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 GameEx et GameEx Arcade Edition v15.26 
Mercredi 25/04/18 à 14:14 par Firebrand
De nouvelles versions des ces frontends multi-systèmes ont été publiées. Il n'y a pas d'information sur les changements apportés.
Télécharger GameEx v15.26
Télécharger GameEx Arcade Edition v15.26
Site Officiel de GameEx
 Mameinfo.dat v0.197 
Mercredi 25/04/18 à 14:07 par Firebrand
Ce fichier informatif pour MAME contient maintenant les données relatives à la v0.197:
- Updated to MAME 0.197 -
- Added Source/Listinfo changes
- Newest Bugs (25th Apr)
- Added/Reorganized 'Recommended Games'
- Fixed MAMEinfo.dat infos
Télécharger Mameinfo.dat v0.197
Site Officiel de Mameinfo.dat
 WolfMAME v0.197 
Mercredi 25/04/18 à 14:05 par Firebrand
Cette version de MAME adaptée aux compétitions de high-scores peut désormais utiliser les nouveaux jeux de MAME v0.197.
Télécharger WolfMAME v0.197
Site Officiel de WolfMAME
 ARCADE v0.197 
Mercredi 25/04/18 à 14:03 par Firebrand
Le successeur de MAMEUIFX a été mis à jour avec les sources de MAME v0.197. Aucune nouveauté spécifique à ce build n'est à signaler.
Télécharger ARCADE v0.197 (32-bit)
Télécharger ARCADE v0.197 (64-bit)
Site Officiel de ARCADE
 SDLMAME v0.197 
Mercredi 25/04/18 à 14:00 par Firebrand
Cette version de MAME pour OSX contient désormais les dernières améliorations de l'émulateur.
Télécharger SDLMAME v0.197
Site Officiel de SDLMAME
 MAMEUI32 v0.197 
Mercredi 25/04/18 à 13:58 par Firebrand
La version non officielle 32-bit profite également des nouveautés de MAME v0.197.
Télécharger MAMEUI32 v0.197
Site Officiel de MAMEUI32
 MAMEUI64 v0.197 
Mercredi 25/04/18 à 13:57 par Firebrand
La version officielle 64-bit de MAMEUI a bien entendu été mise à jour avec les dernières sources de MAME.
Télécharger MAMEUI64 v0.197
Site Officiel de MAMEUI64
 MAME v0.197 
Mercredi 25/04/18 à 13:54 par Firebrand
La mise à jour mensuelle de MAME nous est proposée avec la régularité d'une horloge suisse. Voici les améliorations pour avril:
For our April release, we’re bringing even more elusive electronic esoterica to light. MAME 0.197 finally includes support for the 1987 version of the Spanish quiz game Master Boy, believed to be Gaelco’s first release. There are now drivers for several Neo-Geo MVS variants, exposing different capabilities. Lamp outputs are now supported for The Irritating Maze, bringing the game to life a little more. We’ve added four more Tiger LCD games, all based on licensed IP: Home Alone, Home Alone 2, Independence Day, and Transformers – Generation 2.
The Sega Model 2 improvements keep coming, with Rail Chase 2 now working. With its protection MCU emulated, Capcom’s F-1 Dream is also working. MAME 0.197 adds support for alternate versions and bootlegs of a long list of systems, including Crazy Bonus 2002, Explosive Breaker, Fidelity Excel 68000, Lup Lup Puzzle, Pochi and Nyaa, Renegade, and Silkworm. In addition, there are graphical improvements to Sega ST-V/Saturn, and Magical Tetris Challenge.
There are some nice improvements for computer emulation this month, too. The Acorn Electron has improved video handling and support for the Mega Games Cartridge. The NEC PC- 98 CD- ROM software list has been updated with the latest dumps and compatibility status – recent emulation improvements mean more fully supported titles. You can now boot HP-BASIC cartridges on the HP9000/340 series.

MAMETesters Bugs Fixed
- 06775: [Media Support] (coco12.cpp) coco, coco2, dragon and clones: Software list does not work for floppy devices (Nigel Barnes)
- 06843: [Misc.] (saturn.cpp) All saturn.cpp sets: CD Block unknown command e2, contact MAMEdev (Angelo Salese)
- 06886: [Graphics] (stv.cpp) vfkids: Corrupt background graphics (Angelo Salese)
- 06926: [Documentation] (galaxian.cpp) amidars: Values are incorrect for "Lives" DIP switch (Tafoid)
- 06928: [Graphics] (mpu4vid.cpp) All sets in mpu4vid.cpp: Graphics corruption (regression) (Carl)
- 06929: [Sound] (suprnova.cpp) All sets in suprnova.cpp: No Audio is present (O. Galibert)
- 06936: [Crash/Freeze] (zn.cpp) techromn and clones: Fatal error: memory_bank::set_entry called with out- of- range entry 255 (Robbbert)
- 06937: [DIP/Input] (galpanic.cpp) galspanic and clones: Second button not assigned (AJR)
- 06942: [Media Support] (x68k.cpp) x68000: Can't save game data to disk (Carl)

New working machines
- Home Alone (Tiger handheld) [hap, Sean Riddle]
- Home Alone 2 - Lost in New York (Tiger handheld) [hap, Sean Riddle]
- Independence Day (Tiger handheld) [hap, Sean Riddle]
- Master Boy (1987, Z80 hardware) [David Haywood, ARPA,, The Dumping Union]
- New Cross Pang [f205v, Brian Troha, The Dumping Union]
- Transformers - Generation 2 (Tiger handheld) [hap, Sean Riddle]

New working clones
- Crazy Bonus 2002 (Ver. 1, set 2) [Ioannis Bampoulas]
- Enduro Racer (YM2151) (mask ROM sprites, FD1089B 317- 0013A) [coolmod, The Dumping Union]
- Explosive Breaker (Korea) [Jorge Silva]
- Fidelity Excel 68000 (set 2) [yoyo_chessboard]
- Fidelity Excel 68000 (set 3) [yoyo_chessboard]
- Garou - Mark of the Wolves (NGH- 2530) [Razoola]
- Jolly Card (Italian, bootleg, set 3) [f205v, The Dumping Union]
- Lup Lup Puzzle / Zhuan Zhuan Puzzle (version 1.05 / 981214) [caius, Brian Troha, The Dumping Union]
- Neo- Geo MV-1F [Vas Crabb]
- Neo- Geo MV-1FZ [Vas Crabb]
- Neo- Geo MV-1 [Vas Crabb]
- Neo- Geo MV-2F [Vas Crabb]
- Neo- Geo MV-4F [Vas Crabb]
- Pochi and Nyaa (Ver 2.02) [Razoola]
- Popeye (Braze High Score Kit P1.00D) [smf]
- Renegade (US bootleg) [TwistedTom]
- Silk Worm (bootleg) [TwistedTom]
- Street Fighter II': Champion Edition (Playmark bootleg) [f205v, maru79]
- Time Killers (v1.21, alternate ROM board) [Brian Troha, The Dumping Union]
- World Rally 2: Twin Racing (mask ROM version) [Corrado Tomaselli, The Dumping Union]
- WWF: Wrestlemania (proto 2.01 06/07/95) [Jorge Silva]

Machines promoted to working
- F- 1 Dream [caius, Caps0ff, David Haywood]
- Quiz Channel Question (Ver 1.00) (Japan) [AJR]
- Rail Chase 2 (Revision A) [Angelo Salese, R. Belmont, Olivier Galibert, ElSemi]

Clones promoted to working
- Quiz Channel Question (Ver 1.23) (Taiwan?) [AJR]
- Ufo Robo Dangar (9/26/1986, Japan) [Angelo Salese]

New machines marked as NOT_WORKING
- Connectv Cricket (PAL) [Sean Riddle, David Haywood]
- Connectv Football [Sean Riddle, David Haywood]
- Genius 6 (V110F) [Fabrice Arzeno, The Dumping Union]
- Philips VP415 LV-ROM Player [Ryan Holtz]
- Skannerz TV [Sean Riddle, Peter Wilhelmsen]
- T.T. Speed Race CL [TTL] [Andrew Welburn, Tafoid]

New clones marked as NOT_WORKING
- Amazonia King Plus (V204BR) [Cesar Aragao (GarouSP)]
- Gokidetor (set 2) [MASH]
- Joker Master (V512) [Ioannis Bampoulas]
- Paperboy (prototype) [Andrew Welburn]
- unknown Elsy poker [f205v, The Dumping Union]

New working software list additions
- abc806: Colorful Animals [Genesis Project]
- atom_flop: Atom DOS Utilities [Nigel Barnes]
- bbcm_cart: Video Filing System ROM Cartridge [Nigel Barnes]
- bbcm_flop: Prince of Persia, Teletextr [Nigel Barnes]
- coco_flop: Tandy Assembly Demo 2017 [MrGW]
- electron_cart: Mega Games Cartridge [Dave Hitchins]
- electron_flop: Egghead in Space, The Darkness of Raven Wood, Zombies Ate Our Roadies! [Nigel Barnes]
- ibm5150: Breach 2, Future Wars - Adventures in Time (3.5"), The Monuments of Mars! [ArcadeShadow]
- ibm5170: Heart of China (Kixx XL release), Maniac Mansion: Day of the Tentacle, Operation Stealth (Euro), Quarantine, Wolfenstein 3-D (v1.4, 3.5" HD, Apogee newer), Wolfenstein 3-D (v1.4, 3.5" HD, Mindscape), World Cup USA '94 [ArcadeShadow]
- neogeo: Garou - Mark of the Wolves (NGH-2530), Pochi and Nyaa (Ver 2.02) [Razoola]
- pc98_cd: Alice no Yakata III, Alone in the Dark 3, Bacta 1 & 2 + Voice, Ballade for Maria, Bounty Hunter Ludy, Brandish 3 - Spirit of Balcan - Renewal, Branmarker, Buzz Aldrin's Race into Space - Uchuu e no Chousen, CRW 2, D.P.S. Zenbu, Daraku no Kuni no Angie - Kyoukai no Mesu Dorei-tachi, Dark Seraphim, De.FaNa, Desire - Haitoku no Rasen, Doki Doki Disk CD- ban Dai-1-kan: Club D.O. Jimukyoku, Doki Doki Disk CD-ban: Club D.O. Vol. 2, Doki Doki Disk CD-ban: Club D.O. Vol. 3, Doki Doki Disk CD-ban: Club D.O. Vol. 4-5, El- Hazard - The Magnificent World, GalPani II, Game CD GA-ME-GA, Gokichi- kun Series - Igo Kinenban CD, Guardian Recall - Shugojuu Shoukan, Hana no Kioku, Hiiragizaka no Kyuukan, Jinmon Yuugi, LOGiN Disk & Book - RPG Tsukuuru Dante98 II (1996-07-02), Lesser Mern - Special Director's Edition, Love Escalator, Menzoberranzan - Yami no Monshou, Mugen Houyou, Mujintou Monogatari, Necronomicon, Oh! Kitsune- sama, Only You - Seikimatsu no Juliet-tachi, PC-9821Xa12C8 System Software, PGA Tour Golf III, PILcaSEX, Revival Xanadu, Ruriiro no Yuki, Sangokushi V, Sayonara no Mukougawa, Tamago Ryouri, The Legend of Heroes III - Shiroki Majo Renewal, The Legend of Kyrandia, The Original Pictures of Ryouki no Ori, Toushin Toshi II - Soshite, Sorekara..., Tuned Heart, Viper CTR - Asuka, Virtuacall 2, Watashi, Yumemizaka & Collections, Yuu Disk Special - CD- ROM Bishoujo Collection [r09]
- svi318_cart: Oh, Postrelease [Dirk Best]

New NOT_WORKING software list additions
- dc: De La Jet Set Radio (Jpn), Espion-Age-Nts: Industrial Agents for Active Espionage (Jpn), Ikaruga (Jpn), Illbleed (USA), Imperial no Taka: Fighter of Zero (Jpn), Incoming (Euro), Incoming (Euro, Prototype 19990906), Incoming (USA), Incoming: Jinrui Saisyuu Kessen (Jpn), Industrial Spy: Operation Espionage (USA), Iron Aces (Euro), Iron Aces (USA), Izumo (Jpn), Jeremy McGrath Supercross 2000 (Euro), Jeremy McGrath Supercross 2000 (USA), Jet Grind Radio (USA), Jet Grind Radio (USA, Prototype 20001002), Jet Set Radio (Euro), Jet Set Radio (Euro, Prototype 20001003), Jikkyou Powerful Pro Yakyuu - Dreamcast Edition (Jpn), Jimmy White's 2: Cueball (Euro), Jinsei Game for Dreamcast (Jpn), Jissen Pachi- Slot Hisshouhou! @ VP@CHI: Kongdom - Shokai Genteiban (Jpn), Jojo no Kimyou na Bouken: Mirai e no Isan (Jpn), Jojo no Kimyou na Bouken: Mirai e no Isan for Matching Service (Jpn), Jojo's Bizarre Adventure (Euro), Jojo's Bizarre Adventure (USA), July (Jpn), July (Jpn, Rev. 1) [FakeShemp]
- ibm5170_cdrom:
*Freddi Fisk och fallet med de forsvunna sjograsfrona (Sweden) [FakeShemp]
*Who Shot Johnny Rock (Italy) []
- leapster: A La Conquete Des Nombres - Un Jeu D'Arcade Educatif! (Fra), Adibou - A La Recherche De Robitoc (Fra), Bob Leponge - Heros D'un Jour (Fra), Cars (Fra), Dis Pourquoi Kirikou (Fra), Disney Princesse - La Magie D'Apprendre (Fra), Dora L' Exploratrice - Au Secours Des Animaux (Fra), Dora L' Exploratrice - Le Pont Casse (Fra), La Riviere Des Lapins + L'Atelier De Peinture (Fra), Lapin Malin - Danse Avec Les Mots (Fra), Oui- Oui - Aventures Au Pays Des Jouets (Fra), Perrito Club - Adopta Un Nuevo Amiguito Y Aprende! (Spa), Ratatouille (Fra), Scooby- Doo! - Et Les Nombres Fous! (Fra), Spider- Man - L'Affaire Des Mots Mysteres (Fra) [TeamEurope, ClawGrip, Connie]
- pc98_cd: Angel, DOR Best Selection Gekan, DOR Best Selection Joukan, Dies Irae, Elm Knight - A Living Body Armor, Epson PC Series Driver Kit for Windows 95, Henshin Ring, Hyoui Tengoku, Manji PSYyuuki, Ms. Detective File #2 - Sugata- naki Irainin, NEC Driver Kit for Windows 95, Psychic Detective Series Vol. 1 - Invitation - Kage kara no Shoutaijou, Psychic Detective Series Vol. 2 - Memories, Psychic Detective Series Vol. 3 - Aya, Schwarzschild EX - Tessa no Seigun, Sensual Angels, Tanjou - Debut, Vastness - Kuukyo no Ikenie-tachi, Venus & Mug-R, Windows 2000 Professional + Server (MSDN), Windows 95 (OSR2, v4.00.950 B), Windows 95 Upgrade for Epson PC Series (OSR1, v4.00.950a), Windows 98 (Upgrade), Windows 98 Second Edition [r09]

Source Changes
- bbc: Connected 6845 VSYNC to CA1 on first VIA. [AJR]
- suprstar: Demoted to not working - errors out when inserting coins. [AJR]
- unkhorse: Lowered frequency of 8155 timer driving speaker. [AJR]
- beathead: Replaced NVRAM with parallel EEPROM. [AJR]
- backfire: Added ADC for potentiometer controls. [AJR]
- ARM disassembly improvements: [AJR]
*Calculate R15-relative offsets in disassembly.
*Fixed erroneous identification of S field in data processing opcodes.
*Calculate result of ADD/SUB Rn,R15,#imm.
- pbaction: Use CTC to provide interrupts for sound CPU. [AJR]
- ddenlovr.cpp: Changed main CPU type to TMPZ84C015 for most Z80- based games. [AJR]
- Relaxed constraints on address mirroring/global mask combinations. [AJR]
*Mirror bits may now fall outside the global mask provided they cover the entire masked-out portion.
- umipoker, saiyukip: Changed YM3812 clock and use it to drive sound CPU interrupt. [AJR]
- upd7725: Fixed disassembly. [AJR]
- z80ctc: Made channels into subdevices. [AJR]
- sexygal: Added sample player. [AJR]
- shackled, breywood: Replaced MCU simulation with 8751 code dumped from Breywood and hacked for Shackled. [Caps0ff, AJR]
- ms6102: Use VT100 keyboard for now. [AJR]
- aleck64.cpp: Improved Magical Tetris Challenge tetrominoes display (ghost pieces and colors). [Angelo Salese]
- stvvdp2.cpp improvements: [Angelo Salese]
*Fixed regression with Cotton 2 backgrounds from stage 2 onward (ROZ mode 3 without rotation parameters).
*Apply ROZ windows per screen output, not per bitmap - fixes Batman Forever character select and the Riddler final stage graphics.
*Fixed RBG0 cache map range - fixes Head On graphics update in Sega Memorial Collection 1.
- stvvdp1.cpp: Preliminary implementation of PMOD 7 (gouraud + half transparent). [Angelo Salese]
*Fixes Lupin the 3rd Pyramid no Kenja enemy shadows.
- warpwarp.cpp: Added optional color setting for kaitei. [Angelo Salese]
- legionna.cpp fixes: [Angelo Salese]
*Fixed regression in background tilemap colors for Godzilla (uses DMA mode 4 like Denjin Makai).
*Fixed Godzilla OKI sound bank switching.
- galivan.cpp, terracre.cpp: Rewrote NB1412M2 as a device. [Angelo Salese]
- airbustr.cpp: Reduced code duplication and runtime tagmap lookups, removed unnecessary bitmap. [cam900]
- hvyunit.cpp, lemmings.cpp, namcos11.cpp: Minor code cleanup and runtime tagmap lookup reduction. [cam900]
- aerofgt.cpp: Reduced code duplication. [cam900]
- psikyo.cpp, gundealr.cpp: Reduced code duplication and runtime tagmap lookups. [cam900]
- dreamwld.cpp: Implemented tilemap size register, reduced code duplication, and reduced runtime tagmap lookups. [cam900]
- namcos12.cpp: Cleaned up code, reduced runtime tagmap lookups, and made COH716 a separate configuration with correct GPU. [cam900]
- djboy.cpp: Cleaned up code, reduced runtime tagmap lookups, modernised sound latches, and implemented stereo output. [cam900]
- firefox.cpp: Cleaned up code, reduced runtime tagmap lookups, and modernised sound latches. [cam900]
- arcadecl.cpp: Cleaned up graphics decode, fixed year in comment. [cam900]
- coolpool.cpp: Modernised CPU-DSP communication latches, and split I/O maps for coolpool and nballsht. [cam900]
- tlc34076: Allocate palette RAM and pens at start time. [cam900]
- atarisy2.cpp: Minor cleanup, use address_map_bank_device for banked video RAM. [cam900]
- cave.cpp: Fixed hotdogst metadata. [cam900]
- pgm.cpp: Removed unused members and converted code to use object finders. [cam900]
- pc9801_86.cpp: Improved PCM timer behaviour - actual master clock still unknown. [cam900]
- partner.cpp, asuka.cpp: Use object finders for memory banks rather than string formatting and tagmap lookups. [cam900]
- zn.cpp: Simplified Z80 bank switching for FX- 1 games. [cam900]
- pasha2.cpp: Added output finders for lamps, reduced runtime tagmap loopups, moved bitmap memory allocation to start time, and simplified/de- duplicated code. [cam900]
- abc80x: Implemented option ROM opcode fetch through character RAM. [Curt Coder]
- Marked Blades of Steel sets as joystick/trackball to reduce confusion. [David Haywood]
- nes: Marked Super Mary a clone of Super Mario Bros (github #3327). [David Haywood]
- xavix: Re-organised and tidied code, and updated notes. [David Haywood]
- bionicc: Started hooking up microcontroller emulation - still relies on hacks. [David Haywood]
- guab: Added RS232 port and update notes. [Dirk Best]
- Rewrote adc0808 device so it actually works and added to a number of drivers. [Dirk Best]
*Added to galastrm, groundfx, jedi, lockon, opwolf3, othunder, superchs, taito_z, tceptor, undrfire, and wheelfir.
- Converted Model 1 I/O to device. [Dirk Best]
- model2: Added proper default values for lightgun games, treat five percent of range as off- screen. [Dirk Best]
- model1, model2: Emulated Model 1 I/O board, and removed I/O RAM device [Dirk Best]
*Includes emulation of the Sega 315-5338A I/O controller, also hooked up to the ufo21 driver.
- Added skeleton device for Ericsson Information Systems IBM3270/5250 terminal adapter 16- bit ISA card. [Edstrom]
- hp64k: Added IEEE488 remotizer to bus. [F.Ulivi]
- Added suspend and resume debugger commands for suspending and resuming scheduled devices. [GavinAndrews]
- starblad: Allow full range of crosshair movement. [geecab]
- Allow building against system pugixml. [Julian Sikorski]
- Fixed issues with CHD loading under Emscripten. [Justin Kerk]
- dc.xml: Fixed interface/name/diskarea so discs can actually boot. [Justin Kerk]
- ti99: Added drive select to HX5102 Hexbus floppy drive - may now be used for storage on TI- 99/8 and other systems. [Michael Zapf]
- wd_fdc: Added FM resyncs in READ_TRACK, and changed threshold. [Michael Zapf]
- electron: Added Mega Games Cartridge device. [Nigel Barnes]
- electron: Improved video handling. [Nigel Barnes]
*Fixed wrap- around for non-standard screen start addresses.
*Added RAM contention during screen update.
*Improved interrupt times.
- electron: Fixed bad palette write. [Nigel Barnes]
- bbcm: Fixed paging in of Shadow RAM according to ACCCON. [Nigel Barnes]
- i960: Don't lose register values on read stalls. [O. Galibert]
- bankdev: Allow for an address shift. [O. Galibert]
- Rewrote mb86233/4 CPU cores. [O. Galibert]
- model2: Revamped the coprocessors communications. [O. Galibert]
- Completely eliminated address map macros. [O. Galibert, Robbbert]
- sh4drc: Added UML implementations of FADD, FSUB, FMUL, and FDIV. [R. Belmont]
- apple2: Recognize another form of DOS 3.3 in ProDOS order. [R. Belmont, Peter Ferrie]
- Added emulation stubs for the Game Boy Camera hardware allowing the ROM to run. [Risugami]
- crashrd: Added some sound. [Robbbert]
- Completely eliminated set_digit_value, and reduced usage of and deprecated set_led_value/set_lamp_value. [Ryan Holtz, Robbbert, AJR, Vas Crabb]
- Added skeleton Philips VP415 LV-ROM Player driver - currently fails self-test with error 53. [Ryan Holtz]
*Including basic Fujitsu MB88303 TV Display Controller and Philips SAA1403 Sync Generator devices.
- isa/pgc: Implemented accelerated VRAM writes. [shattered]
- Standardised on IPT_CUSTOM for custom PORT_BIT handlers, leaving IPT_SPECIAL for the UI. [smf]
- Fixed fencepost in memory_manager::region_containing, which caused regions to be registered for state saving. [smf]
- popeye: Implemented NMI acknowledge and TPP2 watchdog, swapped popeyebl and popeyeb2, and repaired some apparently bad PROM dumps. [smf]
- Added QuickLoad option for SMC- 777. [Stefano]
- hp9k_3xx improvements: [Sven Schnelle]
*Added 98644 asynchronous serial card.
*Added workaround for double exception during read/modify/write operations confusing the boot ROM.
*Added dummy GPIB read/write handlers (BASIC crashes if not present).
*Added fallback bus error handler for model 340 and later (used by BASIC to probe hardware configuration).
- Added basic window move and cursor control support to hp98544 framebuffer. [Sven Schnelle]
*Used by HP Basic to place letters on the screen by moving them from non-visible memory to the screen.
- Split hp98603 BASIC ROM card into 98603A and 98603B versions with different base addresses and sizes. [Sven Schnelle]
- posixsocket: Set SO_REUSEADDR option. [Sven Schnelle]
- voodoo: Fixed vsync timing and removed anonymous timer. [Ted Green]
- Encapsulated default BIOS selection in device_t and simplified default BIOS selection from machine configuration. [Vas Crabb]
- DSP16 interpreter performance improvements: [Vas Crabb]
*Lifted some tests out of the execution loops allowing them to be specialised at compile time.
*Bypass memory system for work RAM access when debugger is not enabled.
- RAM device improvements: [Vas Crabb]
*Always show default RAM size in XML output, and show sizes as declared in addition to byte count.
*Don't show inaccessible RAM device size options in XML output.
*Exposed RAM size options in minimaws.
- Rearranged device debugger hooks to get a small but measurable performance improvement. [Vas Crabb]
- Removed emucore.o from tools, fixing some inconsistent behaviour with different build options. [Vas Crabb]
- NeoGeo improvements: [Vas Crabb]
*Split MVS into different machines for real variants with different capabilities.
*Split up state classes for different variants.
*Improved address maps.
*Converted EL panel outputs to lamps and hooked up coin counters/lockouts.
*Hooked up controller sense connections for AES.
*Hooked up SPI-like outputs on SIT board used by The Irritating Maze.
*Added layout for The Irritating Maze showing strobes and most lamps.
- ibm5170: Redumped wngcm2sp from unmodified disks. [breiztiger]
- gaelco2.cpp: Added pinout information for World Rally 2 and REF.950906 PCB layout for Touch and Go. [Brian Troha]
- megablst: Replaced C- chip simulation with extracted ROM. [Caps0ff]
- model1: Use real 315-5573 Virtua Racing coprocessor program. [Caps0ff]
- f1dream: Dumped and emulated 8751 microcontroller. [caius, Caps0ff, David Haywood]
- Documented debugger expression number syntax. [Erik Dominikus]
- othunder.cpp: Changed to mono speaker, as shown on schematics and verified on real board. [Guru]
- Demoted TI- 73 Explorer (bootleg) to not working. [Julian Lachniet]
- segag80r: Adjusted Sindbad Mystery sound clocks to match PCB footage. [kazblox]
- system1: Documented alternate Star Jacker board with different sound in source. [kazblox]
- dynduke.cpp: Dumped PROMs. [Porchy, Muddymusic]
- PC-98 CD software list updates: [r09]
*Updated with everything from the latest update of the Neo Kobe Collection.
*Tested all software list entries, and added supported status and emulation issues for each one.
*Added usage information for games that require serial numbers or manual protection.
*Added disk 2 of the floppy version of Brandish Renewal, since it's used as a key disk for the CD version.
*Fixed copy-paste error for hybrid discs copied from the FM Towns list.
*Replaced the Sweet Days CHD with a properly converted one.
*Demoted Miamisoft's games to non- working since they seem to hang randomly.
- Added Tourvision BIOS v1.1 and corrected label/description for v2.0. [system11, Tafoid]
- amidars: Corrected Lives DIP switch. [Tafoid, GoldS_TCRF]
- konblands.cpp: Added DIP switches from manual. [Tafoid]
Télécharger MAME v0.197 (32-bit)
Télécharger MAME v0.197 (64-bit)
Site Officiel de MAME
 QuickPlay v4.6.1 
Mercredi 18/04/18 à 12:51 par Firebrand
Ce frontend multi-système a été mis à jour. Les améliorations sont les suivantes:
- update file exts and systems dat for new users
- Many urls corrected in efinds by 8-Cyo
- added more of 8-cyo's major updates to efinds and system file extensions
- added major efind contribs from 8-Cyo
- minor updates to RetroArch efind
- when user runs MAMEtool, remove old and boring MAME system names that might be in the users systems.dat
- make all nes and snes loader cart media calls work
-added some hardcoded choices for softlist emulators for MAME after much manual testing
- extend loader calls to deal with MAMEname conflicts between devices
- add exception list to loader calls to cope with e.g.: Thomson systems requirements
- extend loader insertions to clone systems
- add loader-insertion calls to MAME systems i.e.: where a basic cart needs calling before a floppy game
- change relationships of MAME systems: eg: Tomson series and fm8,fm7
- remove more MAME non-game system types: e.g.: card games and calculators
- refresh MAME system types e.g.: tests prove electron is more similar to bbc than atom
Télécharger QuickPlay v4.6.1
Site Officiel de QuickPlay
 NPlayers.ini et NPlayers32.ini v0.196 
Mardi 17/04/18 à 12:50 par Firebrand
Ces fichiers permettant de trier les jeux MAME par nombre de joueurs dans les interfaces types MAMEUI ou les frontends ont été mis à jour pour MAME v0.196.
Télécharger NPlayers.ini v0.196
Télécharger NPlayers32.ini v0.196
Site Officiel de NPlayers.ini
 GameEx et GameEx Arcade Edition v15.25 
Lundi 09/04/18 à 13:06 par Firebrand
Une nouvelle version de ces frontends a été publiée, mais la nature des modifications n'est pas connue.
Télécharger GameEx v15.25
Télécharger GameEx Arcade Edition v15.25
Site Officiel de GameEx
 History.dat v1.96 
Vendredi 06/04/18 à 13:04 par Firebrand
Ce fichier informatif pour MAME a été mis à jour avec des données relatives à MAME v0.196.
Télécharger History.dat v1.96
Site Officiel de History.dat
 Emu Loader v8.5.3 (mise à jour) 
Jeudi 05/04/18 à 12:24 par Firebrand
Les corrections de bugs continuent avec cette nouvelle version de Emu Loader. Voici de quoi il s'agit:
And the hunt for more bugs continue.
Frontend crash when trying to save emulator default settings from Arcade Emulators Setup screen. Plus, other minor adjustments.

- Supermodel3 emulator settings screen was not centered in the desktop
- The "Select" button for "BGFX Shadow Mask" file was not implemented
- Calling "set emulator default settings" from "Arcade Emulators Setup" was not passing the correct emulator filename parameter, resulting in bogus "full_path\emu_cfg_filename.ini" and causing frontend to crash when saving emu default settings

- Enabled "Save to File" button in madExcept settings (bug report crash dialog)
- Send bug report will no longer zip the .txt; .png files (madExcept)
Télécharger Emu Loader v8.5.3 (mise à jour)
Site Officiel de Emu Loader
 Messinfo.dat v0.196 (11.08) 
Mardi 03/04/18 à 13:16 par Firebrand
Ce fichier informatif pour les jeux non arcade de MAME a été mis à jour avec les nouvelles machines de MAME v0.196.
Télécharger Messinfo.dat v0.196 (11.08)
Site Officiel de Messinfo.dat
 Emu Loader v8.5.2 (mise à jour) 
Mardi 03/04/18 à 13:13 par Firebrand
Ce frontend multi-systèmes continue de se mettre à jour pour éliminer encore plus de bugs. Les améliorations sont les suivantes:
I gave Mikey a call to lend a hand with his nunchucks and squash more bugs that were causing Emu Loader to malfunction.
This build also bring a new feature: colors customization of preview image's hint box. Great if you want to see a dark hint box when hovering the mouse on the image. Settings can be found in Preferences screen, Images tag.
Emu Loader is going thru another major house-cleaning season. There are plenty more commented/unused code to be removed. This is the reason why I've been crossing paths with some jurassic bugs that I didn't know were there.

- "Image Category Settings" bug fixes (left-overs from old code)
*"Select" category was disabled and its folder selections was never saved on exit
*zipped images cache wasn't rebuilt on exit while in multiple images layouts, causing selected game images to not load
- Frontend crash if you try to use "Select" image category
- Auditing multiple selected games was not working if any of them use device or bios sets
- Wrong system selected in "single system selection" mode (Arcade system selection dialog)

- Preview images panel color/splitter settings moved from "EmuLoader.ini" to "\ini_files\image_category.ini"; no more losing image splitter settings on a fresh install
- You can select scan mode and software list build mode when using "Create MAME Software Games List" in main menu "Arcade"

- Customize "preview images hint box" appearance (Preferences screen, "Images" tab)
*the hint box shows up when hovering the mouse on top on images panel
*box background color, box frame color and visibility, text color, text shadow color and visibility
*box opacity level (255 is opaque, 0 is transparent)
*settings saved in "\ini_files\image_category.ini" file to avoid loss on a clean install
*new setting "Show Unzipped/Zipped Icon" that display an "image icon" for unzipped images and "zip icon" for zipped images (easier to spot if the loaded image is unzipped or zipped when hovering the mouse on top of it)
- Moved "Update Favorites Profiles" from main menu to "Help" sub-menu since its usefulness has passed; but if you're late into the frontend party, it's still available
Télécharger Emu Loader v8.5.2 (mise à jour)
Site Officiel de Emu Loader
 Fichiers additionnels pour MAME v0.196 
Lundi 02/04/18 à 12:11 par Firebrand
La quasi totalité des fichiers additionnels d'AntoPISA a été mise à jour pour MAME v0.196. Voici les changements pour ceux possédant des notes de version:
BestGames.ini v0.196 (1.11):
- 2018/04/01 1.11: Online the version 0.196; 6 new game added.
- 2018/03/15 1.10: Removed 1 item (it's a rom tester), 9 'Medal Game', 3 'Casino' and 14 'not working' games mistakenly added in the past.

Languages.ini v0.196 (0.84):
- 2018/04/01 0.84: Added 0.196 sets.

Series.ini v0.196:
- Series UPDATED (4): Big Buck Hunter, Daytona USA, Fantasy Zone and Street Fighter.
Télécharger BestGames.ini v0.196 (1.11)
Télécharger Category.ini v0.196
Télécharger CHD-info v0.196
Télécharger Languages.ini v0.196 (0.84)
Télécharger Series.ini v0.196
Télécharger Unofficial Catlist/Catver v0.196
Site Officiel de BestGames.ini
 Version.ini v0.196 
Samedi 31/03/18 à 13:16 par Firebrand
Le premier fichier additionnel d'AntoPISA pour MAME v0.196 a été publié. Celui-ci classe les jeux en fonction de la version de MAME dans laquelle ils sont apparus.
Télécharger Version.ini v0.196
Site Officiel de Version.ini
 Emu Loader v8.5.1 (mise à jour) 
Vendredi 30/03/18 à 12:57 par Firebrand
Une mise à jour a été rapidement publiée pour ce frontend multi-système afin de corriger un bug. Voici de quoi il s'agit:
By The Power of Greyskull!
Audit MAME software lists was dead after creating a software games list in update mode, tagging all games as missing.
Other than that, all is well... except the things that aren't.

- OH NO! Software lists were not audited after creating games lists in "update" mode

- Removed a couple "[.zip; .7z]" strings from the splash screen's messages when auditing MAME/HBMAME games since it include CHD files, which are not zipped
Télécharger Emu Loader v8.5.1 (mise à jour)
Site Officiel de Emu Loader
 Emu Loader v8.5 (version complète) 
Jeudi 29/03/18 à 13:02 par Firebrand
Une nouvelle version de ce frontend multi-systèmes a été publiée et en version complète cette fois. Les améliorations sont les suivantes:
Can you guess what this is ?... a new version with lots of goodies.
Several bugs were fixed and lots of dead code removed from source code.
MAME software list support has been expanded and largely improved. There are 2 options when creating software games lists:
- update mode: if you're updating MAME but softwarename.xml files are the same (CRC32 checksum), frontend will not delete current lists or re-create their games lists. There are around 400 software lists in MAME. From now on, this is the frontend's default mode.
- overwrite mode: this mode will delete current lists and recreate all software games lists again. This is how the frontend was working until now
The system selection dialog and the scan mode dialog were updated with the new software list feature. User interface and info texts also updated.
Internal changes to improve game .chd file search routine. Also added \softlist_name\ sub-folder search since MAME supports this.
Software games that only have .chd files and no set were not audited correctly. This was a serious bug!
This is really cool! Support to run games that require and extra set to run. Info saved on a new \arcade\games\mame.elsoftlistreq file. You don't have to manually insert the required media (cart, floppy, etc) to run these games anymore. Highly experimental feature and it might require updates in future builds. Some examples:
Atari 2600 Cassettes require an extra cartridge inserted called Starpath Supercharger.
PC Engine CDs require an extra cartridge inserted called Super CD-Rom System Card (v3.0).
Atari 800 fans, Emu Loader can now read Atari 800 cartridge header (first 4 bytes), looking for the 'C' 'A' 'R' 'T' tag. If found, the cartridge type will no longer be added to the command line. Unzipped and zipped games are supported. See change log for more details.
Plus, code tweaks for consistency and speeds improvements.
Remaining image category/layout settings moved out of EmuLoader.ini into their own settings .ini file (see change log). Now you won't lose image their settings on a frontend crash or a clean install. :)
Be aware that file \arcade\image_categories.ini was renamed to \arcade\sysimagefolders_arcade.ini. Done once at startup, if old file exists.
A new \ini_files\image_category.ini file was created containing image category settings from EmuLoader.ini. Done once at startup.
Arcade Miscellaneous filter dialog interface updates and added a new category filter Music for sets like VGM Player (vgmplay). You need AntoPISA new catver.ini for this filter to work.
Added a new Device Name column in Game Details screen, ROMs/CHDs list panel. Only visible for sets that use 2 or more device sets. This is a nice visual update.
Support for MAME v0.169, including the new comm setting Syncronize Frames entry in mame.ini.
Initial work to support software lists in HBMAME. Most of the work is done for MAME, only a few functions were modified to add HBMAME.
One last change. I re-implemented an old setting, Disable Threaded Preview Image Loading. If you have problems and/or frontend crashes while viewing zipped images, just enable this setting. Emu Loader will no longer load images within threads. Not that much of a speed loss, except when fast-scrolling the games list (hold up or down arrow key).
Oh, and make sure to re-create the games lists for the following systems so the fixes/changes/new features can be applied to the games list:
MAME, HBMAME, MAME Software List (use overwrite mode), ZiNc, Demul.

- Bios/device ROMs showing as "Parent Bios" / "Parent Device" in game sets ("Arcade Scan Results" screen)
- Message panel not showing up when applying quick systems filter in grouped view mode
- MAME software list games not audited correctly if set has no main "" file but have CHD files
- Setting "MAMU_ Icons Folder" was not saved in .ini file when closing "Preferences" screen
- TEdit was in read-only mode; you can rename files in "Rename Image" dialog again
- Background color of single image layout was not restored at startup and not set after closing "Image Category Settings" screen
- Create ZiNc games list was setting bios ROMs as "parent ROM" on games sets

- File "\arcade\image_categories.ini" renamed to "\arcade\sysimagefolders_arcade.ini" (done at startup)
- Image category background color/visibility settings moved out of "EmuLoader.ini" into a new "\ini_files\image_category.ini" file (done at startup)
*from now on, file is updated only when you change settings in "Image Category Settings" screen
*settings are no longer lost on a frontend crash or clean install
- Image layout visibility settings moved out of "EmuLoader.ini" into "\ini_files\screenshot_layouts.ini", where they belong (done at startup)
*from now on, file is updated only when you change settings in "Image Layout Settings" screen
*settings are no longer lost on a frontend crash or clean install
- Changes and fixes to "Game Details" screen
*CHD files of software list games were not correctly detected, "software name" parameter was missing
*added "extra required set" info for software list games
*bios set filename not shown in "Game Files" section (left panel)
*several tweaks
- Tweaks to "Create MAME Games List"
- Changes/fixes to "MAME Software List Games"
*detection of "sharedfeat requirement" tags in .xml files when creating games lists; highly experimental!
.some games require an extra set to run properly; Atari 2600 cassette, PC-Engine CD, others (info shown in "Game Details" screen)
.if a game doesn't run and you're sure you have all game files, look for this extra info above the "Games Files" section, left panel
.requirement data stored in a new "arcade\games\mame.elsoftlistreq" file
.the extra parameter is added before the gamename parameter
*expanded options to create software lists (new "update" mode)
."Disable": do not create software lists and delete current games list files
."Enable: Update": create new lists and update existing ones only if CRC32 checksum of "mamedir\hash\softwarename.xml" file has changed (XML file updated)
."Enable: Overwrite": create new lists and overwrite existing ones even if CRC32 checksum match
NOTE: settings can be found in the screen to select systems when creating MAME games list and in "Scan Games Mode" screen
*new "xmlfile_crc32" entry in "frontenddir\arcade\mame_softwarelist_games\softname.el" to compare with MAME "softname.xml" (for "update" mode only)
- Interface changes to Select Arcade System" dialog
*added new software list modes
*systems list moved to a left panel
*option "For This Task Only" is unchecked by default
*info texts improved
- Changes to "Arcade Miscellaneous Filters" (main tool bar buttons)
*renamed "Device" drop-down list to "Device ROMs" since this filter is not exclusive to device sets
*renamed "BIOS" drop-down list do "BIOS ROMs" since this filter is not exclusive to bios sets
*renamed texts from "Sets" to "ROMs" in "Device ROMs" and "Bios ROMs" drop-down filters since they are related to particular ROMs, not the entire set
*renamed "Filter by Main CPU Filter" to "Enable Main CPU Filter Bar"
*renamed "Games with ROMs (any set)" to "Games With ROMs (any ROM)" in "Game ROMs" drop-down list since this filter includes device/bios ROMs
*renamed "Games with no ROMs" to "Games With no ROMs/CHDs" in "Game ROMs" drop-down list to reflect what the filter actually does
*new category filter "Music" for sets like "VGM Player" (vgmplay)
*minor interface tweaks
- Renamed several "function" code blocks to "procedure" since they don't need to return a result
- Minor interface tweaks to Preferences screen, and removal of texts with "7 pixel" font size
- If screen resolution is smaller than the dialog, scroll bars will be added to the TForm so you can see everything (experimental!)
*for screen resolutions smaller than 1280x1024 and because some dialogs just can't be scaled down
*supported dialogs: "MAME Settings", "Game Details"
NOTE: minimum screen resolution for Emu Loader is 1024x768 / 1280x720 but some dialogs still fit on 640x480 resolution

- Masssive source code cleanup (commented/not used code)

- Search .chd files in "\softlist_name\" sub-folder for MAME software lists
- Support to search .chd file in "\parent_gamename\" sub-folder; MAME supports this; "romspath\parent_gamename\clonename_file.chd"
*now you can have clone CHD files in the parent folder
*for MAME arcade, MAME software list, Demul
- New file "arcade\filters\supermodelsegamodel3_control_type.ini"
*a list of control tags and descriptions, extracted from Supermodel3 source code
*for now, it only show controls list in "Game Details" screen; not used anywhere else
- File header detection for "Atari 800" cartridges before running games (highy experimental, used by all Atari800 emulators, except MAME)
*the first 4 bytes of file will be read, looking for 'C' 'A' 'R' 'T'
*if tag is found, Emu Loader will no longer add the cartridge type in the full command line
*any file extension is supported for unzipped game files
*for zipped game files, Emu Loader will unzip it to a TMemoryStream and validate the tag; only ".bin; .car; .rom" file extensions are supported (if there's more than one file inside .zip, the first one found with any of the 3 supported extensions will be used)
- HBMAME Software List support, to be used in the distant future, in a galaxy far, far way... what works:
*create games list
*audit games files
*show softlist games in main games list
*run games
*for everything else, they are handled as MAME softlist games (for now)
- Setting "Restore Internet Game Info at Startup", to restore the last state of internet game info button at startup ("Preferences" screen, "General" tab)
- Setting "Disable Threaded Preview Image Loading" in "Preferences" screen / "Images" page, to prevent images loading delay and "Invalid pointer operation" error
- Support for MAME 0.196
*new comm setting: "Syncronize Frames" in "Input" tab
Télécharger Emu Loader v8.5 (version complète)
Site Officiel de Emu Loader
 WolfMAME v0.196 
Jeudi 29/03/18 à 12:53 par Firebrand
Après avoir sauté la v0.195, ce build de MAME interdisant l'utilisation de codes de triche pour les compétitions de hi-scores a été mis à jour vers MAME v0.196.
Télécharger WolfMAME v0.196
Site Officiel de WolfMAME
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