Organiser
Filtrer par machine :
Type de vue :
 
 Final Burn Alpha v0.2.97.43 
Dimanche 29/04/18 à 13:39 par Firebrand
Ca faisait longtemps qu'il n'y avait pas eu de mise à jour de cet émulateur multi-systèmes orienté arcade. C'est maintenant chose faite. Les améliorations sont les suivantes:
Fixes and new features
- Use real MCU for Tokio [Barry]
- Fix state issues with Slap Fight/Tiger Heli [dink]
- Fix incremental search and sort alphabetically w/"Use Zipnames". [dink]
- Improve incremental search in the game list. This search is when you type at the game list (not the search box) for example: to get to "Super Cobra" really fast, type "superco" - or - "doublew" for "Double Wings". Whatever you are searching for - just leave out the space. If "Use Zipnames" is selected, type in the romset name or a subset of it. [dink]
- Fix a few video bugs and state issues in "The Lost Castle in Dark Mist" [dink]
- Fix dac sounds in Ultimate Mortal Kombat 3 Trilogy hack [dink]
- Fix B-Wings (Alt) set boot issue [dink]
- Fix color issues in Gold Medalist [iq_132]
- Z80 Core, small improvement to vector handling [dink]
- Parents Only option for driver icons (for systems that have problems with driver icons) [dink]
- Create new interface and port eke-eke's high quality ym2612 core from Genplus-gx [dink]*Fixes SFX sounds in Streets of Rage 2
*Fixes lead and percussive guitar sounds in Mega Turrican's intro
- Fix crash with NBA Jam Tournament Edition on Megadrive [dink]
- Improve 68k timing for Megadrive, fixes... [dink]*Graphics issues/corruption in Galahad
*Flickery separator line in VS mode on Sonic 2 and 3
*Fix freeze with Desert Strike on Megadrive
*Overall, probably improves everything
- Fix music hangs in Sonic 3 when Sonic is underwater (Z80 timing) [dink]
- Fix PGM Arm7 crash on 64bit systems w/theglad, kov* [dink]
- Sync. romsets with MAME 0.188 [Barry]
- Sync. some romsets with MAME 0.189 [JacKc]
- Fix Robocop2 ending credits scrolltext (8x8 offset masking) [iq_132]
- Fix for replays desynching with games that use SRAM/NVRAM [dink]
- Strikers 1945 Plus music fix [dink]
- Fix Palette Viewer for games with BDF_16BIT_ONLY flag [dink]
- Port Z180 Core from MAME and create FBAlpha-style cpu interface [Barry, iq_132]
- Hook-up Z180 sound-cpu in GHOX [Barry]
- Games using flag BDF_16BIT_ONLY are no longer 1-frame behind emulation, other projects using FBAlpha please take note (see intf/video/vid_interface.cpp) [dink]
- Fix DAC(psg) sounds in Afterburner II Megadrive [dink]
- Added define to log ram usage in src/burn/burn_memory.cpp [iq_132]
- Fixed Archery level in Konami's '88 Games [dink, Gab75]
- Fixed inputs for Nayade Resistance and Crazy Buggy on MSX [dink]
- Hooked up protected versions of Alligator hunt, Touch & Go, Maniac Square in Gaelco2 Hardware [iq_132]
- Fixed Music/SFX pitch in Arbalester, and occasional "Illegal Inst." error when playing w/Keyboard [dink]
- Hook up protection MCU for protected version of Glass [iq_132]
- Fixed palette recalc issue w/some Taito-Z games, fixes weird colors when switching BPP during game [dink]
- Fixed cut-short continue message in Data East's Breakthru [dink]
- Fixed small memory leaks in dynamic Huffman compression [dink]
- Hook up MCU to Tough Turf (U) and Wrestle War, fix Tough Turf (J) [Barry]
- Fixed 2-Player mode in Wonder Boy in Monster Land (System1) [dink]
- Fixed distorted sounds in Time Pilot, Time Pilot '84, Tutanham and Commando Sega [dink]
- Added Single-Screen modes (DIPS) to Gaelco's World Rally 2 and Data East's Backfire! [dink]
- Fixed screen corruption at end of race in Hang-On Jr. / v-scrolling issue in Sega System E [dink]
- Added notaz's BCD fixes to the Musashi 68k cpu core [dink]
- Added i8x41/UPI-41 cpu core [iq_132]
- Sync. romsets with MAME 0.191 [Barry]
- Fixed occasional distorted graphics in Konami's Jail Break when playing w/Keyboard [dink]
- Fixed deroon's inputs (irq timing) [dink]
- New feature for Lord of Gun: shoot any side to reload [dink]
- Added support for Multi/Connected sprites in Toaplan GP9001 emulation, fixes GHOX's Highscore background [dink]
- UI Change, the search box text will be preserved between game loads [dink]
- Fix for Use and Select buttons were erraneously swapped in Dungeons & Dragons - Shadow Over Mystara [dink]
- Fix spritelag issue in Ryu Jin [dink]
- Add missing third button to Life Force (Japan) [dink, gamezfan]
- Improve paddle emulation in Gee Bee, Bomb Bee and Cutie Q [dink]
- Fix sound issues with Phoenix and savestates [dink]
- Fix freeze in Kaitei Takara Sagashi while starting a new game [dink]
- Increase the sound level for all Taito F3 games [dink]
- Small improvement to the search box. Now, for example "namco system 1", "namco system 2" or "taito f3" can be searched for [dink]
- Fix color issues and impliment transmask groups for Mad Gear / Led Storm, fixing level 2+ [dink]
- Fix missing tiles and scrolling issues in Last Duel level 2 [dink]
- Fixed many graphical issues in Magical Crystals [dink]
- Fixed input and sound issues in Zoar [dink]
- Fixed timing issue in Burnin' Rubber / Bump 'n Jump [dink]
- Fixed p3 / p4 inputs in Bucky and Moo Mesa [dink]
- Fixed Kaiser Knuckle 2p Kick buttons [shine]
- Fixed transparency issue in Motos [iq_132]
- Fixed an input issue in CPS3 when opposite directions are pressed [dink]
- Converted 1942 and Gun.Smoke over to the new tilemap system [iq_132]
- Updated the ARM core to fix problems with Deco MLC and Deco 156 games [dink]
- Fix byte, word, and quad-long DMA Transfers in SH-2 [dink]
- Added stereo mode to DAC [dink]
- Added bsmt2k and decobsmt soundcores [iq_132, dink]
- Fixed sounds/sfx in Gouketsuji Gaiden Legends [dink]
- Fixed occasional clicks/pops at the beginning of emulation if the last game played was exited while the msm6295 was playing something [dink]
- Fixed the fog-fadeout in the end-boss scene and other alpha-transparency issues in Moo Mesa [dink]
- Fixed several minor graphic bugs in Hangzo [dink]
- Slight drawing optimization for Robocop 2 and Edrandy [dink]
- Fixed bad fades in Ninja Baseball Batman and occasional tilemap studder in R-Type LEO [dink]
- Enabled High Score saves for most Irem M72 games [dink]
- Fixed k054539 savestates and reverb function [dink]
- Fixed graphics issues in Irem's Major Title making the game fully playable [dink]
- Fixed music issues in Sol Divide [dink, barbudreadmon]
- Added speedhack dip options for Psikyo SH-2 games [barbudreadmon]
- Fixed k054539 pt.2: Use 3 different techniques (ramp to 0, check for bad last sample, slight modification to dpcm table) to get rid of clicky noises in 4bit dpcm sfx/voice samples (Moo Mesa, Bucky O'Hare, Mystic Warriors, Violent Storm, etc.) [dink]
- Fixed alpha effects in Bucky O'Hare title fadeout, and other transitional scene fades (tile layer 3 over/under sprites priority mode) [dink]
- Added Z180 support to BurnTimer [iq_132]
- Rewrite/Modernize drivers for 1943, Commando, Jack and the Giantkiller, Mole Attack, Mr. Flea, Route 16, and Bomb Jack [iq_132]
- Fixed Safari Hunting on SG-1000, thanks to Eke of Genesis Plus GX for info! [dink]
- Fixed palette/color issues in Spelunker 1 and 2 [dink]
- Added proper Draw handler to Irem M62 so paused games don't advance a frame during a window update/redraw [dink]
- Fixed Input Dialog: Populate the combo list with preset name when saving [Barry]
- Fixed broken lines in the boss tank for the M82 version of Air Duel [dink]
- Removed rom patch and added proper protection simulation to Route 16 [iq_132]
- Removed rom patch and added proper protection simulation to Meta Fox [iq_132]
- Fixed Tetrise and Hang-On Jr. dips [dink]
- Slight timing improvement for Kicker / Shaolin's Road [dink]
- Use event semaphores instead of polling for better DirectSound performance and timing [Jan Klaassen]
- Fix another cycle-related issue with ZetRunEnd, fixes sound issues with certain Neo-Geo games [dink]
- Enabled High Score saving for most CPS3 games [barbudreadmon]
- Fixed some palette issues in Super Burger Time [dink]
- Added M6502SetAddressMask() to the M6502 cpu core [iq_132]
- Added cubic resampling interpolater to the samples core [Jan Klaassen]
- Added speedhack dip options for Deco32 games [gamezfan, dink]
- Enabled High Score saving for Raiden [barbudreadmon]
- Updated K054539 pt.3, use cubic resampling for high quality sound [dink]
- Fixed timers in SN76477 sound core [dink]
- Fixed missing cut-scene graphics in Pretty Soldier Sailor Moon [Jan Klaassen]
- Update Namco System 2's soundcore w/cubic resampling for high quality sound [dink]
- Update Gaelco2 soundcore w/cubic resampling and fix crackle/pop!'s at beginning of samples [dink]
- Fixed layer priority masking in Black Tiger [vbt]
- Fixed the MSM6295 sampling rate in Batsugun and Truxton2 [yukaritamura (libretro-fba), dink]
- Add high-quality ICS2115 (pgm) soundcore from Jan, superior sound quality for all PGM games, fixes KOV2 music [Jan Klaassen]
- Update ES5505/6 soundcore w/cubic interp. resampling [dink]
- Increase volume in Gyruss and Monster Slider [dink]
- Fixed sound loss, palette fade bug and sprite clipping issues in Double Wings [dink]
- Added new interface for AY8910, updated all drivers to use it [iq_132]
- Emulated sound cpu and hooked up all sounds in Mario Bros. (mario) [dink]
- Added Sega TeamPlayer support to the Megadrive driver, enabling it for: Columns 3, Gauntlet 4, Mega Bomberman, Street Racer (...more to come..) [dink]
- Fixed player sprite color in Millipede [dink]
- Added speech to Gauntlet I and II - TMS5220 sound core ported to FBA [dink]
- Added save state support to the Irem M90 driver [dink]
- Cleaned up the sound in Donkey Kong to get rid of clicks in some sounds [dink]
- Fixed sound hz in Triple Punch and clones [dink]
- Standardize savestate calls amongst soundcores [iq_132]
- Fixed tilemap and sound synchronization issues in Rohga [dink]
- Hook up sound cpu and fix sprite offsets in Pipi & Bibis / Whoopee!! on Teki Paki hardware [dink]
- Fixed video and audio issues in Risky Challenge, game now playable [dink, iq_132]
- Updated all FM soundcores using the timer system to require a lot less support code per driver (internalized *GetTime and *Synch.Stream) [dink]
- Fix the SRam implimentation on Megadrive [dink]
- Added EA "Four Way Play" support to Megadrive, enabled for General Chaos and Mutant League Hockey [dink]
- Added resampling to the ymf278b sound core, sounds right regardless of user sound rate [dink]
- Added a English fan-translations of the following Megadrive games: Battle Mania Daiginjou, Gleylancer, Tougiou King Colossus, Langrisser II, Phantasy Star II Adventure series games, Pulse Man, Twinkle Tale and Undead Line [barbudreadmon]
- Fixed color issues on Jupiter and occasional missing pixels on Neptune in Gyruss [dink]
- Added CPU_IRQSTATUS_HOLD to hd6309 cpu core [dink]
- Fixed ending scene and movement of the rock-wall dragon boss in Labyrinth Runner/Trick Trap [dink]
- Use a common timer value when starting netgames on Neo-Geo for better netgame sync. [Ponder]
- Added menu option (Misc -> Options) to enable/disable the High Resolution Timer - defaults to ON [dink]
- Added Sync. to DWM option for Windows 7 - 10 windowed mode [dink]
- Street Fighter II' - Champion Edition now runs at the right speed [dink, Barry]
- Fixed crash w/DX9 Blitters when going to the task manager in Win7+ when Auto Pause is off [dink]
- Updates to the uPD7810 cpu core [dink, iq_132]
- uPD7810 core, update some opcodes and add analog port reading for c-chip [dink, iq_132]
- Emulate Taito C-Chip for Superman, Bonze Adventure, Mega Blast, Rainbow Islands / Rainbow Islands Extra and Volfied [dink]
- Use 4-Way inputs for Volfied, making the game playable [dink]
- Fixed a problem where Bonze Adventure wasn't reading the dips [dink]
- Re-work tile:sprite priority system in Taito F2 [dink]*Pulirula: fixes tile:sprite priorities and blending effects in level 2
*Liquid Kids: fixes the cut-scene/story between levels
*Metal Black: fixes missing moving letters before the titlescreen appears
- Improved DonPachi and DoDonPachi timing to respond to inputs in 2 frames instead of 4 [dink]
- Changed aspect ratio on Tecmo Bowl to look less squished [dink]
- Sync. romsets with MAME 0.197 [Barry]
- Analog input improvement for Konami GT and RF2 [dink]
- Fixed click when paused/dc offset issue in Cheeky Mouse [dink]
- Removed busyloop hacks from M6809, HD6309 and M6805 CPU Cores [dink]
- Update libpng to 1.6.34 [Barry]
- Improved timing in Heavy Unit and Ghosts'n Goblins (revisited) [dink]
- Fixed several bugs in the M6805 cpu core [dink]
- Fixed "BAD HARDWARE" error message in most versions of Arkanoid [dink]

New drivers
- Added driver for Pit n Run and Jump Kun [iq_132]
- Added driver for Glass by OMK/Gaelco [iq_132]
- Added driver for Thunder Hoop 2: TH Strikes Back [iq_132]
- Added driver for Manhattan, Highway Chase, Terranean, Astro Fantasia, Super Astro Fighter, Flash Boy, Lock 'n Chase, on Deco Cassette System hardware [iq_132, dink]
- Added driver for Pata Pata Panic [iq_132]
- Added driver for Pacman - 25th Anniversary Edition and Ms.Pac-Man/Galaga - 20th Anniversary Class of 1981 Reunion [iq_132]
- Added driver for Data East's Dream Ball [iq_132]
- Added driver for Heavy Smash and World Cup Volly '95 on Deco 156 hardware [iq_132]
- Added driver for Avengers in Galactic Storm, Stadium Hero '96, Skull Fang, Hoops '96, Dunk Dream '95 and Hoops on Deco MLC hardware [iq_132]
- Added driver for Captain America and The Avengers, Fighter's History, Night Slashers, Tattoo Assassins, and Dragon Gun on Deco 32 hardware [iq_132, dink]
- Added driver for Popper [iq_132]
- Added driver for Mosaic and Golden Fire II [iq_132]
- Added driver for Pipe Dream and Hatris [iq_132]
- Added driver for The Pit, Round Up/Fitter, Dockman/Portman, Super Mouse/Funny Mouse, Desert Dan and Intrepid [iq_132]
- Added driver for 3x3Puzzle and Casanova [iq_132]
- Added driver for Toaplan-1 games: Vimana, Outzone, Same! Same! Same!/FireShark, Demon's World, Zero Wing, Hellfire, Truxton and Rally Bike, replacing the older individual drivers [iq_132]
- Added driver for Konami's Double Dribble [iq_132, dink]
- Added driver for Nibbler, Pioneer Balloon, Fantasy, Vanguard, Sasuke and Commader and Satan of Saturn on RockOla/SNK6502 hardware [iq_132, dink]
- Added driver for Car Jamboree [iq_132]
- Added driver for Metal Clash by Data East [iq_132]
- Added driver for Jibun wo Migaku Culture School Mahjong Hen [iq_132]
- Added driver for Metal Soldier Isaac II [iq_132]
- Added driver for Xyonix [iq_132]
- Added driver and sound core for Flower [iq_132, dink]
- Added driver for Mad Motor Prototype [iq_132]
- Added driver for Monkey Magic [iq_132]
- Added driver for Kangaroo, replacing the old one [iq_132]
- Added driver for Pirate Ship Higemaru, replacing the old one [iq_132]
- Added driver for Cop 01 and Mighty Guy, due to protection issues, Mighty Guy is without sound [iq_132]
- Added driver for Oli-Boo-Chu [iq_132]
- Added driver for Super Cross II [iq_132]
- Added driver for V-Ball [iq_132]
- Added driver for PK Scramble [iq_132]
- Added driver for games on Vic Dual hardware *no sound yet* [iq_132]
- Added driver for Super Speed Race Jr. [iq_132]
- Added driver for American Speedway [iq_132]
- Added driver for Space Stranger / 2 [iq_132]
- Added driver for Crazy Ballon [iq_132, dink]
- Added driver for Clash Road and Fire Battle [iq_132]
- Added driver for Flack Attack / MX5000 by Konami [iq_132, dink]
- Added driver for Master Boy (older/Z80 HW) [iq_132]
- Added driver for Beam Invader *WIP/not working* [iq_132]
- Added driver for Dribling [iq_132]
- Added driver for Dora-Chan [iq_132]
- Added driver for Combat School by Konami [iq_132]
- Added driver for Fast Lane by Konami [iq_132]
- Added driver for Konami's Super Basketball [iq_132]
- Added driver for WarpSpeed *WIP/not working* [iq_132]
- Added driver for Food Fight by GCC/Atari [iq_132]
- Added driver for Data East's 18 Holes Pro Golf [iq_132]

New additions / updates to existing drivers
- Add World Rally 2 [Morten Shearman Kirkegaard, Peter Wilhelmsen, David Haywood, iq_132]
- Add Mortal Kombat II (World) Unlimited Hack by Smoke on Megadrive [dink]
- Add Streets of Rage 2 (USA) Syndicate Wars 2016 Hack by Gsaurus on Megadrive [dink]
- Add Streets of Rage 3 - The Bare Knuckle 3 Project Hack on Megadrive [dink]
- Add Rock n` Roll Racing v15 Hack by Ti [Combone]
- Add several great Sonic 1,2&3 Hacks [Combone]
- Add Mortal Kombat Revelations, Mortal Kombat 3 and Ultimate Hacks [Combone]
- Add Monster World IV English Translation Hack on Megadrive [dink]
- Add Bubble Bobble (prototype on Tokio hardware) [Barry]
- Added DoDonPachi III (World, 2002.05.15 Master Ver) [neohyphengeo productions] to d_pgm.cpp [JacKc]
- Added B.Rap Boys Special (World) [Phill @NES4Life, JacKc]
- Added Super Street Fighter II sound and color improvement hack on Megadrive [Combone]
- Added Mega Cheril Perils homebrew game to Megadrive [dink]
- Added Alex Kidd in Miracle World 2 Hack to Mastersystem [dink]
- Added Dahna - Goddess` Birth (English Hack) to Megadrive [dink]
- Added Masiaka (Demo[scene]) by Resistance 2017 to Megadrive [dink]
- Added Turrican fix/hack by linkuei & helder to Megadrive [dink]
- Added Street Fighter 2 Special Champion Edition color and sound hack on Megadrive [Combone]
- Added FlameWing's BCD Test program to the Megadrive Driver [dink]
- Added Fantasy Zone 2 (Working) and Opa-Opa (not working) to System E driver [dink]
- Removed all garbage/hacks by GSC2007, as they should be avoided like the plague anyway. [n/a]
- Add Riddle of Pythoragas and Slap Shooter to Sega System E [vbt]
- Added Omega to the Freekick driver [dink]
- Add Contra, NES2PCE conversion to PCE [Combone]
- Added several Megadrive game hacks: Teenage Mutant Ninja Turtles - Tournament Fighters Hack, Streets of Rage 2 - Bare Knuckle 3 Boss Edition, Streets of Rage 2 - TMNT Hack, Streets of Rage 3 - Extreme Edition, Golden Axe III - New Character, International Superstar Soccer Deluxe - Real Names+Extras, and UEFA Euro 2004 Portugal (ISSDX Hack) [Combone]
- Added In Your Face [iq_132], created a handcrafted priority prom so the game works (for all emulators!) [dink]
- Added Weka Invaders 1.0 to the Sega Master System driver [dink]
- Added A-Blast to the Seta 2 driver [gamezfan]
- Added Silver Valley by Enrique Ruiz / MIKGAMES to the Sega Master System driver [dink]
- Added Last KM to the Gaelco driver [iq_132]
- Added Sonic 3D Blast: The Director's Cut to the Megadrive driver [dink]
- Added Bioplaything Cop to Gaelco [iq_132]
- Updated kof99ae to 20170909 Final version [JacKc]
- Added Mario Bros. revision G, making it the new parent [dink]
- Added Pier Solar to the Megadrive driver [iq_132]
- Added KOF2002 OMG and Omega hacks to the Neo-Geo driver [barbudreadmon]
- Added KOF98 mix hack to the Neo-Geo driver [iq_132]
- Added Metal Slug 5W hack to the Neo-Geo driver [iq_132]
- Added World Rally 2: Twin Racing (mask ROM version) to d_gaelco.2.cpp [Barry]

Clones and updated romsets in existing drivers
- Add clone of Act-Fancer Cybernetick Hyper Weapon [Barry]
- Add clone of Kageki [Barry]
- Add two clones of Return of the Invaders [Barry]
- Added clone of Street Fighter II: The World Warrior (Quicken, bootleg) [Moffitt] to d_cps1.cpp [JacKc]
- Added clone of Street Fighter (World) (protected) [Corrado Tomaselli] to d_cps1.cpp [JacKc]
- Added World clone of Ordyne [Barry]
- Added clone of Carrier Air Wing (USA 901130) [mastercello] to d_cps1.cpp [JacKc]
- Added missing Popeye clones [JacKc]
- Added clone of WWF Superstars (US revision 6) [JacKc]
- Added 1943: Midway Kaisen (Japan) to d_1943.cpp [JacKc]
- Added Chuka Taisen (Japan) (P0-025-A PCB) and correct color proms [pacman70] to d_tzns.cpp [JacKc]
- Added Alligator Hunt (World, protected) [Pablo] to d_gaelco2.cpp [JacKc]
- Added Alligator Hunt (unprotected, set 2) [David Haywood, Peter Wilhelmsen] to d_gaelco2.cpp [JacKc]
- Added Super Athena (bootleg) [Hammy] to d_snk.cpp [JacKc]
- Added Crazy Climber (US set 2) [John of http://www.johnsarcade.com] to d_cclimber.cpp [JacKc]
- Added clone of Beast Busters (Japan, Version 2, J3) [Layer @ jammaplus, JacKc]
- Added clone of Lady Master of Kung Fu (set 2, older) [Corrado Tomaselli, The Dumping Union, JacKc]
- Added clone of Athena (bootleg) [Porchy, The Dumping Union, JacKc]
- Added clone of Cabal (UK, Joystick) [hammy, The Dumping Union, JacKc]
- Added clone of Super Hang-On (Hang-On conversion, Beta bootleg) [Cmonkey, JacKc]
- Added clone of Rod-Land (World, set 2) [frsj8112, JacKc]
- Added clone of Bucky O'Hare (ver AA) [Bill D., The Dumping Union, JacKc]
- Added clone of '99: The Last War (bootleg) [ShouTime, JacKc]
- Added clone of Martial Masters (ver. 102, 101, 101TW) [skate323k137, The Dumping Union, JacKc]
- Added clone of Gunbird 2 (set 2) [Hyid Choi, JacKc]
- Added clone of Biomechanical Toy (Ver. 1.0.1878) [Jorge Silva, JacKc]
- Added clone of TH Strikes Back (Non North America, Version 1.0, Checksum 020EB356) [caius, The Dumping Union, JacKc]
- Added clones of Action Fighter (afightera, afighterb) to Sega System 16A driver [Barry]
- Added clone of Blood Bros. (US) [Bill D., The Dumping Union, JacKc]
- Added clone of West Story (bootleg of Blood Bros., set 2) [Osso, caius, The Dumping Union, JacKc]
- Added clone of Teki Paki (location test) [ShouTime, Mouloud Bessaad, Dulleron, Christian Ricolleau, Marisol Nunez Serrano, Renato Mucciarelli, Jeffrey Gray, John Wilke, Darksoft, Ryan Holtz, Smitdogg, The Dumping Union, JacKc]
- Added clone of Galaxian Growing Galaxip / Galaxian Nave Creciente (Recreativos Covadonga Spanish bootleg) [ARPA, Recreativas.org, The Dumping Union, JacKc]
- Added clone of Blue's Journey / Raguy (ALH-001) [Razoola, JacKc]
- Added clone of X-Men: Children of the Atom (Brazil 950331) [SHVB, Haze, smf, JacKc]
- Added clone of Four Trax (Asia) [Arzeno Fabrice, The Dumping Union, JacKc]
- Added clone of Pretty Soldier Sailor Moon (Ver. 95/03/21) and Pretty Soldier Sailor Moon (Ver. 95/03/22, Europe) [rtw, ShouTime, The Dumping Union, JacKc]
- Added clone of G.I. Joe (Asia, AA) [coolmod, The Dumping Union, JacKc]
- Added clone of Knights of Valour 2 / Sangoku Senki 2 (ver. 104, 102, 100HK) [twistedsymphony, JacKc]
- Added clone of Samurai Shodown V / Samurai Spirits Zero (NGM-2700, set 2) [Sugoi Helsinki, JacKc]
- Added clone of Gee Bee (UK) [Andrew Welburn, The Dumping Union, JacKc]
- Added clone of Pac-Man (bootleg, Video Game SA) [Arcade Vintage, Recreativas.org, The Dumping Union, JacKc]
- Added clone of Turbo Force (World, set 2) [Corrado Tomaselli, The Dumping Union, JacKc]
- Added clone of Cadash (Spain, version 1) [caius, The Dumping Union, JacKc]
- Added clone of Cookie & Bibi 2 (set 2) [Hammy, JacKc]
- Added clone of Pac-Land (Bally-Midway) [Andrea Palazzetti, JacKc]
- Added clone of Ares no Tsubasa (Japan, rev. A) [Corrado Tomaselli, The Dumping Union, JacKc]
- Added clone of Ghox (joystick, older) [caius, JacKc]
- Added clone of Opa Opa (Rev A, unprotected) [ShouTime, Charles MacDonald, Smitdogg, The Dumping Union, JacKc]
- Added clone of Street Fighter II' - Champion Edition (street fighter 2' 920313 Taiwan) [sampson, JacKc]
- Added clone of Moon Shuttle (US, version A) [ShouTime, The Dumping Union, JacKc]
- Added clone of Gigas Mark II (MC-8123, 317-5002) [jacKc]
- Added clone of Tecmo Bowl (World, set 2) [coolmod, JacKc]
- Added clone of Garou - Mark of the Wolves (NGH-2530) [Razoola, JacKc]
- Added clone of Pochi and Nyaa (Ver 2.02) [Razoola, JacKc]
- Added clone of Enduro Racer (YM2151) (mask ROM sprites, FD1089B 317-0013A) [coolmod, The Dumping Union, JacKc]
- Added clone of Street Fighter II': Champion Edition (Playmark bootleg) [f205v, maru79, JacKc]
- Added clone of Explosive Breaker (Korea) [Jorge Silva, JacKc]
- Added clone of WWF: Wrestlemania (proto 2.01 06/07/95) [Jorge Silva, JacKc]
- Added clone of Super Cobra (bootleg, set 2) [Belike, JacKc]
- Added clone of Street Fighter II: The World Warrior (Thunder Edition, bootleg, set 2) [coolmod, The Dumping Union, JacKc]
Télécharger Final Burn Alpha v0.2.97.43 (Unicode)
Télécharger Final Burn Alpha v0.2.97.43 (64-bit)
Télécharger Final Burn Alpha v0.2.97.43 (XP)
Site Officiel de Final Burn Alpha
 
 Romulus v0.038 
Vendredi 27/04/18 à 13:11 par Firebrand
Ce gestionnaire de ROMs a été mis à jour. Voici la liste des nouveautés:
- FIXED Problems with invert selection and mark and unmark option at Constructor. Thanks to Agus
- FIXED Problems with minimization/maximization with Modal Forms. Thanks to Teo Teorex
- FIXED RTF encoding problems again to display messages.
- FIXED Problems executing commandline problems with non ASCII characters in Asian Windows versions. Thanks to xlmldh.
- FIXED Samples detection at Clrmamepro old DATs format. Thanks to zousizhe
Télécharger Romulus v0.038
Site Officiel de Romulus
 
 RetroArch v1.7.2 
Jeudi 26/04/18 à 13:13 par Firebrand
Cet ensemble de noyaux d'émulateurs réunis dans un même frontend a été mis à jour. Des descriptions détaillées et illustrées des modifications sont disponibles sur le site officiel, mais en voici les grandes lignes:
- ANDROID/OPENSL: Prevent crashes when setting audio latency too low (buffer count can never be lower than 2 now).
- CRT: Added CRT SwitchRes.
- COMMON: Hide the ‘Core delete’ option if the ‘Core updater’ is also hidden.
- COMMON: Add way to reset core association for playlist entry.
- COMMON: Fix invalid long command line options causing infinite loop on Windows
- COMMON: Add OSD statistics for video/audio/core.
- COMMON: Added runahead system; allows you to drive down latency even further.
- COMMON: Fix buggy behavior that could happen with ZIP file reading on some platforms as a result of not initializing struct.
- CHEEVOS: Support Atari 2600, Virtual Boy, and Arcade (only Neo Geo, CPS-1, CPS-2 and CPS-3 and only with fbalpha core).
- CHEEVOS: Add option to automatically take a screenshot when an achievement is triggered.
- CHEEVOS: Fixed incompatibilities with Neo Geo Pocket achievement sets.
- CHEEVOS: Store only login token, not password.
- D3D10: Added D3D10 driver to release build. Has working shaders (Slang), overlay, and menu display driver support. Should be on par capabilities wise with D3D11 driver except for there being no hardware rendering right now.
- D3D11: Experimental hardware renderer. Allows for libretro cores to use D3D11 for hardware rendering. First core to use this is PPSSPP.
- D3D11: Increase backwards compatibility, shaders compile with Shader Model 4.0 now, added support for more feature levels.
- D3D10/D3D11/D3D12: Fix crashes with completely black or white thumbnail textures in XMB.
- GUI: Support disabling window decorations on Windows and Linux.
- LIBRETRO: Addition – Functions to enable and disable audio and video, and an environment function to query status of audio and video enables.
- LOCALIZATION: Update Italian translation.
- LOCALIZATION: Update Polish translation.
- MENU: Add Rewind/Latency/Overlay settings to Quick Menu, add options to show/hide them (User Interface -> Views -> Quick Menu)
- MENU/RGUI: Only show Menu Linear Filter for RGUI and only show it for video drivers that implement it (D3D8/9/10/11/12/GL)
- MENU/RGUI: Add User Interface -> Appearance options.
- MENU/RGUI: D3D8/D3D9: Hookup Menu Linear Filter
- MENU/XMB: Disable XMB shadow icons by default for PowerPC and ARM for performance reasons.
- MENU/XMB: Left/right thumbnails are now automatically scaled according to layout.
- MENU/XMB: Add Left Thumbnails (additional to the right).
- MENU/XMB: Fixed left/right tab regression.
- MENU/XMB: Fix scaling of tall images that were cut on bottom previously.
- MENU/XMB: Menu scale factor setting now changes texts length, image scaling and margins.
- MENU/XMB: Mouse cursor scales correctly now.
- MENU/XMB: Add toggle to show/hide Playlist tabs.
- MENU/XMB: Add menu layout – can switch between Desktop, Handheld and Auto.
- MENU/XMB: Don’t load menu pipeline shaders unless XMB is selected (D3D10/D3D11/D3D12/GL/Vulkan)
- MENU/VIDEO: Only show black frame insertion for the video drivers/context drivers that support it (so far this includes – D3D8/D3D9, OpenGL, Vulkan)
- MENU/VIDEO: Only show max swapchain images if supported by video driver and/or context driver (so far this includes – DRM EGL context driver, VideoCore EGL context driver, Vulkan)
- MENU/MaterialUI: Automatic DPI Scaling should be much improved now, now scales as expected at 1440p and 4K resolutions.
- MENU/MaterialUI: Fix wrong calculation of an entry height causing long playlists to end up outside of screen range. This also could cause crashes on low DPI screens.
- IOS: Fixed crash when opening downloaded roms from Safari or using the “Open in..” functionality. Added the compiler flag to support keyboard remapping to controls.
- IOS: Fixed buffer overlap that caused a crash while trying to download GLSL shaders from the buildbot.
- PS3: fix URLS
- REMAPS: Mapping keyboard keys from more than one gamepad (works with dosbox)
- REMAPS: Mapping more than one button to the same action
- REMAPS: Unmapping buttons
- REMAPS: Unmapping analogs
- REMAPS: Mapping a button to trigger an analog response (tested with mupen, can run on SM64 with the d-pad now, triggers a full analog tilt)
- REMAPS: Mapping an analog to another analog (having more than one analog mapped to the same output causes issues)
- REMAPS: Mapping an analog to produce a button response
- SCANNER: Should be able to scan dual-layer Wii disc images now, filestream code now supports files larger than 4GB.
- SHADERS/SLANG: Slang shaders should work again on Android version and MSVC versions (basically all the Griffin-based versions).
- SHADERS: If GL context is GLES2/3/Core context, Cg shaders are unavailable. Applies to shader list too.
- SHADERS: Hide cg/glsl shaders from being able to be selected if D3D8/9/10/11/Vulkan video drivers are selected.
- SHADERS: Hide slang shaders from being able to be selected if D3D8/9/OpenGL video drivers are selected.
- SHADERS: Prevent crashes from occurring if we have the GL video driver in use and we try to skip to a slang shader through next/previous hotkeys
- SHADERS: Fix shader parameter increase / decrease functions
- SUBSYSTEM: handle savestates properly (cart1 + cart2.state0)
- VULKAN/X11: Fix X11 Vulkan bug from Wayland driver.
- VULKAN: Fix multi-line text spacing in menus with Vulkan driver.
- WINDOWS XP: Add Cheevos support.
- WINDOWS/MSVC 2003/2005/2010/2013/2015/2017: Add Cheevos support.
- VITA: Bugfix for ‘PS Vita takes many time to start to accept input’ issue.
- X11: Allow compositor disabling on X11 fullscreen through _NET_WM_BYPASS_COMPOSITOR
- X11: Prioritize NET_WM_STATE_FULLSCREEN in true fullscreen mode
- WIIU: Fix OOB read/write in keyboard driver.
Télécharger RetroArch v1.7.2 (32-bit) (Windows)
Télécharger RetroArch v1.7.2 (64-bit) (Windows)
Télécharger RetroArch v1.7.2 (Windows XP 32-bit) (Windows)
Télécharger RetroArch v1.7.2 (Windows XP 64-bit) (Windows)
Télécharger RetroArch v1.7.2 (32-bit) (MacOS)
Télécharger RetroArch v1.7.2 (64-bit) (MacOS)
Télécharger RetroArch v1.7.2 (Nintendo GC)
Télécharger RetroArch v1.7.2 (Nintendo Wii)
Télécharger RetroArch v1.7.2 (Nintendo WiiU)
Télécharger RetroArch v1.7.2 (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.7.2 (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.7.2 (PSP)
Télécharger RetroArch v1.7.2 (PS Vita)
Télécharger RetroArch v1.7.2 (CEX) (PlayStation 3)
Site Officiel de RetroArch
 
 GameEx et GameEx Arcade Edition v15.26 
Mercredi 25/04/18 à 14:14 par Firebrand
De nouvelles versions des ces frontends multi-systèmes ont été publiées. Il n'y a pas d'information sur les changements apportés.
Télécharger GameEx v15.26
Télécharger GameEx Arcade Edition v15.26
Site Officiel de GameEx
 
 MESS et MESSUI v0.197 
Mercredi 25/04/18 à 14:11 par Firebrand
Ces builds de MAME spécialisés dans les machines non arcade a été mis à jour avec les sources de MAME v0.197.
Télécharger MESS v0.197 (32-bit)
Télécharger MESS v0.197 (64-bit)
Télécharger MESSUI v0.197 (32-bit)
Télécharger MESSUI v0.197 (64-bit)
Site Officiel de MESS
 
 QuickPlay v4.6.1 
Mercredi 18/04/18 à 12:51 par Firebrand
Ce frontend multi-système a été mis à jour. Les améliorations sont les suivantes:
- update file exts and systems dat for new users
- Many urls corrected in efinds by 8-Cyo
- added more of 8-cyo's major updates to efinds and system file extensions
- added major efind contribs from 8-Cyo
- minor updates to RetroArch efind
- when user runs MAMEtool, remove old and boring MAME system names that might be in the users systems.dat
- make all nes and snes loader cart media calls work
-added some hardcoded choices for softlist emulators for MAME after much manual testing
- extend loader calls to deal with MAMEname conflicts between devices
- add exception list to loader calls to cope with e.g.: Thomson systems requirements
- extend loader insertions to clone systems
- add loader-insertion calls to MAME systems i.e.: where a basic cart needs calling before a floppy game
- change relationships of MAME systems: eg: Tomson series and fm8,fm7
- remove more MAME non-game system types: e.g.: card games and calculators
- refresh MAME system types e.g.: tests prove electron is more similar to bbc than atom
Télécharger QuickPlay v4.6.1
Site Officiel de QuickPlay
 
 GameEx et GameEx Arcade Edition v15.25 
Lundi 09/04/18 à 13:06 par Firebrand
Une nouvelle version de ces frontends a été publiée, mais la nature des modifications n'est pas connue.
Télécharger GameEx v15.25
Télécharger GameEx Arcade Edition v15.25
Site Officiel de GameEx
 
 Emu Loader v8.5.3 (mise à jour) 
Jeudi 05/04/18 à 12:24 par Firebrand
Les corrections de bugs continuent avec cette nouvelle version de Emu Loader. Voici de quoi il s'agit:
And the hunt for more bugs continue.
Frontend crash when trying to save emulator default settings from Arcade Emulators Setup screen. Plus, other minor adjustments.

Fixed
- Supermodel3 emulator settings screen was not centered in the desktop
- The "Select" button for "BGFX Shadow Mask" file was not implemented
- Calling "set emulator default settings" from "Arcade Emulators Setup" was not passing the correct emulator filename parameter, resulting in bogus "full_path\emu_cfg_filename.ini" and causing frontend to crash when saving emu default settings

Changed
- Enabled "Save to File" button in madExcept settings (bug report crash dialog)
- Send bug report will no longer zip the .txt; .png files (madExcept)
Télécharger Emu Loader v8.5.3 (mise à jour)
Site Officiel de Emu Loader
 
 Messinfo.dat v0.196 (11.08) 
Mardi 03/04/18 à 13:16 par Firebrand
Ce fichier informatif pour les jeux non arcade de MAME a été mis à jour avec les nouvelles machines de MAME v0.196.
Télécharger Messinfo.dat v0.196 (11.08)
Site Officiel de Messinfo.dat
 
 Emu Loader v8.5.2 (mise à jour) 
Mardi 03/04/18 à 13:13 par Firebrand
Ce frontend multi-systèmes continue de se mettre à jour pour éliminer encore plus de bugs. Les améliorations sont les suivantes:
Booyakasha!
I gave Mikey a call to lend a hand with his nunchucks and squash more bugs that were causing Emu Loader to malfunction.
This build also bring a new feature: colors customization of preview image's hint box. Great if you want to see a dark hint box when hovering the mouse on the image. Settings can be found in Preferences screen, Images tag.
Emu Loader is going thru another major house-cleaning season. There are plenty more commented/unused code to be removed. This is the reason why I've been crossing paths with some jurassic bugs that I didn't know were there.

Fixed
- "Image Category Settings" bug fixes (left-overs from old code)
*"Select" category was disabled and its folder selections was never saved on exit
*zipped images cache wasn't rebuilt on exit while in multiple images layouts, causing selected game images to not load
- Frontend crash if you try to use "Select" image category
- Auditing multiple selected games was not working if any of them use device or bios sets
- Wrong system selected in "single system selection" mode (Arcade system selection dialog)

Changed
- Preview images panel color/splitter settings moved from "EmuLoader.ini" to "\ini_files\image_category.ini"; no more losing image splitter settings on a fresh install
- You can select scan mode and software list build mode when using "Create MAME Software Games List" in main menu "Arcade"

Added
- Customize "preview images hint box" appearance (Preferences screen, "Images" tab)
*the hint box shows up when hovering the mouse on top on images panel
*box background color, box frame color and visibility, text color, text shadow color and visibility
*box opacity level (255 is opaque, 0 is transparent)
*settings saved in "\ini_files\image_category.ini" file to avoid loss on a clean install
*new setting "Show Unzipped/Zipped Icon" that display an "image icon" for unzipped images and "zip icon" for zipped images (easier to spot if the loaded image is unzipped or zipped when hovering the mouse on top of it)
- Moved "Update Favorites Profiles" from main menu to "Help" sub-menu since its usefulness has passed; but if you're late into the frontend party, it's still available
Télécharger Emu Loader v8.5.2 (mise à jour)
Site Officiel de Emu Loader
 
 ColEm v4.4 
Mardi 03/04/18 à 13:07 par Firebrand
Cet émulateur ColecoVision a été mis à jour. Les améliorations sont les suivantes:
- adds support for more modern cartridges, such as Buckrogers, Subroc, Zaxxon, and Dragon's Lair. The SGM emulation state is now saved to .STA files. I have also added support for 24c08 and 24c256 EEPROM chips, so both Black Onyx and Boxxle fully work now, saving EEPROM contents to .SAV files. ColEm will determine the need for EEPROM automatically, by ROM's CRC, or you can force EEPROM emulation with -24c08 and -24c256 options in Linux. The Windows version offers corresponding menu items.
Télécharger ColEm v4.4 (Windows)
Télécharger ColEm v4.4 (Linux)
Site Officiel de ColEm
 
 Nouvelle fournée d'émulateurs pour OSX 
Samedi 31/03/18 à 13:10 par Firebrand
Richard Bannister vient de publier une nouvelle série de mises à jour pour ses ports OSX d'émulateurs variés. Emulator Enhancer est également de la partie (à télécharger dans les ifches des émulateurs):
Mugrat v0.4.5:
- Fixed an issue with the Open dialog box that caused a number of valid Coleco ROMs to be filtered incorrectly.
- Fixed an issue where freeze states would silently fail in certain circumstances.

Oric v1.8.0:
- Fixed a problem that caused the CLOAD/CSAVE commands to fail in certain circumstances. These commands now use the directory ~/Library/Application Support/Bannister/Oric/Files/.
- Added support for gzip-compressed tape files.
- Added support for disabling individual sound channels.
- Fixed an issue where freeze states would silently fail in certain circumstances.

Oswan v0.8.3:
- Fixed a problem where a malformed preferences file could cause the emulator to crash when opening a new ROM.
- Separated mappings for the two sets of directional controls.
- Added support for automatic rotation of video mid-game (Rockman & Forte).
- Added a keyboard override for rotation if the emulator fails to switch properly.
- Saved states are now compressed with gzip.

Emulator Enhancer v3.0.1:
- Added a new aspect ratio preference to restrict window sizes to multiples of the emulated display.
- Fixed a cosmetic issue where emulators would fail to exit full screen mode properly when a ROM was closed with the Command-W shortcut.
- Resolved an issue that caused PS4 Dual Shock controllers to crash Emulator Enhancer.
- Improved support for HID hat switches (RetroBit USB Adapter et al).
Télécharger Mugrat v0.4.5 (MacOS)
Télécharger Oric v1.8.0 (MacOS)
Télécharger Oswan v0.8.3 (MacOS)
Site Officiel de Richard Bannister
 
 Emu Loader v8.5.1 (mise à jour) 
Vendredi 30/03/18 à 12:57 par Firebrand
Une mise à jour a été rapidement publiée pour ce frontend multi-système afin de corriger un bug. Voici de quoi il s'agit:
By The Power of Greyskull!
Audit MAME software lists was dead after creating a software games list in update mode, tagging all games as missing.
Other than that, all is well... except the things that aren't.

Fixed
- OH NO! Software lists were not audited after creating games lists in "update" mode

Removed
- Removed a couple "[.zip; .7z]" strings from the splash screen's messages when auditing MAME/HBMAME games since it include CHD files, which are not zipped
Télécharger Emu Loader v8.5.1 (mise à jour)
Site Officiel de Emu Loader
 
 Emu Loader v8.5 (version complète) 
Jeudi 29/03/18 à 13:02 par Firebrand
Une nouvelle version de ce frontend multi-systèmes a été publiée et en version complète cette fois. Les améliorations sont les suivantes:
Can you guess what this is ?... a new version with lots of goodies.
Several bugs were fixed and lots of dead code removed from source code.
MAME software list support has been expanded and largely improved. There are 2 options when creating software games lists:
- update mode: if you're updating MAME but softwarename.xml files are the same (CRC32 checksum), frontend will not delete current lists or re-create their games lists. There are around 400 software lists in MAME. From now on, this is the frontend's default mode.
- overwrite mode: this mode will delete current lists and recreate all software games lists again. This is how the frontend was working until now
The system selection dialog and the scan mode dialog were updated with the new software list feature. User interface and info texts also updated.
Internal changes to improve game .chd file search routine. Also added \softlist_name\ sub-folder search since MAME supports this.
Software games that only have .chd files and no gamename.zip set were not audited correctly. This was a serious bug!
This is really cool! Support to run games that require and extra set to run. Info saved on a new \arcade\games\mame.elsoftlistreq file. You don't have to manually insert the required media (cart, floppy, etc) to run these games anymore. Highly experimental feature and it might require updates in future builds. Some examples:
Atari 2600 Cassettes require an extra cartridge inserted called Starpath Supercharger.
PC Engine CDs require an extra cartridge inserted called Super CD-Rom System Card (v3.0).
Atari 800 fans, Emu Loader can now read Atari 800 cartridge header (first 4 bytes), looking for the 'C' 'A' 'R' 'T' tag. If found, the cartridge type will no longer be added to the command line. Unzipped and zipped games are supported. See change log for more details.
Plus, code tweaks for consistency and speeds improvements.
Remaining image category/layout settings moved out of EmuLoader.ini into their own settings .ini file (see change log). Now you won't lose image their settings on a frontend crash or a clean install. :)
Be aware that file \arcade\image_categories.ini was renamed to \arcade\sysimagefolders_arcade.ini. Done once at startup, if old file exists.
A new \ini_files\image_category.ini file was created containing image category settings from EmuLoader.ini. Done once at startup.
Arcade Miscellaneous filter dialog interface updates and added a new category filter Music for sets like VGM Player (vgmplay). You need AntoPISA new catver.ini for this filter to work.
Added a new Device Name column in Game Details screen, ROMs/CHDs list panel. Only visible for sets that use 2 or more device sets. This is a nice visual update.
Support for MAME v0.169, including the new comm setting Syncronize Frames entry in mame.ini.
Initial work to support software lists in HBMAME. Most of the work is done for MAME, only a few functions were modified to add HBMAME.
One last change. I re-implemented an old setting, Disable Threaded Preview Image Loading. If you have problems and/or frontend crashes while viewing zipped images, just enable this setting. Emu Loader will no longer load images within threads. Not that much of a speed loss, except when fast-scrolling the games list (hold up or down arrow key).
Oh, and make sure to re-create the games lists for the following systems so the fixes/changes/new features can be applied to the games list:
MAME, HBMAME, MAME Software List (use overwrite mode), ZiNc, Demul.

Fixed
- Bios/device ROMs showing as "Parent Bios" / "Parent Device" in game sets ("Arcade Scan Results" screen)
- Message panel not showing up when applying quick systems filter in grouped view mode
- MAME software list games not audited correctly if set has no main "gamename.zip" file but have CHD files
- Setting "MAMU_ Icons Folder" was not saved in .ini file when closing "Preferences" screen
- TEdit was in read-only mode; you can rename files in "Rename Image" dialog again
- Background color of single image layout was not restored at startup and not set after closing "Image Category Settings" screen
- Create ZiNc games list was setting bios ROMs as "parent ROM" on games sets

Changed
- File "\arcade\image_categories.ini" renamed to "\arcade\sysimagefolders_arcade.ini" (done at startup)
- Image category background color/visibility settings moved out of "EmuLoader.ini" into a new "\ini_files\image_category.ini" file (done at startup)
*from now on, file is updated only when you change settings in "Image Category Settings" screen
*settings are no longer lost on a frontend crash or clean install
- Image layout visibility settings moved out of "EmuLoader.ini" into "\ini_files\screenshot_layouts.ini", where they belong (done at startup)
*from now on, file is updated only when you change settings in "Image Layout Settings" screen
*settings are no longer lost on a frontend crash or clean install
- Changes and fixes to "Game Details" screen
*CHD files of software list games were not correctly detected, "software name" parameter was missing
*added "extra required set" info for software list games
*bios set filename not shown in "Game Files" section (left panel)
*several tweaks
- Tweaks to "Create MAME Games List"
- Changes/fixes to "MAME Software List Games"
*detection of "sharedfeat requirement" tags in .xml files when creating games lists; highly experimental!
.some games require an extra set to run properly; Atari 2600 cassette, PC-Engine CD, others (info shown in "Game Details" screen)
.if a game doesn't run and you're sure you have all game files, look for this extra info above the "Games Files" section, left panel
.requirement data stored in a new "arcade\games\mame.elsoftlistreq" file
.the extra parameter is added before the gamename parameter
*expanded options to create software lists (new "update" mode)
."Disable": do not create software lists and delete current games list files
."Enable: Update": create new lists and update existing ones only if CRC32 checksum of "mamedir\hash\softwarename.xml" file has changed (XML file updated)
."Enable: Overwrite": create new lists and overwrite existing ones even if CRC32 checksum match
NOTE: settings can be found in the screen to select systems when creating MAME games list and in "Scan Games Mode" screen
*new "xmlfile_crc32" entry in "frontenddir\arcade\mame_softwarelist_games\softname.el" to compare with MAME "softname.xml" (for "update" mode only)
- Interface changes to Select Arcade System" dialog
*added new software list modes
*systems list moved to a left panel
*option "For This Task Only" is unchecked by default
*info texts improved
- Changes to "Arcade Miscellaneous Filters" (main tool bar buttons)
*renamed "Device" drop-down list to "Device ROMs" since this filter is not exclusive to device sets
*renamed "BIOS" drop-down list do "BIOS ROMs" since this filter is not exclusive to bios sets
*renamed texts from "Sets" to "ROMs" in "Device ROMs" and "Bios ROMs" drop-down filters since they are related to particular ROMs, not the entire set
*renamed "Filter by Main CPU Filter" to "Enable Main CPU Filter Bar"
*renamed "Games with ROMs (any set)" to "Games With ROMs (any ROM)" in "Game ROMs" drop-down list since this filter includes device/bios ROMs
*renamed "Games with no ROMs" to "Games With no ROMs/CHDs" in "Game ROMs" drop-down list to reflect what the filter actually does
*new category filter "Music" for sets like "VGM Player" (vgmplay)
*minor interface tweaks
- Renamed several "function" code blocks to "procedure" since they don't need to return a result
- Minor interface tweaks to Preferences screen, and removal of texts with "7 pixel" font size
- If screen resolution is smaller than the dialog, scroll bars will be added to the TForm so you can see everything (experimental!)
*for screen resolutions smaller than 1280x1024 and because some dialogs just can't be scaled down
*supported dialogs: "MAME Settings", "Game Details"
NOTE: minimum screen resolution for Emu Loader is 1024x768 / 1280x720 but some dialogs still fit on 640x480 resolution

Removed
- Masssive source code cleanup (commented/not used code)

Added
- Search .chd files in "\softlist_name\" sub-folder for MAME software lists
- Support to search .chd file in "\parent_gamename\" sub-folder; MAME supports this; "romspath\parent_gamename\clonename_file.chd"
*now you can have clone CHD files in the parent folder
*for MAME arcade, MAME software list, Demul
- New file "arcade\filters\supermodelsegamodel3_control_type.ini"
*a list of control tags and descriptions, extracted from Supermodel3 source code
*for now, it only show controls list in "Game Details" screen; not used anywhere else
- File header detection for "Atari 800" cartridges before running games (highy experimental, used by all Atari800 emulators, except MAME)
*the first 4 bytes of file will be read, looking for 'C' 'A' 'R' 'T'
*if tag is found, Emu Loader will no longer add the cartridge type in the full command line
*any file extension is supported for unzipped game files
*for zipped game files, Emu Loader will unzip it to a TMemoryStream and validate the tag; only ".bin; .car; .rom" file extensions are supported (if there's more than one file inside .zip, the first one found with any of the 3 supported extensions will be used)
- HBMAME Software List support, to be used in the distant future, in a galaxy far, far way... what works:
*create games list
*audit games files
*show softlist games in main games list
*run games
*for everything else, they are handled as MAME softlist games (for now)
- Setting "Restore Internet Game Info at Startup", to restore the last state of internet game info button at startup ("Preferences" screen, "General" tab)
- Setting "Disable Threaded Preview Image Loading" in "Preferences" screen / "Images" page, to prevent images loading delay and "Invalid pointer operation" error
- Support for MAME 0.196
*new comm setting: "Syncronize Frames" in "Input" tab
Télécharger Emu Loader v8.5 (version complète)
Site Officiel de Emu Loader
 
 GameEx et GameEx Arcade Edition v15.21 
Mercredi 28/03/18 à 14:41 par Firebrand
Deux mises à jour ont été publiées consécutivement, mais seules les améliorations de la v15.20 sont listées:
- This release is a significant update to GameEx and GameEx arcade edition but involves work mainly on the back end. There are also too many fixes to mention in this release but the original purpose of it was to upgrade the DirectX library from managed DirectX to SlimDX. In addition all video rendering is now GPU hardware accelerated. This all provides significant stability and performance improvements, especially on older hardware. On newer hardware 4k 60fps video previews are no issue at all.
- There is also a fixed and improved GameLauncher mode and the background snap theme and mode is working as expected again.
- Again, there are many fixes in and minor improvements in this release. You may find some issues you had fixed and because the changes are so substantial I will provide the previous releases in case I missed something in my regression testing.
Télécharger GameEx v15.21
Site Officiel de GameEx
 
 MESS et MESSUI v0.196 
Mercredi 28/03/18 à 14:33 par Firebrand
Ces builds de MAME qui se spécialisent dans les jeux non arcade a été mis à jour vers MAME v0.196.
Télécharger MESS v0.196 (32-bit)
Télécharger MESS v0.196 (64-bit)
Télécharger MESSUI v0.196 (32-bit)
Télécharger MESSUI v0.196 (64-bit)
Site Officiel de MESS
 
 ColEm v4.3 
Jeudi 15/03/18 à 12:19 par Firebrand
Cet émulateur ColecoVision a été mis à jour. Les améliorations sont les suivantes:
- adds Super Game Module (SGM) emulation, including AY8910 sound chip. I have also fixed high-frequency PSG noise (such as dynamite sounds in HERO) and added remaining time display during replay. Finally, a few replay bugs have been fixed.
Télécharger ColEm v4.3 (Windows)
Télécharger ColEm v4.3 (Linux)
Site Officiel de ColEm
 
 Romulus v0.037 
Mercredi 14/03/18 à 12:31 par Firebrand
Une nouvelle version de ce gestionnaire de ROMs a été publié. Voici la liste des nouveautés:
- ADDED a speed hack at rebuild files when trying to check duplicated checksums.
- ADDED Message question when trying to close Romulus.
- ADDED A description modification mask for Offlinelist profiles. Thanks to xlmldh.
- ADDED Simplifed chinese and Traditional chinese language by xlmldh.
- ADDED Detection of OS region China or Taiwan to set Simplified/Traditional chinese as default language at first run.
- ADDED Forze MD5 and/or SHA-1 message in log at profiles that needs it because has not enought CRC32 information.
- ADDED Detection of "No Sets information DATs" displaying this message and not an error reading DAT.
- ADDED Support for DOSCenter based DATs. More info at http://www.totaldoscollection.org/DOSCenter/
- ADDED to Community a basic module to connect to Romulus server with communications using private or public chats and 256bits encryption.
- FIXED File writing problems in some cases.
- FIXED Problems deleting files inside 7zip archives created with old 7zip versions.
- FIXED Displaying DATE and TIME values ignoring your system configuration.
- FIXED RTF encoding problems with "\" char used in exportation to Word format.
- FIXED When found a dupe rom and must be stored in same ZIP file.
- FIXED Problems with downloadfile function inside threads.
- FIXED Problems extracting DATs from mame based EXE.
- FIXED Problems displaying menus information on asian Windows versions. Thanks to xlmldh.
- FIXED Updating Offlinelist profiles using the Offlinelist updater of Scanner option.
- FIXED Transparences and displaying images of buttons in Windows XP. Thanks to xlmldh.
- FIXED Problems launching emulators with unicode params.Thanks to xlmldh.
- FIXED WindowsXP and Vista commandline encoding problems. Thanks to xlmldh.
- FIXED Problems with current working directory of emulators when launching emulators. Thanks to xlmldh.
- FIXED Encoding DATs detection for imporation. Thanks to xlmldh.
- FIXED Problems displaying Files/Folders dialogs. Thanks to Agus.
- FIXED Wrong displaying information and a unnecessary delay when user click a column at loaded profile list.
- IMPROVED Community form interaction with the other forms.
- IMPROVED Rebuild speed for profiles with only CHDs.
- IMPROVED Scan/Rebuild when profile has baddumps.
- REDUCED Small freezing time when finishing DATs importation.
- CHANGED Time counter non based on OS datetime. Prevents problems if user changes datetime when Romulus is running.
- CHANGED Rollback ESCAPE button to close a Window with keydown event again.
- UPDATED CHDMan binaries to 0.193 version.
- UPDATED RAR binaries to 5.50 version.
- REMOVED in Settings - Advanced "Check for baddumps and duplicates", now always is checked and created by user decision.
- REMOVED hottrack painting in profiles and scan lists to decrease CPU render usage.
Télécharger Romulus v0.037
Site Officiel de Romulus
 
 Messinfo.dat v0.195 (11.07) 
Samedi 03/03/18 à 12:08 par Firebrand
Voici le dernier fichier additionnel d'AntoPISA qui sera mis à jour pour MAME v0.195:
- 11.07 02/03/2018: Aligned files to 0.195 version.
Télécharger Messinfo.dat v0.195 (11.07)
Site Officiel de Messinfo.dat
 
 MESS et MESSUI v0.195 
Mardi 27/02/18 à 12:48 par Firebrand
Pour les mêmes raisons, MESS et MESSUI mis à jour à partir de MAME v0.195 sont publiés avec une journée d'avance.
Télécharger MESS v0.195 (32-bit)
Télécharger MESS v0.195 (64-bit)
Télécharger MESSUI v0.195 (32-bit)
Télécharger MESSUI v0.195 (64-bit)
Site Officiel de MESS
 
<< Page précédentePage suivante >>
2001-2018 Planet Emulation