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 Fuse v1.3.8 
Mercredi 02/08/17 à 12:30 par Firebrand
Cet émulateur ZX-Spectrum a été mis à jour. Les compilations pour les différents systèmes d'exploitation étant réalisées par des personnes différentes de manière indépendante, seul l'avant dernière version est disponible pour Linux. Les améliorations sont les suivantes:
- Add workaround for Multiface One and 128 clash
- Limit RZX sentinel warning to once per playback
- Disable Melodik interface on 128K machines
- Correct the list of machines for Multiface One
- Document --mdr-len and --mdr-random-len options
- Document support for the Recreated ZX Spectrum
- GTK UI: Destroy tape browser dialog on close
- Fix Z80 snapshot writing when +D is enabled
- Fix offset of keyboard mappings in Z80 v3 snaphots
Télécharger Fuse v1.3.8 (Windows)
Télécharger Fuse For MacOS X v1.3.8 (MacOS)
Télécharger Fuse v1.3.7 (Linux)
Site Officiel de Fuse
 
 Fichiers additionnels v0.188 
Dimanche 30/07/17 à 15:04 par Firebrand
AntoPISA nous gratifie d'une nouvelle bordée de ses fichiers additionnels pour MAME. Voici ceux qui ont été mis à jour pour l'instant et les modifications apportées:
Series.ini v0.188:
- Items RENAMED (4): (kinst2k3) to (kinst2uk), (retofinv1) to (retofinvb1), (retofinv2) to (retofinvb2) and (xevi3dg) to (xevi3dgj).
- Items REMOVED (7): (kinst13), (kinst14), (kinst210), (kinst211), (kinst213), (kinst2k4) and (kinstp).
- Series UPDATED (21): Bubble Bobble, Burger Time, Crazy Climber, Crazy Kong, Darwin, Dig Dug, Donkey Kong, Fighting Vipers, Frogger, Galaxian, Gauntlet, Mario Bros., Operation Wolf, Pac-Man, Q*Bert, Scramble, Space Invaders, Street Fighter, Virtua Striker, Xevious and Zaxxon.
- Series ADDED (4): Casino Strip, Need for Speed, Percussion Freaks and Triv Quiz.

Languages.ini v0.188 (0.76):
- 2017/07/29 0.76: Added 0.188 sets.

BestGames.ini v0.188 (1.1):
- 2017/07/29 1.1: Online the version 0.188; 6 games added and 1 renamed (fantasy > fantasyu).

Command.dat v0.188 (0.07):
- 0.07 0.188 29/07/2017: Renamed (kinst2k3) to (kinst2uk); removed (kinst13), (kinst14), (kinst210), (kinst211), (kinst213), (kinst2k4) and (kinstp).
- 0.06 0.187 25/07/2017: Added command.ini file.

GameInit.dat v0.188 (0.30)
- 0.30 0.188 29/07/2017: Only 1 new entry added.

Unofficial Catlist/Catver v0.188:
- 2017/07/28: Added 0.188 sets in 'catver.ini', 'genre.ini', 'genre_OWS.ini','catlist.ini', 'mature.ini' and 'not_mature.ini'.

Divers: Category.ini v0.188, Unofficial Calist/Catver v0.188, Version.ini v0.188, CHD-info.dat v0.188
Télécharger Series.ini v0.188
Télécharger Languages.ini v0.188 (0.76)
Télécharger BestGames.ini v0.188 (1.1)
Télécharger Command.dat v0.188 (0.07)
Télécharger GameInit.dat v0.188 (0.30)
Télécharger Unofficial Catlist/Catver v0.188
Télécharger Category.ini v0.188
Télécharger Version.ini v0.188
Télécharger CHD-info v0.188
Progetto-SNAPS
 
 Mednaffe v0.8.6 
Dimanche 30/07/17 à 14:50 par Firebrand
Une nouvelle version de ce frontend pour Mednafen a été publiée. Une seule modification est à signaler:
- Add checks to avoid access array out of bounds (It cause a segfault when configuring some keys)
Télécharger Mednaffe v0.8.6
Site Officiel de Mednaffe
 
 RetroArch v1.6.3 
Dimanche 30/07/17 à 14:18 par Firebrand
Cet ensemble de noyaux d'émulateurs regroupés au sein d'une même interface a été mis à jour. Le changelog est difficile à retranscrire ici car illustré avec beaucoup d'images et de tableaux: je vous conseille donc d'aller le lire dans de bonnes conditions sur le blog officiel.
Télécharger RetroArch v1.6.3 (32-bit) (Windows)
Télécharger RetroArch v1.6.3 (64-bit) (Windows)
Télécharger RetroArch v1.6.3 (Windows XP 32-bit) (Windows)
Télécharger RetroArch v1.6.3 (Windows XP 64-bit) (Windows)
Télécharger RetroArch v1.6.3 (64-bit) (MacOS)
Télécharger RetroArch v1.6.3 (Nintendo GC)
Télécharger RetroArch v1.6.3 (Nintendo Wii)
Télécharger RetroArch v1.6.3 (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.6.3 (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.6.3 (Nintendo WiiU)
Télécharger RetroArch v1.6.3 (PSP)
Télécharger RetroArch v1.6.3 (PS Vita)
Site Officiel de RetroArch
 
 NPlayers.ini et NPlayers32.ini v0.188 
Jeudi 27/07/17 à 13:09 par Firebrand
Ces fichiers permettant de trier les jeux MAME selon le nombre de joueurs supportés a été mis à jour pour MAME v0.188.
Télécharger NPlayers.ini v0.188
Télécharger NPlayers32.ini v0.188
Site Officiel de NPlayers.ini
 
 History.dat v1.88 
Jeudi 27/07/17 à 13:06 par Firebrand
Ce fichier informatif pour MAME contient désormais les données relatives aux nouveaux jeux de MAME v0.188.
Télécharger History.dat v1.88
Site Officiel de History.dat
 
 SDLMAME4Ubuntu v0.188 
Jeudi 27/07/17 à 13:01 par Firebrand
Comme son nom l'indique, ce build de MAME est compilé pour Ubuntu, une distribution de Linux. L'émulateur contient les dernières nouveautés de MAME.
Télécharger SDLMAME4Ubuntu v0.188 (32-bit)
Télécharger SDLMAME4Ubuntu v0.188 (64-bit)
Site Officiel de SDLMAME4Ubuntu
 
 SDLMAME v0.188 
Jeudi 27/07/17 à 12:52 par Firebrand
Cette version de MAME pour MacOS a été mise à jour avec les sources de MAME v0.188.
Télécharger SDLMAME v0.188
Site Officiel de SDLMAME
 
 MESS et MESSUI v0.188 
Mercredi 26/07/17 à 12:38 par Firebrand
Ces builds de MAME se concentrant sur l'émulation des machines domestiques et débarrassés de l'arcade ont été mis à jour avec les sources de MAME v0.188.
Télécharger MESS v0.188 (32-bit)
Télécharger MESS v0.188 (64-bit)
Télécharger MESSUI v0.188 (32-bit)
Télécharger MESSUI v0.188 (64-bit)
Site Officiel de MESS
 
 Mameinfo.dat v0.188 
Mercredi 26/07/17 à 12:34 par Firebrand
Ce fichier informatif pour MAME contient désormais les informations relatives à MAME v0.188. Voici le détail:
- Updated to MAME 0.188 (http://git.redump.net/mame/log/).
- Added Source/Listinfo changes.
- Newest Bugs (26th Jul).
- Added FB Alpha v0.2.97.42 and Demul Emulator infos.
- Added/Reorganized 'Recommended Games'.
- Fixed Mameinfo.dat infos.
Télécharger Mameinfo.dat v0.188
Site Officiel de Mameinfo.dat
 
 WolfMAME v0.188 
Mercredi 26/07/17 à 12:32 par Firebrand
Les compétitions de high-scores pourront aussi avoir lieu avec les derniers jeux de MAME v0.188 avec ce build spécialement prévu pour.
Télécharger WolfMAME v0.188
Site Officiel de WolfMAME
 
 ARCADE v0.188 
Mercredi 26/07/17 à 12:30 par Firebrand
Ce build de MAME a été mis à jour avec les dernières sources de MAME. Il embarque également des améliorations spécifiques:
Changes:
- Big fixes to get around breakage from the core. Thanks to Mamesick for all his work on this.
- History display was completely rewritten. This adds marp.dat, giving 8 dats in total.
- Note that the text format in dat files is interpreted slightly differently - the text is displayed as is. No need for extra blank lines and so on.
Télécharger ARCADE v0.188 (32-bit)
Télécharger ARCADE v0.188 (64-bit)
Site Officiel de ARCADE
 
 MAMEUI32 v0.188 
Mercredi 26/07/17 à 12:26 par Firebrand
La version 32-bit non officielle est également passée à la v0.188.
Télécharger MAMEUI32 v0.188
Site Officiel de MAMEUI32
 
 MAMEUI64 v0.188 
Mercredi 26/07/17 à 12:25 par Firebrand
La version officielle de MAMEUI a été mise à jour avec les dernières sources de MAME.
Télécharger MAMEUI64 v0.188
Site Officiel de MAMEUI64
 
 MAME v0.188 
Mercredi 26/07/17 à 12:23 par Firebrand
Avec la régularité d'une horloge suisse, la nouvelle version de MAME est publiée tous les derniers mercredi du mois. Voici ce qu'elle nous réserve:
MAME 0.188 comes to you with tales of perseverance, blind luck, and the kind of insanity you’d get from no- one else. By sheer chance, a DECO Cassette system Brian Troha picked up cheap happened to come with a set of graphics ROMs for Explorer. While the Explorer program cassette was dumped sixteen long years ago, the graphics ROMs have proved elusive until now. We can finally all enjoy this Tempest- inspired title from the early ’80s.
After much effort and rendering several boards inoperable, Peter Wilhelmsen and Morten Shearman Kirkegaard successfully extracted the programs from the DS5002FP protection modules on Gaelco World Rally 2 and Touch & Go. Yet another seemingly impenetrable protection scheme has been been emulated. Persistence has paid off. This is also a boon for people wishing to repair Gaelco games that have ceased to function after the lithium cell in the protection module has failed. After extracting the program from a working board, it’s possible to reprogram other boards running the same game.
As for MAMEdev- brand insanity, we are (to the best of our knowledge) the world’s first and only emulator for the INTELLEC® 4. This system was used to develop software for Intel’s earliest microprocessor family, the 4004 and 4040. We’ve even put together a user manual of sorts if by chance you want to see what interactive debugging was like in the ’70s. It has lots of fun LEDs and switches!
Fans of handheld LCD games will be pleased to see the steady stream of improvements: 0.188 adds support for several Konami and Tiger handhelds, and vector backgrounds have been added for Mario Bros, Mickey & Donald, and Cement Factory.
On the arcade side, we’ve added support for Operation Wolf SC. This is a version of the military- themed shooter Operation Wolf with reduced difficulty intended for small cabinets located in shopping centres (hence the SC). Children could stay out of trouble storming concentration camps and powder magazines while their parents shopped in peace. Another very interesting addition from Taito’s history is a very rare prototype of Bubble Bobble on Tokio hardware. It has different graphics and music, and includes a functional stage editor. Of course we’ve added an assortment of clones as usual, including versions of Act- Fancer, Kageki, Logger, Solar Assault, Street Fighter II, Taisen Idol- Mahjong Final Romance 2, and Xevious 3D/G.
I’ll finish by mentioning that save states and scheduled exits should now work properly in Emscripten builds (thanks to James Baicoianu), colours are fixed for Time Limit and Omega (thanks to ShouTime dumping the PROMs), and ROM identification (- romident verb) is even faster (under ten seconds on my old notebook).


MAMETesters Bugs Fixed
- 05900: [Sound] (ddenlovr.cpp) funkyfig, funkyfiga: Missing music and partial sound FX (Ivan Vangelista)
- 06261: [Sound] (polepos.cpp) polepos2: Crowd Cheering sounds are messed up at the chequered flag (goal). (Robbbert)
- 06370: [Save/Restore] (vegas.cpp) sf2049se, sf2049te: Crashes on reload (-str 8) in a staggered -str 20 run (Ted Green)
- 06562: [Crash/Freeze] All sets in octopus.cpp, zorba.cpp: Fatal Error when using various terminal/printers in slots (Ivan Vangelista)
- 06564: [Crash/Freeze] (ti99_4x.cpp) All sets in ti99_4x.cpp, ti99_4p.cpp: SuperAMS memory expansion card (samsmem) Fatal Error
when mounted (Ivan Vangelista)
- 06581: [Interface] Various problems with software loading/unloading: Various problems with software loading (Nathan Woods)
- 06588: [Interface] Regression loading softlist items from the command line with changed slot options (Nathan Woods)
- 06592: [DIP/Input] (nbmj8891.cpp) chinmoku: DSW B should not exist. (Robbbert)
- 06613: [Crash/Freeze] (rohga.cpp) schmeisr: Exception on exit (David Haywood)
- 06620: [Crash/Freeze] (itech8.cpp) ninclown: During final boss Twisto the game can potentially crash (Phil Bennett)
- 06624: [Misc.] (mc10.cpp) Emulation of the right- shift and rotate instructions (ASR, LSR, ROR) do not correctly modify the overflow flag (V) (AJR)
- 06627: [Sound] (segas32.cpp) kokoroj2: Missing voice in game (Arzeno Fabrice)
- 06631: [Sound] (vgmplay.cpp) vgmplay: Attempting to play a .vgm/.vgz file containing 2 X POKEY does not play back correctly. (AJR)

New working machines
- A-One Arrange Ball/Tandy Zingo/LJN Computer Impulse [hap, Sean Riddle]
- Blades of Steel (Konami handheld) [hap, Sean Riddle]
- Bucky O'Hare (Konami handheld) [hap, Sean Riddle]
- Double Dragon (Tiger handheld) [hap, Sean Riddle, Kaede]
- Gauntlet (Tiger handheld) [hap, Sean Riddle]
- Go Go Cowboy (English, prize) [Brian Troha, Ryan Holtz, Smitdogg, The Dumping Union, Luca Elia]
- INTELLEC 4/MOD 4 [Vas Crabb]
- INTELLEC 4/MOD 40 [Vas Crabb]
- Legend (SNES bootleg) [ShouTime, MetalliC]
- Milton Bradley Arcade Mania [hap, Sean Riddle]
- Sonic The Hedgehog (Tiger handheld) [hap, Sean Riddle]
- Space Jam (Tiger handheld) [hap, Sean Riddle]

New working clones
- Act-Fancer Cybernetick Hyper Weapon (World revision 3) [Corrado Tomaselli, The Dumping Union]
- Bubble Bobble (prototype on Tokio hardware) [Arzeno Fabrice, brizzo, Phil Bennett, rtw, Alex Meijer, The Dumping Union]
- Cobra-Command (World/US revision 4) [Bryan McPhail]
- Deco Cassette System Multigame (ROM based) [David Haywood]
- Explorers of Space [hap, Igor]
- Fidelity Excel 68000 Mach III [CB- Emu]
- Fidelity Excel 68000 Mach II (rev. C+) [CB- Emu]
- Game & Watch: Egg [hap]
- Golden Poker Double Up (bootleg) [Arcade Vintage, Roberto Fresca]
- HP 85 [F.Ulivi]
- Kageki (World) [frsj8112, The Dumping Union]
- Logger (Rev.2) [Andrew Welburn, Craig Anstett, The Dumping Union]
- Nu, pogodi! [hap, Igor]
- Operation Wolf (Japan, SC) [ShouTime]
- Player's Edge Plus (PP0006) Standard Draw Poker [Brian Troha]
- Return of the Invaders (bootleg no MCU set 3) [f205v]
- Silk Worm (prototype?) [frsj8112]
- Solar Assault (ver JAA) [ShouTime, pablopelos, Dullaron, Paul Vining, Jason Wible, Surgeville, Sean Sutton, David Mercer, John Cunningham, Smitdogg, The Dumping Union]
- Solar Assault Revised (ver JAA) [ShouTime, pablopelos, Dulleron, Paul Vining, Jason Wible, Surgeville, Sean Sutton, David Mercer, John Cunningham, Smitdogg, The Dumping Union]
- Space Invaders (Nas Corp bootleg) [Guru]
- Street Fighter II: The World Warrior (Japan 911210, CPS- B- 17) [ShouTime, Bonky, MetalliC]
- Super Triv (English questions) [Smitdogg, The Dumping Union]
- Taisen Idol- Mahjong Final Romance 2 (Japan, newer) [system11, The Dumping Union]
- Tetris (v341R) [Arzeno Fabrice, MetalliC]
- The Ninja Warriors (World, earlier version) [Irongiant, The Dumping Union]
- Xevious 3D/G (World, XV32/VER.A) [rtw, invzim, The Dumping Union]

Machines promoted to working
- Alphatronic PC [R. Belmont, Carl, rfka01]
- Black Touch '96 [Angelo Salese]
- Explorer (DECO Cassette) (US) [Brian Troha, David Haywood]
- Game & Watch: Mickey Mouse [hap]
- Mega Double Poker (conversion kit, version 2.3 MD) [Caps0ff, AJR]
- Ron II Mah-Jongg [Angelo Salese]
- The Roulette (Visco) [Team Europe, Luca Elia]
- Touch & Go (World) [Morten Shearman Kirkegaard, Peter Wilhelmsen, David Haywood]
- World Rally 2: Twin Racing [Morten Shearman Kirkegaard, Peter Wilhelmsen, David Haywood]

Clones promoted to working
- Frogger (bootleg on Amigo? hardware) [Ivan Vangelista]
- Mega Double Poker (conversion kit, version 2.1 MD) [Caps0ff, AJR]
- Sega Ninja (315- 5113) [David Haywood]
- Touch & Go (Non North America) [Morten Shearman Kirkegaard, Peter Wilhelmsen, David Haywood]
- Touch & Go (earlier revision) [Morten Shearman Kirkegaard, Peter Wilhelmsen, David Haywood]

New machines marked as NOT_WORKING
- Abnormal Check [R. Belmont, Guru]
- Ai-mode - Pet Shiiku [system11, The Dumping Union]
- Block Pong-Pong [Arzeno Fabrice, brizzo]
- Casino Strip [any]
- Casino Strip IX [any]
- Casino Strip VIII [any]
- Dam Dam Boy [R. Belmont, ShouTime, Sean Sutton, Surgeville, Ryan Holtz, Phil Bennett, Smitdogg, The Dumping Union]
- MAC Jungle [PinMAME]
- Mahjong Gal-pri - World Gal-con Grandprix (Japan) [system11, The Dumping Union]
- Mahjong Hanafuda Cosplay Tengoku 6 - Junai-hen (Japan) [sytem11, The Dumping Union]
- Mahjong Mogitate [system11, The Dumping Union]
- Need for Speed - 4 Cab Link (2 Discs) (v1.0.1 Rev B) [ShouTime]
- Need for Speed GT (Hard Drive+2 Discs) (v1.1.0 Rev C) [ShouTime]
- Nichibutsu DVD Select (Japan) [system11, The Dumping Union]
- Percussion Freaks 4th Mix (G*A25 VER. AAA) [smf]
- PokoaPoka Onsen de CHU - Bijin 3 Shimai ni Kiotsukete! (Japan) [system11, The Dumping Union]
- Renai Mahjong Idol Gakuen (Japan) [system11, The Dumping Union]
- Sharp FontWriter FW-700 (German) [R. Belmont, rfka01]
- Super Derby II [Phil Bennett, Hammy]
- Tsuugakuro no Yuuwaku (Japan) [system11, The Dumping Union]
- VG Pocket Mini (VG-1500) [BeckieRGB]
- VG Pocket (VG-2000) [BeckieRGB]
- Virtua Striker 4 (Export) (GDT-0014) [rtw]
- Virtua Striker 4 Ver.2006 (Japan) (Rev B) (GDT-0020B) [rtw]
- VT330 [Toshi]
- WaiWai Drive [Arzeno Fabrice, brizzo]
- War: The Final Assault (EPROM 1.91 Apr 13 1999, GUTS 1.3 Apr 7 1999, GAME Apr 7 1999) [rtw, Smitdogg, The Dumping Union]
- World Kicks PCB (World, WKC2 Ver.A) [rtw, Smitdogg, The Dumping Union]
- Yamaha TG100 [vampirefrog, superctr, bmos, Valley Bell]

New clones marked as NOT_WORKING
- Beat the Clock (with flasher support) [noahpdavis]
- Commodore PC 10 [rfka01]
- Dirty Harry (LF-2) [PinMAME]
- Fighting Vipers (Revision B) [Phil Bennett, MooglyGuy, Tourniquet, Smitdogg, The Dumping Union]
- Motocross Go! (MG2 Ver. A, set 2) [ShouTime, Bill D, The Dumping Union]
- New Super Triv III [Smitdogg, The Dumping Union]
- Tazz-Mania (Rodmar bootleg) [Arcade Hacker, The Dumping Union]
- Triv Five Special Edition [Smitdogg, The Dumping Union]

New working software list additions
- abc80_flop: ABCDatastorm [Genesis Project]
- coco_flop: Pacman (z80 to 6809 Transcoded - v1.01) (512kb) [Glen Hewlett]
- gameboy: Sachen 4 in 1 (Euro, 4B- 003) [Tauwasser]
- ibm5150:
*Le Manoir de Mortevielle [breiztiger]
*Battle Chess, Blades of Steel, Castlevania, Double Dribble, Earl Weaver Baseball, Future Wars - Adventures in Time,
*Gamer's Edge Sampler - Catacomb and Dangerous Dave, Hardball 2, Heroes of the Lance, John Madden Football, King's Bounty,
*Lakers vs Celtics and the NBA Playoffs, Links - Championship Course - Bountiful Golf Course, Links - The Challenge of Golf,
*Mean Streets, Monopoly v2.00 (Shareware), Monty Python's Flying Circus, Ninja Gaiden II, Nova 9, Over the Net, Pharaoh's Pursuit,
*Secret of the Silver Blades, Speedball II, Street Fighting Man, Super C, Superstar Ice Hockey, Superstar Indoor Soccer,
*Superstar Indoor Sports, Superstar Outdoor Soccer, The Cycles, Top 10 Solid Gold Volume II, Wings of Fury, Zool [Justin Kerk]
ibm5170:
*B-17 Flying Fortress, Body Blows, Corncob Deluxe, DOS/V (multiple versions), Dune, Global Conquest, King's Quest V, Lightspeed,
*MS-DOS (Version 6.22, Brazilian Portuguese), Star Trek - 25th Anniversary [Justin Kerk]
*pce_tourvision: Doraemon - Nobita no Dorabian Night, Majin Eiyuu Den Wataru [system11, The Dumping Union]
*x68k_flop: Chourensha 68k (v1.00) [Justin Kerk]

New NOT_WORKING software list additions
- ibm5150: Boulder Dash Construction Kit [Justin Kerk]
- ibm5170: IBM Personal Computer DOS (Version J5.00/V) (Japanese), PC- DOS (multiple sets using XDF disk format) [Justin Kerk]

Source Changes
- z8: Fixed disassembly of DECW RR opcode, added more control registers to state for debugger. [AJR]
- Added support for experimental overclocking of sound devices through UI sliders with - cheat enabled. [AJR]
- ym2151, ymf271, namco: Added support for dynamic changes to clock frequency. [AJR]
- Fixed scheduler overflow when a device executes for more cycles than there are in a second. [AJR]
- nibbler, levers: Changed joysticks to 4-way as documented in manuals. [AJR]
- megadpkr: Hooked up 68705P5 MCU, figured out banking, and added timekeeper RAM and inputs. [AJR]
- colt: Fixed colors. [AJR]
- vgmplay enhancements: [AJR]
*Added support for YMZ280B and YMF271.
*Fixed clock speed for dual POKEY.
*Produce error message when nonexistent file is specified.
- froggeram: Fixed PPI accesses allowing sound emulation to work. [AJR]
- listxml enhancements: [AJR]
*Match arguments against device names as well as driver names.
*Allowed DTD output for -listxml, -listsoftware and -getsoftlist to be suppressed with -nodtd option.
- gunfront: Corrected "Upright Controls" DIP switch - OFF is Single, and should not be the default. [AJR]
- mrdo: Load protection PAL data (not used at the moment). [AJR]
- mastboy: Changed parallel EEPROM type to "EAROM" (rather than generic NVRAM). [AJR]
- MC6800: Fixed LSR/ROR/ASR overflow flag generation (N XOR C). [AJR]
- funystrp: Added serial EEPROM for high score entries. [AJR]
- ygv608.cpp: Added CRTC function, turned IRQs into handler callbacks, added border color. [Angelo Salese]
- blackt96.cpp improvements: [Angelo Salese]
*Added flip screen and coin counter support.
*Reimplemented text layer as tilemap.
*Added notes, promoted game to MACHINE_IS_INCOMPLETE - bugs like the timer not decrementing are actually caused by sloppy coding.
- cvs.cpp: Kludged a protection check in Superbike that was resetting the machine under certain conditions. [Angelo Salese]
*Also demoted to MACHINE_UNEMULATED_PROTECTION since game can lock indefinitely under a particular condition.
- Wrote a new device container for Nichibutsu sound hardware, used by csplayh5.cpp and niyanpai.cpp. [Angelo Salese]
- Standardized button layout for PCE bootlegs. [Angelo Salese]
- Fixed screen misalignment regression in Bionic Commando. [Angelo Salese]
- Added sound samples to PT Reach Mahjong. [Lord Nightmare, Angelo Salese]
- socrates: Reimplemented keyboard MCU simulation as a separate timer- driven function. [Lord Nightmare]
*Fixes issues with super painter and a few other games not recognizing keyboard input.
*Also eliminated anonymous timers and keyboard tagmap lookups, and added savestate support.
- arkanoid.cpp: Added machine definition for Akranoid bootleg with 68705P3 and AY- 3-8910, matching real hardware. [Lord Nightmare]
*Also added notes about which sets bootlegs are derived from.
- dectalk.cpp: Removed unnecessary driver init and replaced with machine_start, eliminated anonymous timers, and added savestate
support. [Lord Nightmare]
- taitocchip.cpp: Hooked up the four 'ASIC RAM' shared bytes/semaphores/command registers between external CPU and the C-chip, got
rid of hack for megablast. [Lord Nightmare]
- Implemented DIP switches and tweaked inputs for Bubble Bobble prototype so that the stage editor works. [Lord Nightmare]
- missb2 updates: [Lord Nightmare]
*Fixed OKI read/write bitswap so what seem to be the correct sound effects are played.
*Replaced the corrupt OKI ROM dump with the bublpong OKI ROM - all non- corrupted areas are identical.
*Added watchdog.
- retofinv.cpp: Added original Taito 68705 MCU dump. [Corrado Tomaselli, Lord Nightmare, brizzo]
*Moved bootleg 68705 MCU to its own set, renamed sets to make it more obvious which are bootlegs.
*Verified XTAL, dividers, and SN76489A type from PCB pictures.
*Added missing original color PROMs and allowed video/retofinv.cpp to use either those or the single bootleg color PROM.
- Added correct palette weighting for all dec8 games. [Bryan McPhail]
- Made DECO RM-C3 into a device used by dec8 and karnov.cpp games. [Bryan McPhail]
- Fixed colours in Crude Buster (verified against real hardware); added documentation to cbuster.cpp. [Bryan McPhail]
- pc9801: Moved cbus to bus and added WIP mpu401 support. [Carl]
- plugins/cheat updates: [Carl]
*Poll for setting hotkeys.
*Link simple cheats.
- Added Motorola MC14411 Bit Rate Generator device. [Joakim Larsson Edstrom]
- fccpu1 updates: [Joakim Larsson Edstrom]
*Updated LOG system and replaced CLOCK_SIGNAL_HANDLER with real MC14411 BRG device.
*Added machine configuration for baud rates for all three serial ports using MC14411 device.
*Added newer version of firmware Force Debugger v1.1.
- 68340: Added configuration macros and callbacks for 8-bit ports A and B, updated LOG system. [Joakim Larsson Edstrom]
- sda5708: Added layout support and state saving. [Joakim Larsson Edstrom]
- sda5708: Added layout with generated bezels and program snippet to redo it as a comment. [Joakim Larsson Edstrom]
- dbox: Added sda5708 matrix display layout (displays version number on start but hangs shortly thereafter). [Joakim Larsson Edstrom]
- ti99: Changed Hexbus chaining; moved Hexbus up one level (from bus/ti99 to bus). [Michael Zapf]
- Overhauled MAME options handling. [Nathan Woods]
*The new options system is more dynamic and should detect errors earlier.
*The slot menu now shows updated options in response to selections made by the user.
- Added a menu listing existing state files displayed when choosing a position to save/load. [Nathan Woods]
*Any position may be selected with keyboard 0-9/A-Z or joystick buttons.
*Existing positions may be selected using UI navigation controls.
- Made the length parameter for debugger 'load' command optional (defaults to length of file), converted code from stdio to iostream. [Nathan Woods]
- MC6847: Fixed "Semigraphics 6" mode on CoCo/MC- 10 (issue reported by Jim Gerrie). [Nathan Woods]
*Displays "stripes" for video bytes $00- $7F because INT/EXT is asserted but A/S is not, and there is no external ROM.
- Cleaned up the MC-10 driver. [Nathan Woods]
- Fixed regression in ROM loading that resulted in not all actual hashes being printed on mismatch. [Nathan Woods]
- sdl: Added SDL_WINDOW_BORDERLESS for fullscreen, required by some Linux window managers. [O. Galibert]
- dvdisasm: Simplified by decoupling information creation and display rendering. [O. Galibert]
- debugcpu: Eliminated direct() from read_opcode. [O. Galibert]
- options: Set the value when setting the default as before. [O. Galibert]
- mameopts: Don't lose the system inipath when looking for hashpath. [O. Galibert]
- dimemory: Lifted cap on number of address spaces per device, renamed AS_DECRYPTED_OPCODES to AS_OPCODES. [O. Galibert]
- Fixed media option numbering with custom instance names (github issue 2468). [O. Galibert]
- cbuster.cpp: Added a x3 hack to the YM2203 clock frequency to fix incorrect pitch. [Phil Bennett]
- Improved -romident performance by dynamically allocating large arrays at device_start time. [Phil Bennett]
- m377xx: Added preliminary M37720 support. [R. Belmont]
- alphatro improvements: [R. Belmont]
*Added correct banking and partial floppy support.
*Corrected motor on and FDC reset.
*Corrected number of driver (real machine only has two), and fixed B: drive.
- output: Fleshed out network output provider to have the same capabilities as legacy Win32 provider: [R. Belmont]
*Messages are of form "verb = value\1"; "hello = 1" on successful connection, "mamerun = 0" on shutdown.
*Send "send_id = n" to query IDs where n=0 means machine shortname, and n=1- ? are output node names.
- Rewrote MCS-40 (4004/4040) emulation/disassembly: [Vas Crabb]
*Added support for all 4040 features besides interrupts.
*Split address/status, RAM/ROM ports, and program memory into separate address spaces.
*Emulated 8-clock instruction cycle, interruptible at any point, bus signals exposed.
*Converted inputs to input lines, added callbacks for chip select outputs and 4008/4009/4289 signals.
*Made disassembly output closer to what ASL accepts as input.
*Allowed 4-bit registers to be set independently through the debugger.
- Added INTELLEC 4 driver with support for MOD 4 and MOD 40 variants: [Vas Crabb]
*Supports TTY, PROM programmer, and all front- panel debugging features using clickable artwork.
*Supports PROM, program/data storage and high- speed paper tape reader cards.
- Updated flicker to use new MCS-40 core and improved emulation: [Vas Crabb]
*Re-implemented I/O based on how hardware actually works (wasn't possible with previous 4004 core).
*Corrected flicker RAM size, removed NVRAM, and connected playfield lamps and operator adjustments.
*Added save state support.
- Layout system improvements: [Vas Crabb]
*Made scripts do substantial validation of layouts at build time.
*Drop views that don't validate at runtime rather than entire layouts to help machines with terminals connected by default.
- Cleaned up serial, matrix keyboard and TI-8x link protocol interfaces: [Vas Crabb]
*Switched to delegate timers and moved state registration to post- start, making implementations a bit less error- prone.
- Made device_memory_interface own its address space objects. [Vas Crabb]
- Made parent/clone loops raise a fatal error rather than hanging in a loop appending to a string. [Vas Crabb]
- Made internal UI list missing/incorrect files when audit fails. [Vas Crabb]
- Cocoa debugger improvements: [Vas Crabb]
*Save/restore window positions/sizes/splits/scrolling/expressions/focus (excluding device info viewer).
*Fixed scroll jump on clicking a memory/disassembly view that's been scrolled while unfocused.
- Made XML file a specialisation of data node that can be easily managed with smart pointers, and added a method for copying a data node/subtree into a different tree. [Vas Crabb]
- Fixed fatal error on selecting a software part with internal UI, and made software parts menu sort by name. [Vas Crabb]
- Cleaned up Gaelco protection MCU interface device. [Vas Crabb]
- hh_sm510 artwork updates:
*Added background vector graphics to gnw_ml102. [ChoccyHobNob]
*Improved gnw_mw56 SVG screen and added background graphics. [hap, ChoccyHobNob, Tanukichi]
*Improved gnw_jr55 LCD segments. [hap, JonasP]
*Added background graphics to nupogodi.svg. [Igor, hap]
*Added background graphics to gnw_dm53.svg. [O. Galibert, hap]
- segas16b.cpp: Replaced goldnaxe2 317-0122 i8751 bad dump with working redump from undamaged chip and removed simulation code. [anonymous, digshadow]
- segas32.cpp: Redumped kokoroj2 sound data ROM. [Arzeno Fabrice]
- Improved WD2010 emulation: [Bavarese]
*Better feedback on cylinder positions, almost all checks pass except low level tests expecting manufacturer or diagnostic tracks.
- Added Commodore D9060 82S137 PROM dumps. [Bo Zimmerman, Andrew Welburn]
- r9751: Added preliminary SMIOC device with 8237 DMA controllers and RS- 232 ports. [Brandon Munger]
- Added an external panel for the Ensoniq VFX family of keyboards, with a websocket interface and an HTML/Javascript implementation that can be served over HTTP. [Christian Brunschen]
- Fixed QT 5.5.1 for Ubuntu 14.04 "Trusty Tahr" (allows Travis CI build to complete). [dankan1890]
- naomi.cpp: Dumped earlier Sega Gun Board firmware. [Darksoft]
- opwolf, opwolfa, opwolfj, opwolfjsc, opwolfu: Added C- chip dumps (game- specific EPROM still bad). [Caps0ff, David Haywood]
- Touch & Go, World Rally 2, TH Strikes Back: Dumped DS5002FP security modules, replaced simulation. [Morten Shearman Kirkegaard, Peter Wilhelmsen, David Haywood]
- Created Taito C-chip device and used in asuka.cpp, opwolf.cpp, rbisland.cpp, taito_f2.cpp, taito_x.cpp and volfied.cpp. [David Haywood]
- srdarwin: Replace MCU simulation with internal ROM dump: [Caps0ff, David Haywood]
*Using real dump for srdarwin, and hand- modified version to satisfy srdarwinj.
*Fixes incorrect behaviour for 6th boss (no longer skips first form).
- Split decocass state class up so that the dongle types aren't polluting base class. [David Haywood]
*Also added support for bootleg multigame and fixed regression caused by change in draw order.
- tehkanwc.cpp: Fixed DIP switches for tehkanwcd (different setup to other sets); added DIP switch locations for all sets in driver.
[David Haywood]
- Identified DIP switches for a number of DECO Cassette sets. [David Haywood]
- Irem M62 cleanups: [David Haywood]
*Split PROM regions up by function (legacy from when MAME only allowed a single PROM region per system).
*Made use of multiple palettes and gfxdecode structures.
- upd7810, upd7811: Added internal address maps. [David Haywood]
- gaelco/ds5002fp updates: [David Haywood]
*Made ds5002fp store battery-backed internal RAM and SFR registers as NVRAM.
*Made SFR defaults configurable in ROM loading like NVRAM defaults.
*Made external SRAM persistent as well (some games store scores etc. in it).
*Cleaned up Touch & Go dump and added preconfigured internal RAM.
*Created device for Gaelco protection module and removed remaining simulation code.
- Decrypted SEGA_315_5133 used by 'seganinja' set. [David Haywood]
*Shares identical code with other sets, just encryped with a different key.
- Add DIP switches to Tsukande Toru Chicchi. [einstein95]
- Initial HP series 80 emulation: [F.Ulivi]
*Working HP-85A with 16kB RAM, including Capricorn CPU, keyboard, CRT text/graphics modes, timers, and beeper.
*DC100 cassette, extension ROMs, I/O modules, and integrated printer are not supported.
- ITT3030: Corrected 70-track drive type, and added 35- track drive type and format definition. [helwie44, rfka01]
- Added Commodore PC10-III ROM dumps collected by German vintage computer forum users. [rfka01]
- Added original Commodore PC 10/PC 20/ PC 30 in two BIOS variants. [rfka01]
- Fixed default DIP switch settings for Parodius. [Jack Li]
- Enhanced Emscripten support: [James Baicoianu]
*Fixed save/load support and scheduled exit.
*Improved main loop, simplified integration points, and made JavaScript entry points static members of running_machine.
*Exposed soft_reset, hard_reset, exit load and save functions, allowing more control of emulation session from JavaScript.
- Fixed #include path with USE_LIBSDL on macOS. [Joshua Root]
- Hooked up ibm5150 softlist to compc and europc drivers; changed europc to use single built-in 3.5" drive. [Justin Kerk]
- snk.cpp: Added PAL dumps to victroad. [Kevin Eshbach, The Dumping Union]
- wolfpack: Fixed missing Torpedo trail. [MASH]
- z80scc: Added basic wait/DMA request support, renamed WRDY to WREQ to match datasheet. [Patrick Mackinlay]
- ncr5390 improvements: [Patrick Mackinlay]
*Improved initiator transfer information logic.
*Split transfer count/counter.
*Added rudimentary 53C90A/53C94 support.
*Reworked initiator transfer information state machine, should now support all SCSI phases
*Improved handling of DMA/non-DMA commands.
*Added an undocumented hack to make InterPro work.
*Implemented interrupt status flag in status register for 53C90A (critical for InterPro).
*Improved tcounter and DMA/DRQ handling.
*Corrected tcounter and transfer count zero handling (based on transfers to/from SCSI bus, not DMA).
*Prevent fifo over/underrun, requires restarting state machine from dma_r()/dma_w().
*Corrected bus/function complete with FIFO (interrupt only when it empties, but state detected based on SCSI bus).
*Clear status, istatus and sequence when reading istatus (not status) with active interrupt.
*Tweaked DRQ behaviour - only assert if there is insufficient data in FIFO.
- nscsi_hd: Corrected INQUIRY command handling when a non- zero LUN is requested. [Patrick Mackinlay]
- interpro: Got SCSI working and other improvements: [Patrick Mackinlay]
*Reworked DMA, added eth registers.
*Improved 5390 device, removed legacy 539x SCSI stuff.
*Passes all iogadiag tests if bus error hack is enabled.
*Implemented basic serial DMA.
*Switched to ncr53c94.
*Initial preparation for Ethernet implementation.
*Implemented timer-based DMA.
- Implemented i82586 Ethernet MAC, ~90% complete. [Patrick Mackinlay]
- Improved wheel board on Midway Seattle and Vegas, and added layout for sf2049. [Risugami]
- sun1: Replaced console hack with upd7201 device. [shattered]
- chihiro.cpp: Added Quest of D Firmware Update DVD dump. [ShouTime]
- freekick.cpp: Dumped color PROMs for Omega (Nihon System), correcting the colors. [ShouTime]
- Redumped Time Limit color PROMs. [ShouTime, TServo2049, pablopelos, The Dumping Union]
- shootaw2: Added dumped EEPROM image. [Smitdogg, The Dumping Union]
- Added skeleton driver for Yamaha TG100 MIDI module. [superctr]
*H8/520 CPU is not implemented, sound chip is Yamaha YMW258-F (likely to be identical to Sega MultiPCM).
- Game Boy/Super Game Boy improvements: [Tauwasser]
*Added Super Chinese Land 1.2.3' to MBC1 Collection check code.
*Fixed MMM01 zero- adjust logic for ROM bank.
*Fixed Super Game Boy VRAM transfers and removed border hack.
*Fixed various code style and comment issues.
- macpci: Added more Pippin ROM sets. [unknown]
- retofinv.cpp: Added DIP switch locations and documented edge connectors. [Brian Troha]
- wrally.cpp: Added World Rally PCB layout. [Brian Troha]
- targeth.cpp: Added PCB layout, defined CPU clocks in terms of OSC/resonator, corrected OKI clock, and corrected Target Hits v1.1 program ROM labels. [Brian Troha]
- stv.cpp: Corrected Taiwan BIOS label. [cpsystem3]
- sms.xml updates: [Enik Land]
*Fix The Terminator by adding their on-cart RAM.
*Added notes for games with SK- 1100 keyboard support.
*Corrected Great Baseball (Euro, USA, Bra) release year.
*Corrected Teddy Boy Blues (Jpn, Ep-MyCard, Prototype) and Ghost House (Sega Card, Prototype) interface types.
- kinst.cpp: Updated hardware info. [Guru]
- abcheck: Added default EEPROM so the game boots without going into service mode first. [Guru, R. Belmont]
- Updated compiling instructions for Fedora Linux. [inflatador]
- Updated hiscore.dat. [Leezer]
- Added -output option to documentation with description of available choices. [OzFalcon]
- megasys1.cpp: Added information regarding R&T (Rod-Land Prototype). [Ryou]
- SDL sound: Fill buffer with silence on underrun. [057a3dd61f99517a3afea0051a49cb27994f94d]
Télécharger MAME v0.188 (32-bit)
Télécharger MAME v0.188 (64-bit)
Site Officiel de MAME
 
 Stella v5.0.1 
Mardi 25/07/17 à 12:54 par Firebrand
2 mises à jour ont été publiée pour cet émulateur Atari 2600, dont une majeure en juin passée sous le radar car le site officiel avait changé d'adresse. Les améliorations sont les suivantes:
v5.0.1
- Fixed issues in keypad, Genesis and various other controllers that use INPTx registers; the emulation is now much more accurate in this area.
- Various 'Bumper Bash' and 'Decathlon' ROMs are marked as always having all 4 directions on a joystick enabled, since they can't be played properly otherwise.
- Added 'Hunchy II' from Chris Walton (cd-w) to ROM properties database.
- Codebase now uses C++14 features.

v5.0
- Note: because of major TIA/6502/RIOT changes, the state file format has changed, and old state files will not work with this release.
- Stella has moved from Sourceforge to Github.
- Completely new TIA core is now available, ported from 6502ts by Christian Speckner (DirtyHairy). This new core is extremely accurate, and matches real hardware in almost every test we've performed. New features include:
*Meltdown emulates correct
*The lap number in Pole Positions displays correctly
*Artifacts in the mountains on Snoopy and the Red baron are gone
*Line artifacts in Title Match Pro Wrestling and Realsports Boxing are fixed
*The spurious line at the left border of Video Chess now displays correctly
*All 32 char text demos from AtariAge now work perfectly (Stella 4 shows artifacts on several of these)
*Stella is now the only emulator to display the "Mega Bitmap Demo" (atext.bin) from AtariAge correctly
*Improved starfield effect for missiles (still TODO for ball and players)
*RSYNC emulation has improved, all testcases now match real hardware
*Several other ROMs that have never worked in any emulator are now emulated correctly
*RDY behavior with respect to write cycles is accurate
*Optional YStart autodetect and more robust frame handling
*NUSIZ during player draw matches hardware
*RESMx during missile draw matches hardware
*Paddle emulation is slightly more accurate. As a consequence, the "paddle feel" may be slightly different from Stella 4
*Fixed debug colors can now be set for each graphical object, from a choice of 'red', 'orange', 'yellow', 'green', 'blue' and 'purple'. This is accessible through the new 'tia.dbgcolors' commandline argument and within the UI.
- Implemented new phosphor emulation mode, which is much closer to real TV output. Related to this, added ability to change the default phosphor blend level in the UI and through the new 'tv.phosblend' commandline argument. Special thanks to Thomas Jentzsch for the idea and implementation.
- TV phosphor effect can now be force-enabled for all ROMs, instead of manually setting ROM properties for each ROM. This is accessible in the UI and through the 'tv.phosphor' commandline argument, and defaults to being off (or enabled per-ROM).
- PAL color-loss and Blargg TV effects can now be enabled at the same time. Previously, when Blargg effects were enabled, - PAL color-loss couldn't be shown. Related to this, the Blargg effects now use much less memory and in some cases run faster than before.
- Much improved RIOT timer emulation never before seen in any emulator. Special thanks to Christian Speckner (DirtyHairy) for the implementation, and alex_79 for finding documentation that finally describes in more detail how the M6532 chip actually works.
- Added BUS (experimental) and CDF bankswitching schemes, and also ARM Timer 1 support; special thanks to SpiceWare for the code.
- Fixed bug with SaveKey and AtariVox not properly closing their memory files before starting another instance of the same ROM, when the ROM was opened in the ROM launcher.
- Various improvements to the debugger and command prompt:
*The 'cls' command now only clears the screen, not the history
*The 'help' command now accepts other commands, and gives extra information about the command (ie, 'help breakif' prints extended information about the breakif command)
*Added 'palette' command, which shows a color swatch of the currently active TIA palette
*Added 'debugcolors' command, which shows a legend for 'fixed debug colors' mode
*The previous trap'm' commands now work when setting TIA read addresses; previously they only worked for write addresses
*The previous trap'm' commands are now renamed 'trap', 'trapread' and 'trapwrite'
*The TIA tab now shows 'old' contents of player and ball registers
*Various UI items are crossed out when disabled, to more clearly indicate their current state
*Various UI items that previously required a double-click to toggle (pixel and bit widgets) now require only a single-click.
*Command completion now works with internal functions and pseudo-ops (basically, anything starting with the '_' character)
*System labels (aka, register names, etc) can now be typed in lower- case. Previously, these labels always had to be uppercase.
*In general, input error checking is much more strictly enforced
*Read-only UI items now have a different background color, to clearly indicate if an item can be modified.
*Debugger '.lst' and '.sym' files are now searched based on the name of the ROM file, and not on the internal properties name.
*Snapshots can now be saved by pressing the F12 key (the various other ways to save snapshots still exist).
- Mouse grabbing is now enabled in windowed mode only when the ROM is using a virtual analog controller (paddles, trakball, etc).
- Renamed various trakball-like controllers more accurately: AmigaMouse, AtariMouse (previously CX80) and Trakball (previously CX22). Related to this, reduced the resolution of the Trakball by half, to properly match real hardware.
- The stack pointer (SP) is now initialized to $FD instead of $FF, to match research done in other 6502 projects.
- Fixed bug in debugger tracing and displaying the partial TIA image; the first time entering the debugger and starting to trace, the image was blanked out (black) instead of being drawn in greyscale. Also, the image is now synchronized, instead of being two frames behind.
- Fixed crash with zipped ROMs that are less than 4K in size; so far this bug has only ever occurred in Windows XP, but it's been there since Stella 4.1.
- Fixed bug in 'Rom Audit' functionality; sometimes ROMs without a valid properties entry were being renamed as "Untitled.bin".
- For the entire UI, removed colons and generally made the UI items easier to read.
- When in 'ROM launcher mode', Stella now uses slightly less CPU time. More work is required in this area, though.
- Added ROM properties for D.K. VCS homebrew ROM, thanks to Andreas Dietrich.
- Added slight improvement for auto-detecting Superchip bankswitching; the new implementation now works for the NTSC 'Dig Dug' ROM. Special thanks for SpiceWare for the idea and modified implementation.
- Fixed long-standing bug in 3-voice music in DPC+ bankswitching scheme; the music now sounds much more like the real thing.
- For the Linux/UNIX port:
*The settings directory now uses the XDG Base Directory Specification. In most cases, this means that your files will now be stored in '~/.config/stella' instead of '~/.stella'. To keep your old settings, run the following commands from the terminal:
cd ~
mv .stella .config/stella
*You will probably need to edit '~/.config/stella/stellarc' and change some paths accordingly.
- For the OSX port:
*Always use the built-in png and zlib libraries instead of the system versions.
*The preferences file has changed from 'net.sourceforge.Stella.plist' to 'Stella-emu.plist'. To keep your old settings, run the following commands from the terminal:
cd ~/Library/Preferences
mv net.sourceforge.Stella.plist Stella-emu.plist
- Updated internal ROM properties database to ROM-Hunter version 13 (thanks go to RomHunter for his tireless research in this area). Related to this, updated the snapshot collection.
- Updated included PNG and ZLIB libraries to latest stable version. Also, both libraries are now compiled into the app whenever one is selected. This fixes issues with a newer ZLIB not working with an older PNG, etc.
- Updated build scripts for Visual Studio 2017 (Windows) and MacOS Sierra (latest version of Xcode), and make these the minimum supported versions for building Stella.
- Updated UNIX configure script to work with the clang 5+ and gcc 7+ compiler versions, and fixed compile issues on AArch64 and ppc64le architectures.
Télécharger Stella v5.0.1
Site Officiel de Stella
 
 MedGui Reborn Stable v0.084 
Dimanche 23/07/17 à 13:03 par Firebrand
Ce frontend pour Mednafen a été mis à jour. Les améliorations sont les suivantes:
- Fixed inverted control device in bsnes and faust module
- Now autodetect CD image function is a optional by user, in this way you can open a cd image with Mednafen player to listen the music
- Added Import/Remove IPS Rom Patch on Advanced Menu
- Added a function to backup .mcr save state when you play online

MetroMed Beta 04
- Added 3 profiles (balanced, performance and quality) for cover animation
- Added auto-recognize of virtual image file
- Fixed resize of split panel
Télécharger MedGui Reborn Stable v0.084
Site Officiel de MedGui Reborn Stable
 
 BGB v1.5.4 FR 
Vendredi 21/07/17 à 12:15 par Firebrand
La dernière version de cet émulateur GameBoy/GameBoy Color est désormais disponible en français grâce à Tradu-France.
Télécharger BGB v1.5.4 FR
Tradu-France
 
 BGB v1.5.4 
Mercredi 19/07/17 à 12:32 par Firebrand
L'un des meilleurs émulateurs GameBoy/GameBoy Color a été mis à jour. Les améliorations sont les suivantes:
- Fixed regression: pokemon yellow broken in SGB mode. Fixed a number of bugs.
Télécharger BGB v1.5.4
Site Officiel de BGB
 
 MAMu_'s MAME Icons v0.187 Extended Pack 
Lundi 17/07/17 à 12:38 par Firebrand
Ce jeu d’icônes pour les frontends de MAME a été mis à jour pour la v0.187. N'ouvliez pas que si vous voulez la totalité des icônes, il vous faudra aussi le pack original de MaMu_ ainsi que l'Actualized Pack que vous retrouverez dans notre section MAME.
Télécharger MAMu_'s MAME Icons v0.187 Extended Pack
Site Officiel de MAMu_'s MAME Icons
 
 mGBA v0.6.0 
Lundi 17/07/17 à 12:33 par Firebrand
Cet excellent émulateur GameBoy/GameBoy Color a été mis à jour. Les améliorations sont les suivantes:
Features
- Qt: Italian translation (by theheroGAC)
- Qt: Updated German translation

Bugfixes
- Core: Fix rewinding getting out of sync (fixes #791)
- GB Audio: Fix incorrect channel 4 iteration
- GB Audio: Fix zombie mode bit masking
- GB Serialize: Fix timer serialization
- GB Video: Fix LYC regression
- GBA SIO: Improve SIO Normal dummy driver (fixes #520)
- GBA Timer: Fix count-up timing overflowing timer 3
- PSP2: Use custom localtime_r since newlib version is broken (fixes #560)
- Qt: Fix memory search close button (fixes #769)
- Qt: Fix window icon being stretched
- Qt: Fix initial window size (fixes #766)
- Qt: Fix data directory path
- Qt: Fix controls not saving on non-SDL builds
- Qt: Fix translation initialization (fixes #776)
- Qt: Fix patch loading while a game is running
- Qt: Fix shader selector on Ubuntu (fixes #767)
- Qt: Fix GL-less build
- Qt: Fix Software renderer not handling alpha bits properly
- Qt: Fix screen background improperly stretching
- SDL: Fix cheats not loading

Miscellaneous
- GB Serialize: Add MBC state serialization
- GBA Memory: Call crash callbacks regardless of if hard crash is enabled
- GBA Timer: Improve accuracy of timers
- PSP2: Update toolchain to use vita.cmake
- Qt: Add language selector
- Qt: Minor text fixes
- Qt: Move shader settings into main settings window
- Qt: Dismiss game crashing/failing dialogs when a new game loads
- Qt: Properly ship Qt translations
- SDL: Remove writing back obtained samples (fixes #768)
Télécharger mGBA v0.6.0 (Windows)
Télécharger mGBA v0.6.0 (MacOS)
Télécharger mGBA v0.6.0 (Linux)
Télécharger mGBA v0.6.0 (Nintendo 3DS)
Télécharger mGBA v0.6.0 (Nintendo Wii)
Télécharger mGBA v0.6.0 (PS Vita)
Site Officiel de mGBA
 
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