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 Messinfo.dat v0.252 (11.41) 
Jeudi 23/03/23 à 13:23 par Firebrand
Ce fichier informatif pour MAME a été mis à jour pour MAME v0.252:
- 11.41 03/22/2023: Aligned files to 0.252 version.
Télécharger Messinfo.dat v0.252 (11.41)
Site Officiel de Messinfo.dat
 
 GameEx et GameEx Arcade Edition v18.38 
Lundi 20/03/23 à 15:48 par Firebrand
De nouvelles versions de ces frontends ont été publiées. Les versions 64-bit ont rétrogradé leurs pré-requis de .NET 7 à .NET 6 et sont à nouveaux compatibles avec Windows 7 et Windows 8/8.1:
- In attempt to provide full configuration and access via GameEx Online with the web Setup Wizard for current and future projects the site now allows local directory and file browsing for remote paths. This will be also good for upcoming projects not on windows platforms. I learnt a little about jquery doing this for the popup browser on the site. This change requires an update to the client to work. I also moved back to .net 6 from .net 7. .net 7 actually seemed to perform worse and excluded older windows os versions such as 7. I've also spent some time optimizing gameex.com and pinballx.com on Google page speed insights. So hopefully the sites should perform a little better for you on mobile devices. Note the remote browsing is a little slow as its client server.
Télécharger GameEx v18.38 (64-bit)
Télécharger GameEx v18.38 (32-bit)
Télécharger GameEx Arcade Edition v18.38 (64-bit)
Télécharger GameEx Arcade Edition v18.38 (32-bit)
Site Officiel de GameEx
 
 RetroArch v1.15.0 
Samedi 11/03/23 à 16:54 par Firebrand
Cet ensemble de noyaux d'émulateurs réunis sous une même interface a été mis à jour. Comme toujours un long article détaillé sur le site officiel accompagne la publication, mais voici la liste des améliorations:
- AI SERVICE: Fix NVDA switching to Powershell on speak
- ANDROID: In Android builds, add input_android_physical_keyboard configuration option and its corresponding menu entry to force a device to act as a physical keyboard. When running on Android, RetroArch considers most devices that emit dpad events as gamepads, even if they also emit other keyboard events; this is usually the right thing to do, but it has the side effect of not letting some actual keyboards (e.g.: Logitech K480) act as such inside RetroArch. This configuration option allows users to manually select a specific input device to act as a physical keyboard instead of a gamepad, which is handy when emulating computers as opposed to consoles.
- APPLE: Add App Category to a few places it should have been
- APPLE/MFI: Prevent crash when controller player index is unset (-1)
- AUTOMATIC FRAME DELAY: Helped delay to decrease easier when it should and helped delay to stay put when it should when triggering pause & menu with or without pause & fast-forward & slow-motion & geometry change
- AUTOMATIC FRAME DELAY: Recalibrate delay on video reinit (fullscreen toggle and such)
- AUTOMATIC FRAME DELAY: Show (x effective) only in menu item and not in dropdown list items when auto is enabled
- CHEEVOS: Allow repositioning of RetroAchievement notifications
- CHEEVOS/MENU: Add Achievements Visibility submenu option
- CHEEVOS/MENU: Startup Summary split off from Verbose Mode, added option to hide for games with zero core cheevos
- CHEEVOS/MENU: ‘Unlocks/Mastery’ split into two options
- CHEEVOS/MENU: ‘Account/Login Messages’ split off from ‘Verbose’, gated all login success/error messages
- CONFIG/INPUT: Unload restores current global config
- CONFIG/INPUT/OVERRIDES: Removing a file does not unload current override
- CONFIG/INPUT/OVERRIDES: Saving an empty override removes the file if it exists, and won’t save when it does not
- CONFIG/INPUT/OVERRIDES: Prevent the use of RUNLOOP_FLAG_OVERRIDES_ACTIVE with appendconfig
- CORE OPTION: Core option setting type checks. Added checks for getting and setting core option type, since otherwise there will be a crash on close content after browsing to core option categories. Also fixed the no-show switch icon for lone wolf “Lock Installed Core”.
- CLI: Update selected save slot when start with cli –entryslot
- CLI: Decouple config CLI append and config overrides
- CLI/MENU/XMB: Stop showing bogus previous icon on CLI launch
- D3D9: Fixed display driver scissoring implementation – can now accept 0 width/height
- D3D10: Fixed display driver scissoring implementation – can now accept 0 width/height
- D3D11: Fixed display driver scissoring implementation – can now accept 0 width/height
- D3D11: Fixed build when HAVE_DXGI_HDR is not defined
- D3D11: Moved waitable swapchain waiting to happen always even when resizing swapchain
- D3D12: Fixed display driver scissoring implementation – can now accept 0 width/height
- D3D12: Fixed window scaling issue, which was caused by swapchain resize function not using the same flags (waitable swapchain) as swapchain creation
- D3D12: Fixed swapchain scissoring issue (visual + crash) after manually resizing window to smaller size
- D3D12: Fixed eventual crashing issue on video reinit when swapchain is being freed
- D3D12: Moved waitable swapchain waiting to happen always even when resizing swapchain
- EMSCRIPTEN: Add HAVE_PATCH support for Emscripten
- EMSCRIPTEN: Add BSV/Replay support for Emscripten
- EMSCRIPTEN: Add command and stdin_cmd features to emscripten RA. update libretro.js to show how commands could be sent over emscripten stdin.
- FRAME DELAY/MENU: Show Frame Delay without VSync
- GENERAL: Start unpause restriction. Limit the feature using retropad start button to unpause RA to the setting it was made for; “pause on controller disconnect”.
- GENERAL: Savestate thumbnail aspect ratio fallback. Thanks to at least one certain core that announces aspect ratio as 0, we have to add the same fallback in savestate thumbnails that is happening elsewhere in normal video driver use anyway.
- GENERAL: Add support for system subdirs per core/database. Added the trivial and graceful automatic ability to send a different system directory to cores if it exists, for keeping the system dir more sane. First by using the core/library name just like in configs and saves, and then by playlist name, like in thumbnails, and of course default to the current global system dir.
- GENERAL: Ignore system subdir replacement if subdir has subdirs.
- GENERAL: Restore cached video driver always on quit
- IOS: Include ‘Update Core Info Files’
- IOS: Fix #14778 – In addition to sending logs to asl_client, add them to the logfile.
- IOS/VULKAN/MOLTENVK: Vulkan video driver on iOS
- LATENCY/PREEMPTIVE FRAMES: Add Preemptive Frames to Latency Settings. RunAhead alternative that reruns core logic to “rewrite history” before the current frame. Frames are only rerun when the controller state changes, so it’s faster overall.
- LATENCY/PREEMPTIVE FRAMES: Call retro_run before retro_serialize (#14893). Fixes preemptive frames not starting up with a few cores
- LOCALIZATION: Updates
- LOCALIZATION: Enable localization of video rotation, orientation, and aspect ratio option values.
- LOCALIZATION: Mixer stream localization also added
- LOCALIZATION/MENU/HELP: Context dependent help text for audio and video drivers. Language corrections
- LOCALIZATION/MENU/LANGUAGE: Language submenu now shows the progress of translated strings for each language.
- LOCALIZATION: Help texts now localizable through Crowdin.
- LIBRETRO: Enable RETRO_ENVIRONMENT_SET_SUPPORT_NO_GAME for libretro-video-processor
- LIBRETRO/HW: Add GET_HW_CONTEXT_NEGOTIATION_INTERFACE_SUPPORT. Works around issues in v1 interface where it was not possible to query what frontend would do when faces with newer interface versions. This env-call gives stronger guarantees how things have to work.
- INPUT: Allowing keyboard hotkeys to work without hotkey modifier if modifier is only mapped to RetroPad
- INPUT: Allowing keyboard hotkey keys for typing if hotkey modifier is set to keyboard but not pressed
- INPUT: Allowing keyboard RetroPad keys for typing if emulated device type is “None”
- INPUT/BLUETOOTH: Fix a crash in for BT HID devices. (#14922) pad_connection_destroy() frees slots, no need to free it again.
- INPUT/BSV/REPLAY: Don’t start video recording when BSV recording starts
- INPUT/BSV/REPLAY: Don’t double-record inputs in BSV recording
- INPUT/BSV/REPLAY: Don’t autoload states if a BSV file is being played back or recorded
- INPUT/BSV/REPLAY: Moved BSV initialization before autoload code
- INPUT/BSV/REPLAY: Don’t trigger autoload code if there is bsv movie state
- INPUT/BSV/REPLAY: Allow for both -e and -R to start a BSV file recording at a state
- INPUT/BSV/REPLAY: Add keyboard recording support to BSV
- INPUT/BSV/REPLAY: Fix BSV playback from a starting state for DOSbox
- INPUT/BSV/REPLAY: Associate states with replays. Now states can be saved and loaded during replay recording and playback in a way that keeps the integrity of the recording. Recordings also have a (moderately) unique identifier associated with them.
- INPUT/BSV/REPLAY: Add checkpointing feature for replay recordings. If cores are not deterministic, or if they only have bounded determinism, we can obtain less drift if replay files also contain periodic checkpoint states. These are configured by the new retroarch setting replay_checkpoint_interval (measured in seconds). States are inserted into the replay file in between frames. This also fixes the settings display for the replay autoincrement max keep setting.
- INPUT/FRAMEADVANCE: Use non-rendering pause mode when frameadvance is triggered
- INPUT/HOTKEYS/OVERLAYS: Do not block input overlay hotkeys
- INPUT/HOTKEYS: Hotkey blocking correction. Turned out the previous hotkey blocking changes worked properly only with winraw driver and not the rest (at least with Windows), because input_keyboard_event() could be called at the wrong moment, and thus storing keyboard menu press there broke the separation of controller Guide menu button and keyboard menu key. Also allowed the blocking to work in both directions so that controller hotkeys won’t get blocked if only keyboard has “enable_hotkey” bind.
- INPUT/LINUX/UDEV: Fix udev guns input when id_mouse is not id_joystick
- MENU: Rename ‘Standalone Cores’ to ‘Contentless Cores’
- MENU: Music files should also obey builtin_mediaplayer_enable (#14967) Disabling the built in media player should be possible for music files as well. Without this, sound files can not be opened from file browser with cores that support them.
- MENU: Relocated items to a more logical order
- MENU: Corrected some title capitalizations (when/before/after are not low case, but for/the/a are)
- MENU/AUDIO: Add dropdown menu for audio device
- MENU/HELP: Help for turbo modes (#14919). Help text added for each of the selectable turbo modes.
- MENU/INPUT: Add unified back action to all menu drivers. Usability boost for all menu drivers resulting in similar behavior as with Ozone currently, which is pressing back/cancel enough the selection jumps first to Main Menu and when pressed again jumps to the first item, so that when a core is running, Quick Menu is very quickly accessible from anywhere. And when core is not running, the first item would be Load Core.
- MENU/INPUT: Override bind save + menu manager overhaul
- MENU/INPUT: Allowed and fixed input bind saving to overrides
- MENU/INPUT: Overhauled override menu
- MENU/INPUT: Pressing Start on the top active file entry reloads current overrides as startup would
- MENU/SUBLABELS: All under “Configuration File” + moved “Reset to Defaults” to bottom
- MENU/SUBLABELS: Quick Menu > Controls > Port x Controls
- MENU/SUBLABELS: Port x Controls > Device Type
- MENU/RGUI: Fix disabled menu item color. The effect was not working properly, since transparency meant using the core output color as background.
- MENU/XMB: Fixed playlist manager icons to take Explore Views into account properly
- MENU/XMB: Changed XMB Explore View title to match Ozone
- MENU/XMB: Added “Switch Icons” option
- MENU/XMB: Fix MENU_ACTION_CANCEL when search is active. Nasty issue discovered in XMB which broke search term cancelation.
- MENU/XMB: Layout corrections:
- MENU/XMB: More room for longer item labels and values
- MENU/XMB: “Core Downloader” has extra space for item and “installed” indicator
- MENU/XMB: Fixed “Menu Scale Factor” to not require restarting to get the actual end result
- MENU/XMB: Adjusted scale factor to behave better with both layouts
- MENU/XMB: Fixed savestate thumbnails and adjusted vertical fade factor in “Handheld” layout
- MENU/XMB: Changed thumbnail shadow to outline and tightened fullscreen thumbnail margins
- MENU/XMB: Adjusted global shadow opacity
- MENU/XMB: Remove “Framebuffer opacity” from XMB as it does not use it. Also, rename the corresponding menu title, since “framebuffer” is not that intuitive.
- MENU/OZONE: Fixed playlist manager icons to take Explore Views into account properly
- MENU/OZONE: Refresh thumbnail on close content hotkey
- MENU/OZONE: Ozone footer enhancements (#14926). Add Help button (Select) and Reset to Default (Start) to footer where applicable.
- MENU/OZONE: Ozone footer enhancements (#14934). Display Help footer only if there is actual info to be displayed, either actual help, or sublabel if it is not visible otherwise.
- MENU/OZONE: Ozone footer enhancement: Scan button (#14949). Display Scan button in footer when it is applicable.
- MENU/OZONE: Add Clear button to Ozone footer (#14947). Add indication of Clear button when it is applicable (currently: keybinds).
- MENU/MATERIALUI: Added missing Favorites+History icons in playlist manager
- MENU/MATERIALUI: Added “Switch Icons” option
- MENU/CHEATS: Added missing icons in cheats (Delete + Copy After/Before)
- MENU/CHEATS: Fixed label capitalization in cheats (Add New After/Before This)
- MENU/SOUNDS: Add scrolling sounds for RGUI, XMB, MaterialUI and Ozone.
- MENU/SOUNDS: Better scrolling sound implementation, add new ‘notice back’ sound
- MENU/SOUNDS: Scroll sound fixes. Correctly get list size in xmb.c for playing scrolling sound when switching categories, play the scrolling sound when pressing cancel in ozone, play the sound when scrolling with ZL and ZR, play the correct sound when scrolling with L- MIYOO: L3/R3 support for Dingux Gamepad controller device.
- MENU/WIDGETS: Show square sized widget on volume mute. Volume widget is currently fixed size always, and thus showing a lot of empty space when muting, therefore shorten the box to icon size only when muting.
- NETWORKING: Call ssl_socket_close for SSL sockets
- NETWORKING/CHEEVOS: net_http – Temporary fix for cheevos crash. Don’t use new timeout/poll code for cheevos HTTP requests.
- NETWORKING/MENU: Network information cleanup:
- NETWORKING/MENU: Remove extra space from : delimiter
- NETWORKING/MENU: Trim useless/duplicate garbage from the end of ipv6 address. Windows shows %[adapter number], Linux shows %[adapter name], which already shows before the address
- NETWORKING/STDIN: Add LOAD_STATE_SLOT N command to stdin/network protocol
- OSD/STATISTICS: Add Run-Ahead data to on-screen statistics
- OSX/MACOS: Steam platform support
- OSX/MACOS: Set LSApplicationCategoryType to games
- OSX/MACOS: Include OpenGL video driver on Metal macOS builds (10.13 and higher)
- OSX/MACOS: Fix a few mac windowed mode settings –
- OSX/MACOS: Use “Remember window position and size” setting (fixes #14806)
- OSX/MACOS: Implement window opacity
- OSX/MACOS: Enable “Show window decorations” toggle
- OSX/MACOS: Hide “Disable composition” option (osx does not support disabling composition)
- OSX/MACOS: Make sure to use the file system path name, not the URL name
- OSX/MACOS/IOHIDMANAGER: Various memory access fixes to prevent crashes (#14459) (#15000). Prevent double free and null dereference when the controller is quickly reconnected. Handle error when controller device query returns null instead of crashing.
- OSX/MACOS/METAL BUILD: Fix input events (keyboard/mouse) sometimes going lost when switching between fullscreen and windowed mode. Fixes lots of longstanding issues
- OSX/MACOS/OPENGL: Fix for fullscreen OpenGL driver in Metal macOS build
- OSX/MACOS/VULKAN/MOLTENVK: Default to Vulkan driver when available (for 10.13 Metal Universal build)
- OSX/MACOS/VULKAN/MOLTENVK: Updated Vulkan on Metal for OSX via MoltenVK
- OSX/MACOS/VULKAN/MOLTENVK/HDR: Fix non-HDR colors
- OSX/MACOS/SLANG: The change to apply shaders would be executed and then a command to apply shaders would immeidately be enqueued, to run asynchronously after the current event handler, which then did exactly the same. Fixes issue #14789 – Turning on shaders on Metal build 1.14.0 stable for Mac OS will slow emulation drastically thing, creating a busy loop.
- PS2: Avoid loading extra drivers when not needed. Fixed a bug where it wasn’t using the variable extra_drivers, for loading the specific IRX needed drivers. This is increasing compatibility with some specific PS2 models that sometimes fail when loading cores.
- PS3/PSL1GHT: Add improvements to the RSX driver (#14965)
- PS3/PSL1GHT: Add modern_alpha_blend and modern_opaque rsx shaders
- PS3/PSL1GHT: Add perf improvements to the rsx driver
- PS3/PSL1GHT: Add RSX video driver
- PS3/PSL1GHT/MENU/XMB: Do XMB menu scaling for psl1ght
- PS3/PSL1GHT: Update Makefile to use latest shaders and more UI menu options
- PS3/PSL1GHT: Default folders normalization
- PS3/PSL1GHT: Fix video rotation
- PS3/PSL1GHT: Fix HTTP download
- QB/CONFIGURE: Add new flags – HAVE_UPDATE_CORE_INFO, ASSETS_DIR, FILTERS_DIR
- RECORDING: Add recordings to video history playlist
- REWIND: Don’t take rewind steps while menu pause active
- RUNLOOP: Currently when core is paused, video output will be stopped completely too, making it impossible to animate widgets while paused, therefore:
- RUNLOOP: Added a new runloop state for pause which renders last cached frame
- RUNLOOP: Allowed rewinding while paused so that it acts like backwards frameadvance. Also moved rewind step taking before menu iteration so that steps won’t be lost while in menu when menu_pause is disabled
- RUNLOOP: State load and reset while paused will forget pause for x frames in order to show proper output
- RUNLOOP: Allowed reading pause hotkey while menu is active
- RUNLOOP: Allowed reading screenshot hotkey while menu is active
- RUNLOOP: Joined 2 fullscreen hotkey checks to one (Any ideas why they were separated for paused and non-paused states, since one works fine for both..?)
- RUNLOOP: Implement GET_HW_CONTEXT_NEGOTIATION_INTERFACE_SUPPORT. Fairly trivial. Just report the latest version.
- SAVESTATES: State slot hotkey adjustments –
- SAVESTATES: Allow selecting -1 Auto slot with hotkeys
- SAVESTATES: Allow wrap-around from -1 to 999 and backwards
- SAVESTATES: Show failure message when trying to load a state that does not exist instead of plain “Loading state”
- SAVESTATES: Shorten the duration of slot change notification
- SAVESTATES: Change the widget type to the same type as shader toggle for better back and forth action. Closes [Widgets] Save state slot switcher
- SHADERS: Append Preset feature
- SHADERS: Prepend Preset feature
- SHADERS: Shader Preset – Wildcard Replacement in Paths on Load. When a simple preset loads, text wildcards which are found in paths inside the presets will be replaced with values coming from the current RetroArch context. The replacement will be executed on both texture paths and reference paths.
- SHADERS/SLANG/SPIRVCROSS: Update to latest SPIRV-Cross, fixing Metal shader compilation issues along the way
- STATICALLY LINKED/SALAMANDER: Fix salamander config save on fork for static platforms
- TVOS/VULKAN/MOLTENVK: Vulkan on tvOS
- VIDEO: Allow manual video swap interval forcing. The addition of auto swap interval effectively prevented manual forcing, which is beneficial when the rate is not reported properly. Therefore use the interval in the calculation only when using automatic interval.
- VULKAN: Fix crash when using multiple physical devices and HW core (#14889)
- VULKAN: Detect if wrong PhysicalDevice is returned.
- VULKAN: Actually query physical device before creating core device.
- VULKAN: Define and implement v2 of context negotiation interface
- VULKAN: Add v2 of context negotiation interface.
- VULKAN: Add vkEnumerateInstanceVersion symbol.
- VULKAN: Implement v2 context negotiation
- VULKAN: Use compute shaders to upload RGB565
- VULKAN: Fix regression with RGB565 and OriginalHistory.
- VULKAN/WAYLAND: Don’t clamp the number of requested images. Due to an unfortunate “feature”, MESA always reports 4 as the Vulkan surface’s minImageCount in Wayland. However, values of 2 and 3 work perfectly well, even if they are out of spec, providing way better latencies when using the Vulkan backend on Wayland. So this removes the artificial clamping that was being done to desired_swapchain_images, because it’s not really necessary and was causing very noticeable input lag on Wayland+Vulkan.
- VULKAN/MENU/RGUI: Fix RGUI on Vulkan on platforms that don’t have _pack16 VkFormats
- VULKAN/MACOS/OSX: avoid using _PACK16 pixel formats on platforms without them
- WAYLAND: On scaled desktops the wayland backend deciding to resize based on values multiplied by the scale factor twice. Resulting in continuous attempts to rebuild the swapchain when in fullscreen.
- WAYLAND: Wait for splash screen configuration. Before, configuration (resize) events for the initial wayland window could happen before or after set_video_mode which could result in a small or corrupted window. Now we make sure that the initial window has processed it’s resize events before window size is set by set_video_mode.
- WAYLAND: Changes the initial window to show a RetroArch logo copied from the icon of the X11 backend.
- WAYLAND: Build pointer-constraints and relative-pointer protocols.
- WAYLAND/GL: GL is sometimes not rescaling property (Super + Left).
- WIN32/INPUT: Add support for mouse button swap
- WIN32: Fix keyboard event characters. Added sending key chars to all input drivers (currently they only send scan codes), and also missing mods for raw.
- WIN32: Fix restart if path has spaces. CreateProcess does not like to have anything executable path related in the second parameter lpCommandLine if the path has spaces. Thus strip everything from args except the actual parameters.
Télécharger RetroArch v1.15.0 (32-bit) (Windows)
Télécharger RetroArch v1.15.0 (64-bit) (Windows)
Télécharger RetroArch v1.15.0 (XP/Vista 32-bit) (Windows)
Télécharger RetroArch v1.15.0 (XP/Vista 64-bit) (Windows)
Télécharger RetroArch v1.15.0 (64-bit) (MacOS)
Télécharger RetroArch v1.15.0 (Metal2) (MacOS)
Télécharger RetroArch v1.15.0 (Linux)
Télécharger RetroArch v1.15.0 (Nintendo GC)
Télécharger RetroArch v1.15.0 (Nintendo Wii)
Télécharger RetroArch v1.15.0 (Nintendo WiiU)
Télécharger RetroArch v1.15.0 (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.15.0 (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.15.0 (Nintendo Switch)
Télécharger RetroArch v1.15.0 (PlayStation 2)
Télécharger RetroArch v1.15.0 (PSP)
Télécharger RetroArch v1.15.0 (PS Vita)
Télécharger RetroArch v1.15.0 (Xbox One)
Site Officiel de RetroArch
 
 GameEx et GameEx Arcade Edition v18.37 
Jeudi 09/03/23 à 12:23 par Firebrand
De nouvelles versions de ces frontends multi-systèmes ont été publiées. Cependant, les nouveautés ne sont pas connues et la version XP/7 de l'Arcade Edition n'a pas encore été mise à jour.
Télécharger GameEx v18.37 (.NET 7)
Télécharger GameEx v18.37 (32-bit, XP/7) (Windows)
Télécharger GameEx Arcade Edition v18.37 (.NET 7) (Windows)
Site Officiel de GameEx
 
 MedGui Reborn v0.123 
Dimanche 26/02/23 à 16:00 par Firebrand
Une nouvelle version de ce frontend pour Mednafen a été publiée. Les améliorations sont les suivantes:
- Fixed wrong disabled groupbox on MedClient
- hidden the link to BSFree due to link not available anymore
- Disabled horizontal overscan area option on PCE_FAST module (thx skalt711 for report the bug)
- Fixed relative path problem (thx ZzackK for bug report)
- Fixed a bug with wrong stored record codec parameter (thx ZzackK for bug report)
- Fixed a bug with psx game with multiple "[" on cheat manager
- Fixed a bug with sbi patch path
- Changed icon showed on m3u detection
- Added MedClient load at Startup (thx ZzackK for suggestion)
- On MedClient swapped "Utra Crappy IRC" with "qwebirc" by webbrowser component, due to any bugs encountered on IrcClient.dll (many many thx to ZzackK for report bugs and test)
- Fixed a crash at launch of MedPad that appear when datagridview is empty
- Changed gamesdatabase URL
- Changed http reference to https

[MedPad - Changes]
- Converted scancodes to a humanly readable output (thx skalt711 for suggetion)
- Fixed a very stupid error on "per-config" creation, that caused stderror log on Mednafen
- Made the output message that appears after creating a specific config file more understandable
- Added a function to set default input device for selected console and player
- Showed Default input assigned to Mednafen
Télécharger MedGui Reborn v0.123
Site Officiel de MedGui Reborn
 
 NegaMAME v0.252-1 
Dimanche 26/02/23 à 15:55 par Firebrand
Ce build de MAME prévu pour être utilisé avec le frontend Negatron a été mis à jour vers MAME v0.252.
Télécharger NegaMAME v0.252-1 (Windows)
Télécharger NegaMAME v0.252-1 (MacOS)
Télécharger NegaMAME v0.252-1 (Linux)
Site Officiel de NegaMAME
 
 RetroBat v5.1.1 
Lundi 06/02/23 à 14:41 par Firebrand
Cet utilitaire permettant de configurer le frontend EmulationStation a été mis à jour. Les améliorations sont le ssuivantes:
Fixes
- PinballFX3 generator now launching directly tables
- Fix crash when 2 identical controllers were connected
- Fix cps1 and cps2 features mix-up
- Fix unability to quit some emulators with HOTKEY + START because of game focus option automatically set to on
- Fixed rpcs3 joystick axis inversion for XInput and Dualshocks
- Fixed yuzu controller configuration to add possibility to choose joystick type
- Fix some shaders not working with model2
- fix RetroBat not displaying on second monitor issue
- fix missing PCSX2 feature « skip bios »
- fix pcsx2 memcards path
- fix ES navigation in vertical mode (L1 / R1 usage)

Additions
- possibility to run pcsx2 in bigpicture mode
- add cycle_exact feature for winuae
- add actionmax support to daphne/Hypseus
- add language selection for Wii

Miscelleneous
- Some cleaning of unused code and typo errors corrections
- Removed libretro:redream from Dreamcast emulators list
- Removed no$GBA from GBA system
Télécharger RetroBat v5.1.1
Site Officiel de RetroBat
 
 Ré-upload GameEx et précisions 
Lundi 23/01/23 à 14:35 par Firebrand
Les versions de GameEx et GameEx Arcade Edition ont été mises à jour sur le site officiel sans changement de version et sans explication. Ces versions son également sur note site au cas où elles auraient un intérêt. Par ailleurs, les version 64 bit nécessite désormais .NET7: ce framework ne supporte plus que Windows 10 et supérieur (la mention 64-bit a été retirée vu qu'il n'y a pas de Windows 10 32-bit). Pour les utilisateurs de Windows XP à 8.1, il faudra désormais utiliser la version 32-bit sous .NET4.
Télécharger GameEx v18.36 (.NET 7)
Télécharger GameEx v18.36 (32-bit, XP/7)
Télécharger GameEx Arcade Edition v18.36 (.NET 7)
Télécharger GameEx Arcade Edition v18.36 (32-bit, XP/7)
Site Officiel de GameEx
 
 GameEx et GameEx Arcade Edition v18.36 
Lundi 16/01/23 à 14:54 par Firebrand
Ces frontends multi-systèmes ont été mis à jour, mais les changements sont inconnus.
Edit: Les changements ont été publiés avec retard, mais les voilà:
- Filtering Steam games installed is now optional and off by default.
- Upgraded to .net 7 from 6.
- Use the .net 4 version (still supported) for Windows versions below 10 now.
Télécharger GameEx v18.36 (.NET 6, 64-bit)
Télécharger GameEx v18.36 (32-bit)
Télécharger GameEx Arcade Edition v18.36 (.NET 6, 64-bit)
Télécharger GameEx Arcade Edition v18.36 (32-bit)
Site Officiel de GameEx
 
 Messinfo.dat v0.251 (11.40) 
Vendredi 13/01/23 à 14:28 par Firebrand
Le dernier fichier additionnel de ProgettoSNAPS pour ce cycle de MAME a été publié:
- 11.40 01/12/2023: Aligned files to 0.251 version.
Télécharger Messinfo.dat v0.251 (11.40)
Site Officiel de Messinfo.dat
 
 Messinfo.dat v0.250 (11.39) 
Samedi 31/12/22 à 14:59 par Firebrand
Il arrive un peu en retard, mais ce fichier additionnel a été mis à jour pour l'avant dernière version de MAME.
Télécharger Messinfo.dat v0.250 (11.39)
Site Officiel de Messinfo.dat
 
 NegaMAME v0.251-1 
Samedi 31/12/22 à 14:45 par Firebrand
Ce build de MAME prévu pour être utilisé avec le frontend Negatron a été mis à jour avec les sources de MAME v0.251.
Télécharger NegaMAME v0.251-1 (Windows)
Télécharger NegaMAME v0.251-1 (MacOS)
Télécharger NegaMAME v0.251-1 (Linux)
Site Officiel de NegaMAME
 
 RomVault v3.5.2 
Dimanche 25/12/22 à 15:17 par Firebrand
Une nouvelle version de ce gestionnaire de ROMs a été publiée. Voici la liste des nouveautés:
New Features
- Add a way to purge old DATs
- Filter for MIA ROMs
- Create default directories for new setups (DatRoot, RomRoot, ToSort)
- Handle locked files better during scanning

Bug Fixes
- Empty directories and 0 byte files are deleted from locked branches and ToSorts
- DatVault can throw invalid JSON error
- Missing status for "In DAT merged, delete" in ROM details grid
- FixDATs are missing MIA flags
- CMP DATs are interpreted with incorrect character encoding
- Crash occurs if a RV temp archive cannot be deleted
- Crash occurs when generating Fix DATs for directories using Single Archive
- Cache can become unstable and trigger errors on every change
- Corrupt CHDs lose their corrupt status
- Some edge case statuses are missing images
- DATs with single archive directory settings are reprocessed on every DAT update
- Registration window uses default icon in task bar
- Elevated RAM usage after refreshing all DATs
- Files can be stuck in a "cyan" state until rescan
- Crash occurs when moving a file open by another process
- Readable corrupt zips that require fixes cause repeated errors
- DatVault can load with no Groups displayed, refresh causes crash
- Missing ROMs from "Single Archives" are included as orphaned ROMs in the wrong FixDAT
- The "In DAT merged, move to ToSort" scenario displays a broken image in ROM details grid
- Crash occurs if a RV temp archive is open by another process during a rename
- Crash occurs during Full DAT creation if DAT has missing rom names
- Crash can occur during a cache backup if not enough space
- ZipMove is sometimes not used if the archive to be moved contains a 0 byte file
- Fixes from 7z archives to Uncompressed sets do not use the 7z cache
- The Compress action is missing the filesize in the fixing status log
- The “_0” is inserted into the incorrect place to avoid naming conflicts if the set name contains periods
- Ampersand characters in the directory settings Dir Location are not displayed
- Recompressing to RV7Z shows a status of TrrntZipping in the status log
- An unaccounted for combination of ROM statuses can occur during a fix and throw an error
- A filesystem error occurs if RomVault tries to ZipMove an archive while it is open in another application
- Just a couple of bug fixes... LOL... Merry Christmas to all.
Télécharger RomVault v3.5.2
Site Officiel de RomVault
 
 ClrMAME Pro v4.047 
Mardi 20/12/22 à 14:02 par Firebrand
Une nouvelle version de ce gestionnaire de ROMs a été publiée. Les améliorations sont les suivantes:
- updated ziparchive (4.6.9) and unrar (6.20.3)
- misc: show warning when trimming removed a whitespace rom names with subfolders
Télécharger ClrMAME Pro v4.047 (32-bit)
Télécharger ClrMAME Pro v4.047 (64-bit)
Site Officiel de ClrMAME Pro
 
 MedGui Reborn v0.121 
Samedi 17/12/22 à 14:41 par Firebrand
Ce frontend pour Mednafen a été mis à jour. Voici la liste des changements:
- Updated Newtonsoft.Json to v.13.0.2
- On perconfig fixed a problem with doubled quoted string
- Better management of errors on failure extraction for compressed archive
- In Cheat manager if the error 403 appear, MedGuiR try to connect again one time to gamehacking.org server
- Unrecognized games will be named as original file name (thx Cyber Akuma for report the bug)
- Fixed a bug with multiple entries for the same game with multi bin file (thx Cyber Akuma for report the bug)
- Added sound device selector
- Improved and fixed scan detection on PSX and Saturn games
- Fixed error message for ST-V games on 32 bit OS
- Added no$psx bios v2.1 hash to the supported psx bios
- Fixed a regression on last MedGuiR release on multiple entries for bin file and undetected cd based games
Télécharger MedGui Reborn v0.121
Site Officiel de MedGui Reborn
 
 RetroArch v1.14.0 
Mercredi 14/12/22 à 14:30 par Firebrand
Cet ensemble de noyaux d'émulateurs réunis sous une même interface a été mis à jour. Les améliorations sont les suivantes:
- AUDIO/COREAUDIO/APPLE: Allow coreaudio3 driver to work with audio devices that have 2 or more output channels
- CHEEVOS: Fix construction of Cheevos badge path
- CLI: Fixed not getting any output when running –version or –features without –verbose
- CLI: Fixed crash when running empty – parameter (it proceeded to content loading)
- CLI: Reformatted –features to require less rows and to be more consistent
- CLI: Added -V shorthand for –version
- CLI: Tab removal + whitespace nits
- CONFIG/MIDI: Prevent MIDI startup error with old configurations
- D3D11: Fix when using shaders with TATE mode arcades etc
- D3D12: Fix when using shaders with TATE mode arcades etc
- D3D12: Added support for break on errors (development aid – define DEVICE_DEBUG to use)
- D3D12: Added support for DRED (device remove extended data) (development aid – define DEVICE_DEBUG to use)
- D3D12: Made D3D12 viewport and scissors to behave more like Vulkan drivers (or be more correct)
- D3D12: Fixed some shaders not appearing with the d3d12 driver – this reintroduces a validation error though but it seems to work as in not crash and is the old RA behaviour. Guess we need a different way of fixing the validation issue.
- D3D12: Fixed validation error on start up due to buffers not being setup correctly for one frame
- DATABASE/EXPLORE/VIEW: Bugfix – RGUI did not clear thumbnail on non-playlist items such as Save and Delete menu_explore_get_entry_playlist_index() returns -1 on invalid entries, but the variable where it was stored was unsigned
- DATABASE/EXPLORE/VIEW: Bugfix – XMB+Ozone cleared thumbnail in Quick Menu when navigating away from Run
- DRM/ODROID GO2: Implement get_video_size for DRM GL context driver
- FASTFORWARD: Restore framelimit on fastforward toggle. Fast-forward was broken after toggling vrr_runloop off, since it will force frame limit to 1.0 (even on every frame) and never restores it. So let’s make sure the wanted ratio is applied when toggling FF (Fastforward).
- FFMPEG CORE: Fix runtime error in FFmpeg core when build with FFmpeg n5.1.2 and OpenGL ES
- GFX/VIDEO FILTERS: (picoscale_256x_320x240) Added snn function to upscale Fuse (ZX Spectrum) core borderless output to 320×240. ZX Spectrum resolution of 256×192 was previously unsupported.
-HOTKEYS: Further reorder internal hotkey items for consistency and removed SEND_DEBUG_INFO, OVERLAY_NEXT and OSK from visible hotkey bind list. “Send Debug Info” stuff is removed as much as possible without breakage due to translation files.
- INPUT/AUTOCONFIG: Disable ‘pause on controller disconnect’ by default – was enabled by default on 1.13.0
- INPUT/MENU: Device Index menu refactor
- INPUT/OVERLAY: Fix analog drift blocking touch input (could occur on overlay_next if physical inputs shown on overlay)
- INPUT/OVERLAY: Fix overlay_next buttons lighting up in unison
-INPUT/OVERLAY: Skip meta keys in input_overlay_add_inputs (not supported by input_state_internal)
- INPUT/WINDOWS/WINRAW: Fix mouse position when using input overlay with mouse cursor
- INPUT/WINDOWS/WINRAW: Fixed mouse position to use the same method required for menu items and pointer when simulating input overlays with mouse, since it won’t work with multi mouse method
- INPUT/WINDOWS/WINRAW: Fixed passing mouse position to core also when using aforementioned method
- LEAPFROG: Add Leapfrog (LFx000) Target
- LOCALIZATION: Updates
- LOCALIZATION/INPUT/IME/MENU/ONSCREEN KEYBOARD: Extended IME and Korean OSK
- MENU: Cleanup of help texts
- MENU: Allow toggling info off with the same button
- MENU: Allow menu wallpaper/background reset. Let’s also remove the current wallpaper from the screen when pressing Start.
- MENU: Null driver shows with different color (Added for all menus the ability to show “disabled” items with a muted color)
- MENU/DRIVERS: Menu driver first, Audio Resampler removed because it is enough to exist under audio settings
- MENU/INPUT: Moved “Confirm Quit” to Input menu
- MENU/INPUT/HOTKEYS: Input hotkey menu completely overhauled to keep related entries together, and also adjusted some labels and sublabels
- MENU/OVERLAY: Fix overlays behind menu without core running. “Show Overlay Behind Menu” is currently broken with Ozone and XMB (with any other color theme than Plain) when running without a core.
- MENU/MATERIALUI: Fix home screen on first startup – no more stray entries
- MENU/OZONE: Allowed drawing sidebar and thumbnail bar background color also when core is running
- MENU/OZONE: Stopped using different padding and position for savestate thumbnails vs imageviewer
- MENU/OZONE: Removed gradient background effect when core is running, because some themes already have gradient background, which creates ugly rough steps
- MENU/OZONE: Fixed “Gray Light” theme from using the same background as “Gray Dark”, which makes selection cursor near impossible to see
- MENU/OZONE: Some whitespace corrections
- MENU/UX: Extend OFF menu value colors
- MENU/UX: Menu icon improvements – Menu Visibility icons (Quick Menu + Settings)
- MENU/UX: Menu icon improvements – Playlist Manager icons
- MENU/UX: Menu icon improvements – Explore icon as database icon
- MENU/UX: Menu icon improvements – View and filter icons as cursor icon (folder icon in GLUI)
- MENU/UX: Menu icon improvements – View save + delete icons
- MENU/UX: Menu icon improvements – Moved Explore + Views below Standalone Cores
- MENU/UX/OZONE: Removed icons from menus where others items don’t have icons, and added icons to menus where the rest have icons
- MENU/UX/OZONE: Changed the way “no icon” is handled from kludgy way of not drawing SUBSETTING icon
- MENU/UX/XMB: Changed playlist entry index positioning to bottom right when thumbnails are in vertical mode, because big lists will overlap with arrow and current “breadcrumb” icons when the position is next to current selection
- MENU/UX/XMB: Added a rather nasty hack to prevent showing wrong icons under Explore as “breadcrumb” icon
- MENU/UX/XMB: Optimized certain icon drawing loops (Main horizontal icons were looped even when not visible, and all previous “breadcrumb” icons were looped when only one certain was needed)
- MENU/UX/MATERIALUI: Fixed showing icons where there should not be any (Waitable Swapchains, Show Recording + Streaming)
- OSX/MACOS: Fixed Cocoa keyboard not allowing to map Analog stick
- PS2: Use the recently created ps2_drivers which makes easier the loading and init of all the drivers: Memory Card, USB, HDD, Audio, Controllers
- PS2: Adds exFat support for USB, and probably solves some unexpected issues when using an HDD driver for booting cores/games.
- SDL GFX: Fix no menu on start/blank screen issue.
- SRAM: Don’t init SRAM saving without content (gets rid of the redundant logging)
Télécharger RetroArch v1.14.0 (32-bit) (Windows)
Télécharger RetroArch v1.14.0 (64-bit) (Windows)
Télécharger RetroArch v1.14.0 (XP/Vista 32-bit) (Windows)
Télécharger RetroArch v1.14.0 (XP/Vista 64-bit) (Windows)
Télécharger RetroArch v1.14.0 (64-bit) (MacOS)
Télécharger RetroArch v1.14.0 (Metal2) (MacOS)
Télécharger RetroArch v1.14.0 (Linux)
Télécharger RetroArch v1.14.0 (Nintendo GC)
Télécharger RetroArch v1.14.0 (Nintendo Wii)
Télécharger RetroArch v1.14.0 (Nintendo WiiU)
Télécharger RetroArch v1.14.0 (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.14.0 (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.14.0 (Nintendo Switch)
Télécharger RetroArch v1.14.0 (PlayStation 2)
Télécharger RetroArch v1.14.0 (PSP)
Télécharger RetroArch v1.14.0 (PS Vita)
Télécharger RetroArch v1.14.0 (Xbox One)
Site Officiel de RetroArch
 
 NegaMAME v0.250-1 
Lundi 05/12/22 à 14:35 par Firebrand
Ce build de MAME prévu pour fonctionner avec le frontend Negatron a été mis à jour avec les sources de MAME v0.250.
Télécharger NegaMAME v0.250-1 (Windows)
Télécharger NegaMAME v0.250-1 (MacOS)
Télécharger NegaMAME v0.250-1 (Linux)
Site Officiel de NegaMAME
 
 RetroBat v5.0.0 
Dimanche 04/12/22 à 10:24 par Firebrand
Cet ensemble de script conçu pour configurer automatiquement le frontend EmulationStation avec RetroArch et différents émulateurs autonomes a été mis à jour. Les améliorations sont les suivantes:
New systems

– Adventure Vision
– amiga 4000
– apfm1000
– Arcadia 2001
– Astrocade
– BBC micro
– Camputers Lynx
– Philips CD-I
– Color Computer
– CreatiVision
– FM 7
– Gamate
– Game.com
– Game Pocket Computer
– GameBoy Advance 2 players
– Game Master
– LCD Games
– Megadrive-msu
– Mega-Duck
– Neo-Geo 64
– PV-1000
– Super Cassette Vision
– Super Game Boy
– Super A’Can
– TI-99
– Tomy Tutor
– TV Games
– VSmile

New features

– New Retrobat integrated Updater & Emulators download/update functionnality
– New content downloader
– Add incremental savestate support
– Add support for lightguns and Wiimote Guns, new lightgun games collection and removal of «*lightgun*» rom folder
– Sinden Lightgun support
– Duimon’s Mega-Bezel pack support
– Support of zipped roms decompression
– Add image viewer to Retrobat
– Autodetection of best mame version when set to auto
– XInput drivers for libretro
– Add: support for Retroachievements “Challenge” indicator

Cores

– a5200
– fbalpha (current)
– fceumm
– gearcoleco
– imageviewer
– mame2000
– mame2010
– swanstation

Standalone

– 3DSen (emulator not provided)
– Hypseus (fork of Daphne)
– no$gba (gba 2 players)
– pcsx2 1.7 SSE4 and AVX2 versions
– pcsx2 1.6 version moved to pcsx2-16 folder (pcsx2 folder used for 1.7 version)
– PinballFX3 (through Steam integration)
– ScummVM
– Yuzu early access

Miscellenaous

– moved all bioses to \bios folder and updated bios list md5 checks
– Add new music theme
– New version of Batgui.exe (not all functionalities have been ported yet)
– Group system features into submenus in Retrobat advanced configuration menu
– Option to invert A and B buttons
– Removed arcade system, replaced with individual system folders
– 64dd folder renamed n64dd
– New SDL version
– Additional features directly accessible from Retrobat to avoid setting up the features in the emulators (PS3, PS2, Yuzu, scummvm, dolphin, …. and many others)

Retrobat

– New Website
– New Wiki
Télécharger RetroBat v5.0.0
Site Officiel de RetroBat
 
 RetroArch v1.13.0 
Dimanche 20/11/22 à 15:51 par Firebrand
Cet ensemble de noyaux d'émulateurs réunis derrière une même interface a été mis à jour. Les améliorations sont le suivantes:
- 3DS: Remove debug button combo to shutdown RA
- 3DS: Remove MaterialUI as per MrHuu recommendation
- ANDROID: Enable ‘Vibrate On Key Press’ haptics by default
- ANDROID: Turn ‘Threaded Video’ off by default
- CHEEVOS: Upgrade to rcheevos 10.5
- COMPILATION: Fixed compiling with –disable-menu
- CONFIG: Don’t show override notification with appendconfig alone
- DATABASE/PLAYLISTS: Playlist + database changes – Cleanup ‘entry_slot’, fallback label + logging
- FRONTEND: Fix default remaps folder for various cores: remap should … …be nested in config folder
- HOTKEYS: Fix shader toggle and add hotkey + sublabel
- HOTKEYS: Cleanups and corrections – Keep hotkey pause and menu pause separate in order to not trigger unwanted pause when toggling menu regardless if menu will pause or not
- HOTKEYS: Cleanups and corrections – Allow unpausing with Start (makes resuming more convenient after controller disconnect if menu does not pause)
- IOS13+: Pointer movement accuracy. iPad Trackpad Pointer Movement Accuracy through absolute location (for iOS 13.4 and above)
- IOS13+: Adds iPad Trackpad Support to iOS13 Project (for iOS 13.4 and above)
- INPUT: Fixed the way devices were previously indexed. Input devices were only being indexed in order and would stop at the first time an input has no device connected to it. The problem is when a device gets disconnected, that input will have no devices connected to it, but the next input may still have a device connected. So, that makes changing the port of the currently connected devices impossible.
- INPUT/AUTOCONFIG: Add option for pause on controller disconnect
- INPUT/AUTOCONFIG: Driver independent disconnection notification. Should show disconnect notification now properly on Windows with XInput and/or DirectInput pads
- INPUT/HID: Added usb hid controllers for the famous ZeroDelay encoder and also for “Kade: Kick Ass Dynamic Encoder” to be able to use some custom arcade sticks.
- INPUT/OVERLAY: Add eightway area types.
- INPUT/OVERLAY: Fix overlay next_index for unnamed targets
- INPUT/OVERLAY: Ignore hitboxes with zero area. I.e. Set ‘reach_x’ or ‘reach_y’ to zero to ensure no hitbox math is done. This simplifies designating animation-only descriptors (e.g. for eightway areas) or obsolete descriptors.
- INPUT/OVERLAY: Add ‘reach’ and ‘exclusive’ for hitboxes. Allows stretching hitboxes and handling their overlap.
- INPUT/MENU: Addition to analog stick menu navigation
- INPUT/MENU: Enable menu navigation also with right analog stick
- INPUT/MENU: Add option for swapping menu scrolling buttons
- LOCALIZATION: Updates
- LOCALIZATION: Add Hungarian language option
- MENU: Thumbnail fullscreen toggle behavior correction
- MENU: Consistent left-right scrolling for Quick Menu items
- MENU: Remove useless sublabel from System Information
- MENU: Improve widget appearance with missing assets
- MENU/QT/WIMP: Remove SSL/TLS check at startup
- MENU/OZONE: Show metadata helper in footer only with second thumbnail
- MENU/OZONE: Footer improvements – Add “Cycle thumbnails” helper when suitable
- MENU/OZONE: Footer improvements – Show “Search” helper only when search function is enabled
- MENU/OZONE: Footer improvements – Fix “Thumbnails available” helper for save states
- MENU/OZONE: Footer improvements – Tighten padding between icon and title, and widen between helpers
- MENU/OZONE: Launching anything from a View no longer throws Quick Menu off the screen
- MENU/OZONE: Save state thumbnails in slot dropdown obeys fullscreen toggle properly when content launched via CLI
- MENU/OZONE: Save state thumbnail dropdown won’t allow fullscreen toggle when it shouldn’t
- MENU/OZONE: Selection position remembering in non-playlists won’t flash the first entry
- MENU/OZONE: Remember selection per main tabs
- MENU/OZONE: Remove incomplete assets warning
- MENU/OZONE: Add option to adjust cursor memory when changing menu tabs
- MENU/OZONE: Further extend texture support for Core Option categories
- MENU/XMB: Remove incomplete assets warning
- MENU/XMB: Add truncate playlist name option
- MENU/XMB: Improve background image selector
- MENU/XMB: Add option to adjust cursor memory when changing menu tabs
- MENU/XMB: Further extend texture support for Core Option categories
- MENU/MATERIALUI: Remove incomplete assets warning
- OSX: Fixed Z/X keys not working on the macOS port
- OSX: Fixed RETROK_LMETA not working on macOS port. The RETROK_LMETA key was not defined in the rarch_key_map_apple_hid
- OSX: Fix broken fullscreen mode in macOS Ventura
- PS2: Fix Error saving remaps and runtime logs
- PS3: Fix Core Remap Overwrite Fail
- QB: Don’t fail if OSDependent/OGLCompiler libraries are not present
- SCANNER/PS1: Improved scanning of PS1 discs
- SCANNER/PS2: Added serial scanning of PS2 discs – should now scan DVDs and other discs which were previously missed
- THREADED VIDEO/GLCORE: Fix regression ‘Shader presets dont load, when video driver is set to glcore’
- VULKAN: Fix HDR inverse tonemapping. Only skip tonemapper if HDR10 is explicitly enabled by last shader pass. Otherwise, we are simply just inheriting the bit-depth of the swapchain.
Télécharger RetroArch v1.13.0 (32-bit) (Windows)
Télécharger RetroArch v1.13.0 (64-bit) (Windows)
Télécharger RetroArch v1.13.0 (XP/Vista 32-bit) (Windows)
Télécharger RetroArch v1.13.0 (XP/Vista 64-bit) (Windows)
Télécharger RetroArch v1.13.0 (64-bit) (MacOS)
Télécharger RetroArch v1.13.0 (Metal2) (MacOS)
Télécharger RetroArch v1.13.0 (Linux)
Télécharger RetroArch v1.13.0 (Nintendo GC)
Télécharger RetroArch v1.13.0 (Nintendo Wii)
Télécharger RetroArch v1.13.0 (Nintendo WiiU)
Télécharger RetroArch v1.13.0 (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.13.0 (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.13.0 (Nintendo Switch)
Télécharger RetroArch v1.13.0 (PlayStation 2)
Télécharger RetroArch v1.13.0 (PSP)
Télécharger RetroArch v1.13.0 (PS Vita)
Télécharger RetroArch v1.13.0 (Xbox One)
Site Officiel de RetroArch
 
 Messinfo.dat v0.249 (11.38) 
Vendredi 11/11/22 à 14:52 par Firebrand
Le dernier fichier additionnel de ProgettoSNAPS pour cycle de MAME a été publié. Voici les changements:
- 11.38 11/10/2022: Aligned files to 0.249 version.
Télécharger Messinfo.dat v0.249 (11.38)
Site Officiel de Messinfo.dat
 
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