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 GameEx et GameEx Arcade Edition v15.27 
Samedi 19/05/18 à 14:34 par Firebrand
Aucun changement de numéro de version, pas de notes de publication... difficile de dire ce qui a changé dans cette version de GameEx dont le site officiel note toutefois une mise à jour. C'est la deuxième fois que cela arrive. Les changements sont probablement mineurs, mais à vous de tester!
Télécharger GameEx v15.27
Site Officiel de GameEx
 Emu Loader v8.5.7 (mise à jour) 
Mardi 08/05/18 à 12:47 par Firebrand
Une nouvelle mise à jour a été publiée pour ce frontend multi-systèmes. Voiciles nouveautés:
Seduced by the dark side, Emu Loader was. Yes, hmmm.
More dark themed stuff. Messages box succumbed to the darkness... but it can be turned back to the good side with the unticking of a checkbox.
Additional tweaks to Neo-Geo MVS (run multiple Neo-Geo games). Plus, more bug fixes.

- Severe memory leaks after closing the clean install dialog (1 thousand memory blocks), caused by two TStringList vars
- All selected Neo-Geo MSV games are listed in "Run Game Confirmation Dialog" if you select a Neo-Geo machine with less cart slots

- Remade some console/computer system icons so they can be properly used with dark backgrounds

- Dark themed message box... lights out!
*just tick the new "Night Mode" checkbox in the dialog's lower left corner
*since the RichEdit text colors cannot be changed "on-the-fly", it will only take effect next time the dialog appears
- "Multi-slot Machine" text added to show the selected "Neo-Geo MVS" machine before listing the games ("Run Game Configirmation Dialog")
Télécharger Emu Loader v8.5.7 (mise à jour)
Site Officiel de Emu Loader
 Fin du temps d'attente pour le téléchargement des ROMs 
Lundi 07/05/18 à 09:58 par Dinofly
Lorsque nous avons lancé Planet Emulation, les formules d'hébergements de sites web étaient limitées en termes de traffic autorisé; c'est pourquoi nous avions mis en place une limite au nombre de téléchargements de ROMs par utilisateur, basée sur la taille des fichiers. Aujourd'hui nous estimons que cette limite n'a plus lieu d'être, et nous l'avons donc supprimée.
Vous pouvez donc désormais télécharger sans limite, en espérant que vous resterez raisonnables !
 RetroArch v1.7.3 
Samedi 05/05/18 à 13:03 par Firebrand
Cette nouvelle version de RetroArch met surtout en avant une nouvelle interface. Comme toujours, les release notes très explicatives et richement illustrées sont disponibles sur le site officiel. En attendant, voici le résumé des changements:
- AUDIO: Audio mixer supports FLAC/MP3 file types now!
- COMMON: Fixed bug ‘crashing in cores that don’t range check retro_set_controller_type’. Some people were having crashes when device is set to RETRO_DEVICE_NONE and the cores don’t check the number of ports, in VBAM’s case it was overflowing and crashing. QuickNES was crashing too.
- COMMON: Fixed buffer overflow in url encoding (affecting MSVC2010/2013).
- COMMON: (QuickMenu) Added Configuration Override submenu.
- HID: Merge new HID subsystem.
- HID: Fix WaveBird support for the Wii U GCA.
- HID/OSX: Fix regression with IODHIDManager – gamepads which are connected later would not be autoconfigured.
- LOCALIZATION: Update Italian translation.
- LOCALIZATION: Update Japanese translation.
- LOCALIZATION: Update Portuguese translation.
- MENU: Audio mixer now works in the menu without any cores loaded. You have to enable the setting ‘Enable menu audio’ for this to work.
- REMAPPING/OVERLAYS: Fix regression – overlays could no longer be remapped.
- SCANNER: Add Wii Backup File WBFS support.
- X11: CRT SwitchRes support for X11/Linux.
Télécharger RetroArch v1.7.3 (32-bit) (Windows)
Télécharger RetroArch v1.7.3 (64-bit) (Windows)
Télécharger RetroArch v1.7.3 (64-bit) (MacOS)
Télécharger RetroArch v1.7.3 (Windows XP 32-bit) (Windows)
Télécharger RetroArch v1.7.3 (Windows XP 64-bit) (Windows)
Télécharger RetroArch v1.7.3 (Nintendo GC)
Télécharger RetroArch v1.7.3 (Nintendo Wii)
Télécharger RetroArch v1.7.3 (Nintendo WiiU)
Télécharger RetroArch v1.7.3 (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.7.3 (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.7.3 (PSP)
Télécharger RetroArch v1.7.3 (PS Vita)
Télécharger RetroArch v1.7.3 (CEX) (PlayStation 3)
Site Officiel de RetroArch
 Emu Loader v8.5.6 (mise à jour) 
Jeudi 03/05/18 à 12:59 par Firebrand
Le chasse aux bugs continue avec cette nouvelle version d'Emu Loader. Voici ceux qui ont été éliminés:
Fix out of focus bug at startup, take 3... action!
This time it's gone for good. Thank you Geoman for helping with beta tests. Another bug resisting the purge was arcade emulator filename being emptied when detecting a new MAME build at startup.
I hope I can get some rest now and actually enjoy using a "most of the time" bug-free frontend.

- Holy crap-a-monium! Fix losing arcade emulator filename from "\arcade\emulators.ini" at startup, take three
*the info will be saved in .ini file only if emulator date/time stamp has changed
*whatever happens, current emulator info entries and system sections are no longer deleted from .ini file (garbage entries mode ON)
*only at "Arcade Emulator Setup" screen "emulators.ini" will change (add/delete entries and sections)
M- AMu_ icons folder path saving twice to "mame\ui.ini" after exiting "Preferences" screen
- MAMu_ icons folder path read from MAME and then read again from HBMAME (only MAME's "ui.ini" is used)

- Reverted back some function calls in main screen's OnShow() event to OnActivate() event like it was in EL v8.4.7 as the newer tweaks were causing weird problems
Télécharger Emu Loader v8.5.6 (mise à jour)
Site Officiel de Emu Loader
 Mednaffe v0.8.8 
Mercredi 02/05/18 à 13:05 par Firebrand
Ce frontend pour Medndafen a été mis à jour. Les améliorations sont les suivantes:
- [Windows] Fixed left trigger not working using XInput controllers (Thanks to Pcegames for report and testing).
- [Windows] Fix to accept up/right D-Pad inputs in controller setup on some conditions (Thanks to SatoXa for report and testing).
- [Linux] Use the 'MEDNAFEN_HOME' environment variable when it is set (Patch by denisfa).
- Some minor fixes.
Télécharger Mednaffe v0.8.8 (Windows)
Télécharger Mednaffe v0.8.8 (Linux)
Site Officiel de Mednaffe
 Emu Loader v8.5.5 (mise à jour) 
Mercredi 02/05/18 à 13:02 par Firebrand
Une nouvelle vague de correctifs a rapidement été publiée pour ce frontend multi-systèmes. Voici de quoi il s'agit:
If you're annoyed by the dreadful out of focus bug at startup like me, make sure to try this build.
Also, the arcade emulator filename is no longer updated when checking for a new build at startup, only file date/time stamp and version info.

- Obscure bug: after updating arcade emulator version info at startup, the filename with full path is somehow deleted from "\arcade\emulators.ini"; filename is no longer updated, just file date/time and version info
- Out of focus bug at startup still haunts us, so the new init zip images form is replaced by a simple panel directly in the main screen

- The window "Layout Dimensions" will no longer be restored at startup to avoid the dreadul "out of focus" bug (accessible in images popup menu)
Télécharger Emu Loader v8.5.5 (mise à jour)
Site Officiel de Emu Loader
 Emu Loader v8.5.4 (mise à jour) 
Mardi 01/05/18 à 13:07 par Firebrand
Une nouvelle version, sous forme de patch, de ce frontend multi-système a été publiée. Voici la liste des nouveautés:
Can you say... quad image layouts ? One more image panel for your viewing pleasure.
Tons of bugs were fixed in the build, lots of them reated to image panels and image layouts. I took the opportunity to separate the zipped images initialization code from images main functions. Also create a darn cute dark themed messages panel that appears just below the images. Showing the splash screen when changing categories/layouts was getting old.
Image category selector and image layout selector popup menu in images tool bar were replaced by improved dialogs. They were way too large and required a resolution of 1920x1080 to show all options. Tweaks were also made to fix bugs present in, now deprecated, popup menus.
Image layout splitters now redraw image panels while dragging them instead of just show a pattern line. This is an experiment and I hope it doesn't cause paiting problems or app crashes.
A new Use Custom Category for Console/Computer setting is available. You can have a set of image categories on the same layout for arcade and another set for MAME software list games, console/computer systems.
You can use cabinet for arcade and cover for MAME software list / console / computer. Everything is saved on the Feature can be enabled/disabled only in Image Layout Settings.
Added support for MAME v0.197 and expanded Neo-Geo MVS multi-slot machines. When running multiple arcade games you can now select between different multi-slot machines.
Select multiple Neo-Geo arcade games, and execute. You can change carts order and now the Neo-Geo machine. There are 6-slot, 4-slot, 2-slot and 1-slot machines to choose from.

- Image layout splitters not restored correctly at startup for triple/quad layouts
- Zipped images contents list for MAME software lists not initializing correctly, causing them to not show up in preview images panel
- Image layout splitters not restoring to current positions after exiting "Image Category Settings" and "Image Layout Settings" screens
- Image category was not properly set to in-game snapshot at startup causing several problems:
*image panel settings not initialized correctly
*image hint panel settings not initialized correctly
*arcade emulator game snapshot folder setting was not being read from emulator config file
*zipped images was not initialized
- Fixes to clean install mode
*arcade emulator config file was not read/initialized
*arcade image folder paths were not being read/initialized
*tons of memory leaks caused by two vars that were not freed from RAM

- Interface tweaks in "Arcade Emulators Setup" screen
*button "Update System" renamed to "Reset System" and its help text changed to reflect what it actually does
*lowered dialog height and merged all buttons in the bottom bar where they belong
*aligned "Ok" and "Cancel" buttons to the right side of the dialog
*"MAME Ash" build label link removed since it's no longer updated, replaced by HomeBrew MAME
*changed font of "Autorun Game With AlterMAME" to the same as other labels and simplified its help text to be more clear
"Delete/Rename Preview Image" screen
*added "Dimensions: 0000x0000" label to show the image's resolution
*replaced category icon by a 68x68 sized monster and removed category title text
*interface tweaks
- Optimized uMain.DestroyImageLayoutControls function and removed fixed indexes of panels/splitters count
- Deleted "destroy controls" code in "uMain.SetImageLayout" function since it's an exact copy from uMain.DestroyImageLayoutControls function
- Replaced "image category selector" and "image layout selector" quick popup menus by improved dialogs in images tool bar buttons
*popup lists were too big for screen resolutions lower than 1080p
*68x68 monster sized icons for easier navigation
*disabled categories/layouts do not appear in the list
*select a category/layout with mouse double-click or ENTER key or "Ok" button
*abort operation with ESC key or "Cancel" button
*reduced RAM usage and code tweaks for future improvements
- Startup tweaks
*double-checked function calls to prevent them executing more than once
*moved some code from uMain.OnActivate() event to uMain.OnShow() event to help mitigate the "out of focus" bug
*fixed a really weird "out of focus" bug that prevents scrolling games with mouse wheel after games list is loaded
*remove a few function calls trying to set focus to the main games list without populating it first
- Replaced zipped images initialization messages in splash screen by a darn cute small msgbox below the images tool bar
*way easier to spot categoy/layout changes
*centered on main screen window in thumbnails view
*message texts no longer sent to splash screen
*action text and visual improvements are now possible
- Image layout splitters now update the image panel while dragging them instead of just show a pattern line (experimental)
- Clean install dialog interface changed to a dark theme (old light theme is gone)

- 2 TImageList components with 24x24 sized image categories/layouts icons and a TImageList with 68x68 arcade systems icons are no longer necessary as they are loaded on demand, directly from .ico files

- Quad Image Layouts
*18 new image layouts to display 4 game preview images at the same time
*image panels cannot be hidden due to layouts mount complexity
*layout 1 have two modes: horizontal and vertical
.hor: a single horizontal splitter that separates up and down panels
.vert: a single vertical splitter that separates left and right panels
*hide layouts you don't want to use
*"Image Layout Settings" interface updated, 1024x768 / 1280x720 minimum screen resolution required
- New image layout setting "Use Custom Category for Console/Computer" ("Image Layout Settings" screen)
*define alternate image categories for MAME software games / console / computer systems
*dual / triple / quad layouts only; no point in doing this for single layout
*disabled by default, you can enable this setting in "Image Layout Settings" screen only *categories can be assigned to any panel
*unzipped and zipped images support
*image hint box in images preview panel is updated only when hovering the mouse on top of image panels, to maintain games scrolling high speed
*category background color is ignored to avoid heavy flickering while scrolling games
*useful to show "software cover" in place of "arcade flyer"
- Support new "Neo-Geo MVS" machines for MAME v0.197
*you can choose what Neo-Geo MVS machine to use when running multi-slot arcade games
*new file "arcade\mame_multislot_machines.txt" containing the valid list of machines; it can be manually updated when needed
*last used machine is restored next time you run multi-slot games
*when changing the machine to be used, games that exceed slot count are grayed out but can still be moved up/down in the list
Télécharger Emu Loader v8.5.4 (mise à jour)
Site Officiel de Emu Loader
 GameEx et GameEx Arcade Edition v15.27 
Lundi 30/04/18 à 13:49 par Firebrand
Une nouvelle version de ces frontends multi-systèmes a été publiée. Aucune information sur les changements apportés n'a été donnée.
Télécharger GameEx v15.27
Télécharger GameEx Arcade Edition v15.27
Site Officiel de GameEx
 Final Burn Alpha v0.2.97.43 FR 
Lundi 30/04/18 à 13:46 par Firebrand
La dernière version de Final Burn Alpha a été traduite en français par Tradu-France. En nouveauté, la version 64-bit est également disponible.
Télécharger Final Burn Alpha v0.2.97.43 (Unicode) FR
Télécharger Final Burn Alpha v0.2.97.43 (64-bit) FR
 Mednafen v1.21.3 
Lundi 30/04/18 à 13:41 par Firebrand
Cet émulateur multi-systèmes a été mis à jour. Les améliorations sont le suivantes:
- SNES: Fixed an off-by-1 bug in the PPU code that would cause writing past the end of the OAM tile list array.
- SS: Added "House of the Dead (Japan)" to internal database of games to use the data cache read bypass kludge with, to fix a game crash on the gun calibration screen.
- SS: Added "Virtua Fighter Kids (Java Tea Original)" and "World Series Baseball" to internal database of games to use the data cache read bypass kludge with, to fix gameplay glitches.
- Removed some unnecessary memory allocations in the old settings to argument parsing glue code.
- Fixed a crash bug with 2xSaI-family scalers during initialization(regression introduced in 1.21.0-UNSTABLE).
- Create the Mednafen base directory(e.g. ~/.mednafen) before opening the lockfile to fix a startup error when the directory does not already exist(regression introduced in 1.21.0-UNSTABLE).
- SS: Added kludge to fix layer offset problem in "Alien Trilogy".
- SS: Added "WipEout" to internal database of games to use the data cache read bypass kludge with, to fix a hang that occurred when trying to exit gameplay back to the main menu.
Télécharger Mednafen v1.21.3 (32-bit)
Télécharger Mednafen v1.21.3 (64-bit)
Site Officiel de Mednafen
 Messinfo.dat v0.197 (11.09) 
Dimanche 29/04/18 à 13:49 par Firebrand
Le dernier fichier additionnel d'AntoPISA mis à jour pour MAME v0.197 a été publié:
- 11.09 29/04/2018: Aligned files to 0.197 version.
Télécharger Messinfo.dat v0.197 (11.09)
Site Officiel de Messinfo.dat
 Final Burn Alpha v0.2.97.43 
Dimanche 29/04/18 à 13:39 par Firebrand
Ca faisait longtemps qu'il n'y avait pas eu de mise à jour de cet émulateur multi-systèmes orienté arcade. C'est maintenant chose faite. Les améliorations sont les suivantes:
Fixes and new features
- Use real MCU for Tokio [Barry]
- Fix state issues with Slap Fight/Tiger Heli [dink]
- Fix incremental search and sort alphabetically w/"Use Zipnames". [dink]
- Improve incremental search in the game list. This search is when you type at the game list (not the search box) for example: to get to "Super Cobra" really fast, type "superco" - or - "doublew" for "Double Wings". Whatever you are searching for - just leave out the space. If "Use Zipnames" is selected, type in the romset name or a subset of it. [dink]
- Fix a few video bugs and state issues in "The Lost Castle in Dark Mist" [dink]
- Fix dac sounds in Ultimate Mortal Kombat 3 Trilogy hack [dink]
- Fix B-Wings (Alt) set boot issue [dink]
- Fix color issues in Gold Medalist [iq_132]
- Z80 Core, small improvement to vector handling [dink]
- Parents Only option for driver icons (for systems that have problems with driver icons) [dink]
- Create new interface and port eke-eke's high quality ym2612 core from Genplus-gx [dink]*Fixes SFX sounds in Streets of Rage 2
*Fixes lead and percussive guitar sounds in Mega Turrican's intro
- Fix crash with NBA Jam Tournament Edition on Megadrive [dink]
- Improve 68k timing for Megadrive, fixes... [dink]*Graphics issues/corruption in Galahad
*Flickery separator line in VS mode on Sonic 2 and 3
*Fix freeze with Desert Strike on Megadrive
*Overall, probably improves everything
- Fix music hangs in Sonic 3 when Sonic is underwater (Z80 timing) [dink]
- Fix PGM Arm7 crash on 64bit systems w/theglad, kov* [dink]
- Sync. romsets with MAME 0.188 [Barry]
- Sync. some romsets with MAME 0.189 [JacKc]
- Fix Robocop2 ending credits scrolltext (8x8 offset masking) [iq_132]
- Fix for replays desynching with games that use SRAM/NVRAM [dink]
- Strikers 1945 Plus music fix [dink]
- Fix Palette Viewer for games with BDF_16BIT_ONLY flag [dink]
- Port Z180 Core from MAME and create FBAlpha-style cpu interface [Barry, iq_132]
- Hook-up Z180 sound-cpu in GHOX [Barry]
- Games using flag BDF_16BIT_ONLY are no longer 1-frame behind emulation, other projects using FBAlpha please take note (see intf/video/vid_interface.cpp) [dink]
- Fix DAC(psg) sounds in Afterburner II Megadrive [dink]
- Added define to log ram usage in src/burn/burn_memory.cpp [iq_132]
- Fixed Archery level in Konami's '88 Games [dink, Gab75]
- Fixed inputs for Nayade Resistance and Crazy Buggy on MSX [dink]
- Hooked up protected versions of Alligator hunt, Touch & Go, Maniac Square in Gaelco2 Hardware [iq_132]
- Fixed Music/SFX pitch in Arbalester, and occasional "Illegal Inst." error when playing w/Keyboard [dink]
- Hook up protection MCU for protected version of Glass [iq_132]
- Fixed palette recalc issue w/some Taito-Z games, fixes weird colors when switching BPP during game [dink]
- Fixed cut-short continue message in Data East's Breakthru [dink]
- Fixed small memory leaks in dynamic Huffman compression [dink]
- Hook up MCU to Tough Turf (U) and Wrestle War, fix Tough Turf (J) [Barry]
- Fixed 2-Player mode in Wonder Boy in Monster Land (System1) [dink]
- Fixed distorted sounds in Time Pilot, Time Pilot '84, Tutanham and Commando Sega [dink]
- Added Single-Screen modes (DIPS) to Gaelco's World Rally 2 and Data East's Backfire! [dink]
- Fixed screen corruption at end of race in Hang-On Jr. / v-scrolling issue in Sega System E [dink]
- Added notaz's BCD fixes to the Musashi 68k cpu core [dink]
- Added i8x41/UPI-41 cpu core [iq_132]
- Sync. romsets with MAME 0.191 [Barry]
- Fixed occasional distorted graphics in Konami's Jail Break when playing w/Keyboard [dink]
- Fixed deroon's inputs (irq timing) [dink]
- New feature for Lord of Gun: shoot any side to reload [dink]
- Added support for Multi/Connected sprites in Toaplan GP9001 emulation, fixes GHOX's Highscore background [dink]
- UI Change, the search box text will be preserved between game loads [dink]
- Fix for Use and Select buttons were erraneously swapped in Dungeons & Dragons - Shadow Over Mystara [dink]
- Fix spritelag issue in Ryu Jin [dink]
- Add missing third button to Life Force (Japan) [dink, gamezfan]
- Improve paddle emulation in Gee Bee, Bomb Bee and Cutie Q [dink]
- Fix sound issues with Phoenix and savestates [dink]
- Fix freeze in Kaitei Takara Sagashi while starting a new game [dink]
- Increase the sound level for all Taito F3 games [dink]
- Small improvement to the search box. Now, for example "namco system 1", "namco system 2" or "taito f3" can be searched for [dink]
- Fix color issues and impliment transmask groups for Mad Gear / Led Storm, fixing level 2+ [dink]
- Fix missing tiles and scrolling issues in Last Duel level 2 [dink]
- Fixed many graphical issues in Magical Crystals [dink]
- Fixed input and sound issues in Zoar [dink]
- Fixed timing issue in Burnin' Rubber / Bump 'n Jump [dink]
- Fixed p3 / p4 inputs in Bucky and Moo Mesa [dink]
- Fixed Kaiser Knuckle 2p Kick buttons [shine]
- Fixed transparency issue in Motos [iq_132]
- Fixed an input issue in CPS3 when opposite directions are pressed [dink]
- Converted 1942 and Gun.Smoke over to the new tilemap system [iq_132]
- Updated the ARM core to fix problems with Deco MLC and Deco 156 games [dink]
- Fix byte, word, and quad-long DMA Transfers in SH-2 [dink]
- Added stereo mode to DAC [dink]
- Added bsmt2k and decobsmt soundcores [iq_132, dink]
- Fixed sounds/sfx in Gouketsuji Gaiden Legends [dink]
- Fixed occasional clicks/pops at the beginning of emulation if the last game played was exited while the msm6295 was playing something [dink]
- Fixed the fog-fadeout in the end-boss scene and other alpha-transparency issues in Moo Mesa [dink]
- Fixed several minor graphic bugs in Hangzo [dink]
- Slight drawing optimization for Robocop 2 and Edrandy [dink]
- Fixed bad fades in Ninja Baseball Batman and occasional tilemap studder in R-Type LEO [dink]
- Enabled High Score saves for most Irem M72 games [dink]
- Fixed k054539 savestates and reverb function [dink]
- Fixed graphics issues in Irem's Major Title making the game fully playable [dink]
- Fixed music issues in Sol Divide [dink, barbudreadmon]
- Added speedhack dip options for Psikyo SH-2 games [barbudreadmon]
- Fixed k054539 pt.2: Use 3 different techniques (ramp to 0, check for bad last sample, slight modification to dpcm table) to get rid of clicky noises in 4bit dpcm sfx/voice samples (Moo Mesa, Bucky O'Hare, Mystic Warriors, Violent Storm, etc.) [dink]
- Fixed alpha effects in Bucky O'Hare title fadeout, and other transitional scene fades (tile layer 3 over/under sprites priority mode) [dink]
- Added Z180 support to BurnTimer [iq_132]
- Rewrite/Modernize drivers for 1943, Commando, Jack and the Giantkiller, Mole Attack, Mr. Flea, Route 16, and Bomb Jack [iq_132]
- Fixed Safari Hunting on SG-1000, thanks to Eke of Genesis Plus GX for info! [dink]
- Fixed palette/color issues in Spelunker 1 and 2 [dink]
- Added proper Draw handler to Irem M62 so paused games don't advance a frame during a window update/redraw [dink]
- Fixed Input Dialog: Populate the combo list with preset name when saving [Barry]
- Fixed broken lines in the boss tank for the M82 version of Air Duel [dink]
- Removed rom patch and added proper protection simulation to Route 16 [iq_132]
- Removed rom patch and added proper protection simulation to Meta Fox [iq_132]
- Fixed Tetrise and Hang-On Jr. dips [dink]
- Slight timing improvement for Kicker / Shaolin's Road [dink]
- Use event semaphores instead of polling for better DirectSound performance and timing [Jan Klaassen]
- Fix another cycle-related issue with ZetRunEnd, fixes sound issues with certain Neo-Geo games [dink]
- Enabled High Score saving for most CPS3 games [barbudreadmon]
- Fixed some palette issues in Super Burger Time [dink]
- Added M6502SetAddressMask() to the M6502 cpu core [iq_132]
- Added cubic resampling interpolater to the samples core [Jan Klaassen]
- Added speedhack dip options for Deco32 games [gamezfan, dink]
- Enabled High Score saving for Raiden [barbudreadmon]
- Updated K054539 pt.3, use cubic resampling for high quality sound [dink]
- Fixed timers in SN76477 sound core [dink]
- Fixed missing cut-scene graphics in Pretty Soldier Sailor Moon [Jan Klaassen]
- Update Namco System 2's soundcore w/cubic resampling for high quality sound [dink]
- Update Gaelco2 soundcore w/cubic resampling and fix crackle/pop!'s at beginning of samples [dink]
- Fixed layer priority masking in Black Tiger [vbt]
- Fixed the MSM6295 sampling rate in Batsugun and Truxton2 [yukaritamura (libretro-fba), dink]
- Add high-quality ICS2115 (pgm) soundcore from Jan, superior sound quality for all PGM games, fixes KOV2 music [Jan Klaassen]
- Update ES5505/6 soundcore w/cubic interp. resampling [dink]
- Increase volume in Gyruss and Monster Slider [dink]
- Fixed sound loss, palette fade bug and sprite clipping issues in Double Wings [dink]
- Added new interface for AY8910, updated all drivers to use it [iq_132]
- Emulated sound cpu and hooked up all sounds in Mario Bros. (mario) [dink]
- Added Sega TeamPlayer support to the Megadrive driver, enabling it for: Columns 3, Gauntlet 4, Mega Bomberman, Street Racer (...more to come..) [dink]
- Fixed player sprite color in Millipede [dink]
- Added speech to Gauntlet I and II - TMS5220 sound core ported to FBA [dink]
- Added save state support to the Irem M90 driver [dink]
- Cleaned up the sound in Donkey Kong to get rid of clicks in some sounds [dink]
- Fixed sound hz in Triple Punch and clones [dink]
- Standardize savestate calls amongst soundcores [iq_132]
- Fixed tilemap and sound synchronization issues in Rohga [dink]
- Hook up sound cpu and fix sprite offsets in Pipi & Bibis / Whoopee!! on Teki Paki hardware [dink]
- Fixed video and audio issues in Risky Challenge, game now playable [dink, iq_132]
- Updated all FM soundcores using the timer system to require a lot less support code per driver (internalized *GetTime and *Synch.Stream) [dink]
- Fix the SRam implimentation on Megadrive [dink]
- Added EA "Four Way Play" support to Megadrive, enabled for General Chaos and Mutant League Hockey [dink]
- Added resampling to the ymf278b sound core, sounds right regardless of user sound rate [dink]
- Added a English fan-translations of the following Megadrive games: Battle Mania Daiginjou, Gleylancer, Tougiou King Colossus, Langrisser II, Phantasy Star II Adventure series games, Pulse Man, Twinkle Tale and Undead Line [barbudreadmon]
- Fixed color issues on Jupiter and occasional missing pixels on Neptune in Gyruss [dink]
- Added CPU_IRQSTATUS_HOLD to hd6309 cpu core [dink]
- Fixed ending scene and movement of the rock-wall dragon boss in Labyrinth Runner/Trick Trap [dink]
- Use a common timer value when starting netgames on Neo-Geo for better netgame sync. [Ponder]
- Added menu option (Misc -> Options) to enable/disable the High Resolution Timer - defaults to ON [dink]
- Added Sync. to DWM option for Windows 7 - 10 windowed mode [dink]
- Street Fighter II' - Champion Edition now runs at the right speed [dink, Barry]
- Fixed crash w/DX9 Blitters when going to the task manager in Win7+ when Auto Pause is off [dink]
- Updates to the uPD7810 cpu core [dink, iq_132]
- uPD7810 core, update some opcodes and add analog port reading for c-chip [dink, iq_132]
- Emulate Taito C-Chip for Superman, Bonze Adventure, Mega Blast, Rainbow Islands / Rainbow Islands Extra and Volfied [dink]
- Use 4-Way inputs for Volfied, making the game playable [dink]
- Fixed a problem where Bonze Adventure wasn't reading the dips [dink]
- Re-work tile:sprite priority system in Taito F2 [dink]*Pulirula: fixes tile:sprite priorities and blending effects in level 2
*Liquid Kids: fixes the cut-scene/story between levels
*Metal Black: fixes missing moving letters before the titlescreen appears
- Improved DonPachi and DoDonPachi timing to respond to inputs in 2 frames instead of 4 [dink]
- Changed aspect ratio on Tecmo Bowl to look less squished [dink]
- Sync. romsets with MAME 0.197 [Barry]
- Analog input improvement for Konami GT and RF2 [dink]
- Fixed click when paused/dc offset issue in Cheeky Mouse [dink]
- Removed busyloop hacks from M6809, HD6309 and M6805 CPU Cores [dink]
- Update libpng to 1.6.34 [Barry]
- Improved timing in Heavy Unit and Ghosts'n Goblins (revisited) [dink]
- Fixed several bugs in the M6805 cpu core [dink]
- Fixed "BAD HARDWARE" error message in most versions of Arkanoid [dink]

New drivers
- Added driver for Pit n Run and Jump Kun [iq_132]
- Added driver for Glass by OMK/Gaelco [iq_132]
- Added driver for Thunder Hoop 2: TH Strikes Back [iq_132]
- Added driver for Manhattan, Highway Chase, Terranean, Astro Fantasia, Super Astro Fighter, Flash Boy, Lock 'n Chase, on Deco Cassette System hardware [iq_132, dink]
- Added driver for Pata Pata Panic [iq_132]
- Added driver for Pacman - 25th Anniversary Edition and Ms.Pac-Man/Galaga - 20th Anniversary Class of 1981 Reunion [iq_132]
- Added driver for Data East's Dream Ball [iq_132]
- Added driver for Heavy Smash and World Cup Volly '95 on Deco 156 hardware [iq_132]
- Added driver for Avengers in Galactic Storm, Stadium Hero '96, Skull Fang, Hoops '96, Dunk Dream '95 and Hoops on Deco MLC hardware [iq_132]
- Added driver for Captain America and The Avengers, Fighter's History, Night Slashers, Tattoo Assassins, and Dragon Gun on Deco 32 hardware [iq_132, dink]
- Added driver for Popper [iq_132]
- Added driver for Mosaic and Golden Fire II [iq_132]
- Added driver for Pipe Dream and Hatris [iq_132]
- Added driver for The Pit, Round Up/Fitter, Dockman/Portman, Super Mouse/Funny Mouse, Desert Dan and Intrepid [iq_132]
- Added driver for 3x3Puzzle and Casanova [iq_132]
- Added driver for Toaplan-1 games: Vimana, Outzone, Same! Same! Same!/FireShark, Demon's World, Zero Wing, Hellfire, Truxton and Rally Bike, replacing the older individual drivers [iq_132]
- Added driver for Konami's Double Dribble [iq_132, dink]
- Added driver for Nibbler, Pioneer Balloon, Fantasy, Vanguard, Sasuke and Commader and Satan of Saturn on RockOla/SNK6502 hardware [iq_132, dink]
- Added driver for Car Jamboree [iq_132]
- Added driver for Metal Clash by Data East [iq_132]
- Added driver for Jibun wo Migaku Culture School Mahjong Hen [iq_132]
- Added driver for Metal Soldier Isaac II [iq_132]
- Added driver for Xyonix [iq_132]
- Added driver and sound core for Flower [iq_132, dink]
- Added driver for Mad Motor Prototype [iq_132]
- Added driver for Monkey Magic [iq_132]
- Added driver for Kangaroo, replacing the old one [iq_132]
- Added driver for Pirate Ship Higemaru, replacing the old one [iq_132]
- Added driver for Cop 01 and Mighty Guy, due to protection issues, Mighty Guy is without sound [iq_132]
- Added driver for Oli-Boo-Chu [iq_132]
- Added driver for Super Cross II [iq_132]
- Added driver for V-Ball [iq_132]
- Added driver for PK Scramble [iq_132]
- Added driver for games on Vic Dual hardware *no sound yet* [iq_132]
- Added driver for Super Speed Race Jr. [iq_132]
- Added driver for American Speedway [iq_132]
- Added driver for Space Stranger / 2 [iq_132]
- Added driver for Crazy Ballon [iq_132, dink]
- Added driver for Clash Road and Fire Battle [iq_132]
- Added driver for Flack Attack / MX5000 by Konami [iq_132, dink]
- Added driver for Master Boy (older/Z80 HW) [iq_132]
- Added driver for Beam Invader *WIP/not working* [iq_132]
- Added driver for Dribling [iq_132]
- Added driver for Dora-Chan [iq_132]
- Added driver for Combat School by Konami [iq_132]
- Added driver for Fast Lane by Konami [iq_132]
- Added driver for Konami's Super Basketball [iq_132]
- Added driver for WarpSpeed *WIP/not working* [iq_132]
- Added driver for Food Fight by GCC/Atari [iq_132]
- Added driver for Data East's 18 Holes Pro Golf [iq_132]

New additions / updates to existing drivers
- Add World Rally 2 [Morten Shearman Kirkegaard, Peter Wilhelmsen, David Haywood, iq_132]
- Add Mortal Kombat II (World) Unlimited Hack by Smoke on Megadrive [dink]
- Add Streets of Rage 2 (USA) Syndicate Wars 2016 Hack by Gsaurus on Megadrive [dink]
- Add Streets of Rage 3 - The Bare Knuckle 3 Project Hack on Megadrive [dink]
- Add Rock n` Roll Racing v15 Hack by Ti [Combone]
- Add several great Sonic 1,2&3 Hacks [Combone]
- Add Mortal Kombat Revelations, Mortal Kombat 3 and Ultimate Hacks [Combone]
- Add Monster World IV English Translation Hack on Megadrive [dink]
- Add Bubble Bobble (prototype on Tokio hardware) [Barry]
- Added DoDonPachi III (World, 2002.05.15 Master Ver) [neohyphengeo productions] to d_pgm.cpp [JacKc]
- Added B.Rap Boys Special (World) [Phill @NES4Life, JacKc]
- Added Super Street Fighter II sound and color improvement hack on Megadrive [Combone]
- Added Mega Cheril Perils homebrew game to Megadrive [dink]
- Added Alex Kidd in Miracle World 2 Hack to Mastersystem [dink]
- Added Dahna - Goddess` Birth (English Hack) to Megadrive [dink]
- Added Masiaka (Demo[scene]) by Resistance 2017 to Megadrive [dink]
- Added Turrican fix/hack by linkuei & helder to Megadrive [dink]
- Added Street Fighter 2 Special Champion Edition color and sound hack on Megadrive [Combone]
- Added FlameWing's BCD Test program to the Megadrive Driver [dink]
- Added Fantasy Zone 2 (Working) and Opa-Opa (not working) to System E driver [dink]
- Removed all garbage/hacks by GSC2007, as they should be avoided like the plague anyway. [n/a]
- Add Riddle of Pythoragas and Slap Shooter to Sega System E [vbt]
- Added Omega to the Freekick driver [dink]
- Add Contra, NES2PCE conversion to PCE [Combone]
- Added several Megadrive game hacks: Teenage Mutant Ninja Turtles - Tournament Fighters Hack, Streets of Rage 2 - Bare Knuckle 3 Boss Edition, Streets of Rage 2 - TMNT Hack, Streets of Rage 3 - Extreme Edition, Golden Axe III - New Character, International Superstar Soccer Deluxe - Real Names+Extras, and UEFA Euro 2004 Portugal (ISSDX Hack) [Combone]
- Added In Your Face [iq_132], created a handcrafted priority prom so the game works (for all emulators!) [dink]
- Added Weka Invaders 1.0 to the Sega Master System driver [dink]
- Added A-Blast to the Seta 2 driver [gamezfan]
- Added Silver Valley by Enrique Ruiz / MIKGAMES to the Sega Master System driver [dink]
- Added Last KM to the Gaelco driver [iq_132]
- Added Sonic 3D Blast: The Director's Cut to the Megadrive driver [dink]
- Added Bioplaything Cop to Gaelco [iq_132]
- Updated kof99ae to 20170909 Final version [JacKc]
- Added Mario Bros. revision G, making it the new parent [dink]
- Added Pier Solar to the Megadrive driver [iq_132]
- Added KOF2002 OMG and Omega hacks to the Neo-Geo driver [barbudreadmon]
- Added KOF98 mix hack to the Neo-Geo driver [iq_132]
- Added Metal Slug 5W hack to the Neo-Geo driver [iq_132]
- Added World Rally 2: Twin Racing (mask ROM version) to d_gaelco.2.cpp [Barry]

Clones and updated romsets in existing drivers
- Add clone of Act-Fancer Cybernetick Hyper Weapon [Barry]
- Add clone of Kageki [Barry]
- Add two clones of Return of the Invaders [Barry]
- Added clone of Street Fighter II: The World Warrior (Quicken, bootleg) [Moffitt] to d_cps1.cpp [JacKc]
- Added clone of Street Fighter (World) (protected) [Corrado Tomaselli] to d_cps1.cpp [JacKc]
- Added World clone of Ordyne [Barry]
- Added clone of Carrier Air Wing (USA 901130) [mastercello] to d_cps1.cpp [JacKc]
- Added missing Popeye clones [JacKc]
- Added clone of WWF Superstars (US revision 6) [JacKc]
- Added 1943: Midway Kaisen (Japan) to d_1943.cpp [JacKc]
- Added Chuka Taisen (Japan) (P0-025-A PCB) and correct color proms [pacman70] to d_tzns.cpp [JacKc]
- Added Alligator Hunt (World, protected) [Pablo] to d_gaelco2.cpp [JacKc]
- Added Alligator Hunt (unprotected, set 2) [David Haywood, Peter Wilhelmsen] to d_gaelco2.cpp [JacKc]
- Added Super Athena (bootleg) [Hammy] to d_snk.cpp [JacKc]
- Added Crazy Climber (US set 2) [John of] to d_cclimber.cpp [JacKc]
- Added clone of Beast Busters (Japan, Version 2, J3) [Layer @ jammaplus, JacKc]
- Added clone of Lady Master of Kung Fu (set 2, older) [Corrado Tomaselli, The Dumping Union, JacKc]
- Added clone of Athena (bootleg) [Porchy, The Dumping Union, JacKc]
- Added clone of Cabal (UK, Joystick) [hammy, The Dumping Union, JacKc]
- Added clone of Super Hang-On (Hang-On conversion, Beta bootleg) [Cmonkey, JacKc]
- Added clone of Rod-Land (World, set 2) [frsj8112, JacKc]
- Added clone of Bucky O'Hare (ver AA) [Bill D., The Dumping Union, JacKc]
- Added clone of '99: The Last War (bootleg) [ShouTime, JacKc]
- Added clone of Martial Masters (ver. 102, 101, 101TW) [skate323k137, The Dumping Union, JacKc]
- Added clone of Gunbird 2 (set 2) [Hyid Choi, JacKc]
- Added clone of Biomechanical Toy (Ver. 1.0.1878) [Jorge Silva, JacKc]
- Added clone of TH Strikes Back (Non North America, Version 1.0, Checksum 020EB356) [caius, The Dumping Union, JacKc]
- Added clones of Action Fighter (afightera, afighterb) to Sega System 16A driver [Barry]
- Added clone of Blood Bros. (US) [Bill D., The Dumping Union, JacKc]
- Added clone of West Story (bootleg of Blood Bros., set 2) [Osso, caius, The Dumping Union, JacKc]
- Added clone of Teki Paki (location test) [ShouTime, Mouloud Bessaad, Dulleron, Christian Ricolleau, Marisol Nunez Serrano, Renato Mucciarelli, Jeffrey Gray, John Wilke, Darksoft, Ryan Holtz, Smitdogg, The Dumping Union, JacKc]
- Added clone of Galaxian Growing Galaxip / Galaxian Nave Creciente (Recreativos Covadonga Spanish bootleg) [ARPA,, The Dumping Union, JacKc]
- Added clone of Blue's Journey / Raguy (ALH-001) [Razoola, JacKc]
- Added clone of X-Men: Children of the Atom (Brazil 950331) [SHVB, Haze, smf, JacKc]
- Added clone of Four Trax (Asia) [Arzeno Fabrice, The Dumping Union, JacKc]
- Added clone of Pretty Soldier Sailor Moon (Ver. 95/03/21) and Pretty Soldier Sailor Moon (Ver. 95/03/22, Europe) [rtw, ShouTime, The Dumping Union, JacKc]
- Added clone of G.I. Joe (Asia, AA) [coolmod, The Dumping Union, JacKc]
- Added clone of Knights of Valour 2 / Sangoku Senki 2 (ver. 104, 102, 100HK) [twistedsymphony, JacKc]
- Added clone of Samurai Shodown V / Samurai Spirits Zero (NGM-2700, set 2) [Sugoi Helsinki, JacKc]
- Added clone of Gee Bee (UK) [Andrew Welburn, The Dumping Union, JacKc]
- Added clone of Pac-Man (bootleg, Video Game SA) [Arcade Vintage,, The Dumping Union, JacKc]
- Added clone of Turbo Force (World, set 2) [Corrado Tomaselli, The Dumping Union, JacKc]
- Added clone of Cadash (Spain, version 1) [caius, The Dumping Union, JacKc]
- Added clone of Cookie & Bibi 2 (set 2) [Hammy, JacKc]
- Added clone of Pac-Land (Bally-Midway) [Andrea Palazzetti, JacKc]
- Added clone of Ares no Tsubasa (Japan, rev. A) [Corrado Tomaselli, The Dumping Union, JacKc]
- Added clone of Ghox (joystick, older) [caius, JacKc]
- Added clone of Opa Opa (Rev A, unprotected) [ShouTime, Charles MacDonald, Smitdogg, The Dumping Union, JacKc]
- Added clone of Street Fighter II' - Champion Edition (street fighter 2' 920313 Taiwan) [sampson, JacKc]
- Added clone of Moon Shuttle (US, version A) [ShouTime, The Dumping Union, JacKc]
- Added clone of Gigas Mark II (MC-8123, 317-5002) [jacKc]
- Added clone of Tecmo Bowl (World, set 2) [coolmod, JacKc]
- Added clone of Garou - Mark of the Wolves (NGH-2530) [Razoola, JacKc]
- Added clone of Pochi and Nyaa (Ver 2.02) [Razoola, JacKc]
- Added clone of Enduro Racer (YM2151) (mask ROM sprites, FD1089B 317-0013A) [coolmod, The Dumping Union, JacKc]
- Added clone of Street Fighter II': Champion Edition (Playmark bootleg) [f205v, maru79, JacKc]
- Added clone of Explosive Breaker (Korea) [Jorge Silva, JacKc]
- Added clone of WWF: Wrestlemania (proto 2.01 06/07/95) [Jorge Silva, JacKc]
- Added clone of Super Cobra (bootleg, set 2) [Belike, JacKc]
- Added clone of Street Fighter II: The World Warrior (Thunder Edition, bootleg, set 2) [coolmod, The Dumping Union, JacKc]
Télécharger Final Burn Alpha v0.2.97.43 (Unicode)
Télécharger Final Burn Alpha v0.2.97.43 (64-bit)
Télécharger Final Burn Alpha v0.2.97.43 (XP)
Site Officiel de Final Burn Alpha
 Romulus v0.038 
Vendredi 27/04/18 à 13:11 par Firebrand
Ce gestionnaire de ROMs a été mis à jour. Voici la liste des nouveautés:
- FIXED Problems with invert selection and mark and unmark option at Constructor. Thanks to Agus
- FIXED Problems with minimization/maximization with Modal Forms. Thanks to Teo Teorex
- FIXED RTF encoding problems again to display messages.
- FIXED Problems executing commandline problems with non ASCII characters in Asian Windows versions. Thanks to xlmldh.
- FIXED Samples detection at Clrmamepro old DATs format. Thanks to zousizhe
Télécharger Romulus v0.038
Site Officiel de Romulus
 RetroArch v1.7.2 
Jeudi 26/04/18 à 13:13 par Firebrand
Cet ensemble de noyaux d'émulateurs réunis dans un même frontend a été mis à jour. Des descriptions détaillées et illustrées des modifications sont disponibles sur le site officiel, mais en voici les grandes lignes:
- ANDROID/OPENSL: Prevent crashes when setting audio latency too low (buffer count can never be lower than 2 now).
- CRT: Added CRT SwitchRes.
- COMMON: Hide the ‘Core delete’ option if the ‘Core updater’ is also hidden.
- COMMON: Add way to reset core association for playlist entry.
- COMMON: Fix invalid long command line options causing infinite loop on Windows
- COMMON: Add OSD statistics for video/audio/core.
- COMMON: Added runahead system; allows you to drive down latency even further.
- COMMON: Fix buggy behavior that could happen with ZIP file reading on some platforms as a result of not initializing struct.
- CHEEVOS: Support Atari 2600, Virtual Boy, and Arcade (only Neo Geo, CPS-1, CPS-2 and CPS-3 and only with fbalpha core).
- CHEEVOS: Add option to automatically take a screenshot when an achievement is triggered.
- CHEEVOS: Fixed incompatibilities with Neo Geo Pocket achievement sets.
- CHEEVOS: Store only login token, not password.
- D3D10: Added D3D10 driver to release build. Has working shaders (Slang), overlay, and menu display driver support. Should be on par capabilities wise with D3D11 driver except for there being no hardware rendering right now.
- D3D11: Experimental hardware renderer. Allows for libretro cores to use D3D11 for hardware rendering. First core to use this is PPSSPP.
- D3D11: Increase backwards compatibility, shaders compile with Shader Model 4.0 now, added support for more feature levels.
- D3D10/D3D11/D3D12: Fix crashes with completely black or white thumbnail textures in XMB.
- GUI: Support disabling window decorations on Windows and Linux.
- LIBRETRO: Addition – Functions to enable and disable audio and video, and an environment function to query status of audio and video enables.
- LOCALIZATION: Update Italian translation.
- LOCALIZATION: Update Polish translation.
- MENU: Add Rewind/Latency/Overlay settings to Quick Menu, add options to show/hide them (User Interface -> Views -> Quick Menu)
- MENU/RGUI: Only show Menu Linear Filter for RGUI and only show it for video drivers that implement it (D3D8/9/10/11/12/GL)
- MENU/RGUI: Add User Interface -> Appearance options.
- MENU/RGUI: D3D8/D3D9: Hookup Menu Linear Filter
- MENU/XMB: Disable XMB shadow icons by default for PowerPC and ARM for performance reasons.
- MENU/XMB: Left/right thumbnails are now automatically scaled according to layout.
- MENU/XMB: Add Left Thumbnails (additional to the right).
- MENU/XMB: Fixed left/right tab regression.
- MENU/XMB: Fix scaling of tall images that were cut on bottom previously.
- MENU/XMB: Menu scale factor setting now changes texts length, image scaling and margins.
- MENU/XMB: Mouse cursor scales correctly now.
- MENU/XMB: Add toggle to show/hide Playlist tabs.
- MENU/XMB: Add menu layout – can switch between Desktop, Handheld and Auto.
- MENU/XMB: Don’t load menu pipeline shaders unless XMB is selected (D3D10/D3D11/D3D12/GL/Vulkan)
- MENU/VIDEO: Only show black frame insertion for the video drivers/context drivers that support it (so far this includes – D3D8/D3D9, OpenGL, Vulkan)
- MENU/VIDEO: Only show max swapchain images if supported by video driver and/or context driver (so far this includes – DRM EGL context driver, VideoCore EGL context driver, Vulkan)
- MENU/MaterialUI: Automatic DPI Scaling should be much improved now, now scales as expected at 1440p and 4K resolutions.
- MENU/MaterialUI: Fix wrong calculation of an entry height causing long playlists to end up outside of screen range. This also could cause crashes on low DPI screens.
- IOS: Fixed crash when opening downloaded roms from Safari or using the “Open in..” functionality. Added the compiler flag to support keyboard remapping to controls.
- IOS: Fixed buffer overlap that caused a crash while trying to download GLSL shaders from the buildbot.
- PS3: fix URLS
- REMAPS: Mapping keyboard keys from more than one gamepad (works with dosbox)
- REMAPS: Mapping more than one button to the same action
- REMAPS: Unmapping buttons
- REMAPS: Unmapping analogs
- REMAPS: Mapping a button to trigger an analog response (tested with mupen, can run on SM64 with the d-pad now, triggers a full analog tilt)
- REMAPS: Mapping an analog to another analog (having more than one analog mapped to the same output causes issues)
- REMAPS: Mapping an analog to produce a button response
- SCANNER: Should be able to scan dual-layer Wii disc images now, filestream code now supports files larger than 4GB.
- SHADERS/SLANG: Slang shaders should work again on Android version and MSVC versions (basically all the Griffin-based versions).
- SHADERS: If GL context is GLES2/3/Core context, Cg shaders are unavailable. Applies to shader list too.
- SHADERS: Hide cg/glsl shaders from being able to be selected if D3D8/9/10/11/Vulkan video drivers are selected.
- SHADERS: Hide slang shaders from being able to be selected if D3D8/9/OpenGL video drivers are selected.
- SHADERS: Prevent crashes from occurring if we have the GL video driver in use and we try to skip to a slang shader through next/previous hotkeys
- SHADERS: Fix shader parameter increase / decrease functions
- SUBSYSTEM: handle savestates properly (cart1 + cart2.state0)
- VULKAN/X11: Fix X11 Vulkan bug from Wayland driver.
- VULKAN: Fix multi-line text spacing in menus with Vulkan driver.
- WINDOWS XP: Add Cheevos support.
- WINDOWS/MSVC 2003/2005/2010/2013/2015/2017: Add Cheevos support.
- VITA: Bugfix for ‘PS Vita takes many time to start to accept input’ issue.
- X11: Allow compositor disabling on X11 fullscreen through _NET_WM_BYPASS_COMPOSITOR
- X11: Prioritize NET_WM_STATE_FULLSCREEN in true fullscreen mode
- WIIU: Fix OOB read/write in keyboard driver.
Télécharger RetroArch v1.7.2 (32-bit) (Windows)
Télécharger RetroArch v1.7.2 (64-bit) (Windows)
Télécharger RetroArch v1.7.2 (Windows XP 32-bit) (Windows)
Télécharger RetroArch v1.7.2 (Windows XP 64-bit) (Windows)
Télécharger RetroArch v1.7.2 (32-bit) (MacOS)
Télécharger RetroArch v1.7.2 (64-bit) (MacOS)
Télécharger RetroArch v1.7.2 (Nintendo GC)
Télécharger RetroArch v1.7.2 (Nintendo Wii)
Télécharger RetroArch v1.7.2 (Nintendo WiiU)
Télécharger RetroArch v1.7.2 (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.7.2 (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.7.2 (PSP)
Télécharger RetroArch v1.7.2 (PS Vita)
Télécharger RetroArch v1.7.2 (CEX) (PlayStation 3)
Site Officiel de RetroArch
 GameEx et GameEx Arcade Edition v15.26 
Mercredi 25/04/18 à 14:14 par Firebrand
De nouvelles versions des ces frontends multi-systèmes ont été publiées. Il n'y a pas d'information sur les changements apportés.
Télécharger GameEx v15.26
Télécharger GameEx Arcade Edition v15.26
Site Officiel de GameEx
 MESS et MESSUI v0.197 
Mercredi 25/04/18 à 14:11 par Firebrand
Ces builds de MAME spécialisés dans les machines non arcade a été mis à jour avec les sources de MAME v0.197.
Télécharger MESS v0.197 (32-bit)
Télécharger MESS v0.197 (64-bit)
Télécharger MESSUI v0.197 (32-bit)
Télécharger MESSUI v0.197 (64-bit)
Site Officiel de MESS
 GameEx et GameEx Arcade Edition v15.25 
Lundi 09/04/18 à 13:06 par Firebrand
Une nouvelle version de ces frontends a été publiée, mais la nature des modifications n'est pas connue.
Télécharger GameEx v15.25
Télécharger GameEx Arcade Edition v15.25
Site Officiel de GameEx
 Emu Loader v8.5.3 (mise à jour) 
Jeudi 05/04/18 à 12:24 par Firebrand
Les corrections de bugs continuent avec cette nouvelle version de Emu Loader. Voici de quoi il s'agit:
And the hunt for more bugs continue.
Frontend crash when trying to save emulator default settings from Arcade Emulators Setup screen. Plus, other minor adjustments.

- Supermodel3 emulator settings screen was not centered in the desktop
- The "Select" button for "BGFX Shadow Mask" file was not implemented
- Calling "set emulator default settings" from "Arcade Emulators Setup" was not passing the correct emulator filename parameter, resulting in bogus "full_path\emu_cfg_filename.ini" and causing frontend to crash when saving emu default settings

- Enabled "Save to File" button in madExcept settings (bug report crash dialog)
- Send bug report will no longer zip the .txt; .png files (madExcept)
Télécharger Emu Loader v8.5.3 (mise à jour)
Site Officiel de Emu Loader
 Mednafen v1.21.2 
Mercredi 04/04/18 à 12:58 par Firebrand
Une nouvelle version de cet émulateur multi-système a été publiée. Voici les changements apportés:
- Updated bundled copy of Tremor to address a security vulnerability.
- SS: Improved emulation of SCU DSP DMA to program RAM, per tests on a SS(still nowhere near perfect, the way it's implemented on hardware is kind of horrible, but it should work ok if games use it how it's meant to be used); fixes graphical glitches in "Shining Force III - Scenario 2", and perhaps in the other "Shining Force III" games as well.
- SS: Flush the prefetched SCU DSP instruction when PC is set via PPAF, instead of when END/ENDI executes or when execution is forcibly stopped, per tests on a SS.
- SS: Disallow SCU DSP LOP from being written in a looped single instruction unless it's the final iteration, per tests on a SS.
- SS: Allow SCU DSP LOP to underflow to 0xFFF with LPS and BTM, per tests on a SS.
Télécharger Mednafen v1.21.2 (32-bit)
Télécharger Mednafen v1.21.2 (64-bit)
Site Officiel de Mednafen
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