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 GameEx et GameEx Arcade Edition v15.25 
Lundi 09/04/18 à 13:06 par Firebrand
Une nouvelle version de ces frontends a été publiée, mais la nature des modifications n'est pas connue.
Télécharger GameEx v15.25
Télécharger GameEx Arcade Edition v15.25
Site Officiel de GameEx
 
 Emu Loader v8.5.3 (mise à jour) 
Jeudi 05/04/18 à 12:24 par Firebrand
Les corrections de bugs continuent avec cette nouvelle version de Emu Loader. Voici de quoi il s'agit:
And the hunt for more bugs continue.
Frontend crash when trying to save emulator default settings from Arcade Emulators Setup screen. Plus, other minor adjustments.

Fixed
- Supermodel3 emulator settings screen was not centered in the desktop
- The "Select" button for "BGFX Shadow Mask" file was not implemented
- Calling "set emulator default settings" from "Arcade Emulators Setup" was not passing the correct emulator filename parameter, resulting in bogus "full_path\emu_cfg_filename.ini" and causing frontend to crash when saving emu default settings

Changed
- Enabled "Save to File" button in madExcept settings (bug report crash dialog)
- Send bug report will no longer zip the .txt; .png files (madExcept)
Télécharger Emu Loader v8.5.3 (mise à jour)
Site Officiel de Emu Loader
 
 Mednafen v1.21.2 
Mercredi 04/04/18 à 12:58 par Firebrand
Une nouvelle version de cet émulateur multi-système a été publiée. Voici les changements apportés:
- Updated bundled copy of Tremor to address a security vulnerability.
- SS: Improved emulation of SCU DSP DMA to program RAM, per tests on a SS(still nowhere near perfect, the way it's implemented on hardware is kind of horrible, but it should work ok if games use it how it's meant to be used); fixes graphical glitches in "Shining Force III - Scenario 2", and perhaps in the other "Shining Force III" games as well.
- SS: Flush the prefetched SCU DSP instruction when PC is set via PPAF, instead of when END/ENDI executes or when execution is forcibly stopped, per tests on a SS.
- SS: Disallow SCU DSP LOP from being written in a looped single instruction unless it's the final iteration, per tests on a SS.
- SS: Allow SCU DSP LOP to underflow to 0xFFF with LPS and BTM, per tests on a SS.
Télécharger Mednafen v1.21.2 (32-bit)
Télécharger Mednafen v1.21.2 (64-bit)
Site Officiel de Mednafen
 
 Messinfo.dat v0.196 (11.08) 
Mardi 03/04/18 à 13:16 par Firebrand
Ce fichier informatif pour les jeux non arcade de MAME a été mis à jour avec les nouvelles machines de MAME v0.196.
Télécharger Messinfo.dat v0.196 (11.08)
Site Officiel de Messinfo.dat
 
 Emu Loader v8.5.2 (mise à jour) 
Mardi 03/04/18 à 13:13 par Firebrand
Ce frontend multi-systèmes continue de se mettre à jour pour éliminer encore plus de bugs. Les améliorations sont les suivantes:
Booyakasha!
I gave Mikey a call to lend a hand with his nunchucks and squash more bugs that were causing Emu Loader to malfunction.
This build also bring a new feature: colors customization of preview image's hint box. Great if you want to see a dark hint box when hovering the mouse on the image. Settings can be found in Preferences screen, Images tag.
Emu Loader is going thru another major house-cleaning season. There are plenty more commented/unused code to be removed. This is the reason why I've been crossing paths with some jurassic bugs that I didn't know were there.

Fixed
- "Image Category Settings" bug fixes (left-overs from old code)
*"Select" category was disabled and its folder selections was never saved on exit
*zipped images cache wasn't rebuilt on exit while in multiple images layouts, causing selected game images to not load
- Frontend crash if you try to use "Select" image category
- Auditing multiple selected games was not working if any of them use device or bios sets
- Wrong system selected in "single system selection" mode (Arcade system selection dialog)

Changed
- Preview images panel color/splitter settings moved from "EmuLoader.ini" to "\ini_files\image_category.ini"; no more losing image splitter settings on a fresh install
- You can select scan mode and software list build mode when using "Create MAME Software Games List" in main menu "Arcade"

Added
- Customize "preview images hint box" appearance (Preferences screen, "Images" tab)
*the hint box shows up when hovering the mouse on top on images panel
*box background color, box frame color and visibility, text color, text shadow color and visibility
*box opacity level (255 is opaque, 0 is transparent)
*settings saved in "\ini_files\image_category.ini" file to avoid loss on a clean install
*new setting "Show Unzipped/Zipped Icon" that display an "image icon" for unzipped images and "zip icon" for zipped images (easier to spot if the loaded image is unzipped or zipped when hovering the mouse on top of it)
- Moved "Update Favorites Profiles" from main menu to "Help" sub-menu since its usefulness has passed; but if you're late into the frontend party, it's still available
Télécharger Emu Loader v8.5.2 (mise à jour)
Site Officiel de Emu Loader
 
 MedGui Reborn Stable v0.095 
Mardi 03/04/18 à 13:09 par Firebrand
Une nouvelle version de ce frontend pour Mednafen a été publiée. Voici la liste des changements:
- Fixed a bug on Mednafen detection to prevent loop
- Added support for emu4crt mednafen fork (rename emu4crt into mednafen.exe)
- Changed Environment Variable setting, to remove it when others process will be recalled from MedGui Reborn.
- Remove the cd selection popup on M3U when a user save Mednafen setting
- Added the support to AmicoX player in ModLand Scraper to play ".mod…", ".s3m", ".xm", ".it", ".midi" chiptune file
- Updated MetroMed to make it compatible with last Mednafen release
Télécharger MedGui Reborn Stable v0.095
Site Officiel de MedGui Reborn Stable
 
 Emu Loader v8.5.1 (mise à jour) 
Vendredi 30/03/18 à 12:57 par Firebrand
Une mise à jour a été rapidement publiée pour ce frontend multi-système afin de corriger un bug. Voici de quoi il s'agit:
By The Power of Greyskull!
Audit MAME software lists was dead after creating a software games list in update mode, tagging all games as missing.
Other than that, all is well... except the things that aren't.

Fixed
- OH NO! Software lists were not audited after creating games lists in "update" mode

Removed
- Removed a couple "[.zip; .7z]" strings from the splash screen's messages when auditing MAME/HBMAME games since it include CHD files, which are not zipped
Télécharger Emu Loader v8.5.1 (mise à jour)
Site Officiel de Emu Loader
 
 Emu Loader v8.5 (version complète) 
Jeudi 29/03/18 à 13:02 par Firebrand
Une nouvelle version de ce frontend multi-systèmes a été publiée et en version complète cette fois. Les améliorations sont les suivantes:
Can you guess what this is ?... a new version with lots of goodies.
Several bugs were fixed and lots of dead code removed from source code.
MAME software list support has been expanded and largely improved. There are 2 options when creating software games lists:
- update mode: if you're updating MAME but softwarename.xml files are the same (CRC32 checksum), frontend will not delete current lists or re-create their games lists. There are around 400 software lists in MAME. From now on, this is the frontend's default mode.
- overwrite mode: this mode will delete current lists and recreate all software games lists again. This is how the frontend was working until now
The system selection dialog and the scan mode dialog were updated with the new software list feature. User interface and info texts also updated.
Internal changes to improve game .chd file search routine. Also added \softlist_name\ sub-folder search since MAME supports this.
Software games that only have .chd files and no gamename.zip set were not audited correctly. This was a serious bug!
This is really cool! Support to run games that require and extra set to run. Info saved on a new \arcade\games\mame.elsoftlistreq file. You don't have to manually insert the required media (cart, floppy, etc) to run these games anymore. Highly experimental feature and it might require updates in future builds. Some examples:
Atari 2600 Cassettes require an extra cartridge inserted called Starpath Supercharger.
PC Engine CDs require an extra cartridge inserted called Super CD-Rom System Card (v3.0).
Atari 800 fans, Emu Loader can now read Atari 800 cartridge header (first 4 bytes), looking for the 'C' 'A' 'R' 'T' tag. If found, the cartridge type will no longer be added to the command line. Unzipped and zipped games are supported. See change log for more details.
Plus, code tweaks for consistency and speeds improvements.
Remaining image category/layout settings moved out of EmuLoader.ini into their own settings .ini file (see change log). Now you won't lose image their settings on a frontend crash or a clean install. :)
Be aware that file \arcade\image_categories.ini was renamed to \arcade\sysimagefolders_arcade.ini. Done once at startup, if old file exists.
A new \ini_files\image_category.ini file was created containing image category settings from EmuLoader.ini. Done once at startup.
Arcade Miscellaneous filter dialog interface updates and added a new category filter Music for sets like VGM Player (vgmplay). You need AntoPISA new catver.ini for this filter to work.
Added a new Device Name column in Game Details screen, ROMs/CHDs list panel. Only visible for sets that use 2 or more device sets. This is a nice visual update.
Support for MAME v0.169, including the new comm setting Syncronize Frames entry in mame.ini.
Initial work to support software lists in HBMAME. Most of the work is done for MAME, only a few functions were modified to add HBMAME.
One last change. I re-implemented an old setting, Disable Threaded Preview Image Loading. If you have problems and/or frontend crashes while viewing zipped images, just enable this setting. Emu Loader will no longer load images within threads. Not that much of a speed loss, except when fast-scrolling the games list (hold up or down arrow key).
Oh, and make sure to re-create the games lists for the following systems so the fixes/changes/new features can be applied to the games list:
MAME, HBMAME, MAME Software List (use overwrite mode), ZiNc, Demul.

Fixed
- Bios/device ROMs showing as "Parent Bios" / "Parent Device" in game sets ("Arcade Scan Results" screen)
- Message panel not showing up when applying quick systems filter in grouped view mode
- MAME software list games not audited correctly if set has no main "gamename.zip" file but have CHD files
- Setting "MAMU_ Icons Folder" was not saved in .ini file when closing "Preferences" screen
- TEdit was in read-only mode; you can rename files in "Rename Image" dialog again
- Background color of single image layout was not restored at startup and not set after closing "Image Category Settings" screen
- Create ZiNc games list was setting bios ROMs as "parent ROM" on games sets

Changed
- File "\arcade\image_categories.ini" renamed to "\arcade\sysimagefolders_arcade.ini" (done at startup)
- Image category background color/visibility settings moved out of "EmuLoader.ini" into a new "\ini_files\image_category.ini" file (done at startup)
*from now on, file is updated only when you change settings in "Image Category Settings" screen
*settings are no longer lost on a frontend crash or clean install
- Image layout visibility settings moved out of "EmuLoader.ini" into "\ini_files\screenshot_layouts.ini", where they belong (done at startup)
*from now on, file is updated only when you change settings in "Image Layout Settings" screen
*settings are no longer lost on a frontend crash or clean install
- Changes and fixes to "Game Details" screen
*CHD files of software list games were not correctly detected, "software name" parameter was missing
*added "extra required set" info for software list games
*bios set filename not shown in "Game Files" section (left panel)
*several tweaks
- Tweaks to "Create MAME Games List"
- Changes/fixes to "MAME Software List Games"
*detection of "sharedfeat requirement" tags in .xml files when creating games lists; highly experimental!
.some games require an extra set to run properly; Atari 2600 cassette, PC-Engine CD, others (info shown in "Game Details" screen)
.if a game doesn't run and you're sure you have all game files, look for this extra info above the "Games Files" section, left panel
.requirement data stored in a new "arcade\games\mame.elsoftlistreq" file
.the extra parameter is added before the gamename parameter
*expanded options to create software lists (new "update" mode)
."Disable": do not create software lists and delete current games list files
."Enable: Update": create new lists and update existing ones only if CRC32 checksum of "mamedir\hash\softwarename.xml" file has changed (XML file updated)
."Enable: Overwrite": create new lists and overwrite existing ones even if CRC32 checksum match
NOTE: settings can be found in the screen to select systems when creating MAME games list and in "Scan Games Mode" screen
*new "xmlfile_crc32" entry in "frontenddir\arcade\mame_softwarelist_games\softname.el" to compare with MAME "softname.xml" (for "update" mode only)
- Interface changes to Select Arcade System" dialog
*added new software list modes
*systems list moved to a left panel
*option "For This Task Only" is unchecked by default
*info texts improved
- Changes to "Arcade Miscellaneous Filters" (main tool bar buttons)
*renamed "Device" drop-down list to "Device ROMs" since this filter is not exclusive to device sets
*renamed "BIOS" drop-down list do "BIOS ROMs" since this filter is not exclusive to bios sets
*renamed texts from "Sets" to "ROMs" in "Device ROMs" and "Bios ROMs" drop-down filters since they are related to particular ROMs, not the entire set
*renamed "Filter by Main CPU Filter" to "Enable Main CPU Filter Bar"
*renamed "Games with ROMs (any set)" to "Games With ROMs (any ROM)" in "Game ROMs" drop-down list since this filter includes device/bios ROMs
*renamed "Games with no ROMs" to "Games With no ROMs/CHDs" in "Game ROMs" drop-down list to reflect what the filter actually does
*new category filter "Music" for sets like "VGM Player" (vgmplay)
*minor interface tweaks
- Renamed several "function" code blocks to "procedure" since they don't need to return a result
- Minor interface tweaks to Preferences screen, and removal of texts with "7 pixel" font size
- If screen resolution is smaller than the dialog, scroll bars will be added to the TForm so you can see everything (experimental!)
*for screen resolutions smaller than 1280x1024 and because some dialogs just can't be scaled down
*supported dialogs: "MAME Settings", "Game Details"
NOTE: minimum screen resolution for Emu Loader is 1024x768 / 1280x720 but some dialogs still fit on 640x480 resolution

Removed
- Masssive source code cleanup (commented/not used code)

Added
- Search .chd files in "\softlist_name\" sub-folder for MAME software lists
- Support to search .chd file in "\parent_gamename\" sub-folder; MAME supports this; "romspath\parent_gamename\clonename_file.chd"
*now you can have clone CHD files in the parent folder
*for MAME arcade, MAME software list, Demul
- New file "arcade\filters\supermodelsegamodel3_control_type.ini"
*a list of control tags and descriptions, extracted from Supermodel3 source code
*for now, it only show controls list in "Game Details" screen; not used anywhere else
- File header detection for "Atari 800" cartridges before running games (highy experimental, used by all Atari800 emulators, except MAME)
*the first 4 bytes of file will be read, looking for 'C' 'A' 'R' 'T'
*if tag is found, Emu Loader will no longer add the cartridge type in the full command line
*any file extension is supported for unzipped game files
*for zipped game files, Emu Loader will unzip it to a TMemoryStream and validate the tag; only ".bin; .car; .rom" file extensions are supported (if there's more than one file inside .zip, the first one found with any of the 3 supported extensions will be used)
- HBMAME Software List support, to be used in the distant future, in a galaxy far, far way... what works:
*create games list
*audit games files
*show softlist games in main games list
*run games
*for everything else, they are handled as MAME softlist games (for now)
- Setting "Restore Internet Game Info at Startup", to restore the last state of internet game info button at startup ("Preferences" screen, "General" tab)
- Setting "Disable Threaded Preview Image Loading" in "Preferences" screen / "Images" page, to prevent images loading delay and "Invalid pointer operation" error
- Support for MAME 0.196
*new comm setting: "Syncronize Frames" in "Input" tab
Télécharger Emu Loader v8.5 (version complète)
Site Officiel de Emu Loader
 
 GameEx et GameEx Arcade Edition v15.21 
Mercredi 28/03/18 à 14:41 par Firebrand
Deux mises à jour ont été publiées consécutivement, mais seules les améliorations de la v15.20 sont listées:
- This release is a significant update to GameEx and GameEx arcade edition but involves work mainly on the back end. There are also too many fixes to mention in this release but the original purpose of it was to upgrade the DirectX library from managed DirectX to SlimDX. In addition all video rendering is now GPU hardware accelerated. This all provides significant stability and performance improvements, especially on older hardware. On newer hardware 4k 60fps video previews are no issue at all.
- There is also a fixed and improved GameLauncher mode and the background snap theme and mode is working as expected again.
- Again, there are many fixes in and minor improvements in this release. You may find some issues you had fixed and because the changes are so substantial I will provide the previous releases in case I missed something in my regression testing.
Télécharger GameEx v15.21
Site Officiel de GameEx
 
 MESS et MESSUI v0.196 
Mercredi 28/03/18 à 14:33 par Firebrand
Ces builds de MAME qui se spécialisent dans les jeux non arcade a été mis à jour vers MAME v0.196.
Télécharger MESS v0.196 (32-bit)
Télécharger MESS v0.196 (64-bit)
Télécharger MESSUI v0.196 (32-bit)
Télécharger MESSUI v0.196 (64-bit)
Site Officiel de MESS
 
 Mednaffe v0.8.7 
Lundi 26/03/18 à 13:33 par Firebrand
Ce frontend pour Mednafen a été mis à jour. Les améliorations sont les suivantes:
- Update to work with 1.xx.x versions of mednafen emulator. (This release drops support for 0.9.xx versions).
- Now Pce GE CD bios can be setted (Thanks to Pcegames for reporting).
- Honor environment CFLAGS in configure script (Thanks to akien-mga for patch).
- Support compilation under *BSD OS'es. (Thanks to PaddyMac for report and testing).
Télécharger Mednaffe v0.8.7 (Windows)
Télécharger Mednaffe v0.8.7 (Linux)
Site Officiel de Mednaffe
 
 Romulus v0.037 
Mercredi 14/03/18 à 12:31 par Firebrand
Une nouvelle version de ce gestionnaire de ROMs a été publié. Voici la liste des nouveautés:
- ADDED a speed hack at rebuild files when trying to check duplicated checksums.
- ADDED Message question when trying to close Romulus.
- ADDED A description modification mask for Offlinelist profiles. Thanks to xlmldh.
- ADDED Simplifed chinese and Traditional chinese language by xlmldh.
- ADDED Detection of OS region China or Taiwan to set Simplified/Traditional chinese as default language at first run.
- ADDED Forze MD5 and/or SHA-1 message in log at profiles that needs it because has not enought CRC32 information.
- ADDED Detection of "No Sets information DATs" displaying this message and not an error reading DAT.
- ADDED Support for DOSCenter based DATs. More info at http://www.totaldoscollection.org/DOSCenter/
- ADDED to Community a basic module to connect to Romulus server with communications using private or public chats and 256bits encryption.
- FIXED File writing problems in some cases.
- FIXED Problems deleting files inside 7zip archives created with old 7zip versions.
- FIXED Displaying DATE and TIME values ignoring your system configuration.
- FIXED RTF encoding problems with "\" char used in exportation to Word format.
- FIXED When found a dupe rom and must be stored in same ZIP file.
- FIXED Problems with downloadfile function inside threads.
- FIXED Problems extracting DATs from mame based EXE.
- FIXED Problems displaying menus information on asian Windows versions. Thanks to xlmldh.
- FIXED Updating Offlinelist profiles using the Offlinelist updater of Scanner option.
- FIXED Transparences and displaying images of buttons in Windows XP. Thanks to xlmldh.
- FIXED Problems launching emulators with unicode params.Thanks to xlmldh.
- FIXED WindowsXP and Vista commandline encoding problems. Thanks to xlmldh.
- FIXED Problems with current working directory of emulators when launching emulators. Thanks to xlmldh.
- FIXED Encoding DATs detection for imporation. Thanks to xlmldh.
- FIXED Problems displaying Files/Folders dialogs. Thanks to Agus.
- FIXED Wrong displaying information and a unnecessary delay when user click a column at loaded profile list.
- IMPROVED Community form interaction with the other forms.
- IMPROVED Rebuild speed for profiles with only CHDs.
- IMPROVED Scan/Rebuild when profile has baddumps.
- REDUCED Small freezing time when finishing DATs importation.
- CHANGED Time counter non based on OS datetime. Prevents problems if user changes datetime when Romulus is running.
- CHANGED Rollback ESCAPE button to close a Window with keydown event again.
- UPDATED CHDMan binaries to 0.193 version.
- UPDATED RAR binaries to 5.50 version.
- REMOVED in Settings - Advanced "Check for baddumps and duplicates", now always is checked and created by user decision.
- REMOVED hottrack painting in profiles and scan lists to decrease CPU render usage.
Télécharger Romulus v0.037
Site Officiel de Romulus
 
 Mednafen v1.21.1 
Mardi 13/03/18 à 13:03 par Firebrand
Cet émulateur multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
- Enabling the automatic save state loading/saving feature will no longer cause an error to be outputted on game load if the save state does not exist.
- Added support for compiling and linking with external LZO instead of the bundled miniLZO.
- A CD image loading hint will now be appended to the ROM image too large error message in certain circumstances.
- PC-FX: Added a missing variable to save states.
- (Re)Added backwards-compatibility "video.driver" setting value aliases.
- NES: Misc minor fixes for a few bootleg mappers.
- NES: Added missing data to VS Unisystem save states.
- NES: Added missing variable to mapper 64 save states.
- NES: Added missing save state support to the mapper 22 code.
- NES: Fixed improper handling of an MMC1 variable in save states.
- Fixed handling of the "osd.state_display_time" setting to allow a value of "0" to work as expected.
Télécharger Mednafen v1.21.1 (32-bit)
Télécharger Mednafen v1.21.1 (64-bit)
Site Officiel de Mednafen
 
 Une flopée d'émulateurs pour OSX! 
Dimanche 11/03/18 à 13:08 par Firebrand
Après une absence d'une dizaine d'années, Richard Bannister revient en fanfare et met à jour sa longue liste de portages d'émulateurs sur MacOS. Il y en a pour tous les goûts mais ils partagent désormais le pré-requis d'avoir OSX 10.11 au minimum sur sa machine.
Télécharger Arnold v1.7.9 (MacOS)
Télécharger bsnes v0.069 (MacOS)
Télécharger fMSX v5.2.0 (MacOS)
Télécharger Generator v0.4.5 (MacOS)
Télécharger Genesis Plus v1.3.2 (MacOS)
Télécharger Handy v0.9.8 (MacOS)
Télécharger Jum52 v1.1.1 (MacOS)
Télécharger KiGB v2.0.6 (MacOS)
Télécharger MO5 v2.6.4 (MacOS)
Télécharger NeoPocott v0.5.2 (MacOS)
Télécharger Oswan v0.8.2 (MacOS)
Télécharger SMS Plus v1.3.4 (MacOS)
Télécharger TGEmu v0.3.5 (MacOS)
Télécharger THOM v1.6.2 (MacOS)
Télécharger ViBE v1.0 (MacOS)
Site officiel de Rchard Bannister
 
 Messinfo.dat v0.195 (11.07) 
Samedi 03/03/18 à 12:08 par Firebrand
Voici le dernier fichier additionnel d'AntoPISA qui sera mis à jour pour MAME v0.195:
- 11.07 02/03/2018: Aligned files to 0.195 version.
Télécharger Messinfo.dat v0.195 (11.07)
Site Officiel de Messinfo.dat
 
 MESS et MESSUI v0.195 
Mardi 27/02/18 à 12:48 par Firebrand
Pour les mêmes raisons, MESS et MESSUI mis à jour à partir de MAME v0.195 sont publiés avec une journée d'avance.
Télécharger MESS v0.195 (32-bit)
Télécharger MESS v0.195 (64-bit)
Télécharger MESSUI v0.195 (32-bit)
Télécharger MESSUI v0.195 (64-bit)
Site Officiel de MESS
 
 Emu Loader v8.4.7 (mise à jour) 
Vendredi 23/02/18 à 12:54 par Firebrand
Ce frontend multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
More goodies!
This build brings a new audit system with 99.99% accuracy. Why not 100%, you ask ? Because I don't have a complete MAME set, but from my extensive tests, all ROMs were validated without a single error.
MAME and Demul sets with CRC32 collisions are properly detected and validated. Sets segadimm and segasp no longer tag missing ROMs as available. Emu Loader will try to unzip these ROMs into a memory stream and generate a SHA-1 checksum. For now, only device and bios ROMs are scanned.
There is one limitation for sets with CRC32 collisions. Device ROMs must be in their device sets and bios ROMs must be in their bios sets. Why ? The entire set must be unzipped to generate SHA-1 checksums. Having these ROMs in game sets would require to unzip game sets as well.... oh, the madness!
Unique device/bios ROMs can still be in game sets though.
Other than a rewritten audit system, other bugs were fixed and there was a lot of old code cleaning. Frontend documentation files were updated and some functions were optimized.
I know this is something most people don't like to do, but you need to create games lists again so these changes can be applied.
No need for a clean install though. Systems that required a new games list: MAME, HBMAME, Demul, SEGA Model 2, ZiNc.

Fixed
- Proper detection of "Board ROMs" on game sets that use "model2" ROMs; "SEGA Model 2" system
*you must re-create games list fix this
*this is a cosmetic fix, ROMs validation is not affected
Fixes and tweaks to Game Details screen
*missing parent setname text not showing in left panel if parent zip file is not found
*SHA-1 checksum generated for zipped EmuCon console/computer games (32 MegaBytes max file size)
*bios/device icon indexes were switched in left column
*"Bios CHD" file was tagged as "Device CHD"; cosmetic fix

Changed
- "Create MAME/HBMAME/Demul Games List" updates
*improved detection of sets with CRC32 collisions, a new file created "arcade\games\systemname_crc32collision.txt"
*added a "devicename" tag for each device ROM entry for proper SHA-1 validation (MAME)
*added "feature patelle" tag detection in -listxml output to fix missing "color status" (MAME v0.194 and newer)
*optimizations and code cleanup
- MAME and arcade games files validation system changes and fixes (games audit)
*device sets not scanned correctly when auditing a single game (MAME) *device ROMs are now properly validated and game sets are no longer tagged as "available" if a device ROM is missing (MAME)
*device and bios zip file list contents (CRC32/SHA-1) are now loaded into RAM only once when validating multiple games, for faster access
*CRC32 collision detection and SHA-1 validation for device/bios ROMs; game ROMs are not yet supported (MAME and Demul)
*game files are unzipped directly into a "TMemoryStream" var (RAM), so SHA-1 checksums can be generated
*several optimizations and code cleanup

Removed
- Old commented code cleanup
Télécharger Emu Loader v8.4.7 (mise à jour)
Site Officiel de Emu Loader
 
 ClrMAME Pro v4.034 
Mercredi 21/02/18 à 14:19 par Firebrand
Ce gestionnaire de ROMs de référence a été mis à jour. Les améliorations sont les suivantes:
fixed: due to a cache flag error, in non-merged mode, cmpro took merge attribute information for names into account which is wrong
fixed: setinfo, falsely hide empty parent set and its clones in tree when parent is empty but clones got content
fixed: scanner, falsely list empty parents set in full merged mode as wrong named when parent is empty
fixed: scanner, falsely list empty parent set in full merged, multi-software list mode as missing when set exists in various software lists
fixed: miss list generator falsely lists sampleonly sets when they only reference parent samples
fixed: scanner, falsely show wrong case set messages when missing option is turned off
misc: allow romclones to be sampleparents
misc: switched to visual studio 2017 (also for updater)
misc: updated zipArchive lib to 4.6.5, 7z sdk to 18.01
Télécharger ClrMAME Pro v4.034 (32-bit)
Télécharger ClrMAME Pro v4.034 (64-bit)
Site Officiel de ClrMAME Pro
 
 Mednafen v1.21.0 (Unstable) 
Mercredi 21/02/18 à 14:15 par Firebrand
Une nouvelle version (instable) de cet émulateur multi-système a été publiée. Quelques précautions sont à prendre si vous mettez à jour une version précédente comme indiqué à la fin du changelog que voici:
Notable changes since 0.9.48:
- Migrated to SDL2(building from source requires 2.0.5+).
- An attempt to run an instance of Mednafen while another instance is already running with the same base directory is now blocked during startup, via a lock file; note that this check occurs after stdout and stderr are potentially redirected to stdout.txt and stderr.txt on Windows.
- Removed the "overlay" video driver.
- Changed the default value of setting "video.driver" from "opengl" to "default", removed the old "0" and "1" backwards-compatibility value aliases, renamed the "sdl" driver to "softfb"(without backwards-compat aliases), and made it so the setting's value will be reset to "default" after automatically importing settings from "mednafen-09x.cfg".
- Added setting "video.fs.display".
- Added settings "fps.autoenable", "fps.position", "fps.scale", "fps.font", "fps.textcolor", and "fps.bgcolor".
- Added support for pasting text into the cheat and netplay consoles.
- On Windows, Mednafen will now output text to a console if it's started from a console(e.g. cmd.exe or Cygwin), and if not, write to stdout.txt and stderr.txt like before.
- On Windows, error messages during startup will now be displayed in a popup message box.
- On Windows, Mednafen now uses Unicode variants of CRT and Win32 functions; this may require the user to update path settings and convert their CUE sheets to UTF-8 if filenames use exotic(e.g. not directly typable on a standard US-layout keyboard) characters.
- For key bindings relating to the debugger and cheat management interface, the Right ALT key modifier will no longer be respected(only the Left ALT has any effect now), for internationalization reasons.
- Configuration file is now named "mednafen.cfg" again, instead of "mednafen-09x.cfg"; if "mednafen.cfg" doesn't exist or is for an old version(earlier than 0.9.0) of Mednafen, the settings will be loaded from "mednafen-09x.cfg" on startup, but still saved to "mednafen.cfg" on exit.
- Reworked the input mapping setting format to be more human-readable(and editable). Details are in the documentation, in the "Advanced Usage" section. Old input mappings will be translated internally, except for keyboard mappings, due to incompatibilities between how SDL 1.2 and 2 handle keyboards.
- Added support for mapping joystick axes and buttons, mouse buttons, and keyboard keys to emulated mouse device relative motion for testing purposes(via manually editing the configuration file, as the in-emulator configuration process currently won't create such mappings).
- Added support for digital button input mappings that mix AND, ANDNOT, and OR-style operations together(previously it was either just AND or OR); refer to the documentation for more details. Note that the in-emulator configuration process won't create complex mappings that mix different boolean operations, but you can map combinations using simpler logic in-emulator, and then edit the configuration file to adjust the boolean operations used.
Altered calculations involving *.xscale(fs)/*.yscale(fs) settings to be more predictable given floating point nuances; any user using non-integer scaling values for these settings may need to adjust them to get the same result as in previous versions of Mednafen, however.
- Fixed broken cheat file saving on MS Windows.
- PCE_FAST: Fixed fubared mouse emulation.
- PC-FX: Fixed integer overflows that caused fatal division by zero when Mednafen's cheat functionality was used(a regression introduced around 0.9.39).
- SS: Fixed a logic error in the BIOS sanity check code that caused it to throw a less helpful error message than intended in certain circumstances, and made the error messages related to BIOS file misconfiguration more verbose(and hopefully more helpful...).
- SS: Fixed at least one background layer graphical glitch in "Radiant Silvergun"(at the start of stage 2C).
- SS: Fixed the graphical glitch near the end of the intro in "Snatcher".
- SS: Added Japanese keyboard(HSS-0129) emulation.

Changelog:
- An attempt to run an instance of Mednafen while another instance is already running with the same base directory is now blocked during startup, via a lock file; note that this check occurs after stdout and stderr are potentially redirected to stdout.txt and stderr.txt on Windows.
- Changed the default value of setting "video.driver" from "opengl" to "default", removed the old "0" and "1" backwards-compatibility value aliases, renamed the "sdl" driver to "softfb"(without backwards-compat aliases), and made it so the setting's value will be reset to "default" after automatically importing settings from "mednafen-09x.cfg".
- On Windows, no longer exit on ALT+F4 while input is grabbed.
- Added settings "fps.autoenable", "fps.position", "fps.textcolor", and "fps.bgcolor".
- Removed reliance on malloc(), realloc(), and calloc() setting errno to ENOMEM on failure, since it's not the case on Windows XP, and possibly other platforms/operating systems too.
- ZIP files are now recognized by file extension instead of by magic(wizards).
- Replaced old minizip code with newly-written ZIP archive reading code.
- Replaced MDFN_PrintError() and MDFN_DispMessage() with MDFN_Notify().
- Use versionsort() instead of alphasort() when scanning for js* joystick devices on Linux.
- Added settings "fps.scale" and "fps.font".
- On Windows, in-memory conversion of M3U and CUE files to UTF-8 will be attempted if they lack a UTF-8 BOM and contain byte sequences that are not valid UTF-8.
- On Windows, path/filename settings loaded from the old mednafen-09x.cfg(before being saved to mednafen.cfg on exit) will now be converted to UTF-8.
- Added support for pasting text into the cheat and netplay consoles.
- SS: Added Japanese keyboard emulation.
- SS: Improved VDP2 window Y coordinate evaluation emulation; fixes at least one background layer graphical glitch in "Radiant Silvergun"(at the start of stage 2C), and the graphical glitch near the end of the intro in "Snatcher".
- Altered calculations involving *.xscale(fs)/*.yscale(fs) settings to be more predictable given floating point nuances; any user using non-integer scaling values for these settings may need to adjust them to get the same result as in previous versions of Mednafen, however.
- Added setting "video.fs.display".
- SDL2(2.0.5+) is now used and required.
- Removed the "overlay" video driver.
- On Windows, error messages during startup will now be displayed in a popup message box.
- On Windows, Mednafen will now output text to a console if it's started from a console(e.g. cmd.exe or Cygwin), and if not, write to stdout.txt and stderr.txt like before.
- On Windows, Mednafen now uses Unicode variants of CRT and Win32 functions; this may require the user to convert their CUE sheets to UTF-8 if filenames use exotic(e.g. not directly typable on a standard US-layout keyboard) characters.
- For key bindings relating to the debugger and cheat management interface, the Right ALT key modifier will no longer be respected(only the Left ALT has any effect now), for internationalization reasons.
- The configuration file is back to "mednafen.cfg" instead of "mednafen-09x.cfg". If a 0.8.x "mednafen.cfg" is in the way, it will be renamed. If "mednafen.cfg" does not exist, or is from an old version of Mednafen, settings will initially be loaded from "mednafen-09x.cfg", but still saved to "mednafen.cfg" on exit(and loaded from "mednafen.cfg" from that point on).
- Reworked the input mapping setting format to be more human-readable(and editable). Details are in the documentation, in the "Advanced Usage" section. Old input mappings will be translated internally, except for keyboard mappings, due to incompatibilities between how SDL 1.2 and 2 handle keyboards.
- Added support for mapping joystick axes and buttons, mouse buttons, and keyboard keys to emulated mouse device relative motion for testing purposes(via manually editing the configuration file, as the in-emulator configuration process currently won't create such mappings).
- Added support for digital button input mappings that mix AND, ANDNOT, and OR-style operations together(previously it was either just AND or OR); refer to the documentation for more details. Note that the in-emulator configuration process won't create complex mappings that mix different boolean operations, but you can map combinations using simpler logic in-emulator, and then edit the configuration file to adjust the boolean operations used.
- SS: Fixed a bug that caused a crash if an error occurred early in the process of loading a game.
- Updated the configure script to disable gcc's mitigations for Spectre, in the event distributions configure their compilers to enable them by default.
- Stopped (erroneously) memset()'ing some MDFN_PixelFormat objects.
- Cleaned up the handling and reduced the size of axis-related inputs as communicated from the driver-side code to core Mednafen.
- PCE_FAST: Fixed fubared mouse emulation.
- Replaced usage of strcasecmp() and strncasecmp() with MDFN_strazicmp(), for consistent behavior across locales.
- Added MDFN_strazlower(), MDFN_strazupper(), MDFN_memazicmp(), and MDFN_strazicmp() functions.
- SS: Fixed a logic error in the BIOS sanity check code that caused it to throw a less helpful error message than intended in certain circumstances, and made the error messages related to BIOS file misconfiguration more verbose(and hopefully more helpful...).
- Fixed broken cheat file saving on MS Windows.
- Changed how some multidimensional arrays and arrays of structs are accessed, to try to avoid behavior that's probably undefined and may be a problem in the future.
- PC-FX: Fixed integer overflows that caused fatal division by zero when Mednafen's cheat functionality was used(a regression introduced around 0.9.39).
- SS: Stuck SCU DMA table arrays in a struct to avoid unspecified behavior in the SCU save state code.

Note:
- There's currently a dumb design flaw which causes a fatal error during startup when importing an old "mednafen-09x.cfg" if the "video.driver" setting in that file is set to a value other than "opengl".
- To work around the problem, change the value of the setting back to its default of "opengl" and then run 1.21.0-UNSTABLE.
Télécharger Mednafen v1.21.0 (Unstable) (32-bit)
Télécharger Mednafen v1.21.0 (Unstable) (64-bit)
Site Officiel de Mednafen
 
 RetroArch v1.7.1 
Mercredi 21/02/18 à 14:06 par Firebrand
Cet ensemble de noyaux d'émulateurs réunis sous un même frontend a été mis à jour. Les améliorations générales sont les suivantes (pour une version plus longuement développée, veuillez consulter le site officiel):
- 3DS: Now correctly reports amount of CPU cores.
- 3DS: Frontend rating is now correctly implemented for both New 3DS/2DS and Old 3DS/2DS.
- 3DS: Initial networking support, HTTP requests won’t work yet.
- 3DS: Now reports memory and battery state.
- AUDIO: Added ‘Audio Resampler Quality’ setting to Audio Settings. Setting this higher will increase sound quality at the expense of sound latency and/or performance. Setting this value lower will improve sound latency/performance at the expense of sound quality. Only has an effect if the Sinc resampler is used, and you have to restart the game for changes to take effect.
- CHEEVOS: Fix unofficial achievements not being loaded.
- CHEEVOS: Show savestate menu entries when no achievements are found even if hardcore mode is enabled.
- CHEEVOS: Support Neo Geo Pocket.
- COMMON: Bugfix for issue related to ‘Windows mouse pointer visible when running MESS or MAME cores’.
- COMMON: Fix bug ‘Last item in a Playlist is ignored’.
- COMMON: New LED API. Driver implemented for Raspberry Pi, proof of concept implemented for core MAME 2003.
- COMMON: Add quick menu option to watch shader files for changes and recompile them automatically (Linux only for now).
- D3D8: Direct3D 8 can now work on systems that have Direct3D 8 installed.
- D3D9: Add menu support for MaterialUI/XMB.
- D3D10: Initial video driver implementation.
- D3D11: Initial video driver implementation.
- D3D11: SPIRV-Cross/slang shader support for D3D11.
- D3D12: Initial video driver implementation.
- DINPUT: don’t reinitialize input driver on network events / media insertion / network drive connection
- INPUT: show friendly names when available under input binds and system information
- INPUT: show the config name when available under system information
- GUI: Allow changing menu font color.
- GUI: Menu visibility options for RGUI and MaterialUI.
- GUI/MaterialUI: Works now with D3D8, D3D9 Cg, D3D11 and D3D12 drivers.
- GUI/XMB: Add Monochrome Inverted icon theme.
- GUI/XMB: Allow changing menu scale to 200%.
- GUI/XMB: Works now with D3D8, D3D9 Cg, D3D11 and D3D12 drivers. Menu shader effects currently don’t work on D3D8/D3D9 Cg.
- HAIKU: Restored port.
- KEYMAPPER: prevent a condition that caused input_menu_toggle to stop working when a RETRO_DEVICE_KEYBOARD type device is enabled
- GL: ignore hard gpu sync when fast-forwarding
- IOS10/11: Handle hardware keyboards and iCade controllers
- LOCALIZATION: Update Italian translation.
- LOCALIZATION: Update Japanese translation.
- LOCALIZATION: Update Portuguese-Brazilian translation.
- LOCALIZATION: Update Spanish translation.
- NETPLAY: Add menu option to select different MITM (relay) server locations.
- OSX: Modify HID buttons detection algorithm.
- QB: Added –datarootdir.
- QB: Added –bindir and –mandir and deprecated –with-bin_dir and –with-man_dir.
- QB: Added –docdir.
- SHADERS: Allow saving of shader presets based on the parent directory (Saving one for */foo/bar/mario.sfc* would result in *shaders/presets/corename/bar.ext*). We decided it’s safer to still isolate the presets to a single core because different cores may treat video output differently.
- SHADERS: Don’t save the path to the current preset to the main config. This was causing weird behavior, instead it will try to load *currentconfig.ext* and it will save a preset with that name when select *apply shader preset*. The resulting shader will restore properly after restarting and even after core/parent/game specific presets are loaded
- SOLARIS: Initial port.
- SWITCH: Initial Nintendo Switch port, based on libtransistor SDK.
- PS3: Enable Cheevos.
- PSP: Enable threading support through pthreads.
- SHADERS: SPIRV-Cross/slang shader support for D3D11.
- SHIELD ATV: Allow the remote / gamepad takeover hack to work with the 2017 gamepad
- SUBSYSTEM: Subsystem saves now respect the save directory
- SUBSYSTEM: You can now load subsystem games from the menu (see https://github.com/libretro/RetroArch/pull/6282 for caveats)
- VULKAN: Fix swapchain recreation bug on Nvidia GPUs with Windows 10 (resolved in Windows Nvidia driver version 390.77).
- WINDOWS: Improved Unicode support (for cores/directory creation and 7zip archives).
- WINDOWS: Show progress meter on taskbar for downloads (Windows 7 and up).
- WINDOWS: WS_EX_LAYERED drastically decreases performance, so only set it when needed (transparency in windowed mode).
- WIIU: Overlay support.
- WIIU: Transparency support in menu + overlays.
- WIIU: Increased stability during core switching.
- WIIU: Shader support.
- WIIU: Menu shader effects added (shaders).
- WIIU: Add missing time/clock support. (also fixes RTC [Real Time Clock] in Gambatte)
- XBOX OG: Restored port.
Télécharger RetroArch v1.7.1 (32-bit) (Windows)
Télécharger RetroArch v1.7.1 (64-bit) (Windows)
Télécharger RetroArch v1.7.1 (Windows XP 32-bit) (Windows)
Télécharger RetroArch v1.7.1 (Windows XP 64-bit) (Windows)
Télécharger RetroArch v1.7.1 (32-bit) (MacOS)
Télécharger RetroArch v1.7.1 (64-bit) (MacOS)
Télécharger RetroArch v1.7.1 (Nintendo GC)
Télécharger RetroArch v1.7.1 (Nintendo Wii)
Télécharger RetroArch v1.7.1 (Nintendo WiiU)
Télécharger RetroArch v1.7.1 (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.7.1 (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.7.1 (PSP)
Télécharger RetroArch v1.7.1 (PS Vita)
Télécharger RetroArch v1.7.1 (CEX) (PlayStation 3)
Site Officiel de RetroArch
 
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