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 MAMEHub v3.0.1 
Samedi 02/08/14 à 11:43 par Firebrand
Une nouvelle version de cet utilitaire permettant de jouer aux jeux MAME en ligne a été publiée. Pas d'information sur les nouveautés cependant.
Télécharger MAMEHub v3.0.1
Site Officiel de MAMEHub
 
 History.dat v1.54c (frontends) 
Samedi 02/08/14 à 11:37 par Firebrand
Les nouvelles données de ce fichier informatif pour MAME, MESS et UME sont relatives à la Lynx et à la Jaguar d'Atari.
Télécharger History.dat v1.54c (frontends)
Site Officiel de History.dat
 
 Hatari v1.8.0 (32-bit) 
Samedi 02/08/14 à 11:35 par Firebrand
Cet émulateur Atari ST a été mis à jour. Les améliorations sont les suivantes:
Emulation:
- ST video changes :
*Handle 0 byte line by switching freq in STE mode
*Use high res when ff8260 is set to 3
*Randomly return 0 or 1 when reading unused bits 3,7 and 11 of color registers (except when running from ROM)
*Better detection of bottom border removal on a 60 Hz screen
*support for color change during only 4 cycles
*better bitmap/color alignment for STE med res overscan at 60 Hz
*Set default value of nSpec512Threshold to "1" instead of "16"
*Update the position of the next VBL when 50Hz and 60Hz lines are mixed
*When video address is set into IO region, keep the video pointer on 24 bits
- Videl changes :
*correct masking of the true color palette registers
- CPU changes :
*Fix a case when MFP's interrupt happens during the IACK sequence for HBL/VBL
*Many prefetch changes required by some game's protection
- Sound changes :
*Fix STE sound mixing using LMC when mixer=0 (DMA sound only)
*Fix some crossbar's sound errors for Falcon
*Fix Microwire's decoding of mask/data (based on official LMC1992's doc)
- FDC changes :
*Add configurable RPM speed for each floppy drive, the possibility to turn each drive ON/OFF and the choice between single or double sided drive
*Correct timings, behaviour and status register for all commands when a drive is OFF or empty.
*Rewrite the index pulse part and all the delays expressed as disk's revolution
*Add support for the "Force Int on Index Pulse" command
*Rewrite the DMA functions for better accuracy
*Add support for IPF/CTR files by using the capsimage library
*Add open source support for Pasti STX files, including random/fuzzy bits and variable length bits. Also allow to save writes to a .stx file into an additional .wd1772 file (store 'write sector' and 'write track' data)
*Don't force drives A and B at $4c2, keep the values detected by TOS
*Many other timing / status register improvements
- GEMDOS HD emulation:
*Fix: clip filenames given through GEMDOS calls to 8+3 length using first '.'
*Fix: autostarting programs with GEMDOS-illegal host characters in their names
- ACSI hard disk changes:
*Fixed/improved READ CAPACITY and INQUIRY commands
*Unsupported commands are now handled correctly
*Now using fseeko() instead of fseek() for supporting large images
- Other changes:
*Don't enable MegaST's real time clock by default, it can cause some crashes in STF/STE mode
*Improve ACIA's wait state with E clock
*Add support for IKBD commands 0x11 and 0x13 (resume/pause output) and 0x17 (joystick monitoring)

Emulator:
- SDL GUI:
*Update clock speed in the status bar when changing bus speed in Falcon mode
*In the floppy dialog, use a checkbox to enable/disable drives A and B and another checkbox to choose single/double sided drive
*In the screen dialog, add checkbox for --desktop-st option
*Add a 2nd line in the status bar, with infos on FDC, joysticks, monitor
*Fix OSX performance issue caused by statusbar and overlay LED doing their own SDL_UpdateRects() calls
- New command line options:
*Options --drive-a and --drive-b to enable/disable drives A and B
*Options --drive-a-heads and --drive-b-heads to select single or double sided drives A and B
*--slowdown option to increase (multiply) VBL wait times
- New Native Features commands:
*NF_EXIT exits emulator with given exit code
*NF_DEBUGGER invokes Hatari debugger from native program
*NF_FASTFORWARD sets fast forward on/off
- Tracing improvements:
*Add option for tracing NatFeats calls
*Fix: Xbios(255) modified the given argument string
*Allow BIOS, XBIOS, GEMDOS, VDI and AES tracing to be enabled without enabling also X/BIOS interception, GEMDOS HD emulation or extended VDI mode
*Show PC value for traced Bios/XBios/GemDOS calls
- Debugger:
*Fix: release mouse in all cases where debugger can be invoked
*Fix: DSP disassembler didn't in all cases show illegal opcodes correctly
*Fix: "symbols" command crash when it was used during TOS bootup
*Fix: TOS and cartridge addresses weren't (with all TOS versions) in address order which asserted in profile data post-processor
*Fix: "next" command didn't work correctly in "hex" number base
*Fix: depending on compiler/linker/assembler, DATA/BSS debug symbol offsets can in programs be either relative to their own, or to TEXT section start. If former fails, try latter when loading symbols.
*New "ym" info subcommand to show YM register values
*"quit" command by-passes exit confirmation dialog and takes an optional Hatari exit code value
*removed limits on breakpoints and their conditions
*when entering debugger, current program's DRI/GST format debug symbols are automatically read from it, if such are available
*new --debug-except option to specify which exceptions invoke the debugger, and WinUAE CPU core support for -D toggle option
*"next"/"dspnext" commands work like in other debuggers, they skip subroutine/exception calls, for all other instructions they works like "step" command (earlier they always moved to next instruction in memory)
*"next" and "dspnext" commands support optional "instruction type" argument, which can be used (for example) to continue emulation until subroutine returns
*"history" command takes optional parameter specifying how many instructions of history will be tracked
*CPU & DSP profile commands have now subcommand for profiling loops
*"CpuInstr" and "DspInstr" variables for count of instructions executed since emulation was last continued from debugger
*In addition to "!" condition, also "<" and ">" conditions can store the checked value (when both sides of conditions are identical). With above change, this can be e.g. used to detect and profile what are worst frames in games and why
*New "rename" command to rename files. Useful for scripted worst frame and spinloop profiling
*Address space in 'dm' command can be given like in DSP disassembly, "dm x:$100", in addition to earlier "dm x $100" syntax
*Fix out of bounds memory access that could result in bad disassembly output when using the external disassembler (only "dc.w" were printed)

Tools:
- Increased max partition size in atari-hd-image script to 512MB.
- New hatari_spinloop.py script for post-processing loop profile data. It can tell how many times loops were executed, how many times they spinned at minimum and maximum, at which VBL those happened, and what was the standard deviation of that.
- gst2ascii supports now both section relative and TEXT section relative DATA/BSS symbol offsets
- hconsole.Main() takes now Hatari command line options as argument
- AHCC/GCC/VBCC examples on using (all) Native Features APIs
- Improved mingw cross-compilation support

Fixed demos :
- 4-pixel plasma screen by TOS Crew (video, color change during only 4 cycles)
- HighResMode by Paradox (video, color changes in overscan med res at 60 Hz)
- It's A Girl 2 by Paradox (video, bottom border removal on a 60 Hz screen)
- Pacemaker by Paradox (microwire, YM sound was muted)
- Panic by Paulo Simoes (video, was broken since Hatari 1.7)
- Shforstv.exe by Paulo Simoes (video, did not work in STE mode)
- Sommarhack 2011 Invitro by DHS (CPU/MFP, top border not removed)
- Stax Compilation #65 (conflict with Mega ST's RTC)
- The Union Demo (cpu, memory access, ikbd, protection)
- The World Is My Oyster - Convention Report Part by Aura (video, res=3)
- Tymewarp (cpu, bus error)
- UMD 8730 by PHF (video, unused bits in STF color registers)
- IKBD no jitter by Nyh (acia/video, use a VBL of 160240 cycles)

Fixed games :
- Batman The Movie (cpu, exception stack)
- Chart Attack Compilation (cpu, prefetch)
- Darkman (cpu, prefetch)
- Dragon Flight (cpu, illegal instruction)
- International 3D Tennis (cpu, prefetch)
- Leavin' Teramis loader text (video address at $ffe100)
- Lethal Xcess Beta (cpu, bus error, code running at $ff8800)
- Lethal Xcess (mfp, top border not removed sometimes)
- Maze (by Martin Dennett & John Parker)
- Parasol Stars (cpu, prefetch)
- Reeking Rubber (by Nature), Falcon game
- Titan (cpu, prefetch)
- To Be On Top (cpu, memory access, ikbd, protection)
- Warp (ikbd, interrupt used for decoding sectors)
- Xenon 2 (cpu, prefetch)
Télécharger Hatari v1.8.0 (32-bit)
Site Officiel de Hatari
 
 WinUAE v2.8.2 Beta 8 (32-bit) 
Samedi 02/08/14 à 11:20 par Firebrand
Encore une nouvelle beta rapidement sortie pour WinUAE. Voici les nouveautés du jour:
- When loading old config which has both cycle-exact and fastest possible enabled: disable fastest possible. Previously this combination was invalid but some for some reason old configs can have both set.
- One second boot delay was always active, even when restoring statefile..
- "Fastest possible" with cycle-exact now works as designed, removes all CPU internal processing cycles, only affects 68000, 68020 and 68030 models. (68040+ and 68030 MMU is always internally immediate). This should be better option (uses less CPU time) than using MHz adjustment if you want fast CPU in cycle-exact mode.
- Immediate blitter is now selectable in cycle-exact modes.
- Some more Z3 autoconfig mapping tweaks. (Warp Engine..)
Télécharger WinUAE v2.8.2 Beta 8 (32-bit)
Site Officiel de WinUAE
 
 WinUAE v2.8.2 Beta 7 FR (32-bit) 
Jeudi 31/07/14 à 11:44 par Firebrand
L'équipe de Tradu-France, toujours sur la brèche, nous propose la traduction en français de la dernière beta de WinUAE.
Télécharger WinUAE v2.8.2 Beta 7 FR (32-bit)
Tradu-France
 
 History.dat v1.54b (frontends) 
Jeudi 31/07/14 à 11:42 par Firebrand
Dans cette nouvelle version d'History.dat, ce sont les données sur l'Intellivision qui sont à l'honneur.
Télécharger History.dat v1.54b (frontends)
Site Officiel de History.dat
 
 Final Burn Alpha v0.2.97.31 (Unicode) 
Jeudi 31/07/14 à 11:40 par Firebrand
Une nouvelle version de cet émulateur orienté arcade a été publiée. La version précédente étant sortie récemment, la liste des améliorations est assez courtes:
- Added driver for Psychic 5 [Barry, iq_132]
- Added clone of Toki to the driver [JacKc]
- Preliminary savestate support for the Megadrive driver [dink]
- Fixed an issue with the Enhanced D3D blitter [dink]
Télécharger Final Burn Alpha v0.2.97.31 (Unicode)
Site Officiel de Final Burn Alpha
 
 Final Burn Alpha v0.2.97.30 (Unicode) FR 
Mercredi 30/07/14 à 11:55 par Firebrand
La dernière version de Final Burn Alpha est désormais disponible en français.
Télécharger Final Burn Alpha v0.2.97.30 (Unicode) FR
Tradu-France
 
 WinUAE v2.8.2 Beta 7 (32-bit) 
Mercredi 30/07/14 à 11:53 par Firebrand
Cette nouvelle beta de WinUAE publiée rapidement corrige avant tout quelques bugs:
- NCR93C94/FAS216 SCSI emulation write didn't work correct and wrote corrupted data, fixed. Added also check that aborts transfer if SCSI chip and DMA controller data directions don't match (should never happen but...)
- Flash chip emulation didn't emulate all "chip is still erasing" status bits, broke CSMK3/CSPPC/BPCC flasher. Worked only accidentally in older version.
- SCSI Kit rom checksum data was in wrong position, broke Blizzard 2060 odd/even rom loading.
- CyberStorm MK2 flash update was not written back to rom file.
- "JIT Direct compatible Z3 memory mapping" option with RTG enabled worked only in some configurations.
Télécharger WinUAE v2.8.2 Beta 7 (32-bit)
Site Officiel de WinUAE
 
 WolfMESS v0.154 
Mardi 29/07/14 à 11:40 par Firebrand
Ce build de MESS désactivant les codes de triche pour les compétitions de high scores a été mis à jour avec les dernières sources de l'émulateur.
Télécharger WolfMESS v0.154
Site Officiel de WolfMESS
 
 No$gba v2.7c 
Mardi 29/07/14 à 11:38 par Firebrand
Cet émulateur GameBoy Advance a été mis à jour. Les améliorations sont les suivantes:
- webpage: moved from http://nocash.emubase.de/ to http://problemkaputt.de/
- freeware: both no$gba gaming version and debug version are now fully freeware,
donations http://problemkaputt.de/donate.htm are welcome and valuable support
(I am working fulltime on no$xxx emulation projects without any other income)
- snapshots: supports savestates in NDS mode (formerly supported for GBA only)
- nds/snd: replaced nds_snd_getnext_proc by "proc_id" (snapshot compatibility)
- gaming version: allows to access recent files menu without cartridge loaded
- mem: forces gba-slot region to be 00h-filled on deselected cpu (arm7 or arm9)
- help: nds mem control: notes on gba-slot deselection, and gba-slot open bus
- help: major cosmetic changes to arm/thumb cpu chapters (parts from no$sns)
- cpu: exported arm disassembler and arm cpu engine to external include files
- snapshot: re-included bg2/bg3_refx/y registers (for gba and BOTH nds-engines)
- snapshot: does freshen_waitcnt_raw before emu-run (needed after snaploading)
- snapshot: snap-saver skips empty chunks (eg. unused NDS chunks in GBA mode)
- cpu: supports ldmd/stmd direction (increasing, NOT decreasing) (classic nes)
- cartloader/gui: reinit game-window size when switching between gba/nds mode
- mem: with_new_memory_system (completely new memory system: now using separate
small macros per memory region, instead of old giant all-in-one macro, this
does resolve a terrible mess, does speed-up source code assembling, and does
speed-up NDS tcm/wram emulation, and allows to add DSi memory areas in future)
- snapshot: added new snapshot/battery sna/sav compression option (as in no$psx)
- setup/sound: volume slider (optionally hardware/mixer or software/multiply)
- a22i: fixed ".fill" directive (destroyed ecx when fetching 2nd/3rd parameter)
- help: added "GBA Cart Protections" chapter (namely about "classic nes" stuff)
- nds: allows nds7bios intrwait bios-bug with any incoming lz77-random values
- nds: allows jmp to 05ECh without warning (can be used for dumping NDS7 bios)
- gba: forces rom-mirror (instead "increasing numbers") for "classic nes" series
- gba: forces eeprom (no flash/sram) for "classic nes" series (game code "Fxxx")
- mem: moved misaligned_mem_reads to subfunction level (instead macro level)
- xboo: recognizes DSi's 128K flash id (allows to dump/patch wifi calibration)
- help: added note on ldmd/stmd transfer order (uses increasing addr for rlist!)
- help: corrected wifi calibration chapter (version is at 040h, not at 044h)
- web: changed no$gba forum link: http://ngemu.com/forums/no-gba-discussion.102/
Télécharger No$gba v2.7c
Site Officiel de No$gba
 
 WinUAE v2.8.2 Beta 6 (32-bit) 
Mardi 29/07/14 à 11:34 par Firebrand
Une nouvelle beta de cet émulateur qu'on ne présente plus a été publiée. Voici les nouveautés du jour:
- Added NCR53C94/FAS216 SCSI chip emulation (from QEMU)
- Added Blizzard1230IV/Blizzard1260 + Blizzard SCSI Kit IV emulation. SCSI Kit v8.5 ROM added to rom scanner.
- Added CyberStorm MK1 and CyberStorm MK2 emulation, map rom and SCSI included.
- Blizzard 2060 (map rom not emulated) and Warp Engine works now.
- CyberStorm PPC and Blizzard PPC 0xFFF00000 mapping improved, now switches correctly between KS map rom and PPC boot code locations. BPPC now correctly attempts to start flash built-in PPC support code during boot and hangs because PPC won't respond.
- Added warning message when BlizzardPPC or CyberStormPPC PPC CPU gets booted.
- Remap UAE Boot ROM (if needed) to secondary backup location if Blizzard PPC is enabled, if MMU emulation is enabled BPPC will remap normal boot ROM backup location causing boot hang.
- Added CyberStorm MK2 flash rom chip emulation, map rom and disable key support (=HALT4).
- Added CyberStorm MK2 full 128k rom image support (64k of autoconfig rom and 64k of diag rom)
- Flash chip emulation compatibility improved, fixed CSMK2 flasher infinite loop.
- Accelerator memory option now automatically changes CPU board memory if accelerator uses same memory type.
- Added keyboard to help Phase5 boot rom key detection, it still wasn't realiable enough with some boards.
- Added one second boot delay option to misc panel, allows easy access to boot menus without need to slow CPU emulation speed.
- Added 'Te' command to debugger, shows expansion autoconfig board information.
- CPU slot memory region was accidentally removed from mman list, causing random crashes in some JIT configurations.
- 68040+ more compatible / "cycle-exact" mode cache flush instructions didn't do anything.
Télécharger WinUAE v2.8.2 Beta 6 (32-bit)
Site Officiel de WinUAE
 
 Series.ini v0.154 
Lundi 28/07/14 à 12:49 par Firebrand
De nouvelles données ont été ajoutées à ce fichier permettant de classer les jeux MAME par séries:
- Entries RENAMED: (initdexp) to (initdexpo), (pepp0060 > pepp0060a), (pepp0060a) to (pepp0060), (pepp0197) to (pepp0197b), (pepp0197a) to (pepp0197), (pepp0417) to (pepp0417a), (pepp0417a) to (pepp0417), (pepp0203) to (pepp0203b), (pepp0203a) to (pepp0203), (pepp0203b) to (pepp0203a), (pepp0265) to (pepp0265a), (pepp0265a) to (pepp0265), (pepp0516) to (pepp0516a), (pepp0516a) to (pepp0516) and (raidendxj) to (raidendxk).
- Series ADDED: -
- Series UPDATED: 1942, Cherry Master, Galaxian, High Speed Pinball, Initial D, Joust, Knights of Valour, Pac-Man, Phoenix, Player's Edge, Space Invaders, Tetris.
Télécharger Series.ini v0.154
Site Officiel de Series.ini
 
 Languages.ini v0.154 (0.36) 
Lundi 28/07/14 à 12:47 par Firebrand
Ce fichier permettant de classer les jeux MAME selon la langue utilisée a été mis à jour. Voici les nouvelles informations apportées:
- 0.36 0.154 27/07/2014: Added 0.154 sets.
- 0.35 0.153a 23/07/2014: Added Greek language.
- 0.34 0.153a 27/04/2014: Fixed some Italian and English entries.
Télécharger Languages.ini v0.154 (0.36)
Site Officiel de Languages.ini
 
 Emu Loader v7.6.7 
Lundi 28/07/14 à 12:44 par Firebrand
Encore une nouvelle version d'Emu Loader qui avait laissé filer un gros bug dans la précédente. Voici de quoi il s'agit:
Fixed
- Fatality! Dirty fix mode ON. The following were executing 3 times over when creating a new games list with main menu "Create Games List"
apply games filters; update tool bar filter icons, re-select last selected game; load selected game images; load/play selected game video preview
I really need to separate the single function that does all these processes into different functions for a proper fix

Changed
- Restored 'Playtime' column title back to 'Total Playtime' and default width back to 110 pixels
- Minor optimization in the new sorting routine. Sort time is 100ms faster than is was before
- Improved startup process even further. Loading zipped images list to RAM was executing twice...
Télécharger Emu Loader v7.6.7
Site Officiel de Emu Loader
 
 DSP v0.15 (32-bit) 
Lundi 28/07/14 à 12:18 par Firebrand
Cet émulateur multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
General
- Lazarus:
*Fixed selection when a tape runs
*Added OS X version WIP
- Configuration:
*Added a system calibration joystick to be independent of OS
*Added NVRAM specific directory. The Gameboy and NES drivers use it for cartridges with EEPROMs and NVRAM
- Eeprom: Added serial eeprom emulation
- CPU: RESET and HALT converted to state
- M68000:
*Added FD1089 encryption
*Fixed opcodes TRAP, ABCD y SBCD on encrypted CPU's
*Opcode $6XFF (Illegal) ignored
*Added more addressing modes for opcode MOVEM
*Added NEGX opcode
- Z80: Fixed timings of DD opcodes
- M6805: Added more opcodes
- NEC: Added many opcodes and addressing modes
- Simplified system for creating graphics planes
- Simplified system for decompression of graphics
- Fixed scroll by line and by column
- Fixed loading of CSW v1.0 format

Spectrum
- Fixed SZX load when memory blocks are not compressed

System 1/2 HW
- Fixed some variables after a reset

Jackal
- Fixed video bug

Galaga HW
- Fixed sprites rotation

Amidar
- Fixed sound

Popeye
- Small bug fixes
*Added dip switches

Slap Fight HW
- Simplified driver
- Added sprite buffer
- Change audio IRQ

Double Dragon HW
- Updated driver, improved the treatment of IRQ

Xain'd Sleena
- Improved the treatment of IRQ
- Fixed some variables after a reset

Mappy HW
- Fixed sprites
- Fixed displacement of the last line
*The Tower of Druaga: Added driver with sound
*Motos: Added driver with sound

Combat School
- Fixed scroll
- Fixed text plane not shown

SkyKid HW
- Fixed sprites
- Dragon Buster: Added driver with sound

Pang HW
- Added eeprom
- Super Pang: Added driver with digital sound (Missing FM)

CPS1 HW
- Added eeprom
- Fixed problem with palette addressing

Sega System A
- Fixed palette
- Fixed sprites and using the priority-based palette
*Alien Syndrome: Added driver, M68000 problems
*Wonder Boy III: Added driver

Diet Go Go
- Implemented DECO104 protection
- Added DIP Switches

Caveman Ninja HW
- Implemented DECO104/DECO146 protection
- Added DIP Switches

Funky Jet
- Implemented DECO146 protection
- Added DIP Switches

Irem M72
- More speed
- R-Type
*Fixed sound
*Fixed sprites
- Hammerin' Harry
*Added driver with sound
*Some sprite palette problems
- R-Type 2
*Added driver with sound

Zaxxon HW
- Fixed palette
- Fixed graphics
*Congo: Added sound, samples and controls
*Zaxxon: Added driver with sound (samples)

Taito SJ
- Audio problems
- Sprite collisions not implemented
*Jungle King: Added driver
*Elevator Action: Added driver

Vulgus
- Added driver with sound

Double Dragon 3: The Rosetta Stone
- Added driver with sound
-Block Out
+ Added driver with sound
Télécharger DSP v0.15 (32-bit)
Site Officiel de DSP
 
 WinUAE v2.8.2 Beta 5 FR (32-bit) 
Dimanche 27/07/14 à 10:47 par Firebrand
L'équipe de Tradu-France a rapidement adapté sa traduction à la nouvelle beta de WinUAE.
Télécharger WinUAE v2.8.2 Beta 5 FR (32-bit)
Tradu-France
 
 WinUAE v2.8.2 Beta 5 (32-bit) 
Dimanche 27/07/14 à 10:46 par Firebrand
Une nouvelle version beta de cet émulateur Amiga pour Windows a été publiée. Les améliorations sont les suivantes:
- Added optional FPU emulation that uses softfloat library, another feature not for normal use. Full 80-bit FP accuracy, bit-perfect results (not including trigonometric functions), supports FPU arithmetic exceptions, much slower (Uses integer algorithms, host FPU is not used).
- Added mostly unmodified Qemu 53c895a SCSI emulation (originally heavily modified for 53c710 emulation). It is 53c770 compatible, 53c770 is used in CyberStorm MK3 and CyberStorm PPC.
- Some 53c710 updates, Blizzard PPC SCSI driver didn't work.
- Added simple flash rom emulator.
- Fastest possible CPU option is now available for cycle-exact modes. CPU internal cycles are not counted, only (mainboard) memory accesses are cycle exact (DMA steals cycles from CPU) in this mode.
- 68040/060 "cycle-exact" mode is back, emulates only Amiga mainboard memory accesses cycle-exactly, includes instruction(*) cache emulation. Any 32-bit fast ram or cached access is still immediate. (Which is still much closer to real 040/060 than old behavior, 040/060 is heavily bottle-necked when accessing mainboard)
- 68040/060 "compatible" mode now adds instruction cache emulation.
- 68030/040/60 MMU mode "more compatible" (68030: adds both instruction and data cache emulation, 68040/060: instruction cache only) and "cycle-exact" modes supported. (more compatible + mainboard access slowed down)
- 68030: data cache support is temporarily disabled. (Didn't work with MMU for some reasonm)
- DFx: eject messages appeared in new status bar even if drive was already empty.
- Right-align status messages in fullscreen mode.
- A2065 autoconfig was broken (b4)
- b1 directory filesystem change rewritten again, removed also lots of unneeded complexity from original code.
- On screen CPU halt message reason code was always 1.
- Generated virtual RDB (when IDE/SCSI mounting partition hardfile) created empty string for device name.
- 270b6 "JIT MOVEM used direct mode if memory was direct capable but direct mode was disabled." was wrong fix, original code probably was done to work around some JIT indirect bug.. (AmiKit crash during boot if JIT is in indirect mode)
Télécharger WinUAE v2.8.2 Beta 5 (32-bit)
Site Officiel de WinUAE
 
 History.dat v1.54a (frontends) 
Dimanche 27/07/14 à 10:41 par Firebrand
Cette nouvelle mise à jour mineure d'History.dat intéressera surtout les utilisateurs de MESS: des informations sur le Vectrex, l'Atari 5200 et l'Atari 7800 ont été rajoutées.
Télécharger History.dat v1.54a (frontends)
Site Officiel de History.dat
 
 Final Burn Alpha v0.2.97.30 (Unicode) 
Dimanche 27/07/14 à 10:35 par Firebrand
Cet émulateur principalement orienté arcade a été mis à jour. Les améliorations sont les suivantes:
- Ported K005289 sound core from MAME [iq_132]
- Ported MSM5232 sound from MAME and updated Fairyland Story to use it [iq_132]
- Fixed mixing in the MSM5232 core [Barry]
- Ported NES APU core from MAME [iq_132]
- Ported T5182 device from MAME [iq_132]
- Ported TMS34061 video chip from MAME [iq_132]
- Ported VLM5030 sound core from MAME [iq_132]
- Added support for new modules to debug tracking [Barry]
- Fixed interpolation for the YM2203 interface [Barry, dink]
- Fixed a pointer overwrite issue in the M68K driver on savestate load [dink]
- Fixed blank game screen when the system returns from Hibernation [dink]
- Fixed loss of Music & SFX on savestate load with games using the YM2151 sound chip [dink]
- Fixed savestates with multiple chips and fix for setting singular channel volume in K007232 core [dink, iq_132]
- Fixed savestates in Irem GA20 sound core [iq_132]
- Fixed bug in generic sprite zoom drawing routines [iq_132]
- Fixed idle skip (timers) & crash with FAST_OP_FETCH in SH-2 CPU core [dink]
- Added driver for Choplifter (unprotected, working) and Choplifter (bootleg, working) to Sega System1 (Parent ROM NW) [vbt]
- Added driver for Mighty Warrior, Steel Force & Twin Brats on Elettronica Video-Games S.R.L hardware [iq_132]
- Added driver for Capcom Bowling [iq_132]
- Added driver for Fire Barrel/Air Assault, Dream Soccer '94, Kick for the Goal & World PK Soccer on Irem M107 hardware [iq_132]
- Added driver for The Lost Castle In Darkmist [iq_132]
- Added driver for Mikie/Shinnyuushain Tooru-kun (Konami) [iq_132]
- Added driver for Mustache Boy [iq_132]
- Added driver for Nemesis/Gradius, Salamander/Lifeforce, Twinbee, Galactic Warriors, Konami GT, Red Fighter, Black Panther, City Bomber, Kitten Kaboodle/Nyan Nyan Panic & Hyper Crash on Konami GX400 hardware [iq_132]
- Added driver for Punch Out [iq_132]
- Added driver for Kaneko Super Nova hardware (Cyvern, Sengeki Striker, Puzzloop, Guts'N, Jan Jan Paradise 1 & 2, Sen-Know, VS. Block Breaker) [iq_132, dink]
- Added driver for Tail 2 Nose [iq_132]
- Added driver for Wyvern F-0 [iq_132]
- Added driver for Xain'd Sleena/Solar Warrior [iq_132]
- Added driver for Exzisus (Taito) [iq_132]
- Added driver for Ninja-Kid II, Mutant Night, Ark Area, Atomic Robo-kid, Omega Fighter & Omega Fighter Special on UPL Hardware [iq_132]
- Added TLCS90 CPU Core [iq_132]
- Hooked-up the TLCS90 audiocpu core to Arcadian/Rapid Hero enabling Music & SFX [iq_132]
- Enable stereo Music & SFX in Thunder Cross 2 by default (delete your old config/games/thndrx2.nv, if available) [iq_132 & dink]
- Updated the protection emulation for Uballoon and Alien Challenge [iq_132]
- Added Crouching Poney Hidden Dragon (DEMO) (Le Cortex) to the Neo Geo driver [iq_132, JacKc]
- Added SDI - Strategic Defense Initiative (Japan, old, System 16A, FD1089B 317-0027) [JacKc]
- Added Dolem to the NMK16 driver [iq_132]
- Fixed PCB version of Spectral vs Generation [iq_132, rtw, David Haywood]
- Added bootleg of 1942 to the driver [JacKc]
- Added clone of 4 En Raya to the driver [JacKc, Unigame]
- Added clone of Black Tiger to the driver [JacKc, Bonky0013, iq_132]
- Added clone of Bubble Bobble to the driver [JacKc, Bisboch and Aladar]
- Added clone of Commando to the driver [JacKc, Kevin Eshbach]
- Added clone of Crude Buster to the driver [JacKc, system11]
- Added bootleg of Cadillacs and Dinosaurs to the CPS-1 driver [JacKc, Bonky0013, The Dumping Union]
- Added clone of Final Fight to the CPS-1 driver [JacKc, Smitdogg, The Dumping Union]
- Added bootleg of Final Fight to the CPS-1 driver [JacKc]
- Added clone of Nemo to the CPS-1 driver [muddymusic]
- Added clone of Street Fighter II to the CPS-1 driver [JacKc, Tormod, Layne, Smitdogg, The Dumping Union]
- Added clone of Street Fighter II to the CPS-1 driver [JacKc, Yohji, Kevin Eshbach, bodger319, Smitdogg, The Dumping Union]
- Added clone of Street Fighter II to the CPS-1 driver [JacKc, Kevin Eshbach, Bill D., Layne, Smitdogg, The Dumping Union]
- Added clone of Street Fighter II to the CPS-1 driver [JacKc, Any, The Dumping Union]
- Added clone of Street Fighter II - champion edition to the CPS-1 driver [JacKc, Andrew Welburn, The Dumping Union]
- Added clone of Street Fighter II - champion edition to the CPS-1 driver [JacKc, iq_132, Barry]
- Added clone of Street Fighter II - champion edition to the CPS-1 driver [JacKc, Drakon]
- Added clone of Street Fighter II - champion edition to the CPS-1 driver [JacKc, Barry, any]
- Added clone of Street Fighter II - champion edition to the CPS-1 driver [JacKc, any]
- Added bootleg of 1944 - the loop master to the CPS-2 driver [JacKc]
- Added rent version of 19XX to the CPS-2 driver [Barry, JacKc, Tormod]
- Added clone of Armored Warriors to the CPS-2 driver [JacKc, system11, The Dumping Union]
- Added bootleg of Cyberbots: Fullmetal Madness to the CPS-2 driver [JacKc, Yohji, Smitdogg, The Dumping Union]
- Added clone of Dungeons & Dragons: Tower of Doom to the CPS-2 driver [JacKc, tormod, The Dumping Union]
- Added bootleg of Mighty! Pang to the CPS-2 driver [JacKc]
- Added clone of Street Fighter Alpha to the CPS-2 driver [JacKc, Smitdogg, The Dumping Union]
- Added clone of X-Men Vs. Street Fighter to the CPS-2 driver [JacKc, Smitdogg, The Dumping Union]
- Added clone of Street Fighter III to the CPS-3 driver [JacKc, Layne, Smitdogg, The Dumping Union]
- Added clone of Street Fighter III to the CPS-3 driver [JacKc, Smitdogg]
- Added clone of Street Fighter III to the CPS-3 driver [JacKc, Bonky0013]
- Added bootleg of Robocop to the DEC-0 driver [JacKc, any]
- Added clone of Donkey Kong to the driver [JacKc, Matt Ziolkowski, Rob Rings]
- Added clone of Donkey Kong Jr to the driver [JacKc, Chris Psaros]
- Added clone of Funky Jet to the driver [JacKc, Arzeno Fabrice, The Dumping Union]
- Added clone of Dragon Bowl to the Gaiden driver [iq_132, JacKc]
- Added clone of Galaxian to the driver [JacKc, DamagedGoods]
- Added clone of Galaxian to the driver [JacKc, Roselson from AUMAP]
- Added bootleg of Scramble to the Galaxian driver [JacKc, Basilio Garcia]
- Added clone of Fantasia to the Gals Panic driver [JacKc, system11]
- Added two clones of Miss World '96 (Nude) to the Gals Panic driver [JacKc, system11]
- Added clone of New Fantasia to the Gals Panic driver [JacKc, system11]
- Added two clones of Gals Hustler to the Gals Panic driver [iq_132]
- Added bootleg of Gun Smoke to the driver [JacKc, Felipe Sanches]
- Added clone of Cookie & Bibi to the Hyper Pacman driver [JacKc, any, David Haywood]
- Added bootleg of Snow Bros. to Hyper Pacman driver [Barry, JacKc, The Dumping Union, David Haywood]
- Added clone of Ikari III to the Ikari III driver [JacKc, DsNo, jysx012]
- Added clone of Bomber Man World to the Irem M90 driver [JacKc, Artemio Urbina, The Dumping Union]
- Added clone of The Berlin Wall to the Kaneko 16 driver [JacKc, system11]
- Added clone of Trojan to the Legendary Wings driver [JacKc, any]
- Added clone of Pang to the Mitchell driver [JacKc, any]
- Added clone of Last Blade to the Neo Geo driver [JacKc]
- Added support for Universe BIOS 3.1 to the Neo Geo driver [Razoola, iq_132, Jackc]
- Added clone of Multi 5 / New Multi Game 5 to the NMG5 driver [JacKc, system11]
- Added clone of Guardian Storm to the NMK16 driver [JacKc, Shoutime]
- Added clone of Rapid Hero to the NMK16 driver [Barry, JacKc, Brian Troha, system11]
- Added clone of Spectrum 2000 to the NMK16 driver [iq_132]
- Added clone of Pacman to the Pacman driver [JacKc, AUMAP]
- Added clone of DoDonPachi Dai-Ou-Jou to the PGM driver [JacKc, djvinc]
- Added clone of Happy 6-In-1 to the PGM driver [JacKc, rtw, iq_132]
- Added clone of Ketsui Kizuna Jigoku Tachi to the PGM driver [JacKc, Artemio Urbina]
- Added clone of Knights of Valour Super Heroes Plus / Sangoku Senki Super Heroes Plus to the PGM driver [JacKc, XingXing]
- Added clone of Knights of Valour: Quan Huang San Guo Special / Sangoku Senki: Quan Huang San Guo Special to the PGM driver [JacKc]
- Added clone of Knights of Valour 2 - Nine Dragons to the PGM driver [JacKc, 69mustang, iq_132]
- Added clone of Excelsior to the Playmark driver [JacKc, Bonky0013, The Dumping Union]
- Added clone of Bouncing Balls to the Pushman driver [JacKc, system11, The Dumping Union]
- Added clone of Fire Shark to the Same Same driver [JacKc, ShouTime, The Dumping Union]
- Added bootleg of Altered Beast to the Sega System 16B driver [Barry]
- Added clone of Altered Beast to the Sega System 16B driver [JacKc, Chris Hardy, Andreas Naive]
- Added clone of Cotton to the Sega System 16B driver [JacKc, Charles MacDonald, ShouTime, The Dumping Union]
- Added clone of Dynamite Dux to the Sega System 16B driver [Barry, JacKc]
- Added clone of E-Swat to the Sega System 16B driver [Barry, JacKc]
- Added clone of Out Run to the Sega Out Run driver [JacKc]
- Added clone of Turbo Out Run to the Sega Out Run driver [JacKc, Charles MacDonald, ShouTime, The Dumping Union]
- Added clone of After Burner II to the Sega X-Board driver [JacKc, Andrew Welburn, The Dumping Union]
- Added clone of Strike Fighter to the Sega Y-Board driver [JacKc, ShouTime, The Dumping Union]
- Added Yukiwo to the Taito B driver [iq_132, Unigame, David Haywood, JackC]
- Added clone of Cadash to the Taito F2 driver [JacKc, Unigame]
- Added clone of Chase HQ to the Taito Z driver [JacKc, any]
- Added clone of Enforce to the Taito Z driver [JacKc, Barry]
- Added clone of Racing Beat to the Taito Z driver [JacKc, ShouTime]
- Added two bootlegs of World Cup '90 to the driver [JacKc, any]
- Added clone of Zero Wing to the driver [JacKc, System11, The Dumping Union]
- Added clone of Double Dragon II - The Revenge (bootleg) to the Double Dragon driver [Barry]
- Added clone of Saulabi Spirits / Jin Saulabi Tu Hon (Korean release of Samurai Shodown II, set 2) from Winkawaks 1.63 [JacKc]
- Added clone of Passing shot: Center Court (prototype, MC-8123B) to the Sega 16B driver [Alan Meades, Porchy, JacKc]
- Added clone of The King of Fighters '96 (Anniversary Edition 2.0.0296, EGHT hack) to the Neo Geo driver [JacKc]
- Fixed Gauntlet by going back to the previous Slapstic implementation [Barry]
- Fixed crash in Oriental Legends Super intro [iq_132]
- Updates to PGM protection routines [iq_132, rockywall, Creamy Mami, JacKc, iq_132]
- Various PGM updates/fixes [iq_132]
- CPS-3 sound updates [iq_132, Captain CPS-X]
- Small improvement to the MSM6295 core [iq_132]
- Various sound clipping fixes [dink]
- Sound tweaks/improvements for Legendary Wings, Armed Formation & Puzzle de Bowling [dink]
- Updated the YMF278b soundchip driver, notably improving the Music & SFX in Tengai [dink]
- Small update to FM.C sine initialization table improves the clarity of some FM sound emulations [dink]
- Fixed clipping/distortion with PCM sample playback in Enduro Racer [dink]
- Moved the YM2608 internal ROM to an external file (ym2608.zip) [Barry]
- PC Engine update [iq_132]
- Fixed Battle Garegga savestate load crash [dink]
- Fixed sound desync in Tengai and tile corruption in Samurai Aces on savestate load [dink]
- Added savestate capability to Irem M72 driver - R-Type, R-Type II, Ninja Spirit, Mr. Heli, X-Multiply, Dragon Breed, Hammerin' Harry, Cosmic Cop, Legend of Hero Tonma, Air Duel [dink]
- Fixed savestate load crash for Aero Fighters, Sonic Wings, Turbo Force, Spinal Break and Karate Blazers [dink]
- Fxied savestate load crash for Raiden [dink]
- Added savestate capability to NMK16 driver - Bombjack Twin, Thunder Dragon 2, Twin Action, US AAF Mustang, Stagger (RedHawk), Guardian Storm, Fire Hawk, GunNail, Saboten Bombers, Super Spacefortress Macross [dink]
- Added savestate capability to Kangaroo driver [dink]
- Fixed palette issues on savestate load with DataEast Act Fancer [dink]
- Fixed stuck noise at the end of short samples in games that use the Toaplan samples hack. FireShark, SameSameSame!, Ghox, Vimana and TekiPaki [dink]
- Fixed Toaplan samples hack and savestates, and added loading samples status [dink]
- SFX lost after savestate load in NMK004 games, Super Spacefortress Macross and possibly others [dink]
- Probable fix for Toaplans FixEight hang on savestate load [dink]
- Various NMK16 fixes [dink]
- Fixed crash on savestate load for Visco/Taito Galmedes [dink]
- New gun rotation method for Heavy Barrel and Midnight Resistance & fix for Heavy Barrel level transistion after level 2 [dink]
- Fixed savestates for games that use the SN76496 soundchip [dink]
- Fixed savestates for Pacman S2650 games [dink]
- Fixed savestate load crash and sound/music volume in The New Zealand Story new pcb [dink]
- Fixed speed issue in Contra [dink]
- Fixed tilemaps in Contra [Barry]
- Fixed Ash No Joe save states [iq_132]
- Fixed The New Zealand savetates [dink]
- Reorganised some inputs to support kaillera (Contra, Double Dragon I - III, TMNT, Sunset Riders, M.I.A., Green Beret) [dink]
- Windows savestate enhancements - shift-F8 for savestate undo, 10 levels of undo for each slot [dink]
- Show savestate messages (prev/next slot, load & save) while paused [dink]
- Fix savestates for YM2151, UPD7759 and clipping/distortion in UPD7759 [dink]
- Added savestate support to Toki driver [dink]
- Added savestate support to Donkey Kong driver [dink]
- Fixed missing music in Sol Divide [dink]
- Fixed sound effects and cutscene/music timing in Gun Smoke [dink]
- Fixed reset causes crash in Wonder Planet, Karnov and Chelnov - Atomic Runner [dink]
- Fixed reset in The Berlin Wall [dink]
- Fixed sound effects and music in GunNail [dink]
- Fixed music in Spinal Breakers (Z80 banking issue) [dink]
- Fixed corrupted graphics in the last couple levels of Spinal Breakers [iq_132]
- Added savestate cability to Fairyland Story [dink]
- Save all screens when saving states with multiple TC0100SCN chips, fixes savestates for Darius II, Ninja Warriors and Rastan 3 - Warrior Blade [dink]
- Impoved analog controls in Afterburner [dink]
- Fixed speed in Joe & Mac Returns [dink]
- Fix for the graphical glitches on the volcano level in Caveman Ninja [dink]
- Fixed sprite priority and colours in Psycho-nics Oscar [dink]
- Improved Irem M92 driver savestates [dink]
- Interleave the CPUs in Battle Shark to avoid game crashing on level 2 [Barry]
- Fixed music in Masked Riders Club Battle Race and Mad Shark [dink]
- Fixed music in War of Aero - Project MEIOU [dink]
- Fixed sample banking issues with Eight Forces, Blandia and Gundhara [dink]
- Fixed pallete after loading savestate in Gaelco driver [dink]
- Fixed savestates in The Main Event driver [dink]
- Fixed wrong sounds and music in Green Beret [dink]
- Fixed sprite priority issue in Konami's Ajax/Typhoon [Barry]
- Fixed sfx volume fluxuations in Ajax driver [dink]
- Added third button to Warriers of Fate: Sangokushi II [dink]
- Fixed loud crashing noise in Scramble! and Super Cobra [dink]
- Fixed NMK16 sprite rendering [iq_132]
- Fixed graphics issues in Guardian/Tiger Heli/Slap Fight [iq_132]
- Added Performan (Toaplan/Dataeast) to the Slap Fight driver [iq_132]
- Fixed cheats in Z80 based games [iq_132]
- Fixed sound effects in Task Force Harrier [dink]
- Fixed 32bpp is now possible with the Enhanced (Direct3D) blitter [dink]
- Fixed text layer alignment in Task Force Harrier [iq_132]
- Improved analog controls in Night Striker [dink]
- Savestate improvements for some Toaplan drivers [dink]
- Fixed Boogie Wings, Diet Go Go, Crude Buster, Darkseal, Funky Jet, Rohga Armor Force, Super Burger Time, Tumble Pop and Vapor Trail on Deco16 Hardware to run at the proper speed [dink]
- Fixed occasional stuck sprite in OutZone [dink]
- Fixed Haunted Castle sound banking [iq_132]
- Fixed tilemaps in Midnight Resistence, Hippodrome and Robocop [Barry]
- Big Endian fixes for The Gladiator and Killing Blade [lantus]
- Avoided use of deprecated function in libpng
- Microsoft Visual Studio 2013 support [Barry]
- Update System Info adding Windows 8.1 support to detection routines and simply CPU detection routines [Barry]
- Fixed deselecting all hardware in the game selection dialog [Barry]
- Fixed Neo Geo macro buttons [Barry]
- Fixed & improved reliability of Neo Geo savestates [dink]
- Started eradicating use of BurnDrvGetText in drivers [Barry]
- Updated the libpng library to v1.6.12 [Barry]
- Synced sets with MAME 0.154 [Barry, JacKc]
Télécharger Final Burn Alpha v0.2.97.30 (Unicode)
Site Officiel de Final Burn Alpha
 
 RiceVideo Community Version v0.3.0 (26/07/2014) 
Samedi 26/07/14 à 13:21 par Firebrand
Pratiquement un an s'est écoulé depuis la dernière mise à jour de ce plug-in grpahique pour émulateurs Nintendo 64. La description des améliorations n'est pas très précise:
- New version now available, it contains a few fixes here and there, fixes some weird graphical glitches, should improve general stability. Also should render some more things than previous version
Télécharger RiceVideo Community Version v0.3.0 (26/07/2014)
Site Officiel de RiceVideo Community Version
 
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