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 Romulus v0.041 
Vendredi 04/01/19 à 12:17 par Firebrand
Une nouvelle version de ce gestionnaire de ROMs a été publiée. Un bug a été corrigé, voici de quoi il s'agit:
- FIXED batch scan/rebuild start problem from profiles list option
Télécharger Romulus v0.041
Site Officiel de Romulus
 
 Romulus v0.040 
Mercredi 02/01/19 à 12:42 par Firebrand
Une nouvelle version de ce gestionnaire de ROMs a été publiée. Les améliorations sont les suivantes:
- FIXED problems getting information from CHDs in paths with "%" chars.
- FIXED rebuilding files in profiles with CHDs and no ROMs.
- IMPROVED recovering last focus when closing forms to go back.
- NO MORE flickering when batch run for rebuild or scan. More speed added because is not necessary to close and reopen window for every profile.
- REWRITED saving cache by some problems. Now old cache files won't work you must rescan again to save new cache files.
- REMOVED Trurip dat group for Updater. Trurip is dead ?
- UPDATED CHDMAN binaries to 0.205 version.
Télécharger Romulus v0.040
Site Officiel de Romulus
 
 Messinfo.dat v0.205 (11.22) 
Samedi 29/12/18 à 12:39 par Firebrand
Ce fichier informatif sur les machines non arcade de MAME a été mis à jour avec les données de MAME v0.205:
- 11.22 28/12/2018: Aligned files to 0.205 version.
- 11.21 25/12/2018: Fixed 1,051 obsolete device descriptions. Added numerous authors of device drivers and information on the devices themselves.
- 11.20 16/12/2018: Fixed 77 machine manufacturers.
- 11.19 11/12/2018: Fixed 573 obsolete machine descriptions.
Télécharger Messinfo.dat v0.205 (11.22)
Site Officiel de Messinfo.dat
 
 NegaMAME v0.205-1 
Mercredi 26/12/18 à 12:52 par Firebrand
Ce build de MAME à utiliser avec le frontend Negatron a été mis à jour avec les sources de MAME v0.205.
Télécharger NegaMAME v0.205-1 (Windows)
Télécharger NegaMAME v0.205-1 (MacOS)
Télécharger NegaMAME v0.205-1 (Linux)
Site Officiel de NegaMAME
 
 MedGui Reborn Stable v1.01 
Lundi 24/12/18 à 11:50 par Firebrand
Une nouvelle version de ce frontend pour Mednafen a été publiée. Les améliorations sont les suivantes:
- Added support for new parameters from Mednafen 1.22.0-UNSTABLE
- Added support to Apple II/II+ module
- Added a Apple II MAI file/package creator
- Added another control for MedGuiR update version
- Retrieve md5 and sha1 from a game to make a external save state compatible with Mednafen
- Improved stdout error detection
- Added any new link on rom searcher
- Fixed a bug with TGDB scraper on low cpu pc
- Added "console" column on TGDB Selector
- Clean tgdb selector grid after game selection
- Fixed again a lot of bug on TGDB scraper
- Fixed missing recursive scan at startup, when recursive option is selected
- Added a option to add/remove full path from cue file generated by CUE Maker
Télécharger MedGui Reborn Stable v1.01
Site Officiel de MedGui Reborn Stable
 
 Mednafen v1.22.0 (Unstable) 
Dimanche 23/12/18 à 12:53 par Firebrand
Une version de test de cet émulateur multi-systèmes a été publiée. Voici les changements apportés:
- SS: Added support for directly loading <= 1MiB bootable cart ROM images, with the expected file extension being "ss", for debugging and testing purposes.
- SS: Added "Fighting Vipers" to the internal database of games to use the data cache read bypass kludge with, to fix the problem of the computer-controlled opponent sometimes losing the will to not be a statue.
- PSX: Memory cards are now backed up on startup(maximum number of backup copies kept for each memory card is 5).
- PCE: Increased CD read startup delay per tip from dshadoff. Fixes ADPCM voice playback issues in "Downtown Nekketsu Monogatari" when text speed is set to fast.
- MD: Fixed a few errors in the internal automatic multitap database, per tip from clobber.
- SS: Added setting "ss.cart.auto_default".
- NES: Removed apparently erroneous iNES header correction database entry for "Dragon Quest II" that was breaking the game.
- VB: Added the ability to toggle the state of the low battery sensor bit; configure the device on virtual input port 2(e.g. ALT+SHIFT+2) to assign a key/button to this function.
- PSX: Added a pseudorandom component to Pause command timing to address loading-related hangs in "Colony Wars - Vengeance (Europe)" and "Army Men - Air Attack (Europe)".
- PSX: Generate a seek error if the tray is opened while the CD drive is not stopped; fixes broken disc switching in "Arc the Lad III".
- PSX: Improved emulation of the behavior of CDC command 0x0A per tests on a PS1; fixes hang in "Goryuujin Electro".
- PSX: Don't set the autopause track test value unless autopause is enabled; fixes missing music in "Pitball".
- PSX: Delay first CD-DA report after playback begins, per tests on a PS1; fixes missing music in "Roswell Conspiracies - Aliens, Myths & Legends".
- PSX: Improved timing of CDC command 0x0A per tests on a PS1; fixes missing music and hangs in "Grind Session".
- PSX: Altered seek and pause timing and behavior per tests on a PS1; fixes hangs in "Incredible Crisis", "Ballerburg - Castle Chaos", "Transformers - Beast Wars Transmetals", and "Simple 1500 Series Vol. 057 - The Maze".
- The settings management code will now throw an exception if a floating-point setting is NaN.
- Fixed a crash that occurred when "debugger.autostepmode" was set to "1" and a game was loaded for a system for which debugger functionality was not implemented.
- NativeVFS, FileStream, and GZFileStream methods taking a path will now throw an error when the path contains a null character.
- SNES-Faust: Added recognition of files with "fig" and "swc" file extensions as SNES ROM images.
- Altered the variants of MDFN_rtrim(), MDFN_ltrim(), MDFN_trim(), MDFN_zapctrlchars(), MDFN_strazlower(), MDFN_strazupper(), and UTF8_sanitize() that operate on a mutable std::string to take a pointer to the std::string instead of a non-const reference, and added variants that take a const std::string reference and return a std::string result.
- Dropped support for "game set" hashes used to change the naming of save state and save game files. The feature was mostly broken by changes made years ago, and is redundant now with M3U support. Save game files for multi-disc PC-FX games created in previous versions of Mednafen will need to be renamed to be seen by this and newer versions of Mednafen. Other files, including save states, should generally be unaffected, unless the user has changed filesys.fname_* settings to use the %F specifier where they wouldn't by default.
- Removed usage of the deprecated "register" keyword in some old code.
- Adjusted placement of MDFN_FASTCALL and NO_INLINE to fix some compilation errors with MSVC.
- In addition to nonvolatile memory backup files as before, any missing directories in the file path for input-recording movies, save states, screen snapshots, and nonvolatile memory files are now created as necessary, to increase the versatility of the filesys.fname_* settings.
- Implemented partial virtual filesystem support via classes VirtualFS, NativeVFS, and ZIPReader.
- Emulation modules' loading of files referenced from the main file being loaded is now done through its associated VFS. This does create a small backwards-compatibility issue with PSF-family(PSF, SSF, GSF, etc.) files, in that previously a ZIP'd PSF-family file that referenced a library file would have the referenced file loaded from the directory containing the ZIP file, but now will have it loaded from within the same ZIP file.
- NGP: Replaced min/max macros with usage of std::min/std::max.
- Modified usage of std::swap in OwlResampler.cpp to not explicitly(and unnecessarily) specify the template argument, to fix a compilation error on MSVC.
- Reworked FileStream.cpp to fix some issues causing errors on MSVC.
- GBA: Fixed a regression introduced in 0.9.47 that partially broke compatibility with save states created in previous versions(< 0.9.47), while preserving compatibility for save states created in versions between and including 0.9.47 and 1.21.3.
- SNES-Faust: Added RAM cheat support(main WRAM only for now).
- SNES-Faust: Added emulation of PPU-area open bus/bus read latches; fixes missing sprites in the water stage of "Mario's Time Machine".
- SNES-Faust: Corrected H/V latch reading to use two separate high/low byte toggles.
- SNES-Faust: Made minor changes to the CPU emulation core to not require computed goto support in the compiler.
- Added "blend" and "blend_rg" deinterlacers.
- Moved multithreading management code into the core.
- Encapsulated most(ish) core Mednafen code in the "Mednafen" namespace.
- Slightly improved the quality of audio output by SwiftResampler when running at the higher quality settings.
- Moved NES audio resampler so it can be used by any emulation module, and renamed it to "SwiftResampler".
- Added an SSE intrinsics-utilizing MAC loop to OwlResampler as a fallback(for the inline assembly) when compiling with MSVC.
- Added an SSE2 intrinsics-utilizing MAC loop to SwiftResampler as a fallback(for the inline assembly) when compiling with MSVC.
- Wrote new Kaiser-windowed sinc generation code, and modified OwlResampler and the NES resampler to use it. It shouldn't have any particularly noticeable end-user effects, other than slightly different startup performance(assuming no mistakes were made :p).
- SS: Emulated input devices' internal states were not being reset on virtual power toggle; fixed.
- SS: Reorganized SCSP DSP emulation code to make the lifetime of variables clearer, for a possible x86_64 dynarec in the future.
- Modified SHA-256 hashing code to allow for piecemeal hashing of data, instead of requiring the hash to be generated from one contiguous chunk of memory.
- PSX: Fixed a startup crash that could occur with a malformed or corrupted SYSTEM.CNF file.
- Replaced MD5 hashing code with newly-written code.
- Replaced SDL threading code with new code that uses pthreads directly.
- Replaced Q subchannel CRC16 calculation code from cdrdao with newly-written code.
- gzip-compressed ROM/disk image files are now recognized by file extension instead of header magic.
- SS: Fixed an emulation inaccuracy with the handling of the SH-2 "mac.l" instruction when saturation is enabled, per tests on a SS.

Télécharger Mednafen v1.22.0 (32-bit) (Unstable)
Télécharger Mednafen v1.22.0 (64-bit) (Unstable)
Site Officiel de Mednafen
 
 OpenEmu v2.0.8  
Mardi 04/12/18 à 14:24 par Firebrand
Cet ensemble de noyaux d'émulateurs réunis dans une même interface pour MacOS a été mis à jour. Les améliorations sont les suivantes:
- Note: This is likely one of the last releases to support OS X 10.11.
- Added "Display Mode" change support to the HUD bar for display-related options, currently available for Atari 2600, Game Boy, Game Gear, NES, Nintendo DS, Virtual Boy.
- Added Next/Last Display Mode change hotkeys.
- Improved the UI to better fit macOS 10.14 Mojave native menus and system colors.
- Fixed case where a directional button could get stuck.
- Fixed a rare input-related crash.
Télécharger OpenEmu v2.0.8 (stable)
Télécharger OpenEmu v2.0.8 (experimental)
Site Officiel de OpenEmu
 
 Messinfo.dat v0.204 (11.18) 
Dimanche 02/12/18 à 13:03 par Firebrand
Fermant comme à son habitude la marche des mises à jour mensuelles d'AntoPISA, la nouvelle version de Messinfo.dat a été publiée. Voici les changements apportés:
- 11.18 01/12/2018: Aligned files to 0.204 version.
- 11.17 15/11/2018: Fixed some errors.
Télécharger Messinfo.dat v0.204 (11.18)
Site Officiel de Messinfo.dat
 
 NegaMAME v0.204-1 
Vendredi 30/11/18 à 14:32 par Firebrand
La version Linux de la v0.204 de NegaMAME est maintenant disponible.
Télécharger NegaMAME v0.204-1
Site Officiel de NegaMAME
 
 NegaMAME v0.204-1 
Jeudi 29/11/18 à 13:46 par Firebrand
Intimement lié au frontend Negatron, qui vient de rejoindre notre collection d'utilitaires, ce build de MAME a été mis à jour avec les sources de MAME v0.204. La version Linux aura un peu de retard.
Télécharger NegaMAME v0.204-1 (Windows)
Télécharger NegaMAME v0.204-1 (MacOS)
Site Officiel de NegaMAME
 
 MESS et MESSUI v0.204 
Mercredi 28/11/18 à 15:06 par Firebrand
Ces builds de MAME spécialisés dans les machines non arcade ont été mis à jour avec les dernières de MAME. Apparemment, Robbert est revenu sur sa décision de ne plus publier de nouvelle version de MESSUI étant donné que celle-ci est encore présente ce mois, la der des ders ayant pourtant été annoncée pour Halloween.
Télécharger MESS v0.204 (32-bit)
Télécharger MESS v0.204 (64-bit)
Télécharger MESSUI v0.204 (32-bit)
Télécharger MESSUI v0.204 (64-bit)
Site Officiel de MESS
 
 GameEx Evolution v1.02 
Mardi 13/11/18 à 13:38 par Firebrand
Ce frontend multi-systèmes a été mis à jour. Encore en version beta, seuls quelques bugs ont été corrigés pour l'instant:
- Fixes some minor issues reported on the forums.
Télécharger GameEx Evolution v1.02
Site Officiel de GameEx Evolution
 
 Messinfo.dat v0.203 (11.16) 
Dimanche 04/11/18 à 13:49 par Firebrand
Les données des nouvelles machines non arcade de MAME v0.203 ont été ajoutées à ce fichier informatif qui termine traditionnellement la vague mensuelle de fichiers additionnels d'AntoPISA.
- 11.16 02/11/2018: Aligned files to 0.203 version.
Télécharger Messinfo.dat v0.203 (11.16)
Site Officiel de Messinfo.dat
 
 MESSUI v0.203 
Jeudi 01/11/18 à 14:36 par Firebrand
Cette version de MESS ne devait a priori plus être mis à jour, l'utilisateur devant faire quelques adaptations à MAMEUI pour avoir le même résultat. Mais son auteur a voulu malgré tout sortir une nouvelle version "une dernière fois" à l'occasion d'Halloween. Profitez-en.
Télécharger MESSUI v0.203 (32-bit)
Télécharger MESSUI v0.203 (64-bit)
Site Officiel de MESSUI
 
 MESS v0.203 
Mercredi 31/10/18 à 14:54 par Firebrand
Ces builds de MAME spécialisés dans les machines non arcade ont été mis à jour avec les sources de MAME v0.203.
Télécharger MESS v0.203 (32-bit)
Télécharger MESS v0.203 (64-bit)
Site Officiel de MESS
 
 RetroArch v1.7.5 
Mercredi 03/10/18 à 12:50 par Firebrand
Une nouvelle version de cet ensemble de noyaux d'émulateurs réunis dans une même interface a été publiée. Toutes les versions habituelles ne sont pas encore disponibles. Les améliorations sont les suivantes:
- CAMERA: Fix Video4Linux2 driver that broke years ago.
- CONFIG: Add ‘Reset To Defaults’ setting in Configurations. This will reset your config file to defaults.
- CHEATS: Add support for Rumble when increase or decrease by the rumble value.
- CHEATS: Add cheat variables to allow for updating large portions of memory.
- CHEEVOS: Prevent loading states before achievements are fully loaded.
- CRT: New porches and interlaced bug fix.
- CRT: New functionality, ability to switch between 15KHz and 31KHz, etc.
- COMMON: Support for “OEM-102” key (usually ‘\’ on Euro keyboards).
- DISCORD: Add ‘Ask To Join’ Feature.
- EMSCRIPTEN: Add stb_font support.
- INPUT: Add new menu toggle combos ‘L3 + R’ and ‘L + R’ (useful for Switch).
- IOS: Use safe area to account for notch for iPhone X and adjust main view.
- LOCALIZATION: Update Portuguese / Brazilian translation.
- LOCALIZATION: Update Japanese translation.
- LOCALIZATION: Update Polish translation.
- LOCALIZATION: Update Spanish translation.
- MENU: Add dropdown lists for many settings.
- MENU: Fix crash that could happen when changing core’s options on Android.
- MENU/QT/WIMP: Add option to rename playlists.
- MENU/QT/WIMP: Add option to filter extensions inside archives when adding to a playlist.
- MENU/QT/WIMP: Rename playlist entries with 2 single clicks.
- MENU/QT/WIMP: Fix shader parameter checkboxes not working
- METAL: Add screenshot support.
- NETPLAY: Save lobby details received back from server after first announcement.
- OPENGL/GLX: Implement Adaptive VSync – GLX_EXT_swap_control_tear.
- OPENGL/WGL: Implement Adaptive VSync – WGL_EXT_swap_control_tear.
- RUNAHEAD: Fix performance degradation that could happen over time (after approx. 30 mins). Fixed input IDs outside of range 0-35 causing slow performance in runahead.
- SWITCH: Add stb_font support.
- SWITCH: Add Retro Achievements support.
- SWITCH: Add networking support.
- SWITCH: Add touchscreen support.
- SWITCH: Add OpenGL support.
- SWITCH: Merging of RetroNX Nintendo Switch port, based on libnx SDK.
- VULKAN: Fix race condition in threaded mailbox emulation.
- VULKAN: Maintenance fixes.
- WIIU: Fix menu lag when built with DevKitPro r32.
Télécharger RetroArch v1.7.5 (32-bit) (Windows)
Télécharger RetroArch v1.7.5 (64-bit) (Windows)
Télécharger RetroArch v1.7.5 (64-bit) (MacOS)
Télécharger RetroArch v1.7.5 (PSP)
Télécharger RetroArch v1.7.5 (PSP)
Télécharger RetroArch v1.7.5 (CEX) (PlayStation 3)
Télécharger RetroArch v1.7.5 (PS Vita)
Site Officiel de RetroArch
 
 Messinfo.dat v0.202 (11.15) 
Mardi 02/10/18 à 12:35 par Firebrand
Cette nouvelle version de Messinfo.dat met fin à la vague de mises à jour des fichiers additionnels de AntoPISA pour ce mois.
- 11.15 01/10/2018: Aligned files to 0.202 version.
Télécharger Messinfo.dat v0.202 (11.15)
Site Officiel de Messinfo.dat
 
 MESS v0.202 
Mercredi 26/09/18 à 14:04 par Firebrand
La nouvelle version du mois pour MESS a été publiée.
Télécharger MESS v0.202 (32-bit)
Télécharger MESS v0.202 (64-bit)
Site Officiel de MESS
 
 GameEx et GameEx Arcade v15.50 
Dimanche 23/09/18 à 12:59 par Firebrand
Ces 2 frontends ont été mis à jour... et pour une fois on connait les modifications!
- New, now includes a 64 bit version of GameEx.
- Some plugins and gamebase music is not supported in the 64 bit version. If this is a problem for you, uncheck the option during installation.
Télécharger GameEx v15.50
Télécharger GameEx Arcade Edition v15.50
Site Officiel de GameEx
 
 OpenEmu v2.0.7 
Jeudi 20/09/18 à 12:32 par Firebrand
Cet ensemble de noyaux d'émulateurs regroupés sous une même interface pour MacOS a été mis à jour. Les améliorations sont les suivantes:
- Note: This is likely the last release to support OS X 10.11.
- Initial macOS 10.14 Mojave support. Users that updated to Mojave before updating OpenEmu will need to manually download the update from openemu.org
- Added support for mapping controls with Touch Bar buttons.
- Added Step Frame Forward and Step Frame Backward special keys in Controls preferences.
- Added Fast Forward and Rewind notifications.
- Added "Show in Finder" menu item in Save States and Screenshots collections.
- Improved the Import Issue Resolver with a new modal UI.
- Improved using controls for digital buttons mapped onto an analog stick.
- Fixed audio becoming slightly out of sync after fast forwarding gameplay.
- Fixed audio glitches for PSP games.
- Fixed leftover window after quitting gameplay in a fullscreen popout window.
- Fixed empty windows in Mission Control after quitting gameplay.
- Fixed HUD bar remaining visible after closing popout window.
- Fixed games not sorting by "Last Played" in List View.
- Fixed case where bad/incomplete PSP game ISOs could be allowed to import.
- Fixed various UI issues in the Homebrew collection.
- Fixed a crash from mapping non-standard keys on external keyboards.
- Fixed a crash when a button profile for a previously mapped controller changed.
- Fixed a rare crash when deleting a game from a collection.
- Fixed a rare case where a ROM hack might not import.
- Fixed the appearance of localized text in various UI.
- Updated localizations.
- Updated Sparkle and XADMaster frameworks.
Télécharger OpenEmu v2.0.7 (stable)
Télécharger OpenEmu v2.0.7 (experimental)
Site Officiel de OpenEmu
 
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