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 RetroArch v1.7.2 
Jeudi 26/04/18 à 13:13 par Firebrand
Cet ensemble de noyaux d'émulateurs réunis dans un même frontend a été mis à jour. Des descriptions détaillées et illustrées des modifications sont disponibles sur le site officiel, mais en voici les grandes lignes:
- ANDROID/OPENSL: Prevent crashes when setting audio latency too low (buffer count can never be lower than 2 now).
- CRT: Added CRT SwitchRes.
- COMMON: Hide the ‘Core delete’ option if the ‘Core updater’ is also hidden.
- COMMON: Add way to reset core association for playlist entry.
- COMMON: Fix invalid long command line options causing infinite loop on Windows
- COMMON: Add OSD statistics for video/audio/core.
- COMMON: Added runahead system; allows you to drive down latency even further.
- COMMON: Fix buggy behavior that could happen with ZIP file reading on some platforms as a result of not initializing struct.
- CHEEVOS: Support Atari 2600, Virtual Boy, and Arcade (only Neo Geo, CPS-1, CPS-2 and CPS-3 and only with fbalpha core).
- CHEEVOS: Add option to automatically take a screenshot when an achievement is triggered.
- CHEEVOS: Fixed incompatibilities with Neo Geo Pocket achievement sets.
- CHEEVOS: Store only login token, not password.
- D3D10: Added D3D10 driver to release build. Has working shaders (Slang), overlay, and menu display driver support. Should be on par capabilities wise with D3D11 driver except for there being no hardware rendering right now.
- D3D11: Experimental hardware renderer. Allows for libretro cores to use D3D11 for hardware rendering. First core to use this is PPSSPP.
- D3D11: Increase backwards compatibility, shaders compile with Shader Model 4.0 now, added support for more feature levels.
- D3D10/D3D11/D3D12: Fix crashes with completely black or white thumbnail textures in XMB.
- GUI: Support disabling window decorations on Windows and Linux.
- LIBRETRO: Addition – Functions to enable and disable audio and video, and an environment function to query status of audio and video enables.
- LOCALIZATION: Update Italian translation.
- LOCALIZATION: Update Polish translation.
- MENU: Add Rewind/Latency/Overlay settings to Quick Menu, add options to show/hide them (User Interface -> Views -> Quick Menu)
- MENU/RGUI: Only show Menu Linear Filter for RGUI and only show it for video drivers that implement it (D3D8/9/10/11/12/GL)
- MENU/RGUI: Add User Interface -> Appearance options.
- MENU/RGUI: D3D8/D3D9: Hookup Menu Linear Filter
- MENU/XMB: Disable XMB shadow icons by default for PowerPC and ARM for performance reasons.
- MENU/XMB: Left/right thumbnails are now automatically scaled according to layout.
- MENU/XMB: Add Left Thumbnails (additional to the right).
- MENU/XMB: Fixed left/right tab regression.
- MENU/XMB: Fix scaling of tall images that were cut on bottom previously.
- MENU/XMB: Menu scale factor setting now changes texts length, image scaling and margins.
- MENU/XMB: Mouse cursor scales correctly now.
- MENU/XMB: Add toggle to show/hide Playlist tabs.
- MENU/XMB: Add menu layout – can switch between Desktop, Handheld and Auto.
- MENU/XMB: Don’t load menu pipeline shaders unless XMB is selected (D3D10/D3D11/D3D12/GL/Vulkan)
- MENU/VIDEO: Only show black frame insertion for the video drivers/context drivers that support it (so far this includes – D3D8/D3D9, OpenGL, Vulkan)
- MENU/VIDEO: Only show max swapchain images if supported by video driver and/or context driver (so far this includes – DRM EGL context driver, VideoCore EGL context driver, Vulkan)
- MENU/MaterialUI: Automatic DPI Scaling should be much improved now, now scales as expected at 1440p and 4K resolutions.
- MENU/MaterialUI: Fix wrong calculation of an entry height causing long playlists to end up outside of screen range. This also could cause crashes on low DPI screens.
- IOS: Fixed crash when opening downloaded roms from Safari or using the “Open in..” functionality. Added the compiler flag to support keyboard remapping to controls.
- IOS: Fixed buffer overlap that caused a crash while trying to download GLSL shaders from the buildbot.
- PS3: fix URLS
- REMAPS: Mapping keyboard keys from more than one gamepad (works with dosbox)
- REMAPS: Mapping more than one button to the same action
- REMAPS: Unmapping buttons
- REMAPS: Unmapping analogs
- REMAPS: Mapping a button to trigger an analog response (tested with mupen, can run on SM64 with the d-pad now, triggers a full analog tilt)
- REMAPS: Mapping an analog to another analog (having more than one analog mapped to the same output causes issues)
- REMAPS: Mapping an analog to produce a button response
- SCANNER: Should be able to scan dual-layer Wii disc images now, filestream code now supports files larger than 4GB.
- SHADERS/SLANG: Slang shaders should work again on Android version and MSVC versions (basically all the Griffin-based versions).
- SHADERS: If GL context is GLES2/3/Core context, Cg shaders are unavailable. Applies to shader list too.
- SHADERS: Hide cg/glsl shaders from being able to be selected if D3D8/9/10/11/Vulkan video drivers are selected.
- SHADERS: Hide slang shaders from being able to be selected if D3D8/9/OpenGL video drivers are selected.
- SHADERS: Prevent crashes from occurring if we have the GL video driver in use and we try to skip to a slang shader through next/previous hotkeys
- SHADERS: Fix shader parameter increase / decrease functions
- SUBSYSTEM: handle savestates properly (cart1 + cart2.state0)
- VULKAN/X11: Fix X11 Vulkan bug from Wayland driver.
- VULKAN: Fix multi-line text spacing in menus with Vulkan driver.
- WINDOWS XP: Add Cheevos support.
- WINDOWS/MSVC 2003/2005/2010/2013/2015/2017: Add Cheevos support.
- VITA: Bugfix for ‘PS Vita takes many time to start to accept input’ issue.
- X11: Allow compositor disabling on X11 fullscreen through _NET_WM_BYPASS_COMPOSITOR
- X11: Prioritize NET_WM_STATE_FULLSCREEN in true fullscreen mode
- WIIU: Fix OOB read/write in keyboard driver.
Télécharger RetroArch v1.7.2 (32-bit) (Windows)
Télécharger RetroArch v1.7.2 (64-bit) (Windows)
Télécharger RetroArch v1.7.2 (Windows XP 32-bit) (Windows)
Télécharger RetroArch v1.7.2 (Windows XP 64-bit) (Windows)
Télécharger RetroArch v1.7.2 (32-bit) (MacOS)
Télécharger RetroArch v1.7.2 (64-bit) (MacOS)
Télécharger RetroArch v1.7.2 (Nintendo GC)
Télécharger RetroArch v1.7.2 (Nintendo Wii)
Télécharger RetroArch v1.7.2 (Nintendo WiiU)
Télécharger RetroArch v1.7.2 (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.7.2 (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.7.2 (PSP)
Télécharger RetroArch v1.7.2 (PS Vita)
Télécharger RetroArch v1.7.2 (CEX) (PlayStation 3)
Site Officiel de RetroArch
 
 GameEx et GameEx Arcade Edition v15.26 
Mercredi 25/04/18 à 14:14 par Firebrand
De nouvelles versions des ces frontends multi-systèmes ont été publiées. Il n'y a pas d'information sur les changements apportés.
Télécharger GameEx v15.26
Télécharger GameEx Arcade Edition v15.26
Site Officiel de GameEx
 
 MESS et MESSUI v0.197 
Mercredi 25/04/18 à 14:11 par Firebrand
Ces builds de MAME spécialisés dans les machines non arcade a été mis à jour avec les sources de MAME v0.197.
Télécharger MESS v0.197 (32-bit)
Télécharger MESS v0.197 (64-bit)
Télécharger MESSUI v0.197 (32-bit)
Télécharger MESSUI v0.197 (64-bit)
Site Officiel de MESS
 
 GameEx et GameEx Arcade Edition v15.25 
Lundi 09/04/18 à 13:06 par Firebrand
Une nouvelle version de ces frontends a été publiée, mais la nature des modifications n'est pas connue.
Télécharger GameEx v15.25
Télécharger GameEx Arcade Edition v15.25
Site Officiel de GameEx
 
 Mednafen v1.21.2 
Mercredi 04/04/18 à 12:58 par Firebrand
Une nouvelle version de cet émulateur multi-système a été publiée. Voici les changements apportés:
- Updated bundled copy of Tremor to address a security vulnerability.
- SS: Improved emulation of SCU DSP DMA to program RAM, per tests on a SS(still nowhere near perfect, the way it's implemented on hardware is kind of horrible, but it should work ok if games use it how it's meant to be used); fixes graphical glitches in "Shining Force III - Scenario 2", and perhaps in the other "Shining Force III" games as well.
- SS: Flush the prefetched SCU DSP instruction when PC is set via PPAF, instead of when END/ENDI executes or when execution is forcibly stopped, per tests on a SS.
- SS: Disallow SCU DSP LOP from being written in a looped single instruction unless it's the final iteration, per tests on a SS.
- SS: Allow SCU DSP LOP to underflow to 0xFFF with LPS and BTM, per tests on a SS.
Télécharger Mednafen v1.21.2 (32-bit)
Télécharger Mednafen v1.21.2 (64-bit)
Site Officiel de Mednafen
 
 Messinfo.dat v0.196 (11.08) 
Mardi 03/04/18 à 13:16 par Firebrand
Ce fichier informatif pour les jeux non arcade de MAME a été mis à jour avec les nouvelles machines de MAME v0.196.
Télécharger Messinfo.dat v0.196 (11.08)
Site Officiel de Messinfo.dat
 
 MedGui Reborn Stable v0.095 
Mardi 03/04/18 à 13:09 par Firebrand
Une nouvelle version de ce frontend pour Mednafen a été publiée. Voici la liste des changements:
- Fixed a bug on Mednafen detection to prevent loop
- Added support for emu4crt mednafen fork (rename emu4crt into mednafen.exe)
- Changed Environment Variable setting, to remove it when others process will be recalled from MedGui Reborn.
- Remove the cd selection popup on M3U when a user save Mednafen setting
- Added the support to AmicoX player in ModLand Scraper to play ".mod…", ".s3m", ".xm", ".it", ".midi" chiptune file
- Updated MetroMed to make it compatible with last Mednafen release
Télécharger MedGui Reborn Stable v0.095
Site Officiel de MedGui Reborn Stable
 
 GameEx et GameEx Arcade Edition v15.21 
Mercredi 28/03/18 à 14:41 par Firebrand
Deux mises à jour ont été publiées consécutivement, mais seules les améliorations de la v15.20 sont listées:
- This release is a significant update to GameEx and GameEx arcade edition but involves work mainly on the back end. There are also too many fixes to mention in this release but the original purpose of it was to upgrade the DirectX library from managed DirectX to SlimDX. In addition all video rendering is now GPU hardware accelerated. This all provides significant stability and performance improvements, especially on older hardware. On newer hardware 4k 60fps video previews are no issue at all.
- There is also a fixed and improved GameLauncher mode and the background snap theme and mode is working as expected again.
- Again, there are many fixes in and minor improvements in this release. You may find some issues you had fixed and because the changes are so substantial I will provide the previous releases in case I missed something in my regression testing.
Télécharger GameEx v15.21
Site Officiel de GameEx
 
 MESS et MESSUI v0.196 
Mercredi 28/03/18 à 14:33 par Firebrand
Ces builds de MAME qui se spécialisent dans les jeux non arcade a été mis à jour vers MAME v0.196.
Télécharger MESS v0.196 (32-bit)
Télécharger MESS v0.196 (64-bit)
Télécharger MESSUI v0.196 (32-bit)
Télécharger MESSUI v0.196 (64-bit)
Site Officiel de MESS
 
 Mednaffe v0.8.7 
Lundi 26/03/18 à 13:33 par Firebrand
Ce frontend pour Mednafen a été mis à jour. Les améliorations sont les suivantes:
- Update to work with 1.xx.x versions of mednafen emulator. (This release drops support for 0.9.xx versions).
- Now Pce GE CD bios can be setted (Thanks to Pcegames for reporting).
- Honor environment CFLAGS in configure script (Thanks to akien-mga for patch).
- Support compilation under *BSD OS'es. (Thanks to PaddyMac for report and testing).
Télécharger Mednaffe v0.8.7 (Windows)
Télécharger Mednaffe v0.8.7 (Linux)
Site Officiel de Mednaffe
 
 Romulus v0.037 
Mercredi 14/03/18 à 12:31 par Firebrand
Une nouvelle version de ce gestionnaire de ROMs a été publié. Voici la liste des nouveautés:
- ADDED a speed hack at rebuild files when trying to check duplicated checksums.
- ADDED Message question when trying to close Romulus.
- ADDED A description modification mask for Offlinelist profiles. Thanks to xlmldh.
- ADDED Simplifed chinese and Traditional chinese language by xlmldh.
- ADDED Detection of OS region China or Taiwan to set Simplified/Traditional chinese as default language at first run.
- ADDED Forze MD5 and/or SHA-1 message in log at profiles that needs it because has not enought CRC32 information.
- ADDED Detection of "No Sets information DATs" displaying this message and not an error reading DAT.
- ADDED Support for DOSCenter based DATs. More info at http://www.totaldoscollection.org/DOSCenter/
- ADDED to Community a basic module to connect to Romulus server with communications using private or public chats and 256bits encryption.
- FIXED File writing problems in some cases.
- FIXED Problems deleting files inside 7zip archives created with old 7zip versions.
- FIXED Displaying DATE and TIME values ignoring your system configuration.
- FIXED RTF encoding problems with "\" char used in exportation to Word format.
- FIXED When found a dupe rom and must be stored in same ZIP file.
- FIXED Problems with downloadfile function inside threads.
- FIXED Problems extracting DATs from mame based EXE.
- FIXED Problems displaying menus information on asian Windows versions. Thanks to xlmldh.
- FIXED Updating Offlinelist profiles using the Offlinelist updater of Scanner option.
- FIXED Transparences and displaying images of buttons in Windows XP. Thanks to xlmldh.
- FIXED Problems launching emulators with unicode params.Thanks to xlmldh.
- FIXED WindowsXP and Vista commandline encoding problems. Thanks to xlmldh.
- FIXED Problems with current working directory of emulators when launching emulators. Thanks to xlmldh.
- FIXED Encoding DATs detection for imporation. Thanks to xlmldh.
- FIXED Problems displaying Files/Folders dialogs. Thanks to Agus.
- FIXED Wrong displaying information and a unnecessary delay when user click a column at loaded profile list.
- IMPROVED Community form interaction with the other forms.
- IMPROVED Rebuild speed for profiles with only CHDs.
- IMPROVED Scan/Rebuild when profile has baddumps.
- REDUCED Small freezing time when finishing DATs importation.
- CHANGED Time counter non based on OS datetime. Prevents problems if user changes datetime when Romulus is running.
- CHANGED Rollback ESCAPE button to close a Window with keydown event again.
- UPDATED CHDMan binaries to 0.193 version.
- UPDATED RAR binaries to 5.50 version.
- REMOVED in Settings - Advanced "Check for baddumps and duplicates", now always is checked and created by user decision.
- REMOVED hottrack painting in profiles and scan lists to decrease CPU render usage.
Télécharger Romulus v0.037
Site Officiel de Romulus
 
 Mednafen v1.21.1 
Mardi 13/03/18 à 13:03 par Firebrand
Cet émulateur multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
- Enabling the automatic save state loading/saving feature will no longer cause an error to be outputted on game load if the save state does not exist.
- Added support for compiling and linking with external LZO instead of the bundled miniLZO.
- A CD image loading hint will now be appended to the ROM image too large error message in certain circumstances.
- PC-FX: Added a missing variable to save states.
- (Re)Added backwards-compatibility "video.driver" setting value aliases.
- NES: Misc minor fixes for a few bootleg mappers.
- NES: Added missing data to VS Unisystem save states.
- NES: Added missing variable to mapper 64 save states.
- NES: Added missing save state support to the mapper 22 code.
- NES: Fixed improper handling of an MMC1 variable in save states.
- Fixed handling of the "osd.state_display_time" setting to allow a value of "0" to work as expected.
Télécharger Mednafen v1.21.1 (32-bit)
Télécharger Mednafen v1.21.1 (64-bit)
Site Officiel de Mednafen
 
 Une flopée d'émulateurs pour OSX! 
Dimanche 11/03/18 à 13:08 par Firebrand
Après une absence d'une dizaine d'années, Richard Bannister revient en fanfare et met à jour sa longue liste de portages d'émulateurs sur MacOS. Il y en a pour tous les goûts mais ils partagent désormais le pré-requis d'avoir OSX 10.11 au minimum sur sa machine.
Télécharger Arnold v1.7.9 (MacOS)
Télécharger bsnes v0.069 (MacOS)
Télécharger fMSX v5.2.0 (MacOS)
Télécharger Generator v0.4.5 (MacOS)
Télécharger Genesis Plus v1.3.2 (MacOS)
Télécharger Handy v0.9.8 (MacOS)
Télécharger Jum52 v1.1.1 (MacOS)
Télécharger KiGB v2.0.6 (MacOS)
Télécharger MO5 v2.6.4 (MacOS)
Télécharger NeoPocott v0.5.2 (MacOS)
Télécharger Oswan v0.8.2 (MacOS)
Télécharger SMS Plus v1.3.4 (MacOS)
Télécharger TGEmu v0.3.5 (MacOS)
Télécharger THOM v1.6.2 (MacOS)
Télécharger ViBE v1.0 (MacOS)
Site officiel de Rchard Bannister
 
 Messinfo.dat v0.195 (11.07) 
Samedi 03/03/18 à 12:08 par Firebrand
Voici le dernier fichier additionnel d'AntoPISA qui sera mis à jour pour MAME v0.195:
- 11.07 02/03/2018: Aligned files to 0.195 version.
Télécharger Messinfo.dat v0.195 (11.07)
Site Officiel de Messinfo.dat
 
 MESS et MESSUI v0.195 
Mardi 27/02/18 à 12:48 par Firebrand
Pour les mêmes raisons, MESS et MESSUI mis à jour à partir de MAME v0.195 sont publiés avec une journée d'avance.
Télécharger MESS v0.195 (32-bit)
Télécharger MESS v0.195 (64-bit)
Télécharger MESSUI v0.195 (32-bit)
Télécharger MESSUI v0.195 (64-bit)
Site Officiel de MESS
 
 ClrMAME Pro v4.034 
Mercredi 21/02/18 à 14:19 par Firebrand
Ce gestionnaire de ROMs de référence a été mis à jour. Les améliorations sont les suivantes:
fixed: due to a cache flag error, in non-merged mode, cmpro took merge attribute information for names into account which is wrong
fixed: setinfo, falsely hide empty parent set and its clones in tree when parent is empty but clones got content
fixed: scanner, falsely list empty parents set in full merged mode as wrong named when parent is empty
fixed: scanner, falsely list empty parent set in full merged, multi-software list mode as missing when set exists in various software lists
fixed: miss list generator falsely lists sampleonly sets when they only reference parent samples
fixed: scanner, falsely show wrong case set messages when missing option is turned off
misc: allow romclones to be sampleparents
misc: switched to visual studio 2017 (also for updater)
misc: updated zipArchive lib to 4.6.5, 7z sdk to 18.01
Télécharger ClrMAME Pro v4.034 (32-bit)
Télécharger ClrMAME Pro v4.034 (64-bit)
Site Officiel de ClrMAME Pro
 
 Mednafen v1.21.0 (Unstable) 
Mercredi 21/02/18 à 14:15 par Firebrand
Une nouvelle version (instable) de cet émulateur multi-système a été publiée. Quelques précautions sont à prendre si vous mettez à jour une version précédente comme indiqué à la fin du changelog que voici:
Notable changes since 0.9.48:
- Migrated to SDL2(building from source requires 2.0.5+).
- An attempt to run an instance of Mednafen while another instance is already running with the same base directory is now blocked during startup, via a lock file; note that this check occurs after stdout and stderr are potentially redirected to stdout.txt and stderr.txt on Windows.
- Removed the "overlay" video driver.
- Changed the default value of setting "video.driver" from "opengl" to "default", removed the old "0" and "1" backwards-compatibility value aliases, renamed the "sdl" driver to "softfb"(without backwards-compat aliases), and made it so the setting's value will be reset to "default" after automatically importing settings from "mednafen-09x.cfg".
- Added setting "video.fs.display".
- Added settings "fps.autoenable", "fps.position", "fps.scale", "fps.font", "fps.textcolor", and "fps.bgcolor".
- Added support for pasting text into the cheat and netplay consoles.
- On Windows, Mednafen will now output text to a console if it's started from a console(e.g. cmd.exe or Cygwin), and if not, write to stdout.txt and stderr.txt like before.
- On Windows, error messages during startup will now be displayed in a popup message box.
- On Windows, Mednafen now uses Unicode variants of CRT and Win32 functions; this may require the user to update path settings and convert their CUE sheets to UTF-8 if filenames use exotic(e.g. not directly typable on a standard US-layout keyboard) characters.
- For key bindings relating to the debugger and cheat management interface, the Right ALT key modifier will no longer be respected(only the Left ALT has any effect now), for internationalization reasons.
- Configuration file is now named "mednafen.cfg" again, instead of "mednafen-09x.cfg"; if "mednafen.cfg" doesn't exist or is for an old version(earlier than 0.9.0) of Mednafen, the settings will be loaded from "mednafen-09x.cfg" on startup, but still saved to "mednafen.cfg" on exit.
- Reworked the input mapping setting format to be more human-readable(and editable). Details are in the documentation, in the "Advanced Usage" section. Old input mappings will be translated internally, except for keyboard mappings, due to incompatibilities between how SDL 1.2 and 2 handle keyboards.
- Added support for mapping joystick axes and buttons, mouse buttons, and keyboard keys to emulated mouse device relative motion for testing purposes(via manually editing the configuration file, as the in-emulator configuration process currently won't create such mappings).
- Added support for digital button input mappings that mix AND, ANDNOT, and OR-style operations together(previously it was either just AND or OR); refer to the documentation for more details. Note that the in-emulator configuration process won't create complex mappings that mix different boolean operations, but you can map combinations using simpler logic in-emulator, and then edit the configuration file to adjust the boolean operations used.
Altered calculations involving *.xscale(fs)/*.yscale(fs) settings to be more predictable given floating point nuances; any user using non-integer scaling values for these settings may need to adjust them to get the same result as in previous versions of Mednafen, however.
- Fixed broken cheat file saving on MS Windows.
- PCE_FAST: Fixed fubared mouse emulation.
- PC-FX: Fixed integer overflows that caused fatal division by zero when Mednafen's cheat functionality was used(a regression introduced around 0.9.39).
- SS: Fixed a logic error in the BIOS sanity check code that caused it to throw a less helpful error message than intended in certain circumstances, and made the error messages related to BIOS file misconfiguration more verbose(and hopefully more helpful...).
- SS: Fixed at least one background layer graphical glitch in "Radiant Silvergun"(at the start of stage 2C).
- SS: Fixed the graphical glitch near the end of the intro in "Snatcher".
- SS: Added Japanese keyboard(HSS-0129) emulation.

Changelog:
- An attempt to run an instance of Mednafen while another instance is already running with the same base directory is now blocked during startup, via a lock file; note that this check occurs after stdout and stderr are potentially redirected to stdout.txt and stderr.txt on Windows.
- Changed the default value of setting "video.driver" from "opengl" to "default", removed the old "0" and "1" backwards-compatibility value aliases, renamed the "sdl" driver to "softfb"(without backwards-compat aliases), and made it so the setting's value will be reset to "default" after automatically importing settings from "mednafen-09x.cfg".
- On Windows, no longer exit on ALT+F4 while input is grabbed.
- Added settings "fps.autoenable", "fps.position", "fps.textcolor", and "fps.bgcolor".
- Removed reliance on malloc(), realloc(), and calloc() setting errno to ENOMEM on failure, since it's not the case on Windows XP, and possibly other platforms/operating systems too.
- ZIP files are now recognized by file extension instead of by magic(wizards).
- Replaced old minizip code with newly-written ZIP archive reading code.
- Replaced MDFN_PrintError() and MDFN_DispMessage() with MDFN_Notify().
- Use versionsort() instead of alphasort() when scanning for js* joystick devices on Linux.
- Added settings "fps.scale" and "fps.font".
- On Windows, in-memory conversion of M3U and CUE files to UTF-8 will be attempted if they lack a UTF-8 BOM and contain byte sequences that are not valid UTF-8.
- On Windows, path/filename settings loaded from the old mednafen-09x.cfg(before being saved to mednafen.cfg on exit) will now be converted to UTF-8.
- Added support for pasting text into the cheat and netplay consoles.
- SS: Added Japanese keyboard emulation.
- SS: Improved VDP2 window Y coordinate evaluation emulation; fixes at least one background layer graphical glitch in "Radiant Silvergun"(at the start of stage 2C), and the graphical glitch near the end of the intro in "Snatcher".
- Altered calculations involving *.xscale(fs)/*.yscale(fs) settings to be more predictable given floating point nuances; any user using non-integer scaling values for these settings may need to adjust them to get the same result as in previous versions of Mednafen, however.
- Added setting "video.fs.display".
- SDL2(2.0.5+) is now used and required.
- Removed the "overlay" video driver.
- On Windows, error messages during startup will now be displayed in a popup message box.
- On Windows, Mednafen will now output text to a console if it's started from a console(e.g. cmd.exe or Cygwin), and if not, write to stdout.txt and stderr.txt like before.
- On Windows, Mednafen now uses Unicode variants of CRT and Win32 functions; this may require the user to convert their CUE sheets to UTF-8 if filenames use exotic(e.g. not directly typable on a standard US-layout keyboard) characters.
- For key bindings relating to the debugger and cheat management interface, the Right ALT key modifier will no longer be respected(only the Left ALT has any effect now), for internationalization reasons.
- The configuration file is back to "mednafen.cfg" instead of "mednafen-09x.cfg". If a 0.8.x "mednafen.cfg" is in the way, it will be renamed. If "mednafen.cfg" does not exist, or is from an old version of Mednafen, settings will initially be loaded from "mednafen-09x.cfg", but still saved to "mednafen.cfg" on exit(and loaded from "mednafen.cfg" from that point on).
- Reworked the input mapping setting format to be more human-readable(and editable). Details are in the documentation, in the "Advanced Usage" section. Old input mappings will be translated internally, except for keyboard mappings, due to incompatibilities between how SDL 1.2 and 2 handle keyboards.
- Added support for mapping joystick axes and buttons, mouse buttons, and keyboard keys to emulated mouse device relative motion for testing purposes(via manually editing the configuration file, as the in-emulator configuration process currently won't create such mappings).
- Added support for digital button input mappings that mix AND, ANDNOT, and OR-style operations together(previously it was either just AND or OR); refer to the documentation for more details. Note that the in-emulator configuration process won't create complex mappings that mix different boolean operations, but you can map combinations using simpler logic in-emulator, and then edit the configuration file to adjust the boolean operations used.
- SS: Fixed a bug that caused a crash if an error occurred early in the process of loading a game.
- Updated the configure script to disable gcc's mitigations for Spectre, in the event distributions configure their compilers to enable them by default.
- Stopped (erroneously) memset()'ing some MDFN_PixelFormat objects.
- Cleaned up the handling and reduced the size of axis-related inputs as communicated from the driver-side code to core Mednafen.
- PCE_FAST: Fixed fubared mouse emulation.
- Replaced usage of strcasecmp() and strncasecmp() with MDFN_strazicmp(), for consistent behavior across locales.
- Added MDFN_strazlower(), MDFN_strazupper(), MDFN_memazicmp(), and MDFN_strazicmp() functions.
- SS: Fixed a logic error in the BIOS sanity check code that caused it to throw a less helpful error message than intended in certain circumstances, and made the error messages related to BIOS file misconfiguration more verbose(and hopefully more helpful...).
- Fixed broken cheat file saving on MS Windows.
- Changed how some multidimensional arrays and arrays of structs are accessed, to try to avoid behavior that's probably undefined and may be a problem in the future.
- PC-FX: Fixed integer overflows that caused fatal division by zero when Mednafen's cheat functionality was used(a regression introduced around 0.9.39).
- SS: Stuck SCU DMA table arrays in a struct to avoid unspecified behavior in the SCU save state code.

Note:
- There's currently a dumb design flaw which causes a fatal error during startup when importing an old "mednafen-09x.cfg" if the "video.driver" setting in that file is set to a value other than "opengl".
- To work around the problem, change the value of the setting back to its default of "opengl" and then run 1.21.0-UNSTABLE.
Télécharger Mednafen v1.21.0 (Unstable) (32-bit)
Télécharger Mednafen v1.21.0 (Unstable) (64-bit)
Site Officiel de Mednafen
 
 RetroArch v1.7.1 
Mercredi 21/02/18 à 14:06 par Firebrand
Cet ensemble de noyaux d'émulateurs réunis sous un même frontend a été mis à jour. Les améliorations générales sont les suivantes (pour une version plus longuement développée, veuillez consulter le site officiel):
- 3DS: Now correctly reports amount of CPU cores.
- 3DS: Frontend rating is now correctly implemented for both New 3DS/2DS and Old 3DS/2DS.
- 3DS: Initial networking support, HTTP requests won’t work yet.
- 3DS: Now reports memory and battery state.
- AUDIO: Added ‘Audio Resampler Quality’ setting to Audio Settings. Setting this higher will increase sound quality at the expense of sound latency and/or performance. Setting this value lower will improve sound latency/performance at the expense of sound quality. Only has an effect if the Sinc resampler is used, and you have to restart the game for changes to take effect.
- CHEEVOS: Fix unofficial achievements not being loaded.
- CHEEVOS: Show savestate menu entries when no achievements are found even if hardcore mode is enabled.
- CHEEVOS: Support Neo Geo Pocket.
- COMMON: Bugfix for issue related to ‘Windows mouse pointer visible when running MESS or MAME cores’.
- COMMON: Fix bug ‘Last item in a Playlist is ignored’.
- COMMON: New LED API. Driver implemented for Raspberry Pi, proof of concept implemented for core MAME 2003.
- COMMON: Add quick menu option to watch shader files for changes and recompile them automatically (Linux only for now).
- D3D8: Direct3D 8 can now work on systems that have Direct3D 8 installed.
- D3D9: Add menu support for MaterialUI/XMB.
- D3D10: Initial video driver implementation.
- D3D11: Initial video driver implementation.
- D3D11: SPIRV-Cross/slang shader support for D3D11.
- D3D12: Initial video driver implementation.
- DINPUT: don’t reinitialize input driver on network events / media insertion / network drive connection
- INPUT: show friendly names when available under input binds and system information
- INPUT: show the config name when available under system information
- GUI: Allow changing menu font color.
- GUI: Menu visibility options for RGUI and MaterialUI.
- GUI/MaterialUI: Works now with D3D8, D3D9 Cg, D3D11 and D3D12 drivers.
- GUI/XMB: Add Monochrome Inverted icon theme.
- GUI/XMB: Allow changing menu scale to 200%.
- GUI/XMB: Works now with D3D8, D3D9 Cg, D3D11 and D3D12 drivers. Menu shader effects currently don’t work on D3D8/D3D9 Cg.
- HAIKU: Restored port.
- KEYMAPPER: prevent a condition that caused input_menu_toggle to stop working when a RETRO_DEVICE_KEYBOARD type device is enabled
- GL: ignore hard gpu sync when fast-forwarding
- IOS10/11: Handle hardware keyboards and iCade controllers
- LOCALIZATION: Update Italian translation.
- LOCALIZATION: Update Japanese translation.
- LOCALIZATION: Update Portuguese-Brazilian translation.
- LOCALIZATION: Update Spanish translation.
- NETPLAY: Add menu option to select different MITM (relay) server locations.
- OSX: Modify HID buttons detection algorithm.
- QB: Added –datarootdir.
- QB: Added –bindir and –mandir and deprecated –with-bin_dir and –with-man_dir.
- QB: Added –docdir.
- SHADERS: Allow saving of shader presets based on the parent directory (Saving one for */foo/bar/mario.sfc* would result in *shaders/presets/corename/bar.ext*). We decided it’s safer to still isolate the presets to a single core because different cores may treat video output differently.
- SHADERS: Don’t save the path to the current preset to the main config. This was causing weird behavior, instead it will try to load *currentconfig.ext* and it will save a preset with that name when select *apply shader preset*. The resulting shader will restore properly after restarting and even after core/parent/game specific presets are loaded
- SOLARIS: Initial port.
- SWITCH: Initial Nintendo Switch port, based on libtransistor SDK.
- PS3: Enable Cheevos.
- PSP: Enable threading support through pthreads.
- SHADERS: SPIRV-Cross/slang shader support for D3D11.
- SHIELD ATV: Allow the remote / gamepad takeover hack to work with the 2017 gamepad
- SUBSYSTEM: Subsystem saves now respect the save directory
- SUBSYSTEM: You can now load subsystem games from the menu (see https://github.com/libretro/RetroArch/pull/6282 for caveats)
- VULKAN: Fix swapchain recreation bug on Nvidia GPUs with Windows 10 (resolved in Windows Nvidia driver version 390.77).
- WINDOWS: Improved Unicode support (for cores/directory creation and 7zip archives).
- WINDOWS: Show progress meter on taskbar for downloads (Windows 7 and up).
- WINDOWS: WS_EX_LAYERED drastically decreases performance, so only set it when needed (transparency in windowed mode).
- WIIU: Overlay support.
- WIIU: Transparency support in menu + overlays.
- WIIU: Increased stability during core switching.
- WIIU: Shader support.
- WIIU: Menu shader effects added (shaders).
- WIIU: Add missing time/clock support. (also fixes RTC [Real Time Clock] in Gambatte)
- XBOX OG: Restored port.
Télécharger RetroArch v1.7.1 (32-bit) (Windows)
Télécharger RetroArch v1.7.1 (64-bit) (Windows)
Télécharger RetroArch v1.7.1 (Windows XP 32-bit) (Windows)
Télécharger RetroArch v1.7.1 (Windows XP 64-bit) (Windows)
Télécharger RetroArch v1.7.1 (32-bit) (MacOS)
Télécharger RetroArch v1.7.1 (64-bit) (MacOS)
Télécharger RetroArch v1.7.1 (Nintendo GC)
Télécharger RetroArch v1.7.1 (Nintendo Wii)
Télécharger RetroArch v1.7.1 (Nintendo WiiU)
Télécharger RetroArch v1.7.1 (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.7.1 (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.7.1 (PSP)
Télécharger RetroArch v1.7.1 (PS Vita)
Télécharger RetroArch v1.7.1 (CEX) (PlayStation 3)
Site Officiel de RetroArch
 
 Messinfo.dat v0.194 (11.06) 
Lundi 05/02/18 à 11:17 par Firebrand
Une nouvelle version de ce fichier informatif sur les jeux domestiques de MAME a été publiée pour MAME v0.194.
- 11.06 04/02/2018: Aligned files to 0.194 version.
Télécharger Messinfo.dat v0.194 (11.06)
Site Officiel de Messinfo.dat
 
 MESS et MESSUI v0.194 
Mercredi 31/01/18 à 12:55 par Firebrand
Ces versions de MAME ne prenant en charge que l'émulation des machines domestiques a été mis à jour avec les sources de MAME v0.194.
Télécharger MESS v0.194 (32-bit)
Télécharger MESS v0.194 (64-bit)
Télécharger MESSUI v0.194 (32-bit)
Télécharger MESSUI v0.194 (64-bit)
Site Officiel de MESS
 
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