experimental branch.
- Fixed an issue where ares would make incorrect assumptions about pregap in CHD files.
- Fixed the location/detection of Game Databases on POSIX systems (should reduce issues with third party builds).
- Updated the Linux builds to default to GTK3 rather than GTK2, as the latest version of ubuntu has removed GTK2 support from the core repositories.
- Added support for IPS softpatching, alongside the existing BPS support.
Télécharger ares v133 (Windows)
Télécharger ares v133 (MacOS)
Site Officiel de ares
 
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