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 WinUAE v4.0.0 Beta 5 FR 
Mardi 24/04/18 à 13:06 par Firebrand
Dans la foulée, la traduction en français de la dernière beta de WinUAE est proposée par Tradu-France.
Télécharger WinUAE v4.0.0 Beta 5 FR (32-bit)
Télécharger WinUAE v4.0.0 Beta 5 FR (64-bit)
 WinUAE v4.0.0 Beta 5 
Mardi 24/04/18 à 13:04 par Firebrand
Le train Toni Willen est lancé à pleine vitesse et on ne l'arrête plus. En effet, voici encore une nouvelle beta de WinUAE. Les changements du jour sont les suivants:
- Single scan line off by one fix in lagless vsync, frames+ mode now works correctly without static horizontal lines.
- Single slice lagless vsync had blank display (b4)
- Automatic scaling and some other scaling modes had very strange corrupted display in lagless vsync mode. Some small tearing is still possible if scaling is large enough.
- END+F9 lagless vsync debug mode now also adds small flickering markers that show where Amiga-side slices are positioned (Optimally they should be in the middle of large color bars). Switching screen modes does not anymore automatically disable debug colors.
- Reduced amount of data copied in lagless vsync if null filter or d3d shader is enabled.
- Overlay leds (b2) are now also supported in D3D9 mode.
- BPLCON1 delay logic fix when single scanline had at least one odd plane delay not equaling even plane delay and then one or more odd == even delays. (Very rare situation)
- Debugger fa command didn't find anything.
- Disassembler crashed if it disassembled FMOVECR instruction and statefile was loaded without enabled FPU.
- Switching from non-cycle exact to cycle exact mode stopped interrupts if only single INTENA interrupt was enabled.
- Moved CDTV SRAM from Advanced chipset to Expansions and added size selection.
Télécharger WinUAE v4.0.0 Beta 5 (32-bit)
Télécharger WinUAE v4.0.0 Beta 5 (64-bit)
Site Officiel de WinUAE
 WinUAE v4.0.0 Beta 4 FR 
Dimanche 22/04/18 à 13:16 par Firebrand
La dernière version de WinUAE est maintenant disponible en français grâce à Tradu-France.
Télécharger WinUAE v4.0.0 Beta 4 FR (32-bit)
Télécharger WinUAE v4.0.0 Beta 4 FR (64-bit)
 WinUAE v4.0.0 Beta 4 
Dimanche 22/04/18 à 13:13 par Firebrand
Une nouvelle beta de cet émulateur Amiga a été publiée. Les améliorations sont les suivantes:
- Show only every 10th frame in D3D11 warp mode. For some reason Present() blocks if rate is higher than current max monitor refresh rate, not even DXGI_PRESENT_ALLOW_TEARING or DXGI_PRESENT_DO_NOT_WAIT help.
- Normal windowed D3D11 vsync mode should work correctly again.
- Default WASAPI audio device now follows Windows default audio device if default gets changed and emulation is already running.
- Renamed new low latency vsync to official "Lagless VSYNC (Beamraced)".
- Flip first slice early, before vblank (Early flip won't cause tearing as long as it happens during last slice). This should fix tearing in topmost slice when flip gets delayed (which for some unknown reason seems to regularly happen if flipping is done during vblank). This change makes last debug color bar shorter which is normal.
- Use NtDelayExecution and ZwSetTimerResolution (if available) for sub 1ms delays in non-fastest possible CPU low latency vsync modes.
- Replaced FastLane ROM with full 32k dump.
- Emulated (partially) C-Ltd Kronos.
- Removed CDTV SCSI from Advanced Chipset. It is optional hardware module and should be only in Expansion panel. Old CDTV SCSI configured config files are still supported but this and future versions won't write old CDTV SCSI config file entry to config file anymore.

C-Ltd Kronos:
- 5380 based SCSI controller with buffer RAM.
- Boot ROM added ("CLtd RomBoot 3.4, Copyright 1989, Wayne E. Miller")
- Boot ROM is only small driver loader from drive's custom partition table.
- SCSI settings are stored in 256 bit 93C06 serial EEPROM. EEPROM is emulated but data is static (boot enabled, SCSI ID=7)
- Install disk is MIA: Emulation is not yet complete, for example buffer RAM/fake DMA is not emulated.

Lagless VSync still does not support autoscale or other scaling options. Amiga overscan display height must still match (mostly) monitor height.

VariableSpeedLowRes in the zone can be used for tearing testing.
Télécharger WinUAE v4.0.0 Beta 4 (32-bit)
Télécharger WinUAE v4.0.0 Beta 4 (64-bit)
Site Officiel de WinUAE
 WinUAE v4.0.0 Beta 3 FR 
Vendredi 20/04/18 à 12:57 par Firebrand
La dernière beta de WinUAE a été traduite en français grâce à Tradu-France.
Télécharger WinUAE v4.0.0 Beta 3 FR (32-bit)
Télécharger WinUAE v4.0.0 Beta 3 FR (64-bit)
 WinUAE v4.0.0 Beta 3 
Jeudi 19/04/18 à 12:19 par Firebrand
Une nouvelle beta pour cet émulateur Amiga a été publiée. Voici la liste de nouveautés:
- New low latency vsync should now work under Windows XP, D3D9 only.
- Added ICD AdSCSI ROM with icddisk.device v33.0 (unknown ROM version, most likely v2.0 or v2.1) and v34.0 (v2.2 ROM version)
- Added MacroSystem DraCo v1.3 Boot ROM. Set it as extended ROM, A3000 KS 3.1 as normal ROM. (Boots and hangs like Casablanca)
- Fixed MOVE16 debugger disassembly.
- Fixed HDF/directory harddrive unit number conflict (if directory was between HDFs in harddrives list) introduced in b1.
- Fixed randomly occurring timing issue. Reported refresh rate suddenly increased and it looked like warp mode was activated.
- Full-window mode is now supported in virtual multi monitor mode. Native mode window opens on selected monitor, next virtual monitor opens on following real monitor and so on (or on top of existing window if not enough real monitors)
Télécharger WinUAE v4.0.0 Beta 3 (32-bit)
Télécharger WinUAE v4.0.0 Beta 3 (64-bit)
Site Officiel de WinUAE
 WinUAE v4.0.0 Beta 2 FR 
Dimanche 15/04/18 à 14:32 par Firebrand
On n'aime pas attendre chez Tradu-France: la traduction en français de la dernière beta de WinUAE est déjà disponible!
Télécharger WinUAE v4.0.0 Beta 2 FR (32-bit)
Télécharger WinUAE v4.0.0 Beta 2 FR (64-bit)
 WinUAE v4.0.0 Beta 2 
Dimanche 15/04/18 à 14:30 par Firebrand
Une nouvelle beta pour cet émulateur Amiga qu'on ne présente plus a été publiée. Voici ce qu'elle propose:
- New low latency vsync tweaks and updates.
- If low latency vsync polling takes longer than 2 vblanks, exit immediately to prevent total hang if scanline reads return unexpected and weird values.
- Display panel "native" resolution returned non-existing mode which got fixed to smallest supported resolution.
- Fixed clipboard sharing.
- Fixed graphics corruption (black lines/tearing) in new low latency mode with Vertical centering enabled.
- Added overlay led support. Led overlays must have same resolution as main overlay file, fully transparent color except location of led. Name must be _x_led.png where x = power,df0,df1,df2,df3,hd,cd,md,net (md = flash/eeprom access, for example cd32 nvram) Currently D3D11 only.
- MMU emulation works again (at least 68030 was broken)
- If low latency vsync and DSOUND: switch to WASAPI. New low latency vsync needs "pull" mode audio driver.
- Added new misc panel option, asks for confirmation when trying to close emulation window using close button or ALT+F4/CTRL+F11.
- Fixed Output panel crash if capture before filtering was set.
Télécharger WinUAE v4.0.0 Beta 2 (32-bit)
Télécharger WinUAE v4.0.0 Beta 2 (64-bit)
Site Officiel de WinUAE
 GameEx et GameEx Arcade Edition v15.25 
Lundi 09/04/18 à 13:06 par Firebrand
Une nouvelle version de ces frontends a été publiée, mais la nature des modifications n'est pas connue.
Télécharger GameEx v15.25
Télécharger GameEx Arcade Edition v15.25
Site Officiel de GameEx
 WinUAE v4.0.0 Beta 1 FR 
Lundi 09/04/18 à 12:39 par Firebrand
La version traduite en français du nouveau WinUAE est déjà disponible grâce à Tradu-France.
Télécharger WinUAE v4.0.0 Beta 1 FR (32-bit)
Télécharger WinUAE v4.0.0 Beta 1 FR (64-bit)
Site Officiel de WinUAE
 WinUAE v4.0.0 Beta 1 
Lundi 09/04/18 à 12:36 par Firebrand
Lorsque Toni Willen se fait discret pendant quelques temps, ça ne signifie généralement pas qu'il se repose mais qu'il prépare du lourd. Cela se vérifie encore avec la sortie d'une nouvelle série de beta pour une version majeure de WinUAE. Voici ce que cette v4 commence à nous proposer:
- Huge graphics subsystem rewrite to support multiple virtual monitors.
- Lagless vsync.
- New debugger.

If any existing configuration that works with 3.6.1 crashes or works strangely, attach config and winuaelog.txt, thanks. Do not attempt to "fix" it by adjusting config!


Lagless Vsync:
- Previous discussion:
- Implemented lagless vsync mode (
- Replaces old low latency vsync mode.
- What does it do? It reduces input latency from usual 20ms-40ms+ to less than 5ms! (or even less)
- Current limitations:
*Does not support black frame insertion or frame doubling = use only standard 50Hz or 60Hz modes. (or up to 85Hz or so )
*Native mode only. Cycle-exact/approximate/fastest possible/JIT supported.
*Direct3D 9 and 11 only.
*Fullscreen only.
*Amiga display to monitor position mapping must be border to border vertically (or close enough) or you may see tearing lines.
*Does not gain anything from G-Sync.
- Current features:
*Input is read after each slice.
*Default is 4 slices (adjustable in GUI) which makes max input latency about 6ms. (Assuming quality "gaming grade" USB input devices that use <=1ms USB rate.)
*Because output is shader based, outputting each slice requires full render pass each time. It technically means same as rendering screen 4 times the frame rate. (for example 50Hz output requires rendering 200 frames) -> don't enable any extra shaders unless you have powerful GPU. Most likely requires GPU with on-board RAM (discrete GPU) because this mode increases VRAM bandwidth requirements heavily. Or reduce resolution.
*END+F9 toggles debug colors when in low latency vsync mode (In normal modes END+F9 changes screens). When debug colors are disabled, useless screen clearing before each slice rendering is also disabled.

Multi virtual Amiga monitor support:
- Enables multiple virtual Amiga monitors. Amiga monitor = single WinUAE window.
- Default mode is unchanged, highest priority Amiga display output appear in single WinUAE window, switches automatically or manually (END+F9).
- Optionally any video port display adapter or any RTG board can be disconnected from default monitor and connected to other monitor. (Monitor 1 to 4 select box in GUI, 1 = default). Only one signal source can be connected to non-default monitors. Only default monitor support on the fly switching/END+F9 manual switching.
- Native (chipset) video output is always connected to first (default) monitor.
- Each active monitor (WinUAE window) content is refreshed in real-time.
- For example x86 VGA can be now visible at the same time with WB.
- Limitations and other information:
*Windowed mode only (later full-window with single virtual monitor to physical monitor mapping)
*Fullscreen is not supported and won't be supported.
*Direct 3D 9/11 mode only. DirectDraw won't be supported.
*GUI options adjusts all monitors. If native/video port: native filter and all other native related settings are in use for all windows in native/video port mode, if RTG: GUI RTG settings are used for all monitors in RTG mode.
*Non-default monitors are always opened next to default monitor. Positions are not stored.
*It does not matter which window has focus/captured mouse. All windows listen for input normally.
*Non-default windows don't have status bar or OSD and only have name of monitor in title bar.
*Video port device's window opens immediately at startup, RTG board's window open when board's output is enabled with valid display configuration for the first time.

New debugger features:

Minimal Macrosystem Casablanca "emulation"
- Supports Casablanca ROM images, none of Casablanca special IO address spaces supported. It is has very unknown custom hardware.
- If you want to help with debugging/reverse-engineering Casablanca internals using emulation:
*Set correct ROM, either original 2x512k 1:1 ROM images (ROM scanner supported) or 1x1024M manually merged and byteswapped. (Don't ask me, they contain KS modules, in scrambled format.) If rom starts with "00 00 00 00 00 00 00 18 44 52 42 52 00 01 00 06 ........DRBR...." = correct merged and byteswapped image.
*CPU must be set to 68060 (MMU bus error handler assumes PC always points to faulting instruction, 68040 documentation says it isn't guaranteed)
*MMU emulation must be enabled.
*Chipset extra must be set to Casablanca.
*Other chipset options don't matter.
*RAM must be set manually: Select Z3 Fast #1, set size (32M/64M), tick "Manual configuration", set Address range start = 40000000. (End address is set automatically). Casablanca RAM uses Z3 space but does not use autoconfig.
*Log window should be enabled.
- It "works" if you see lots of casablanca io access log messages, including MMU enable message. (MMU: TC=109dc enabled=0 page8k=0 PC=00000106). Finally it gets in infinite loop with exec partially initialized.
- Because ROM is descrambled and copied to RAM by boot code and MMU is used to remap it to usual $f80000 region, also "zero page" is remapped, you need to enable UAE debugger mmu mapping support (for example "mmu 1" = use current MMU tables to translate user space addresses, 5 = super space) or you most likely get random garbage when using debugger commands.

Other Changes
- Directory harddrives now use uaehf.device as a fake device driver (instead of non-existing uae.device), SysInfo does not anymore crash in Drives page when selecting directory harddrive. (SysInfo bug: it does not check for device driver open failure) HD_SCSICMD is also partially supported in this situation, mainly identification commands that don't access the drive, like READ CAPACITY and INQUIRY. Unsupported commands return Incompatible Medium Installed ($05/$30 00) error.
- Partition hardfiles also support above HD_SCSICMD SCSI commands.
- Don't show loaded config file ".uae" extension in GUI title.
- GUI title didn't show loaded config file if it was loaded from command line or via doubleclicking config file.
- MSVC code analyzer warnings fixed (uninitialized variables, buffer size checks).
- ROM is slow -option only changed $e0-$e8 ROM space timing (wrong end address)
- Toccata recording used wrong interrupt bit.
- Fixed WD33C93 based SCSI controller and no SCSI devices: boot hang (3.6.1)
- If CD was changed and system was reset during change delay, drive become empty and new CD was never inserted.
- DKB RapidFire and SpitFire use same boot rom. Renamed to RapidFire/SpitFire. Only difference seems to be RAM expansion.
- Added Xetec FastTrak, CSA Magnum 40, GVP A1230 Series II, Hardital TQM and MacroSystem Falcon 040 (without SCSI).
- Real harddrive imager attempts to automatically temporarily dismount source drive first.
- Directory filesystem harddrive block size is dynamic adjustment now starts from smaller disk size to also fix WB free space calculation overflow.
- Disk swapper config file data is restored from statefile.
- If memwatch point is watching for blitter accesses, blitter registers at start of blit and current register are output when breakpoint is hit.

Xetec FastTrak:
- 5380 based SCSI controller, byte wide fake DMA, uses MOVEP.L.
- "bootdisk.device" "bootdisk 1.42 (22 Mar 1990)" "Xetec FastTrak Autoboot"

CSA Magnum 40:
- A2000 68040 accelerator.
- 53C710 based SCSI, true DMA.
- ROM is loader only, SCSI driver is installed to RDB LSEG blocks by the installer.

GVP A1230 Series II:
- A1200 68030 accelerator.
- Usual GVP WD33C93 + 24-bit GVP DMA chip combination, with 2 extra external DMA bits to support up to 32M of RAM.
- ROM v5.0 gvpscsi.device.
- Clock not emulated. (DS1994 1-wire clock)

Hardital TQM:
- A1200 68030 accelerator.
- ROM only adds RAM to system.
- Possibly clone of DKB 1230. Nearly identical ROM contents with "DKB1230" string in "hidden" nybble based data!

MacroSystem Falcon 040
- A1200 68040 accelerator.
- Only non-SCSI boot ROM currently available, adds only RAM to system. Uses MOVEP, not 68060 compatible. (SCSI boot ROM wanted!)
Télécharger WinUAE v4.0.0 Beta 1 (32-bit)
Télécharger WinUAE v4.0.0 Beta 1 (64-bit)
Site Officiel de WinUAE
 Emu Loader v8.5.3 (mise à jour) 
Jeudi 05/04/18 à 12:24 par Firebrand
Les corrections de bugs continuent avec cette nouvelle version de Emu Loader. Voici de quoi il s'agit:
And the hunt for more bugs continue.
Frontend crash when trying to save emulator default settings from Arcade Emulators Setup screen. Plus, other minor adjustments.

- Supermodel3 emulator settings screen was not centered in the desktop
- The "Select" button for "BGFX Shadow Mask" file was not implemented
- Calling "set emulator default settings" from "Arcade Emulators Setup" was not passing the correct emulator filename parameter, resulting in bogus "full_path\emu_cfg_filename.ini" and causing frontend to crash when saving emu default settings

- Enabled "Save to File" button in madExcept settings (bug report crash dialog)
- Send bug report will no longer zip the .txt; .png files (madExcept)
Télécharger Emu Loader v8.5.3 (mise à jour)
Site Officiel de Emu Loader
 Messinfo.dat v0.196 (11.08) 
Mardi 03/04/18 à 13:16 par Firebrand
Ce fichier informatif pour les jeux non arcade de MAME a été mis à jour avec les nouvelles machines de MAME v0.196.
Télécharger Messinfo.dat v0.196 (11.08)
Site Officiel de Messinfo.dat
 Emu Loader v8.5.2 (mise à jour) 
Mardi 03/04/18 à 13:13 par Firebrand
Ce frontend multi-systèmes continue de se mettre à jour pour éliminer encore plus de bugs. Les améliorations sont les suivantes:
I gave Mikey a call to lend a hand with his nunchucks and squash more bugs that were causing Emu Loader to malfunction.
This build also bring a new feature: colors customization of preview image's hint box. Great if you want to see a dark hint box when hovering the mouse on the image. Settings can be found in Preferences screen, Images tag.
Emu Loader is going thru another major house-cleaning season. There are plenty more commented/unused code to be removed. This is the reason why I've been crossing paths with some jurassic bugs that I didn't know were there.

- "Image Category Settings" bug fixes (left-overs from old code)
*"Select" category was disabled and its folder selections was never saved on exit
*zipped images cache wasn't rebuilt on exit while in multiple images layouts, causing selected game images to not load
- Frontend crash if you try to use "Select" image category
- Auditing multiple selected games was not working if any of them use device or bios sets
- Wrong system selected in "single system selection" mode (Arcade system selection dialog)

- Preview images panel color/splitter settings moved from "EmuLoader.ini" to "\ini_files\image_category.ini"; no more losing image splitter settings on a fresh install
- You can select scan mode and software list build mode when using "Create MAME Software Games List" in main menu "Arcade"

- Customize "preview images hint box" appearance (Preferences screen, "Images" tab)
*the hint box shows up when hovering the mouse on top on images panel
*box background color, box frame color and visibility, text color, text shadow color and visibility
*box opacity level (255 is opaque, 0 is transparent)
*settings saved in "\ini_files\image_category.ini" file to avoid loss on a clean install
*new setting "Show Unzipped/Zipped Icon" that display an "image icon" for unzipped images and "zip icon" for zipped images (easier to spot if the loaded image is unzipped or zipped when hovering the mouse on top of it)
- Moved "Update Favorites Profiles" from main menu to "Help" sub-menu since its usefulness has passed; but if you're late into the frontend party, it's still available
Télécharger Emu Loader v8.5.2 (mise à jour)
Site Officiel de Emu Loader
 Emu Loader v8.5.1 (mise à jour) 
Vendredi 30/03/18 à 12:57 par Firebrand
Une mise à jour a été rapidement publiée pour ce frontend multi-système afin de corriger un bug. Voici de quoi il s'agit:
By The Power of Greyskull!
Audit MAME software lists was dead after creating a software games list in update mode, tagging all games as missing.
Other than that, all is well... except the things that aren't.

- OH NO! Software lists were not audited after creating games lists in "update" mode

- Removed a couple "[.zip; .7z]" strings from the splash screen's messages when auditing MAME/HBMAME games since it include CHD files, which are not zipped
Télécharger Emu Loader v8.5.1 (mise à jour)
Site Officiel de Emu Loader
 Emu Loader v8.5 (version complète) 
Jeudi 29/03/18 à 13:02 par Firebrand
Une nouvelle version de ce frontend multi-systèmes a été publiée et en version complète cette fois. Les améliorations sont les suivantes:
Can you guess what this is ?... a new version with lots of goodies.
Several bugs were fixed and lots of dead code removed from source code.
MAME software list support has been expanded and largely improved. There are 2 options when creating software games lists:
- update mode: if you're updating MAME but softwarename.xml files are the same (CRC32 checksum), frontend will not delete current lists or re-create their games lists. There are around 400 software lists in MAME. From now on, this is the frontend's default mode.
- overwrite mode: this mode will delete current lists and recreate all software games lists again. This is how the frontend was working until now
The system selection dialog and the scan mode dialog were updated with the new software list feature. User interface and info texts also updated.
Internal changes to improve game .chd file search routine. Also added \softlist_name\ sub-folder search since MAME supports this.
Software games that only have .chd files and no set were not audited correctly. This was a serious bug!
This is really cool! Support to run games that require and extra set to run. Info saved on a new \arcade\games\mame.elsoftlistreq file. You don't have to manually insert the required media (cart, floppy, etc) to run these games anymore. Highly experimental feature and it might require updates in future builds. Some examples:
Atari 2600 Cassettes require an extra cartridge inserted called Starpath Supercharger.
PC Engine CDs require an extra cartridge inserted called Super CD-Rom System Card (v3.0).
Atari 800 fans, Emu Loader can now read Atari 800 cartridge header (first 4 bytes), looking for the 'C' 'A' 'R' 'T' tag. If found, the cartridge type will no longer be added to the command line. Unzipped and zipped games are supported. See change log for more details.
Plus, code tweaks for consistency and speeds improvements.
Remaining image category/layout settings moved out of EmuLoader.ini into their own settings .ini file (see change log). Now you won't lose image their settings on a frontend crash or a clean install. :)
Be aware that file \arcade\image_categories.ini was renamed to \arcade\sysimagefolders_arcade.ini. Done once at startup, if old file exists.
A new \ini_files\image_category.ini file was created containing image category settings from EmuLoader.ini. Done once at startup.
Arcade Miscellaneous filter dialog interface updates and added a new category filter Music for sets like VGM Player (vgmplay). You need AntoPISA new catver.ini for this filter to work.
Added a new Device Name column in Game Details screen, ROMs/CHDs list panel. Only visible for sets that use 2 or more device sets. This is a nice visual update.
Support for MAME v0.169, including the new comm setting Syncronize Frames entry in mame.ini.
Initial work to support software lists in HBMAME. Most of the work is done for MAME, only a few functions were modified to add HBMAME.
One last change. I re-implemented an old setting, Disable Threaded Preview Image Loading. If you have problems and/or frontend crashes while viewing zipped images, just enable this setting. Emu Loader will no longer load images within threads. Not that much of a speed loss, except when fast-scrolling the games list (hold up or down arrow key).
Oh, and make sure to re-create the games lists for the following systems so the fixes/changes/new features can be applied to the games list:
MAME, HBMAME, MAME Software List (use overwrite mode), ZiNc, Demul.

- Bios/device ROMs showing as "Parent Bios" / "Parent Device" in game sets ("Arcade Scan Results" screen)
- Message panel not showing up when applying quick systems filter in grouped view mode
- MAME software list games not audited correctly if set has no main "" file but have CHD files
- Setting "MAMU_ Icons Folder" was not saved in .ini file when closing "Preferences" screen
- TEdit was in read-only mode; you can rename files in "Rename Image" dialog again
- Background color of single image layout was not restored at startup and not set after closing "Image Category Settings" screen
- Create ZiNc games list was setting bios ROMs as "parent ROM" on games sets

- File "\arcade\image_categories.ini" renamed to "\arcade\sysimagefolders_arcade.ini" (done at startup)
- Image category background color/visibility settings moved out of "EmuLoader.ini" into a new "\ini_files\image_category.ini" file (done at startup)
*from now on, file is updated only when you change settings in "Image Category Settings" screen
*settings are no longer lost on a frontend crash or clean install
- Image layout visibility settings moved out of "EmuLoader.ini" into "\ini_files\screenshot_layouts.ini", where they belong (done at startup)
*from now on, file is updated only when you change settings in "Image Layout Settings" screen
*settings are no longer lost on a frontend crash or clean install
- Changes and fixes to "Game Details" screen
*CHD files of software list games were not correctly detected, "software name" parameter was missing
*added "extra required set" info for software list games
*bios set filename not shown in "Game Files" section (left panel)
*several tweaks
- Tweaks to "Create MAME Games List"
- Changes/fixes to "MAME Software List Games"
*detection of "sharedfeat requirement" tags in .xml files when creating games lists; highly experimental!
.some games require an extra set to run properly; Atari 2600 cassette, PC-Engine CD, others (info shown in "Game Details" screen)
.if a game doesn't run and you're sure you have all game files, look for this extra info above the "Games Files" section, left panel
.requirement data stored in a new "arcade\games\mame.elsoftlistreq" file
.the extra parameter is added before the gamename parameter
*expanded options to create software lists (new "update" mode)
."Disable": do not create software lists and delete current games list files
."Enable: Update": create new lists and update existing ones only if CRC32 checksum of "mamedir\hash\softwarename.xml" file has changed (XML file updated)
."Enable: Overwrite": create new lists and overwrite existing ones even if CRC32 checksum match
NOTE: settings can be found in the screen to select systems when creating MAME games list and in "Scan Games Mode" screen
*new "xmlfile_crc32" entry in "frontenddir\arcade\mame_softwarelist_games\softname.el" to compare with MAME "softname.xml" (for "update" mode only)
- Interface changes to Select Arcade System" dialog
*added new software list modes
*systems list moved to a left panel
*option "For This Task Only" is unchecked by default
*info texts improved
- Changes to "Arcade Miscellaneous Filters" (main tool bar buttons)
*renamed "Device" drop-down list to "Device ROMs" since this filter is not exclusive to device sets
*renamed "BIOS" drop-down list do "BIOS ROMs" since this filter is not exclusive to bios sets
*renamed texts from "Sets" to "ROMs" in "Device ROMs" and "Bios ROMs" drop-down filters since they are related to particular ROMs, not the entire set
*renamed "Filter by Main CPU Filter" to "Enable Main CPU Filter Bar"
*renamed "Games with ROMs (any set)" to "Games With ROMs (any ROM)" in "Game ROMs" drop-down list since this filter includes device/bios ROMs
*renamed "Games with no ROMs" to "Games With no ROMs/CHDs" in "Game ROMs" drop-down list to reflect what the filter actually does
*new category filter "Music" for sets like "VGM Player" (vgmplay)
*minor interface tweaks
- Renamed several "function" code blocks to "procedure" since they don't need to return a result
- Minor interface tweaks to Preferences screen, and removal of texts with "7 pixel" font size
- If screen resolution is smaller than the dialog, scroll bars will be added to the TForm so you can see everything (experimental!)
*for screen resolutions smaller than 1280x1024 and because some dialogs just can't be scaled down
*supported dialogs: "MAME Settings", "Game Details"
NOTE: minimum screen resolution for Emu Loader is 1024x768 / 1280x720 but some dialogs still fit on 640x480 resolution

- Masssive source code cleanup (commented/not used code)

- Search .chd files in "\softlist_name\" sub-folder for MAME software lists
- Support to search .chd file in "\parent_gamename\" sub-folder; MAME supports this; "romspath\parent_gamename\clonename_file.chd"
*now you can have clone CHD files in the parent folder
*for MAME arcade, MAME software list, Demul
- New file "arcade\filters\supermodelsegamodel3_control_type.ini"
*a list of control tags and descriptions, extracted from Supermodel3 source code
*for now, it only show controls list in "Game Details" screen; not used anywhere else
- File header detection for "Atari 800" cartridges before running games (highy experimental, used by all Atari800 emulators, except MAME)
*the first 4 bytes of file will be read, looking for 'C' 'A' 'R' 'T'
*if tag is found, Emu Loader will no longer add the cartridge type in the full command line
*any file extension is supported for unzipped game files
*for zipped game files, Emu Loader will unzip it to a TMemoryStream and validate the tag; only ".bin; .car; .rom" file extensions are supported (if there's more than one file inside .zip, the first one found with any of the 3 supported extensions will be used)
- HBMAME Software List support, to be used in the distant future, in a galaxy far, far way... what works:
*create games list
*audit games files
*show softlist games in main games list
*run games
*for everything else, they are handled as MAME softlist games (for now)
- Setting "Restore Internet Game Info at Startup", to restore the last state of internet game info button at startup ("Preferences" screen, "General" tab)
- Setting "Disable Threaded Preview Image Loading" in "Preferences" screen / "Images" page, to prevent images loading delay and "Invalid pointer operation" error
- Support for MAME 0.196
*new comm setting: "Syncronize Frames" in "Input" tab
Télécharger Emu Loader v8.5 (version complète)
Site Officiel de Emu Loader
 GameEx et GameEx Arcade Edition v15.21 
Mercredi 28/03/18 à 14:41 par Firebrand
Deux mises à jour ont été publiées consécutivement, mais seules les améliorations de la v15.20 sont listées:
- This release is a significant update to GameEx and GameEx arcade edition but involves work mainly on the back end. There are also too many fixes to mention in this release but the original purpose of it was to upgrade the DirectX library from managed DirectX to SlimDX. In addition all video rendering is now GPU hardware accelerated. This all provides significant stability and performance improvements, especially on older hardware. On newer hardware 4k 60fps video previews are no issue at all.
- There is also a fixed and improved GameLauncher mode and the background snap theme and mode is working as expected again.
- Again, there are many fixes in and minor improvements in this release. You may find some issues you had fixed and because the changes are so substantial I will provide the previous releases in case I missed something in my regression testing.
Télécharger GameEx v15.21
Site Officiel de GameEx
 MESS et MESSUI v0.196 
Mercredi 28/03/18 à 14:33 par Firebrand
Ces builds de MAME qui se spécialisent dans les jeux non arcade a été mis à jour vers MAME v0.196.
Télécharger MESS v0.196 (32-bit)
Télécharger MESS v0.196 (64-bit)
Télécharger MESSUI v0.196 (32-bit)
Télécharger MESSUI v0.196 (64-bit)
Site Officiel de MESS
 Romulus v0.037 
Mercredi 14/03/18 à 12:31 par Firebrand
Une nouvelle version de ce gestionnaire de ROMs a été publié. Voici la liste des nouveautés:
- ADDED a speed hack at rebuild files when trying to check duplicated checksums.
- ADDED Message question when trying to close Romulus.
- ADDED A description modification mask for Offlinelist profiles. Thanks to xlmldh.
- ADDED Simplifed chinese and Traditional chinese language by xlmldh.
- ADDED Detection of OS region China or Taiwan to set Simplified/Traditional chinese as default language at first run.
- ADDED Forze MD5 and/or SHA-1 message in log at profiles that needs it because has not enought CRC32 information.
- ADDED Detection of "No Sets information DATs" displaying this message and not an error reading DAT.
- ADDED Support for DOSCenter based DATs. More info at
- ADDED to Community a basic module to connect to Romulus server with communications using private or public chats and 256bits encryption.
- FIXED File writing problems in some cases.
- FIXED Problems deleting files inside 7zip archives created with old 7zip versions.
- FIXED Displaying DATE and TIME values ignoring your system configuration.
- FIXED RTF encoding problems with "\" char used in exportation to Word format.
- FIXED When found a dupe rom and must be stored in same ZIP file.
- FIXED Problems with downloadfile function inside threads.
- FIXED Problems extracting DATs from mame based EXE.
- FIXED Problems displaying menus information on asian Windows versions. Thanks to xlmldh.
- FIXED Updating Offlinelist profiles using the Offlinelist updater of Scanner option.
- FIXED Transparences and displaying images of buttons in Windows XP. Thanks to xlmldh.
- FIXED Problems launching emulators with unicode params.Thanks to xlmldh.
- FIXED WindowsXP and Vista commandline encoding problems. Thanks to xlmldh.
- FIXED Problems with current working directory of emulators when launching emulators. Thanks to xlmldh.
- FIXED Encoding DATs detection for imporation. Thanks to xlmldh.
- FIXED Problems displaying Files/Folders dialogs. Thanks to Agus.
- FIXED Wrong displaying information and a unnecessary delay when user click a column at loaded profile list.
- IMPROVED Community form interaction with the other forms.
- IMPROVED Rebuild speed for profiles with only CHDs.
- IMPROVED Scan/Rebuild when profile has baddumps.
- REDUCED Small freezing time when finishing DATs importation.
- CHANGED Time counter non based on OS datetime. Prevents problems if user changes datetime when Romulus is running.
- CHANGED Rollback ESCAPE button to close a Window with keydown event again.
- UPDATED CHDMan binaries to 0.193 version.
- UPDATED RAR binaries to 5.50 version.
- REMOVED in Settings - Advanced "Check for baddumps and duplicates", now always is checked and created by user decision.
- REMOVED hottrack painting in profiles and scan lists to decrease CPU render usage.
Télécharger Romulus v0.037
Site Officiel de Romulus
 WinUAE v3.6.1 FR 
Mercredi 07/03/18 à 12:37 par Firebrand
La dernière version stable de WinUAE est désormais disponible en français.
Télécharger WinUAE v3.6.1 FR (32-bit)
Télécharger WinUAE v3.6.1 FR (64-bit)
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