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 Emu Loader v8.6.2 (version complète) 
Mardi 10/07/18 à 12:36 par Firebrand
Ce frontend multi-systèmes a été mis à jour. La liste des améliorations est la suivante:
Of course I had to miss something...
I forgot to include arcade\filters\mame_filters.ini file. Some filters were renamed and are not added to the list without it.
The Search Games feature was expanded. Besides the floating panel, you can now choose to attach the panel below the games list or at the top.
If you press ESC key while the edit box is focused, the search bar closes, just like in Firefox / Chrome internet browsers. Also, the search panel enabled mode is now restored at a frontend restart.

Fixed
- Forgot to include the updated file "\arcade\filters\mame_filters.ini" for "Arcade Games Filters" tool bar button
*some filters were renamed
*one filter slip in two for easier games filtering
*the frontend was crashing without this updated file

Changed
- Color tweaks to night mode
- Tweaks to "Delete/Rename Game Image File" screen
- "Search Games" panel expanded, 3 view modes:
1. floating panel: default behavior, located just below the search button in filters tool bar
2. panel attached to the bottom of the games list: slim panel with 40 pixels height
3. panel attached to the top of the games list: slim panel with 40 pixels height
*to switch between modes, click the new "tool bar" button next to the close button
*you can customize "Night Mode" colors of the attached panel, "Night Mode" page in preferences screen
*floating panel still have fixed colors - in light mode, colors are fixed
- "Search Games" panel "enabled" state is now restored on a frontend restart

Removed
- Minor source code cleanup
Télécharger Emu Loader v8.6.2 (version complète)
Site Officiel de Emu Loader
 
 Messinfo.dat v0.199 (11.11) 
Mardi 03/07/18 à 13:46 par Firebrand
Ce fichier contenant des informations sur les machines non arcade vient clore la série d'AntoPISA pour MAME v0.199.
Télécharger Messinfo.dat v0.199 (11.11)
Site Officiel de Messinfo.dat
 
 Emu Loader v8.6.1 (version complète) 
Mardi 03/07/18 à 13:38 par Firebrand
Une nouvelle version de ce frontend multi-systèmes a été publiée. Voici la liste des nouveautés:
Henceforth, you shall be known as Darth Emu Loader!
Humongous amounts of drawing bugs where fixed since last build. That was all thanks to the night mode. I would have never found them bugs without it...
Quite a few internal changes were made in favor of the night mode. Further improvements to my TPanelEx and TShadowLabel Delphi components were required. I've had so much fun working on Emu Loader these past 4 weeks, I tell you.
Many "under the good" bugs were also fixed. But let me say this first: you must create games list for all arcade and MAME software lists all over again. This is required due to recent internal changes. Not doing so will cause a cataclysmic event!
The goods:
- Emu Loader's audit system was still flawed. Bios/devices were not validated 100% in some situations. Model 2 board ROMs for SEGA Model 2 Emulator were also completely ignored.
- Support for Supemodel 3 Emulator latest SVN 735 build. You lhave to reconfigure the emulator and game custom settings within the frontend since .ini file entries have been renamed. I took the opportinity to add support for save states. You can select a save state before loading a Model 3 game now. I've also fixed quite a few bugs related to Supermode 3 usage. The most important is proper command line parameters, that were completely messed up.
- Emu Loader was adding bogus files to games in MAME software lists. Some of them are battery ROMs. These are not game files and should not be added to the game's files list. Most affected are cartridge softlists nes.xml and msx1_cart.xml.
- ROM/CHD size is now added to arcade games files list. There is no file size validation, it's just used for information. Currently used in Game Details screen and Arcade Games Scan Results screen.
- Games Search tool bar repalced by a floating panel. This is the only way I found to implement tool bar colors customization.
- Filter Arcade Games by Main CPU tool bar replaced by a floating panel (Arcade Misc Filters button). Again, to allow changing tool bar colors.
- The interface of several screens were updated to support night mode. Some of them look incredibly beautiful.
- New Night Node Customization settings in preferences screen. Only tool bar colors can be customized for now.
- Preferences screen redesigned so its contents don't clutter in a small space.
And here's the golden goose: tool bar icons were complete redesign! Outer frames split from the icons into overlay icons.
These overlays are dynamically drawn on top of the filter icons. Located in the new \resources\main_icons\overlay\ folder, you can easily customize them to your liking. Full alpha blend support. There's a set for the night mode and another one for the light mode.
Large icons were resized from 44x40 to 48x48, and small icons resized from 28x22 to 30x24.
I took the time to create extra large 68x68 tool bar icons for those like me with 4K (3840x2160) and 2K (2560x1440) screen resolutions. They look awesome. There's also new 30x24 arcade filters small icons for the small tool bar.

Fixed
- Non-game files were added to a MAME software list games
*some games have "rom" entries (battery backup, NVRAM, etc) but are not game files and should not be added ("hash\nes.xml", "hash\msx_cart.xml", others)
*you must re-create all your MAME software list games lists again, either delete all files in "frontend_dir\arcade\mame_softwarelist_games\" folder (easier) or select "Enable: Overwrite Mode" when choosing the arcade scan mode
- FATALITY! When validating multiple selected games, bios/device sets were not validated at all (works fine with scall all games, scan single game)
- FINISH HIM! Games of "SEGA Model 2 Emulator" were not validated correctly, "model2.zip" board ROMs completely ignored
- When running single MAME arcade games, frontend was trying to detect the "machine title", intended for multi-slot machines ("uMain.GetTitleMachineToUse" function)
- Timer freeze when applying games filters on grouped view mode
- Button "Default Grid Size" and "Show Game Title" were not repainting thumb preview images (Thumbnail Settings)
- Font style was set to game filename instead of game title in "Delete Multiple Selected Games Files" screen
- Some messages were not showing up in splash screen when creating games lists, specially for "SEGA Model 2"
- CRC-32 / SHA-1 checksums of unzipped game files failed to be generated
*some games could not be added to the games list (console/computer systems only)
*most noticeable in "Game Details" screen
*mostly for Unicode filenames
*console/computer games only (ported from EmuCon)
*some internal functions updated to support "WideString" parameters and slightly modified to fix this bug
- Frontend crash when trying to open a .zip / .7z Unicode filename in "Game Details" screen (console/computer games from EmuCon) ... this bug is almost 2 years old!
- Megatons of drawing bugs thru the entire project

Changed
- Changes and improvements to games tool bar:
*resized large icons from 44x40 to 48x48
*resized small icons from 28x22 to 30x24
*added 68x68 icons size support, useful for 2K (2560x1440) and 4K (3840x2160) screen resolutions
*added a white background in the lower text so it's visible in night mode
*several icons were completely remade
*split the icon outer frame from current icons into separate overlay icons, located in a new "resources\main_icons\overlay\" folder
.overlay icons are painted on top of the icon, alpha blend support
.overlay icons can be customized to your liking without altering the filter icons
*replaced the "Search" tool bar by a simple button; edit box and buttons are now placed in a new floating panel below the main tool bar
.you can move the panel around by dragging it with the title bar
*finally removed the dreadful "TCoolBar" control; tool bar background colors can now be customized (night mode only)
*Renamed settings entries in "EmuLoader.ini", you need to customize buttons again in "Customize Tool Bar"
- Improvements to "Arcade Games Filters" screen (tool bar button)
*if filter icon not found, the "no icon" was not set correctly
*added support for 68x68 and 30x24 icon sizes, found in "resources\main_icon\arcade_filters\" folder
*choose an icon size to browse the filters list: "Extra Large (68x68)", "Large (48x48)", "Small (30x24)"
*additional tweaks
- Moved "Tool Bar Buttons" menu options from "View" to "Games List" main menu, renamed "Small Tool Bar" to "Icon Size" and expanded to:
*Extra Large (68x68)
*Large (48x48)
*Small (30x24)
- Changes to "Customize Tool Bar"
*replaced "Small Tool Bar" checkbox by a "Set Icon Size" buttons group: "Very Large (68x68)", "Large (48x48)", "Small (30x24)"
*removed "Search Games Bar" checkbox since it's now listed with the other buttons
*renamed "Hide Tool Bar" to "Show Tool Bar", so it's the same title as the checkbox option in main menu
*additional tweaks
- Moved "Show Games Status Bar" setting from "View" to "Games List" main menu, where is belongs
- Changes to Preferences screen
*size increased to 850x600 to give its contents more breathing room
*moved "Internet Game Info" panel from "Images" to "General" page
*renamed TSlitter component names of games list and images to avoid overlap settings; you must customize splitters again as "EmuLoader.ini" entries were also renamed
*additional interface tweaks (still needs work)
- Changes and fixes to "Supermodel 3 Emulator" features
*entries in file "frontend_dir\arcade\emulator_ini\supermodel_ini\Supermodel.ini" have changed to avoid settings overlap
NOTE 1: you must re-configure AND save the emulator default settings to update the .ini file
NOTE 2: settings key names are the same as emulator's "Supermodel.ini" file, but not all of them
*game custom setting files changed as well (change/save emulator default settings first!)
NOTE: you must re-configure AND save the game custom settings again to update the .ini file
*additional interface updates
*FATALITY! game custom settings were not added properly to command line when running games (nobody noticed this ?!)
.custom settings and emulator default settings were added twice to command line
.new behavior: emulator settings is now loaded first, followed by game custom settings file (just like MAME)
.if game setting is the same as emulator setting, it's no longer added in "ganename.ini" file (just like MAME)
*when running emulator in full screen, if the custom resolution is not valid, current desktop resolution will be used automatically
*if game filename is not found, emulator will not run; it was causing the "Error: Invalid Function 1" message on emulator exit
Replaced the "Main CPU MAME Filter" bar by a floating panel
*it was wasting too much space above the main games list
*the "enabled" filter state is now restored on a frontend restart ("Arcade Misc" filters tool bar button)
*panel position is always at the top left corner of the games list
*you can move the panel around by dragging it with the title bar
*limited the games search pattern to MAME / HBMAME as it's useless for other systems
*added support for night mode
- Several tweaks to "Delete Multiple Selected Games" screen; also added "night mode" support
- Changes and fixes to "Arcade Scan Games Results" screen ("View Missing ROMs/CHDs" in games popup menu)
*added a Device column to easily identify game sets with device ROMs
*added a file size column (you must create all arcade games lists to see this info)
*MAME CHD file sizes are detected "on the fly" while scan results list is being generated
*missing files texts are now painted in a dark gray color (light mode) and silver color (night mode)
.status columns text is painted in red color; much easier to spot missing files
*device ROMs were not properly tagged as device ROMs; weird bug as it was working fine for games with multiple device sets
*parent ROMs/CHDs were not properly tagged as parent files, making it not show "Parent" text in status column
*moved controls from bottom bar to top bar, reducing waste of space
*increased selected system icon size and font size of emulator/games list version texts to keep in sync with other screens
*window now have a fixed width size of 1015 pixels
*when viewing a single game, the window height will be shortened to avoid waste of space
*removed the redundant Close button since you can close it with the caption bar "close" button (or ESC key)
*"filename.zip found" and "filename.zip not found" texts are now in "green" and "red" color for easier reading
*status texts are now properly separated by comma; it gives a whole new meaning to the texts being shown
*support for night mode; visibility on this mode is much nicer and detailed than light mode
- Tweaks to "Game Details" screen (access in games popup menu or "Shift+I" shortcut)
*missing files texts are now painted in a dark grey color (light mode) and silver color (night mode)
*file size column added to game files list
*MAME CHD file sizes are detected "on the fly" while files list is being generated
*if a CHD filename text is larger than the label dimensions, the hint text will be enabled, hover mouse on it to see it
- Since MAME can load Unicode filenames directly from command line, Emu Loader will no longer convert them to DOS 8.3 format (run custom EmuCon console/computer games with MAME)

Added
- Tool bar colors settings for night mode in the new "Night Mode" page, Preferences screen
*for games tool bar filters, images tool bar and other "captionless" tool bars in the future
*support custom gradient background; gradient can be disabled to use a single color
*frame color is customizable; it can also be disabled
*tool bars with button caption enabled cannot be customized (TToolBar component limitation)
- Added a "Splitter" setting for "Game Documents" panel so you can customize it (Preferences screen, "Game Docs" page)
- Added a "Splitter Style" setting for image splitters, default to "Single Color" (Preferences screen, "Images" page)
- Support for Supermodel 3 Emulator SVN 735 ("Supermodel 3 Emulator Default Settings" screen)
.new settings: "scroll fog shaders", "tile map shaders", "stretch"
.added a "Use Custom [1-1000]" checkbox so you can enable/disable custom "PowerPC Bus Frequency (PPC)" frequency at will
- Added save states support for "Supermodel 3 Emulator"
*select a save state file before loading the game
*valid filenames are "gamename.st?" (state slots go from 0 to 9)
*save state folder is fixed by the Supermodel emulator and cannot be changed ("emudir\Saves\")
- ROM/CHD size info added to arcade and MAME software list sets
*games validation system do not use it, it's for information only
*ROM size info can be viewed in "Game Details" and "Games Scan Results" screens (games popup menu)
*you need to create new games lists for all arcade systems and MAME software lists to see this info, but frontend works fine without it
*games of Supermodel 3 emulator doesn't have ROM size info in "emudir\Config\games.xml"
*games of console/computer systems already have file size info (systems ported from EmuCon Frontend)
Télécharger Emu Loader v8.6.1 (version complète)
Site Officiel de Emu Loader
 
 GameEx et GameEx Arcade Edition v15.34 
Jeudi 28/06/18 à 12:41 par Firebrand
On commence à être habitués avec GameEx: encore une nouvelle version, mais aucune information disponible à son sujet.
Télécharger GameEx v15.34
Télécharger GameEx Arcade Edition v15.34
Site Officiel de GameEx
 
 MESS v0.199 (32-bit) 
Mercredi 27/06/18 à 14:31 par Firebrand
Il y a du changement du côté de ce build de MAME ne s'occupant que des machines non arcade. En effet, la version 64-bit est annulée pour l'instant car ne fonctionne plus et depuis déjà la v0.198 MESSUI n'est plus publié. Reste juste donc la version 32-bit de MESS:
- MESSUI has been discontinued. The site has instructions how to use MAMEUI to perform the same function.
- MESS64 hasn't worked since 0.198 so has been cancelled for now. MESS32 works fine and will run on a 64-bit computer.
Télécharger MESS v0.199 (32-bit)
Site Officiel de MESS
 
 GameEx et GameEx Arcade Edition v15.33 
Dimanche 24/06/18 à 13:02 par Firebrand
Toujours aucune information sur les améliorations de ces frontends mais cette fois, on a au moins droit à un changement de numéro de version.
Télécharger GameEx v15.33
Télécharger GameEx Arcade Edition v15.33
Site Officiel de GameEx
 
 GameEx et GameEx Arcade Edition v15.32 
Mercredi 20/06/18 à 12:57 par Firebrand
Ces 2 frontends ont à nouveau été mis à jour sans release notes ni changement de version. Probablement des corrections mineures.
Télécharger GameEx v15.32
Télécharger GameEx Arcade Edition v15.32
Site Officiel de GameEx
 
 GameEx et GameEx Arcade Edition v15.32 
Samedi 09/06/18 à 14:09 par Firebrand
Ces deux frontends multi-systèmes ont été mis à jour mais aucune information sur les nouveautés n'a été donnée.
Télécharger GameEx v15.32
Télécharger GameEx Arcade Edition v15.32
Site Officiel de GameEx
 
 GameEx et GameEx Arcade Edition v15.31 
Lundi 04/06/18 à 13:24 par Firebrand
Encore une nouvelle version pour ces frontends multi-systèmes, mais aucune information n'a été donnée sur les modifications apportées.
Télécharger GameEx v15.31
Télécharger GameEx Arcade Edition v15.31
Site Officiel de GameEx
 
 Messinfo.dat v0.198 (11.10) 
Dimanche 03/06/18 à 13:41 par Firebrand
La sortie de ce nouveau fichier additionnel termine la série de mises à jour initiée par AntoPISA pour MAME v0.198. Cette version intègre les nouveaux systèmes émulés par MAME v0.198:
- 11.10 02/06/2018: Aligned files to 0.198 version.
Télécharger Messinfo.dat v0.198 (11.10)
Site Officiel de Messinfo.dat
 
 GameEx Arcade Edition v15.30 
Vendredi 01/06/18 à 12:45 par Firebrand
Pas de changement de numéro de version, pas de changelog, mais tout de même indiqué comme ayant été mis à jour. Probablement des correctifs mineurs pour ce frontend se rapprochant du look d'Hyperspin.
Télécharger GameEx Arcade Edition v15.30
Site Officiel de GameEx Arcade Edition
 
 Emu Loader v8.6 (version complète) 
Jeudi 31/05/18 à 11:43 par Firebrand
Ce frontend multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
The night mode is coming along nicely. It's still in WIP state though.
No more support for low screen resolutions. The minimum resolution required was bumped to 1024x768 and/or 1280x720.
Many drawing bugs were fixed in this build while implementing the night mode. I found horrenduous amounts of components painting weirdness that only show up if you use the dark theme.
A new category filter Board Game was added to Arcade Miscellaneous Filters. File catver.ini required.
Not much else has been done for this release. Most changes were done internally, not apparent to the end-user.

Fixed
- Several drawing bugs in games lists, top bars and icons
- Top bar lower gradient color was silver instead of white in "Delete/Rename Game Snapshot"
- Empty space in multi-floppy games list panel if games of different systems are selected in main games list ("Load Multi Floppy Disks Game" screen)
- Set default font was not working in "Game Font Settings" (games popup menu)
- Arcade game font was not set correctly on several screens if game status is tagged "found with missing ROMs" and game driver is tagged "preliminary"
- Main games list not focused after exiting "Favorites Manager"
- Main games list not focused after exiting "Last Played Games (MRU)"

Changed
- Minimum required resolution bumped to 1024x768 / 1280x720; plus, dialogs and screens will no longer auto-resize to fit in lower resolutions
- Changes and fixes to Mustangpeak's "EasyListView" component (EasyListView.pas)
*it was drawing "State Images" in normal mode when TEasyItem is ghosted and/or not enabled; TEasyViewItem.PaintImage() function
*icon top border was not properly set if cell size if larger than icon size; "large icons view" only
.to fix this I added a new "IconViewAdjustIconTopBorder" property in "TEasyPaintInfoBasic" class, used in TEasyViewIconItem.ItemRectArray() procedure
- Improvements to my "TPanelEx" component
*added a "Inner Border Color" property for a cool neon effect, and a property to enable/disable it
*added a "Enable Custom Border" property to create a dual color border in the "non-client area"
.border colors are customizable
.no more drawing borders over the client area, covering 2 pixels at all sides of the panel!
.it cannot be used with "Border Style" and/or "Bevel Kind" properties
."Frames" property is still available but it paints in the client area
*fixed paint flickering when enable/disable frames and/or borders
*code clean up ("Border Style" and "Bevel" properties will eventually be removed from the component)
- Improved my custom TGroupBox component, added "Dual Color" border style for a cool neon effect (see "Delete Games Files" screen in night mode)
- Interface changes to "Console/Computer Emulators Setup" and "Console/Computer Games Folders Settings"
*default system icons size is now 68x68 (resolution 1280x800 and higher)
*48x48 icons are used for 1280x720 / 1024x768 resolutions
*left some room in systems panel for the future (just in case)
*additional tweaks
- Minor tweaks to "Game Details" screen
- Interface changes to several screens
*48x48 game icon replaced by 68x68 size (top bar)
*16x16 system / media type icon replaced by 24x24 size (top bar)
*increased game title font size from 8 to 10 (top bar)
*increased game name+extra info font size from 7 to 8 for easier reading (top bar)
*removed ListView border (Windows theme forced painting), replaced by a custom panel with dual colors so night mode can be applied
*additional tweaks

Removed
- Full screen mode is gone. It's an ugly hack, it causes the dreadful "out of focus" bug at startup and it doesn't work correctly under Windows 10

Added
- Updates to "Night Mode"
*Setting "Enable Night Mode" added to main menu for easy access; you can still change it in the message box
*added support for several screens
*added support for images tool bar buttons
*added support for images panel border color
*coded some functions to change colors with ease: panels, labels, check boxes, radio groups, group boxes, forms
*the following controls are incompatible with dark themes, due to Windows theme forced painting or zero customization properties: edit box, combo box, button, main menu, popup menu, tool bar button text
*additional tweaks to avoid flickering, highly noticeable in night mode
- New "Board Game" catver.ini filter added to "Arcade Miscellaneous Filter" (below "Mechanical" filter)
- New screen with 128x128 monster icons for "Arcade Files Versions" if screen resolution is 1024x768 and up (main menu "View")
- Interface changes to "Arcade Emulators Setup" and "View Arcade ROMs Folders" screens
*added monster 128x128 icons to systems list
*use checkbox "Large Icons" in bottom bar to enable the big system icons (disabled by default)
*additional tweaks
Télécharger Emu Loader v8.6 (version complète)
Site Officiel de Emu Loader
 
 MESS v0.198 
Mercredi 30/05/18 à 13:50 par Firebrand
Ce build de MAME spécialisé dans les machines non arcade a lui aussi été mis à jour. Sachez que MESSUI n'est plus publié mais l'auteur donne les instructions pour transformer MAMEUI en MESSUI:
- copy mess.ini to mame.ini
- copy ini\mess.ini to ini\mame.ini
- copy MESS_g.ini to MAME_g.ini
- copy messui.ini to mameui.ini
- Start MAMEUI, click on View, Custom Filters, tick Arcade, click OK. Now it will be the same as MESSUI was.
Télécharger MESS v0.198 (32-bit)
Télécharger MESS v0.198 (64-bit)
Site Officiel de MESS
 
 GameEx et GameEx Arcade Edition v15.30 
Mardi 29/05/18 à 12:58 par Firebrand
Une nouvelle version de ces frontends a été publiée. Et pour une fois, on sait ce qui a été modifié!
- Create snaps and video screen recording has been rewritten. Video capture now records in mp4 format and external driver and software capture methods are supported. There is a new section in the setup wizard for video recording. Geforce experience has been tested to be working. It is also much more responsive to cancelling the process and ffmpeg.exe is required to use this feature now.
- Creating video snaps is no longer a registered version feature.
- GameEx arcade edition now has an optional 64 bit version as part of the installer. Note: Some plugins may still require the 32 bit version.
- Several input issues were fixed
Télécharger GameEx v15.30
Télécharger GameEx Arcade Edition v15.30
Site Officiel de GameEx
 
 GameEx et GameEx Arcade Edition v15.27 
Samedi 19/05/18 à 14:34 par Firebrand
Aucun changement de numéro de version, pas de notes de publication... difficile de dire ce qui a changé dans cette version de GameEx dont le site officiel note toutefois une mise à jour. C'est la deuxième fois que cela arrive. Les changements sont probablement mineurs, mais à vous de tester!
Télécharger GameEx v15.27
Site Officiel de GameEx
 
 Emu Loader v8.5.7 (mise à jour) 
Mardi 08/05/18 à 12:47 par Firebrand
Une nouvelle mise à jour a été publiée pour ce frontend multi-systèmes. Voiciles nouveautés:
Seduced by the dark side, Emu Loader was. Yes, hmmm.
More dark themed stuff. Messages box succumbed to the darkness... but it can be turned back to the good side with the unticking of a checkbox.
Additional tweaks to Neo-Geo MVS (run multiple Neo-Geo games). Plus, more bug fixes.

Fixed
- Severe memory leaks after closing the clean install dialog (1 thousand memory blocks), caused by two TStringList vars
- All selected Neo-Geo MSV games are listed in "Run Game Confirmation Dialog" if you select a Neo-Geo machine with less cart slots

Changed
- Remade some console/computer system icons so they can be properly used with dark backgrounds

Added
- Dark themed message box... lights out!
*just tick the new "Night Mode" checkbox in the dialog's lower left corner
*since the RichEdit text colors cannot be changed "on-the-fly", it will only take effect next time the dialog appears
- "Multi-slot Machine" text added to show the selected "Neo-Geo MVS" machine before listing the games ("Run Game Configirmation Dialog")
Télécharger Emu Loader v8.5.7 (mise à jour)
Site Officiel de Emu Loader
 
 Fin du temps d'attente pour le téléchargement des ROMs 
Lundi 07/05/18 à 09:58 par Dinofly
Lorsque nous avons lancé Planet Emulation, les formules d'hébergements de sites web étaient limitées en termes de traffic autorisé; c'est pourquoi nous avions mis en place une limite au nombre de téléchargements de ROMs par utilisateur, basée sur la taille des fichiers. Aujourd'hui nous estimons que cette limite n'a plus lieu d'être, et nous l'avons donc supprimée.
Vous pouvez donc désormais télécharger sans limite, en espérant que vous resterez raisonnables !
 
 Emu Loader v8.5.6 (mise à jour) 
Jeudi 03/05/18 à 12:59 par Firebrand
Le chasse aux bugs continue avec cette nouvelle version d'Emu Loader. Voici ceux qui ont été éliminés:
Fix out of focus bug at startup, take 3... action!
This time it's gone for good. Thank you Geoman for helping with beta tests. Another bug resisting the purge was arcade emulator filename being emptied when detecting a new MAME build at startup.
I hope I can get some rest now and actually enjoy using a "most of the time" bug-free frontend.

Fixed
- Holy crap-a-monium! Fix losing arcade emulator filename from "\arcade\emulators.ini" at startup, take three
*the info will be saved in .ini file only if emulator date/time stamp has changed
*whatever happens, current emulator info entries and system sections are no longer deleted from .ini file (garbage entries mode ON)
*only at "Arcade Emulator Setup" screen "emulators.ini" will change (add/delete entries and sections)
M- AMu_ icons folder path saving twice to "mame\ui.ini" after exiting "Preferences" screen
- MAMu_ icons folder path read from MAME and then read again from HBMAME (only MAME's "ui.ini" is used)

Changed
- Reverted back some function calls in main screen's OnShow() event to OnActivate() event like it was in EL v8.4.7 as the newer tweaks were causing weird problems
Télécharger Emu Loader v8.5.6 (mise à jour)
Site Officiel de Emu Loader
 
 Emu Loader v8.5.5 (mise à jour) 
Mercredi 02/05/18 à 13:02 par Firebrand
Une nouvelle vague de correctifs a rapidement été publiée pour ce frontend multi-systèmes. Voici de quoi il s'agit:
If you're annoyed by the dreadful out of focus bug at startup like me, make sure to try this build.
Also, the arcade emulator filename is no longer updated when checking for a new build at startup, only file date/time stamp and version info.

Fixed
- Obscure bug: after updating arcade emulator version info at startup, the filename with full path is somehow deleted from "\arcade\emulators.ini"; filename is no longer updated, just file date/time and version info
- Out of focus bug at startup still haunts us, so the new init zip images form is replaced by a simple panel directly in the main screen

Changed
- The window "Layout Dimensions" will no longer be restored at startup to avoid the dreadul "out of focus" bug (accessible in images popup menu)
Télécharger Emu Loader v8.5.5 (mise à jour)
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 Emu Loader v8.5.4 (mise à jour) 
Mardi 01/05/18 à 13:07 par Firebrand
Une nouvelle version, sous forme de patch, de ce frontend multi-système a été publiée. Voici la liste des nouveautés:
Can you say... quad image layouts ? One more image panel for your viewing pleasure.
Tons of bugs were fixed in the build, lots of them reated to image panels and image layouts. I took the opportunity to separate the zipped images initialization code from images main functions. Also create a darn cute dark themed messages panel that appears just below the images. Showing the splash screen when changing categories/layouts was getting old.
Image category selector and image layout selector popup menu in images tool bar were replaced by improved dialogs. They were way too large and required a resolution of 1920x1080 to show all options. Tweaks were also made to fix bugs present in, now deprecated, popup menus.
Image layout splitters now redraw image panels while dragging them instead of just show a pattern line. This is an experiment and I hope it doesn't cause paiting problems or app crashes.
A new Use Custom Category for Console/Computer setting is available. You can have a set of image categories on the same layout for arcade and another set for MAME software list games, console/computer systems.
You can use cabinet for arcade and cover for MAME software list / console / computer. Everything is saved on the Feature can be enabled/disabled only in Image Layout Settings.
Added support for MAME v0.197 and expanded Neo-Geo MVS multi-slot machines. When running multiple arcade games you can now select between different multi-slot machines.
Select multiple Neo-Geo arcade games, and execute. You can change carts order and now the Neo-Geo machine. There are 6-slot, 4-slot, 2-slot and 1-slot machines to choose from.

Fixed
- Image layout splitters not restored correctly at startup for triple/quad layouts
- Zipped images contents list for MAME software lists not initializing correctly, causing them to not show up in preview images panel
- Image layout splitters not restoring to current positions after exiting "Image Category Settings" and "Image Layout Settings" screens
- Image category was not properly set to in-game snapshot at startup causing several problems:
*image panel settings not initialized correctly
*image hint panel settings not initialized correctly
*arcade emulator game snapshot folder setting was not being read from emulator config file
*zipped images was not initialized
- Fixes to clean install mode
*arcade emulator config file was not read/initialized
*arcade image folder paths were not being read/initialized
*tons of memory leaks caused by two vars that were not freed from RAM

Changed
- Interface tweaks in "Arcade Emulators Setup" screen
*button "Update System" renamed to "Reset System" and its help text changed to reflect what it actually does
*lowered dialog height and merged all buttons in the bottom bar where they belong
*aligned "Ok" and "Cancel" buttons to the right side of the dialog
*"MAME Ash" build label link removed since it's no longer updated, replaced by HomeBrew MAME
*changed font of "Autorun Game With AlterMAME" to the same as other labels and simplified its help text to be more clear
"Delete/Rename Preview Image" screen
*added "Dimensions: 0000x0000" label to show the image's resolution
*replaced category icon by a 68x68 sized monster and removed category title text
*interface tweaks
- Optimized uMain.DestroyImageLayoutControls function and removed fixed indexes of panels/splitters count
- Deleted "destroy controls" code in "uMain.SetImageLayout" function since it's an exact copy from uMain.DestroyImageLayoutControls function
- Replaced "image category selector" and "image layout selector" quick popup menus by improved dialogs in images tool bar buttons
*popup lists were too big for screen resolutions lower than 1080p
*68x68 monster sized icons for easier navigation
*disabled categories/layouts do not appear in the list
*select a category/layout with mouse double-click or ENTER key or "Ok" button
*abort operation with ESC key or "Cancel" button
*reduced RAM usage and code tweaks for future improvements
- Startup tweaks
*double-checked function calls to prevent them executing more than once
*moved some code from uMain.OnActivate() event to uMain.OnShow() event to help mitigate the "out of focus" bug
*fixed a really weird "out of focus" bug that prevents scrolling games with mouse wheel after games list is loaded
*remove a few function calls trying to set focus to the main games list without populating it first
- Replaced zipped images initialization messages in splash screen by a darn cute small msgbox below the images tool bar
*way easier to spot categoy/layout changes
*centered on main screen window in thumbnails view
*message texts no longer sent to splash screen
*action text and visual improvements are now possible
- Image layout splitters now update the image panel while dragging them instead of just show a pattern line (experimental)
- Clean install dialog interface changed to a dark theme (old light theme is gone)

Removed
- 2 TImageList components with 24x24 sized image categories/layouts icons and a TImageList with 68x68 arcade systems icons are no longer necessary as they are loaded on demand, directly from .ico files

Added
- Quad Image Layouts
*18 new image layouts to display 4 game preview images at the same time
*image panels cannot be hidden due to layouts mount complexity
*layout 1 have two modes: horizontal and vertical
.hor: a single horizontal splitter that separates up and down panels
.vert: a single vertical splitter that separates left and right panels
*hide layouts you don't want to use
*"Image Layout Settings" interface updated, 1024x768 / 1280x720 minimum screen resolution required
- New image layout setting "Use Custom Category for Console/Computer" ("Image Layout Settings" screen)
*define alternate image categories for MAME software games / console / computer systems
*dual / triple / quad layouts only; no point in doing this for single layout
*disabled by default, you can enable this setting in "Image Layout Settings" screen only *categories can be assigned to any panel
*unzipped and zipped images support
*image hint box in images preview panel is updated only when hovering the mouse on top of image panels, to maintain games scrolling high speed
*category background color is ignored to avoid heavy flickering while scrolling games
*useful to show "software cover" in place of "arcade flyer"
- Support new "Neo-Geo MVS" machines for MAME v0.197
*you can choose what Neo-Geo MVS machine to use when running multi-slot arcade games
*new file "arcade\mame_multislot_machines.txt" containing the valid list of machines; it can be manually updated when needed
*last used machine is restored next time you run multi-slot games
*when changing the machine to be used, games that exceed slot count are grayed out but can still be moved up/down in the list
Télécharger Emu Loader v8.5.4 (mise à jour)
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