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 WinUAE v5.3.0 Beta 2 
Jeudi 28/03/24 à 20:39 par Firebrand
Une nouvelle beta pour cet émulateur Amiga a été publiée. Voici la liste des changements:
- Release raw input devices when GUI is open (except during input Test/Remap) or when debugger window is active. Allows Windows shortcut keys like Win+E now work without need to unfocus the window.
- Added Misc panel option to disable default on screen keyboard gamepad button 4 mapping.
- Added Domino RTG board emulation. (ET4000, basic SVGA chip, no HW cursor, no blitter. Has linear frame buffer support. Emulator code from 86box.)
- Added Merlin Z2 and Z3 RTG board emulation. (ET4000/W32, ET4000+ HW cursor and blitter. Emulator code from 86box.). Blitter does is yet hooked up properly. (If you try it, make sure NOBLITTER=YES)
- uae-configuration AKS_ events (on/off/toggle type only) now work again as designed. ("AKS_xxx -1" = toggle, "AKS_xxx 0" always off, "AKS_xxx 1" always on)
- Some uae-configuration (and other similar) debugging logging messages automatically opened the console window. Now only entering debugger will open it.

- 68000 branch instruction bus error fixes (CPUtester + external bus error hardware tests was not properly done for these instructions for some reason, only following instruction non-branch prefetch bus error condition was tested few years ago). Bcc, BSR, DBcc, JMP, JSR, RTE, RTR, RTS confirmed having accurate bus error stack frame now. Hatari reported bug. Does not affect Amiga emulation.

(These all only because I got report that SuperPlus on ECS has first line blanked. So me and Ross did some weird tests again and things started to snowball. Again. Almost no normal program cares, only exception is ECS blanking fix)

- Programmed display mode state log lines (VS=xx, HS=xx etc) had illogical mix of hexadecimal and decimal values.
- Programmed vertical blanking start/end corrections. ECS Denise EXTBLANKEN=1 + BEAMCON0 BLANKEN=1 blanking starts 1 line earlier and ends 1 line earlier than AGA programmed blanking or ECS EXTBLANKEN=0 (Use hardwired horizontal, programmed vertical blanking). Agnus tells Denise blanking via CSYNC line but AGA Lisa handles it fully internally. Some ECS programmed mode screen modes had missing line at the top.
- Writing to BEAMCON0 didn't check if write would cause immediate vertical DIW close (or open) if HARDDIS/VARVBEN/VARBEAMEN changed. (No normal programs care as usual)
- Fixed corruption in some "weird" programmed modes, introduced in 5.0 betas.
- Sprite/bitplane DMA conflict when bitplane ends very early with active sprite slot in same position as last BPL1DAT: in some situations sprite DMA "won" and conflict didn't happen.
- BPLCON0 ERSY bit getting set without genlock now stops the copper after 2 lines. Previously copper worked normally and overwrote BPLCON0 with valid value if ERSY bit getting set was caused by something else, like a DMA conflict.
- Vertical frequency calculation always expected odd/even line length toggle in NTSC modes, even if BEAMCON0 LOLDIS was set.
- If programmed VBSTRT == VBSTOP: vblank interrupts are not generated.
Télécharger WinUAE v5.3.0 Beta 2 (32-bit)
Télécharger WinUAE v5.3.0 Beta 2 (64-bit)
Site Officiel de WinUAE
 
 WinUAE v5.3.0 Beta 1 
Jeudi 21/03/24 à 13:54 par Firebrand
Une nouvelle série de beta vient de commencer pour cet émulateur Amiga. Les améliorations sont les suivantes:
Beta 1:
- CyberVision PPC/BlizzardVision PPC RTG board (Permedia 2 chip) partial emulation. G-REX needs to be enabled, C/BVPPC is basically Permedia 2 PCI card in CyberStorm MK3/PPC/Blizzard PPC internal PCI bus but I didn't want to to emulate "fake" G-REX with only single virtual slot. Yes. I wrote yet another SVGA chip emulator.
- Visiona RTG board emulation (INMOS G300 chip. And yet another video chip emulated.)
- Rainbow III RTG board emulation (INMOS G360 chip)
- EGS 110/24 RTG board emulation (INMOS G364 chip. Same as G360 functionally). Goes to GVP accelerator local slot, it is not autoconfig device. Can be configured without GVP accelerator card but at least Picasso96 driver needs to find GVP autoconfig device before detecting EGS.
- If PCI device was non-UAE built-in (It was PCem SVGA card) and PCI was configured by single write to PCI BAR (Base Address Register), without first doing PCI bar size/alignment detection, device ignored all BAR writes. Fixes pre-44.71 CSMK3/PPC/BPPC boot ROM CyberVision/BlizzardVision PPC PCI configuration (Pre-44.71 support CV/BV PPC but not G-REX PCI). This was not a problem with PCI bridgeboards because bridgeboard drivers always first autodetect each PCI device's BAR size and required alignment.
- Added Prometheus FireStorm PCI bridge emulation (Prometheus with different autoconfig ID, different PCI space mapping, few config bits and some fixes that don't affect emulation). Prmscan works and detects and configures boards, no other tests done. Please report if it works or not.
- When PCI bridge interrupts were enabled, possible alreadying pending interrupts were not checked immediately. (Probably makes no difference)
- Delay ALG LDP seek complete status reply slightly. Fixes Platoon (Nova) few second hangs.
- Added partial Sony LDP-1450 OSD font emulation. Platoon (Nova) "YOU'RE HIT!!" messages are now visible.. (Yes, game uses LDP-1450 internal font generator to show this message. Amiga does not generate it.). If you want some other font than selected OSD font: config file genlock_font= can be used to override it.
- Lightpen/gun cursor in any edge of screen: lightpen/gun not pointing at the screen (position can't be read by the program)
- Fixed XT based Bridgeboards non-working floppy drive emulation, broke during 5.1 DraCo updates (wrong density detection)
- Statefile short cut keys now select current config file name as base statefile name (for example, if "test1.uae" config file is loaded, SHIFT+END+0 will save statefile as "test1.uss". Quickstart mode config uses previously always used "default.uss")
- CD32 FMV video image size and positioning was weird in most scaled modes.
- OSD font/statusline size was very large in full screen modes if monitor had >100% scaling.
- Statusline font is now slightly taller (few pixels), same as height of OSD boxes. In recent versions statusline font was changed to same as OSD font, earlier versions' statusline text had different font and was also slightly taller than default OSD font.
- Allow 68020+ CPUs to fetch instruction words from custom chipset space. Only if more compatible is set. If some program really wants to do something weird like execute code located in AGA palette registers
- It was not possible to write and read ECS/AGA genlock transparency bit in color registers. It must have been broken long time ago... (I think some program used this to detect AGA)
- Added "Always on (Fixed only)" sound filter option. This enables A500 fixed filter but never enables "led filter". (A1200 does not have fixed filter, only "led" filter)
- Fixed serial port missed received data if received data arrived from "outside world" (master/slave serial port link or real serial port or direct checbox checked). Now waits for both SERDATR read and INTREQ bit clear before new serial word is accepted. Loopback mode was not affected. Previous serial loopback emulation updates made it too "accurate" in normal modes...
- -serlog serial port logging mode always enabled "direct" mode internally which affected serial timing. This does not happen anymore.
- Exclusive fullscreen and RTG resolution switch (RTG to RTG direct switch, not RTG->quick tempory blanked native->RTG) didn't change native resolution.
- Windows mouse capture/hide logic slightly changed, previously it always did temporary mouse unhide/hide which caused mouse cursor to very quickly appear and disappear during screen mode switches, even if mode switch didn't resize or reopen the window. (This also fixes some odd bug in recent Windows 11 insider preview builds where mouse is captured but does not always re-hide if done "too quickly")
- Replaced old Windows 2000 compatible Windows clipboard handling with newer, simpler to use method introduced in Vista.

Permedia 2 emulation status:
Emulated:
- All usual Graphics Processor mode screen modes (8/15/16/24/32 bits). Other weird modes are not supported.
- VRAM aperture byte swapping and RAMDAC red/blue swapping modes. (Used at least by Picasso96 driver)
- Hardware cursor (64*64*2).
- Blitter. Most 2D parts emulated. Even the 2D blitter is quite complex, it for example supports point, line, trapezoid and rectangle drawing primities, bitmask (if bit is set: use color x, if bit is not set, skip destination write or use color y, other chips usually call this "color expansion"), "area stippling" (8x8 mask aligned to X and Y coordinates, can do same operations as bitmask), 16 different raster operations (ROP) and more. 3D features are even more complex.

Not emulated:
- SVGA core. Amiga programs/drivers only use Graphics Processor mode.
- 3D. 3D is Someone Else's Problem.
- Other Permedia 2 special features (front/back buffer swapping, stereo support, local buffer access etc)

Because CyberVision PPC/BlizzardVision PPC is basically PCI Permedia 2 card with different connector: it is also available as a PCI card in any supported PCI bridgeboard.
Only features that Picasso96 and CGX4 drivers need are implemented. Other drivers not tested. (Note that CGX4 driver requires v40-something 68040/060 library. Too old and it will fail silently.)

EGS 110/24, Visiona and Rainbow III:
- INMOS G300/G360 ("Colour video controller") chip. It is not VGA or SVGA chip like others but sort of "simple" programmable video generator + RAMDAC.
- G300 does not do much. Supports 8-bit 256 color palette mode and 24-bit truecolor. Linear frame buffer. Nothing else. No hardware cursor, no blitter.
- G364 is updated and modified G300 + 64*64*2 hardware cursor + 15/16 bit modes that have non-standard color component order.
- Some glitches remain. (Some might be emulation bugs or driver doing something wrong that accidentally works)

Almost all "classic" RTG boards are now emulated. Only Merlin and Domino (ET4000) and few very old ones are not yet implemented. ET4000 is in 86box, will be added next.
Télécharger WinUAE v5.3.0 Beta 1 (32-bit)
Télécharger WinUAE v5.3.0 Beta 1 (64-bit)
Site Officiel de WinUAE
 
 GameEx et GameEx Arcade Edition v18.63 
Mercredi 20/03/24 à 15:09 par Firebrand
Ces frontends multi-systèmes ont été mis à jour, mais les changements sont inconnus.
Télécharger GameEx v18.63
Télécharger GameEx Arcade Edition v18.63
Site Officiel de GameEx
 
 Messinfo.dat v0.263 (11.54) 
Samedi 16/03/24 à 14:44 par Firebrand
Ce nouveau fichier additionnel clôture le cycle de mis à jour des fichiers de ProgettoSNAPS pour MAME v0.263.
- 11.54 04/15/2024: Aligned files to 0.263 version.
Télécharger Messinfo.dat v0.263 (11.54)
Site Officiel de Messinfo.dat
 
 GameEx v18.61 
Jeudi 14/03/24 à 16:09 par Firebrand
Avec un peu de retard par rapport à son Arcade Edition, ce frontend multi-systèmes a été mis à jour. Toujours pas d'information sur les changements.
Télécharger GameEx v18.61
Site Officiel de GameEx
 
 GameEx Arcade Edition v18.61 
Mercredi 13/03/24 à 14:42 par Firebrand
Ce frontend multi-systèmes a été mis à jour, mais les changements ne sont pas connus.
Télécharger GameEx Arcade Edition v18.61
Site Officiel de GameEx Arcade Edition
 
 NegaMAME v0.263-1 
Vendredi 01/03/24 à 17:05 par Firebrand
Ce build de MAME prévu pour être utilisé avec le frontend Negatron a été mis à jour vers MAME v0.263.
Télécharger NegaMAME v0.263-1 (Windows)
Télécharger NegaMAME v0.263-1 (MacOS)
Télécharger NegaMAME v0.263-1 (Linux)
Site Officiel de NegaMAME
 
 GameEx et GameEx Arcade Edition v18.60 
Lundi 26/02/24 à 17:25 par Firebrand
De nouvelles versions de ces frontends multi-systèmes ont été publiée mais les changements ne sont pas connus.
Télécharger GameEx v18.60
Télécharger GameEx Arcade Edition v18.60
Site Officiel de GameEx
 
 GameEx v18.59 
Lundi 19/02/24 à 16:58 par Firebrand
Ce frontend et son Arcade Edition ont été mis à jour, mais les changements ne sont pas connus.
Télécharger GameEx v18.59
Site Officiel de GameEx
 
 WinUAE v5.2.0 
Lundi 19/02/24 à 16:53 par Firebrand
Cet émulateur Amiga passe en version stable. Il est possible qu'il n'y ait aucune différence avec la Beta 10, mais voici la liste des changements depuis la précédente version stable:
New features/updates:
- MacroSystem DraCo emulation. Full emulation except V-Lab Motion video board which is totally undocumented. Amiga clone without Amiga custom chips.
- Picmatic Marbella Vice light gun laser disc arcade game is now fully working.
- American Laser Games and PicMatic statefile support.
- Genlock emulation display positioning/scaling updates.
- Retina Z2 and Z3/Altais RTG board emulation. (NCR 77C22E+ and 77C32BLT SVGA chips)
- S3 Trio64 PCI RTG board.
- On screen led font is now configurable, settings in GUI Miscellaneous panel.
- A2410 updates (Latest Picasso96 driver with DMA mode enabled graphics corruption)
- All emulated RTG boards now autoswitch (Automatic switch between chipset mode and RTG mode). Previously only RTG boards that have built-in switcher and PCI RTG boards autoswitched.
- Do not emulate special cases in native chipset screen mode last and first line(s) unless Overscan mode is Overscan+ or higher. (For example OCS Denise top and bottom line mismatched blanking start and end)
- NTSC mode screen vertical positioning improved.
- Disk swapper insert/remove cursor position now works as expected. Same image can be inserted in multiple slots.

5.1.0 Bugs fixes
- Fast 68020+ mode interrupt timing fix. (Some games hung or had missing or badly playing sound)
- Copper timing was unreliable in non-CE modes (Mainly affected horizontally multiplexed sprites)
- Dark mode was not initialized if config file was started directly (for example from command line), without opening GUI. Some sub-dialogs didn’t support dark mode.
- Zero length disk DMA with enabled disk word sync never finished (some copy protections failed to work).
- Game Ports panel default config overrode button 4 with on screen keyboard enable/disable option even if it was already configured in Input panel.

Older bug fixes
- Any TV overscan option + NTSC mode: few pixel grapohics corruption was visible in right edge of screen.
- Many hardware emulated RTG boards had problems with horizontal panning.
- 68040 MMU emulation fix. (MOVEM restart didn’t work correctly in all situations and MOVES 68040-only special case bus fault behavior was wrong)
- CyberVision 64/3D and Picasso IV overlay fixes. P96PipDemo is now working correctly.
- Ateo Pixel 64 had BGR/RGB swapped colors in most color depths.
- UAE AHI ignored AHI volume slider setting.
- Fixed mouse cursor jumping randomly when in tablet mode and clicking mouse button(s).
- Game Ports panel input device type getting stuck or entering Test/Remap window crashing in some situations.
- Some config file and registry/ini paths were always written in absolute format even if WinUAE was configured to relative path mode.
- “AVI output enabled” (and few similar on/off buttons) button type changed, previously they worked unexpectedly in some situations, visible state was not always matching internal state.
- Some sub dialogs (for example Gameports input mapping autofire) had old style and no high DPI support.
256 color screenshot mode created wrong colors in some situations, usually when AGA and almost all palette entries were allocated.
- Changing some native display settings (Filter/Display panel) settings didn’t reset all required display parameters until full display reset (for example window was resized)
Télécharger WinUAE v5.2.0 (32-bit)
Télécharger WinUAE v5.2.0 (64-bit)
Site Officiel de WinUAE
 
 GameExet GameEx Arcade Edition v18.58 
Dimanche 18/02/24 à 17:06 par Firebrand
Ces frontends multi-systèmes ont été mis à jour. Les améliorations sont les suivantes:
- Updated to latest .net 6 desktop runtime but still the only regularly updated front end tthat supports Windows XP too other than RetroArch.
- Removed a little fat from the GameEx executables.
- Forgot to mention in the previous releaase but the TMDB API is working again and the Movie database within GameEx now supports your online streamed videos. It should build up quite nicely now.
- If you receive false positives with Windows Defender, I have resolved this with Microsoft and you just need to update to the latest Windows Defender definitions.
Télécharger GameEx v18.58
Télécharger GameEx Arcade Edition v18.58
Site Officiel de GameEx
 
 Messinfo.dat v0.262 (11.53) 
Samedi 17/02/24 à 17:26 par Firebrand
Le dernier fichier additionnel de ce cycle de MAME de ProgettoSNAPS a été mis à jour pour MAME v0.262:
- 11.53 02/16/2024: Aligned files to 0.262 version.
- 11.52 02/09/2024: The file is now available on GitHub; you can find it here: https://github.com/AntoPISA/MAME_SupportFiles
Télécharger Messinfo.dat v0.262 (11.53)
Site Officiel de Messinfo.dat
 
 WinUAE v5.2.0 Beta 10 
Vendredi 16/02/24 à 17:24 par Firebrand
Ce nouvelle beta de WinUAE est probablement la version finale. Les améliorations sont les suivantes:
- Always blank last visible PAL/NTSC line at the bottom of screen (This is actually line 0) unless overscan mode is Overscan+ or higher. It can't normally have any bitplane or sprite data but can have (very ugly looking) background color changes. This line is also almost always invisible on real world. I decided to hide this without Overscan+ because it can look ugly and it can look like there is something wrong with emulation because this line wasn't even visible until 4.9 (except if A1000 config)
- Disk swapper now allows same disk image in multiple slots.
- Disk swapper current cursor position is new disk insert position. Previously it always chose next free slot from the top.
- Insert more than 1 disk image to disk swapper list and then click remove disk image: cursor jumps back to first disk image and first disk image gets removed.
Télécharger WinUAE v5.2.0 Beta 10 (32-bit)
Télécharger WinUAE v5.2.0 Beta 10 (64-bit)
Site Officiel de WinUAE
 
 GameEx v18.57 
Jeudi 15/02/24 à 10:58 par Firebrand
Ces frontends multi-systèmes ont été mis à jour. Les améliorations sont les suivantes:
- I brought the TV functionality in GameEx up to this decade, removed the legacy stuff and it can now act as an IPTV client, supporting M3U plus, XMLTV, Xsream and VOD. It's very simple to configure and supports up to 20 playlists.
- With this I also improved the http video streaming.
- In addition I resolved several minor bugs and resolved a few exceptions that were being swallowed.
Télécharger GameEx v18.57
Télécharger GameEx Arcade Edition v18.57
Site Officiel de GameEx
 
 WinUAE v5.2.0 Beta 9 (RC2) FR 
Mercredi 14/02/24 à 15:46 par Firebrand
La dernière version de WinUAE a été traduite en français par l'équipe de Tradu-France qui fête aujourd'hui ses vingt deux ans d’existence, une belle longévité! Bon anniversaire à eux, et si vous appréciez leur travail, laissez leur un petit message sur leur site: cela leur fera plaisir!
Télécharger WinUAE v5.2.0 Beta 9 (RC2) FR (32-bit)
Télécharger WinUAE v5.2.0 Beta 9 (RC2) FR (64-bit)
Tradu-France
 
 WinUAE v5.2.0 Beta 9 (RC2) 
Mardi 13/02/24 à 14:53 par Firebrand
Une nouvelle beta pour cet émulateur Amiga a été publiée. Les améliorations sont les suivantes:
- Advanced chipset CIA E-clock mode can be changed on the fly.
- Picmatic Zorton Brothers boot hang fixed. Too long delay in LDP ACK reply. For some reason all other LD games didn't care. Note that LD dump is not (yet?) available.
- Genlock scaling was broken (b7/b8) and only appeared to work if both Amiga and genlock image size was almost identical.
- Genlock video/image was not affected by TV Overscan modes.
- Quickstart "American Laser Games" renamed to "American Laser Games / Picmatic". Quickstart also now automatically enables NTSC if ALG game, disables NTSC if Picmatic game.
- Do not emulate OCS Denise "blanking bug" unless overscan mode is Overscan+ or higher. "Blanking bug" lines can appear in some centering modes even in normal Overscan mode and they look too ugly. (Yes, this is correctly emulated but they are usually hidden in overscan)
- 68040 MMU faulting MOVES special case handling fix (Andreas Grabher)
- Advanced chipset panel "Custom register byte write bug" emulation fix.
- Harddrive panel Enter and Delete key shortcuts work again.
Télécharger WinUAE v5.2.0 Beta 9 (RC2) (32-bit)
Télécharger WinUAE v5.2.0 Beta 9 (RC2) (64-bit)
Site Officiel de WinUAE
 
 WinUAE v5.2.0 Beta 8 FR 
Dimanche 11/02/24 à 16:11 par Firebrand
La traduction en français de la dernière beta de WinUAE est maintenant disponible.
Télécharger WinUAE v5.2.0 Beta 8 FR (32-bit)
Télécharger WinUAE v5.2.0 Beta 8 FR (64-bit)
Tradu-France
 
 WinUAE v5.2.0 Beta 8 
Dimanche 11/02/24 à 16:02 par Firebrand
Une nouvelle beta de cet émulateur Amiga a été publiée. Les améliorations sont les suivantes:
- Clicking GamePorts panel remap/test crashed in some situations (remap device, change device type to something that has less events, remap device)
- In some situations GamePorts remap setup (number/type of buttons etc) didn't match selected device type (mouse, joystick, gamepad etc) and changing it did nothing.
- Better vertical positioning of NTSC mode in normal Overscan mode. Previously calculation used PAL max overscan height. Overscan+ and Overscan in NTSC mode now have almost same vertical positioning.

American Laser Games/Picmatic updates.
- LD serial port communication timing adjusted and previously unemulated LD commands implemented (REPEAT and MARK SET). Now Picmatic Marbella Vice lightgun game works.
- ALG/Picmatic LD player always unpaused after exiting GUI, even if it was paused before entering GUI.
- ALG/Picmatic statefile support. Note that complete data is not saved, for example LD and NVRAM paths. Matching config file must be loaded first.
- Picmatic (Marbella Vice) player one/two gun selection implemented. Oddly there are two methods: parallel port first data pin selects gun but it is not used when in gun calibration service menu, only during game play. Other method is IO port at $f60000 which is used both in calibration menu and during game play. (Maybe Picmatic games had different hardware versions?). ALG uses joystick port #2 button #2 pin.
- ALG and Picmatic (Marbella Vice) input events now match. Picmatic games use different hardware and different joystick port pins than ALG, emulation now automatically remaps Picmatic events to matching ALG input events.
- Genlock overlay position relative to Amiga display does not anymore change when display panel settings are changed (lores/hires/double etc). Genlock image position was not correctly centered if genlock image size was (much) larger or (much) smaller than Amiga display size. Do not scale if video height is almost same as Amiga display height (+-8 lines). This fixes ugly horizontal artifacts when odd and even lines get "mixed" mid screen.
Télécharger WinUAE v5.2.0 Beta 8 (32-bit)
Télécharger WinUAE v5.2.0 Beta 8 (64-bit)
Site Officiel de WinUAE
 
 RetroBat v6.0.0 
Samedi 10/02/24 à 15:48 par Firebrand
Cet ensemble de scripts pour configurer un frontend pour RetroArch et autres émulateurs a été mis à jour. Les améliorations sont le ssuivantes:
New emulators / cores :
- Add Ares & Bizhawk for multiple systems
- Add Mupen64 (Rosalie's) and Simple64 standalone emulators (n64 and n64dd)
- Add Flycast (Dreamcast, naomi & Atomiswave)
- Add Kronos (Saturn)
- Add melonDS standalone (NDS)
- Add citra-canary (3DS)
- Add Namco 2x6 with Play emulator (also added on PS2)
- Add Zinc (Arcade)
- Add SSF (Saturn)
- Add Stella
- Add ruffle (flash)
- Add HBMame standalone (homebrew arcade)
- Add ZEsarUX (ZX Spectrum)
- Add arduous (arduboy)
- Add uzem (uzebox)
- Add libretro MelonDS DS
- Add lowresNX
- Add jynx (Camputers lynx)
- Add hatari standalone (atariST)
- Add Magic Engine (PCEngine & SuperGrafx)
- Add pcsx2 libretro core support
- Add libretro:hatarib core
- Add PinballFX, Pinball M & PinballFX2 support (steam versions & standalone)
- Add libretro:dinothawr
- Add libretro:xRick (Rick Dangerous)
- Add libretro:openlara (Tomb Raider port)
- Add gong libretro port
- Add fake08 (PICO8)
- Add Super Bros War (libretro port of Super Mario War)
- Add vitaquake2
- Add ecwolf (Wolfenstein 3D)
- Add libretro:boom3 (Doom 3)
- Add eduke32
- Add GZDoom
- Add The Force Engine (Dark Forces)
- Add SEGA S-TV with libretro:kronos
- Remove 4DO core

Core system scope increases:
- MAME64 for AppleII & AppleIIGS system (additional BIOS required)
- Add mgba for gb, gbc and sgbAdd libretro:sameboy core for gb and gbc, allowing multiplayer with different cartridges (e.g. pokemon)
- Add mednafen for wswan, saturn, psx, lynx, gb, gba, sgb, ngp, ngpc, gamegear, pcfx and mastersystem
- Add mesen to snes, gb, gbc and sgb
- Add libretro:sameboy core for gb and gbc, allowing multiplayer with different cartridges (e.g. pokemon)

Core/emulator updates:
- Update RetroArch to 1.16 (including core updates)
- Update most standalone emulators to newer versions (BigPEmu, Dolphin, Dolphin-Triforce, Cemu, Citra, CXBX, Xemu, Xenia, PCSX2, Duckstation, RPCS3, Vita3K, PPSSPP, mGBA, Mesen, Hypseus, Mame64, Future Pinball, VPinball, SNES9x, OpenMSX, ScummVM, ...)

Guns:
- Fix gun support in multiple emulators (PCSX2, RPCS3, Flycast, Duckstation, SuperModel) & libretro:cores
- Added menu to manage gun options
- Add detection of Gun4IR guns in RetroBat
- Fix sinden lightgun border when width has decimals
- Add crosshair option to pcsx_rearmed

Features:
- Add Mega-bezels : sonkun, cyberlab, Duimon updated & koko-aio
- Add audio features to dolphin
- Add Apple2 controller type for MAME
- Add deekay palette to vice cores
- Add multi-disc (2 discs) management to AppleIIGS and apple2
- Add features for snes9x
- Add preemptive frames feature for supported cores
- Add RPCS3 features (CPU Blit, trophies, guns)
- Add features to PCSX2 : start in PS2 bios, choice of USB port for guncon
- Move xenia and xenia-canary saves folder to retrobat\saves\xbox360 folder
- Add .zip extension to psp (libretro)
- Add .woz extension for apple2gs & apple2
- Add dolphin post-processing filter option
- Add bezels and shader for solarus, redream, raine, mednafen
- Add additional TATE mode to FBNEO and TATE mode to libretro:mame
- Add features to PinballFX3 (nb of players, classic mode)
- Yuzu: add ASTC recompression feature & controller applet deactivation & option to disable fully retrobat settings injection
- Dolphin: add vertex rounding feature
- libretro_mednafen_psx_hw : add overclock feature
- mednafen standalone controller autoconfiguration & features
- Add MAME standalone controller configuration
- mesen controller autoconfiguration
- Demul controller autoconfiguration
- SNES9X controller autoconfiguration
- Hypseus controller autoconfiguration
- Kega-Fusion controller autoconfiguration
- Phoenix controller autoconfiguration
- Add redream features + controller autoconfiguration
- Add controller type choice to ryujinx (joycon, handheld, pro controller…)
- Controller autoconfiguration for CXBX
- PPSSPP standalone emulator controller autoconfiguration
- Add reshade to duckstation
- Add shader "sindenborder" for standalone controllers using reshade
- Add controller button inversion features for dolphin (core & standalone)
- Add features for m2emulator
- libretro:mame - add padtokey buttons to access to mame menu and to service menu
- Add automation of high scores for libretro:mame and mame64
- Add .prg extension for C64
- Add Xenia features for Forza Motorsport 4
- Add bezels to Xemu
- Add Duimon MBZ shaders to Bigpemu
- Add possibility to run dsi nand (.bin) files with MelonDS (multiple nand images can be managed)
- Add retroarch video filters
- Add retroachievements to PPSSPP standalone
- Add motion to simulate Wii movements for controllers with motion (Dualshock / Switch Pro)
- Add .ipf file support for AMIGA (you need to add the "capsimg.dll" file)
- Added management of .url game shortcuts for EPIC Game Launcher and Amazon Launcher (meaning RetroBat will find out the executable name and wait for it to close)
- Add savestates management in interface for some standalone emulators (dolphin, pcsx2, ppsspp, duckstation)
- Add some libretro hatari & hatarib features
- Add PGXP feature for compatible psx cores/emulators
- Use MAME bezels for FBNEO when mame bezel-project is installed


Fixes:
- Fix Retroachievements error
- Fix controller injection in supermodel and yuzu
- Fix hotkeys injection for pcsx2, dolphin, duckstation and mesen
- Fix camputers lynx autoboot command not working for libretro:mame (has been removed, command must be typed manually, refer to wiki)
- Fix features not appearing for some MESS systems
- Alignment of hotkeys for some emulators (refer to wiki)
- Fix Gamecube controller mapping for wii games supporting GC controller
- Fix using "Guide" button (PS on playstation controllers, Xbox button or Home on NINTENDO) as hotkey on rpcs3, pcsx2 and duckstation
- Fix CEMU & Dolphin vsync feature
- Citra & xemu : fix screenshotpath
- Fix Handheld mode on yuzu
- Fix some controller mapping on Dolphin
- Fix px68k cpu speed feature
- fix beetle_psx analog/digital switch messing with hotkey
- Fix fbneo neogeo_mode value injection
- Fix Retroarch hard sync option
- Fix pcsx2 & duckstation when playing with more than 4 players with only xinput controllers
- Fix libretro:mame autodetection of vertical games
- Tentative to fix XInput controllers order
- Aligned tos folder between libretro:hatari and hatari
- Fix Teknoparrot regression with newer TP version (gameprofiles issue)
- Fix crashes happening with incorrect bezel image
- Fix emulator download issue when emulator folder does not exist

Dev stuff:
- Move RetroBat repositories to the project official github : https://github.com/RetroBat-Official ==> you can now create issues and we will follow and answer
- Move to new Screenscraper api and increase scraping speed
- Improve eboot.bin search in .ps3 folders
- Move RPCS3 controller configuration to SDL instead of WinMM
- Search amigaforever in Program Files directory if not found in retrobat\emulators folder
- Simplification of running steam games, no need for batch files anymore
- Add management of Microsoft gamepass games (needs a small trick to work)
- New RetroBat installer
- Prepare class for wheel detection (for future)
- Remove usage of .cmd file for ZaccariaPinball and PinballFX3 - now fully managed via EmulatorLauncher
- Prepare functionality to manage savestates for more standalone emulators (for future)
- Update Reshade
- code cleaning & refactoring
- New logo
Télécharger RetroBat v6.0.0
Site Officiel de RetroBat
 
 WinUAE v5.2.0 Beta 7 (RC1) 
Dimanche 04/02/24 à 15:17 par Firebrand
Une nouvelle beta pour cet émulateur Amiga a été publiée. Voici les nouveautés:
- On the fly changing OSD font size didn't update OSD allocated vertical size until mode was changed.
- When opening fullscreen mode, OSD font was generated after texture allocation. Font was correct but OSD led boxes had wrong height.
- Start emulation, minimize window, click notification icon -> forever looping GUI open failures. (because minimized main window was detected as being minimized -> close GUI window. When GUI window was mid construction..) Very old bug.
- In some situations minimized GUI position was saved as current GUI position to registry/ini.
- Some "Fake 60Hz" modes had blank screen (Wings of Death) without Overscan+ or higher overscan mode.
- Drag&drop archive file in Quickstart mode and archive contains more than one executable, don't insert it in DF0:.
- Drag&drop archive file in Quickstart mode with not autodetected contents but it has Amiga executables: insert it as a harddrive.
- Max harddrive limit bumped to 50 (was already 50 in some places but 30 in some others) and check limit properly.
- Quick fix to prevent ALG Marbella Vice boot crash. (Really stupid interrupt code that breaks if LD player answers too quickly.. and also enables disk sync interrupt and crashes if it gets one. This is also worked around). ALG LD player command 0x55 added (Frame Mode), MV requires it. Nothing else tested yet. It might work or might not. At least highscore list appears now.
Télécharger WinUAE v5.2.0 Beta 7 (RC1) (32-bit)
Télécharger WinUAE v5.2.0 Beta 7 (RC1) (64-bit)
Site Officiel de WinUAE
 
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