Organiser
Filtrer par machine :
Type de vue :
 
 History.dat v1.62 (frontends) 
Samedi 30/05/15 à 13:45 par Firebrand
Les données relatives à MAME v0.162 ont été ajoutées à cette nouvelle version de History.dat.
Télécharger History.dat v1.62 (frontends)
Site Officiel de History.dat
 
 ClrMAME Pro v4.020 (32-bit) 
Vendredi 29/05/15 à 11:00 par Firebrand
Ce gestionnaire de ROMs a rapidement été mis à jour pour corriger quelques bugs:
- misc: using "engine" and "game" elements as defaults which allow loading of new MAME binaries and dats without modifying engine.cfg
- fixed: game name check might produce a wrong warning for full merged chd sets where the parent does not have chds
- fixed: sampleclones check for sample-only sets fails and reports missing sets
Télécharger ClrMAME Pro v4.020 (32-bit)
Site Officiel de ClrMAME Pro
 
 Emu Loader v7.8.1 
Vendredi 29/05/15 à 10:53 par Firebrand
On continue sur MAME avec la mise à jour de ce frontend populaire. Les améliorations sont les suivantes:
Fixed
- Frontend crash when changing between image layouts too fast if "Load Image With Threads" button is enabled (images tool bar buttons), Component 'Graphics32' was missing 'fmShareDenyNone' parameter in TCustomBitmap32.LoadFromFile() function
- Number of players info overwritten in 'mame.el' and 'hbmame.el' files by the info from 'nplayers.ini' when games are validated
- Device ROM file sizes were not added to the total game size on games that use device ROMs (create MAME/HBMAME games list)
- MAME build number was not updated in '\ini_files\folders_emulators.ini' file, causing a MAME version detection error (create MAME games list, select MAME executable in Emulators Setup screen)

Changed
- Optimized 'nplayers.ini' loading; no need to reload the file when toggle 'Show Players Info From nplayers.ini Only' on/off (main menu 'Games List')
- Updates and fixes for MAME v0.162 (creating MAME/HBMAME games list)
*games were not being added to the main list; game tag changed from "game" to "machine" in -listxml
*dirty-hack-mode ON: all machines with "softwarelist" tags in -listxml are no longer added to main list (mostly console/computer machines)
*the following sets using software lists are still required: Neo-Geo; Sega Mega-Play; ST-V; Vectrex, Neo-Geo CD
*new file "arcade\mame_softwarelist.txt" listing all game names excluded from the main list (documentation only)

Removed
- Device sets with no ROMs are no longer added to the games list (Create MAME/HBMAME games list)
- Filter "Hide Device Sets With No ROMs" no longer needed ('Misc' filter in tool bar buttons)
- Options 'Debugger Font Name' and 'Debugger Font Size' are no more (MAME/HBMAME settings screen)

Added
- New 'System Type' tag for games: 0 -> arcade; 1 -> console; 2 -> handheld; 3 -> computer for future expansion ?... only time will tell (feature disabled for now)
Télécharger Emu Loader v7.8.1
Site Officiel de Emu Loader
 
 IV/Play v1.6 
Vendredi 29/05/15 à 10:49 par Firebrand
Une nouvelle version de ce frontend minimaliste pour MAME a été publié. Les améliorations sont les suivantes:
- Updated to work with new XML output of MAME .162.
- Source released under MIT license
Télécharger IV/Play v1.6
Site Officiel de IV/Play
 
 HqMAME v2.23 (MAME v0.162) 
Vendredi 29/05/15 à 10:46 par Firebrand
Ce build de MAME supportant des filtres graphiques haute résolution a été mis à jour avec la dernière version de MAME.
Télécharger HqMAME v2.23 (MAME v0.162)
Site Officiel de HqMAME
 
 ClrMAME Pro v4.019 (32-bit) 
Jeudi 28/05/15 à 10:37 par Firebrand
Cette nouvelle version de ClrMAME Pro s'adapte à la fusion de MAME et MESS. Les améliorations sont les suivantes:
- misc: updated engine.cfg to support MAME .162 (the emulator formerly known as MAME and MESS). You can ignore possible prompts regarding engine.cfg changes, they are normal and they only appear once per profile. The default entry MAME will now work for MAME >= .162. There is a new entry at the end of the list for MAME < 162 if you got the need to read in an old MAME binary. The OLD_MAME entry is for MAME < .84 where -listxml was not supported. Actually engine.cfg is an old quick way to support binaries which only have some output elements renamed and after my summer holiday I might think of a more generic or auto-detect way..but for now it is working fine. This change only affects direct import from the MAME binary. Reading in datfiles will still look at "game" and not "machine" elements.
- fixed: game name check might produce a wrong warning for full merged chd sets where the parent does not have chds
- fixed: sampleclones check for sample-only sets fails and reports missing sets
Télécharger ClrMAME Pro v4.019 (32-bit)
Site Officiel de ClrMAME Pro
 
 Mameinfo.dat v0.162 
Jeudi 28/05/15 à 10:35 par Firebrand
Une nouvelle version de ce fichier informatif pour MAME a été publiée. Voici les données modifiées:
- Updated to MAME 0.162 (http://git.redump.net/mame/log/).
- Added Source/Listinfo changes.
- Newest Bugs (25th May).
- Added missing CHD infos (thanks to Marco Tucceri).
- Added FB Alpha v0.2.97.36 Emulator infos.
- Added 'Recommended Games'.
- Fixed Mameinfo.dat infos.
Télécharger Mameinfo.dat v0.162
Site Officiel de Mameinfo.dat
 
 MewUI v1.62 (32-bit) 
Jeudi 28/05/15 à 10:33 par Firebrand
Cette extension d'interface pour MAME a été mis à jour pour être compatible avec la dernière version de l'émulateur. MewUI présente comme MAME une version unifiée pour MAME et MESS. MewUI MESS et MewUI UME ne seront désormais plus mis à jour.
Télécharger MewUI v1.62 (32-bit)
Site Officiel de MewUI
 
 QMC2 v0.52 (32-bit) 
Jeudi 28/05/15 à 10:28 par Firebrand
Ce frontend pour MAME a été mis à jour. Les améliorations sont les suivantes:
- fix: corrected visibility switching of the ROM state filter menu (related to the detail-setup overhaul in 0.50)
- fix: DAT-info database: corrected file modification checking to also work on Windows
- imp: unified all main GUI variants into one: qmc2-(sdl)mame (because of the unification in MAME) – as a result, you only have to build one binary now and the EMULATOR option as well as variant switching have been removed
- imp: updated category.ini contributed by ASH to MAME 0.162
- imp: ROMAlyzer: removed the extra frame around the scanner status and centered it vertically
- imp: when the emulator binary cannot be identified as MAME this will no longer stop game list processing, instead QMC2 will log a warning and try to continue as if it were MAME (note: bad things can happen if this is not the case!)
- imp: added new software notes-template macro $SOFTWARE_PARENT_ID$ (bug tracker ID #105)
- imp: updated the alternative system- and software-notes templates contributed by José Marcio Rezende Franco
- imp: category view: BIOS and device sets that aren’t available in catver.ini and/or category.ini will now still be inserted as sub-items of their respective categories when the view is created
- imp: system- and software-notes templates: added a new JavaScript-usable function to open URLs in the system’s default browser (qmc2NEO.openLinkInDefaultBrowser(linkUrl))
- imp: all former XML entities are handled as / expected to be entities now
- inf: project renamed to M.A.M.E. Catalog / Launcher II
- inf: the old MAWS feature has been dropped in favor of the ProjectMESS feature
Télécharger QMC2 v0.52 (32-bit)
Site Officiel de QMC2
 
 SDLMAME v0.162 
Jeudi 28/05/15 à 10:25 par Firebrand
Cette version de MAME a été compilée pour MacOS. Elle contient MAME dans son intégralité.
Télécharger SDLMAME v0.162
Site Officiel de SDLMAME
 
 MESSUI v0.162 (32-bit) 
Jeudi 28/05/15 à 10:23 par Firebrand
Cet équivalent à MAMEUI pour les jeux non arcade a été mis à jour. Bien entendu, seule la partie anciennement MESS de MAME est concernée.
Télécharger MESSUI v0.162 (32-bit)
Site Officiel de MESSUI
 
 WolfMAME v0.162 
Jeudi 28/05/15 à 10:21 par Firebrand
Ce build de MAME prévu pour les compétitions de high-scores a été mis à jour avec la dernière version de MAME. Il n'est pas précisé si seule la partie arcade est concerné, mais vue la taille du fichier comparable à la version précédente, c'est une supposition sans trop de risque.
Télécharger WolfMAME v0.162
Site Officiel de WolfMAME
 
 MAMEUIFX32 v0.162 
Jeudi 28/05/15 à 10:19 par Firebrand
Ce build non officiel de MAME a été mis à jour. Comme pour MAMEUI, il n'intègre que la partie arcade de MAME. Les améliorations sont les suivantes:
- Enabled again support for old DIRECTINPUT 7 to increase compatibility with GUI and gamepads
- Attempt to fix MAMETESTERS bug ID 05939 (prehisle: Wrong speed )

NOTE: MAMEUIFX is compiled with ARCADES ONLY support, MESS part of the project is excluded and not available.
Télécharger MAMEUIFX32 v0.162
Site Officiel de MAMEUIFX32
 
 MAMEUI64 v0.162 
Jeudi 28/05/15 à 09:50 par Firebrand
La nouvelle version de MAMEUI est arrivée avec les dernière innovations de MAME... enfin presque. Seule la partie arcade de MAME est concernée par ce build, pour le versant anciennement MESS il faudra se diriger ailleurs.
Télécharger MAMEUI64 v0.162
Site Officiel de MAMEUI64
 
 MAME v0.162 
Jeudi 28/05/15 à 09:36 par Firebrand
Cette nouvelle version de MAME marque un tournant. En effet, MAME et MESS ne forment maintenant plus qu'une seule entité sous le nom de MAME. Le logiciel change également de licence pour passer entièrement open source. Voici la liste des nouveautés:
As of 0.162 the MAME and MESS projects have been combined into a single emulator. The changes listed below cover both.

MAME is in the process of becoming a Free and Open Source project. If you have contributed code and we have not
contacted you yet regarding this license change, or if you believe you are miscredited in the source code, please
contact us.

MAMETesters Bugs Fixed
- 05940: [Documentation] (harddriv.c) harddriv: Wrong release year for parent set of Hard Drivin' (Tempora)
- 05936: [Crash/Freeze] (sigmab98.c) sammymdl: Crash with exception (Robbbert)
- 05935: [Crash/Freeze] (iteagle.c) iteagle: Crash/Exception after failed IDE detection (Robbbert)
- 05910: [Crash/Freeze] (harddriv.c) racedriv: Reset causes segmentation fault (Alex Jackson)
- 05911: [Core] (harddriv.c) harddriv, racedriv, steeltal, strtdriv, racedrivpan: GSP TIME OUT ERROR (Osso)
- 04911: [Flip Screen/Cocktail] (darkseal.c) All games in darkseal.c: Flip Screen does not work at all (Osso)
- 05924: [Crash/Freeze] (spectrum.c) spectrum: Infinite interrupt service routine loop bug (MetalliC)

Source Changes
- m24: add z8000 apb support [Carl, Andreas Senk, rfka01]
- gambl186: update communication with EEPROM [Peter Ferrie]
- add more (undumped, needed) roms as NO_DUMP to the VT100 driver after consulting later VT100 Tech manual. Correct one misnamed undumped rom on the GPO board. [Lord Nightmare]
- Add newer VT320 Firmware [Matt Burke]
- Optimized some netlist devices. [Couriersud]
- Added colour overlay to breakout. [Couriersud]
- Add VT220 V2.1 ROMs and VT220 Character Generator Rom [Matt Burke]
- Correct VT220 xtal, and add the romset listed in the schematics as NO_DUMP. [Lord Nightmare]
- vt240.c: Add two DEC VT240 ROMsets and enable driver [Matt Burke, Balrog, Lord Nightmare]
- Added 4 controller support for N64/N64DD, as well as rough mouse support... [LuigiBlood]
- miniboy7: fixed video emulation and added inputs. [Sandro Ronco]
- pet_rom.xml: Added BASIC Programmer's Toolkit for BASIC 2.0 [Mike Naberezny]
- DEC Rainbow updates: [Karl-Ludwig Deisenhofer]
*Hard disk R/W support and real-time clock support emulating ClikClok card.
*wd2010: provides IRQ / (B)DRQ signals. Honors DRIVE_READY and WRITE FAULT (DRDY / WF) now. Set WF to GND and DRDY to VCC in your driver if signals are not serviced.
*ds1315 : Handle chip enable / chip reset / phantom writes to RTC.
- Update 315_5124.c palette in TMS99x8 modes [nitrofurano]
- Drop NO_SDL_GLEXT define on OSX [mbcoguno]
- VT240: Map the T11 roms into cpu space in the correct order/interleave [Lord Nightmare]
- ibm5170.xml: Add disks from various sources: [Justin Kerk]
*Make Original Diskettes images from an Acer hard drive recovery CD
*archive.org uploads from dashcloud
*Own Kryoflux reads
- Added a lot of findings and docs to the WMS driver. These are video slots identified as WMS 360 / 550. Also added the proper crystals, correct CPU, frequency, preliminary memory map, 2 new sets, and technical info. [Roberto Fresca]
- Breakout: Hooked up antenna and free game dip switch as well. [Couriersud]
- added Seiko Epson E0C6200 cpu emulation [hap]
- started on Mitsubishi MELPS 4 cpu emulation [hap]
- WMS driver... Hooked the Analog Devices ADSP-2105 CPU (still need proper memory maps). Added technical notes. [Roberto Fresca]
- gambl186: Worked a complete set of inputs + DIP switches, fixed the CPU frequency, added findings and tech notes. Now the four games could be selected. Roulette, Bingo and Black Jack are playable. Casino 10 (poker) needs the watchdog implemented to work properly. Also changed
the game name to Multi Game (Vxxx). [Roberto Fresca]
- VT240 and VT320: add links to DEC-O-LOG service notes for different firmware changes, add firmware version numbers. [Lord Nightmare]
- Netlist: [Couriersud]
*improved 9312 device ==> 20% speed increase
*remove netlist_state_t ==> no added value
*removed dead code in solver
*various minor modifications
*performance monitoring now also displays stats for subdevices
*fixed save-state issues
*fixed save state in 9312
*Added EXTCLOCK which can generate arbitrary timing patterns.
*Use two EXTCLOCKs to replace timing circuit (9316) in breakout. This gives a speed increase from 60% to 75%.
- Mini.Boy 7: Added lamps and a internal button-lamps layout based on the cabinet pictures. Lamps are currently disabled due to other unknown writes are happening on the same port. Need more investigation. Also added the coin counter. [Roberto Fresca]
- Multi Game (EGD): Sounds are 4-bit ADPCM driven by a NEC D7759GC. Hooked preliminary sound routines. Needs more work. [Roberto Fresca]
- gambl186: enable payout, improve EEPROM behaviour a bit so Poker is somewhat playable [Peter Ferrie]
- corrections to gtfore sets [Brian Troha]
- n64 optimisation: [MooglyGuy]
*Improve blender performance.
*Improve RDP speed by eliminating some unneeded code.
*RDP - remove threaded waits to increase performance.
- MAME now represents full build, for building MESS drivers only use make SUBTARGET=mess, for building only Arcades drivers only use: make SUBTARGET=arcade [Miodrag Milanovic]
- Adjust breakout layout to fit screen boundaries. Changed lights to be be circles. [Couriersud]
- Downsizing ... Removed netlist_ttl_input_t and netlist_ttl_output_t. The logic family is governed by the chip and defaults to TTL. However individual devices may change the logic family of their inputs and outputs as well. Implementing special output/input characteristics of "S", "LS", "HC", ... you name it, devices is now pretty easy. Theoretically e.g. a "LS_HighPrecision" proxy could be used to model the output down to the transistor level. [Couriersud]
- zaxxon.c: Use SN76489A for sound as shown on congo bongo schematic [Lord Nightmare]
- sigmab98.c: Implemented sprite rotation [Luca Elia]
- HLSL shader improvements [Jezze]
*changed shadow mask implementation, shadow count XY now represent the number of pixel the shadow UV sized tiles will take on the screen
*implemented rotation of the shadow mask texture depending on the default landscape or portrait view of the screen
*removed prescale and pixel border of the shadow mask texture
*added option to change the shadow UV offset, to reduce the color bleeding of the shadow mask
*adjusted presets to work with the changed mask implementation
*reduced defocus offset
*improved downsampling for better blurring
*improved alignment of bloom layers (raster and vector)
*applied bloom effect to the render output of screenshot and AVI recording
*changed curvature effect to fit screen size
*changed scanlines to be not rendered into bloom layers
*changed shadow mask to be not rendered into bloom layers
*changed color floor to not light the bloom layers
*changed shadow mask to not dark the color floor
*added image vignetting simulation and option
*added round screen corner simulation and option
*added screen light reflection simulation and option
*made usage of unused brightness offset (additive)
*removed unused pincushion option
*removed duplicate shadow count Y options
*removed artwork/adapture.png
*added artwork/adapture-grill.png
*added artwork/shadow-mask.png
*added artwork/slot-mask.png
*added hlsl/simple.fx
*removed unused shaders::blit() function
*added shaders::screen_pass() function, which handles the (raster-)rendering on screen, into screenshot and AVI recording
*added effect:set_bool() function
*fixed usage of OrientationSwapXY shader parameter
*added RotationSwapXY shader parameters to consider the user defined screen rotation
*added missing RotationSwapXY shader paramter
*fixed curvature zoom to fit the screen size in any aspect ratio
*fixed black border on the right and bottom side of the screen, caused by the previously added rounded corners
- gameking.xml: added dump of one multigame cart. [TeamEurope]
- leapster.xml: added a few new dumps. [TeamEurope]
- msx: started adding disk images to msx1_flop.xml and msx2_flop.xml, based on preliminary partial work by Riley110 [Fabio Priuli]
- Update palette in 315_5124.c [nitrofurano]
- Netlist:
*Fixed soft reset due to wild BJT_SW oscillations
*Downsized nld_signal.h to one template
*Some minor changes improving performance by some notches.
*Always compile nl_asserts to avoid bit rot.
*Adjusted monitor gain for breakout. [Couriersud]
- Finally got USE_DEACTIVE_DEVICE to work with breakout as well. This adds about 10% to 20% performance. In addition, increased timing accuracy for deactivated devices. However still, there may be timing inaccuracies which certain circuits may not tolerate. Disabled for now. [Couriersud]
- clifront.c: Slightly optimized -romident so that each software list is parsed only once instead of as many times as the number of drivers it is attached to. Also, removed the implication that files with (size != power of 2) are to be skipped, since we now want to identify also tapes and floppies and not only ROM binaries. [Fabio Priuli]
- Added netlist-level parameter NETLIST.USE_DEACTIVATE. Device deactivation optimisations can now be enabled within the netlist provided the circuit can deal with them. [Couriersud]
- Added truthtable implementations to a number of devices. The combination of device activation, usage of GCC PMF extensions and truthtables brings breakout to 95% speed up from about 75%. Fixed NE555 initial state. [Couriersud]
- abc802, abc806, abc1600: Fixed invalid data transmitted on first keypress. [Curt Coder]
- Some netlist bugfixes [Couriersud]:
*Savestate works
*Truthtable device deactivation fixed
*Truthtable ignore mask is now determined by a better approach identifying more ignore possibilities.
- savquest: WIP [Peter Ferrie]
*hooked up Voodoo 2 device
*switched to DS12885 device for proper CMOS size
*moved Voodoo register base to proper place
*implemented Voodoo-specific PCI registers to pass Glide validation
*increased frame-buffer size to enable 640x480 resolution
*hooked up ISA bus and SoundBlaster 16 device
*extended HASP emulation to return product information
*documented HASP behaviour
- gambl186: further improvements to EEPROM behaviour [Peter Ferrie]
- peplus.c: Added correct CG2228 graphics roms to the Multi-Poker XM00008P set. [BrianT, PowderMaker]
- wyvernf0.c: Fix text color and wrong sprite flip x based on game footage [Luca Elia]
- Removed all uses of setjmp.h in MAME. The only place where it is still referenced is cpu/powerpc/ppc.c. I couldn't find any case in which this file would be compiled using the current build system. Nonetheless documented use using PPC_H_INCLUDED_FROM_PPC_C define.
[Couriersud]
- TLCS-90 CPU: Fixed TRUN bit masking (timers start/stop) [Rainer Keuchel]
- More progress on SPICE to netlist conversion. nltool can now convert simple SPICE netlists e.g. from LTSpice to netlist format. [Couriersud]
- abc806: Implemented flashing, double height, and underlined characters by hooking up the RAD PROM. [Curt Coder]
- gameboy: more updates to the cart emulation [Tauwasser]
*fixed some MBC1, MBC2 details
*added MMM01 notes on registers
*fixed Sachen MMC1 implementation so that Sachen logo is properly displayed
*started work on the emulation of Sachen MMC2 mapper
- Rewrote the MOS6532 RIOT. [Curt Coder]
- AVR8 CPU: fix I/O register mapping and improve logging [Felipe Sanches]
- Bump version on *nix man pages. [Cesare Falco]
- cgenie: Rewrote driver and removed lots of cruft [Dirk Best]
*Remove custom 6845 emulation and use our standard core
*Use the slot system for the parallel interface, fix and implement the joystick as a slot device and create a printer slot device
*Add support for the RS-232 port
*Add support for the Break key (causes NMI)
- abc80: Default to ABC 830 disk drive with fast controller. [Curt Coder]
- Cocoa debugger: autosize controls for custom font size choice [Vas Crabb]
- nascom: Clean up, add NASBUS emulation and make the floppy disc controller a NASBUS card, convert to the new wdc emulation, add generic socket emulation, add initial software list.
*Add support for the Advanced Video Card (AVC)
*Add support for the selectable restart address
*Add support for the CP/M version of the Nascom 2
*Add floppy softlist [Dirk Best]
- voodoo fixes [Ted Green]
*Fixed voodoo direct lfb reads from PCI memBase1 (non-3d)
*Fixed voodoo depth selection for pixel pipeline write
*Fixed voodoo depth selection for rasterizer
*Fixed depth biasing for fog selection
*Minor voodoo fix for color expansion in rasterizer
*Minor voodoo initialization changes so that address masks are correct
*Fixed voodoo_pci type selection
*Fixed voodoo_1 pci initialization
- added / completed / enabled save state support in the following drivers: alinvade.c, berzerk.c, bwing.c, cball.c, cchasm.c, darkseal.c, dynduke.c, hvyunit.c, igs009.c, nbmj8688.c, nbmj8891.c, nbmj8900.c, ninjaw.c, popobear.c, renegade.c, snk6502.c, usgames.c, videopin.c, wiping.c.
- sms.c: few corrections to the driver [Enik Land]
*define the default offset setting for Light Phaser at only one place;
*add to the smsj the TH input handling that latches the HCounter, because the /HL line is connected to the VDP;
*minor code/comments maintenance.
- pet_flop.xml: Added SFD-1001 Test/Demo disk. [SPACETAXI]
- abc80: Fixed VSYNC and de-interleaved the ABCDemo diskette. ABCDemo now runs from both cassette and diskette. [Curt Coder]
- camplynx: Added lower case letters for pasting
*Added cassette load and save
*Added TAP cassette support.
*Most (but not all) programs are working. [Robbbert]


New games added or promoted from NOT_WORKING status
- Milton Bradley Lightfight [hap, Sean Riddle]
- Entex Turtles [hap, Kevin Horton]
- Entex Stargate [hap, Kevin Horton]
- Breakout [Couriersud]
- Tamagotchi [hap, Digshadow, Natalie, segher]
- Mini-Boy 7 [Sandro Ronco]
- Race Drivin' Panorama (prototype, rev 2.1) [David Haywood]
- Player's Edge Plus (X002297P+XP000053) Jackpot Poker [BrianT, Kevin]
- Golden Tee Fore! [Ted Green]
- Golden Tee Fore! 2002 [Ted Green]
- Golden Tee Fore! 2003 [Ted Green]
- Golden Tee Fore! 2004 [Ted Green]
- Golden Tee Fore! 2005 [Ted Green]
- Golden Tee Fore! Complete [Ted Green]

New clones added
- Contra (US / Asia, set 3) [system11]
- Olympic Soccer '92 (set 3) [zozo] (not working)
- Player's Edge Plus (XMP00030) 5-in-1 Wingboard (CG2451) [BrianT]
- Entex Space Invader (COP400) [hap, Sean Riddle] (not working)

New games marked as GAME_NOT_WORKING
- Monty Plays Scrabble [Andrew Gardner, Rik]
- Master Monty [Andrew Gardner, Rik]
- Castle Toy Einstein [hap, Sean Riddle]
- Coleco Frogger [hap, Kevin Horton]
- Entex Color Football 4 [hap, Sean Riddle]
- Entex Basketball 2 [hap, Sean Riddle]
- Mattel Funtronics Jacks [hap, Sean Riddle]
- Mattel Funtronics Red Light Green Light [hap, Sean Riddle]
- Milton Bradley Plus One [hap, Sean Riddle]
- Tomy Break Up [hap, Sean Riddle]
- Hot Toppings (English) [Roberto Fresca]
- Leprechaun's Gold (Spanish) [Roberto Fresca]
- Royal Poker 2 [system11]
- Virtual Pool [The Dumping Union]
- Big Buck Hunter - Shooter's Challenge [The Dumping Union]
- Big Buck Hunter - Call of the Wild [The Dumping Union]
- Crazy Dou Di Zhu [Guru, bnathan]
Télécharger MAME v0.162
Site Officiel de MAME
 
 VisualBoy Advance-M r1490 (MFC) 
Mercredi 27/05/15 à 11:06 par Firebrand
Cet émulateur Gameboy Advance a été mis à jour, mais uniquement dans sa version Windows MFC. Voici la liste des nouveautés:
- r1490: Made the dialogs resizeable.
- r1489: fixes mfc debug build
- r1488: Fixed the Game Boy system type selection not matching what was emulated.
- r1487: Fixed the save type changing to SRAM on reset, if the game had been overridden to use EEPROM.
- r1486: Fixed the "Solar Sensor is broken" message that appeared in "Boktai - The Sun Is in Your Hand". Cleaned and formatted the code. Fixed a mistake where the RTC was not getting updated.
- r1485: added patch from mickdermack, fixes the xml and expat dependencies for wxrc
- r1484: Automatically disabled the OSD if there is a status bar visible.
- r1483: Added the option of using host (PC) time or guest (GBA) time for the RTC. Checking the "Real time clock" option in the menu uses host time otherwise it uses guest time. Using guest time will mean that the clock speeds up or slows down with the speed of emulation.
- r1482: Fixed the battery file not saving after a save state was loaded.
- r1481: test change for global static linking on msvc builds.
- r1480: Fixed the child windows appearing under the parent window with "Keep window on top" enabled.
- r1479: Relabelled the full screen menu items to be clearer in what they do.
- r1478: Added separate "Open GB" and "Open GBC" menu items.
- r1477: commit some work in progress on the mfc linker errors
- r1476: Used the battery file size as an indicator of the save type unless overridden.
- r1475: another potential dependency.
- r1474: Save SRAM battery files as 8KB files.
- r1473: setup project dependencies
- r1472: Removed the padding from the cheat file when it is saved in CLT format.
- r1471: Fixed another cheat limit check in the GB code.
- r1470: Fixed the cheat list size check for GB games.
- r1469: FreeBSD build fix
- r1468: some changes regarding static building via mingw
- r1467: Added mime types to wxvbam.desktop. Thanks to alucryd and sergio-br2.
- r1466: Moved the trace.log to the local config directory.
- r1465: Create the default config path on start-up and renamed the app "vbam" to be consistent with the sdl build.
- r1464: Changed the app name from wxvbam to VBA-M
- r1463: Fixed the "scrolled" assertion.
- r1462: Fixed the crash on boot that would occur with FFMPEG enabled.
- r1461: GTK build fix
- r1460: Fixed the cheat list size check.
- r1459: Updated debian folder to current standard. Thanks to sergio-br2.
- r1458: WX: Some strings were mistakenly marked as translatable
Télécharger VisualBoy Advance-M r1490 (MFC)
Site Officiel de VisualBoy Advance-M
 
 DCMOTO v2015.05.22 
Mercredi 27/05/15 à 10:23 par Firebrand
Ca faisait longtemps que l'on n'avait pas eu une nouvelle version de cet émulateurs d'ordinateurs Thomson 8-bit. Les améliorations sont les suivantes:
- Nouvelle boîte de dialogue pour configurer les touches d'émulation des manettes.
- Ajout de l'émulation du MO5 allemand, du MO5 OS9, des MO5 v1.0 et v1.1, des MO6 série U et V.
- Remplacement des scancodes par les codes "Virtual Key" pour l'acquisition des touches du clavier PC.
- Correction d'une anomalie dans le calcul de la valeur du port A du PIA 6821 musique et jeux.
- Correction d'une anomalie de sélection de la banque vidéo en mode MO6.
- Nouvelle fonction de sauvegarde d'un fichier binaire dans l'outil de mise au point.
- Mise à jour du code du contrôleur CS91-280 version 2014.12.28 (correction d'une anomalie avec le MO6).
- Mise à jour du code du contrôleur CS91-280 version 2014.12.11 (lecture du répertoire de la carte SD).
- Emulation des modes vidéo page1 et page2 des ordinateurs de dernière génération.
- Emulation des modes surimpression et triple surimpression des ordinateurs de dernière génération.
- Correction d'une anomalie de sélection de banque RAM en mode TO7/70 (sélection par DDRB).
- Correction des valeurs retournées par INMOUSE quand la souris n'est pas connectée (X = 0 et Y = 0).
- Correction d'une anomalie de l'interruption timer (raz du bit CSR0 selon la datasheet du 6846).
- La lecture du port B du PIA système des ordinateurs MO désactive le signal IRQ.
- Génération des signaux SPI pour les cartes SD sur le front descendant de l'horloge.
- Ajout de l'émulation de la commande CMD12 des cartes SD, pour les interfaces SDMO et SDMOTO.
- Ajout de l'EPROM de 4Ko en $B000, prévue sur la carte mère du MO5.
- Ajout de l'émulation du prototype TO8 numéro 14.
- Ajout de l'émulation du contròleur CS91-280/281 pour les interface SDMOTO et SDMO.
- Correction d'une erreur pouvant faire planter l'émulateur pendant le formatage d'une disquette.
- Correction d'une erreur de sauvegarde de la palette dans les fichiers .mrx
- Ajout d'outils graphiques pour simuler les claviers Thomson et configurer le clavier PC.
- Adresse de chargement d'un fichier binaire différente de l'adresse du dump mémoire.
- Option pour l'émulation de l'interface SDMO avec les ordinateurs MO.
- Emulation de l'interface CFMO : interface d'un carte CompactFlash avec le port d'extension des ordinateurs MO.
- Correction d'une erreur d'émulation du contrôleur de disquette CD90-640 (écriture octet $A7D8/$E7D8).
- Correction d'une erreur d'émulation du contrôleur de disquette TO9 (écriture octet $E7D8).
- Correction d'une erreur de sauvegarde de l'option contrôleur CD90-351 pour une partie des ordinateurs émulés.
- Correction d'une erreur d'émulation des instructions LEAX et LEAY : le bit N ne doit pas être modifié.
Télécharger DCMOTO v2015.05.22
Site Officiel de DCMOTO
 
 MAME Plus! XT v0.161 r5237 
Mardi 26/05/15 à 08:53 par Firebrand
Les dérivés XT de MAME Plus! ont été mis à jour selon la v0.161 de MAME.
Télécharger MAME Plus! XT v0.161 r5237
Site Officiel de MAME Plus! XT
 
 WinUAE v3.1.0 Beta 22 (32-bit) 
Mardi 26/05/15 à 08:50 par Firebrand
Deux nouvelles versions de WinUAE ont été publiée rapidement. Les améliorations sont les suivantes:
Beta 22: (RC2)
- In some rare situatations both "HARD_DDF_STOP" and "plf_passed_stop" test conditions incorrectly passed in single fetch block. Only happened when DDFSTRT/DDFSTOP value pair caused bitplane dma overrun so result was different corrupted display. (Plastic Passion / Upfront plasma part with OCS Agnus)
- BPL DMA pointer modified one cycle before same channel's BPLxDAT gets accessed behavior adjusted. (Powertrax / The Light Circle)
- Archos ADD-500 is also confirmed having fast ram autoconfig board after HD controller.

Beta 21: (RC1)
- b17 DSKSYNC update should not have started DMA in WORDSYNC mode.
- Moved A590/A2091 ram autoconfig board after HD board. A2091 install disk RAM tester expects it. (Some other boards may also have wrong HD/Fast RAM board order)
- Debugger deep trainer "not modified" condition fixed.
- AROS ROM updated.
Télécharger WinUAE v3.1.0 Beta 22 (32-bit)
Site Officiel de WinUAE
 
 Snes9xTYLmecm v0.4.2 Mod Rev.27 
Samedi 23/05/15 à 13:31 par Firebrand
Cet émulateur Super Nintendo pour PSP a été mis à jour. Une seule amélioration est à signaler:
- Fix string display
Télécharger Snes9xTYLmecm v0.4.2 Mod Rev.27
Site Officiel de Snes9xTYLmecm
 
 Ajout du set No-Intro GameBoy Advance e-Cards 
Vendredi 22/05/15 à 13:02 par Firebrand
La dernière version de VisualBoy Advance présentant une émulation fonctionnelle de l'e-Reader, nous avons ajouté au site le set No-Intro Gameboy Advance e-Cards pour l'accompagner. Venez découvrir cette curiosité qui n'a jamais atteint les côtes européennes.



Note: les ROMs de l'e-Reader sont nécessaires pour l'utiliser.

Télécharger ROM e-Reader (USA)
Télécharger ROM Card e-Reader+ (Japan)
Section GameGoy Advance e-Cards


 
<< Page précédentePage suivante >>
2001-2024 Planet Emulation