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 puNES v0.103 
Mercredi 16/01/19 à 12:57 par Firebrand
Cet émulateur NES a été mis à jour. Les améliorations sont les suivantes:
- Added support for the UNIF mapper UNIF DREAMTECH01.
- Fixed mapper MMC5 and 213.
- Added support for NSFe format.
- Added OpenBSD support.
- Added support for IPS, BPS and XDELTA patches.
It's possible to patch the ROM through 3 ways:
1) rename the patch with the same name as the ROM and copy it to the same directory where the ROM is present (example: if "Adventures of Lolo (U) [!].nes" is the name of the ROM, rename the patch in "Adventures of Lolo (U) [!].ips")
2) drag it to the emulator window (compressed patches are supported)
3) apply it via the "Apply Patch" item in the File menu (compressed patches are supported)
If more than one patch is present in the compressed file, it will always be possible to select which one to apply. In order to automatically apply a patch to a ROM, in addition to method 1) it is also possible to create a compressed archive that contains both the ROM and the patch. In this case the name of the ips file isn't important (example : compressed file contain "Adventures of Lolo (U) [!].nes" and "adv.ips").
- Rewritten the UI for the settings.
- Added the compatibility of the UI for High DPI.
- Rewritten and uniformed GFX stack.
- Increased performance by 20%/30%.
- Dropped out dependencies from SDL and QT4 libraries.
- Now it's necessary that QT5 have compiled with support for SVG (and OpenGL for OpenGL version).
- Fixed the management of VSync (when you change this option you need to restart the emulator to apply it correctly).
- Added the ability to change shader parameters if supported by the shader.
- Added a palette editor.
- Added in Video Settings an option to show FPS.
- Eliminated a lot of unnecessary code.
- Fixed many many bugs and increased the accuracy of emulation.
Télécharger puNES v0.103 (32-bit)
Télécharger puNES v0.103 (64-bit)
Site Officiel de puNES
 
 QuickPlay v4.6.4 
Samedi 12/01/19 à 13:23 par Firebrand
Ce frontend multi-système a été mis à jour. Les améliorations sont les suivantes:
- mame ini file finder
- upgrade nodejs version of mametool
- add mametool logging
- add some icons
- sundry retroarch efind alterations
- add some new retroarch emus
Télécharger QuickPlay v4.6.4
Site Officiel de QuickPlay
 
 My Nes v7.5.6945 (32-bit) 
Mardi 08/01/19 à 12:23 par Firebrand
Cet émulateur NES a été mis à jour. Les améliorations sont les suivantes:
It is recommended to delete the setting files in My Nes folder in the user Documents folder for better experince.
To do so, please go to 'C:\Users\\Documents\MyNes' then delete: 'controls.mnc', 'emusettings.ini', 'renderersettings.ini' and 'winsettings.ini'.
This version is compatible with game states that made on the previous version.
Sorry for the latest versions of My Nes, it was quit a mess, i was focusing on the core and totaly forgot about experience.
Consider this version as my apology, I tried my best to fix all the issues related to user interface and game play experience.
I tested this version on both my Computer (mid range pc) and on my potato laptop (some laptop from 2009 lol), i ran My Nes for hours, carefully configured palette, sound, video, menus and even emulation speed to bring the best experience and quality possible.
I know My Nes is the not the best Emu out there, but the way i see it after this version, it is really cool to play retro with My Nes now !! just relax, plug xbox 360 controller if you have one, run My Nes and Enjoy !! :D

- Added: load state open menu item, allows to quickly load a rom then load a state from selected state slot directly.
- Added: load state on recent open menu item, same as above, but this work on games open from recent menu.
- Added: Start game in fullscreen menu option, allows My Nes to switch My Nes into fullscreen mode each time a game is loaded.
- Added: SDL2 settings in video menu, allows to configure further options of SDL2 Video Renderer.
- Added: Shutdown emu/exit My Nes on Escape press menu option on preferences, this options allow My Nes to exit fullscreen, shutdown emu or exit My Nes with Escape press.
- Added: Interface languages switch in Preferences, currently only English and Arabic languages is supported. Sorry i cannot add more languages, i don't want to use translater services to add more languages ... i need help in this end :)
- Added: Ability to show supported boards list from Help menu.
- Added: Context menu that appears when right-mouse click anywhere in My Nes window (work on fullscreen too). This allow to access usefull menu items quickly during game play.
- Added: Auto mouse cursor hide.
- Improved: the default palette settings, carefully configured to produce a very good image quality.
- Improved: Sound is carefully configured to produce the highest sound quality possible with My Nes.
- Improved: if a x controller is connected, and start My Nes for the first time, My Nes will configure and switches automatically to that controller. (In other words, plug in your x controller and start playing !!)
- Improved: Getting started dialog, now it support more options and more detailed.
- Improved: Speed control in emulation, now My Nes run smoothly.
- Fixed: bug in SlimDX video renderer, keep aspect ratio was not working.
- Fixed: bug in SlimDX audio renderer, sound became corrupted most of the time.
- Fixed: fullscreen was not working probably (My Nes used to go Maximized window instead of normall fullscreen).
- Fixed: issues with notifications positions on the screen.
- Fixed: when to many notifications came at once, the video renderer was displaying the latest one only. Now it display them all one by one.
- Removed: The GameDB related features.
Télécharger My Nes v7.5.6945 (32-bit)
Site Officiel de My Nes
 
 Nintendulator v0.985 Beta (05/01/19) 
Dimanche 06/01/19 à 13:30 par Firebrand
Encore une version beta pour cet émulateur NES qui s'active beaucoup ces derniers temps. Aucune information sur les changements apportés par contre.
Télécharger Nintendulator v0.985 Beta (32-bit) (05/01/19)
Télécharger Nintendulator v0.985 Beta (64-bit) (05/01/19)
Site Officiel de Nintendulator
 
 Romulus v0.041 
Vendredi 04/01/19 à 12:17 par Firebrand
Une nouvelle version de ce gestionnaire de ROMs a été publiée. Un bug a été corrigé, voici de quoi il s'agit:
- FIXED batch scan/rebuild start problem from profiles list option
Télécharger Romulus v0.041
Site Officiel de Romulus
 
 Nintendulator v0.980 (Stable) FR 
Vendredi 04/01/19 à 12:16 par Firebrand
La dernière version stable de cet émulateur NES a été traduite en français par l'équipe de Tradu-France.
Télécharger Nintendulator v0.980 (Stable) FR
Tradu-France
 
 Nintendulator v0.985 Beta (02/01/19) 
Jeudi 03/01/19 à 12:27 par Firebrand
Et oui, encore Nintendulator! La beta a été mise à jour. Pas de raison précise donnée, mais il est possible que le bug de dernière minute introduit dans la version stable l'ait également touchée et que cette nouvelle release le corrige.
Télécharger Nintendulator v0.985 Beta (32-bit) (02/01/19)
Télécharger Nintendulator v0.985 Beta (64-bit) (02/01/19)
Site Officiel de Nintendulator
 
 Nintendulator v0.980 (Stable) 
Jeudi 03/01/19 à 12:20 par Firebrand
Les liens étant réparés, je peux maintenant vous présenter cet émulateur en version stable, ce qui n'était pas arrivé depuis des années. La version ANSI pour Windows 9x ne sera plus mise à jour et la version Unicode sera aussi la dernière à avoir Windows 2000 en compatibilité; ces OS étant particulièrement anciens, ça ne devrait pas gêner beaucoup d'utilisateurs néanmoins. Un bug de dernière minute a été corrigé (c'est peut-être pour cela que les fichiers étaient indisponibles hier) et voici la liste des améliorations depuis la précédente version stable:
As is bound to happen when I decide to make an unplanned release (in response to the last release having been nine years ago), I managed to introduce a rather unfortunate bug in a last-minute change - all savestates made with the Arkanoid paddle connected to the Famicom Expansion Port would be corrupted. The release has been updated to incorporate a fix for this.

- Overall:
*Adjusted code to use C++ memory allocation routines where possible.
*Added support for 64-bit builds.
*Various code cleanup and bugfixes.
- APU:
*Added separate logic for power-on and soft-reset events.
*Updated various counters to more closely match actual hardware behavior.
*Upgraded audio playback code to use DirectSound 8.0.
- CPU:
*Improved DMA emulation logic to properly handle both Sprite and PCM operations happening concurrently.
*Removed all inline assembly for 64-bit support.
*Fixed interrupt timing for branch instructions without page crosses.
*Added a configuration setting to suppress Debug statements forinvalid opcodes.
*Added support for undefined opcodes AAC, ASR, ARR, ATX, and AXS.
- Controllers:
*Renamed "Alternate Keyboard" to "Subor Keyboard".
*Updated Family Basic and Subor Keyboards to support movie recording and playback.
*Updated controllers to use Save/Load routines instead of exposing their internal state as packed byte arrays.
*Updated Arkanoid paddles to support axis configuration and adjusted range of valid positions.
*Added support for SNES Mouse.
*Fixed support for configuring POV triggers as axes versus buttons.
- Debugger:
*Updated CPU debugger and trace log output to include total elapsed CPU cycles since reset.
*Improved breakpoint support to properly handle intermediate reads.
*Improved PPU debugger to only redraw pattern tables and sprites when their corresponding palettes actually changed.
- Graphics:
*Added separate default palettes for each region.
*Improved fullscreen code to attempt to select a resolution which matches your monitor's aspect ratio.
*Fix a bug with Zapper emulation while in fullscreen mode.
*Added an alternative Playchoice-10 palette.
*Added a configuration setting for Playchoice-10 palettes to control whether or not extra gray colors should be added at 1D/2D/3D.
*Fixed color emphasis to swap the Red/Green bits on PAL and Dendy.
*Updated NTSC palette generation.
*Added an option to horizontally stretch the window to produce the correct aspect ratio.
- iNES Header Editor:
*Moved header editor into its own source file.
*Added support for editing NES 2.0 format fields.
- Mapper Interface:
*Updated Mapper Interface version from 3.7 to 3.9.
*Reordered several enumerated types to be more consistent.
*Added support for debug-safe read handlers which do not trigger side effects.
*Improved handling of multiple DLLs supporting the same mapper.
- Main Program:
*Updated Winamp plugin to support Unicode.
*Added support for Hybrid (Dendy) timing - PAL's 50Hz framerate, but NTSC's CPU/PPU clock ratio and VBLANK length.
*Reorganized code for saving and loading configuration settings to be localized according to function.
*Increased maximum supported PRG RAM from 64KB to 1024KB.
*Increased maximum supported CHR RAM from 32KB to 256KB.
*Changed FDS disk writing to use a new file format which permits tracking version numbers.
*Added full NES 2.0 format support.
*Reworked Savestate/Reset commands to avoid stopping and restarting sound playback (and causing pops).
*Fixed debugger breakpoints to properly unacquire input devices.
*Fixed crash when exiting the program while in fullscreen mode.
*Added a "Browse Save Files" option to the File menu.
- PPU:
*Removed some unneeded optimizations that didn't work with 64-bit and weren't beneficial with 32-bit anymore.
*Fixed pre-render scanline to reset vertical scroll bits for every cycle in 280-304 instead of just the last one.
*Removed old "non-accurate" sprite evaluation logic.
*Fixed emulation of $2007 accesses during rendering and how they affect the VRAM address.
*Added support for Vs. Unisystem PPUs returning special values from the lower bits of $2002.
- Savestates:
*Updated savestate logic to better handle version differences.
- Mappers:
*Added support for NES 2.0 custom SRAM sizes
*Added support for various iNES mappers using CHR RAM when no ROM is present.
*Updated MMC2 emulation for switching the lower CHR ROM bank.
*Updated IRQ counters for MMC3, MMC5, MMC6, VRC4, VRC6, VRC7, and Tengen RAMBO-1.
*Updated MMC5 sound length counter timing and added support for read-triggered PCM.
*Updated iNES mappers 1 and 4 to support NES 2.0 PRG RAM sizes.
*Updated iNES mapper 16 to support EEPROM saves, and added mapper 159 as a variant.
*Added iNES mapper 210 as a variant of mapper 19.
*Fixed iNES mappers 21, 22, 23, and 25 to properly reflect their actual functionality.
*Improved compatibility for iNES mapper 185.
*Added support for NES-AN1ROM, HVC-FKROM, NES-PEEOROM, NES-SC1ROM, NES-SHROM, NES-SH1ROM, NES-SIROM, NES-SJROM, NES-SL2ROM, NES-SL3ROM, NES-SLRROM, NES-SMROM, NES-TBROM, NES-TEROM, NES-TKSROM, NES-TL2ROM, NES-TLSROM, NES-TNROM, NES-TQROM, and NES-TVROM boards.
*Added support for iNES mappers 28, 31, 36, 48, 57, 72, 77, 82, 92, 101, 107, 152, 154, 155, 159, 165, 191, 192, 193, 194, 200, 201, 203, 205, 206, 207, 240, 242, and 245.
*Merged iNES mapper 151 (Extended Vs. Unisystem) into 75 (VRC1).
*Fixed NSF player to properly silence internal channels when changing tracks.
Télécharger Nintendulator v0.980 Unicode (Stable)
Télécharger Nintendulator v0.980 ANSI (Stable)
Site Officiel de Nintendulator
 
 Romulus v0.040 
Mercredi 02/01/19 à 12:42 par Firebrand
Une nouvelle version de ce gestionnaire de ROMs a été publiée. Les améliorations sont les suivantes:
- FIXED problems getting information from CHDs in paths with "%" chars.
- FIXED rebuilding files in profiles with CHDs and no ROMs.
- IMPROVED recovering last focus when closing forms to go back.
- NO MORE flickering when batch run for rebuild or scan. More speed added because is not necessary to close and reopen window for every profile.
- REWRITED saving cache by some problems. Now old cache files won't work you must rescan again to save new cache files.
- REMOVED Trurip dat group for Updater. Trurip is dead ?
- UPDATED CHDMAN binaries to 0.205 version.
Télécharger Romulus v0.040
Site Officiel de Romulus
 
 Nintendulator v0.985 Beta (01/01/19) 
Mercredi 02/01/19 à 12:35 par Firebrand
Il y a du changement avec cet émulateur NES qui fait un saut de version. La version stable v0.980 est sortie mais les fichiers ne sont pas encore accessibles. La nouvelle beta se décline désormais en version 32-bit (ne supportant plus Windows 2000) et en 64-bit; la version Windows 9x (ANSI) a fait son temps, mais l'auteur avait déjà prévenu par le passé. Pas de liste de nouveautés pour cette version en dehors de cela.
Télécharger Nintendulator v0.985 Beta (32-bit) (01/01/19)
Télécharger Nintendulator v0.985 Beta (64-bit) (01/01/19)
Site Officiel de Nintendulator
 
 Messinfo.dat v0.205 (11.22) 
Samedi 29/12/18 à 12:39 par Firebrand
Ce fichier informatif sur les machines non arcade de MAME a été mis à jour avec les données de MAME v0.205:
- 11.22 28/12/2018: Aligned files to 0.205 version.
- 11.21 25/12/2018: Fixed 1,051 obsolete device descriptions. Added numerous authors of device drivers and information on the devices themselves.
- 11.20 16/12/2018: Fixed 77 machine manufacturers.
- 11.19 11/12/2018: Fixed 573 obsolete machine descriptions.
Télécharger Messinfo.dat v0.205 (11.22)
Site Officiel de Messinfo.dat
 
 NegaMAME v0.205-1 
Mercredi 26/12/18 à 12:52 par Firebrand
Ce build de MAME à utiliser avec le frontend Negatron a été mis à jour avec les sources de MAME v0.205.
Télécharger NegaMAME v0.205-1 (Windows)
Télécharger NegaMAME v0.205-1 (MacOS)
Télécharger NegaMAME v0.205-1 (Linux)
Site Officiel de NegaMAME
 
 MedGui Reborn Stable v1.01 
Lundi 24/12/18 à 11:50 par Firebrand
Une nouvelle version de ce frontend pour Mednafen a été publiée. Les améliorations sont les suivantes:
- Added support for new parameters from Mednafen 1.22.0-UNSTABLE
- Added support to Apple II/II+ module
- Added a Apple II MAI file/package creator
- Added another control for MedGuiR update version
- Retrieve md5 and sha1 from a game to make a external save state compatible with Mednafen
- Improved stdout error detection
- Added any new link on rom searcher
- Fixed a bug with TGDB scraper on low cpu pc
- Added "console" column on TGDB Selector
- Clean tgdb selector grid after game selection
- Fixed again a lot of bug on TGDB scraper
- Fixed missing recursive scan at startup, when recursive option is selected
- Added a option to add/remove full path from cue file generated by CUE Maker
Télécharger MedGui Reborn Stable v1.01
Site Officiel de MedGui Reborn Stable
 
 Nintendulator v0.975 Beta (23/12/18) 
Lundi 24/12/18 à 11:39 par Firebrand
Cet émulateur NES pour Windows a été mis à jour. Mais pour ne pas changer, aucune information sur les changements n'a été publiée.
Edit: en fait, mais avec retard, on a eu le droit à des notes de publication:
- The debugger now counts CPU cycles elapsed since the last hard reset, starting at 7 due to RESET interrupt handling.
- The CPU trace log format has also been updated to include this information, as well as reformat the old scanline/cycle status to be more meaningful.
Télécharger Nintendulator v0.975 Beta (23/12/18) Unicode
Télécharger Nintendulator v0.975 Beta (23/12/18) ANSI
Site Officiel de Nintendulator
 
 Mednafen v1.22.0 (Unstable) 
Dimanche 23/12/18 à 12:53 par Firebrand
Une version de test de cet émulateur multi-systèmes a été publiée. Voici les changements apportés:
- SS: Added support for directly loading <= 1MiB bootable cart ROM images, with the expected file extension being "ss", for debugging and testing purposes.
- SS: Added "Fighting Vipers" to the internal database of games to use the data cache read bypass kludge with, to fix the problem of the computer-controlled opponent sometimes losing the will to not be a statue.
- PSX: Memory cards are now backed up on startup(maximum number of backup copies kept for each memory card is 5).
- PCE: Increased CD read startup delay per tip from dshadoff. Fixes ADPCM voice playback issues in "Downtown Nekketsu Monogatari" when text speed is set to fast.
- MD: Fixed a few errors in the internal automatic multitap database, per tip from clobber.
- SS: Added setting "ss.cart.auto_default".
- NES: Removed apparently erroneous iNES header correction database entry for "Dragon Quest II" that was breaking the game.
- VB: Added the ability to toggle the state of the low battery sensor bit; configure the device on virtual input port 2(e.g. ALT+SHIFT+2) to assign a key/button to this function.
- PSX: Added a pseudorandom component to Pause command timing to address loading-related hangs in "Colony Wars - Vengeance (Europe)" and "Army Men - Air Attack (Europe)".
- PSX: Generate a seek error if the tray is opened while the CD drive is not stopped; fixes broken disc switching in "Arc the Lad III".
- PSX: Improved emulation of the behavior of CDC command 0x0A per tests on a PS1; fixes hang in "Goryuujin Electro".
- PSX: Don't set the autopause track test value unless autopause is enabled; fixes missing music in "Pitball".
- PSX: Delay first CD-DA report after playback begins, per tests on a PS1; fixes missing music in "Roswell Conspiracies - Aliens, Myths & Legends".
- PSX: Improved timing of CDC command 0x0A per tests on a PS1; fixes missing music and hangs in "Grind Session".
- PSX: Altered seek and pause timing and behavior per tests on a PS1; fixes hangs in "Incredible Crisis", "Ballerburg - Castle Chaos", "Transformers - Beast Wars Transmetals", and "Simple 1500 Series Vol. 057 - The Maze".
- The settings management code will now throw an exception if a floating-point setting is NaN.
- Fixed a crash that occurred when "debugger.autostepmode" was set to "1" and a game was loaded for a system for which debugger functionality was not implemented.
- NativeVFS, FileStream, and GZFileStream methods taking a path will now throw an error when the path contains a null character.
- SNES-Faust: Added recognition of files with "fig" and "swc" file extensions as SNES ROM images.
- Altered the variants of MDFN_rtrim(), MDFN_ltrim(), MDFN_trim(), MDFN_zapctrlchars(), MDFN_strazlower(), MDFN_strazupper(), and UTF8_sanitize() that operate on a mutable std::string to take a pointer to the std::string instead of a non-const reference, and added variants that take a const std::string reference and return a std::string result.
- Dropped support for "game set" hashes used to change the naming of save state and save game files. The feature was mostly broken by changes made years ago, and is redundant now with M3U support. Save game files for multi-disc PC-FX games created in previous versions of Mednafen will need to be renamed to be seen by this and newer versions of Mednafen. Other files, including save states, should generally be unaffected, unless the user has changed filesys.fname_* settings to use the %F specifier where they wouldn't by default.
- Removed usage of the deprecated "register" keyword in some old code.
- Adjusted placement of MDFN_FASTCALL and NO_INLINE to fix some compilation errors with MSVC.
- In addition to nonvolatile memory backup files as before, any missing directories in the file path for input-recording movies, save states, screen snapshots, and nonvolatile memory files are now created as necessary, to increase the versatility of the filesys.fname_* settings.
- Implemented partial virtual filesystem support via classes VirtualFS, NativeVFS, and ZIPReader.
- Emulation modules' loading of files referenced from the main file being loaded is now done through its associated VFS. This does create a small backwards-compatibility issue with PSF-family(PSF, SSF, GSF, etc.) files, in that previously a ZIP'd PSF-family file that referenced a library file would have the referenced file loaded from the directory containing the ZIP file, but now will have it loaded from within the same ZIP file.
- NGP: Replaced min/max macros with usage of std::min/std::max.
- Modified usage of std::swap in OwlResampler.cpp to not explicitly(and unnecessarily) specify the template argument, to fix a compilation error on MSVC.
- Reworked FileStream.cpp to fix some issues causing errors on MSVC.
- GBA: Fixed a regression introduced in 0.9.47 that partially broke compatibility with save states created in previous versions(< 0.9.47), while preserving compatibility for save states created in versions between and including 0.9.47 and 1.21.3.
- SNES-Faust: Added RAM cheat support(main WRAM only for now).
- SNES-Faust: Added emulation of PPU-area open bus/bus read latches; fixes missing sprites in the water stage of "Mario's Time Machine".
- SNES-Faust: Corrected H/V latch reading to use two separate high/low byte toggles.
- SNES-Faust: Made minor changes to the CPU emulation core to not require computed goto support in the compiler.
- Added "blend" and "blend_rg" deinterlacers.
- Moved multithreading management code into the core.
- Encapsulated most(ish) core Mednafen code in the "Mednafen" namespace.
- Slightly improved the quality of audio output by SwiftResampler when running at the higher quality settings.
- Moved NES audio resampler so it can be used by any emulation module, and renamed it to "SwiftResampler".
- Added an SSE intrinsics-utilizing MAC loop to OwlResampler as a fallback(for the inline assembly) when compiling with MSVC.
- Added an SSE2 intrinsics-utilizing MAC loop to SwiftResampler as a fallback(for the inline assembly) when compiling with MSVC.
- Wrote new Kaiser-windowed sinc generation code, and modified OwlResampler and the NES resampler to use it. It shouldn't have any particularly noticeable end-user effects, other than slightly different startup performance(assuming no mistakes were made :p).
- SS: Emulated input devices' internal states were not being reset on virtual power toggle; fixed.
- SS: Reorganized SCSP DSP emulation code to make the lifetime of variables clearer, for a possible x86_64 dynarec in the future.
- Modified SHA-256 hashing code to allow for piecemeal hashing of data, instead of requiring the hash to be generated from one contiguous chunk of memory.
- PSX: Fixed a startup crash that could occur with a malformed or corrupted SYSTEM.CNF file.
- Replaced MD5 hashing code with newly-written code.
- Replaced SDL threading code with new code that uses pthreads directly.
- Replaced Q subchannel CRC16 calculation code from cdrdao with newly-written code.
- gzip-compressed ROM/disk image files are now recognized by file extension instead of header magic.
- SS: Fixed an emulation inaccuracy with the handling of the SH-2 "mac.l" instruction when saturation is enabled, per tests on a SS.

Télécharger Mednafen v1.22.0 (32-bit) (Unstable)
Télécharger Mednafen v1.22.0 (64-bit) (Unstable)
Site Officiel de Mednafen
 
 Emu Loader v8.7.2 (version complète) 
Samedi 08/12/18 à 13:40 par Firebrand
Ce frontend multi-système a été mis à jour. Les améliorations sont les suivantes:
And one more... commented ROM / DISK entries were added to MAME software games list. You must create new MAME software games lists again to fix this. Go to main menu MAME/Arcade then select Create MAME Software Games List.
Added PDF manual support for MAME software lists. The View Missing ROMs/CHDs screen now have a search game edit box so you can go to a game without scrolling the list. You can enter a game title or a game name.
Frontend docs folder updated. Some files had old info.

Fixed
- Commented ROM / DISK entries were added as game files when creating MAME software games lists (softwarename.xml files)
*ROM or DISK entries ending with "-->" tag will not be added ("rocnrope" from "msx1_cart.xml" is one of the affected games)
*you must create MAME software list games again to fix this bug (main menu "Arcade", "Create MAME Software Games List")

Changed
- PDF game manual updates
*support for MAME software lists
*scan support for a sub-folder "\manuals\" added at the end of your selected PDF folder
- File "\console_computer\mame_systems_softwarelist.ini" updated to MAME .204

Removed
- Some code cleanup, mostly commented out and deprecated

Added
- "Search game" bar in "View Missing ROMs/CHDs" screen (audit results)
*the frontend searches the entered string in game title and then game name if title is not a match
*it works like the incremental search in the main games list, partial strings supported
*you can press ENTER key in the edit box instead of clicking the "search" button
*if there's no match, the edit box blinks red
Télécharger Emu Loader v8.7.2 (version complète)
Site Officiel de Emu Loader
 
 OpenEmu v2.0.8  
Mardi 04/12/18 à 14:24 par Firebrand
Cet ensemble de noyaux d'émulateurs réunis dans une même interface pour MacOS a été mis à jour. Les améliorations sont les suivantes:
- Note: This is likely one of the last releases to support OS X 10.11.
- Added "Display Mode" change support to the HUD bar for display-related options, currently available for Atari 2600, Game Boy, Game Gear, NES, Nintendo DS, Virtual Boy.
- Added Next/Last Display Mode change hotkeys.
- Improved the UI to better fit macOS 10.14 Mojave native menus and system colors.
- Fixed case where a directional button could get stuck.
- Fixed a rare input-related crash.
Télécharger OpenEmu v2.0.8 (stable)
Télécharger OpenEmu v2.0.8 (experimental)
Site Officiel de OpenEmu
 
 Emu Loader v8.7.1 (version complète) 
Lundi 03/12/18 à 15:47 par Firebrand
Et 2 versions pour le prix d'une! Ce frontend multi-systèmes a encore éé mis à jour puis corrigé très rapidement. Voici de quoi il retourne:
v8.7.1:
Oh my crap!
Minor fix to the audit system. Some clone games got lost in the woods. Minor fix to the Game Details screen, some ROMs were listed as missing because I forgot to include special ROM IDs after the audit system change.

Fixed
- Minor adjustment in the audit system; some clone games fell thru the cracks
- ROMs info in Game Details screen was not correct for some ROMs

v8.7.0:
Out with the old, in with the new. Version 8.7 cycle has begun.
More fixes to the audit system. Many clone games you don't have wrongly set as missing ROMs/CHDs if you have the parent set... again.
Two important changes in the audit system for clone sets. If you have one clone game ROM merged into the parent set, the clone set will be tagged as missing ROMs/CHDs. Second, if you have all clone game ROMs merged into the parent set but some parent ROMs are missing, the clone set will be tagged as merged... because you actually have all clone ROMs, no matter if parent ROMs are completely missing.
To update your games list you need only to re-scan MAME games.
MAME on! :)

Fixed
- Audit system hotfix, round 2
*clone games you don't have wrongly tagged as "missing ROMs/CHDs"
*games with CHDs and no game ROMs were deleted from "arcade\games\mame.miss", not listing them in "View Missing ROMs/CHDs" screen (scan results)
*some good games were not removed from "arcade\games\mame.miss", listing them in "View Missing ROMs/CHDs" screen (scan results)
*wrong "gamename.zip found" info shown in "View Missing ROMs/CHDs" screen for sets with no game ROMs (scan results)

Changed
- Audit system adapted to scan clone sets the right way (and fixing some master games in the process)
*from now on, if one clone game ROM is found, merged into parent set and "clonegamename.zip" is not found, it will be tagged as "missing ROMs/CHDs"
*if no game ROMs/CHDs are found, but bios/device ROMs are present, the set is still tagged as "missing" (bios/device ROMs are not game ROMs)
*if you have all clone ROMs merged into parent set but have parent ROMs missing, the clone set is still tagged as "merged" (crazy mode ON)...
Télécharger Emu Loader v8.7.1 (version complète)
Site Officiel de Emu Loader
 
 Messinfo.dat v0.204 (11.18) 
Dimanche 02/12/18 à 13:03 par Firebrand
Fermant comme à son habitude la marche des mises à jour mensuelles d'AntoPISA, la nouvelle version de Messinfo.dat a été publiée. Voici les changements apportés:
- 11.18 01/12/2018: Aligned files to 0.204 version.
- 11.17 15/11/2018: Fixed some errors.
Télécharger Messinfo.dat v0.204 (11.18)
Site Officiel de Messinfo.dat
 
 Emu Loader v8.6.9 (version complète) 
Samedi 01/12/18 à 11:46 par Firebrand
Une correction de bugs rapide a été publiée pour ce frontend multi-système. Les changements sont les suivants:
Quick fix. You're not surprised, are you... ?
Audit system was tagging clone sets you don't have as missing ROMs/CHDs.

Fixed
- Audit system was tagging clone games you don't have as "missing ROMs/CHDs", if you have the parent set
- Merged tag is now properly displayed in "View Missing ROMs/CHDs" screen
Télécharger Emu Loader v8.6.9 (version complète)
Site Officiel de Emu Loader
 
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