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 WinUAE v2.8.2 Beta 6 (32-bit) 
Mardi 29/07/14 à 11:34 par Firebrand
Une nouvelle beta de cet émulateur qu'on ne présente plus a été publiée. Voici les nouveautés du jour:
- Added NCR53C94/FAS216 SCSI chip emulation (from QEMU)
- Added Blizzard1230IV/Blizzard1260 + Blizzard SCSI Kit IV emulation. SCSI Kit v8.5 ROM added to rom scanner.
- Added CyberStorm MK1 and CyberStorm MK2 emulation, map rom and SCSI included.
- Blizzard 2060 (map rom not emulated) and Warp Engine works now.
- CyberStorm PPC and Blizzard PPC 0xFFF00000 mapping improved, now switches correctly between KS map rom and PPC boot code locations. BPPC now correctly attempts to start flash built-in PPC support code during boot and hangs because PPC won't respond.
- Added warning message when BlizzardPPC or CyberStormPPC PPC CPU gets booted.
- Remap UAE Boot ROM (if needed) to secondary backup location if Blizzard PPC is enabled, if MMU emulation is enabled BPPC will remap normal boot ROM backup location causing boot hang.
- Added CyberStorm MK2 flash rom chip emulation, map rom and disable key support (=HALT4).
- Added CyberStorm MK2 full 128k rom image support (64k of autoconfig rom and 64k of diag rom)
- Flash chip emulation compatibility improved, fixed CSMK2 flasher infinite loop.
- Accelerator memory option now automatically changes CPU board memory if accelerator uses same memory type.
- Added keyboard to help Phase5 boot rom key detection, it still wasn't realiable enough with some boards.
- Added one second boot delay option to misc panel, allows easy access to boot menus without need to slow CPU emulation speed.
- Added 'Te' command to debugger, shows expansion autoconfig board information.
- CPU slot memory region was accidentally removed from mman list, causing random crashes in some JIT configurations.
- 68040+ more compatible / "cycle-exact" mode cache flush instructions didn't do anything.
Télécharger WinUAE v2.8.2 Beta 6 (32-bit)
Site Officiel de WinUAE
 
 Series.ini v0.154 
Lundi 28/07/14 à 12:49 par Firebrand
De nouvelles données ont été ajoutées à ce fichier permettant de classer les jeux MAME par séries:
- Entries RENAMED: (initdexp) to (initdexpo), (pepp0060 > pepp0060a), (pepp0060a) to (pepp0060), (pepp0197) to (pepp0197b), (pepp0197a) to (pepp0197), (pepp0417) to (pepp0417a), (pepp0417a) to (pepp0417), (pepp0203) to (pepp0203b), (pepp0203a) to (pepp0203), (pepp0203b) to (pepp0203a), (pepp0265) to (pepp0265a), (pepp0265a) to (pepp0265), (pepp0516) to (pepp0516a), (pepp0516a) to (pepp0516) and (raidendxj) to (raidendxk).
- Series ADDED: -
- Series UPDATED: 1942, Cherry Master, Galaxian, High Speed Pinball, Initial D, Joust, Knights of Valour, Pac-Man, Phoenix, Player's Edge, Space Invaders, Tetris.
Télécharger Series.ini v0.154
Site Officiel de Series.ini
 
 Languages.ini v0.154 (0.36) 
Lundi 28/07/14 à 12:47 par Firebrand
Ce fichier permettant de classer les jeux MAME selon la langue utilisée a été mis à jour. Voici les nouvelles informations apportées:
- 0.36 0.154 27/07/2014: Added 0.154 sets.
- 0.35 0.153a 23/07/2014: Added Greek language.
- 0.34 0.153a 27/04/2014: Fixed some Italian and English entries.
Télécharger Languages.ini v0.154 (0.36)
Site Officiel de Languages.ini
 
 Emu Loader v7.6.7 
Lundi 28/07/14 à 12:44 par Firebrand
Encore une nouvelle version d'Emu Loader qui avait laissé filer un gros bug dans la précédente. Voici de quoi il s'agit:
Fixed
- Fatality! Dirty fix mode ON. The following were executing 3 times over when creating a new games list with main menu "Create Games List"
apply games filters; update tool bar filter icons, re-select last selected game; load selected game images; load/play selected game video preview
I really need to separate the single function that does all these processes into different functions for a proper fix

Changed
- Restored 'Playtime' column title back to 'Total Playtime' and default width back to 110 pixels
- Minor optimization in the new sorting routine. Sort time is 100ms faster than is was before
- Improved startup process even further. Loading zipped images list to RAM was executing twice...
Télécharger Emu Loader v7.6.7
Site Officiel de Emu Loader
 
 DSP v0.15 (32-bit) 
Lundi 28/07/14 à 12:18 par Firebrand
Cet émulateur multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
General
- Lazarus:
*Fixed selection when a tape runs
*Added OS X version WIP
- Configuration:
*Added a system calibration joystick to be independent of OS
*Added NVRAM specific directory. The Gameboy and NES drivers use it for cartridges with EEPROMs and NVRAM
- Eeprom: Added serial eeprom emulation
- CPU: RESET and HALT converted to state
- M68000:
*Added FD1089 encryption
*Fixed opcodes TRAP, ABCD y SBCD on encrypted CPU's
*Opcode $6XFF (Illegal) ignored
*Added more addressing modes for opcode MOVEM
*Added NEGX opcode
- Z80: Fixed timings of DD opcodes
- M6805: Added more opcodes
- NEC: Added many opcodes and addressing modes
- Simplified system for creating graphics planes
- Simplified system for decompression of graphics
- Fixed scroll by line and by column
- Fixed loading of CSW v1.0 format

Spectrum
- Fixed SZX load when memory blocks are not compressed

System 1/2 HW
- Fixed some variables after a reset

Jackal
- Fixed video bug

Galaga HW
- Fixed sprites rotation

Amidar
- Fixed sound

Popeye
- Small bug fixes
*Added dip switches

Slap Fight HW
- Simplified driver
- Added sprite buffer
- Change audio IRQ

Double Dragon HW
- Updated driver, improved the treatment of IRQ

Xain'd Sleena
- Improved the treatment of IRQ
- Fixed some variables after a reset

Mappy HW
- Fixed sprites
- Fixed displacement of the last line
*The Tower of Druaga: Added driver with sound
*Motos: Added driver with sound

Combat School
- Fixed scroll
- Fixed text plane not shown

SkyKid HW
- Fixed sprites
- Dragon Buster: Added driver with sound

Pang HW
- Added eeprom
- Super Pang: Added driver with digital sound (Missing FM)

CPS1 HW
- Added eeprom
- Fixed problem with palette addressing

Sega System A
- Fixed palette
- Fixed sprites and using the priority-based palette
*Alien Syndrome: Added driver, M68000 problems
*Wonder Boy III: Added driver

Diet Go Go
- Implemented DECO104 protection
- Added DIP Switches

Caveman Ninja HW
- Implemented DECO104/DECO146 protection
- Added DIP Switches

Funky Jet
- Implemented DECO146 protection
- Added DIP Switches

Irem M72
- More speed
- R-Type
*Fixed sound
*Fixed sprites
- Hammerin' Harry
*Added driver with sound
*Some sprite palette problems
- R-Type 2
*Added driver with sound

Zaxxon HW
- Fixed palette
- Fixed graphics
*Congo: Added sound, samples and controls
*Zaxxon: Added driver with sound (samples)

Taito SJ
- Audio problems
- Sprite collisions not implemented
*Jungle King: Added driver
*Elevator Action: Added driver

Vulgus
- Added driver with sound

Double Dragon 3: The Rosetta Stone
- Added driver with sound
-Block Out
+ Added driver with sound
Télécharger DSP v0.15 (32-bit)
Site Officiel de DSP
 
 WinUAE v2.8.2 Beta 5 FR (32-bit) 
Dimanche 27/07/14 à 10:47 par Firebrand
L'équipe de Tradu-France a rapidement adapté sa traduction à la nouvelle beta de WinUAE.
Télécharger WinUAE v2.8.2 Beta 5 FR (32-bit)
Tradu-France
 
 WinUAE v2.8.2 Beta 5 (32-bit) 
Dimanche 27/07/14 à 10:46 par Firebrand
Une nouvelle version beta de cet émulateur Amiga pour Windows a été publiée. Les améliorations sont les suivantes:
- Added optional FPU emulation that uses softfloat library, another feature not for normal use. Full 80-bit FP accuracy, bit-perfect results (not including trigonometric functions), supports FPU arithmetic exceptions, much slower (Uses integer algorithms, host FPU is not used).
- Added mostly unmodified Qemu 53c895a SCSI emulation (originally heavily modified for 53c710 emulation). It is 53c770 compatible, 53c770 is used in CyberStorm MK3 and CyberStorm PPC.
- Some 53c710 updates, Blizzard PPC SCSI driver didn't work.
- Added simple flash rom emulator.
- Fastest possible CPU option is now available for cycle-exact modes. CPU internal cycles are not counted, only (mainboard) memory accesses are cycle exact (DMA steals cycles from CPU) in this mode.
- 68040/060 "cycle-exact" mode is back, emulates only Amiga mainboard memory accesses cycle-exactly, includes instruction(*) cache emulation. Any 32-bit fast ram or cached access is still immediate. (Which is still much closer to real 040/060 than old behavior, 040/060 is heavily bottle-necked when accessing mainboard)
- 68040/060 "compatible" mode now adds instruction cache emulation.
- 68030/040/60 MMU mode "more compatible" (68030: adds both instruction and data cache emulation, 68040/060: instruction cache only) and "cycle-exact" modes supported. (more compatible + mainboard access slowed down)
- 68030: data cache support is temporarily disabled. (Didn't work with MMU for some reasonm)
- DFx: eject messages appeared in new status bar even if drive was already empty.
- Right-align status messages in fullscreen mode.
- A2065 autoconfig was broken (b4)
- b1 directory filesystem change rewritten again, removed also lots of unneeded complexity from original code.
- On screen CPU halt message reason code was always 1.
- Generated virtual RDB (when IDE/SCSI mounting partition hardfile) created empty string for device name.
- 270b6 "JIT MOVEM used direct mode if memory was direct capable but direct mode was disabled." was wrong fix, original code probably was done to work around some JIT indirect bug.. (AmiKit crash during boot if JIT is in indirect mode)
Télécharger WinUAE v2.8.2 Beta 5 (32-bit)
Site Officiel de WinUAE
 
 History.dat v1.54a (frontends) 
Dimanche 27/07/14 à 10:41 par Firebrand
Cette nouvelle mise à jour mineure d'History.dat intéressera surtout les utilisateurs de MESS: des informations sur le Vectrex, l'Atari 5200 et l'Atari 7800 ont été rajoutées.
Télécharger History.dat v1.54a (frontends)
Site Officiel de History.dat
 
 Final Burn Alpha v0.2.97.30 (Unicode) 
Dimanche 27/07/14 à 10:35 par Firebrand
Cet émulateur principalement orienté arcade a été mis à jour. Les améliorations sont les suivantes:
- Ported K005289 sound core from MAME [iq_132]
- Ported MSM5232 sound from MAME and updated Fairyland Story to use it [iq_132]
- Fixed mixing in the MSM5232 core [Barry]
- Ported NES APU core from MAME [iq_132]
- Ported T5182 device from MAME [iq_132]
- Ported TMS34061 video chip from MAME [iq_132]
- Ported VLM5030 sound core from MAME [iq_132]
- Added support for new modules to debug tracking [Barry]
- Fixed interpolation for the YM2203 interface [Barry, dink]
- Fixed a pointer overwrite issue in the M68K driver on savestate load [dink]
- Fixed blank game screen when the system returns from Hibernation [dink]
- Fixed loss of Music & SFX on savestate load with games using the YM2151 sound chip [dink]
- Fixed savestates with multiple chips and fix for setting singular channel volume in K007232 core [dink, iq_132]
- Fixed savestates in Irem GA20 sound core [iq_132]
- Fixed bug in generic sprite zoom drawing routines [iq_132]
- Fixed idle skip (timers) & crash with FAST_OP_FETCH in SH-2 CPU core [dink]
- Added driver for Choplifter (unprotected, working) and Choplifter (bootleg, working) to Sega System1 (Parent ROM NW) [vbt]
- Added driver for Mighty Warrior, Steel Force & Twin Brats on Elettronica Video-Games S.R.L hardware [iq_132]
- Added driver for Capcom Bowling [iq_132]
- Added driver for Fire Barrel/Air Assault, Dream Soccer '94, Kick for the Goal & World PK Soccer on Irem M107 hardware [iq_132]
- Added driver for The Lost Castle In Darkmist [iq_132]
- Added driver for Mikie/Shinnyuushain Tooru-kun (Konami) [iq_132]
- Added driver for Mustache Boy [iq_132]
- Added driver for Nemesis/Gradius, Salamander/Lifeforce, Twinbee, Galactic Warriors, Konami GT, Red Fighter, Black Panther, City Bomber, Kitten Kaboodle/Nyan Nyan Panic & Hyper Crash on Konami GX400 hardware [iq_132]
- Added driver for Punch Out [iq_132]
- Added driver for Kaneko Super Nova hardware (Cyvern, Sengeki Striker, Puzzloop, Guts'N, Jan Jan Paradise 1 & 2, Sen-Know, VS. Block Breaker) [iq_132, dink]
- Added driver for Tail 2 Nose [iq_132]
- Added driver for Wyvern F-0 [iq_132]
- Added driver for Xain'd Sleena/Solar Warrior [iq_132]
- Added driver for Exzisus (Taito) [iq_132]
- Added driver for Ninja-Kid II, Mutant Night, Ark Area, Atomic Robo-kid, Omega Fighter & Omega Fighter Special on UPL Hardware [iq_132]
- Added TLCS90 CPU Core [iq_132]
- Hooked-up the TLCS90 audiocpu core to Arcadian/Rapid Hero enabling Music & SFX [iq_132]
- Enable stereo Music & SFX in Thunder Cross 2 by default (delete your old config/games/thndrx2.nv, if available) [iq_132 & dink]
- Updated the protection emulation for Uballoon and Alien Challenge [iq_132]
- Added Crouching Poney Hidden Dragon (DEMO) (Le Cortex) to the Neo Geo driver [iq_132, JacKc]
- Added SDI - Strategic Defense Initiative (Japan, old, System 16A, FD1089B 317-0027) [JacKc]
- Added Dolem to the NMK16 driver [iq_132]
- Fixed PCB version of Spectral vs Generation [iq_132, rtw, David Haywood]
- Added bootleg of 1942 to the driver [JacKc]
- Added clone of 4 En Raya to the driver [JacKc, Unigame]
- Added clone of Black Tiger to the driver [JacKc, Bonky0013, iq_132]
- Added clone of Bubble Bobble to the driver [JacKc, Bisboch and Aladar]
- Added clone of Commando to the driver [JacKc, Kevin Eshbach]
- Added clone of Crude Buster to the driver [JacKc, system11]
- Added bootleg of Cadillacs and Dinosaurs to the CPS-1 driver [JacKc, Bonky0013, The Dumping Union]
- Added clone of Final Fight to the CPS-1 driver [JacKc, Smitdogg, The Dumping Union]
- Added bootleg of Final Fight to the CPS-1 driver [JacKc]
- Added clone of Nemo to the CPS-1 driver [muddymusic]
- Added clone of Street Fighter II to the CPS-1 driver [JacKc, Tormod, Layne, Smitdogg, The Dumping Union]
- Added clone of Street Fighter II to the CPS-1 driver [JacKc, Yohji, Kevin Eshbach, bodger319, Smitdogg, The Dumping Union]
- Added clone of Street Fighter II to the CPS-1 driver [JacKc, Kevin Eshbach, Bill D., Layne, Smitdogg, The Dumping Union]
- Added clone of Street Fighter II to the CPS-1 driver [JacKc, Any, The Dumping Union]
- Added clone of Street Fighter II - champion edition to the CPS-1 driver [JacKc, Andrew Welburn, The Dumping Union]
- Added clone of Street Fighter II - champion edition to the CPS-1 driver [JacKc, iq_132, Barry]
- Added clone of Street Fighter II - champion edition to the CPS-1 driver [JacKc, Drakon]
- Added clone of Street Fighter II - champion edition to the CPS-1 driver [JacKc, Barry, any]
- Added clone of Street Fighter II - champion edition to the CPS-1 driver [JacKc, any]
- Added bootleg of 1944 - the loop master to the CPS-2 driver [JacKc]
- Added rent version of 19XX to the CPS-2 driver [Barry, JacKc, Tormod]
- Added clone of Armored Warriors to the CPS-2 driver [JacKc, system11, The Dumping Union]
- Added bootleg of Cyberbots: Fullmetal Madness to the CPS-2 driver [JacKc, Yohji, Smitdogg, The Dumping Union]
- Added clone of Dungeons & Dragons: Tower of Doom to the CPS-2 driver [JacKc, tormod, The Dumping Union]
- Added bootleg of Mighty! Pang to the CPS-2 driver [JacKc]
- Added clone of Street Fighter Alpha to the CPS-2 driver [JacKc, Smitdogg, The Dumping Union]
- Added clone of X-Men Vs. Street Fighter to the CPS-2 driver [JacKc, Smitdogg, The Dumping Union]
- Added clone of Street Fighter III to the CPS-3 driver [JacKc, Layne, Smitdogg, The Dumping Union]
- Added clone of Street Fighter III to the CPS-3 driver [JacKc, Smitdogg]
- Added clone of Street Fighter III to the CPS-3 driver [JacKc, Bonky0013]
- Added bootleg of Robocop to the DEC-0 driver [JacKc, any]
- Added clone of Donkey Kong to the driver [JacKc, Matt Ziolkowski, Rob Rings]
- Added clone of Donkey Kong Jr to the driver [JacKc, Chris Psaros]
- Added clone of Funky Jet to the driver [JacKc, Arzeno Fabrice, The Dumping Union]
- Added clone of Dragon Bowl to the Gaiden driver [iq_132, JacKc]
- Added clone of Galaxian to the driver [JacKc, DamagedGoods]
- Added clone of Galaxian to the driver [JacKc, Roselson from AUMAP]
- Added bootleg of Scramble to the Galaxian driver [JacKc, Basilio Garcia]
- Added clone of Fantasia to the Gals Panic driver [JacKc, system11]
- Added two clones of Miss World '96 (Nude) to the Gals Panic driver [JacKc, system11]
- Added clone of New Fantasia to the Gals Panic driver [JacKc, system11]
- Added two clones of Gals Hustler to the Gals Panic driver [iq_132]
- Added bootleg of Gun Smoke to the driver [JacKc, Felipe Sanches]
- Added clone of Cookie & Bibi to the Hyper Pacman driver [JacKc, any, David Haywood]
- Added bootleg of Snow Bros. to Hyper Pacman driver [Barry, JacKc, The Dumping Union, David Haywood]
- Added clone of Ikari III to the Ikari III driver [JacKc, DsNo, jysx012]
- Added clone of Bomber Man World to the Irem M90 driver [JacKc, Artemio Urbina, The Dumping Union]
- Added clone of The Berlin Wall to the Kaneko 16 driver [JacKc, system11]
- Added clone of Trojan to the Legendary Wings driver [JacKc, any]
- Added clone of Pang to the Mitchell driver [JacKc, any]
- Added clone of Last Blade to the Neo Geo driver [JacKc]
- Added support for Universe BIOS 3.1 to the Neo Geo driver [Razoola, iq_132, Jackc]
- Added clone of Multi 5 / New Multi Game 5 to the NMG5 driver [JacKc, system11]
- Added clone of Guardian Storm to the NMK16 driver [JacKc, Shoutime]
- Added clone of Rapid Hero to the NMK16 driver [Barry, JacKc, Brian Troha, system11]
- Added clone of Spectrum 2000 to the NMK16 driver [iq_132]
- Added clone of Pacman to the Pacman driver [JacKc, AUMAP]
- Added clone of DoDonPachi Dai-Ou-Jou to the PGM driver [JacKc, djvinc]
- Added clone of Happy 6-In-1 to the PGM driver [JacKc, rtw, iq_132]
- Added clone of Ketsui Kizuna Jigoku Tachi to the PGM driver [JacKc, Artemio Urbina]
- Added clone of Knights of Valour Super Heroes Plus / Sangoku Senki Super Heroes Plus to the PGM driver [JacKc, XingXing]
- Added clone of Knights of Valour: Quan Huang San Guo Special / Sangoku Senki: Quan Huang San Guo Special to the PGM driver [JacKc]
- Added clone of Knights of Valour 2 - Nine Dragons to the PGM driver [JacKc, 69mustang, iq_132]
- Added clone of Excelsior to the Playmark driver [JacKc, Bonky0013, The Dumping Union]
- Added clone of Bouncing Balls to the Pushman driver [JacKc, system11, The Dumping Union]
- Added clone of Fire Shark to the Same Same driver [JacKc, ShouTime, The Dumping Union]
- Added bootleg of Altered Beast to the Sega System 16B driver [Barry]
- Added clone of Altered Beast to the Sega System 16B driver [JacKc, Chris Hardy, Andreas Naive]
- Added clone of Cotton to the Sega System 16B driver [JacKc, Charles MacDonald, ShouTime, The Dumping Union]
- Added clone of Dynamite Dux to the Sega System 16B driver [Barry, JacKc]
- Added clone of E-Swat to the Sega System 16B driver [Barry, JacKc]
- Added clone of Out Run to the Sega Out Run driver [JacKc]
- Added clone of Turbo Out Run to the Sega Out Run driver [JacKc, Charles MacDonald, ShouTime, The Dumping Union]
- Added clone of After Burner II to the Sega X-Board driver [JacKc, Andrew Welburn, The Dumping Union]
- Added clone of Strike Fighter to the Sega Y-Board driver [JacKc, ShouTime, The Dumping Union]
- Added Yukiwo to the Taito B driver [iq_132, Unigame, David Haywood, JackC]
- Added clone of Cadash to the Taito F2 driver [JacKc, Unigame]
- Added clone of Chase HQ to the Taito Z driver [JacKc, any]
- Added clone of Enforce to the Taito Z driver [JacKc, Barry]
- Added clone of Racing Beat to the Taito Z driver [JacKc, ShouTime]
- Added two bootlegs of World Cup '90 to the driver [JacKc, any]
- Added clone of Zero Wing to the driver [JacKc, System11, The Dumping Union]
- Added clone of Double Dragon II - The Revenge (bootleg) to the Double Dragon driver [Barry]
- Added clone of Saulabi Spirits / Jin Saulabi Tu Hon (Korean release of Samurai Shodown II, set 2) from Winkawaks 1.63 [JacKc]
- Added clone of Passing shot: Center Court (prototype, MC-8123B) to the Sega 16B driver [Alan Meades, Porchy, JacKc]
- Added clone of The King of Fighters '96 (Anniversary Edition 2.0.0296, EGHT hack) to the Neo Geo driver [JacKc]
- Fixed Gauntlet by going back to the previous Slapstic implementation [Barry]
- Fixed crash in Oriental Legends Super intro [iq_132]
- Updates to PGM protection routines [iq_132, rockywall, Creamy Mami, JacKc, iq_132]
- Various PGM updates/fixes [iq_132]
- CPS-3 sound updates [iq_132, Captain CPS-X]
- Small improvement to the MSM6295 core [iq_132]
- Various sound clipping fixes [dink]
- Sound tweaks/improvements for Legendary Wings, Armed Formation & Puzzle de Bowling [dink]
- Updated the YMF278b soundchip driver, notably improving the Music & SFX in Tengai [dink]
- Small update to FM.C sine initialization table improves the clarity of some FM sound emulations [dink]
- Fixed clipping/distortion with PCM sample playback in Enduro Racer [dink]
- Moved the YM2608 internal ROM to an external file (ym2608.zip) [Barry]
- PC Engine update [iq_132]
- Fixed Battle Garegga savestate load crash [dink]
- Fixed sound desync in Tengai and tile corruption in Samurai Aces on savestate load [dink]
- Added savestate capability to Irem M72 driver - R-Type, R-Type II, Ninja Spirit, Mr. Heli, X-Multiply, Dragon Breed, Hammerin' Harry, Cosmic Cop, Legend of Hero Tonma, Air Duel [dink]
- Fixed savestate load crash for Aero Fighters, Sonic Wings, Turbo Force, Spinal Break and Karate Blazers [dink]
- Fxied savestate load crash for Raiden [dink]
- Added savestate capability to NMK16 driver - Bombjack Twin, Thunder Dragon 2, Twin Action, US AAF Mustang, Stagger (RedHawk), Guardian Storm, Fire Hawk, GunNail, Saboten Bombers, Super Spacefortress Macross [dink]
- Added savestate capability to Kangaroo driver [dink]
- Fixed palette issues on savestate load with DataEast Act Fancer [dink]
- Fixed stuck noise at the end of short samples in games that use the Toaplan samples hack. FireShark, SameSameSame!, Ghox, Vimana and TekiPaki [dink]
- Fixed Toaplan samples hack and savestates, and added loading samples status [dink]
- SFX lost after savestate load in NMK004 games, Super Spacefortress Macross and possibly others [dink]
- Probable fix for Toaplans FixEight hang on savestate load [dink]
- Various NMK16 fixes [dink]
- Fixed crash on savestate load for Visco/Taito Galmedes [dink]
- New gun rotation method for Heavy Barrel and Midnight Resistance & fix for Heavy Barrel level transistion after level 2 [dink]
- Fixed savestates for games that use the SN76496 soundchip [dink]
- Fixed savestates for Pacman S2650 games [dink]
- Fixed savestate load crash and sound/music volume in The New Zealand Story new pcb [dink]
- Fixed speed issue in Contra [dink]
- Fixed tilemaps in Contra [Barry]
- Fixed Ash No Joe save states [iq_132]
- Fixed The New Zealand savetates [dink]
- Reorganised some inputs to support kaillera (Contra, Double Dragon I - III, TMNT, Sunset Riders, M.I.A., Green Beret) [dink]
- Windows savestate enhancements - shift-F8 for savestate undo, 10 levels of undo for each slot [dink]
- Show savestate messages (prev/next slot, load & save) while paused [dink]
- Fix savestates for YM2151, UPD7759 and clipping/distortion in UPD7759 [dink]
- Added savestate support to Toki driver [dink]
- Added savestate support to Donkey Kong driver [dink]
- Fixed missing music in Sol Divide [dink]
- Fixed sound effects and cutscene/music timing in Gun Smoke [dink]
- Fixed reset causes crash in Wonder Planet, Karnov and Chelnov - Atomic Runner [dink]
- Fixed reset in The Berlin Wall [dink]
- Fixed sound effects and music in GunNail [dink]
- Fixed music in Spinal Breakers (Z80 banking issue) [dink]
- Fixed corrupted graphics in the last couple levels of Spinal Breakers [iq_132]
- Added savestate cability to Fairyland Story [dink]
- Save all screens when saving states with multiple TC0100SCN chips, fixes savestates for Darius II, Ninja Warriors and Rastan 3 - Warrior Blade [dink]
- Impoved analog controls in Afterburner [dink]
- Fixed speed in Joe & Mac Returns [dink]
- Fix for the graphical glitches on the volcano level in Caveman Ninja [dink]
- Fixed sprite priority and colours in Psycho-nics Oscar [dink]
- Improved Irem M92 driver savestates [dink]
- Interleave the CPUs in Battle Shark to avoid game crashing on level 2 [Barry]
- Fixed music in Masked Riders Club Battle Race and Mad Shark [dink]
- Fixed music in War of Aero - Project MEIOU [dink]
- Fixed sample banking issues with Eight Forces, Blandia and Gundhara [dink]
- Fixed pallete after loading savestate in Gaelco driver [dink]
- Fixed savestates in The Main Event driver [dink]
- Fixed wrong sounds and music in Green Beret [dink]
- Fixed sprite priority issue in Konami's Ajax/Typhoon [Barry]
- Fixed sfx volume fluxuations in Ajax driver [dink]
- Added third button to Warriers of Fate: Sangokushi II [dink]
- Fixed loud crashing noise in Scramble! and Super Cobra [dink]
- Fixed NMK16 sprite rendering [iq_132]
- Fixed graphics issues in Guardian/Tiger Heli/Slap Fight [iq_132]
- Added Performan (Toaplan/Dataeast) to the Slap Fight driver [iq_132]
- Fixed cheats in Z80 based games [iq_132]
- Fixed sound effects in Task Force Harrier [dink]
- Fixed 32bpp is now possible with the Enhanced (Direct3D) blitter [dink]
- Fixed text layer alignment in Task Force Harrier [iq_132]
- Improved analog controls in Night Striker [dink]
- Savestate improvements for some Toaplan drivers [dink]
- Fixed Boogie Wings, Diet Go Go, Crude Buster, Darkseal, Funky Jet, Rohga Armor Force, Super Burger Time, Tumble Pop and Vapor Trail on Deco16 Hardware to run at the proper speed [dink]
- Fixed occasional stuck sprite in OutZone [dink]
- Fixed Haunted Castle sound banking [iq_132]
- Fixed tilemaps in Midnight Resistence, Hippodrome and Robocop [Barry]
- Big Endian fixes for The Gladiator and Killing Blade [lantus]
- Avoided use of deprecated function in libpng
- Microsoft Visual Studio 2013 support [Barry]
- Update System Info adding Windows 8.1 support to detection routines and simply CPU detection routines [Barry]
- Fixed deselecting all hardware in the game selection dialog [Barry]
- Fixed Neo Geo macro buttons [Barry]
- Fixed & improved reliability of Neo Geo savestates [dink]
- Started eradicating use of BurnDrvGetText in drivers [Barry]
- Updated the libpng library to v1.6.12 [Barry]
- Synced sets with MAME 0.154 [Barry, JacKc]
Télécharger Final Burn Alpha v0.2.97.30 (Unicode)
Site Officiel de Final Burn Alpha
 
 RiceVideo Community Version v0.3.0 (26/07/2014) 
Samedi 26/07/14 à 13:21 par Firebrand
Pratiquement un an s'est écoulé depuis la dernière mise à jour de ce plug-in grpahique pour émulateurs Nintendo 64. La description des améliorations n'est pas très précise:
- New version now available, it contains a few fixes here and there, fixes some weird graphical glitches, should improve general stability. Also should render some more things than previous version
Télécharger RiceVideo Community Version v0.3.0 (26/07/2014)
Site Officiel de RiceVideo Community Version
 
 Raine v0.63.10 
Samedi 26/07/14 à 13:16 par Firebrand
Cette nouvelle version de Raine corrige principalement de nombreux bugs apparus dans les dernières versions. En voici la description:
For the bugs fixed, there was a lot of them, the more noticeable ones :
- the neogeo games couldn't re-read their memory card and so they were just formating it everytime the game was run ! (big shame for this one !)
- some neocd games like "magical drop 2" don't seem to know how to format their memory card, trying to save without having first initialized the memory card in the bios just produces a black screen. So now raine tries to pre-initialize the card, maybe it doesn't work for all neocd games, but it works at least for magical drop 2.
- almost all the games using the raster interrupt didn't use it correctly since october 2013, and a "fix" for ghostlop (neogeo prototype). This fix broke almost all the other games which used this razster interrupt ! It's good now.
- fix a crash in some neogeo games related to unmapped memory. In magical drop 2 it produced a crash when it asks to save data, just after entering a name for the scores. It was a really special one.
- No more delay while playing an audio track. This should ease things for those who had some "hicups" when loading a new audio track.
- Also I missed the default animation of the old bioses in the previous releases, it's now fixed, check it out if you don't know it, it's not bad !

Except the bugs it also now supports the universe bios 3.1, put this in your neogeo.zip to get it. And neocd now supports Spain and Brazil regions, but these work for a very few games only, so if you get problems while trying one of these, return to a more standard region.
Télécharger Raine v0.63.10
Site Officiel de Raine
 
 QMC2 v0.44 (32-bit) 
Samedi 26/07/14 à 13:12 par Firebrand
Une nouvelle version de ce frontend pour MAME, MESS et UME a été publié. Les améliorations sont les suivantes:
- fix: Mac OS X build: resolved type conflicts between LZMA SDK and older XCode headers (< 4.x)
- fix: corrected device and BIOS set hiding in the master list when ROM state filtering is disabled
- fix: corrected initial opening of zip/7z image archives when the splash screen is disabled
- fix: avoid crash when the game/machine list cache creation is prematurely interrupted (upon user request)
- fix: MiniWebBrowser: corrected the network item downloader
- fix: fixed a bug with individual ROM checks that corrupted the ROM state cache with an invalid entry, causing it to be invalidated during the next reload
- fix: welcome dialog: ‘NativeFileDialogs’ setting didn’t work as expected with folder browsers
- imp: MAME/MESS/UME emulator templates updated to 0.154 (removed ‘hlsl_write’ from Windows OSD templates, removed ‘memcard_directory’ from all templates, added option ‘console’ to all templates)
- imp: speeded up ROM- and software-state filtering as well as game-/machine-/emu-info lookups by using QHash [amortized O(1)] instead of QMap [O(log n)] to store/retrieve states & infos internally
- imp: updated MESS category.ini contributed by ASH to 0.154 (4 sets remain uncategorized, help appreciated)
- imp: upon merging game/machine info-sources UME variants now keep track if a game’s/machine’s info came from MAME (history.dat) or MESS (sysinfo.dat) and formats/displays the data accordingly when requested
- imp: updated the alternative system- and software-notes templates contributed by José Marcio Rezende Franco
- imp: hide game/machine list while filtering it by ROM state (faster)
- imp: consecutive duplicate words in SDL joystick names are now cleaned up — i.e. “Logitech Logitech Extreme 3D” becomes “Logitech Extreme 3D”
- imp: QMC2 Arcade: added support for theme-specific default values used by certain settings — i.e. darkone uses a ‘sortByName’ setting with an expected default value of ‘true’, ToxicWaste doesn’t (want to) support this setting and uses the global default value of ‘false’ instead
- imp: QMC2 Arcade: be more responsive while loading data from file (especially interesting when using a console window)
- imp: updated minizip to version 1.1 which adds support for zip64 (zip archives can now be larger than 4 GB) — see also bug tracker ID #45
- imp: made category.ini translatable (caution: the new format is not backward-compatible (!) – however, you can use older category.ini’s with the new code because translations are optional)
- imp: revised slot-info cache creation/loading to be more responsive and faster
- imp: changed default paths for ‘category.ini’ and ‘catver.ini’ (using the ‘data/cat’ folder now)
- imp: about dialog: added Mac OS X 10.9 & Windows 8.1 detection for Qt >= 4.8.6 / 5.2.0
- imp: improved ROM state filtering performance by resetting the internal state of the tree-widget before actually showing/hiding the items
- imp: don’t be fussy about ignored options when checking emulator configuration templates (they are ignored for good reason, so why confuse users by mentioning them?)
- imp: QMC2 Arcade (Windows): when started from a command prompt, console-mode ‘terminal’ now causes QMC2 Arcade to use this console for logging
- imp: QMC2 Arcade / ToxicWaste theme: load icons asynchronously (in a separate thread) in order to not affect flicking performance
- new: added a ‘user data’ database (SQLite 3) to store & retrieve rank information and personal comments per game/machine
- new: added a new ranking system and a corresponding ‘rank’ column to all game/machine lists — see also bug tracker ID #46
- new: added missing ‘restore’ feature to the image format setup dialog
- new: replaced the foreign IDs menu with a new (tree-)view for foreign emulators and their custom IDs (if any) shown as sub-items of each emulator; the view will only be shown when there are any registered (foreign) emulators — see also bug tracker ID #53
- new: icons for foreign emulators and their custom IDs can now be selected individually
- new: eye-candy: pepped up the static loading & filtering texts with an animation (also used for mass tagging)
- new: automatically clear all emulator caches when the output of ‘-listfull’ changes (optional, enabled per default) — something users often forget is using QMC2′s -cc command line switch when updating their MAME/MESS/UME SVN builds; this feature is supposed to automate that as far as possible (changes to devices and software-lists aren’t recognized automatically)
- new: added command line option ‘-tc’ which will check the emulator configuration template (printing results to stdout) and exit before actual start-up occurs
- new: ROMAlyzer: added support for CMP-compatible fix.dat exports — see also bug tracker ID #51
- new: QMC2 Arcade: added support for multiple image/icon files (per artwork category), supporting the main GUI’s ParentImageFallback setting as well
- new: icons of game/machine clones now fall back to the parent set’s icon when the ParentImageFallback setting is enabled (and an individual icon for the clone isn’t available)
Télécharger QMC2 v0.44 (32-bit)
Site Officiel de QMC2
 
 Emu Loader v7.6.6 
Samedi 26/07/14 à 12:58 par Firebrand
Ce frontend orienté arcade a rapidement été mis à jour après la précédente version pour corriger quelques bugs ennuyeux:
Fixed
- App crash when loading games list at startup or after creating a new list; related to MAME/HBMAME device sets
- Gold fix: games sorting was incorrect since... ever. Windows API "StrCmpLogicalW" is now used for sorting, applied to:
*main game list columns: game "The King of Fighters '99" is now correctly listed BEFORE "The King of Fighters 2000"
*Bios sets list in MAME/HBMAME Settings screen
*Screen resolution list in SEGA Model 2 Settings screen
*MAMu_ Icons Manager screen
*Scan results screen
*Custom frontend select file dialog
*Zip Files Not Used screen
NOTE: the new sorting routine is a little bit slower (300 milliseconds slower on my Core I7 3.4GHz)
Select Scan Mode dialog was showing up more than once on a fresh install and/or at startup

Changed
- Screen resolutions drop-down boxes are populated dynamically and properly sorted with the new "StrCmpLogicalW" API. EL will try to read all valid resolutions of your video card

Added
- New sort options for not used icons in MAMu_ Icons Manager; popup menu, mouse right-click:
*Sort List by Filename: regular filename sorting (ascending)
*Sort List by Newest Date/Time: sort by date/time info (descending; newest to oldest)
Télécharger Emu Loader v7.6.6
Site Officiel de Emu Loader
 
 Emu Loader v7.6.6 
Samedi 26/07/14 à 12:58 par Firebrand
Ce frontend orienté arcade a rapidement été mis à jour après la précédente version pour corriger quelques bugs ennuyeux:
Fixed
- App crash when loading games list at startup or after creating a new list; related to MAME/HBMAME device sets
- Gold fix: games sorting was incorrect since... ever. Windows API "StrCmpLogicalW" is now used for sorting, applied to:
*main game list columns: game "The King of Fighters '99" is now correctly listed BEFORE "The King of Fighters 2000"
*Bios sets list in MAME/HBMAME Settings screen
*Screen resolution list in SEGA Model 2 Settings screen
*MAMu_ Icons Manager screen
*Scan results screen
*Custom frontend select file dialog
*Zip Files Not Used screen
NOTE: the new sorting routine is a little bit slower (300 milliseconds slower on my Core I7 3.4GHz)
Select Scan Mode dialog was showing up more than once on a fresh install and/or at startup

Changed
- Screen resolutions drop-down boxes are populated dynamically and properly sorted with the new "StrCmpLogicalW" API. EL will try to read all valid resolutions of your video card

Added
- New sort options for not used icons in MAMu_ Icons Manager; popup menu, mouse right-click:
*Sort List by Filename: regular filename sorting (ascending)
*Sort List by Newest Date/Time: sort by date/time info (descending; newest to oldest)
Télécharger Emu Loader v7.6.6
Site Officiel de Emu Loader
 
 MewUI MAME v1.54 (32-bit) 
Samedi 26/07/14 à 12:55 par Firebrand
Les nouvelles versions de MewUI pour MAME, MESS et UME sont arrivées. Voici les modifications effectuées:
Added:
- Item in the ingame menu to quit the game (on request).

Changed:
- Some cosmetic changes.
- Updated to MAME/MESS/UME 0.154.

Fixed:
- Failure to selection of filters with active search.
- Crash in the ingame menu by MESS / UME under rare circumstances.
- Saving / loading cache driver.
- Various minor fixes.
Télécharger MewUI MAME v1.54 (32-bit)
Site Officiel de MewUI MAME
 
 UME v0.154 
Samedi 26/07/14 à 12:47 par Firebrand
Cette synthèse de MAME et MESS regroupe les différentes améliorations des 2 nouvelles versions.
Télécharger UME v0.154
Site Officiel de UME
 
 Messinfo.dat v8.06 
Samedi 26/07/14 à 12:43 par Firebrand
Ce fichier informatif pour mess a vu ses données mises à jour:
- 8.03 29/05/2014: Updated presence of software lists (49% right) and updated the SVN until May 29, 2014 (r30708). Started the upgrade of the resources available (on my website) for each set (5% right).
- 8.04 10/06/2014: Updated the SVN until June 8, 2014 (r30892).
- 8.05 22/06/2014: Updated the SVN until June 22, 2014 (r31075).
- 8.06 25/07/2014: Aligned files to 0.154 version. Updated this files: 'sourcechanges.txt', 'changelog.txt', 'alltimesMESS_WIP.txt' and 'Drivers SVN...txt'. Updated the SVN until July 23, 2014 (r31396). Updated presence of software lists (56% right). Updated 'Index of Devices'.
Télécharger Messinfo.dat v8.06
Site Officiel de Messinfo.dat
 
 SDLMESS v0.154 
Samedi 26/07/14 à 12:41 par Firebrand
Comme pour MAME, les Macusers ont leur version mise à jour de MESS.
Télécharger SDLMESS v0.154
Site Officiel de SDLMESS
 
 MESSUI v0.154 (32-bit) 
Samedi 26/07/14 à 12:39 par Firebrand
La version de MESS pourvue d'une interface graphique utilisateur a été mise à jour avec les dernières sources de MESS.
Télécharger MESSUI v0.154 (32-bit)
Site Officiel de MESSUI
 
 MESS v0.154 (32-bit) 
Samedi 26/07/14 à 12:37 par Firebrand
Le petit frère de MAME pour les machines domestiques s'offre aussi une nouvelle version. Voyons ce qu'elle apporte:
MAMETesters Bugs Fixed
- 05108: [Crash/Freeze] (atari400.c) a600xl: Crash with "-cart salt100"
- 05583: [Crash/Freeze] (gba.c) GBA: Pokemon Sapphire crashes BIOS on fullpath,
runs fine on softlist (Fabio Priuli)
- 05508: [Crash/Freeze] (nes.c) dendy: [debug] Assertion with -cart genchohi (Fabio Priuli)
- 05512: [Misc.] (sg1000.c) All sg1000.c sets: AddressSanitizer: heap-use-after-free -
with 8K carts (Fabio Priuli)
- 05510: [Crash/Freeze] (exelv.c) All exelv.c sets: Crash with -aviwrite or -mngwrite (Firewave)
- 05511: [Misc.] (supracan.c) supracan: AddressSanitizer: stack-buffer-overflow (Alex Jackson)
- 05567: [Crash/Freeze] (ct486.c) ct486: Starting XFree86 with the "svga_dm" graphics card
crashes MESS (mahlemiut)
- 05551: [Crash/Freeze] (odyssey2.c) Pete Axe Pete!, Frogger (in NTSC system), others: odyssey2
SIGABRT with clang optimizations in OS X (Wilbert Pol)
- 05547: [Crash/Freeze] (ct486.c) ct486: System locks up when attempting to boot MS-DOS 6.22
- 05541: [Core] (coco12.c) coco2b and coco3/3h: coco2b and coco3/3h will not run correct versions of NitrOS-9 (Osso)
- 05525: [Misc.] (at.c) at486,ct486: Mouse doesn't work in Windows 2000. (crazyc)
- 05509: [Crash/Freeze] (tandy2k.c) All tandy2k.c sets: [debug] Assertion

New System Drivers Supported:
- Goldstar Famicom FC-100 [Robbbert, Anna Wu]
- New driver added: Xerox Alto 2 [Juergen Buchmueller]
- FM-Towns Marty 2 [caius, Barry Rodewald]
- Yamaha FB-01 [Wilbert Pol]
- Texas Instruments Compact Computer 40 [hap, Jon Guidry]

Systems Promoted from GAME_NOT_WORKING:
- Master System Store Display Unit [Enik Land]

Skeleton drivers:
- HP 9845A/S [Curt Coder]
- HP 9835A/B [Curt Coder]
- HP 9845B/T/C [Curt Coder]
- Fanuc System P Model G (monochrome) [Guru, R. Belmont]
- Epson LX810L [Felipe Sanchez]
- Epson Action Printer 2000 [Felipe Sanchez]
- Gimix 6809 System [Tafoid]
- Intelbras TI630 telephone [Felipe Sanches]
- TI-74 BASICALC [hap]
- Psion Organiser I [Sandro Ronco]
- Psion Organiser II XP Psion Organiser II P200 [Sandro Ronco]
- TECNBRAS Dot Matrix Display [Felipe Sanches]
- Minicom IV (teletype device) [Felipe Sanches]

Software Lists:
- snes.xml : some new dumps added [ReadOnly]
- abc80.xml: Added Myab CP/M BIOS 3.7. [Robert Juhasz]
- pet_flop.xml: Replaced bad D80 for Z-RAM. [Mike Naberezny]
- sc3000: Added cartridge and cassette software lists. [Curt Coder, Anna Wu]
- nes.xml: added correct nvram to dezaemon, thanks to naruko's research [Fabio Priuli]
- vectrex.xml: some fixes and additions. [hornpipe2, Fabio Priuli]
- osbexec: Added floppy software list. [Dave Dunfield, The Don Maslin Archive]
- mbc200: Added floppy software list. [Dave Dunfield, Chuck(G)]
- pet_rom.xml: Added InfoPro. [Paul Rickards, Mike Naberezny]
- gba.xml: Added newer revision of Sim City 2000 [BPzeBanshee]
- c64_cart.xml: Added another version of Super Snapshot 5. [Malice]

Source Changes
- Support 115200 on Apple III [smf]
- Added preliminary keyboard hook-up in AAKART device, adding bare-bones keyboard inputs to Acorn Archimedes. [Angelo Salese]
- smssdisp: implemented game selection. [Enik Land]
- megacd.c: Convert to device_gfx_interface, use device finders, cleanups [Alex Jackson]
- PVE500.c: Work on keyboard, 7-seg display and maincpu (z80) daisy chaining. Added declaration of DIP switches. [Felipe Sanches]
- rainbow.c : unmap unavailable RAM. Hard limits and 'floating bus' code removed. [Bavarese]
- dec_lk201.c : KEYCODE_2 corrected. RIGHT CONTROL now triggers DO. [Bavarese]
- apple3: preliminary joystick support [R. Belmont]
- Oric 1: Spring cleaning [O. Galibert]
- Apple II: implemented cycle-exact Disk II floppy controller using the modern floppy subsystem. [O. Galibert, R. Belmont]
- sms: added support for Furrtek's multitap adapter (supported by BOoM homebrew game). [Enik Land]
- Apple II updates: [R. Belmont]
*Some minor cleanup to how post-IIe machines are handled
*Fixed N/M keys on Platinum IIe and IIgs
- Apple II: Correct setup of built-in ACIAs for IIc/IIc Plus [R. Belmont]
- emulate ie15 keyboard & use RS232 port [shattered]
- avigo.c & hunter2.c Allow all rs232 devices [smf]
- clcd.c fixed irq hookup. [smf]
- thomson: fix for incorrect palettes in a seldom used video mode [Antonie Mine]
- hp48: fix for memory cards and addition of imgtool support for it [Antonie Mine]
- Apple 1: Added support for expansion slot, moved cassette interface to a card to match reality. [R. Belmont]
- pet: Added user port diagnostic connector. [Curt Coder]
- Apple I: Support CFFA1 Compact Flash/IDE adaptor [R. Belmont, based on a patch by Christopher Bachmann]
- next: Add mouse [O. Galibert]
- next: Setup the time [O. Galibert]
- next: mouse/nmi fixes [O. Galibert]
- Cybiko: Make serial loopback on cybikoxt, gets past first (of several) hangups. [R. Belmont]
- next: fix the vblank disables [O. Galibert]
- cybiko updates: [R. Belmont]
*Fixed major memory stomp in cybikov2
*Fixed "insert battery" message in cybikoxt; the OS boots up now
*Started general cleanup of I/O handling
- amstrad: added preliminary Amstrad/Pace RS232C interface. The terminal software included with the original Amstrad interface works, but not much else does at this stage. [Barry Rodewald]
- cybiko: more I/O re-hookup. [R. Belmont]
- hp9845: Added software lists for option ROMs. [Curt Coder]
- fanucspg: Better colors from new reference. [Guru, R. Belmont]
- RAINBOW.C: IRQ priorities updated. Board revisions and add-on cards documented; rainbow100 renamed to rainbow100a. [Bavarese]
- fanucspg: Mapped most of the chips on the i86 side. [Carl]
- nes: added support the new homebrew PCB used by 2A03 Puritans
Album. [Fabio Priuli]
- nes.c: Fixed Silva Saga, which relies on SRAM not being 0x00 filled from factory, with many thanks to naruko for investigating the problem. [Fabio Priuli]
- apfm1000 / apfimag: more accurate support for on-cart 1K RAM in Space Destroyer (no more need of using -ramsize 1K option at launch). [Fabio Priuli]
- Apple II: enforce read twice requirement for language card. [R. Belmont]
- a7800.c:
*Brought initial Maria cycle counts inline from measurements taken with logic analyzer/tests. [Mike Saarna/Robert Tuccitto]
*Added interrupts to DMA cycle eating. Updates to LL, OL, and spin accounting for HALT behavior. [Mike Saarna]
- kb3600: More sensible multi-key handling, now actually behaves like h/w. [R. Belmont]
- apple3: Preliminary reset key handling. [R. Belmont]
- megapc: added alternate MegaPC Plus set which uses a WINBUS chipset [Chris Hardy, Barry Rodewald]
- msx.c: [Wilbert Pol]
*Reimplemented the cartridge slots as slot devices.
*Moved the msx slot layouts to inline machine configuration.
*Started adding support for a few more firmware types.
*Add turbo support to Panasonic FS-A1FX/FS-A1WX/FS-A1WSX.
- Amiga: Implement internal IDE controller for the Amiga 4000. Fix RTC hookup in Amiga 3000 and 4000. Set RP5C01 RTC to actually return 24 hour mode, which fixes RTC detection for the Amiga. [Dirk Best]
- amigafdc: Add writing [O. Galibert]
- Amiga: Kill the legacy CIA emulation and fix Agnus ID for A2000 and A500. [Dirk Best]
CIA changes:
*Add missing virtual keyword to actually call the right TOD clock
*Outputs depend on the input state (fixes A1000 overlay switch)
*Switching to serial output mode with one-shot activated causes a pulse on SP (correct? needed for keyboard handshake)
*Serial input is clocked by the CNT input, not the default clock
*Mask offsets to 4 bits
*Writing the Timer High register with one-shot activated immediately causes the timer to be latched and the timer started, regardless of timer start value
- at: added preliminary ATi Graphics Ultra Pro (mach32) ISA video card.
[Barry Rodewald]
- fmtowns: added clone FM Towns II FreshTV [caius, Barry Rodewald]
- Amiga: Support PAL/NTSC switch for machines equipped with an ECS Agnus
chip or better. [Dirk Best]
Core changes:
*Save screen pixelclock.
*Call reset_partial_updates() in finish_screen_updates() instead of creating an extra timer for it. This prevents calling reset_partial_updates() after finishing the screen, causes issues when screens change their size to a size lower than the current screen.
*Optimization: Support calling vblank_begin() directly at the start of a frame instead of using a timer.
- Amiga: Add version 6.1 bootroms for the A590/A2091 and RAM controller PAL [Guru]
- sun3: Work in progress on Sun 3/80. It now POSTs. [R. Belmont]
- c8050: Added ROM signatures for 901483-04. [Paul Rickards, Mike Naberezny]
- x68k: compose the gfx and sprite/bg layers individually before drawing to the screen [Carl]
- exelv.c [Gilles Fétis] Improved emulation in driver to the point where exl100 will successfully load and execute cartridges. Still lacking any input at the moment.
- nes.c: fixed WRAM banking for MMC5, so that Bandit Kings of Ancient China (and Suikoden - Tenmei no Chikai) can be considered as working. Also fixed wrong battery size for Aoki Ookami to Shiroki Mejika - Genchou Hishi in xml, which was causing a "Memory Over" error message ingame. [Fabio Priuli]
- msx.c: Added support for mapper used by Holy Quran. [hap, Wilbert Pol]
- ql: Added slot interfaces for the expansion and ROM cartridge ports. Modernized the Sandy Super Disk, Sandy SuperQBoard, and Miracle Trump Card floppy interfaces. Added a device for the QIMI (not working yet). Created skeletons for several expansion cards. [Curt Coder]
- rainbow.c: New floppy code - uses more reliable 'wd_fdc'. [Bavarese]
- ql: Added preliminary CST Q+4 emulation. [Curt Coder]
- gb.c: Added GameBoy Pocket Boot ROM. [BennVenn]
- vtech1: Add "VZ-200 Enhanced BASIC V1.01" [Chicken Man]
- Apollo updates [Hans Ostermeyer]
*Fixed ISA bus endianness, it's the same as other 680x0 systems with ISA
*Improved logging in several places
*"20 years ago" option updated to now-necessary "25 years ago"
*Fixed ISA high IRQ routing
*Fixed 3c505 to have a 16 bit ISA interface
*Fixed omti8621 and sc499 to have correct-endian ISA interfaces
- hprot1: [Felipe Sanches]
*new derivative "CARD I PCB rev.08A"
*new derivative "CARD II PCB rev.6"
*fixed LCD rendering (now both lines are displayed properly)
*inverted logic of the inputs so that now we can navigate the menu
- mac: fix 0.153 regression that prevented several Macs from booting. [R. Belmont]
- apple2: Support some oddball sized disk images and DOS 3.3 disks that were ripped in ProDOS sector order. [R. Belmont]
- sms.c: Several timing fixes: [Enik Land]
*Fix flicker on Choplifter title screen by drawing the borders through timers.
*Instead trigger NMI at end of the display, do it at end of top border (line 261 after start of active screen area).
*Add a delay to NMI, to be later than HINT, as stated by Flubba's VDPTest readme.
* Also based on VDPTest readme, change VINT and Sprite Overflow flags to be later than VCount change.
*Delay a little the display callback, to fix the title scrolling of Road Rash (SMS game).
*Fixed documentation of the scanline sections and change some timings to match.
*Calculate initial VCount values, instead use of hardcoded values.
- wswan.c: Added noise emulation [trap15, Wilbert Pol]
- mac: add PMU ROMs for later use [R. Belmont]
- gameboy: Added support for Li Cheng pirate mapper. [taizou, Fabio Priuli]
- osdcore: Allow "default" for -midiin and -midiout. [R. Belmont]
- Apple II: Support for the Mountain Computer Music System. [R. Belmont]
- apple II: support Decillionix DX-1 sampler card. [R. Belmont]
- c64: Precalculate PLA outputs for approximately 5% speedup. [Curt Coder]
- glcolor: added LCD emulation and inputs. [Sandro Ronco]
- vz300 floppy: Initial modern implementation [O. Galibert]
- Apple II: Add volume control register to DX-1 card. [R. Belmont]
- vtvideo.c): finally fix smooth scrolling (ED084 =1). See DIAG DISK -> VIDEO TEST -> screen 3 (Rainbow driver - SKIP 0). [Bavarese]
- atari400.c - Slightly revised Atari XL cartridge loading so that it doesn't crash when loading 8K carts. Confirmed to fix MT#05108. [alegend45]
- dmv: various updates to allow CP/M to boot. [Sandro Ronco]
- apple3: now using the cycle-accurate floppy emulation. [R. Belmont]
- corvushd: Fixed prep mode verify drive command. [Mike Naberezny] The verify drive command (0x07) is used by the "format check" options of both the Corvus diagnostics program and the SSE
HardBox configure program. Previously, format check would halt with an error because we did not return a valid response for the verify drive command. Format check now completes successfully and reports no bad sectors.
- corvushd: Fixed get drive parameters command. [Mike Naberezny] The "read controller code version" option in the Corvus diagnostics program now shows the correct version and drive capacity.
- c64: some optimizations [Alex Jackson]
*read_pla() leaves the PLA outputs packed, instead of using eight output parameters to return them
*flatten nested switch statements in read_memory() and write_memory()
*mos6566: inline bus_r() and various READ_LINE_MEMBERs
- corvushd: Prep mode now supports multiple drives. [Mike Naberezny] This allows the Corvus diagnostics program to format any drive. Previously, the drive id sent in the command to enter prep mode was ignored and drive 1 would always be formatted instead.
- c64 improvement & fix [Alex Jackson]
*Cache pointers to basic and kernal ROMs at startup (they can be in separate ROM regions or a single ROM depending on model) rather than branching on every read
*Moved "ProLogic-DOS Classic" BIOS from c64 to c64c, since it's clearly meant for, and only successfully boots on, the latter machine
- Colecovision PAL BIOS [TSM Carmine]
- Fixed Quickload (c64) to allow files packed with Kompressmaster v4.1-3 from Peter Arndt. [M.A.S.H.]
- amstrad: added the ability for expansion devices to contain ROMs (as some do). added ROMs for DK'Tronics Speech Synthesiser, and both RS232 interfaces (plus one alternate for the Amstrad interface). split Amstrad and Pace serial interfaces into separate devices as they have different sized ROM areas. [Barry Rodewald]
- wicat: added additional boot ROMs [Al Kossow, Barry Rodewald]
- abc806: Added video PROMs. [Anders Sandahl]
- Minor Apollo cleanups & removal of no-longer-supported options, plus data format fix for systems using a serial terminal. [Hans Ostermeyer]
- abc806: Added video PALs. [Anders Sandahl]
- cat.c: fix canon cat breakage from r30715 [Lord Nightmare]
- VTVIDEO: Added new interlaced mode. Also handle cases where undocumented delays / skip lines are poked (SQUINT; VIDEO.PAS). [Bavarese]
- Super80 : added floppy disk controller [Robbbert]
- Super80 : major cleanup [Robbbert]
- LFT1510 : connected to terminal, working [Robbbert]
- Applix : adjusted default dipswitches so that it will boot [Robbbert]
Télécharger MESS v0.154 (32-bit)
Site Officiel de MESS
 
 NPlayers.ini v0.154 
Samedi 26/07/14 à 12:24 par Firebrand
Ces fichiers permettant de classer les jeux MAME selon le nombre de joueurs a été mis à jour avec les nouveaux jeux de MAME v0.154.
Télécharger NPlayers.ini v0.154
Site Officiel de NPlayers.ini
 
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