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 Romulus v0.037 
Mercredi 14/03/18 à 12:31 par Firebrand
Une nouvelle version de ce gestionnaire de ROMs a été publié. Voici la liste des nouveautés:
- ADDED a speed hack at rebuild files when trying to check duplicated checksums.
- ADDED Message question when trying to close Romulus.
- ADDED A description modification mask for Offlinelist profiles. Thanks to xlmldh.
- ADDED Simplifed chinese and Traditional chinese language by xlmldh.
- ADDED Detection of OS region China or Taiwan to set Simplified/Traditional chinese as default language at first run.
- ADDED Forze MD5 and/or SHA-1 message in log at profiles that needs it because has not enought CRC32 information.
- ADDED Detection of "No Sets information DATs" displaying this message and not an error reading DAT.
- ADDED Support for DOSCenter based DATs. More info at
- ADDED to Community a basic module to connect to Romulus server with communications using private or public chats and 256bits encryption.
- FIXED File writing problems in some cases.
- FIXED Problems deleting files inside 7zip archives created with old 7zip versions.
- FIXED Displaying DATE and TIME values ignoring your system configuration.
- FIXED RTF encoding problems with "\" char used in exportation to Word format.
- FIXED When found a dupe rom and must be stored in same ZIP file.
- FIXED Problems with downloadfile function inside threads.
- FIXED Problems extracting DATs from mame based EXE.
- FIXED Problems displaying menus information on asian Windows versions. Thanks to xlmldh.
- FIXED Updating Offlinelist profiles using the Offlinelist updater of Scanner option.
- FIXED Transparences and displaying images of buttons in Windows XP. Thanks to xlmldh.
- FIXED Problems launching emulators with unicode params.Thanks to xlmldh.
- FIXED WindowsXP and Vista commandline encoding problems. Thanks to xlmldh.
- FIXED Problems with current working directory of emulators when launching emulators. Thanks to xlmldh.
- FIXED Encoding DATs detection for imporation. Thanks to xlmldh.
- FIXED Problems displaying Files/Folders dialogs. Thanks to Agus.
- FIXED Wrong displaying information and a unnecessary delay when user click a column at loaded profile list.
- IMPROVED Community form interaction with the other forms.
- IMPROVED Rebuild speed for profiles with only CHDs.
- IMPROVED Scan/Rebuild when profile has baddumps.
- REDUCED Small freezing time when finishing DATs importation.
- CHANGED Time counter non based on OS datetime. Prevents problems if user changes datetime when Romulus is running.
- CHANGED Rollback ESCAPE button to close a Window with keydown event again.
- UPDATED CHDMan binaries to 0.193 version.
- UPDATED RAR binaries to 5.50 version.
- REMOVED in Settings - Advanced "Check for baddumps and duplicates", now always is checked and created by user decision.
- REMOVED hottrack painting in profiles and scan lists to decrease CPU render usage.
Télécharger Romulus v0.037
Site Officiel de Romulus
 Messinfo.dat v0.195 (11.07) 
Samedi 03/03/18 à 12:08 par Firebrand
Voici le dernier fichier additionnel d'AntoPISA qui sera mis à jour pour MAME v0.195:
- 11.07 02/03/2018: Aligned files to 0.195 version.
Télécharger Messinfo.dat v0.195 (11.07)
Site Officiel de Messinfo.dat
 MESS et MESSUI v0.195 
Mardi 27/02/18 à 12:48 par Firebrand
Pour les mêmes raisons, MESS et MESSUI mis à jour à partir de MAME v0.195 sont publiés avec une journée d'avance.
Télécharger MESS v0.195 (32-bit)
Télécharger MESS v0.195 (64-bit)
Télécharger MESSUI v0.195 (32-bit)
Télécharger MESSUI v0.195 (64-bit)
Site Officiel de MESS
 Emu Loader v8.4.7 (mise à jour) 
Vendredi 23/02/18 à 12:54 par Firebrand
Ce frontend multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
More goodies!
This build brings a new audit system with 99.99% accuracy. Why not 100%, you ask ? Because I don't have a complete MAME set, but from my extensive tests, all ROMs were validated without a single error.
MAME and Demul sets with CRC32 collisions are properly detected and validated. Sets segadimm and segasp no longer tag missing ROMs as available. Emu Loader will try to unzip these ROMs into a memory stream and generate a SHA-1 checksum. For now, only device and bios ROMs are scanned.
There is one limitation for sets with CRC32 collisions. Device ROMs must be in their device sets and bios ROMs must be in their bios sets. Why ? The entire set must be unzipped to generate SHA-1 checksums. Having these ROMs in game sets would require to unzip game sets as well.... oh, the madness!
Unique device/bios ROMs can still be in game sets though.
Other than a rewritten audit system, other bugs were fixed and there was a lot of old code cleaning. Frontend documentation files were updated and some functions were optimized.
I know this is something most people don't like to do, but you need to create games lists again so these changes can be applied.
No need for a clean install though. Systems that required a new games list: MAME, HBMAME, Demul, SEGA Model 2, ZiNc.

- Proper detection of "Board ROMs" on game sets that use "model2" ROMs; "SEGA Model 2" system
*you must re-create games list fix this
*this is a cosmetic fix, ROMs validation is not affected
Fixes and tweaks to Game Details screen
*missing parent setname text not showing in left panel if parent zip file is not found
*SHA-1 checksum generated for zipped EmuCon console/computer games (32 MegaBytes max file size)
*bios/device icon indexes were switched in left column
*"Bios CHD" file was tagged as "Device CHD"; cosmetic fix

- "Create MAME/HBMAME/Demul Games List" updates
*improved detection of sets with CRC32 collisions, a new file created "arcade\games\systemname_crc32collision.txt"
*added a "devicename" tag for each device ROM entry for proper SHA-1 validation (MAME)
*added "feature patelle" tag detection in -listxml output to fix missing "color status" (MAME v0.194 and newer)
*optimizations and code cleanup
- MAME and arcade games files validation system changes and fixes (games audit)
*device sets not scanned correctly when auditing a single game (MAME) *device ROMs are now properly validated and game sets are no longer tagged as "available" if a device ROM is missing (MAME)
*device and bios zip file list contents (CRC32/SHA-1) are now loaded into RAM only once when validating multiple games, for faster access
*CRC32 collision detection and SHA-1 validation for device/bios ROMs; game ROMs are not yet supported (MAME and Demul)
*game files are unzipped directly into a "TMemoryStream" var (RAM), so SHA-1 checksums can be generated
*several optimizations and code cleanup

- Old commented code cleanup
Télécharger Emu Loader v8.4.7 (mise à jour)
Site Officiel de Emu Loader
 ClrMAME Pro v4.034 
Mercredi 21/02/18 à 14:19 par Firebrand
Ce gestionnaire de ROMs de référence a été mis à jour. Les améliorations sont les suivantes:
fixed: due to a cache flag error, in non-merged mode, cmpro took merge attribute information for names into account which is wrong
fixed: setinfo, falsely hide empty parent set and its clones in tree when parent is empty but clones got content
fixed: scanner, falsely list empty parents set in full merged mode as wrong named when parent is empty
fixed: scanner, falsely list empty parent set in full merged, multi-software list mode as missing when set exists in various software lists
fixed: miss list generator falsely lists sampleonly sets when they only reference parent samples
fixed: scanner, falsely show wrong case set messages when missing option is turned off
misc: allow romclones to be sampleparents
misc: switched to visual studio 2017 (also for updater)
misc: updated zipArchive lib to 4.6.5, 7z sdk to 18.01
Télécharger ClrMAME Pro v4.034 (32-bit)
Télécharger ClrMAME Pro v4.034 (64-bit)
Site Officiel de ClrMAME Pro
 RetroArch v1.7.1 
Mercredi 21/02/18 à 14:06 par Firebrand
Cet ensemble de noyaux d'émulateurs réunis sous un même frontend a été mis à jour. Les améliorations générales sont les suivantes (pour une version plus longuement développée, veuillez consulter le site officiel):
- 3DS: Now correctly reports amount of CPU cores.
- 3DS: Frontend rating is now correctly implemented for both New 3DS/2DS and Old 3DS/2DS.
- 3DS: Initial networking support, HTTP requests won’t work yet.
- 3DS: Now reports memory and battery state.
- AUDIO: Added ‘Audio Resampler Quality’ setting to Audio Settings. Setting this higher will increase sound quality at the expense of sound latency and/or performance. Setting this value lower will improve sound latency/performance at the expense of sound quality. Only has an effect if the Sinc resampler is used, and you have to restart the game for changes to take effect.
- CHEEVOS: Fix unofficial achievements not being loaded.
- CHEEVOS: Show savestate menu entries when no achievements are found even if hardcore mode is enabled.
- CHEEVOS: Support Neo Geo Pocket.
- COMMON: Bugfix for issue related to ‘Windows mouse pointer visible when running MESS or MAME cores’.
- COMMON: Fix bug ‘Last item in a Playlist is ignored’.
- COMMON: New LED API. Driver implemented for Raspberry Pi, proof of concept implemented for core MAME 2003.
- COMMON: Add quick menu option to watch shader files for changes and recompile them automatically (Linux only for now).
- D3D8: Direct3D 8 can now work on systems that have Direct3D 8 installed.
- D3D9: Add menu support for MaterialUI/XMB.
- D3D10: Initial video driver implementation.
- D3D11: Initial video driver implementation.
- D3D11: SPIRV-Cross/slang shader support for D3D11.
- D3D12: Initial video driver implementation.
- DINPUT: don’t reinitialize input driver on network events / media insertion / network drive connection
- INPUT: show friendly names when available under input binds and system information
- INPUT: show the config name when available under system information
- GUI: Allow changing menu font color.
- GUI: Menu visibility options for RGUI and MaterialUI.
- GUI/MaterialUI: Works now with D3D8, D3D9 Cg, D3D11 and D3D12 drivers.
- GUI/XMB: Add Monochrome Inverted icon theme.
- GUI/XMB: Allow changing menu scale to 200%.
- GUI/XMB: Works now with D3D8, D3D9 Cg, D3D11 and D3D12 drivers. Menu shader effects currently don’t work on D3D8/D3D9 Cg.
- HAIKU: Restored port.
- KEYMAPPER: prevent a condition that caused input_menu_toggle to stop working when a RETRO_DEVICE_KEYBOARD type device is enabled
- GL: ignore hard gpu sync when fast-forwarding
- IOS10/11: Handle hardware keyboards and iCade controllers
- LOCALIZATION: Update Italian translation.
- LOCALIZATION: Update Japanese translation.
- LOCALIZATION: Update Portuguese-Brazilian translation.
- LOCALIZATION: Update Spanish translation.
- NETPLAY: Add menu option to select different MITM (relay) server locations.
- OSX: Modify HID buttons detection algorithm.
- QB: Added –datarootdir.
- QB: Added –bindir and –mandir and deprecated –with-bin_dir and –with-man_dir.
- QB: Added –docdir.
- SHADERS: Allow saving of shader presets based on the parent directory (Saving one for */foo/bar/mario.sfc* would result in *shaders/presets/corename/bar.ext*). We decided it’s safer to still isolate the presets to a single core because different cores may treat video output differently.
- SHADERS: Don’t save the path to the current preset to the main config. This was causing weird behavior, instead it will try to load *currentconfig.ext* and it will save a preset with that name when select *apply shader preset*. The resulting shader will restore properly after restarting and even after core/parent/game specific presets are loaded
- SOLARIS: Initial port.
- SWITCH: Initial Nintendo Switch port, based on libtransistor SDK.
- PS3: Enable Cheevos.
- PSP: Enable threading support through pthreads.
- SHADERS: SPIRV-Cross/slang shader support for D3D11.
- SHIELD ATV: Allow the remote / gamepad takeover hack to work with the 2017 gamepad
- SUBSYSTEM: Subsystem saves now respect the save directory
- SUBSYSTEM: You can now load subsystem games from the menu (see for caveats)
- VULKAN: Fix swapchain recreation bug on Nvidia GPUs with Windows 10 (resolved in Windows Nvidia driver version 390.77).
- WINDOWS: Improved Unicode support (for cores/directory creation and 7zip archives).
- WINDOWS: Show progress meter on taskbar for downloads (Windows 7 and up).
- WINDOWS: WS_EX_LAYERED drastically decreases performance, so only set it when needed (transparency in windowed mode).
- WIIU: Overlay support.
- WIIU: Transparency support in menu + overlays.
- WIIU: Increased stability during core switching.
- WIIU: Shader support.
- WIIU: Menu shader effects added (shaders).
- WIIU: Add missing time/clock support. (also fixes RTC [Real Time Clock] in Gambatte)
- XBOX OG: Restored port.
Télécharger RetroArch v1.7.1 (32-bit) (Windows)
Télécharger RetroArch v1.7.1 (64-bit) (Windows)
Télécharger RetroArch v1.7.1 (Windows XP 32-bit) (Windows)
Télécharger RetroArch v1.7.1 (Windows XP 64-bit) (Windows)
Télécharger RetroArch v1.7.1 (32-bit) (MacOS)
Télécharger RetroArch v1.7.1 (64-bit) (MacOS)
Télécharger RetroArch v1.7.1 (Nintendo GC)
Télécharger RetroArch v1.7.1 (Nintendo Wii)
Télécharger RetroArch v1.7.1 (Nintendo WiiU)
Télécharger RetroArch v1.7.1 (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.7.1 (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.7.1 (PSP)
Télécharger RetroArch v1.7.1 (PS Vita)
Télécharger RetroArch v1.7.1 (CEX) (PlayStation 3)
Site Officiel de RetroArch
 Emu Loader v8.4.6 (mise à jour) 
Mardi 13/02/18 à 12:58 par Firebrand
Deux mises à jour successives ont été publiées pour ce frontend multi-systèmes. Les améliorations sont les suivantes:
I missed a couple bugs... Oopsie!
Forgot to remove a beep command when caching zipped images list and forgot to reindex the tab's internal indexes in MAME Settings screen.

- A "beep" command was left in zipped images list chaching function
- Forgot to reindex the tab's internal indexes in MAME Settings screen

It's that time of year again. Emu Loader is going thru an agressive metamorphosis process.
MAME's audit system must be rewritten to support CRC32 collision detection and proper device ROMs detection. A bunch of MAME games that require device sets are wrongly set as available when they shouldn't. But later...
This build brings a feature requested many, many, many months ago: tabbed images / game docs. A really nice addition if you want to view game docs maximized in the screenshots panel without disabling Images feature. Access in preferences screen, Game Docs page.
Next, is the removal of Internet Game Info feature from the image categories list (what the hell was I thinking !?). There's a new toggle button in images tool bar for the web viewer, and you can use it with all image layouts.
No more images view mode... what a great day! Single Image Layout inherited all the code from the, now dead, classic view. Previous frontend version was still using the classic view under the hood. From now on, to change between image categories you must be in single image layout. Lots of internal changes were made to make this possible. It's now a lot easier to change between images layouts and categories. Much more intuitive interface. As a result, long time bugs and weird behavior were finally crushed without mercy!
Another change is support for MAME softlist zipped images in a \softwarelist\ sub-folder. eg.: snap_dir\msx1_cart\
Just something extra to separate unzipped images files from zipped images files.
A last minute addition. A new Show Only Sets With CRC32 Collision filter in Arcade Miscellaneous Filters (main tool bar buttons). Enable this option to show only games that have CRC32 collisions. It might seems like a pointless filter since MAME have only two sets, segadimm and segasp, that fall into this category. For me, it will be useful while rewriting Emu Loader's audit system.

- Previous/Next buttons events executing when "Internet Game Info" is enabled (images tool bar)
- Images panel canvas locked before loading "Layout Settings" screen, causing memory leaks and frontend freeze
- Current images layout settings was not saved when exiting the frontend
- Tool bar "Filter By Main CPU" was appearing above the main tool bar buttons (Arcade Miscellaneous Filters)

- "Internet Game Info" tweaks
*images tool bar buttons visibility are no longer changed as they cannot be used with web viewer
*added a "Play Video Preview" button in the web panel's tool bar for easier access
- Changes to "Preview Images" feature
*more tweaks to improve category selection events
*removed remaining "Internet Game Info" code from main menu "Images"
*added "image_category_dir\softlist\" path scan support for MAME software lists
.now you can have your zipped images file in a "\softlist\" sub-folder (eg.: "snap\msx1_cart\")
.file "image_category_dir\" will be searched first (eg.: "snap\")
.not sure if MAME's internal frontend supports this... - tweaks to selected game's image file search function (tiny speed boost)
- Renamed "View Game Documents" to "Show MAME Game Documents" (games popup menu), as this is a MAME exclusive feature
- Tweaks in game documents feature to remove redundant selected game checks
- Minor improvement when switching Images on/off while in thumbnails view; StringList cache for zipped images is reloaded only when setting "Images" enabled (might need further tweaks)

- Deleted several old commented code from source code

- New "Show Only Sets With CRC32 Collision" arcade misc filter (to help future games audit improvements)
*useful filter to know what sets have same CRC32 checksum on different game files
*if the set is a game (parent or clone) but the affected files are from a device or bios set, the game will NOT be tagged as "CRC32 collision"
*so far, only two MAME sets have this: "segadimm" and "segasp"
- New feature: "Game Documents Display Mode"
*wanna show game docs in a full panel without disabling images ? there are two settings:
."Images and Game Docs Single Panel": default frontend behavior and will show game docs together with preview images
."Images and Game Docs Tabbed Panels": use this to show images and game docs in separate panels (like MAME's internal UI)
*to change it, go to Preferences screen (main menu) and select "Game Docs" page
.two new buttons added on images tool bar to switch between panels: "Images" / "Game Documents"
.if images tab is selected, game docs for selected game will not load
.if game docs tab is selected, images for selected game will not load
.settings are saved in "el_extras.ini", "[GameDocuments]" section
.if either images or game docs is disabled, a blank panel will be displayed (behavior may change later)
.if both images and game docs features are disabled, no panel will be displayed
Télécharger Emu Loader v8.4.6 (mise à jour)
Site Officiel de Emu Loader
 Emu Loader v8.4.4 (mise à jour) 
Mardi 06/02/18 à 14:04 par Firebrand
Ce frontend multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
Captain's log, stardate 95699.36.
I've received reports of erratic behavior in main sections of this program. Further investigation confirmed that Emu Loader was suffering from temporal displacement causing data corruption, specially after running games. Nothing can be done to restore the playtime data of affected games, except resetting them to zero.
End of log.
Take note on the following changes:
- data corruption in Total Playtime info
- splash screen timer frozen when adding MAME software lists into the games list
- driver status set to undefined for Supermode 3 games, making it impossible to filter by driver status
- removed Internet Game Info from image categories, making it a standalone feature
- expanded Export Games List To File feature
- support for MAME v0.194 and tweaks to MAME Settings screen
- Preview Images feature rewrite to remove Images View Mode, plus several tweaks for future improvements

- Function uMain.EncodeUnicodeString() was not converting WideString to UTF-8 correctly
- Timer frozen while loading MAME software list games at startup (splash screen)
- Fixed a bug in my TPanelEx component for proper Windows themed "Tool Bar" paint style
- Some calls to preferences screen were not redirected to "Preferences" main menu event
- Setting "http_root" in "mame.ini" was not implemented (it used to be "http_path")
- Total play time info corruption ("frontend_dir\arcade\played_games\" folder)
*playing a game for 2 minutes was adding 4 hours or so
*MAME softlist games are also affected
*console/computer games were not affected (EmuCon frontend ported systems)
- Driver status not set to "Good" when creating Supermodel games list
*"supermodel_dir\config\games.xml" doesn't have "driver status" entries
*selecting a driver status filter other than "List All", makes Supermodel games not visible
*you must create Supermodel games list again for proper games filtering

- Changes to "Export Games List To File" feature (main menu "Games List")
*exported file was not saved in UTF-8 format
*expanded game info options; "Full Format" only
*you can export the file to a format compatible with Microsoft Excel's "import file" feature, using the new "Microsoft Excel - Format" checkbox; "Full Format" only
*added a new "Use Games List Columns" checkbox to use current columns settings from main games list; "Full Format" only
*added a couple help buttons with usage instructions
*settings are saved in "el_extras.ini" so you won't have to change settings all over again
*removal of dead code
*several tweaks
- Changes and fixes to "Preview Images"
*added a couple variables in "ImageDetails[]" array to keep track of last used image index (max 30 images per category)
*several changes in uMain.LoadScreenshot() function for different image index per image panel
*several changes in "Previous/Next Image" buttons for proper index detection on each image panel (images tool bar)
*removed "Category Prev/Next Auto Switch" and "Layout Prev/Next Auto Switch" settings as they don't work anymore ("Images" main menu). (use "F11" / "F12" and "F9" / "Ctrl+F9" hotkeys to change categories and layouts... or prev/next category/layout buttons in images tool bar)
*uMain.DisplayImage fuction tweaks to prevent memory leaks, leading to frontend crashes
*feature "Image View Mode" is no more, only layouts are available from now on
.classic view was using single image layout, it makes no sense keeping it
.you can change image category only when in single image layout, with category buttons in images tool bar or in "Layout Settings" screen
.fixed some bugs in load/save layout profiles
.single image layout setting is now saved in "ini_files\screenshot_layouts.ini" file
*tweaks, tweaks, tweaks!
- Removed "Internet Game Info" from image categories and made it standalone
*access with a new button in images tool bar
*if this panel is enabled, images and game docs of the selected game will not load
*images tool bar is no longer visible in the internet browser panel; to go back into "images / game docs" just click "Exit Internet Game Info" button
*it requires preview images to be enabled
*renamed file "image_internet.ico" to "internet_gameinfo.ico" in "resources\main_icons\" folder
- Changes and tweaks to "MAME Settings" screen
*renamed "Video 2" tab to "Video 3"
*added a new "Video 2" tab and moved some settings into it ("Video" tab was getting extra cluttered)
."Performace" settings
."Screens" settings
."Monitor Provider" setting
*UI tweaks in "Video 2" tab
."Render Options" panel
."Artwork" panel
."Snapshots / Movies" panel
*new MAME v0.194 settings: "Fallback Artwork" and "Override Artwork" ("Video" tab)

- The following files are no longer needed:
Télécharger Emu Loader v8.4.4 (mise à jour)
Site Officiel de Emu Loader
 Messinfo.dat v0.194 (11.06) 
Lundi 05/02/18 à 11:17 par Firebrand
Une nouvelle version de ce fichier informatif sur les jeux domestiques de MAME a été publiée pour MAME v0.194.
- 11.06 04/02/2018: Aligned files to 0.194 version.
Télécharger Messinfo.dat v0.194 (11.06)
Site Officiel de Messinfo.dat
 MESS et MESSUI v0.194 
Mercredi 31/01/18 à 12:55 par Firebrand
Ces versions de MAME ne prenant en charge que l'émulation des machines domestiques a été mis à jour avec les sources de MAME v0.194.
Télécharger MESS v0.194 (32-bit)
Télécharger MESS v0.194 (64-bit)
Télécharger MESSUI v0.194 (32-bit)
Télécharger MESSUI v0.194 (64-bit)
Site Officiel de MESS
 GameEx et GameEx Arcade Edition v15.10 
Vendredi 19/01/18 à 12:25 par Firebrand
Une nouvelle version de ces frontends a été publiée. Cette fois, on connait les nouveautés:
- Features new and improved support for 4k / UltraHD
Télécharger GameEx v15.10
Télécharger GameEx Arcade Edition v15.10
Site Officiel de GameEx
 Emu Loader v8.4.3 (mise à jour) 
Vendredi 05/01/18 à 13:03 par Firebrand
Ce frontend multi-système continue son développpement sur un train d'enfer. Voici les nouveautés de cette version:
Ok, this is getting out of hand. Petrificus Totalus!
If you delete/copy/move games files with Emu Loader, you need this build. For the life of me, I can't understand why CopyFile(), MoveFile(), DeleteFile() Windows APIs were malfunctioning. Replaced by their Unicode counterparts. Windows 7 seems to work ok again.
I've made a few more tweaks to the Delete/Copy/Move Games Files feature. Added a new Add System Folder checkbox so you can copy/move games to a \destination folder\system_folder\ without having to manually select a system sub-folder.
Disable this new checkbox to copy/move files directly to the destination folder without adding the extra system sub-folder.

- Oh boy... "Delete/Copy/Move Games Files" was not working at all (games popup menu)
*copy/move operations not working even when game file exists
*replaced action functions by Unicode ones: "CopyFileW()", "MoveFileW()", "DeleteFileW()"; they seem to work OK
*the "\mame_softlist_folder_name\" folder was being added BEFORE "\system_folder_name\" folder... D'OH!

- Changes to "Copy/Move Games Files"
*games list screen is closed after moving files even with operation errors; after moving files you can't move them again anyway
*when copying files, the games list screen stays open in case you want to copy them to another location (handy mode ON)
*forgot to add support for "Video Tape (VHS)" media type in the "copy/move" dialog (MAME CHD files)
*several tweaks
*removal of ancient code

- Feature "Copy/Move Games Files" got a new checkbox setting, enabled by default: "Add System Folder"
*what does it do ? It adds a "\system_name\" sub-folder at the end of the "Destination Path" you selected
*in previous frontend builds this was enfoced, giving you no option to disable it
*system names cannot be customized but are really easy to spot
*for both single and multiple games selection dialogs
*useful when you want to copy/move files of games from the same system and don't want them to be copied/moved to a "system" sub-folder
*when multiple games of different systems are selected, this settings is always enabled, even if you uncheck it ("Crash 'n Burn" mode OFF)
Télécharger Emu Loader v8.4.3 (mise à jour)
Site Officiel de Emu Loader
 Emu Loader v8.4.2 (mise à jour) 
Jeudi 04/01/18 à 13:02 par Firebrand
Ce frontend multi-systèmes continue sa progression rapide. Voici les améliorations du jour:
Today's forecast is... FIRE! Right, left, up and down, there's no scape. The only way out is using a pokey code to freeze time and download this new frontend version.
A couple freakish bugs caused by old code, plus more goodies.

- Frontend crash if you select "All Systems" in the arcade systems select dialog, when ZERO systems are enabled ("Create Arcade Games List" / "Scan Games")
- You could select "All Systems" in the arcade systems select dialog even if ZERO systems are enabled, making the frontend crash
- System title and type text bar properly relocated for 1280x720 resolution; it was completely hidden in "Image Category Settings" screen

- Memory card changes and fixes
*finished implementing the file search routine, it was still only searching for "*.mc", "*.mc1", "*.mc2" files
*all file extensions are now scanned and displayed in the memcard files list, no longer limited to MAME's file extensions from -listxml output
*file search masks: "gamename.*" and "game title.*"
*MAME's file extensions are only used to select files in the "open file dialog", used in slots "Select" buttons
*fixed an error where softlist memcard files could not be located in the correct folder, which is "machine_to_run_foldername\softist_foldername\gamename_foldername\"
example of the corrected search fix: "mamedir\memcard\psu\psx\wildarms\*.*" ("psx" softlist folder name wasn't being added before)
*for software list games, ALL files are scanned inside the "\gamename\" folder since you will only have memcard files for that game
*more teaks are removal of dead code

- New "This system is not available" text in the system title bar below the systems list; for systems that are disabled ("Image Category Settings" and "Video Preview Settings")
Télécharger Emu Loader v8.4.2 (mise à jour)
Site Officiel de Emu Loader
 Emu Loader v8.4.1 (mise à jour) 
Mardi 02/01/18 à 13:23 par Firebrand
De nombreux changements ont été apportés dans cette nouvelle mise à jour d'Emu Loader. Les utilisateurs des versions précédentes devront d'ailleurs ré-générer certaines listes de jeux. En voici le détail:
"Day one" update. ^-^ More fixes and changes.
Demul v0.582 and older builds are no longer supported! Yes, I removed support for the older builds because the frontend could never handle their CDs/HDDs properly. There was a major bug detecting Demul CHD files as regular ROMs, making it impossible to validate games.
You must use Demul v0.7 and newer from now on.
Added support to 4 memory card slots for MAME v0.193 in Run Game (Extra Parameters), accessible in games popup menu. Also improved support of file extensions. The frontend was limited to .mc? extension. The frontend read extensions from -listxml output. Note that you can still use any file extension since MAME allows you to load them from the command line (not sure if this is possible in MAME's internal menu).
Improved detection of MAME CHD region tags from -listxml output. Added detection of CED VideoDisc and Video Tape (VHS) regions.
Also fixed CHD region detection for ZiNc games, to properly set them as discs files instead of ROMs. You coudn't validate ZiNc games in previous frontend builds... seriously, nobody noticed this ???
Due to all the changes you have to create games lists for the following systems again: MAME and MAME software lists, HBMAME, Demul, ZiNc.
There's no other way.
These CHD region tag changes are purely cosmetic and do not affect the way Emu Loader validate games files.

- FATALITY! Demul games with CHD files and ZiNc games with CDs were not being set as "Media Type = Disc" when creating games lists, messing up with games filtering and games files validation system; you MUST create games list for both systems again, it's the only way to fix it

- Fixes and changes to "Filter Arcade Games by Main CPU" ("Miscellaneous Filters" tool bar button)
*partial string support in TEdit box; you don't need to type the full CPU title anymore
*files "arcade\games\mame_maincpu.ini" and "arcade\games\hbmame_maincpu.ini" were not being loaded to the combo box control, making it impossible to select a CPU to filter the list
*selecting a CPU in the combo box list will automatic filter the games list... as it should have been!
*the CPU TEdit box will be emptied when selecting a CPU in the combo box
*moved the CPU combo box list to the left as it makes more sense
*improved filtering speed when games list is in grouped view mode
*tweaks to improve CPU names search speed
- Changes to the startup process
*detailed messages in splash screen so you know what the frontend is actually doing
*on a clean install (no arcade/console/computer games files found), the splash screen is closed to avoid being on top of the clean install dialog, making it look like the frontend is frozen, even though the timer is still running
*if you have arcade emulators selected but the executable files are not found, the frontend will no longer ask you to select them again ... old code leftover, sorry
*source code cleaning and some minor tweaks applied
- Changes to "Run Game (Extra Parameters)" (games popup menu)
*added support to four (4) memory card slots; PGM2 games use it
*detection of memory card file extensions (from -listxml output) so you can use MAME's supported file extensions per game/driver (you need to create MAME/HBMAME games list again)
*file extension filters in select file dialog changed to support any extension (.*)
*mouse double-click on a listed memcard file will add it to "slot 1"
*resize memcard files list panel according to slots count

- Demul v0.582 and older is no longer supported!
*games with GD-ROM files were never properly detected and were handled by the frontend in a extremely weird way
*nobody probably use old Demul builds anyway because I haven't got a single bug report for the last 2 years
*from now on, only Demul v0.7 and newer will be supported

- Detection of "ced_videodisc" disk region tag in -listxml output
*for "disk" entries and MAME only
*"CED VideoDisc" is handled as "Disc" (or "CD") media type
*this is purely cosmetic and it doesn't alter the way Emu Loader validates CHD files
- New MAME CHD media type: "Video Tape"
*detection of "vhs" region tag in -listxml output ("disk" entries only)
*new game file IDs: "21 -> Game Video Tape"; "22 -> Device Video Tape"; "23 *Bios Video Tape"
*this is purely cosmetic and it doesn't alter the way Emu Loader validates CHD files
- New "mediatype_tag" for MAME CHDs, Demul CHDs and ZiNc games
*tags added when creating games lists
*tags are listed in "arcade\games\system_name.elrom" files
*only "Disc" media type have this new tag (CD, DVD, Laserdisc, GD-ROM, AudioCD, CED VideoDisc)
*supported tags: "cdrom", "laserdisc", "gdrom", "audiocd", "ced_videodisc"
*for a future improvement, and there won't be exclusive icons for them, only a general "disc" icon
*MAME software lists "MIGHT" be supported in the future... maybe
*this is purely cosmetic and it doesn't alter the way Emu Loader validates CHD files
Télécharger Emu Loader v8.4.1 (mise à jour)
Site Officiel de Emu Loader
 GameEx et GameEx Arcade Edition v15.09 
Samedi 30/12/17 à 13:26 par Firebrand
Ces 2 frontends multi-systèmes pour Windows ont été mis à jour. Aucune information sur les changements n'a été donnée.
Télécharger GameEx v15.09
Télécharger GameEx Arcade Edition v15.09
Site Officiel de GameEx
 Emu Loader v8.4 (mise à jour) 
Vendredi 29/12/17 à 14:42 par Firebrand
Une nouvelle version de ce frontend pour MAME a été publiée. Voici la liste des nouveautés:
I broke my promisse, one last 2017 build. Since MAME v0.193 have new settings in mame.ini, I had to make a new build. Also, a couple bugs related to Systems Quick Filter that nobody noticed.
Since category.ini from AntoPISA doesn't have adult or mature categories, you can't filter out those games anymore. So, I aded support for AntoPISA's mature.ini, found in his CatVer pack. This new file only works together with category.ini.
Starting from version 8.4 there will be some serious core changes related to the game media type indexation. I've been planning this since I added support for MAME software lists. Currently, EL uses zero for ROMs and one for CHDs. Not very useful, is it ?
Media type for MAME software lists is partially supported.
My initial media type index list will be something like this:
0 -> ROM
1 -> Cartridge
2 -> Floppy Disk
3 -> Cassette Tape
4 -> MAME CHD (general, uncategorized or unknown media type)
5 -> Hard Disk Drive (for both arcade and EmuCon games)
6 -> Disc (CD, DVD, LaserDisc, CED VideoDisc, GD-ROM, others?)
7 -> Compact Flash Card
8 -> Video Tape (VHS only ?)

This index list will be used for all systems (arcade, console, computer, handheld, MAME software lists).
For MAME CHDs, there will be a new file tag: Media Type Description (or Title ?). This is especially useful for Disc media type (see index 6 above). ROMs don't need this. This new tag is only for looks, as they will not have unique icons. Either way, it will be nice to know if a disc is CD or DVD or LaserDisc... right ?
If there are missing medias or you have suggestions on this rewrite, please let me know. Post a message in Emu Loader's message board.
EmuCon Frontend (and games) must also be updated, so both frontends can have interchangeable files. Not to worry, I will write a small app to update games lists, favorites profiles and played games files.
All systems will be updated with this app except MAME, MAME software list games, HBMAME. A game can have multiple CHD files of different media types, and Emu Loader will try to detect the correct media type while creating games lists.
Only the update pack is available. A full pack is not required at this time.

- Clicking "Abort" button in "Systems Quick Filter" was resetting the filter to the full filter... DUH!
- Search bar filter was not working with "Systems Quick Filter"
- Some detail texts were incomplete in search bar's settings popup menu (tool bar buttons)

- Tweaks to "Arcade Misc Filters"
*moved enable/disable filter code from main form to misc filters form
*code cleaning and minor tweaks

- Support for AntoPISA's "mature.ini" file so you can filter out adult/mature games using "Arcade Miscellaneous Filters" tool bar button (thank you AntoPISA!)
*to be used with "category.ini" which doesn't have adult or mature categories
*the frontend will add a * Mature * string at the end of categories for proper display (only in RAM)
*you'll find "mature.ini" file inside the "CatVer" package at
*you can still use AntoPISA's "catver.ini" instead of "category.ini" + "mature.ini"
- New MAME v0.193 settings in "MAME Settings" screen, "Miscellaneous" tab
*"Save NVRAM on Exit": to disable saving NVRAM on exit
*"Enable Save State Rewind": to enable rewind save states
*"Rewind Buffer Size": to set a rewind buffer size in megabytes
NOTE: setting "Directory to Save States" is still in "Folders" tab
Télécharger Emu Loader v8.4 (mise à jour)
Site Officiel de Emu Loader
 MESS et MESSUI v0.193 
Mercredi 27/12/17 à 15:22 par Firebrand
Ces builds de MAME débarrassés des jeux d'arcade a été mis à jour avec les dernières sources de MAME disponibles.
Télécharger MESS v0.193 (32-bit)
Télécharger MESS v0.193 (64-bit)
Télécharger MESSUI v0.193 (32-bit)
Télécharger MESSUI v0.193 (64-bit)
Site Officiel de MESS
 Emu Loader v8.3.9 (mise à jour) 
Jeudi 21/12/17 à 12:27 par Firebrand
Les mises à jour continuent à s'enchaîner pour ce frontend multi-système, mais celle-ci devrait normalement être la dernière de 2017. Voici les nouveautés:
Ooh! Emperor likey. What does it do... don't care, I want it. Gimme, gimme, gimme!
More bug fixes and some interface tweaks. Thank you all for your bug reports, feedback and suggestions.
This will probably be the last release of the year so... I Wish You a Merry Christmas and a Happy New Year!

- Fixes and changes to "Last Played Games (MRU)
*bugged user interface if a console/computer game (from EmuCon) is selected in main games list (cosmetic fix)
*button "Abort" renamed to "Close" since it doesn't reset to the last selected game in main games list if a new game is selected with "Select Game" button
*the dialog was not resizing correctly, several adjustments were made; also, added proper support for resolutions lower than 1680x1050
- EmuCon system was not properly selected in "Console/Computer Games Folders Settings" dialog (main menu "Console/Computer" and "Select Games folders" button in "Console/Computer Emulators Setup" dialog

- Changes to "Select a Machine to Run the Game With" dialog
*display filename text below the game title for EmuCon games
*minor tweaks to the user interface, both visual and loading speed
*deleted a nasty message box that appears if the selected EmuCon system doesn't have assigned MAME software lists
- Neat new looks for the "Select Default Emulators to Play" dialog ("emulators" tool bar button); plus a few tweaks... still, more cuteness tweaks required
Télécharger Emu Loader v8.3.9 (mise à jour)
Site Officiel de Emu Loader
 OpenEmu v2.0.6.1 
Mercredi 20/12/17 à 11:47 par Firebrand
Une nouvelle version de ce programme multi-système pour MacOS a été rapidement publiée. Voici les nouveautés:
- Added Sega Saturn system support. — Very CPU intensive, minimum requirement of a quad-core i7 processor for full speed.
- Added GLideN64 as the new default Mupen64Plus GPU plugin, significantly improving N64 graphics. — Overall game compatibility will further improve in a future update.
- Added Quick Look support in the Screenshots collection by pressing Space bar.
- Added light gun support for Sega Master System.
- Removed deprecated core plugins and their save states on launch.
- Improved N64 graphics
- Improved UX for deleting games so they cannot be orphaned in the Game Library folder.
- Improved UX for importing M3U files where they could fail or crash.
- Improved Touch Bar graphics.
- Improved algorithm for reading the serial of a PlayStation game.
- Fixed a hang that occurs on 10.13 High Sierra.
- Fixed regression with compressed files not being correctly imported. — Would import decompressed but with the original compressed file extension.
- Fixed case where changing Game Library folder location could fail.
- Fixed case where clearing a control mapping would not save between launches.
- Fixed a crash accessing Game Library on NAS/SMB shares or external drives.
- Fixed a crash when deleting a game that was already deleted.
- Fixed a crash when downloading nonexistent cover art for a Homebrew collection game.
- Fixed a rare crash using cheat codes.
- Fixed Wii U Pro Controller analog axis range.
- Fixed fast forwarding interfering with pausing gameplay.
- Fixed sidebar not remembering width changes between launches.
- Fixed unwanted interpolation in screenshots.
- Fixed "Battle Heat" for PC-FX being falsely identified as TurboGrafx-CD/PCE CD.
- Fixed various 10.13 SDK issues and runtime warnings.
- Updated Japanese localization.
Télécharger OpenEmu v2.0.6.1 (stable)
Télécharger OpenEmu v2.0.6.1 (experimental)
Site Officiel de OpenEmu
 GameEx et GameEx Arcade Edition v15.08 
Mardi 19/12/17 à 13:55 par Firebrand
Une nouvelle version de ces frontends a été publiée. Pas d'information sur les changements, mais on commence à s'y habituer...
Télécharger GameEx v15.08
Télécharger GameEx Arcade Edition v15.08
Site Officiel de GameEx
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