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 MAMEUIFX32 v0.158 
Vendredi 30/01/15 à 21:15 par Firebrand
Ce build de MAME a été mis à jour avec les sources de la v0.158 et il apporte une amélioration interne:
- Updated BUBBLE BOBBLE REDUX (With Level Skipper) to the latest version released
Télécharger MAMEUIFX32 v0.158
Site Officiel de MAMEUIFX32
 
 UME v0.158 
Jeudi 29/01/15 à 09:22 par Firebrand
Ce synthèse de MAME et MESS a été mis à jour avec les nouvelles sources respectives des deux émulateurs.
Télécharger UME v0.158
Site Officiel de UME
 
 MESSUI v0.158 (32-bit) 
Jeudi 29/01/15 à 09:20 par Firebrand
Ce build de MESS pourvu d'une interface graphique utilisateur intégrée a été mis à jour avec les dernières sources de MESS disponibles.
Télécharger MESSUI v0.158 (32-bit)
Site Officiel de MESSUI
 
 MESS v0.158 (32-bit) 
Jeudi 29/01/15 à 09:19 par Firebrand
Le petit frère de MAME a lui aussi une nouvelle version. Voyons ce qu'elle nous réserve:
MAMETesters Bugs Fixed
- 05795: [Misc.] (ampro.c) ampro: Does not want to start! (Robbbert)
- 05758: [Crash/Freeze] (sun3.c) sun3_80: [debug] Assert shortly after start

New System Drivers Supported:
- Japanese Speak & Spell [plgDavid]
- Electronic Detective [hap, Sean Riddle]
- Split Second [hap, Sean Riddle]

Systems Promoted from GAME_NOT_WORKING:
(none)

Skeleton drivers:
- HP9000/310 [R. Belmont, Al Kossow]
- HP9000/340 [R. Belmont, Al Kossow]
- HP9000/380 [R. Belmont, Al Kossow]
- HP9000/382 [R. Belmont, Al Kossow]
- HP16500a (ver 00.00) [R. Belmont, Al Kossow]
- HP 1650b [R. Belmont, Al Kossow]
- HP 1651b [R. Belmont, Al Kossow]
- VTech Genius Junior Redstar 2 (Germany) [TeamEurope]
- VTech Genius Junior Movie (Germany) [TeamEurope]
- VTech Genius Winner Notebook Fun (Germany) [TeamEurope]
- Slicer 80186 single board computer [Carl]

Software Lists:
- ibm5170.xml: Added Multitasking MS-DOS 4.00. [PCjs Project]
- Added VTech Genius Junior Movie softlist. [TeamEurope]
- gamegear.xml: Fixed some unknown publishers and years. [Logan B]

Source Changes
- hp9k_3xx: support 9000/370 (same bootrom as 330,340). [Al Kossow]
- Improve mouse tracking for pre-ADB Macs. [Rob Braun]
- Fix dropped keystrokes on pre-ADB Macs. [Rob Braun]
- macplus: add all 3 official boot ROMs plus a homebrew enhanced version. [R. Belmont, Rob Braun]
- ap2_dsk: don't allocate 2Mb of *stack*, malloc() instead [Peter Ferrie]
- mac: greatly improve keyboard reliability on Macs with first-generation ADB hardware (SE,II,IIx,IIcx,SE/30,IIci). [Rob Braun]
- ui: when ESCing while creating a new floppy image, fall back to the correct menu. [Fabio Priuli]
- gamate : added newer bios and emulated protection [PeT]
- floppy.c: initialise error code instead of crashing when menu loads bad image [Peter Ferrie]
- pc9821ap2: added newly dumped BIOS [caius]
- Significant comment updates for the IAI Swyft based on board tracing. [Lord Nightmare, Sandy Bumgarner]
- nes: converted input code to use slot devices. this means that now you change the emulated controllers (Zapper, NES Four Score Adapter, Bandai Power Pad and Family Trainer, Famicom Keyboard Component, Arkanoid Vaus Paddle and Mahjong Controller) via the Slot Device menu of the UI interface and not anymore from the System Configurations menu. Also, changing controller now requires to reset the system, so please take some time *before* starting the game
if you want to play a game that uses particular controllers. [Fabio Priuli]
- nes: added emulation of the Konami Hyper Shot controllers, which are necessary to play Hyper Olympics and Hyper Sports for Famicom. [Fabio Priuli]
- nes: added emulation of the Yonezawa Party Tap controllers, which are necessary to play in more than two players some quiz games for Famicom. [Fabio Priuli]
- nes: added emulation of the Pachinko controller used by a few pachinko games for Famicom. [Fabio Priuli]
- nes: added emulation of the Epoch Barcode Battler unit (even if only as Famicom controller, and not as a standalone unit) which is necessary to play Barcode World for Famicom. [Fabio Priuli]
- sms/gamegear: misc improvements [Enik Land]
*Renamed the gear2gear port to EXT port, after reading the references in the official GG documents
*Invert Y1 pin signal bits: now high is 1 and low is 0;
*More complete Y1 behavior: goes low only for transparent pixels;
*Fix color of column 0 when it doesn't completely entered in the active display;
*Improve behavior of sprite overflow, to not be flagged when VINT is active.
Télécharger MESS v0.158 (32-bit)
Site Officiel de MESS
 
 NPlayers.ini v0.158 
Jeudi 29/01/15 à 09:12 par Firebrand
Les fichiers NPlayers et NPlayers32.ini qui permettent de classer les jeux MAME selon le nombre de joueurs supporté contiennent désormais les nouveaux jeux de MAME v0.158.
Télécharger NPlayers.ini v0.158
Site Officiel de NPlayers.ini
 
 Mameinfo.dat v0.158 
Jeudi 29/01/15 à 09:09 par Firebrand
Ce fichier informatif pour MAME a été mis à jour. Voici les données qui ont été modifiées:
- Updated to MAME 0.158 (git.redump.net\mame).
- Added Source/Listinfo changes.
- Newest Bugs (28th Jan).
- Added missing CHD infos (thanks to Marco Tucceri).
- Added RAINE 0.64.2 Emulator infos.
- Added 'Recommended Games'.
- Fixed Mameinfo.dat infos.
Télécharger Mameinfo.dat v0.158
Site Officiel de Mameinfo.dat
 
 WolfMAME v0.158 
Jeudi 29/01/15 à 09:07 par Firebrand
Ce build de MAME prisé des compétiteurs de hi-scores est désormais en phase avec la dernière version de MAME.
Télécharger WolfMAME v0.158
Site Officiel de WolfMAME
 
 MAMEUI64 v0.158 
Jeudi 29/01/15 à 09:05 par Firebrand
Toujours sorti immédiatement après une relase de MAME, ce build très connu comporte les dernières améliorations de l'émulateur.
Télécharger MAMEUI64 v0.158
Site Officiel de MAMEUI64
 
 HqMAME v2.19 (MAME v0.158) 
Jeudi 29/01/15 à 09:03 par Firebrand
Ce build de MAME gérant des filtres graphiques haute résolution a été mis à jour avec les dernières sources de MAME.
Télécharger HqMAME v2.19 (MAME v0.158)
Site Officiel de HqMAME
 
 MAME v0.158 
Jeudi 29/01/15 à 09:00 par Firebrand
Une nouvelle version de MAME a été publiée. Les améliorations sont les suivantes:
MAMETesters Bugs Fixed
- 01214: [Graphics] (dec0.c) bouldash, bouldashj: Fadeout/Fadein on screen is the wrong speed slightly off (Angelo Salese)
- 05507: [Misc.] (model2.c) zerogun, zerogunj, zerogunaj, zeroguna: AddressSanitizer: global-buffer-overflow (David Haywood)
- 05828: [Gameplay] (punchout.c) spnchout,spnchouta,spnchoutj: Game automatically resets at KO Time Best 3/Hit Average screen during attract mode. (hap)
- 05790: [Known Issues/To-Do's] (senjyo.c) All sets in senjyo.c: m_int_delay_kludge removal. (Angelo Salese)
- 05816: [Crash/Freeze] (bfm_sc2.c) Several bfm_sc2.c sets: [debug] Assertion (Osso)
- 05812: [Crash/Freeze] (maygay1bsw.c) m1bankrl, m1bankrl2p, m1bankrlp / m4nod - mpu4.c: FATALERROR: Missing some required objects, unable to proceed (Osso)
- 05811: [Crash/Freeze] (maygay1bsw.c) Many sets in maygay1bsw.c: Crash after OK (Osso)
- 05763: [Interface] SDL-based builds (Windows only): If a path does not exist, a file is not written.
- 02515: [Crash/Freeze] (zn.c) nbajamex: Hangs at black screen

Source Changes
- m68k: implement FTRAP instruction, add "68020 with FPU" CPU type. [R. Belmont]
- MCU simulation has been fixed [Chris Hard, Adrian Smethurst, Philip Campbell]
- winprefix: support some C99 extensions in older MSVC [Peter Ferrie]
- Make cross-compilation easier [Ramiro Polla]
- luaengine: add HUD-like capabilities [Luca Bruno]
- Added irq ack mechanism in Senjyo HW and removed long standing hack from the driver [Angelo Salese]
- SDL: Driver accel (draw13.c) now supports "-filter", i.e. bilinear filtering. [Couriersud]
- ui: Added "Reset" option to DipSwitch and ConfSettings menu, as well as to the File Manager, for consistency with other menus where an hard reset is of help [Fabio Priuli]
- ui: Fixed DipLocation drawing so that it remains on screen also when highlighting switches without locations [Fabio Priuli]
- Fix bug in work_osd.c causing discrete sound to crash. [Tafoid, Haze, Couriersud]
- Move definition of -DOSD_WINDOWS, -DOSD_SDL and -DOSD_MINI into $(OSD).mak. Added sanity check to makefile. [Couriersud]
- zn: implement (incomplete?) ROM banking in nbajamex, shows some graphics now [Peter Ferrie]
- ui: start displaying the device tag close to input names for the dynamical inputs which use PORT_DEVICE, so to avoid some weird quirks in the input menus when slot devices are modified. [Fabio Priuli]
- Converted png2bcd tool to python [Andrew Gardner]
- luaengine: expose device state entries [Luca Bruno]
- ui: added "[Internal]" string to slot options that are not user-configurable and fixed some internal options displayed as "scrollable". [Fabio Priuli]
- ui: simplified Image Information code and made it fully display for systems with many image devices. [Fabio Priuli]
- Redumped ROM and made Eleven Beat to surpass "Joystick Type Error" message. Crashes at kick off though [brizzo, Zoinkity, Angelo Salese]
- chdman: added -s/--size parameter for "createhd" to create blank harddisk based on size and sector size [Oliver Stöneberg]
- ui: added barebone menu for device-specific options. click on any slot device option to see whether it is currently mounted or not, and which additional options depend on the selected value. [Fabio Priuli]
- ui: fixed bug where slot options set via internal UI did not properly create their sub-options. [Fabio Priuli]
- Partial netlist sound implementation for Mario Bros. Luigi sound is missing. By default, the previous discrete.h based sound is compiled. Those curious can change OLD_SOUND to 0 in mario.h. [Couriersud]
- naomi.c: redumped vstrik3c, both existing and new dumps were BAD, made one good-looking from them [ANY, MetalliC]
- naomi.c: redumped vstrik3c, both existing and new dumps were BAD, made one good-looking from them [ANY, MetalliC]
- twinkle.c: the 68000 & SPU board now process commands, some sound f/x play now. [R. Belmont]
- ui: stop the game selector reporting systems with no roms as missing files. [Fabio Priuli]
- ui: when launching systems with mandatory carts, either from command line or from the game selector, prompt the user with the file manager menu so that he can mount a game where needed, instead of killing emulation with an error. [Fabio Priuli]
- Updates to SEGA 315-5881 encryption / compression device emulation [Andreas Naive, Metallic, David Haywood, ANY]
*update algorithm based on based on findings from Virtua Striker 2 '98
*correctly hooked up chip in ST-V, Model 2 and Model 3 drivers
*added support for multiple blocks in encrypted streams
*added support for different height/widths of compressed data steams
*found keys for many games allowing for per-game simulations to be removed and fixing badly decompressed graphics in several games
*found some correlation between keys and Sega part numbers
*For ST-V :
.Final Fight Revenge boots and is playable
.Elandoree has correct textures, more playable
.Astra Super Stars no longer relies on a fake ROM from the Saturn release
.Tecmo World Cup '98 has correct Tecmo logo / Title screen
.Steep Slope Sliders, Radiant Silvergun no longer use custom protection simulations (end result is the same)
*For Model 2:
.Zero Gunner, Pilot Kids and Dynamite Cop no longer use custom protection simulations (end result is the same)
*For Model 3:
.Dirt Devils, Magical Truck Adventure, Virtual On 2 and Machineguns correctly decrypts 2D graphics
.Daytona USA 2 correctly decrypts encrypted code block, no longer requires ROM patches to avoid it
.key for Daytona USA 2 Power Edition cannot be found with current understanding of the algorithm
.Star Wars Trilogy, Spikeout, Fighting Vipers 2, Emergency Call Ambulance, and The Ocean Hunter no longer use custom protection simulation (end result is the same)
.Virtua Striker 2 '98 / '99 (Model 3) no longer hang at kickoff (previous simulation was wrong?)
*For Hikaru:
.Star Wars Arcade Racer now has a key (315-5881 is not hooked up in the driver because it does not get far enough in MAME)
- updates to the Sega 315-5838 / 317-0029 compression device [David Haywood]
*Documented 315-5838 as the Decathlete protection chip
*Identified 317-0029 (Dead of Alive) as another version of the same thing based on information from Guru
*Split 'decathlt' handling from stv.c and made into a device, moved the 'doa' simulation from model2.c in there too (preliminary, preparation to merge code)
*No functional improvements at this time, just refactoring.
- ui: improved File Manager so that attempts to launch softlist entries without having the necessary files don't kill emulation but simply display a message to the user. [Fabio Priuli]
- *nix: Bump version and date in man pages. [Wallyweek]
- hikaru.c: added protection key for sgnascar [MetalliC]
- ui: fixed bug where software items that shall create new image devices (e.g., passthru carts) or new slot options, failed to do so when loaded through the File Manager in the internal UI. [Fabio Priuli]
- Fixed non-terrain colors in Top Landing (also fixed out-of-bounds palette crash bug in it) [Angelo Salese]
- Emergency Call Ambulance, Daytona USA 2, L.A. Machineguns, Magical Truck Adventure, Virtual On 2 protection keys [Metallic]
- SDL keeps adding SDL_HINTs with every patch release. [qmc2]
- nbajamex: Implemented ROM banking, game coins up and is playable. [R. Belmont, Peter Ferrie]
- core: Add per-game parameters [O. Galibert]: Per-game parameters are (tag, value) pairs that follow the same tag structure than everything else. They're added within a ROM section with ROM_PARAMETER(tag, value). You look them up through the device method parameter(tag) which returns the string, or "" if not present.
- i386: sse opcodes improvements [Samuele Zannoli]
*add opcodes MOVHLPS MOVLHPS
*safer implementation of PACKUSWB PACKSSDW SHUFPS UNPCKLPS UNPCKHPS
*The safer implementation is needed in cases where the source and destination registers are the same.
- Solaris 11 build support. [Couriersud]
- replace 'discof' dump with a new one [f205v]
- added preliminary emulation of video screen on Caveman (Exidy Pinball) [David Haywood]
- updated funkball.c to use intelfsh.c for Flash Rom handling, making use of bankdev to provide a virtual space in which they map [David Haywood]

New games added or promoted from NOT_WORKING status
- Star Trek (Sidam, Head On hardware) [Piero Andreini, PaTrYcK]
- Endless Riches [Brian Troha]
- Pop'n Music 3 (ver JA-A) [R. Belmont]
- Come Back Toto [system11, David Haywood]
- NBA Jam Extreme [R. Belmont, Peter Ferrie]
- Final Fight Revenge [Metallic]
- Player's Edge Plus (PS0366) Double Diamond Deluxe Slots [BrianT]
- Player's Edge Plus (PS0372) Double Diamond Deluxe Slots [BrianT]
- Player's Edge Plus (PS0373) Double Diamond Deluxe Slots [BrianT]

New clones added
- Over Drive (set 2) [ShouTime, The Dumping Union]
- Over Drive (set 3) [ShouTime, The Dumping Union]
- Dungeons & Dragons: Shadow over Mystara (Asia 960208) [ArcadeHacker]
- Black Widow (prototype) [Mariusz Wojcieszek]
- Player's Edge Plus (PP0038) Standard Draw Poker [BrianT]
- Player's Edge Plus (PP0116) Standard Draw Poker (Mirage) [BrianT]
- Adventure Quiz Capcom World 2 (Japan 920611, B-Board 90629B-3, no battery) [manimani]

New games marked as GAME_NOT_WORKING
- Shakatto Tambourine (Rev B) (GDS-0002B) [rtw, ShouTime]
- Space Train [f205v]
- Missile-X [TTL] [Andrew Welburn]
Télécharger MAME v0.158
Site Officiel de MAME
 
 ePSXe v1.9.25 
Mercredi 28/01/15 à 10:37 par Firebrand
Une nouvelle version de cet émulateur PlayStation qu'il est inutile de présenté a été publiée. L'ajout le plus important est que l'émulateur peut désormais fonctionner sans BIOS, celui-ci étant émulé, mais son utilisation reste recommandée car l'émulateur est plus limité sans le fichier externe. Voici les détails:
- Added HLE bios support (an official PS1 is recommend yet). From this version ePSXe can run games without an official PS1 bios. Compatibility is lower and memcards support limited.
VERY IMPORTANT: Savestates done with a official PS1 bios are NOT compatible with savestates done with ePSXe HLE bios (Besides it uses a different namespace).
- Fixed multi-bin format in Windows version (redump format). Now it supports the games saved in multiple bins files + cue file directly.
- Better SBI subchannel support (for example in Medievil) and fixed SBI in games with ECM format. Added SBI support in MDS/MDF format.
- Added support to save memcards by game. Enabling this option it will create 2 memcards by everygame in memcards/games/ folder, using the serial of the game. In multidisc games, it will share the same memcards by all of discs
- Fixes to the CD-Rom decoder and the core which made almost 20 more games playable or working better like. For example this fixed: Arcade Party Pak: Rampage now works, Crash Bash: Pause menu now works, Final Fantasy V, Junclassic C.C. & Rope club, Kamen Rider v3, Minakatakudou Toujyou, NHL Face Off 2001, Nishijin Pachinko Tengoku Vol.3, Omizu no Hanamichi, Sentient (-i), Simple 1500 Series Vol.006 - The Hanafuda [Rerelease], Standby Say You, Tombi, Tombi 2, Twins Story - Kimi ni Tsutaetakute, Vanark: Pause menu now works, Worms Armageddon, Yuukyuu no Eden - The Eternal Eden, Yeh Yeh Tennis
- New experimental dmachaincore that maybe can fix some graphic glitches in some games like Tomb Raider Chronicles or Metal Gear Solid. Usage execute epsxe.exe -dmachaincore
Télécharger ePSXe v1.9.25
Site Officiel de ePSXe
 
 Rétrovision saison 8 épisode 4 
Lundi 26/01/15 à 20:55 par Dinofly
Le nouvel épisode de Rétrovision est en ligne, avec une sélection des plus éclectiques : TI-99, Videopac plus, PC Engine, arcade, PC et mini bandes magnétiques du Vidéo Cassette de Data East.
Voici le programme :
  • King's Quest 3 Redux - PC
  • Human Sports Festival - PC Engine
  • A-Maze-Ing - TI-99
  • Duck Tales - Game Boy
  • Stone Sling - Videopac +
  • Mystic Riders - Arcade
  • Dossier DECO Cassette System

Site Officiel
 
 FS-UAE v2.5.27 dev 
Dimanche 25/01/15 à 13:48 par Firebrand
L'actualité est décidemment très centrée autour de l'émulation Amiga. Voici les nouveautés de la dernière version de FS-UAE:
- Implemented prefix expansion for screenshots_output_dir.
- Implemented joystick_port_0_autoswitch = 0 for the relatively new automatic mouse mode switching feature (in order to disable it).
- Updated emulation core from WinUAE 3100b6.
Télécharger FS-UAE v2.5.27 dev
Site Officiel de FS-UAE
 
 WinUAE v3.1.0 Beta 6 FR (32-bit) 
Dimanche 25/01/15 à 13:46 par Firebrand
La dernière version de WInUAE est désormais disponible en français grâce aux efforts de Tradu-France.
Télécharger WinUAE v3.1.0 Beta 6 FR (32-bit)
Tradu-France
 
 WinUAE v3.1.0 Beta 6 (32-bit) 
Samedi 24/01/15 à 12:31 par Firebrand
Les sorties de versions s'enchaînent rapidement pour cet émulateur Amiga pour Windows. Voici les nouveautés de la dernière en date:
- b5 input device update fix, changing to any keyboard layout didn't reset "remembered" device name.
- Cycle at DDFSTRT-1 was sometimes incorrectly unavailable for blitter. (b5)
- In some rare situations blitter stole cycle(s) from copper.
- Pre-calculated end position of scanline was incorrect in some situations causing incorrect bitplane vs other DMA cycle allocation (b5)
- If RawInput didn't find any game controller HID devices and command line didn't have any forced HID parameters, always try again when new device is inserted instead of disabling HID support completely and falling back to DirectInput. RawInput and DirectInput device identifiers are different and wrong device may have been selected in some situations.
- Master volume is now real master volume control. Paula, CD and AHI are sub-volume controls.
- Toccata Paula (AUX2 input) volume control implemented. Not tested.
- GVP SCSI without ROM didn't set any autoconfig data.
- Fastlane (and possibly some other Z3 SCSI boards) didn't autoconfigure if Z3 autoconfig space was disabled.
Télécharger WinUAE v3.1.0 Beta 6 (32-bit)
Site Officiel de WinUAE
 
 MedGui Reborn Beta v0.051 
Vendredi 23/01/15 à 08:44 par Firebrand
Une nouvelle version de ce frontend pour Mednafen a été publié. Les améliorations sont les suivantes:
- Changed "Resize Columns" option in "Resize Columns and Grid" (now you can resize the main form to the width of the columns).
- Added a check to prevent errors when a resource or folder not be determined.
- Updated No-Intro database
- Update Mednafen - Server to v0.52 (thanks to doru2 for compiled it).
Télécharger MedGui Reborn Beta v0.051
Site Officiel de MedGui Reborn Beta
 
 FS-UAE v2.5.26 dev 
Vendredi 23/01/15 à 08:42 par Firebrand
Cet émulateur Amiga a encore été mis à jour. Vue la proximité de la dernière publication, la liste des nouveautés est forcément réduite:
- Option sound_card = toccata actually implemented now.
- Updated emulation core from WinUAE 3100b2.
Télécharger FS-UAE v2.5.26 dev
Site Officiel de FS-UAE
 
 FS-UAE v2.5.25 dev 
Jeudi 22/01/15 à 08:55 par Firebrand
Ce dérivé de WinUAE a lui aussi été mis à jour. Voici la liste des nouveautés:
Changes in FS-UAE 2.5.25dev:
- New option sound_card = toccata.
- Added several joystick configs [johanpalmqvist].
- Updated emulation core from WinUAE 3100b1.

Changes in FS-UAE Launcher 2.5.25dev:
- Fixed problem locating translation files in some cases.
- Reverted to preferring QT4 for now.
- Added several joystick configs [johanpalmqvist].
Télécharger FS-UAE v2.5.25 dev
Site Officiel de FS-UAE
 
 WinUAE v3.1.0 Beta 5 (32-bit) 
Jeudi 22/01/15 à 08:53 par Firebrand
Le développement de WinUAE est toujours aussi actif, ce qui a donc conduit à la publication d'une nouvelle beta de l'émulateur. Les améliorations sont les suivantes:
- Fixed ESP SCSI DMA emulation bug I introduced when non-DMA mode support was added (Original code from QEMU was DMA-only)
- Nordic Power v3.2 and Pro Access v2.17 (early version of cartridge that become Action Replay 1) support added.
- Some chipset emulation tweaks. Strange bitplane DMA on/off mid scanline behavior now emulated, not sure if exactly right yet. Also some strange OCS/ECS differences tweaked. Should be mostly finished now. I'll post more details later.
- Some tweaks to writing to BPLxPT 1 cycle before BPL DMA fetches same bitplane. Nakudemo / Vision-X ECS only corruption is now correct (and also looks much worse than previously).
- GVP SCSI WD33C93 transfer info command with DMA enabled was not working.
- Compressed flashable rom images didn't unpack automatically. Flash modifications are not saved if using compressed image.
- Remember original input device name when loading config and input device is not currently available. If/when input device gets connected, device is automatically inserted in to originally configured port. Remembered name is "forgotten" when input device is manually changed in GUI or if autoswitching is used.
Télécharger WinUAE v3.1.0 Beta 5 (32-bit)
Site Officiel de WinUAE
 
 WinUAE v3.1.0 Beta 4 FR (32-bit) 
Mardi 20/01/15 à 13:33 par Firebrand
La dernière version de WinUAE est également disponible en français grâce à Tradu-France.
Télécharger WinUAE v3.1.0 Beta 4 FR (32-bit)
Tradu-France
 
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