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 Catlist FR v0.154 
Mardi 05/08/14 à 11:21 par Firebrand
La dernière version des fichiers de Catlist est désormais disponible en français.
Télécharger Catlist FR v0.154
Site Officiel de Catlist FR
 
 ROMs FB Alpha v0.2.97.31 
Lundi 04/08/14 à 17:27 par Reeko
La rubrique arcade (Non-MAME) vient d'être mise à jour avec le set complet des ROMs de l'émulateur FB Alpha. Il comprend ainsi toutes les ROMs reconnues par la dernière version de ce très bon émulateur (à tester si vous ne l'avez pas encore fait).
Section ROMs FB Alpha
 
 Mame Classic v6.8.0 
Lundi 04/08/14 à 11:14 par Firebrand
Ce vénérable frontend pour MAME reste toujours dans la course. Voici les modifications de cette nouvelle version:
- Updated for M.A.M.E. 0.154
- Added a filter to hide most gambling games.
- Added default settings for LCD games.
- Replaced the Palette column from the game lists with a Control Type column.
- Fixed the splach screen appearing to hang.
Télécharger Mame Classic v6.8.0
Site Officiel de Mame Classic
 
 FS-UAE v2.5.6 dev 
Lundi 04/08/14 à 11:12 par Firebrand
Une nouvelle version de cet émulateur Amiga a été publiée. Voici la liste des nouveautés:
Changes in FS-UAE 2.5.6dev:
- Updated emulation core from WinUAE 2820b8.
- Load libcapsimage from plugin instead of having it bundled.
- Updated built-in AROS rom [WinUAE 2.8.1].
- Starting FS-UAE.app with config file works again on OS X.
- Fixed a bug (potential crash) in fs_get_application_exe_path on windows.
- Initial support reading resources from fs-uae.dat (or embedded in the exe).
- Build scripts for SteamOS / Steam runtime version.
- Re-enable compiler optimizations for cpuemu, use -fno-strict-overflow to work around the issue that current cpu emulation code assumes signed integer overflow behavior.
- Added speedlink_strike_2_gamepad_12_5_1_0_windows.conf [TCD].
- Changes to support compilation on OS X 10.9.
- Added slirp support (not tested yet, not enabled by default).
- Enabled A2065 (not tested yet, not enabled by default).
- FS-UAE now uses automake in addition to autoconf.
- New requirement: libmpeg2 / libmpeg2convert for CD32 FMV support.
- Some bugfixes based on static code analysis + code cleanup.

Changes in FS-UAE Launcher 2.5.6dev:
- Add .nobackup file to Documents/FS-UAE/Cache.
- Fixed a bug in adf/hdf creator.
- Include “show all database games” (database_show_games = 0) in settings.
Télécharger FS-UAE v2.5.6 dev
Site Officiel de FS-UAE
 
 Mednafen v0.9.36.3 (32-bit) 
Lundi 04/08/14 à 11:09 par Firebrand
Cet émulateur multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
- NGP: Fixed a potentially-exploitable overflow bug in the flash dirty block list code.
- PCE, PCE_FAST: Fixed bug(from sloppy handling of errors) that caused battery-backed save game file destruction if an error(e.g. missing CD BIOS, memory allocation failure, etc.) occurred during game load and initialization.
- PSX: Fixed a bug that caused a crash when trying to use save states during PSF playback/PS-EXE execution.
Télécharger Mednafen v0.9.36.3 (32-bit)
Site Officiel de Mednafen
 
 Catlist v0.154 
Dimanche 03/08/14 à 12:04 par Firebrand
Cette collection de fichiers permettant de trier les jeux MAME par genre a été mis à jour pour MAME v0.154.
Télécharger Catlist v0.154
Site Officiel de Catlist
 
 MAMEHub v3.0.1 
Samedi 02/08/14 à 11:43 par Firebrand
Une nouvelle version de cet utilitaire permettant de jouer aux jeux MAME en ligne a été publiée. Pas d'information sur les nouveautés cependant.
Télécharger MAMEHub v3.0.1
Site Officiel de MAMEHub
 
 History.dat v1.54c (frontends) 
Samedi 02/08/14 à 11:37 par Firebrand
Les nouvelles données de ce fichier informatif pour MAME, MESS et UME sont relatives à la Lynx et à la Jaguar d'Atari.
Télécharger History.dat v1.54c (frontends)
Site Officiel de History.dat
 
 Hatari v1.8.0 (32-bit) 
Samedi 02/08/14 à 11:35 par Firebrand
Cet émulateur Atari ST a été mis à jour. Les améliorations sont les suivantes:
Emulation:
- ST video changes :
*Handle 0 byte line by switching freq in STE mode
*Use high res when ff8260 is set to 3
*Randomly return 0 or 1 when reading unused bits 3,7 and 11 of color registers (except when running from ROM)
*Better detection of bottom border removal on a 60 Hz screen
*support for color change during only 4 cycles
*better bitmap/color alignment for STE med res overscan at 60 Hz
*Set default value of nSpec512Threshold to "1" instead of "16"
*Update the position of the next VBL when 50Hz and 60Hz lines are mixed
*When video address is set into IO region, keep the video pointer on 24 bits
- Videl changes :
*correct masking of the true color palette registers
- CPU changes :
*Fix a case when MFP's interrupt happens during the IACK sequence for HBL/VBL
*Many prefetch changes required by some game's protection
- Sound changes :
*Fix STE sound mixing using LMC when mixer=0 (DMA sound only)
*Fix some crossbar's sound errors for Falcon
*Fix Microwire's decoding of mask/data (based on official LMC1992's doc)
- FDC changes :
*Add configurable RPM speed for each floppy drive, the possibility to turn each drive ON/OFF and the choice between single or double sided drive
*Correct timings, behaviour and status register for all commands when a drive is OFF or empty.
*Rewrite the index pulse part and all the delays expressed as disk's revolution
*Add support for the "Force Int on Index Pulse" command
*Rewrite the DMA functions for better accuracy
*Add support for IPF/CTR files by using the capsimage library
*Add open source support for Pasti STX files, including random/fuzzy bits and variable length bits. Also allow to save writes to a .stx file into an additional .wd1772 file (store 'write sector' and 'write track' data)
*Don't force drives A and B at $4c2, keep the values detected by TOS
*Many other timing / status register improvements
- GEMDOS HD emulation:
*Fix: clip filenames given through GEMDOS calls to 8+3 length using first '.'
*Fix: autostarting programs with GEMDOS-illegal host characters in their names
- ACSI hard disk changes:
*Fixed/improved READ CAPACITY and INQUIRY commands
*Unsupported commands are now handled correctly
*Now using fseeko() instead of fseek() for supporting large images
- Other changes:
*Don't enable MegaST's real time clock by default, it can cause some crashes in STF/STE mode
*Improve ACIA's wait state with E clock
*Add support for IKBD commands 0x11 and 0x13 (resume/pause output) and 0x17 (joystick monitoring)

Emulator:
- SDL GUI:
*Update clock speed in the status bar when changing bus speed in Falcon mode
*In the floppy dialog, use a checkbox to enable/disable drives A and B and another checkbox to choose single/double sided drive
*In the screen dialog, add checkbox for --desktop-st option
*Add a 2nd line in the status bar, with infos on FDC, joysticks, monitor
*Fix OSX performance issue caused by statusbar and overlay LED doing their own SDL_UpdateRects() calls
- New command line options:
*Options --drive-a and --drive-b to enable/disable drives A and B
*Options --drive-a-heads and --drive-b-heads to select single or double sided drives A and B
*--slowdown option to increase (multiply) VBL wait times
- New Native Features commands:
*NF_EXIT exits emulator with given exit code
*NF_DEBUGGER invokes Hatari debugger from native program
*NF_FASTFORWARD sets fast forward on/off
- Tracing improvements:
*Add option for tracing NatFeats calls
*Fix: Xbios(255) modified the given argument string
*Allow BIOS, XBIOS, GEMDOS, VDI and AES tracing to be enabled without enabling also X/BIOS interception, GEMDOS HD emulation or extended VDI mode
*Show PC value for traced Bios/XBios/GemDOS calls
- Debugger:
*Fix: release mouse in all cases where debugger can be invoked
*Fix: DSP disassembler didn't in all cases show illegal opcodes correctly
*Fix: "symbols" command crash when it was used during TOS bootup
*Fix: TOS and cartridge addresses weren't (with all TOS versions) in address order which asserted in profile data post-processor
*Fix: "next" command didn't work correctly in "hex" number base
*Fix: depending on compiler/linker/assembler, DATA/BSS debug symbol offsets can in programs be either relative to their own, or to TEXT section start. If former fails, try latter when loading symbols.
*New "ym" info subcommand to show YM register values
*"quit" command by-passes exit confirmation dialog and takes an optional Hatari exit code value
*removed limits on breakpoints and their conditions
*when entering debugger, current program's DRI/GST format debug symbols are automatically read from it, if such are available
*new --debug-except option to specify which exceptions invoke the debugger, and WinUAE CPU core support for -D toggle option
*"next"/"dspnext" commands work like in other debuggers, they skip subroutine/exception calls, for all other instructions they works like "step" command (earlier they always moved to next instruction in memory)
*"next" and "dspnext" commands support optional "instruction type" argument, which can be used (for example) to continue emulation until subroutine returns
*"history" command takes optional parameter specifying how many instructions of history will be tracked
*CPU & DSP profile commands have now subcommand for profiling loops
*"CpuInstr" and "DspInstr" variables for count of instructions executed since emulation was last continued from debugger
*In addition to "!" condition, also "<" and ">" conditions can store the checked value (when both sides of conditions are identical). With above change, this can be e.g. used to detect and profile what are worst frames in games and why
*New "rename" command to rename files. Useful for scripted worst frame and spinloop profiling
*Address space in 'dm' command can be given like in DSP disassembly, "dm x:$100", in addition to earlier "dm x $100" syntax
*Fix out of bounds memory access that could result in bad disassembly output when using the external disassembler (only "dc.w" were printed)

Tools:
- Increased max partition size in atari-hd-image script to 512MB.
- New hatari_spinloop.py script for post-processing loop profile data. It can tell how many times loops were executed, how many times they spinned at minimum and maximum, at which VBL those happened, and what was the standard deviation of that.
- gst2ascii supports now both section relative and TEXT section relative DATA/BSS symbol offsets
- hconsole.Main() takes now Hatari command line options as argument
- AHCC/GCC/VBCC examples on using (all) Native Features APIs
- Improved mingw cross-compilation support

Fixed demos :
- 4-pixel plasma screen by TOS Crew (video, color change during only 4 cycles)
- HighResMode by Paradox (video, color changes in overscan med res at 60 Hz)
- It's A Girl 2 by Paradox (video, bottom border removal on a 60 Hz screen)
- Pacemaker by Paradox (microwire, YM sound was muted)
- Panic by Paulo Simoes (video, was broken since Hatari 1.7)
- Shforstv.exe by Paulo Simoes (video, did not work in STE mode)
- Sommarhack 2011 Invitro by DHS (CPU/MFP, top border not removed)
- Stax Compilation #65 (conflict with Mega ST's RTC)
- The Union Demo (cpu, memory access, ikbd, protection)
- The World Is My Oyster - Convention Report Part by Aura (video, res=3)
- Tymewarp (cpu, bus error)
- UMD 8730 by PHF (video, unused bits in STF color registers)
- IKBD no jitter by Nyh (acia/video, use a VBL of 160240 cycles)

Fixed games :
- Batman The Movie (cpu, exception stack)
- Chart Attack Compilation (cpu, prefetch)
- Darkman (cpu, prefetch)
- Dragon Flight (cpu, illegal instruction)
- International 3D Tennis (cpu, prefetch)
- Leavin' Teramis loader text (video address at $ffe100)
- Lethal Xcess Beta (cpu, bus error, code running at $ff8800)
- Lethal Xcess (mfp, top border not removed sometimes)
- Maze (by Martin Dennett & John Parker)
- Parasol Stars (cpu, prefetch)
- Reeking Rubber (by Nature), Falcon game
- Titan (cpu, prefetch)
- To Be On Top (cpu, memory access, ikbd, protection)
- Warp (ikbd, interrupt used for decoding sectors)
- Xenon 2 (cpu, prefetch)
Télécharger Hatari v1.8.0 (32-bit)
Site Officiel de Hatari
 
 WinUAE v2.8.2 Beta 8 (32-bit) 
Samedi 02/08/14 à 11:20 par Firebrand
Encore une nouvelle beta rapidement sortie pour WinUAE. Voici les nouveautés du jour:
- When loading old config which has both cycle-exact and fastest possible enabled: disable fastest possible. Previously this combination was invalid but some for some reason old configs can have both set.
- One second boot delay was always active, even when restoring statefile..
- "Fastest possible" with cycle-exact now works as designed, removes all CPU internal processing cycles, only affects 68000, 68020 and 68030 models. (68040+ and 68030 MMU is always internally immediate). This should be better option (uses less CPU time) than using MHz adjustment if you want fast CPU in cycle-exact mode.
- Immediate blitter is now selectable in cycle-exact modes.
- Some more Z3 autoconfig mapping tweaks. (Warp Engine..)
Télécharger WinUAE v2.8.2 Beta 8 (32-bit)
Site Officiel de WinUAE
 
 WinUAE v2.8.2 Beta 7 FR (32-bit) 
Jeudi 31/07/14 à 11:44 par Firebrand
L'équipe de Tradu-France, toujours sur la brèche, nous propose la traduction en français de la dernière beta de WinUAE.
Télécharger WinUAE v2.8.2 Beta 7 FR (32-bit)
Tradu-France
 
 History.dat v1.54b (frontends) 
Jeudi 31/07/14 à 11:42 par Firebrand
Dans cette nouvelle version d'History.dat, ce sont les données sur l'Intellivision qui sont à l'honneur.
Télécharger History.dat v1.54b (frontends)
Site Officiel de History.dat
 
 Final Burn Alpha v0.2.97.31 (Unicode) 
Jeudi 31/07/14 à 11:40 par Firebrand
Une nouvelle version de cet émulateur orienté arcade a été publiée. La version précédente étant sortie récemment, la liste des améliorations est assez courtes:
- Added driver for Psychic 5 [Barry, iq_132]
- Added clone of Toki to the driver [JacKc]
- Preliminary savestate support for the Megadrive driver [dink]
- Fixed an issue with the Enhanced D3D blitter [dink]
Télécharger Final Burn Alpha v0.2.97.31 (Unicode)
Site Officiel de Final Burn Alpha
 
 Final Burn Alpha v0.2.97.30 (Unicode) FR 
Mercredi 30/07/14 à 11:55 par Firebrand
La dernière version de Final Burn Alpha est désormais disponible en français.
Télécharger Final Burn Alpha v0.2.97.30 (Unicode) FR
Tradu-France
 
 WinUAE v2.8.2 Beta 7 (32-bit) 
Mercredi 30/07/14 à 11:53 par Firebrand
Cette nouvelle beta de WinUAE publiée rapidement corrige avant tout quelques bugs:
- NCR93C94/FAS216 SCSI emulation write didn't work correct and wrote corrupted data, fixed. Added also check that aborts transfer if SCSI chip and DMA controller data directions don't match (should never happen but...)
- Flash chip emulation didn't emulate all "chip is still erasing" status bits, broke CSMK3/CSPPC/BPCC flasher. Worked only accidentally in older version.
- SCSI Kit rom checksum data was in wrong position, broke Blizzard 2060 odd/even rom loading.
- CyberStorm MK2 flash update was not written back to rom file.
- "JIT Direct compatible Z3 memory mapping" option with RTG enabled worked only in some configurations.
Télécharger WinUAE v2.8.2 Beta 7 (32-bit)
Site Officiel de WinUAE
 
 WolfMESS v0.154 
Mardi 29/07/14 à 11:40 par Firebrand
Ce build de MESS désactivant les codes de triche pour les compétitions de high scores a été mis à jour avec les dernières sources de l'émulateur.
Télécharger WolfMESS v0.154
Site Officiel de WolfMESS
 
 No$gba v2.7c 
Mardi 29/07/14 à 11:38 par Firebrand
Cet émulateur GameBoy Advance a été mis à jour. Les améliorations sont les suivantes:
- webpage: moved from http://nocash.emubase.de/ to http://problemkaputt.de/
- freeware: both no$gba gaming version and debug version are now fully freeware,
donations http://problemkaputt.de/donate.htm are welcome and valuable support
(I am working fulltime on no$xxx emulation projects without any other income)
- snapshots: supports savestates in NDS mode (formerly supported for GBA only)
- nds/snd: replaced nds_snd_getnext_proc by "proc_id" (snapshot compatibility)
- gaming version: allows to access recent files menu without cartridge loaded
- mem: forces gba-slot region to be 00h-filled on deselected cpu (arm7 or arm9)
- help: nds mem control: notes on gba-slot deselection, and gba-slot open bus
- help: major cosmetic changes to arm/thumb cpu chapters (parts from no$sns)
- cpu: exported arm disassembler and arm cpu engine to external include files
- snapshot: re-included bg2/bg3_refx/y registers (for gba and BOTH nds-engines)
- snapshot: does freshen_waitcnt_raw before emu-run (needed after snaploading)
- snapshot: snap-saver skips empty chunks (eg. unused NDS chunks in GBA mode)
- cpu: supports ldmd/stmd direction (increasing, NOT decreasing) (classic nes)
- cartloader/gui: reinit game-window size when switching between gba/nds mode
- mem: with_new_memory_system (completely new memory system: now using separate
small macros per memory region, instead of old giant all-in-one macro, this
does resolve a terrible mess, does speed-up source code assembling, and does
speed-up NDS tcm/wram emulation, and allows to add DSi memory areas in future)
- snapshot: added new snapshot/battery sna/sav compression option (as in no$psx)
- setup/sound: volume slider (optionally hardware/mixer or software/multiply)
- a22i: fixed ".fill" directive (destroyed ecx when fetching 2nd/3rd parameter)
- help: added "GBA Cart Protections" chapter (namely about "classic nes" stuff)
- nds: allows nds7bios intrwait bios-bug with any incoming lz77-random values
- nds: allows jmp to 05ECh without warning (can be used for dumping NDS7 bios)
- gba: forces rom-mirror (instead "increasing numbers") for "classic nes" series
- gba: forces eeprom (no flash/sram) for "classic nes" series (game code "Fxxx")
- mem: moved misaligned_mem_reads to subfunction level (instead macro level)
- xboo: recognizes DSi's 128K flash id (allows to dump/patch wifi calibration)
- help: added note on ldmd/stmd transfer order (uses increasing addr for rlist!)
- help: corrected wifi calibration chapter (version is at 040h, not at 044h)
- web: changed no$gba forum link: http://ngemu.com/forums/no-gba-discussion.102/
Télécharger No$gba v2.7c
Site Officiel de No$gba
 
 WinUAE v2.8.2 Beta 6 (32-bit) 
Mardi 29/07/14 à 11:34 par Firebrand
Une nouvelle beta de cet émulateur qu'on ne présente plus a été publiée. Voici les nouveautés du jour:
- Added NCR53C94/FAS216 SCSI chip emulation (from QEMU)
- Added Blizzard1230IV/Blizzard1260 + Blizzard SCSI Kit IV emulation. SCSI Kit v8.5 ROM added to rom scanner.
- Added CyberStorm MK1 and CyberStorm MK2 emulation, map rom and SCSI included.
- Blizzard 2060 (map rom not emulated) and Warp Engine works now.
- CyberStorm PPC and Blizzard PPC 0xFFF00000 mapping improved, now switches correctly between KS map rom and PPC boot code locations. BPPC now correctly attempts to start flash built-in PPC support code during boot and hangs because PPC won't respond.
- Added warning message when BlizzardPPC or CyberStormPPC PPC CPU gets booted.
- Remap UAE Boot ROM (if needed) to secondary backup location if Blizzard PPC is enabled, if MMU emulation is enabled BPPC will remap normal boot ROM backup location causing boot hang.
- Added CyberStorm MK2 flash rom chip emulation, map rom and disable key support (=HALT4).
- Added CyberStorm MK2 full 128k rom image support (64k of autoconfig rom and 64k of diag rom)
- Flash chip emulation compatibility improved, fixed CSMK2 flasher infinite loop.
- Accelerator memory option now automatically changes CPU board memory if accelerator uses same memory type.
- Added keyboard to help Phase5 boot rom key detection, it still wasn't realiable enough with some boards.
- Added one second boot delay option to misc panel, allows easy access to boot menus without need to slow CPU emulation speed.
- Added 'Te' command to debugger, shows expansion autoconfig board information.
- CPU slot memory region was accidentally removed from mman list, causing random crashes in some JIT configurations.
- 68040+ more compatible / "cycle-exact" mode cache flush instructions didn't do anything.
Télécharger WinUAE v2.8.2 Beta 6 (32-bit)
Site Officiel de WinUAE
 
 Series.ini v0.154 
Lundi 28/07/14 à 12:49 par Firebrand
De nouvelles données ont été ajoutées à ce fichier permettant de classer les jeux MAME par séries:
- Entries RENAMED: (initdexp) to (initdexpo), (pepp0060 > pepp0060a), (pepp0060a) to (pepp0060), (pepp0197) to (pepp0197b), (pepp0197a) to (pepp0197), (pepp0417) to (pepp0417a), (pepp0417a) to (pepp0417), (pepp0203) to (pepp0203b), (pepp0203a) to (pepp0203), (pepp0203b) to (pepp0203a), (pepp0265) to (pepp0265a), (pepp0265a) to (pepp0265), (pepp0516) to (pepp0516a), (pepp0516a) to (pepp0516) and (raidendxj) to (raidendxk).
- Series ADDED: -
- Series UPDATED: 1942, Cherry Master, Galaxian, High Speed Pinball, Initial D, Joust, Knights of Valour, Pac-Man, Phoenix, Player's Edge, Space Invaders, Tetris.
Télécharger Series.ini v0.154
Site Officiel de Series.ini
 
 Languages.ini v0.154 (0.36) 
Lundi 28/07/14 à 12:47 par Firebrand
Ce fichier permettant de classer les jeux MAME selon la langue utilisée a été mis à jour. Voici les nouvelles informations apportées:
- 0.36 0.154 27/07/2014: Added 0.154 sets.
- 0.35 0.153a 23/07/2014: Added Greek language.
- 0.34 0.153a 27/04/2014: Fixed some Italian and English entries.
Télécharger Languages.ini v0.154 (0.36)
Site Officiel de Languages.ini
 
 Emu Loader v7.6.7 
Lundi 28/07/14 à 12:44 par Firebrand
Encore une nouvelle version d'Emu Loader qui avait laissé filer un gros bug dans la précédente. Voici de quoi il s'agit:
Fixed
- Fatality! Dirty fix mode ON. The following were executing 3 times over when creating a new games list with main menu "Create Games List"
apply games filters; update tool bar filter icons, re-select last selected game; load selected game images; load/play selected game video preview
I really need to separate the single function that does all these processes into different functions for a proper fix

Changed
- Restored 'Playtime' column title back to 'Total Playtime' and default width back to 110 pixels
- Minor optimization in the new sorting routine. Sort time is 100ms faster than is was before
- Improved startup process even further. Loading zipped images list to RAM was executing twice...
Télécharger Emu Loader v7.6.7
Site Officiel de Emu Loader
 
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