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 Romulus v0.037 
Mercredi 14/03/18 à 12:31 par Firebrand
Une nouvelle version de ce gestionnaire de ROMs a été publié. Voici la liste des nouveautés:
- ADDED a speed hack at rebuild files when trying to check duplicated checksums.
- ADDED Message question when trying to close Romulus.
- ADDED A description modification mask for Offlinelist profiles. Thanks to xlmldh.
- ADDED Simplifed chinese and Traditional chinese language by xlmldh.
- ADDED Detection of OS region China or Taiwan to set Simplified/Traditional chinese as default language at first run.
- ADDED Forze MD5 and/or SHA-1 message in log at profiles that needs it because has not enought CRC32 information.
- ADDED Detection of "No Sets information DATs" displaying this message and not an error reading DAT.
- ADDED Support for DOSCenter based DATs. More info at
- ADDED to Community a basic module to connect to Romulus server with communications using private or public chats and 256bits encryption.
- FIXED File writing problems in some cases.
- FIXED Problems deleting files inside 7zip archives created with old 7zip versions.
- FIXED Displaying DATE and TIME values ignoring your system configuration.
- FIXED RTF encoding problems with "\" char used in exportation to Word format.
- FIXED When found a dupe rom and must be stored in same ZIP file.
- FIXED Problems with downloadfile function inside threads.
- FIXED Problems extracting DATs from mame based EXE.
- FIXED Problems displaying menus information on asian Windows versions. Thanks to xlmldh.
- FIXED Updating Offlinelist profiles using the Offlinelist updater of Scanner option.
- FIXED Transparences and displaying images of buttons in Windows XP. Thanks to xlmldh.
- FIXED Problems launching emulators with unicode params.Thanks to xlmldh.
- FIXED WindowsXP and Vista commandline encoding problems. Thanks to xlmldh.
- FIXED Problems with current working directory of emulators when launching emulators. Thanks to xlmldh.
- FIXED Encoding DATs detection for imporation. Thanks to xlmldh.
- FIXED Problems displaying Files/Folders dialogs. Thanks to Agus.
- FIXED Wrong displaying information and a unnecessary delay when user click a column at loaded profile list.
- IMPROVED Community form interaction with the other forms.
- IMPROVED Rebuild speed for profiles with only CHDs.
- IMPROVED Scan/Rebuild when profile has baddumps.
- REDUCED Small freezing time when finishing DATs importation.
- CHANGED Time counter non based on OS datetime. Prevents problems if user changes datetime when Romulus is running.
- CHANGED Rollback ESCAPE button to close a Window with keydown event again.
- UPDATED CHDMan binaries to 0.193 version.
- UPDATED RAR binaries to 5.50 version.
- REMOVED in Settings - Advanced "Check for baddumps and duplicates", now always is checked and created by user decision.
- REMOVED hottrack painting in profiles and scan lists to decrease CPU render usage.
Télécharger Romulus v0.037
Site Officiel de Romulus
 WinUAE v3.6.1 FR 
Mercredi 07/03/18 à 12:37 par Firebrand
La dernière version stable de WinUAE est désormais disponible en français.
Télécharger WinUAE v3.6.1 FR (32-bit)
Télécharger WinUAE v3.6.1 FR (64-bit)
 WinUAE v3.6.1 
Lundi 05/03/18 à 11:08 par Firebrand
Comme prévu, la dernière série de beta pour WinUAE fut beaucoup plus courte que d'habitude car voici la nouvelle version stable. Voici la liste des améliorations depuis le v3.6.0:
3.6.0 bugs fixed:
- Crash when running on first Windows 10 release version (build 10240) .
- D3D11 mode fullscreen to/from windowed mode change crashes/blank screens.
- D3D11 mode on screen leds on the fly on/off switching.
- D3D11 mode screenshot via GUI button didn’t work.
- Floppy sound type selection was not loaded correctly from config file.
- It was not possible to create “DOS” file names like “AUX” to directory filesystem.

Older bugs fixed:
- Floppy sound used incorrectly empty drive volume level in certain situations.
- PPC emulation interrupt handling rewrite, fixes for example hang/crash problems with NE2000 based network adapters under OS4.
- Not all Advanced chipset options reset when compatible checkbox was ticked.
- Autoscale ignored small vertical display areas in very top of display in some situations.
- Fixed random crash when at least one Input panel custom event string was set, Restart was clicked and then emulation was started again.
- Blizzard SCSI Kit IV (possibly others) SCSI phase error in certain situations.
- Added better validation to clipboard sharing IFF parsing to prevent crashes if data is truncated.
- -joyport2 -config entry incorrectly used port 3 slot.
- Game Ports panel selected Custom input mapping reverted to none in some situations.
- Restart didn’t completely free configured emulated network cards.
- Other misc bugs fixed.

New features:
- OCS/ECS only BPLCON2 undocumented feature: “illegal” PF1 or PF2 value is now accurately emulated in dual playfield mode.
- If selected D3D11 fullscreen refresh rate is “default”: always prefer highest supported refresh rate.
- Optional threaded emulated RTG VRAM to host OS surface color space conversion/copy.
- Added “Identity” checkbox to Add harddrive panel. If ticked and ATA identity can be read (Direct IDE connection, compatible - USB adapter): real ATA identity data is used in emulated ATA device instead of generic UAE generated and drive appears exactly as it does in real hardware (identical name, geometry etc).
- CHS-only IDE drives can now be mounted in emulation and they appear with real size and geometry when using USB adapters that allow identity read but does not support CHS (like common JMicron based adapters).

New emulated expansions
- Elsat Mega Ram HD
- A.L.F.3
- Progressive Peripherals & Software Zeus 040
Télécharger WinUAE v3.6.1 (32-bit)
Télécharger WinUAE v3.6.1 (64-bit)
Site Officiel de WinUAE
 Messinfo.dat v0.195 (11.07) 
Samedi 03/03/18 à 12:08 par Firebrand
Voici le dernier fichier additionnel d'AntoPISA qui sera mis à jour pour MAME v0.195:
- 11.07 02/03/2018: Aligned files to 0.195 version.
Télécharger Messinfo.dat v0.195 (11.07)
Site Officiel de Messinfo.dat
 WinUAE v3.6.1 Beta 7 FR 
Mardi 27/02/18 à 12:54 par Firebrand
A peine sortie et déjà traduite! Tradu-France n'a pas eu de temps à perdre pour la nouvelle beta de WinUAE.
Télécharger WinUAE v3.6.1 Beta 7 FR (32-bit)
Télécharger WinUAE v3.6.1 Beta 7 FR (64-bit)
 WinUAE v3.6.1 Beta 7 
Mardi 27/02/18 à 12:52 par Firebrand
Cette nouvelle beta de WinUAE devrait normalement être la dernière de cette série. En attendant, voici les améliorations apportées:
- Added resident struct to UAE boot ROM filesystem, enables c:version : to report name and version.
- Enabled hardware emulated network card was not fully freed when Restart was pressed, it was still listening for incoming packets.
- Game Ports panel selected Custom input mapping reverted to none in some situations.
- Added PP&S Zeus 040 emulation, SCSI supported, other possible special hardware features not implemented.

PP&S Zeus 040 SCSI:
- 53C710 based which has built-in DMA controller but for some unknown reason driver wastes all CPU time. (but fix is coming, more info later..)
- PPSscsi2.device ("PPS SCSI Device 2.98 (28 Aug 1992)")
Télécharger WinUAE v3.6.1 Beta 7 (32-bit)
Télécharger WinUAE v3.6.1 Beta 7 (64-bit)
Site Officiel de WinUAE
 MESS et MESSUI v0.195 
Mardi 27/02/18 à 12:48 par Firebrand
Pour les mêmes raisons, MESS et MESSUI mis à jour à partir de MAME v0.195 sont publiés avec une journée d'avance.
Télécharger MESS v0.195 (32-bit)
Télécharger MESS v0.195 (64-bit)
Télécharger MESSUI v0.195 (32-bit)
Télécharger MESSUI v0.195 (64-bit)
Site Officiel de MESS
 Emu Loader v8.4.7 (mise à jour) 
Vendredi 23/02/18 à 12:54 par Firebrand
Ce frontend multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
More goodies!
This build brings a new audit system with 99.99% accuracy. Why not 100%, you ask ? Because I don't have a complete MAME set, but from my extensive tests, all ROMs were validated without a single error.
MAME and Demul sets with CRC32 collisions are properly detected and validated. Sets segadimm and segasp no longer tag missing ROMs as available. Emu Loader will try to unzip these ROMs into a memory stream and generate a SHA-1 checksum. For now, only device and bios ROMs are scanned.
There is one limitation for sets with CRC32 collisions. Device ROMs must be in their device sets and bios ROMs must be in their bios sets. Why ? The entire set must be unzipped to generate SHA-1 checksums. Having these ROMs in game sets would require to unzip game sets as well.... oh, the madness!
Unique device/bios ROMs can still be in game sets though.
Other than a rewritten audit system, other bugs were fixed and there was a lot of old code cleaning. Frontend documentation files were updated and some functions were optimized.
I know this is something most people don't like to do, but you need to create games lists again so these changes can be applied.
No need for a clean install though. Systems that required a new games list: MAME, HBMAME, Demul, SEGA Model 2, ZiNc.

- Proper detection of "Board ROMs" on game sets that use "model2" ROMs; "SEGA Model 2" system
*you must re-create games list fix this
*this is a cosmetic fix, ROMs validation is not affected
Fixes and tweaks to Game Details screen
*missing parent setname text not showing in left panel if parent zip file is not found
*SHA-1 checksum generated for zipped EmuCon console/computer games (32 MegaBytes max file size)
*bios/device icon indexes were switched in left column
*"Bios CHD" file was tagged as "Device CHD"; cosmetic fix

- "Create MAME/HBMAME/Demul Games List" updates
*improved detection of sets with CRC32 collisions, a new file created "arcade\games\systemname_crc32collision.txt"
*added a "devicename" tag for each device ROM entry for proper SHA-1 validation (MAME)
*added "feature patelle" tag detection in -listxml output to fix missing "color status" (MAME v0.194 and newer)
*optimizations and code cleanup
- MAME and arcade games files validation system changes and fixes (games audit)
*device sets not scanned correctly when auditing a single game (MAME) *device ROMs are now properly validated and game sets are no longer tagged as "available" if a device ROM is missing (MAME)
*device and bios zip file list contents (CRC32/SHA-1) are now loaded into RAM only once when validating multiple games, for faster access
*CRC32 collision detection and SHA-1 validation for device/bios ROMs; game ROMs are not yet supported (MAME and Demul)
*game files are unzipped directly into a "TMemoryStream" var (RAM), so SHA-1 checksums can be generated
*several optimizations and code cleanup

- Old commented code cleanup
Télécharger Emu Loader v8.4.7 (mise à jour)
Site Officiel de Emu Loader
 WinUAE v3.6.1 Beta 6 
Jeudi 22/02/18 à 12:52 par Firebrand
La chasse aux bugs continue avec cette nouvelle beta de WinUAE. Les améliorations sont les suivantes:
- Task bar icon -> close window (possibly also other "external" close methods) didn't always work in D3D11 fullscreen mode.
- Virtual RDB non-512 byte block size support. Last update also broke it if filesystem field was empty.
Télécharger WinUAE v3.6.1 Beta 6 (32-bit)
Télécharger WinUAE v3.6.1 Beta 6 (64-bit)
Site Officiel de WinUAE
 ClrMAME Pro v4.034 
Mercredi 21/02/18 à 14:19 par Firebrand
Ce gestionnaire de ROMs de référence a été mis à jour. Les améliorations sont les suivantes:
fixed: due to a cache flag error, in non-merged mode, cmpro took merge attribute information for names into account which is wrong
fixed: setinfo, falsely hide empty parent set and its clones in tree when parent is empty but clones got content
fixed: scanner, falsely list empty parents set in full merged mode as wrong named when parent is empty
fixed: scanner, falsely list empty parent set in full merged, multi-software list mode as missing when set exists in various software lists
fixed: miss list generator falsely lists sampleonly sets when they only reference parent samples
fixed: scanner, falsely show wrong case set messages when missing option is turned off
misc: allow romclones to be sampleparents
misc: switched to visual studio 2017 (also for updater)
misc: updated zipArchive lib to 4.6.5, 7z sdk to 18.01
Télécharger ClrMAME Pro v4.034 (32-bit)
Télécharger ClrMAME Pro v4.034 (64-bit)
Site Officiel de ClrMAME Pro
 WinUAE v3.6.1 Beta 5 FR 
Mercredi 21/02/18 à 14:17 par Firebrand
Tradu-France vient de publier la traduction en français de la dernière beta de WinUAE.
Télécharger WinUAE v3.6.1 Beta 5 FR (32-bit)
Télécharger WinUAE v3.6.1 Beta 5 FR (64-bit)
 WinUAE v3.6.1 Beta 5 
Mardi 20/02/18 à 10:47 par Firebrand
Une nouvelle beta de cet émulateur Amiga a été publiée. Les améliorations sont les suivantes:
- Creating new file with "DOS" name (for example AUX) to directory filesystem drive returned error (got broken in 3.6.0, it added special handling for reading existing special named files in case if filesystem accepts them without mangling but creating new files was missed..)
- Autoscale ignored small vertical display areas in very top of display in some situations.
- A600/A1200/A4000 IDE missed doubler supported flag. (3.5.0+ only shows ports 2 and 3 if device is confirmed supporting IDE doubler)
- Virtual RDB is now supported with dynamic (VHD) hardfiles. (Virtual RDB: if partition hardfile is mounted to any hardware emulated IDE or SCSI controller, virtual RDB is automatically added. This enables to boot/mount partition hardfiles even when using hardware emulated HD controllers)
- Virtual RDB now also includes FSHD and LSEG blocks if hardfile FileSys path is non-empty. (Makes filesystem compatibility testing much faster and easier when using non-UAE controllers)
- If D3D11 mode shader/mask loading failed (for example missing mask image file), not all allocated data was freed.
- Remaining D3D11 alt-tab/F12 fullscreen<>windowed mode crashes should be fixed.
- D3D11 fullscreen mode restore after alt-tab sometimes only showed blank screen.
- Reverted 3.6.0b17 allow JIT direct in CSPPC mode. PPC can't boot without JIT-direct incompatible memory mapping. If you want JIT Direct with CSPPC and don't need PPC: Use CSMK3.
Télécharger WinUAE v3.6.1 Beta 5 (32-bit)
Télécharger WinUAE v3.6.1 Beta 5 (64-bit)
Site Officiel de WinUAE
 WinUAE v3.6.1 Beta 4 FR 
Samedi 17/02/18 à 12:24 par Firebrand
La dernière beta de WinUAE a été traduite en français par Tradu-France qui vient de fêter ses 16 ans d’existence, une belle longévité! Joyeux anniversaire, et merci! :-)
Télécharger WinUAE v3.6.1 Beta 4 FR (32-bit)
Télécharger WinUAE v3.6.1 Beta 4 FR (64-bit)
 WinUAE v3.6.1 Beta 4 
Jeudi 15/02/18 à 13:28 par Firebrand
Une nouvelle beta de cet émulateur Amiga a été publiée. Voici la liste des nouveautés:
- Cirrus Logic emulation blit out of bounds checks added, previously it usually caused a crash, for example OS4 + Picasso IV sometimes does small blits that cross end of VRAM. (Original QEMU blit checks were very broken)
- Yet another interrupt handling rewrite to properly support cross thread interrupt activation (PPC emulation).
- Added more validation to clipboard sharing IFF parsing to prevent crashes if data is truncated.
- RTG multithread + hardware mouse cursor + no OSD: mouse cursor movement didn't re-draw the screen.
- If SCSI ATA passtrough returns weird timeout error (instead of immediate failure like it is supposed to do), don't attempt it again to reduce delay when selecting real harddrive.
- Fixed D3D 11 mode debug mode warning. Most likely it was harmless.
Télécharger WinUAE v3.6.1 Beta 4 (32-bit)
Télécharger WinUAE v3.6.1 Beta 4 (64-bit)
Site Officiel de WinUAE
 Emu Loader v8.4.6 (mise à jour) 
Mardi 13/02/18 à 12:58 par Firebrand
Deux mises à jour successives ont été publiées pour ce frontend multi-systèmes. Les améliorations sont les suivantes:
I missed a couple bugs... Oopsie!
Forgot to remove a beep command when caching zipped images list and forgot to reindex the tab's internal indexes in MAME Settings screen.

- A "beep" command was left in zipped images list chaching function
- Forgot to reindex the tab's internal indexes in MAME Settings screen

It's that time of year again. Emu Loader is going thru an agressive metamorphosis process.
MAME's audit system must be rewritten to support CRC32 collision detection and proper device ROMs detection. A bunch of MAME games that require device sets are wrongly set as available when they shouldn't. But later...
This build brings a feature requested many, many, many months ago: tabbed images / game docs. A really nice addition if you want to view game docs maximized in the screenshots panel without disabling Images feature. Access in preferences screen, Game Docs page.
Next, is the removal of Internet Game Info feature from the image categories list (what the hell was I thinking !?). There's a new toggle button in images tool bar for the web viewer, and you can use it with all image layouts.
No more images view mode... what a great day! Single Image Layout inherited all the code from the, now dead, classic view. Previous frontend version was still using the classic view under the hood. From now on, to change between image categories you must be in single image layout. Lots of internal changes were made to make this possible. It's now a lot easier to change between images layouts and categories. Much more intuitive interface. As a result, long time bugs and weird behavior were finally crushed without mercy!
Another change is support for MAME softlist zipped images in a \softwarelist\ sub-folder. eg.: snap_dir\msx1_cart\
Just something extra to separate unzipped images files from zipped images files.
A last minute addition. A new Show Only Sets With CRC32 Collision filter in Arcade Miscellaneous Filters (main tool bar buttons). Enable this option to show only games that have CRC32 collisions. It might seems like a pointless filter since MAME have only two sets, segadimm and segasp, that fall into this category. For me, it will be useful while rewriting Emu Loader's audit system.

- Previous/Next buttons events executing when "Internet Game Info" is enabled (images tool bar)
- Images panel canvas locked before loading "Layout Settings" screen, causing memory leaks and frontend freeze
- Current images layout settings was not saved when exiting the frontend
- Tool bar "Filter By Main CPU" was appearing above the main tool bar buttons (Arcade Miscellaneous Filters)

- "Internet Game Info" tweaks
*images tool bar buttons visibility are no longer changed as they cannot be used with web viewer
*added a "Play Video Preview" button in the web panel's tool bar for easier access
- Changes to "Preview Images" feature
*more tweaks to improve category selection events
*removed remaining "Internet Game Info" code from main menu "Images"
*added "image_category_dir\softlist\" path scan support for MAME software lists
.now you can have your zipped images file in a "\softlist\" sub-folder (eg.: "snap\msx1_cart\")
.file "image_category_dir\" will be searched first (eg.: "snap\")
.not sure if MAME's internal frontend supports this... - tweaks to selected game's image file search function (tiny speed boost)
- Renamed "View Game Documents" to "Show MAME Game Documents" (games popup menu), as this is a MAME exclusive feature
- Tweaks in game documents feature to remove redundant selected game checks
- Minor improvement when switching Images on/off while in thumbnails view; StringList cache for zipped images is reloaded only when setting "Images" enabled (might need further tweaks)

- Deleted several old commented code from source code

- New "Show Only Sets With CRC32 Collision" arcade misc filter (to help future games audit improvements)
*useful filter to know what sets have same CRC32 checksum on different game files
*if the set is a game (parent or clone) but the affected files are from a device or bios set, the game will NOT be tagged as "CRC32 collision"
*so far, only two MAME sets have this: "segadimm" and "segasp"
- New feature: "Game Documents Display Mode"
*wanna show game docs in a full panel without disabling images ? there are two settings:
."Images and Game Docs Single Panel": default frontend behavior and will show game docs together with preview images
."Images and Game Docs Tabbed Panels": use this to show images and game docs in separate panels (like MAME's internal UI)
*to change it, go to Preferences screen (main menu) and select "Game Docs" page
.two new buttons added on images tool bar to switch between panels: "Images" / "Game Documents"
.if images tab is selected, game docs for selected game will not load
.if game docs tab is selected, images for selected game will not load
.settings are saved in "el_extras.ini", "[GameDocuments]" section
.if either images or game docs is disabled, a blank panel will be displayed (behavior may change later)
.if both images and game docs features are disabled, no panel will be displayed
Télécharger Emu Loader v8.4.6 (mise à jour)
Site Officiel de Emu Loader
 WinUAE v3.6.1 Beta 3 FR 
Dimanche 11/02/18 à 14:02 par Firebrand
La traduction en français de la dernière beta de WinUAE ne s'est pas faite attendre.
Télécharger WinUAE v3.6.1 Beta 3 FR (32-bit)
Télécharger WinUAE v3.6.1 Beta 3 FR (64-bit)
 WinUAE v3.6.1 Beta 3 
Dimanche 11/02/18 à 13:59 par Firebrand
Une nouvelle beta de cet émulateur Amiga a été publiée. Les améliorations sont les suivantes:
- Not all Advanced chipset options reset when compatible checkbox was ticked.
- Windows 10 build 10240 fix (b1) was incomplete, it caused crash when starting emulation.
- b1 interrupt handling update fix.
- Floppy sound used empty drive volume level if disk was inserted and floppy sound settings was changed when emulation is running. (Different than b1 fix)
- Some fixes to UAE generated emulated IDE identity data. Added CHS-only IDE drive emulation support. (LBA bit is cleared in identity data and setting LBA bit in IDE register does nothing)
- Pre-filled CHS-only drive CHS geometry data query dialog used original non-byteswapped identity data.
- CHS-only IDE drives can now be mounted in emulation and they appear with real size and geometry when using USB adapters that allow identity read but does not support CHS (like common JMicron based adapters). Writing is not allowed.
- RTG background multithread thread safety fixes.
Télécharger WinUAE v3.6.1 Beta 3 (32-bit)
Télécharger WinUAE v3.6.1 Beta 3 (64-bit)
Site Officiel de WinUAE
 Emu Loader v8.4.4 (mise à jour) 
Mardi 06/02/18 à 14:04 par Firebrand
Ce frontend multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
Captain's log, stardate 95699.36.
I've received reports of erratic behavior in main sections of this program. Further investigation confirmed that Emu Loader was suffering from temporal displacement causing data corruption, specially after running games. Nothing can be done to restore the playtime data of affected games, except resetting them to zero.
End of log.
Take note on the following changes:
- data corruption in Total Playtime info
- splash screen timer frozen when adding MAME software lists into the games list
- driver status set to undefined for Supermode 3 games, making it impossible to filter by driver status
- removed Internet Game Info from image categories, making it a standalone feature
- expanded Export Games List To File feature
- support for MAME v0.194 and tweaks to MAME Settings screen
- Preview Images feature rewrite to remove Images View Mode, plus several tweaks for future improvements

- Function uMain.EncodeUnicodeString() was not converting WideString to UTF-8 correctly
- Timer frozen while loading MAME software list games at startup (splash screen)
- Fixed a bug in my TPanelEx component for proper Windows themed "Tool Bar" paint style
- Some calls to preferences screen were not redirected to "Preferences" main menu event
- Setting "http_root" in "mame.ini" was not implemented (it used to be "http_path")
- Total play time info corruption ("frontend_dir\arcade\played_games\" folder)
*playing a game for 2 minutes was adding 4 hours or so
*MAME softlist games are also affected
*console/computer games were not affected (EmuCon frontend ported systems)
- Driver status not set to "Good" when creating Supermodel games list
*"supermodel_dir\config\games.xml" doesn't have "driver status" entries
*selecting a driver status filter other than "List All", makes Supermodel games not visible
*you must create Supermodel games list again for proper games filtering

- Changes to "Export Games List To File" feature (main menu "Games List")
*exported file was not saved in UTF-8 format
*expanded game info options; "Full Format" only
*you can export the file to a format compatible with Microsoft Excel's "import file" feature, using the new "Microsoft Excel - Format" checkbox; "Full Format" only
*added a new "Use Games List Columns" checkbox to use current columns settings from main games list; "Full Format" only
*added a couple help buttons with usage instructions
*settings are saved in "el_extras.ini" so you won't have to change settings all over again
*removal of dead code
*several tweaks
- Changes and fixes to "Preview Images"
*added a couple variables in "ImageDetails[]" array to keep track of last used image index (max 30 images per category)
*several changes in uMain.LoadScreenshot() function for different image index per image panel
*several changes in "Previous/Next Image" buttons for proper index detection on each image panel (images tool bar)
*removed "Category Prev/Next Auto Switch" and "Layout Prev/Next Auto Switch" settings as they don't work anymore ("Images" main menu). (use "F11" / "F12" and "F9" / "Ctrl+F9" hotkeys to change categories and layouts... or prev/next category/layout buttons in images tool bar)
*uMain.DisplayImage fuction tweaks to prevent memory leaks, leading to frontend crashes
*feature "Image View Mode" is no more, only layouts are available from now on
.classic view was using single image layout, it makes no sense keeping it
.you can change image category only when in single image layout, with category buttons in images tool bar or in "Layout Settings" screen
.fixed some bugs in load/save layout profiles
.single image layout setting is now saved in "ini_files\screenshot_layouts.ini" file
*tweaks, tweaks, tweaks!
- Removed "Internet Game Info" from image categories and made it standalone
*access with a new button in images tool bar
*if this panel is enabled, images and game docs of the selected game will not load
*images tool bar is no longer visible in the internet browser panel; to go back into "images / game docs" just click "Exit Internet Game Info" button
*it requires preview images to be enabled
*renamed file "image_internet.ico" to "internet_gameinfo.ico" in "resources\main_icons\" folder
- Changes and tweaks to "MAME Settings" screen
*renamed "Video 2" tab to "Video 3"
*added a new "Video 2" tab and moved some settings into it ("Video" tab was getting extra cluttered)
."Performace" settings
."Screens" settings
."Monitor Provider" setting
*UI tweaks in "Video 2" tab
."Render Options" panel
."Artwork" panel
."Snapshots / Movies" panel
*new MAME v0.194 settings: "Fallback Artwork" and "Override Artwork" ("Video" tab)

- The following files are no longer needed:
Télécharger Emu Loader v8.4.4 (mise à jour)
Site Officiel de Emu Loader
 WinUAE v3.6.1 Beta 2 FR 
Mardi 06/02/18 à 13:58 par Firebrand
Comme prévu, le retard a été rapidement rattrapé: voici la traduction en français de la dernière beta de WinUAE.
Télécharger WinUAE v3.6.1 Beta 2 FR (32-bit)
Télécharger WinUAE v3.6.1 Beta 2 FR (64-bit)
 Messinfo.dat v0.194 (11.06) 
Lundi 05/02/18 à 11:17 par Firebrand
Une nouvelle version de ce fichier informatif sur les jeux domestiques de MAME a été publiée pour MAME v0.194.
- 11.06 04/02/2018: Aligned files to 0.194 version.
Télécharger Messinfo.dat v0.194 (11.06)
Site Officiel de Messinfo.dat
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