Organiser
Filtrer par machine :
Type de vue :
 
 WinUAE v3.6.0 FR 
Lundi 22/01/18 à 12:56 par Firebrand
La dernière version stable de WinUAE est désormais disponible en français.
Télécharger WinUAE v3.6.0 FR (32-bit)
Télécharger WinUAE v3.6.0 FR (64-bit)
Tradu-France
 
 GameEx et GameEx Arcade Edition v15.10 
Vendredi 19/01/18 à 12:25 par Firebrand
Une nouvelle version de ces frontends a été publiée. Cette fois, on connait les nouveautés:
- Features new and improved support for 4k / UltraHD
Télécharger GameEx v15.10
Télécharger GameEx Arcade Edition v15.10
Site Officiel de GameEx
 
 WinUAE v3.6.0 
Vendredi 19/01/18 à 11:58 par Firebrand
Après une longue série de beta, voici la nouvelle version stable de WinUAE. Les améliorations depuis la v3.5.0 sont les suivantes:
Core emulation updates:
- 68030, 68040 and 68060 full instruction and data cache emulation, with or without MMU emulation.
- 68030, 68040 and 68060 EC model partial MMU (transparent translation registers only) emulation.
- 68030, 68040 and 68060 MMU emulation performance improved (added extra translation caches).
- STOP-instruction CPU model specific undocumented behavior emulated when parameter does not have S-bit set.
- 68020+ DIVS/DIVU CPU model specific undefined overflow condition N and Z flags emulated.
- Undocumented 68881/68882 FMOVECR values emulated.
- 68020/030 BCD instructions undocumented V flag behavior fixed (68000 was already correct)
- Optional Toshiba Gary slow (chip ram like) Z2 IO and/or ROM space access speed.

Emulated hardware expansion updates:
- Added Cubo CD32 later revision hardware support, PIC copy protection, touch screen, NVRAM and RTC emulation. (TODO: Coin and ticket dispenser support, no hardware information available)
- Cubo CD32 is now an expansion device, added DIPs, PIC game ID/language and expansion device enable options.
- A2090 Combitec and MacroSystem 3rd party ROM update/adapter supported.
- DKB 1230/1240/Cobra and Rapidfire flash rom write support added.

New emulated hardware expansions:
- Ashcom Addhard (SCSI)
- Evesham Micros Reference (SCSI)
- FastATA 4000 MK I/II (IDE)
- Gigatron Arriba (IDE)
- Kupke Golem HD3000 (OMTI)
- Profex HD3300 (OMTI)
- Reiter Software Wedge (OMTI)
- Sprit Technology InMate (SCSI)
- Music Master dongle

Direct3D 11 support implemented:
- Requires Windows 7SP1 and later. Windows 7 requires KB2670838 (Available via Windows update as an optional update), Windows 8 and later does not need any extra packages like D3D9 support required (Ancient DX9 redistributable).
- Requires hardware level 9.1 or higher, which means most Windows 7 capable GPUs are supported.
- All Direct3D9 mode features supported (overlays, masks, custom shaders)
- Variable sync (G-Sync, possibly also FreeSync) supported in windowed mode.
- Many D3D9 custom shaders are supported automatically, some require manual modifications to work in Direct3D 11 mode.

Other new features and updates:
- Simple box art/screenshot config file support.
- If Wait for Blitter is enabled and blit size makes no sense, don’t wait. Fixes long delay in Vital / Mystic.
- Added “CIA 391078-01” advanced chipset checkbox. This CIA revision has a bug in IO port output mode, reading output mode port will always read output mode data state. Other models, including original DIP 8520, 391078-02 and Akiko internal CIAs read IO pin external voltage level as documented. This can affect “bad” mouse left button/joystick fire button reading code (not working or stuck button). Used in A600. A1200/A4000 can have -01 or -02 revision.
- Added ATAPI Tape drive emulation.
- CD SCSI emulator READ CD-DA and READ CD-DA MSF commands emulated.
- Expansion device GUI changes are now always activated after hard reset.
- uaehf.device hardfiles/harddrives unit number is now user configurable.
- “Include CD and FMV Audio” and/or sound mode change on the fly when CD or FMV audio is playing is now supported.
- Debugger assembler support (a) and some other misc debugger updates.
- Optional non-rawinput mouse and keyboard mode is back (-norawinput_all)
- Added Misc panel option to show WinUAE in Windows shutdown/logoff screen (Vista or newer) if emulation session is active.
- JIT Direct is allowed in CyberStorm PPC configuration but it also disables CSPPC MAP ROM hardware feature.
- Ability to image CHS-only IDE drives using USB adapters that don’t support CHS-only drives. (Common side effect is drive being detected but it appears as zero size drive in Windows Disk Management)

Bugs fixed:
- It was not possible to override Z2 RAM board autoconfig data if board had built-in manufacturer/product ID defaults.
- It was not possible to change existing path with Select Directory/Select Archive or Plain File buttons.
- Fixed 64-bit version random crashes that usually happened with some shell extensions.
- Z3 RAM in manual mode was completely broken.
- UAE directory harddrive/hardfile KS 1.2 autoboot hack didn’t work without extra reset if UAE autoconfig board wasn’t first board in autoconfig chain.
- 68030 data cache emulation corrupted data if write was cached, write size was word or long and address was odd.
- 68040/060 without FPU: many FPU instruction F-line exceptions generated incorrect stack frames.
- ECS Denise BPLCON2 ECS-only bits (for example KILLEHB) were masked unless AGA was also selected.
- Obsolete IDE FORMAT TRACK command fixed.
- GamePorts panel custom mapping incorrectly parsed joystick autofire state from config file.
- Directory filesystem ACTION_SET_DATE failed to change date stamp if file was read-only.
- 68020 memory cycle exact CPU speed slider is again partially working, CPU speed can be reduced but not increased.
- GamePorts panel custom mapping incorrectly parsed joystick autofire state from config file.
- uae-configuration joystick port (joyportx) modification only queued but didn’t apply changes.
- uaeserial.device crash fixed. DTR/RTS state now match serial.device behavior when device is opened.
- Fixed uaegfx VRAM size check, some modes that almost filled whole VRAM didn’t appear in resolution list.
- uaenet.device didn’t close low level ethernet handles when Amiga was reset, causing duplicate packets.
- Bitplane overrun condition triggered incorrectly in rare situation where bitplane DMA is enabled after DDFSTOP on OCS
- Tape drive emulation fixes. Fixes Amix install error if last file on tape was selected for install.

AVI recording bug fixes and updates:
- First avioutput recorded frame was sometimes partially corrupted.
- When saving state with avioutput active: last frame before state save was not recorded.
- Number of avioutput frames buffered (waiting for compression thread processing) counter was reset periodically which caused lost frames (and leaked memory) in recorded video if CPU was not fast enough.
- Delay initialization until first display frame or sound buffer recording request comes, previously “before filtering” option may have used wrong display size in some situations.
- Uncompressed video selection is not forgotten anymore.
- First frame was not rendered (and also not recorded) if statefile was restored when emulation was already running.
- If emulator state was changed (debugger breakpoint, statefile save etc..), last frame before state change was not recorded.
- File splitting (2G limit) incorrectly flushed sound buffers causing random sound glitches.
- Added -max_avi_size -command line parameter to set split size.
- If recording was started and GUI was never opened in same session, sound recording rate become 44100Hz, causing AV syncronization issues if real rate was not same.
Télécharger WinUAE v3.6.0 (32-bit)
Télécharger WinUAE v3.6.0 (64-bit)
Site Officiel de WinUAE
 
 WinUAE v3.6.0 Beta 19 
Mardi 16/01/18 à 13:03 par Firebrand
Les beta de cet émulateur Amiga continuent de s'enchaîner et la prochaine version stable arrive à grands pas. Les améliorations sont les suivantes:
- D3D11 fullscreen and GUI open: Quit/Restart did unnecessary fullscreen open and close. (Was working in some betas, broke later)
- Loading new config file via GUI using "Load" button when emulation is already running and loaded config had statefile selected: statefile was not loaded automatically when emulation was started.
Télécharger WinUAE v3.6.0 Beta 19 (32-bit)
Télécharger WinUAE v3.6.0 Beta 19 (64-bit)
Site Officiel de WinUAE
 
 WinUAE v3.6.0 Beta 18 FR 
Lundi 15/01/18 à 13:20 par Firebrand
La dernière beta de WinUAE est maintenant disponible en français grâce à Tradu-France.
Télécharger WinUAE v3.6.0 Beta 18 FR (32-bit)
Télécharger WinUAE v3.6.0 Beta 18 FR (64-bit)
Tradu-France
 
 WinUAE v3.6.0 Beta 18 
Samedi 13/01/18 à 12:51 par Firebrand
Une nouvelle beta de cet émulateur Amiga pour Windows a été publiée. Les améliorations sont les suivantes:
- Added real CHS-only IDE drive HDF imaging support that works with some (single? all?) USB adapters that don't natively support CHS only drives (Drive appears as having zero byte capacity in Windows Disk Manager and SCSI READ CAPACITY returns FFFFFFFF00000200) Imager first asks for drive's CHS geometry and then uses standard Direct SCSI mode READ (10) to read correct blocks. This works as long as adapter blindly copies SCSI LBA fields to ATA CHS/LBA registers internally.
- Default D3D11 fullscreen refresh rate may have incorrectly chosen native interlaced mode if it was available.
- D3D11 no buffer fullscreen vsync does not update as fast as possible anymore.
- Restored norawinput keyboard and mouse modes (-norawinput_all disables all, -norawinput_keyboard and -norawinput_mouse to only disable mouse or keyboard rawinput mode). They were removed in 3.3 but apparently RDP does not support rawinput keyboard.
- BCD instruction V-flag fix, 68020+ BCD instructions don't do undocumented V-flag modifications, only 68000/010, previously it was only done if 68040+.
- Notification icon handling updated, previous Windows 7 workaround removed.
- Added Misc panel option to show WinUAE in Windows shutdown/logoff screen (Vista or newer) if emulation session is active.
Télécharger WinUAE v3.6.0 Beta 18 (32-bit)
Télécharger WinUAE v3.6.0 Beta 18 (64-bit)
Site Officiel de WinUAE
 
 WinUAE v3.6.0 Beta 17 FR (32-bit) 
Lundi 08/01/18 à 12:31 par Firebrand
Toujours aussi réactive, l'équipe de Tradu-France a publiée la traduction en français de la dernière beta de WinUAE.
Télécharger WinUAE v3.6.0 Beta 17 FR (32-bit)
Télécharger WinUAE v3.6.0 Beta 17 FR (64-bit)
Tradu-France
 
 WinUAE v3.6.0 Beta 17 
Dimanche 07/01/18 à 13:27 par Firebrand
Une nouvelle beta de cet émulateur Amiga vient d'être publiée. Voici la liste des nouveautés:
- Added Profex HD3300 emulation and boot ROM.
- Fixed rounding issue in D3D11 mode screen position calculation. (Single pixel offset in some situations)
- 68040+ "cycle exact" could have appear hung if all running code and data fit in caches.
- Geometry file parsing memory free bug fix.
- Interlace artifact removal last flickering line fixed (b1)
- Allow JIT direct in CSPPC configuration. This disables CSPPC Map ROM address mapping completely.
- D3D11 threaded Present() calls removed, it is not compatible with some systems. (Caused blank screens when switching modes)
- Re-initialize D3D11 display mode if ResizeBuffers() return an error instead of showing blank screen.
- End of chip ram didn't have safety barrier if chip ram size was less than 2M. Unaligned long or word access from the very end of chip ram could have caused crash.

Profex HD3300:
- Yet another basic OMTI based HD controller.
- "omti55.device 22.0 (17-Apr-1989) (c) 1988,1989 by Thomas Rudloff for Intelligent Memory Frankfurt, W. Germany"
Télécharger WinUAE v3.6.0 Beta 17 (32-bit)
Télécharger WinUAE v3.6.0 Beta 17 (64-bit)
Site Officiel de WinUAE
 
 WinFellow v0.5.7 FR 
Samedi 06/01/18 à 13:00 par Firebrand
La dernière version de cet émulateur Amiga a été traduite en français par l'équipe de Tradu-France.
Télécharger WinFellow v0.5.7 FR
Tradu-France
 
 Emu Loader v8.4.3 (mise à jour) 
Vendredi 05/01/18 à 13:03 par Firebrand
Ce frontend multi-système continue son développpement sur un train d'enfer. Voici les nouveautés de cette version:
Ok, this is getting out of hand. Petrificus Totalus!
If you delete/copy/move games files with Emu Loader, you need this build. For the life of me, I can't understand why CopyFile(), MoveFile(), DeleteFile() Windows APIs were malfunctioning. Replaced by their Unicode counterparts. Windows 7 seems to work ok again.
I've made a few more tweaks to the Delete/Copy/Move Games Files feature. Added a new Add System Folder checkbox so you can copy/move games to a \destination folder\system_folder\ without having to manually select a system sub-folder.
Disable this new checkbox to copy/move files directly to the destination folder without adding the extra system sub-folder.

Fixed
- Oh boy... "Delete/Copy/Move Games Files" was not working at all (games popup menu)
*copy/move operations not working even when game file exists
*replaced action functions by Unicode ones: "CopyFileW()", "MoveFileW()", "DeleteFileW()"; they seem to work OK
*the "\mame_softlist_folder_name\" folder was being added BEFORE "\system_folder_name\" folder... D'OH!

Changed
- Changes to "Copy/Move Games Files"
*games list screen is closed after moving files even with operation errors; after moving files you can't move them again anyway
*when copying files, the games list screen stays open in case you want to copy them to another location (handy mode ON)
*forgot to add support for "Video Tape (VHS)" media type in the "copy/move" dialog (MAME CHD files)
*several tweaks
*removal of ancient code

Added
- Feature "Copy/Move Games Files" got a new checkbox setting, enabled by default: "Add System Folder"
*what does it do ? It adds a "\system_name\" sub-folder at the end of the "Destination Path" you selected
*in previous frontend builds this was enfoced, giving you no option to disable it
*system names cannot be customized but are really easy to spot
*for both single and multiple games selection dialogs
*useful when you want to copy/move files of games from the same system and don't want them to be copied/moved to a "system" sub-folder
*when multiple games of different systems are selected, this settings is always enabled, even if you uncheck it ("Crash 'n Burn" mode OFF)
Télécharger Emu Loader v8.4.3 (mise à jour)
Site Officiel de Emu Loader
 
 Emu Loader v8.4.2 (mise à jour) 
Jeudi 04/01/18 à 13:02 par Firebrand
Ce frontend multi-systèmes continue sa progression rapide. Voici les améliorations du jour:
Today's forecast is... FIRE! Right, left, up and down, there's no scape. The only way out is using a pokey code to freeze time and download this new frontend version.
A couple freakish bugs caused by old code, plus more goodies.

Fixed
- Frontend crash if you select "All Systems" in the arcade systems select dialog, when ZERO systems are enabled ("Create Arcade Games List" / "Scan Games")
- You could select "All Systems" in the arcade systems select dialog even if ZERO systems are enabled, making the frontend crash
- System title and type text bar properly relocated for 1280x720 resolution; it was completely hidden in "Image Category Settings" screen

Changed
- Memory card changes and fixes
*finished implementing the file search routine, it was still only searching for "*.mc", "*.mc1", "*.mc2" files
*all file extensions are now scanned and displayed in the memcard files list, no longer limited to MAME's file extensions from -listxml output
*file search masks: "gamename.*" and "game title.*"
*MAME's file extensions are only used to select files in the "open file dialog", used in slots "Select" buttons
*fixed an error where softlist memcard files could not be located in the correct folder, which is "machine_to_run_foldername\softist_foldername\gamename_foldername\"
example of the corrected search fix: "mamedir\memcard\psu\psx\wildarms\*.*" ("psx" softlist folder name wasn't being added before)
*for software list games, ALL files are scanned inside the "\gamename\" folder since you will only have memcard files for that game
*more teaks are removal of dead code

Added
- New "This system is not available" text in the system title bar below the systems list; for systems that are disabled ("Image Category Settings" and "Video Preview Settings")
Télécharger Emu Loader v8.4.2 (mise à jour)
Site Officiel de Emu Loader
 
 WinFellow v0.5.7 
Mercredi 03/01/18 à 14:01 par Firebrand
Non, WinUAE n'est pas le seul émulateur Amiga qui existe. Une nouvelle version de cette alternative a été publiée. Voici les changements apportés:
Bug fixes:
- floppy code was updated to use a track limit > 80; it will output random data beyond track 80 - fixes Outrun/The Games: Summer Edition; also added missing checks for disabled drives, fixing Winter Olympics 94
- fixed a bug where unexpected pixel format flags besides RGB stopped DirectDraw initialization
- several bugs in the screenshot code were fixed; standalone screenshots were not saved correctly in D3D mode, and used with Amiga Forever raw screenshots were missing screen areas due to faulty initialization of the internal clipping areas
- fixed screen area mismatch when Amiga Forever region/size settings are both set to auto; auto clipping is still not supported
CPU instruction fixes:
- fixed a signed bug in 64-bit division
- minor timing adjustment for btst
- CIA event counter changes according to documentation
- the project files were updated to Visual Studio 2017
Télécharger WinFellow v0.5.7
Site Officiel de WinFellow
 
 Emu Loader v8.4.1 (mise à jour) 
Mardi 02/01/18 à 13:23 par Firebrand
De nombreux changements ont été apportés dans cette nouvelle mise à jour d'Emu Loader. Les utilisateurs des versions précédentes devront d'ailleurs ré-générer certaines listes de jeux. En voici le détail:
"Day one" update. ^-^ More fixes and changes.
Demul v0.582 and older builds are no longer supported! Yes, I removed support for the older builds because the frontend could never handle their CDs/HDDs properly. There was a major bug detecting Demul CHD files as regular ROMs, making it impossible to validate games.
You must use Demul v0.7 and newer from now on.
Added support to 4 memory card slots for MAME v0.193 in Run Game (Extra Parameters), accessible in games popup menu. Also improved support of file extensions. The frontend was limited to .mc? extension. The frontend read extensions from -listxml output. Note that you can still use any file extension since MAME allows you to load them from the command line (not sure if this is possible in MAME's internal menu).
Improved detection of MAME CHD region tags from -listxml output. Added detection of CED VideoDisc and Video Tape (VHS) regions.
Also fixed CHD region detection for ZiNc games, to properly set them as discs files instead of ROMs. You coudn't validate ZiNc games in previous frontend builds... seriously, nobody noticed this ???
Due to all the changes you have to create games lists for the following systems again: MAME and MAME software lists, HBMAME, Demul, ZiNc.
There's no other way.
These CHD region tag changes are purely cosmetic and do not affect the way Emu Loader validate games files.

Fixed
- FATALITY! Demul games with CHD files and ZiNc games with CDs were not being set as "Media Type = Disc" when creating games lists, messing up with games filtering and games files validation system; you MUST create games list for both systems again, it's the only way to fix it

Changed
- Fixes and changes to "Filter Arcade Games by Main CPU" ("Miscellaneous Filters" tool bar button)
*partial string support in TEdit box; you don't need to type the full CPU title anymore
*files "arcade\games\mame_maincpu.ini" and "arcade\games\hbmame_maincpu.ini" were not being loaded to the combo box control, making it impossible to select a CPU to filter the list
*selecting a CPU in the combo box list will automatic filter the games list... as it should have been!
*the CPU TEdit box will be emptied when selecting a CPU in the combo box
*moved the CPU combo box list to the left as it makes more sense
*improved filtering speed when games list is in grouped view mode
*tweaks to improve CPU names search speed
- Changes to the startup process
*detailed messages in splash screen so you know what the frontend is actually doing
*on a clean install (no arcade/console/computer games files found), the splash screen is closed to avoid being on top of the clean install dialog, making it look like the frontend is frozen, even though the timer is still running
*if you have arcade emulators selected but the executable files are not found, the frontend will no longer ask you to select them again ... old code leftover, sorry
*source code cleaning and some minor tweaks applied
- Changes to "Run Game (Extra Parameters)" (games popup menu)
*added support to four (4) memory card slots; PGM2 games use it
*detection of memory card file extensions (from -listxml output) so you can use MAME's supported file extensions per game/driver (you need to create MAME/HBMAME games list again)
*file extension filters in select file dialog changed to support any extension (.*)
*mouse double-click on a listed memcard file will add it to "slot 1"
*resize memcard files list panel according to slots count

Removed
- Demul v0.582 and older is no longer supported!
*games with GD-ROM files were never properly detected and were handled by the frontend in a extremely weird way
*nobody probably use old Demul builds anyway because I haven't got a single bug report for the last 2 years
*from now on, only Demul v0.7 and newer will be supported

Added
- Detection of "ced_videodisc" disk region tag in -listxml output
*for "disk" entries and MAME only
*"CED VideoDisc" is handled as "Disc" (or "CD") media type
*this is purely cosmetic and it doesn't alter the way Emu Loader validates CHD files
- New MAME CHD media type: "Video Tape"
*detection of "vhs" region tag in -listxml output ("disk" entries only)
*new game file IDs: "21 -> Game Video Tape"; "22 -> Device Video Tape"; "23 *Bios Video Tape"
*this is purely cosmetic and it doesn't alter the way Emu Loader validates CHD files
- New "mediatype_tag" for MAME CHDs, Demul CHDs and ZiNc games
*tags added when creating games lists
*tags are listed in "arcade\games\system_name.elrom" files
*only "Disc" media type have this new tag (CD, DVD, Laserdisc, GD-ROM, AudioCD, CED VideoDisc)
*supported tags: "cdrom", "laserdisc", "gdrom", "audiocd", "ced_videodisc"
*for a future improvement, and there won't be exclusive icons for them, only a general "disc" icon
*MAME software lists "MIGHT" be supported in the future... maybe
*this is purely cosmetic and it doesn't alter the way Emu Loader validates CHD files
Télécharger Emu Loader v8.4.1 (mise à jour)
Site Officiel de Emu Loader
 
 WinUAE v3.6.0 Beta 16 FR 
Mardi 02/01/18 à 13:18 par Firebrand
On est toujours à l'affût chez Tradu-France car la traduction en français de la dernière beta de WinUAE est déjà disponible.
Télécharger WinUAE v3.6.0 Beta 16 FR (32-bit)
Télécharger WinUAE v3.6.0 Beta 16 FR (64-bit)
Tradu-France
 
 WinUAE v3.6.0 Beta 16 
Mardi 02/01/18 à 13:15 par Firebrand
Une nouvelle beta pour cet émulateur Amiga a été publiée. Voici les nouveautés du jour:
- Fixed statefile memory corruption if CPU is 68060. (Introduced when 68040/060 data cache support was added)
- Made SA-1000 and SA-2000 suboptions (like SupraDrives) SA-2000 is same as SA-1000 without $f0 ROM mapping. (Old SA-1000 configs must be re-created)
- GUI opened in D3D11 fullscreen mode: GUI minimization fixed.
- D3D11 mode fullscreen alt-tab, then clicking GUI reset button didn't restore fullscreen mode correctly.
- D3D11 scaled RTG mode hardware mouse cursor position and scaling fixed.
- D3D11 fullscreen RTG, enter GUI, exit GUI: there may have been long delay before fullscreen mode was restored.
- Handle D3D11 mode possible DXGI_ERROR_DEVICE_REMOVED error by retrying mode setup instead of stopping screen updates.
- Catweasel expansion caused hang (infinite autoconfig loop), it was not fully updated to new expansion system.
- SA-1000 Amax driver hang fixed (WD reset command didn't clear busy in all situations)
- Tape emulation now returns single file mark after last file before final end of file/blank state, no filemark returned if last file of index file does not have ending linefeed. Fixes Amix installation error if last file on tape (X11r5src) was selected for installation. When writing, multiple filemarks between files are supported.
Télécharger WinUAE v3.6.0 Beta 16 (32-bit)
Télécharger WinUAE v3.6.0 Beta 16 (64-bit)
Site Officiel de WinUAE
 
 GameEx et GameEx Arcade Edition v15.09 
Samedi 30/12/17 à 13:26 par Firebrand
Ces 2 frontends multi-systèmes pour Windows ont été mis à jour. Aucune information sur les changements n'a été donnée.
Télécharger GameEx v15.09
Télécharger GameEx Arcade Edition v15.09
Site Officiel de GameEx
 
 Emu Loader v8.4 (mise à jour) 
Vendredi 29/12/17 à 14:42 par Firebrand
Une nouvelle version de ce frontend pour MAME a été publiée. Voici la liste des nouveautés:
I broke my promisse, one last 2017 build. Since MAME v0.193 have new settings in mame.ini, I had to make a new build. Also, a couple bugs related to Systems Quick Filter that nobody noticed.
Since category.ini from AntoPISA doesn't have adult or mature categories, you can't filter out those games anymore. So, I aded support for AntoPISA's mature.ini, found in his CatVer pack. This new file only works together with category.ini.
Starting from version 8.4 there will be some serious core changes related to the game media type indexation. I've been planning this since I added support for MAME software lists. Currently, EL uses zero for ROMs and one for CHDs. Not very useful, is it ?
Media type for MAME software lists is partially supported.
My initial media type index list will be something like this:
0 -> ROM
1 -> Cartridge
2 -> Floppy Disk
3 -> Cassette Tape
4 -> MAME CHD (general, uncategorized or unknown media type)
5 -> Hard Disk Drive (for both arcade and EmuCon games)
6 -> Disc (CD, DVD, LaserDisc, CED VideoDisc, GD-ROM, others?)
7 -> Compact Flash Card
8 -> Video Tape (VHS only ?)

This index list will be used for all systems (arcade, console, computer, handheld, MAME software lists).
For MAME CHDs, there will be a new file tag: Media Type Description (or Title ?). This is especially useful for Disc media type (see index 6 above). ROMs don't need this. This new tag is only for looks, as they will not have unique icons. Either way, it will be nice to know if a disc is CD or DVD or LaserDisc... right ?
If there are missing medias or you have suggestions on this rewrite, please let me know. Post a message in Emu Loader's message board.
EmuCon Frontend (and games) must also be updated, so both frontends can have interchangeable files. Not to worry, I will write a small app to update games lists, favorites profiles and played games files.
All systems will be updated with this app except MAME, MAME software list games, HBMAME. A game can have multiple CHD files of different media types, and Emu Loader will try to detect the correct media type while creating games lists.
Only the update pack is available. A full pack is not required at this time.

Fixed
- Clicking "Abort" button in "Systems Quick Filter" was resetting the filter to the full filter... DUH!
- Search bar filter was not working with "Systems Quick Filter"
- Some detail texts were incomplete in search bar's settings popup menu (tool bar buttons)

Changed
- Tweaks to "Arcade Misc Filters"
*moved enable/disable filter code from main form to misc filters form
*code cleaning and minor tweaks

Added
- Support for AntoPISA's "mature.ini" file so you can filter out adult/mature games using "Arcade Miscellaneous Filters" tool bar button (thank you AntoPISA!)
*to be used with "category.ini" which doesn't have adult or mature categories
*the frontend will add a * Mature * string at the end of categories for proper display (only in RAM)
*you'll find "mature.ini" file inside the "CatVer" package at http://www.progettosnaps.net/catver/
*you can still use AntoPISA's "catver.ini" instead of "category.ini" + "mature.ini"
- New MAME v0.193 settings in "MAME Settings" screen, "Miscellaneous" tab
*"Save NVRAM on Exit": to disable saving NVRAM on exit
*"Enable Save State Rewind": to enable rewind save states
*"Rewind Buffer Size": to set a rewind buffer size in megabytes
NOTE: setting "Directory to Save States" is still in "Folders" tab
Télécharger Emu Loader v8.4 (mise à jour)
Site Officiel de Emu Loader
 
 WinUAE v3.6.0 Beta 15 FR 
Jeudi 28/12/17 à 13:46 par Firebrand
On n'a pas le temps chez Tradu-France. La beta de WinUAE à peine sortie qu'elle est déjà traduite en français!
Télécharger WinUAE v3.6.0 Beta 15 FR (32-bit)
Télécharger WinUAE v3.6.0 Beta 15 FR (64-bit)
Tradu-France
 
 WinUAE v3.6.0 Beta 15 
Jeudi 28/12/17 à 13:43 par Firebrand
Une nouvelle beta pour cet émulateur Amiga pour Windows a été publiée. Les améliorations sont les suivantes:
- Debugger 68040/060 MMU table dump command (mmud) didn't support 8k page size. Mask out page descriptor bit 3 (unused) and 4 (M) when checking for descriptor flag differences to generate more useful output from Fusion Forty boot ROM generated page tables.
- Debugger memory string routines now also use MMU mapping mode if enabled.
- Fusion Forty memory flag fixed (It does not use processor slot ram and it must not be enabled). Fixes boot crash if MMU emulation is enabled. Note that it will crash (nothing to do with emulation) if MMU is enabled and 32-bit RAM (except board's onboard RAM is enabled) or any Z3 boards are enabled. Real A2000 can't have those.
- D3D11 no-buffer mode now selects blit model (instead of flip model) if DXGI 1.5+ allow tearing mode is not available.
- D3D11 low latency vsync partially implemented. No calibration, it uses Windows reported value because they should be accurate (reported as fractional number)
- D3D11 black frame insertion support implemented. (which probably isn't working very well..)
- D3D11 mode will now reload shader(s) automatically on the fly if they are modified.
- D3D11 mode D3D9 to D3D11 compatible shader conversion now also converts D3D9-only migfilter/magfilter lines.
- D3D11 mode D3D9 to D3D11 compatible shader modification is completely skipped if technique10 or technique11 is found.
- D3D11 mode fullscreen alt-tab reliability improved, it was still possible to get blank or partially blank window after alt-tab.
Télécharger WinUAE v3.6.0 Beta 15 (32-bit)
Télécharger WinUAE v3.6.0 Beta 15 (64-bit)
Site Officiel de WinUAE
 
 MESS et MESSUI v0.193 
Mercredi 27/12/17 à 15:22 par Firebrand
Ces builds de MAME débarrassés des jeux d'arcade a été mis à jour avec les dernières sources de MAME disponibles.
Télécharger MESS v0.193 (32-bit)
Télécharger MESS v0.193 (64-bit)
Télécharger MESSUI v0.193 (32-bit)
Télécharger MESSUI v0.193 (64-bit)
Site Officiel de MESS
 
<< Page précédentePage suivante >>
2001-2018 Planet Emulation