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 MAME ROMs v0.175 
Dimanche 03/07/16 à 11:32 par Reeko
Cette semaine l'équipe de développement de MAME a sorti une nouvelle version de leur célèbre émulateur multi-arcade. Nous en profitons pour mettre à jour la rubrique liée sur le site avec tous les ROMs, fichiers CHD, ainsi que les packs de Bios et de Devices.

Bon dimanche à tous !
 
 History.dat v1.75A 
Samedi 02/07/16 à 12:20 par Firebrand
Ce fichier informatif pour MAME a été mis à jour. Voici les données ajoutées:
- PlayStation USA games added (~1200 games).
- MSX1 cart2disk hacks and cass2disk hacks are now supported (information from cassettes and cartridges are loaded).
Télécharger History.dat v1.75A
Site Officiel de History.dat
 
 QMC2 v0.65 (32-bit) 
Samedi 02/07/16 à 12:15 par Firebrand
Suite à la sortie du dernier MAME, une nouvelle version de ce frontend a été publiée. Les améliorations sont les suivantes:
- fix: don’t prevent the ‘automatic ROM check’ from starting when the ‘Check ROMs’ action gets triggered while the machine list is being reloaded
- fix: image checker: added obsolete file removal support when using libarchive (missing unintentionally)
- fix: image checker: corrected checking for obsolete icon files when read from a directory (this verified only PNGs as valid but the restriction is long gone)
- imp: video player: accept youtu.be besides youtube.com when copy-pasting video URLs
- imp: updated category.ini to MAME 0.175
- imp: emulator configuration templates updated to MAME 0.175 (removed core option ‘antialias’, added Windows-specific option ‘vector_beam_smooth’)
- imp: changed the default command line for the 7zip removal tool to include -mhc=off (disables header compression which libarchive doesn’t support) and -ms=off (disables solid blocks which are generally counter productive for our use case)
- imp: pre-caching icons from a directory will no longer block the GUI and works faster now (using QDirIterator)
- imp: updated PDF.js to a newer git revision (as of 11-JUN-2016)
- imp: hide the splash-screen as soon as the initial start-up is done (in case it’s still open by that time – which is likely)
- imp: added a new alternative system-notes template contributed by José Marcio Rezende Franco (data/gmn/Concise.html)
- new: ROMAlyzer / collection rebuilder: CHD files are now optionally included in the reproduction process (automatically renaming them if required); you can choose between creating hard links, symbolic links and real copies, or to omit CHD reproduction completely (which is the default) — see also bug tracker ID #114
- new: added a catver.ini optimizer to potentially speed up loading slightly
- new: emulator identification is now skipped when the binary’s modification time hasn’t changed – this generally speeds up loading greatly (but can be disabled in case it causes any trouble
Télécharger QMC2 v0.65 (32-bit)
Site Officiel de QMC2
 
 OpenEmu v2.0.2 (stable) 
Samedi 02/07/16 à 12:09 par Firebrand
Cet ensemble de noyaux d'émulateurs pour MacOS a été mis à jour. Les améliorations sont les suivantes:
- Added mGBA, a faster and more accurate GBA emulator, as the new default GBA core plugin.
- Added automap support for Horipad Ultimate controller.
- Optimized input handling and core helper process to further reduce latency.
- Improved search results in Save States and Screenshots libraries to be more precise.
- Fixed N64 games running too fast.
- Fixed controllers with a hat switch not retaining their proper D-pad mappings.
- Fixed reversed Y-axis for MFi devices.
- Fixed case where BIOS files might not import correctly after a new core plugin install.
- Fixed case where suppressing an alert might not remember the choice correctly.
- Fixed the appearance of localized text in Library and Preferences with Auto Layout.
- Fixed screenshots not saving for game titles with forward slashes.
- Added Chinese (Simplified), Dutch, Japanese localizations.
- Updated localizations.
- Other bug fixes and performance improvements.
Télécharger OpenEmu v2.0.2 (stable)
Site Officiel de OpenEmu
 
 Le sondage du mois de juillet 
Vendredi 01/07/16 à 18:06 par Firebrand
En ce premier jour du mois de juillet, nous refermons le sondage sur l'usage de notre forum.



Les utilisateurs réguliers sont plutôt minoritaires et une portion assez importante d'entre vous n'êtes pas intéressés par ce service.
Beaucoup d'utilisateurs ne connaissaient pas cette partie de notre site. Vous pouvez cependant retrouver les derniers messages postés dans la fenêtre à gauche de l'interface du site pour vous faire une idée.


La période actuelle étant propice aux vacances, vous aurez peut-être plus de temps à accorder aux jeux vidéo. Mais préférez-vous le pratiquer seul ou avec d'autres joueurs? C'est le thème du sondage de ce mois.




Comme toujours, vous pouvez discuter de ce sondage sur le topic dédié sur notre forum.
 
 m1.xml v29/06/2016 
Vendredi 01/07/16 à 12:43 par Firebrand
Une nouvelle version de ce fichier permettant à l'émulateur M1 de reconnaître les sets de ROMs a été publiée. Voici les changements apportés:
- Side by Side 2 (sidebs2) had new parent - took in account romset changes.
- Data Sync for 0.175
Télécharger m1.xml v29/06/2016
Site Officiel de m1.xml
 
 MedGui Reborn Stable v0.067 
Vendredi 01/07/16 à 12:39 par Firebrand
Ce frontend pour mednafen a été mis à jour. Les améliorations sont les suivantes:
- Fixed console music format support
- Added .rsn and .spc support
- Added two new custom dat for .rsn .nsf and .hes file
- Rsn file will be decompress on the fly
- Fixed random clear on recents rom/favourite rom
- Fixed don't working rom filter in any chase
- Another fix on MDM DATs Maker
- Small fix on Scanning rom function for rom with "[]" char
- Added mp3 option in CUE converter
- MedGui Reborn main form are now full sizable
- Added detection Chipmusic tag for nes, snes, psx and gba
- Added Scan folder on drag & drop
- Added RSN Song List form
- Added "recursive scan" option
- Added vgz, vgm Genesis/Megadrive sound support (the conversion will be performed on the fly by vgmPlay by Michael Stamper)
- Added ModLand Scrape (Chip Tune Downloader)
- Added icon for pccd_fast option
Télécharger MedGui Reborn Stable v0.067
Site Officiel de MedGui Reborn Stable
 
 History.dat v1.75 
Jeudi 30/06/16 à 12:09 par Firebrand
Une nouvelle version de ce fichier informatif pour MAME a été publiée. Voici les nouveautés:
- Updated to MAME 0.175.
- Include all database updates since 1.74B.
- msx_flop softlist (official games only) added.
- adam_flop softlist added.
- microvision softlist added.
- fmtowns_cd softlist added.
Télécharger History.dat v1.75
Site Officiel de History.dat
 
 Mameinfo.dat v0.175 
Jeudi 30/06/16 à 12:08 par Firebrand
Ce fichier informatif pour MAME a été mis à jour pour MAME v0.175. Voici les données modifiées:
- Updated to MAME 0.175 (http://git.redump.net/mame/log/).
- Added Source/Listinfo changes.
- Newest Bugs (29th Jun).
- Added FB Alpha v0.2.97.38 Emulator infos.
- Added/Fixed 'Recommended Games'.
- Fixed Mameinfo.dat infos.
Télécharger Mameinfo.dat v0.175
Site Officiel de Mameinfo.dat
 
 SDLMAME v0.175 
Jeudi 30/06/16 à 12:06 par Firebrand
Les amateurs de MacOS peuvent désormais apprécier les nouveautés de MAME v0.175 avec la mise à jour de ce build dédié à leur système d'exploitation.
Télécharger SDLMAME v0.175
Site Officiel de SDLMAME
 
 HBMAME v0.175 (32-bit) 
Jeudi 30/06/16 à 12:04 par Firebrand
Les builds HBMAME et HBMAMEUI spécialisés dans les ROMs hack et les homebrews ont été mis à jour. Voici les améliorations:
- WinUI: more 7z support
- Continued adding hacks from MultiJet

New Games
- [ghohunt] Ghost Hunt [by Hurray Banana]
- [kof2000ev]
- [kof200215] Kof2002 Magic Plus II
- [kof98ae3]
- [kof98ae20160308] Kof'98 Anniversary Edition 2016
- [kof99ae20160411]
- [kof99ae20160419]
- [kof99aes]
- [ms5sp]
- [mslug3hev]
- [mslug4sp]
- [mslug5f]
- [mslug5lvf]
- [mslug5lvnc]
- [mslug5w]
- [neofight] Neo Fight [by Kannagi]
- [svcesv]
Télécharger HBMAME v0.175 (32-bit)
Site Officiel de HBMAME
 
 MAMEUIFX32 v0.175 
Jeudi 30/06/16 à 12:01 par Firebrand
Ce build non officiel de MAME a profité de la sortie de MAME v0.175 pour s'offrir une nouvelle version. Voici les changements spécifiques à ce build:
- Distributed in the package the new BGFX CRT-Geom chain effect (cgwg, u-man)
- Fixed a couple of GUI bugs (As reported by Big Karnak at the forum)
- Renamed mrdonight romset to donight and made it a parent set
- Removed old buggy option "Hide mouse in interface" and reduced global mouse lag in the Interface
Télécharger MAMEUIFX32 v0.175
Site Officiel de MAMEUIFX32
 
 MAMEUI64 v0.175 
Jeudi 30/06/16 à 11:59 par Firebrand
La version officielle de MAMEUI en 64-bit a été mise à jour vers MAME v0.175.
Télécharger MAMEUI64 v0.175
Site Officiel de MAMEUI64
 
 ePSXe v2.0.5 FR 
Mercredi 29/06/16 à 14:36 par Firebrand
La dernière version de cet émulateur PlayStation a été traduite en français par l'équipe de Tradu-France.
Télécharger ePSXe v2.0.5 FR
Site Officiel de ePSXe
 
 MESSUI v0.175 (32-bit) 
Mercredi 29/06/16 à 14:35 par Firebrand
Cet autre build de MAME équipé d'un GUI a été mis à jour vers MAME v0.175.
Télécharger MESSUI v0.175 (32-bit)
Site Officiel de MESSUI
 
 WolfMAME v0.175 
Mercredi 29/06/16 à 14:32 par Firebrand
Ce build de MAME spécialisé dans les compétitions de high-scores a été mis à jour avec les sources de MAME v0.175.
Télécharger WolfMAME v0.175
Site Officiel de WolfMAME
 
 MAMEUI32 v0.175 
Mercredi 29/06/16 à 14:29 par Firebrand
La version 32-bit non officielle de MAMEUI a été mis à jour vers MAME v0.175.
Télécharger MAMEUI32 v0.175
Site Officiel de MAMEUI32
 
 MAME v0.175 (32-bit) 
Mercredi 29/06/16 à 14:28 par Firebrand
Une nouvelle version de cet émulateur qu'on ne présente plus a été publiée. Les améliorations sont les suivantes:
MAMETesters Bugs Fixed
- 06244: [Speed] (namconb1.c) machbrkr, outfxies: Degraded performance speed (Osso)
- 06241: [Crash/Freeze] Most sets in neodriv.hxx: cheats enabled cause MAME to crash (cuavas)
- 06235: [Graphics] (pacman.c) pacman: X and Y flip bits are ignored when sprite is rendered at top of screen due to vertical wrapping (Robbbert)
- 06234: [DIP/Input] (nbmj9195.c) mscoutm, imekura, mjegolf: Incorrect inputs in some mahjong games (Tourniquet)
- 03321: [DIP/Input] (mario.c) mario: Dip switch titles for bonus life don't match gameplay (anikom15)
- 06225: [Crash/Freeze] (midtunit.c) mk, mk2: Game doesn't start - crash while loading (cuavas)
- 06196: [Interface] Window mode, can't set window size anymore (bradhugh)
- 06222: [Graphics] Artwork + HLSL + Vector Game = Cropped Screen and Wrong Screen Position (Jezze)
- 06195: [Crash/Freeze] -video BGFX is crashing after selecting 'Select New Machine' and launching another machine (Ryan Holtz)
- 06223: [Crash/Freeze] (ataxx.c) All sets in ataxx.cpp: Fatal error: Missing some required objects, unable to proceed (Tafoid)
- 06221: [Interface] PLUGINS: pluginspath option not fully recognized (crazyc)
- 06236: [Misc.] (ptcsol.c) sol20: SVT format file names problem! (Robbbert)
- 05783: [Misc.] (ptcsol.c) sol20: SVT format differs from Solace emu! (Robbbert)
- 06215: [Misc.] (sorcerer.c) sorcererd: Refuse to load some cpm programs! (Robbbert)

Source Changes
- Further improvements to the Patinho Feio driver & CPU [Felipe Sanches]
- atarigen: Remove the slapstic direct update handler, which hasn't been necessary since direct access has been enhanced to work correctly on handlers, years ago [O. Galibert]
- sloop: Direct update handler unneeded too [O. Galibert]
- esb: Direct update for slapstic gone too [O. Galibert]
- gameboy: Improved support for M161 and MMM01 mappers. [Tauwasser]
- n64dd: Change N64DD to use harddisk device instead of quikload device. Updated checksum for Randnet disk, previous conversion was faulty. [Happy]
- West Story improvements: the NMI story [AJR]
*Thoroughly reworked weststry memory map based on M68000 code
*FG tilemap scrolling implemented for weststry
*Sound hooked up, but doesn't fully work (YM3812 stops sending IRQs)
*Various things documented in other bloodbro.cpp games
- Added color proms to Ozma Wars. [MASH]
- Merged ataxx.cpp into leland.cpp as they had a completely shared main header file (leland.h). [Tafoid]
- ui refactoring [Vas Crabb]
*Make ARRAY_LENGTH cause a compile error if used with a pointer/vector
*move menu classes into ::ui namesapce and reduce scope of many symbols
*Clean up text input code, move common operations to inline templates
*Fix numerous one-byte buffer overruns
*Don't flat-out ignore input beyond the C1 hole
*Fix decoding of SDL text input
- Added highly experimental SHARC recompiler (disabled by default) [Ville Linde]
- psx.xml: Added more information and small fixes to Japanese discs. [Fabio Priuli]
- Tetris + Cherry Master (+K, Canada Version, encrypted) hidden switch documentation... [Ioannis Bampoulas]
- Merit Match Games driver: [Roberto Fresca]
*Added technical notes and corrected CRT 810 layout + old notes.
*Some cleanup for coding standards, and fixed Coinage DIP switches.
- Magic Fly driver: Refactored PCB layout and pinout with new findings and PCB trace. Also added some technical notes [Roberto Fresca].
- Major Poker: [Roberto Fresca]
*Added missing G2 gal16v8d.
*Added missing PLDs, plus technical notes.
- Royal Card (Austrian, set 8): [Roberto Fresca]
*Added mirrored VRAM to $4000/$5000.
*Worked and added a default NVRAM. The game now is working properly.
- Buena Suerte: Completed the Protel PCB set. Rearranged the graphics ROMs to get accurate gfx banks. Discrete sound needs to be traced. Game is working properly. [Roberto Fresca]
- Buena Suerte (Protel PCB): Added technical notes and a WIP edge connector and mech counters pinout. [Roberto Fresca, Gaby]
- Flaming 7: [Roberto Fresca]
*Added new technical notes.
*Flaming 7: Decrypted the graphics ROMs & fixed the gfxdecode. Bipolar PROM decode is still wrong.
*Graphics Bank 1 is color-accurate. Added some technical notes about the missing extra layer for bonus graphics with the related VRAM used range
*Dedicated inputs + DIP switch bank #1.
*DIP switches bank #2: bonus pay & internal progressive.
*DIP switches bank #3: Maximum Bet, Coin-In Timeout, Denomination, and Progressive Sign.
*DIP switches bank #2: Notes about Bonus Pay...
*DIP switches bank #3: Added Progressive Sign notes...
*Added a DIP switches table ASCII layout...
*Added Pay Table Diagram...
*Added Pinout Diagram...
*Documented the Cyberdyne Printer Harness circuitry.
*Fixed the bipolar PROM load. Also improved both graphics banks colors. Colors now are close, but still imperfect.
- Flaming 7 (Taiwanese): Splitted a new machine driver, and added proper gfxdecode. Improved the GFX bank #2. Still needs work... [Roberto Fresca]
- Flaming 7 (W-4 hardware): [Roberto Fresca]
*Added hand made electronic serial DS2401 dump, as a start of electronic serial number support. Added technical notes.
*Added electronic serial DS2401 device. Still remaining the connection and read routines.
*Connected the electronic serial DS2401 device to the proper PPI8255 (PC6) line.
- Flaming 7 (W-4 hardware): correct DS2401 hookup and reverse-engineer protection to get required serial number [Vas Crabb]
- Commodore PET Joysticks and Sound Device [Ken White]
- sun2: Preliminary MMU implementation, still has issues. [R. Belmont]
- sun2: MMU fixes, both VME and Multibus variants now POST and show something. [R. Belmont]
- gbcolor.xml: Documented more Game Boy Color PCBs, based on no-intro
pictures [Fabio Priuli]
- vboy.xml: Documented a few Virtual Boy PCBs, based on no-intro pictures [Fabio Priuli]
- Ignore cylinders, heads and sectors from identify device data, based on the ATA 5 specification. [smf]
- Added CHS and LBA limits when the chd doesn't contain identify device data [smf]
- Fix NeoGeo CD P2 inputs [fuzzbop]
- Update rainbow.cpp [Bavarese]
- Added comlist and commit commands to debugger. comlist prints available comments in debugger console, commit will do a bulk comadd and comsave operation. [Angelo Salese]
- Don't use AM_MASK on ram, you end up with an incorrect allocation size [O. Galibert]
- rainbow: led polarity [Baverese]
- sun2: fixed more MMU issues, added serial ports. [R. Belmont]
- Fix TGP parser crashing in Model 1 [SailorSat]
- Fixed network output to include all data [headkaze]
- naomi docs: 'Samba de Amigo Rev.A' cartridge contents identical to already dumped Rev.B [f205v, ShouTime]
- lk201: fix 6805 clock to verified value [Lord Nightmare]
- sun3 updates: [R. Belmont]
*Split sun3 and sun3x archiectures, they're different enough
*Sun3 MMU and unique hardware implemented, all models now POST including 3/2xx [R. Belmont]
- sun4 updates: [R. Belmont]
*Preliminary implementation of sun4c MMU and related hardware.
- gba.xml: documented some more Game Boy Advance PCBs. [Fabio Priuli]
- gba.cpp: several improvements [Fabio Priuli]
*Implemented emulation of the "General Purpose I/O" port (GPIO) of GBA.
*Hooked up S-3511 RTC emulation through the GPIO port. This allows to avoid the "Internal battery has run dry [...] clock-based events will no longer occur" messages in Pokémon Emerald / Ruby / Sapphire. This also promotes Sennen Kazoku to working state.
*Hooked up Boktai Light Sensor emulation through the GPIO port. This allows to avoid the "Solar Sensor is broken" message in Boktai / Bokura no Taiyou, which is now playable and to recharge your weapons in all three games of the series. Light level has to be chosen via the "Machine Configuration" menu, until we get some kind of camera input.
*Hooked up Warioware Twist Gyroscope emulation through the GPIO port. This allows to play the minigames, even if in some case the input sensibility might need a few tweaks.
*Hooked up Warioware Twist & Drill Dozer Rumble emulation through the GPIO port. MAME will now output a "Rumble" output bit (0 for Rumble=OFF and 1 for Rumble=ON) whenever the games try to access the Rumble components third party applications can now listen to the output and redirect it to some hardware that can "rumble" in sync with the gameplay.
- gba.cpp: implemented emulation of the Tilt sensor used by Yoshi Universal Gravitation / Yoshi Topsy-Turvy / Yoshi no Banyuuinryoku (and by Koro Koro Puzzle). Note that the calibration can seem a bit tricky at first, because the emulated screen does not turn as the GBA would... In order to properly calibrate the sensor, just keep pressed right for a few seconds when requested to calibrate right inclination (first calibration screen in Yoshi Universal Gravitation) so to get
the full right range; then keep pressed for left for a few seconds when requested to calibrate left inclination (second calibration screen in Yoshi Universal Gravitation) so to get the full left range.
[Fabio Priuli]
- gb.cpp: Added Rumble emulation to the MBC-5 Game Boy Color games which supported it. MAME will now output a "Rumble" output bit (0 for Rumble=OFF and 1 for Rumble=ON) whenever the games try to access the Rumble component third party applications can now listen to the
output and redirect it to some hardware that can "rumble" in sync with the gameplay. [Fabio Priuli]
- gb.cpp: Added partial RTC emulation to the MBC-3 Game Boy Color games which supported it. Clock proceeds a bit too fast during gameplay, but at least it is not stuck anymore to the time of first configuration. [Fabio Priuli]
- Netlist changes [Couriersud]
*Introduced HINT(device, hint) to clarify that hints are inheritent and not specific to devices.
*Added improved profiling support to netlist. Statistics output now proposes devices for which whole device activation/deactivation be disabled. No significant improvement for pong, but breakout experiences a 10% improvement.
*Introduced perftime_t and perfcount_t for gathering statistics. These templates do not create any code if statistics are not kept.
*Make help2man ./nltool produce usuable output.
*Replaced shared_ptr by unique_ptr.
*Better seperation of setup_t and netlist_t.
*Fixed bugs in rdtsc code. Refactored timer code.
*Moved options code from include to cpp file.
*More truthtable refactoring. Removed half-finished code for internal state support. As implemented, this would have had no support for timing delays.
*All netlist device setup is now done in the device constructor. This significantly increases readability and stability and allowed to remove init_object calls and start calls.
*Removed a significant amount of dead code.
*Remove ATTR_HOT and ATTR_COLD. Refactored netlist_time.
*More STL usage and c++11.
*Get rid of nl_math. Remove nl_util.h and moved contents to plib/putil.h.
- Major refactoring of debugger core [Ryan Holtz]
*Eliminate globals/file statics
*Remove lots of stuff from global scope
*Use std::function for custom command registration
*Eliminate some trampolines
*Build fixes from Vas Crabb and balr0g
- n64.cpp: Disabled fast RAM, as it prevents watchpoints from working and doesn't gain much on the interpreter core. [Ryan Holtz]
- rainbow.cpp: add 23-090b1 z80 arbitrator PROM dump [Lord Nightmare]
- Small update of italian traslation [AntoPISA]
- Fix keyboard shortcuts for disassembly comments pane [Vas Crabb]
*Win32 previously recognised Ctrl+N but menu incorrectly showed Ctrl+M
*Qt showed Ctrl+C but it was swallowed by text editing and didn't work
*Ctrl+N is now shown/used by Win32 and Qt (matches Cmd-N on OS X)
- Fix git version [Vas Crabb]
*git version is set by top-level make, not just when GENie runs
*can set IGNORE_GIT=1 for make to ignore git
*git ignored/unavailable uses "unknown" in version string
*mark modified trees as dirty
*note that version now comes from makefile
- A little change to device_image_interface::call_display to better decouple UI fronted and image devices [F.Ulivi]
- Rom for GameKing 3 [PeT, James]
- Introduce dynamic_module [Giuseppe Gorgoglione]
- Remove Direct3D abstraction layer [Giuseppe Gorgoglione]
- Reverse-engineered Moto Frenzy security FPGA and implemented decryption code [Morten Shearman Kirkegaard, Samuel Neves, Peter Wilhelmsen]
- Make filesel current path clickable [Nathan Woods]
- fmtowns_cd.xml: added more info, based on Breiztiger's research [Fabio Priuli]
- fmtowns_flop.xml: added a new software list for floppy-only FM Towns games (boot disks for CDs remain in the CD list, for easier launching). Many thanks to r09 and Breiztiger for help with info and images. [Fabio Priuli]
- gameboy: Added DMG v0 boot rom. [gekkio]
- abc80x: Added ROM version 1.05 for the 55-21046 disk controller. [Anders Sandahl]
- sdk80: Added correct monitor ROM. [Nigel Barnes]
- imds2: Added monitor versions 1.1 and 1.2. [Nigel Barnes]
- terminal: Fixed Color configuration. [Nigel Barnes]
- Memory fun [O.Galibert]
*Added AM_SELECT/addrselect field. Replaces the old AM_MIRROR/AM_MASK combo used to mirror a handler and get the mirrored bits in the offset.
*Removed mask and/or mirror from where it didn't belong. Simplified a lot of instances of mask that just weren't needed, especially in bus handlers. Used the short forms of install handlers where
possible.
*Replaced the 60s hippy, "It's cool man" range parameter handling in map_range that tried to guess what was meant when the values passed were not entirely sensible, by a cranky, diner waitress-turned IRS auditor curmudgeon. Main control function has a series of 14 tests just to find a reason to fatalerror out your requests. You have been warned.
- Fixed double hyphen in -pipe [belegdol]
- abc802,abc806: Added LUXNET BIOSes. [Anders Sandahl]
- Added command strobe callback interface for LDV1000, and hooked it up to esh.cpp driver. [Angelo Salese]
- raiden2cop.cpp: Fixed BCD overflow score bug in Godzilla [Angelo Salese]
- eeprom: Not a device_memory_interface [O. Galibert]
- cdi.xml: added info about original disks. [Fabio Priuli]
- intelfsh, i2cmem: Not a device_memory_interface either [O. Galibert]
- aristmk5.cpp improvements: [Heihachi_73]
*reorganized sets based on their actual description.
*Added proper descriptions to most sets.
*unified rom naming and added a few sets that were missing.
- aristmk6.cpp improvements: [Heihachi_73]
*reorganized sets based on their actual description and removed a few sets which were hacked or incomplete, compared to their parents
*unified rom naming and fixed loading offset in games which use the expansion board. Also added a few sets that were missing.
- aristmk6.cpp: fixed BIOS loading and some BIOS naming; removed an overdumped BIOS and moved qnilese base PCB ROMS to the BIOS set. [Heihachi_73, Fabio Priuli]
- decwritr.c: update the la120 driver documentation a bit, fixed memory mirror related issue [Lord Nightmare] decwritr.c: documented the Caps Lock key being a physical toggle [NeXT]
- emumem: Handlers on different subunits of the same address with different address masks are now supported. [O. Galibert]
- Add basic SPARCv7 core [Ryan Holtz]
- halleyc: Some steps towards a better readability of the video code [O. Galibert]
- megadriv: improved description of many taiwanese unlicensed titles + added dump of Ju Ji Ma Jiang II by Sun Green. [Fabio Priuli]
- emumem: Fix some issues [O. Galibert]
- newbrain fdc: fix mirrors w.r.t mask [O. Galibert]
- Added correct ROM labels to helifire [Porchy, Muddymusic, The Dumping Union]
- apollo: install the unmapped handler in the correct post-trampoline range [O. Galibert]
- l9nibble: If it's a tms9900, put one, because the 9980 address space is too small [O. Galibert]
- prox180x,pve500: Map fix [O. Galibert]
- tms57002: I hadn't yet understood some of the, err, subtleties of the memory subsystem [O. Galibert]
- improve SPARC disassembler: [Vas Crabb]
*Support SPARCv9
*Allow plug-in ASI comments
*Fix format of some opcodes
*Produce clr synthetic
*Allow running in v7, v8 and v9 modes
*Fix addcc/andcc in SPARCv7 mode and simplify integer op tables
*Allow ASI descriptions to be supplied with MCFG macro
*VIS I (UltraSPARC) and II (UltraSPARC III) support
*VIS 2+, VIS 3 and VIS 3B support
*Add several SPARC models to unidasm
- banctec: If it's a 6803, then use a 6803, duh [O. Galibert]
- M2COMM: hook up comm board in model2 (W.I.P.) [Ariane Fugmann]
- seibucop.cpp: Prevent cop_angle to overflow byte range. Fixes III to I quadrant movements in Legionnaire and Heated Barrel. [Angelo Salese]
- sun4: add SPARC ASI descriptions [Vas Crabb]
- mac: Fix interactions between mirror and range [O. Galibert]
- Rewrite SPARC emulation based on detailed descriptions from SPARC manual [Ryan Holtz]
- galpani3.cpp: Added correct supplemental graphics roms to the Gals Panic 3 (Hong Kong) set. [Brian Troha, The Dumping Union]
- dec_lk201: keyclick [Bavarese]
- Added "return to origin point (0,0)" feature to Tilemap Viewer (tied with HOME key) [Angelo Salese]
- Improved workaround for missing cbegin/cend in glibstdc++ [Alex Miller]
- sg1000.cpp: many improvements [Enik Land]
*Create a SG-1000 expansion slot.
*Hook up the SG-1000 expansion slot to sg1000.cpp and sms.cpp (sg1000m3).
*Split the sk1100 code from sg1000.cpp and attach it to the new expansion slot.
*Create a new FM Sound Unit device and attach it to the new expansion slot.
*For the sc3000 driver, re-add sk1100 as a fixed SG-1000 expansion device.
*Add sg1000 software list to sg1000m3 and Japanese/Korean SMS drivers.
- sms.cpp: implemented some new findings [Enik Land]
*Remove some mirrors for ports $DC/$DD on SMSJ based on Charles' hw tests.
*Add basic C-Sync callback to 315_5124.cpp, based on Charles' hw tests.
*Add built-in Rapid Fire (uses C-Sync) for SMSJ and Korean SMS1 drivers.
*Add new SMS drivers due to XTAL differences: sms1br - Tec Toy Master System I (Brazil) sms2br - Tec Toy Master System II (Brazil) smsbr - Tec Toy Master System III Compact (Brazil) sms1paln - Tec Toy Master System I (PAL-N) sms2paln - Tec Toy Master System II (PAL-N) smspaln - Tec Toy Master System III Compact (PAL-N) Brazil is PAL-M TV system, but I decided to call it by the country name, seems to be better recognizable and for emulation looks more like a NTSC system. PAL-N is used in Argentina, Paraguay and Uruguay and looks closer to the european PAL system when compared to PAL-M.
- Load save state preparations [Nathan Woods]
*A number of changes and refactorings in preparation for a new load/save state menu. Most notably, I am C++-ifying osd_directory (now osd::directory) and changing osd_stat() to return std::unique_ptrosd::directory::entry
*Take note that this change completely omits POSIX support, simply because I lack a development environment to support it. This will have to be done by someone else.
- POSIX implementation for new directory read features, cleanup of Windows implementation, return directory handle as smart pointer, fix full build [Vas Crabb]
- cop: nicer sorting routine [O. Galibert]
- Supply modified time for files in archives [Vas Crabb]
- Fix LDUH, LDSH, LDUHA, and LDSHA opcodes in the SPARC core [Ryan Holtz]
- ImGui debugger improvements [Barry Rodewald]
*Memory views now control their own position, removing the scrollbar, allows finer control of large memory areas.
*Pressing Enter on an empty debugger console input now does a single step.
*Disassembly and Memory expression inputs now auto-select all.
*Fix various key inputs.
*Send character inputs to views, allowing memory editing to be possible in a memory window.
*Show a rectangle around the view with focus.
*Add history functionality (press up/down in the debugger console input widget)
*Allow log windows and debugger console scrollbars to stay at their maximum value, if moved there.
- Flaming 7 (original): Fixed the Paytable DIP switches. [Roberto Fresca]
- Add older version SPARCstation IPX (Sun 4/50) ROM as an alt bios, and add ROM locations [Lord Nightmare]
- trs80: fixed loss of keyboard control on some games. [Robbbert]

New machines added or promoted from NOT_WORKING status
- Tektronix 4404 [R. Belmont, Al Kossow]
- Entex Electronic Soccer [hap, Sean Riddle]
- U.S. Games Super Sports-4 [hap, Sean Riddle]
- Reversi Sensory Challenger [hap, yovan]
- iSBC 80/10 [Nigel Barnes]
- iSBC 80/10A [Nigel Barnes]
- iSBC 80/10B [Nigel Barnes]
- iSBC 80/30 [Nigel Barnes]
- Flaming 7 (Red, White & Blue 7's + Hollywood Nights) [Roberto Fresca, Vas Crabb, Ioannis Bampoulas]
- Super 9 Sensory Chess Challenger [hap, anonymous]
- Fidelity Elite Avant Garde (model 6117-9) [anonymous]
- Moto Frenzy [Morten Shearman Kirkegaard, Samuel Neves, Peter Wilhelmsen]
- Kyuukoukabakugekitai - Dive Bomber Squad [Andy Welburn, ShouTime, Smitdogg, David Haywood, Imhotep, Ryan Holtz, hap, Zhivko Dimitrov, spogghi, ANY, Arjen Hoekman, Arcade Addict, krick, Dullaron, Eddie, f205v, rtw, Rod_Wod, Fabien Marsaud, InsertMoreCoins, Jan Stuhler, trap15, Macaw, Team Japump, Brandon Munger, Juan Manuel Gutierrez, abelardator2, Jordi Bosch Creus, haynor666, Nestor Acebo Jimenez, Carl Perry, Jeremy McElroy, Steven Boswell, JJaVMeTaL, Steven LeMaire, Matthew Shultz, Mark Riley has no toaster, Carlos Gutierrez, Bjorn Stahl, Aldo Vittorio De Luca, Bruno Celsi, Philip Zumbrun, cornishdavey, Stefano De Dionigi, motoschifo, Mamesick, Daniel Hitchcock, Patrick Wheeler, bisus, desodeso, Swos, Don Zaucker, Tox Nox Fox, Zak0077, giuppo, Moket, Frankie, robindan77, biasini, Dr_Zero, motoschifo, Mameremember, John Wilke, Sean Sutton, Renato Mucciarelli, Berlioux Julien, Lior Aouate, The Dumping Union]
- 1943: Battle for Midway Mark II (US) [Gracious Anonymous Donor, caius, The Dumping Union]

New clones added or promoted from NOT_WORKING status
- Super Street Fighter II: The Tournament Battle (Japan 931005) [ShouTime]
- Electronic Battleship (1982 version) [hap, Sean Riddle]
- Lethal Weapon 3 (2.07 USA) [Zab]
- Side by Side (Ver 2.6 J) [ShouTime, The Dumping Union]
- Side by Side 2 (Ver 2.6 OK) [ShouTime, The Dumping Union]
- Mutant Warrior (Altered Beast - Datsu bootleg) [gmx, The Dumping Union]
- Ufo Robo Dangar (4/07/1987) [ShouTime, The Dumping Union]
- Ufo Robo Dangar (9/26/1986, Japan) [ShouTime, The Dumping Union]
- Out Zone (Zero Wing TP-015 PCB conversion) [caius, The Dumping Union]
- Astro Combat (Proel bootleg, encrypted) [Any]
- Space Invaders (CV Version, smaller roms) [Andrew Welburn]
- Scramble (Model Racing, Italian bootleg) [Piero Andreini, PaTrYcK]
- Metamorphic Force (ver EAA - alternate) [caius]
- Major Poker (3 different sets with Micro Manufacturing intro) [Roberto Fresca, Ioannis Bampoulas]
- Lucky Poker (bootleg/hack of Major Poker) [Roberto Fresca, Ioannis Bampoulas]
- Royal Card (Austrian, set 8) [Roberto Fresca, Ioannis Bampoulas]
- Super Pacman (v1.2) + Cherry Master (Corsica, v8.31, set 1) [Roberto Fresca, Ioannis Bampoulas]
- Galaxian (bootleg, set 4) [Dyno Dastardly, Janniz]
- Marvel Vs. Capcom 2 New Age of Heroes (USA) (Rev A) [rtw, Ryan Holtz, Tourniquet, Smitdogg, The Dumping Union]
- River Patrol (Japan) [ShouTime]
- E.D.F. : Earth Defense Force (Japan, prototype) [ShouTime]
- Flaming 7 (Custom Hardware, Egyptian Gold, 2000 Bonus) [Roberto Fresca, Ioannis Bampoulas]
- Flaming 7 (Taiwanese Hardware, unknown version) [Roberto Fresca, Ioannis Bampoulas]
- Teenage Mutant Hero Turtles - Turtles in Time (4 Players ver EAA) [Nomax]
- Buena Suerte (Spanish/Portuguese, set 23) [Roberto Fresca]
- Hyper Bishi Bashi (GE876 VER. KAA) [Guru, smf]
- Varth (bootleg) [Robbbert]

New machines marked as NOT_WORKING
- V-Tech V-Smile Pro [TeamEurope]
- World Club Champion Football Serie A 2001-2002 Ver. 2 (CDP-10001C) [any, f205v, ShouTime, rtw]
- World Club Champion Football Serie A 2001-2002 DIMM FIRM Ver.3.03 (CDP-10003) [any]
- World Club Champion Football Serie A 2002-2003 Drive Checker (CDV-10007) [any, f205v, ShouTime, rtw]
- Flaming 7 (Custom Hardware, Main, 50) [Roberto Fresca, Ioannis Bampoulas]
- Flaming 7 (Custom Hardware, Main, 500) [Roberto Fresca, Ioannis Bampoulas]
- Flaming 7 (Custom Hardware, Main, 2000) [Roberto Fresca, Ioannis Bampoulas]
- Fidelity Elite A/S Challenger [hap, anonymous]
- Alesis QS-7 [Felipe Sanches]
- CPU-30 [Joakim Larsson Edstrom]

New clones marked as NOT_WORKING
- Magic Card (H8, English) [Yrouel]

New WORKING software list additions
- bbcb_cass.xml: Added various recently dumped games. [Nigel Barnes]
- bbcmc_flop.xml: Added various educational titles. [Nigel Barnes]
- megadriv.xml: Chaoji Majiang Club / Super Mahjong Club (Tw) [system11, Fabio Priuli]
- pce_tourvision.xml: Out Run [system11, kebrank]
- pet_cass.xml:
*Added Supermon (Toronto PET User Group) [Ken White]
*Replaced bad dump of Side B of Squiggle, Big Time / Monitor (the m command in the monitor now works correctly) [Ken White]
- psx.xml: Added CHD images of redump.org USA disc set. [Aeternal]
- psx.xml: Added some more prototypes and misc disks. [Fabio Priuli]
- sorcerer_cass.xml: Added many games. [Robbbert]

New NOT_WORKING software list additions
- cdi.xml: added a few recently dumped prototypes. [Fabio Priuli]
- fmtowns_cd.xml: completed addition of known dumps. [r09, Breiztiger]
- leapster.xml: 8 new dumps added [Team Europe]
- pc98_cd.xml: added software list with misc CHDs from several sources [r09]
- vsmile.xml: 6 new dumps added [Team Europe]
- vsmile_cart.xml: added a few new US dumps [Rimsky82]
Télécharger MAME v0.175 (32-bit)
Site Officiel de MAME
 
 RomVault v2.2.7 
Mardi 28/06/16 à 13:06 par Firebrand
Ce gestionnaire de ROMs a été mis à jour. Voici les modifications apportées:
- so here are those fixes to rom reporting, fix reporting, and sorting by filesize, plus a small bug fix to the multi threaded file checking
Télécharger RomVault v2.2.7
Site Officiel de RomVault
 
 RockNES v5.24 (i686) 
Lundi 27/06/16 à 12:29 par Firebrand
Une nouvelle version de cet émulateur NES pour Windows a été publiée. Les améliorations sont les suivantes:
- Fixed sound playback with unsigned samples.
- Added an option to save the last accessed folder as the main folder.
- Added support for multiple files when recording music (like game 000.wav, game 001.wav and so on).
- Changed the numbering system of multiple files from hexadecimal to decimal, except for savestate files.
- Removed a few unused codes, plus cosmetic changes there and there.
Télécharger RockNES v5.24 (i686)
Site Officiel de RockNES
 
 Nintendulator v0.975 beta (01/06/16) FR 
Dimanche 26/06/16 à 12:53 par Firebrand
La dernière version de cet émulateur a été traduite en français pas l'équipe de Tradu-France.
Télécharger Nintendulator v0.975 beta (01/06/16) FR
Tradu-France
 
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