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 WinUAE v4.0.0 Beta 6 FR 
Dimanche 29/04/18 à 13:46 par Firebrand
La traduction en français de la dernière beta de WinUAE est déjà disponible grâce à Tradu-France.
Télécharger WinUAE v4.0.0 Beta 6 FR (32-bit)
Télécharger WinUAE v4.0.0 Beta 6 FR (64-bit)
Tradu-France
 
 WinUAE v4.0.0 Beta 6 
Dimanche 29/04/18 à 13:44 par Firebrand
Cet émulateur Amiga continue sur sa lancée avec une nouvelle version beta. Voici la liste des nouveautés:
- Added DCE Typhoon MK2 (A1200 accelerator). ROM is almost identical to E-Matrix 530/1230. Identical SCSI driver, slightly modified RAM detection code.
- Fixed E-Matrix RAM selection.
- Fixed crash in lagless vsync mode if CPU speed was on the fly changed.
- Fixed directory harddrive uaehf.device bugs.
- Added optional extended precision (80 bit) host FPU mode. (Probably becomes default and replaces old when/if this gets good enough)

Extended precision FPU mode:
- Fully JIT FPU compatible.
- 32-bit and 64-bit compatible.
- Uses short assembly routines to directly execute x86 FPU instructions. (MSVC does not support long double, other UAE ports usually use long doubles by default)
- Basic floating point operations, square root, sin and cos are currently natively supported. Others use normal double precision C-library routines.
- Not yet fully working. Testing needed.
Télécharger WinUAE v4.0.0 Beta 6 (32-bit)
Télécharger WinUAE v4.0.0 Beta 6 (64-bit)
Site Officiel de WinUAE
 
 Final Burn Alpha v0.2.97.43 
Dimanche 29/04/18 à 13:39 par Firebrand
Ca faisait longtemps qu'il n'y avait pas eu de mise à jour de cet émulateur multi-systèmes orienté arcade. C'est maintenant chose faite. Les améliorations sont les suivantes:
Fixes and new features
- Use real MCU for Tokio [Barry]
- Fix state issues with Slap Fight/Tiger Heli [dink]
- Fix incremental search and sort alphabetically w/"Use Zipnames". [dink]
- Improve incremental search in the game list. This search is when you type at the game list (not the search box) for example: to get to "Super Cobra" really fast, type "superco" - or - "doublew" for "Double Wings". Whatever you are searching for - just leave out the space. If "Use Zipnames" is selected, type in the romset name or a subset of it. [dink]
- Fix a few video bugs and state issues in "The Lost Castle in Dark Mist" [dink]
- Fix dac sounds in Ultimate Mortal Kombat 3 Trilogy hack [dink]
- Fix B-Wings (Alt) set boot issue [dink]
- Fix color issues in Gold Medalist [iq_132]
- Z80 Core, small improvement to vector handling [dink]
- Parents Only option for driver icons (for systems that have problems with driver icons) [dink]
- Create new interface and port eke-eke's high quality ym2612 core from Genplus-gx [dink]*Fixes SFX sounds in Streets of Rage 2
*Fixes lead and percussive guitar sounds in Mega Turrican's intro
- Fix crash with NBA Jam Tournament Edition on Megadrive [dink]
- Improve 68k timing for Megadrive, fixes... [dink]*Graphics issues/corruption in Galahad
*Flickery separator line in VS mode on Sonic 2 and 3
*Fix freeze with Desert Strike on Megadrive
*Overall, probably improves everything
- Fix music hangs in Sonic 3 when Sonic is underwater (Z80 timing) [dink]
- Fix PGM Arm7 crash on 64bit systems w/theglad, kov* [dink]
- Sync. romsets with MAME 0.188 [Barry]
- Sync. some romsets with MAME 0.189 [JacKc]
- Fix Robocop2 ending credits scrolltext (8x8 offset masking) [iq_132]
- Fix for replays desynching with games that use SRAM/NVRAM [dink]
- Strikers 1945 Plus music fix [dink]
- Fix Palette Viewer for games with BDF_16BIT_ONLY flag [dink]
- Port Z180 Core from MAME and create FBAlpha-style cpu interface [Barry, iq_132]
- Hook-up Z180 sound-cpu in GHOX [Barry]
- Games using flag BDF_16BIT_ONLY are no longer 1-frame behind emulation, other projects using FBAlpha please take note (see intf/video/vid_interface.cpp) [dink]
- Fix DAC(psg) sounds in Afterburner II Megadrive [dink]
- Added define to log ram usage in src/burn/burn_memory.cpp [iq_132]
- Fixed Archery level in Konami's '88 Games [dink, Gab75]
- Fixed inputs for Nayade Resistance and Crazy Buggy on MSX [dink]
- Hooked up protected versions of Alligator hunt, Touch & Go, Maniac Square in Gaelco2 Hardware [iq_132]
- Fixed Music/SFX pitch in Arbalester, and occasional "Illegal Inst." error when playing w/Keyboard [dink]
- Hook up protection MCU for protected version of Glass [iq_132]
- Fixed palette recalc issue w/some Taito-Z games, fixes weird colors when switching BPP during game [dink]
- Fixed cut-short continue message in Data East's Breakthru [dink]
- Fixed small memory leaks in dynamic Huffman compression [dink]
- Hook up MCU to Tough Turf (U) and Wrestle War, fix Tough Turf (J) [Barry]
- Fixed 2-Player mode in Wonder Boy in Monster Land (System1) [dink]
- Fixed distorted sounds in Time Pilot, Time Pilot '84, Tutanham and Commando Sega [dink]
- Added Single-Screen modes (DIPS) to Gaelco's World Rally 2 and Data East's Backfire! [dink]
- Fixed screen corruption at end of race in Hang-On Jr. / v-scrolling issue in Sega System E [dink]
- Added notaz's BCD fixes to the Musashi 68k cpu core [dink]
- Added i8x41/UPI-41 cpu core [iq_132]
- Sync. romsets with MAME 0.191 [Barry]
- Fixed occasional distorted graphics in Konami's Jail Break when playing w/Keyboard [dink]
- Fixed deroon's inputs (irq timing) [dink]
- New feature for Lord of Gun: shoot any side to reload [dink]
- Added support for Multi/Connected sprites in Toaplan GP9001 emulation, fixes GHOX's Highscore background [dink]
- UI Change, the search box text will be preserved between game loads [dink]
- Fix for Use and Select buttons were erraneously swapped in Dungeons & Dragons - Shadow Over Mystara [dink]
- Fix spritelag issue in Ryu Jin [dink]
- Add missing third button to Life Force (Japan) [dink, gamezfan]
- Improve paddle emulation in Gee Bee, Bomb Bee and Cutie Q [dink]
- Fix sound issues with Phoenix and savestates [dink]
- Fix freeze in Kaitei Takara Sagashi while starting a new game [dink]
- Increase the sound level for all Taito F3 games [dink]
- Small improvement to the search box. Now, for example "namco system 1", "namco system 2" or "taito f3" can be searched for [dink]
- Fix color issues and impliment transmask groups for Mad Gear / Led Storm, fixing level 2+ [dink]
- Fix missing tiles and scrolling issues in Last Duel level 2 [dink]
- Fixed many graphical issues in Magical Crystals [dink]
- Fixed input and sound issues in Zoar [dink]
- Fixed timing issue in Burnin' Rubber / Bump 'n Jump [dink]
- Fixed p3 / p4 inputs in Bucky and Moo Mesa [dink]
- Fixed Kaiser Knuckle 2p Kick buttons [shine]
- Fixed transparency issue in Motos [iq_132]
- Fixed an input issue in CPS3 when opposite directions are pressed [dink]
- Converted 1942 and Gun.Smoke over to the new tilemap system [iq_132]
- Updated the ARM core to fix problems with Deco MLC and Deco 156 games [dink]
- Fix byte, word, and quad-long DMA Transfers in SH-2 [dink]
- Added stereo mode to DAC [dink]
- Added bsmt2k and decobsmt soundcores [iq_132, dink]
- Fixed sounds/sfx in Gouketsuji Gaiden Legends [dink]
- Fixed occasional clicks/pops at the beginning of emulation if the last game played was exited while the msm6295 was playing something [dink]
- Fixed the fog-fadeout in the end-boss scene and other alpha-transparency issues in Moo Mesa [dink]
- Fixed several minor graphic bugs in Hangzo [dink]
- Slight drawing optimization for Robocop 2 and Edrandy [dink]
- Fixed bad fades in Ninja Baseball Batman and occasional tilemap studder in R-Type LEO [dink]
- Enabled High Score saves for most Irem M72 games [dink]
- Fixed k054539 savestates and reverb function [dink]
- Fixed graphics issues in Irem's Major Title making the game fully playable [dink]
- Fixed music issues in Sol Divide [dink, barbudreadmon]
- Added speedhack dip options for Psikyo SH-2 games [barbudreadmon]
- Fixed k054539 pt.2: Use 3 different techniques (ramp to 0, check for bad last sample, slight modification to dpcm table) to get rid of clicky noises in 4bit dpcm sfx/voice samples (Moo Mesa, Bucky O'Hare, Mystic Warriors, Violent Storm, etc.) [dink]
- Fixed alpha effects in Bucky O'Hare title fadeout, and other transitional scene fades (tile layer 3 over/under sprites priority mode) [dink]
- Added Z180 support to BurnTimer [iq_132]
- Rewrite/Modernize drivers for 1943, Commando, Jack and the Giantkiller, Mole Attack, Mr. Flea, Route 16, and Bomb Jack [iq_132]
- Fixed Safari Hunting on SG-1000, thanks to Eke of Genesis Plus GX for info! [dink]
- Fixed palette/color issues in Spelunker 1 and 2 [dink]
- Added proper Draw handler to Irem M62 so paused games don't advance a frame during a window update/redraw [dink]
- Fixed Input Dialog: Populate the combo list with preset name when saving [Barry]
- Fixed broken lines in the boss tank for the M82 version of Air Duel [dink]
- Removed rom patch and added proper protection simulation to Route 16 [iq_132]
- Removed rom patch and added proper protection simulation to Meta Fox [iq_132]
- Fixed Tetrise and Hang-On Jr. dips [dink]
- Slight timing improvement for Kicker / Shaolin's Road [dink]
- Use event semaphores instead of polling for better DirectSound performance and timing [Jan Klaassen]
- Fix another cycle-related issue with ZetRunEnd, fixes sound issues with certain Neo-Geo games [dink]
- Enabled High Score saving for most CPS3 games [barbudreadmon]
- Fixed some palette issues in Super Burger Time [dink]
- Added M6502SetAddressMask() to the M6502 cpu core [iq_132]
- Added cubic resampling interpolater to the samples core [Jan Klaassen]
- Added speedhack dip options for Deco32 games [gamezfan, dink]
- Enabled High Score saving for Raiden [barbudreadmon]
- Updated K054539 pt.3, use cubic resampling for high quality sound [dink]
- Fixed timers in SN76477 sound core [dink]
- Fixed missing cut-scene graphics in Pretty Soldier Sailor Moon [Jan Klaassen]
- Update Namco System 2's soundcore w/cubic resampling for high quality sound [dink]
- Update Gaelco2 soundcore w/cubic resampling and fix crackle/pop!'s at beginning of samples [dink]
- Fixed layer priority masking in Black Tiger [vbt]
- Fixed the MSM6295 sampling rate in Batsugun and Truxton2 [yukaritamura (libretro-fba), dink]
- Add high-quality ICS2115 (pgm) soundcore from Jan, superior sound quality for all PGM games, fixes KOV2 music [Jan Klaassen]
- Update ES5505/6 soundcore w/cubic interp. resampling [dink]
- Increase volume in Gyruss and Monster Slider [dink]
- Fixed sound loss, palette fade bug and sprite clipping issues in Double Wings [dink]
- Added new interface for AY8910, updated all drivers to use it [iq_132]
- Emulated sound cpu and hooked up all sounds in Mario Bros. (mario) [dink]
- Added Sega TeamPlayer support to the Megadrive driver, enabling it for: Columns 3, Gauntlet 4, Mega Bomberman, Street Racer (...more to come..) [dink]
- Fixed player sprite color in Millipede [dink]
- Added speech to Gauntlet I and II - TMS5220 sound core ported to FBA [dink]
- Added save state support to the Irem M90 driver [dink]
- Cleaned up the sound in Donkey Kong to get rid of clicks in some sounds [dink]
- Fixed sound hz in Triple Punch and clones [dink]
- Standardize savestate calls amongst soundcores [iq_132]
- Fixed tilemap and sound synchronization issues in Rohga [dink]
- Hook up sound cpu and fix sprite offsets in Pipi & Bibis / Whoopee!! on Teki Paki hardware [dink]
- Fixed video and audio issues in Risky Challenge, game now playable [dink, iq_132]
- Updated all FM soundcores using the timer system to require a lot less support code per driver (internalized *GetTime and *Synch.Stream) [dink]
- Fix the SRam implimentation on Megadrive [dink]
- Added EA "Four Way Play" support to Megadrive, enabled for General Chaos and Mutant League Hockey [dink]
- Added resampling to the ymf278b sound core, sounds right regardless of user sound rate [dink]
- Added a English fan-translations of the following Megadrive games: Battle Mania Daiginjou, Gleylancer, Tougiou King Colossus, Langrisser II, Phantasy Star II Adventure series games, Pulse Man, Twinkle Tale and Undead Line [barbudreadmon]
- Fixed color issues on Jupiter and occasional missing pixels on Neptune in Gyruss [dink]
- Added CPU_IRQSTATUS_HOLD to hd6309 cpu core [dink]
- Fixed ending scene and movement of the rock-wall dragon boss in Labyrinth Runner/Trick Trap [dink]
- Use a common timer value when starting netgames on Neo-Geo for better netgame sync. [Ponder]
- Added menu option (Misc -> Options) to enable/disable the High Resolution Timer - defaults to ON [dink]
- Added Sync. to DWM option for Windows 7 - 10 windowed mode [dink]
- Street Fighter II' - Champion Edition now runs at the right speed [dink, Barry]
- Fixed crash w/DX9 Blitters when going to the task manager in Win7+ when Auto Pause is off [dink]
- Updates to the uPD7810 cpu core [dink, iq_132]
- uPD7810 core, update some opcodes and add analog port reading for c-chip [dink, iq_132]
- Emulate Taito C-Chip for Superman, Bonze Adventure, Mega Blast, Rainbow Islands / Rainbow Islands Extra and Volfied [dink]
- Use 4-Way inputs for Volfied, making the game playable [dink]
- Fixed a problem where Bonze Adventure wasn't reading the dips [dink]
- Re-work tile:sprite priority system in Taito F2 [dink]*Pulirula: fixes tile:sprite priorities and blending effects in level 2
*Liquid Kids: fixes the cut-scene/story between levels
*Metal Black: fixes missing moving letters before the titlescreen appears
- Improved DonPachi and DoDonPachi timing to respond to inputs in 2 frames instead of 4 [dink]
- Changed aspect ratio on Tecmo Bowl to look less squished [dink]
- Sync. romsets with MAME 0.197 [Barry]
- Analog input improvement for Konami GT and RF2 [dink]
- Fixed click when paused/dc offset issue in Cheeky Mouse [dink]
- Removed busyloop hacks from M6809, HD6309 and M6805 CPU Cores [dink]
- Update libpng to 1.6.34 [Barry]
- Improved timing in Heavy Unit and Ghosts'n Goblins (revisited) [dink]
- Fixed several bugs in the M6805 cpu core [dink]
- Fixed "BAD HARDWARE" error message in most versions of Arkanoid [dink]

New drivers
- Added driver for Pit n Run and Jump Kun [iq_132]
- Added driver for Glass by OMK/Gaelco [iq_132]
- Added driver for Thunder Hoop 2: TH Strikes Back [iq_132]
- Added driver for Manhattan, Highway Chase, Terranean, Astro Fantasia, Super Astro Fighter, Flash Boy, Lock 'n Chase, on Deco Cassette System hardware [iq_132, dink]
- Added driver for Pata Pata Panic [iq_132]
- Added driver for Pacman - 25th Anniversary Edition and Ms.Pac-Man/Galaga - 20th Anniversary Class of 1981 Reunion [iq_132]
- Added driver for Data East's Dream Ball [iq_132]
- Added driver for Heavy Smash and World Cup Volly '95 on Deco 156 hardware [iq_132]
- Added driver for Avengers in Galactic Storm, Stadium Hero '96, Skull Fang, Hoops '96, Dunk Dream '95 and Hoops on Deco MLC hardware [iq_132]
- Added driver for Captain America and The Avengers, Fighter's History, Night Slashers, Tattoo Assassins, and Dragon Gun on Deco 32 hardware [iq_132, dink]
- Added driver for Popper [iq_132]
- Added driver for Mosaic and Golden Fire II [iq_132]
- Added driver for Pipe Dream and Hatris [iq_132]
- Added driver for The Pit, Round Up/Fitter, Dockman/Portman, Super Mouse/Funny Mouse, Desert Dan and Intrepid [iq_132]
- Added driver for 3x3Puzzle and Casanova [iq_132]
- Added driver for Toaplan-1 games: Vimana, Outzone, Same! Same! Same!/FireShark, Demon's World, Zero Wing, Hellfire, Truxton and Rally Bike, replacing the older individual drivers [iq_132]
- Added driver for Konami's Double Dribble [iq_132, dink]
- Added driver for Nibbler, Pioneer Balloon, Fantasy, Vanguard, Sasuke and Commader and Satan of Saturn on RockOla/SNK6502 hardware [iq_132, dink]
- Added driver for Car Jamboree [iq_132]
- Added driver for Metal Clash by Data East [iq_132]
- Added driver for Jibun wo Migaku Culture School Mahjong Hen [iq_132]
- Added driver for Metal Soldier Isaac II [iq_132]
- Added driver for Xyonix [iq_132]
- Added driver and sound core for Flower [iq_132, dink]
- Added driver for Mad Motor Prototype [iq_132]
- Added driver for Monkey Magic [iq_132]
- Added driver for Kangaroo, replacing the old one [iq_132]
- Added driver for Pirate Ship Higemaru, replacing the old one [iq_132]
- Added driver for Cop 01 and Mighty Guy, due to protection issues, Mighty Guy is without sound [iq_132]
- Added driver for Oli-Boo-Chu [iq_132]
- Added driver for Super Cross II [iq_132]
- Added driver for V-Ball [iq_132]
- Added driver for PK Scramble [iq_132]
- Added driver for games on Vic Dual hardware *no sound yet* [iq_132]
- Added driver for Super Speed Race Jr. [iq_132]
- Added driver for American Speedway [iq_132]
- Added driver for Space Stranger / 2 [iq_132]
- Added driver for Crazy Ballon [iq_132, dink]
- Added driver for Clash Road and Fire Battle [iq_132]
- Added driver for Flack Attack / MX5000 by Konami [iq_132, dink]
- Added driver for Master Boy (older/Z80 HW) [iq_132]
- Added driver for Beam Invader *WIP/not working* [iq_132]
- Added driver for Dribling [iq_132]
- Added driver for Dora-Chan [iq_132]
- Added driver for Combat School by Konami [iq_132]
- Added driver for Fast Lane by Konami [iq_132]
- Added driver for Konami's Super Basketball [iq_132]
- Added driver for WarpSpeed *WIP/not working* [iq_132]
- Added driver for Food Fight by GCC/Atari [iq_132]
- Added driver for Data East's 18 Holes Pro Golf [iq_132]

New additions / updates to existing drivers
- Add World Rally 2 [Morten Shearman Kirkegaard, Peter Wilhelmsen, David Haywood, iq_132]
- Add Mortal Kombat II (World) Unlimited Hack by Smoke on Megadrive [dink]
- Add Streets of Rage 2 (USA) Syndicate Wars 2016 Hack by Gsaurus on Megadrive [dink]
- Add Streets of Rage 3 - The Bare Knuckle 3 Project Hack on Megadrive [dink]
- Add Rock n` Roll Racing v15 Hack by Ti [Combone]
- Add several great Sonic 1,2&3 Hacks [Combone]
- Add Mortal Kombat Revelations, Mortal Kombat 3 and Ultimate Hacks [Combone]
- Add Monster World IV English Translation Hack on Megadrive [dink]
- Add Bubble Bobble (prototype on Tokio hardware) [Barry]
- Added DoDonPachi III (World, 2002.05.15 Master Ver) [neohyphengeo productions] to d_pgm.cpp [JacKc]
- Added B.Rap Boys Special (World) [Phill @NES4Life, JacKc]
- Added Super Street Fighter II sound and color improvement hack on Megadrive [Combone]
- Added Mega Cheril Perils homebrew game to Megadrive [dink]
- Added Alex Kidd in Miracle World 2 Hack to Mastersystem [dink]
- Added Dahna - Goddess` Birth (English Hack) to Megadrive [dink]
- Added Masiaka (Demo[scene]) by Resistance 2017 to Megadrive [dink]
- Added Turrican fix/hack by linkuei & helder to Megadrive [dink]
- Added Street Fighter 2 Special Champion Edition color and sound hack on Megadrive [Combone]
- Added FlameWing's BCD Test program to the Megadrive Driver [dink]
- Added Fantasy Zone 2 (Working) and Opa-Opa (not working) to System E driver [dink]
- Removed all garbage/hacks by GSC2007, as they should be avoided like the plague anyway. [n/a]
- Add Riddle of Pythoragas and Slap Shooter to Sega System E [vbt]
- Added Omega to the Freekick driver [dink]
- Add Contra, NES2PCE conversion to PCE [Combone]
- Added several Megadrive game hacks: Teenage Mutant Ninja Turtles - Tournament Fighters Hack, Streets of Rage 2 - Bare Knuckle 3 Boss Edition, Streets of Rage 2 - TMNT Hack, Streets of Rage 3 - Extreme Edition, Golden Axe III - New Character, International Superstar Soccer Deluxe - Real Names+Extras, and UEFA Euro 2004 Portugal (ISSDX Hack) [Combone]
- Added In Your Face [iq_132], created a handcrafted priority prom so the game works (for all emulators!) [dink]
- Added Weka Invaders 1.0 to the Sega Master System driver [dink]
- Added A-Blast to the Seta 2 driver [gamezfan]
- Added Silver Valley by Enrique Ruiz / MIKGAMES to the Sega Master System driver [dink]
- Added Last KM to the Gaelco driver [iq_132]
- Added Sonic 3D Blast: The Director's Cut to the Megadrive driver [dink]
- Added Bioplaything Cop to Gaelco [iq_132]
- Updated kof99ae to 20170909 Final version [JacKc]
- Added Mario Bros. revision G, making it the new parent [dink]
- Added Pier Solar to the Megadrive driver [iq_132]
- Added KOF2002 OMG and Omega hacks to the Neo-Geo driver [barbudreadmon]
- Added KOF98 mix hack to the Neo-Geo driver [iq_132]
- Added Metal Slug 5W hack to the Neo-Geo driver [iq_132]
- Added World Rally 2: Twin Racing (mask ROM version) to d_gaelco.2.cpp [Barry]

Clones and updated romsets in existing drivers
- Add clone of Act-Fancer Cybernetick Hyper Weapon [Barry]
- Add clone of Kageki [Barry]
- Add two clones of Return of the Invaders [Barry]
- Added clone of Street Fighter II: The World Warrior (Quicken, bootleg) [Moffitt] to d_cps1.cpp [JacKc]
- Added clone of Street Fighter (World) (protected) [Corrado Tomaselli] to d_cps1.cpp [JacKc]
- Added World clone of Ordyne [Barry]
- Added clone of Carrier Air Wing (USA 901130) [mastercello] to d_cps1.cpp [JacKc]
- Added missing Popeye clones [JacKc]
- Added clone of WWF Superstars (US revision 6) [JacKc]
- Added 1943: Midway Kaisen (Japan) to d_1943.cpp [JacKc]
- Added Chuka Taisen (Japan) (P0-025-A PCB) and correct color proms [pacman70] to d_tzns.cpp [JacKc]
- Added Alligator Hunt (World, protected) [Pablo] to d_gaelco2.cpp [JacKc]
- Added Alligator Hunt (unprotected, set 2) [David Haywood, Peter Wilhelmsen] to d_gaelco2.cpp [JacKc]
- Added Super Athena (bootleg) [Hammy] to d_snk.cpp [JacKc]
- Added Crazy Climber (US set 2) [John of http://www.johnsarcade.com] to d_cclimber.cpp [JacKc]
- Added clone of Beast Busters (Japan, Version 2, J3) [Layer @ jammaplus, JacKc]
- Added clone of Lady Master of Kung Fu (set 2, older) [Corrado Tomaselli, The Dumping Union, JacKc]
- Added clone of Athena (bootleg) [Porchy, The Dumping Union, JacKc]
- Added clone of Cabal (UK, Joystick) [hammy, The Dumping Union, JacKc]
- Added clone of Super Hang-On (Hang-On conversion, Beta bootleg) [Cmonkey, JacKc]
- Added clone of Rod-Land (World, set 2) [frsj8112, JacKc]
- Added clone of Bucky O'Hare (ver AA) [Bill D., The Dumping Union, JacKc]
- Added clone of '99: The Last War (bootleg) [ShouTime, JacKc]
- Added clone of Martial Masters (ver. 102, 101, 101TW) [skate323k137, The Dumping Union, JacKc]
- Added clone of Gunbird 2 (set 2) [Hyid Choi, JacKc]
- Added clone of Biomechanical Toy (Ver. 1.0.1878) [Jorge Silva, JacKc]
- Added clone of TH Strikes Back (Non North America, Version 1.0, Checksum 020EB356) [caius, The Dumping Union, JacKc]
- Added clones of Action Fighter (afightera, afighterb) to Sega System 16A driver [Barry]
- Added clone of Blood Bros. (US) [Bill D., The Dumping Union, JacKc]
- Added clone of West Story (bootleg of Blood Bros., set 2) [Osso, caius, The Dumping Union, JacKc]
- Added clone of Teki Paki (location test) [ShouTime, Mouloud Bessaad, Dulleron, Christian Ricolleau, Marisol Nunez Serrano, Renato Mucciarelli, Jeffrey Gray, John Wilke, Darksoft, Ryan Holtz, Smitdogg, The Dumping Union, JacKc]
- Added clone of Galaxian Growing Galaxip / Galaxian Nave Creciente (Recreativos Covadonga Spanish bootleg) [ARPA, Recreativas.org, The Dumping Union, JacKc]
- Added clone of Blue's Journey / Raguy (ALH-001) [Razoola, JacKc]
- Added clone of X-Men: Children of the Atom (Brazil 950331) [SHVB, Haze, smf, JacKc]
- Added clone of Four Trax (Asia) [Arzeno Fabrice, The Dumping Union, JacKc]
- Added clone of Pretty Soldier Sailor Moon (Ver. 95/03/21) and Pretty Soldier Sailor Moon (Ver. 95/03/22, Europe) [rtw, ShouTime, The Dumping Union, JacKc]
- Added clone of G.I. Joe (Asia, AA) [coolmod, The Dumping Union, JacKc]
- Added clone of Knights of Valour 2 / Sangoku Senki 2 (ver. 104, 102, 100HK) [twistedsymphony, JacKc]
- Added clone of Samurai Shodown V / Samurai Spirits Zero (NGM-2700, set 2) [Sugoi Helsinki, JacKc]
- Added clone of Gee Bee (UK) [Andrew Welburn, The Dumping Union, JacKc]
- Added clone of Pac-Man (bootleg, Video Game SA) [Arcade Vintage, Recreativas.org, The Dumping Union, JacKc]
- Added clone of Turbo Force (World, set 2) [Corrado Tomaselli, The Dumping Union, JacKc]
- Added clone of Cadash (Spain, version 1) [caius, The Dumping Union, JacKc]
- Added clone of Cookie & Bibi 2 (set 2) [Hammy, JacKc]
- Added clone of Pac-Land (Bally-Midway) [Andrea Palazzetti, JacKc]
- Added clone of Ares no Tsubasa (Japan, rev. A) [Corrado Tomaselli, The Dumping Union, JacKc]
- Added clone of Ghox (joystick, older) [caius, JacKc]
- Added clone of Opa Opa (Rev A, unprotected) [ShouTime, Charles MacDonald, Smitdogg, The Dumping Union, JacKc]
- Added clone of Street Fighter II' - Champion Edition (street fighter 2' 920313 Taiwan) [sampson, JacKc]
- Added clone of Moon Shuttle (US, version A) [ShouTime, The Dumping Union, JacKc]
- Added clone of Gigas Mark II (MC-8123, 317-5002) [jacKc]
- Added clone of Tecmo Bowl (World, set 2) [coolmod, JacKc]
- Added clone of Garou - Mark of the Wolves (NGH-2530) [Razoola, JacKc]
- Added clone of Pochi and Nyaa (Ver 2.02) [Razoola, JacKc]
- Added clone of Enduro Racer (YM2151) (mask ROM sprites, FD1089B 317-0013A) [coolmod, The Dumping Union, JacKc]
- Added clone of Street Fighter II': Champion Edition (Playmark bootleg) [f205v, maru79, JacKc]
- Added clone of Explosive Breaker (Korea) [Jorge Silva, JacKc]
- Added clone of WWF: Wrestlemania (proto 2.01 06/07/95) [Jorge Silva, JacKc]
- Added clone of Super Cobra (bootleg, set 2) [Belike, JacKc]
- Added clone of Street Fighter II: The World Warrior (Thunder Edition, bootleg, set 2) [coolmod, The Dumping Union, JacKc]
Télécharger Final Burn Alpha v0.2.97.43 (Unicode)
Télécharger Final Burn Alpha v0.2.97.43 (64-bit)
Télécharger Final Burn Alpha v0.2.97.43 (XP)
Site Officiel de Final Burn Alpha
 
 Clap de fin pour MESSUI 
Samedi 28/04/18 à 13:55 par Firebrand
La version 0.197 publiée il y a quelques jours sera aussi la dernière. Presque identique à MAMEUI, son auteur explique comment transformer son MAMEUI en MESSUI pour les versions futures:
- copy mess.ini to mame.ini
- copy ini\mess.ini to ini\mame.ini
- copy MESS_g.ini to MAME_g.ini
- copy messui.ini to mameui.ini
- Start MAMEUI, click on View, Custom Filters, tick Arcade, click OK. Now it will be the same as MESSUI was.
Site Officiel de MESSUI
 
 Fichiers additionnels pour MAME v0.197 
Samedi 28/04/18 à 13:49 par Firebrand
La plupart des fihciers additionnels d'AntoPISA ont été mis à jour pour MAME v0.197. Seul Messinfo.dat n'est pas encore sorti et ceux qui manquent à l'appel ne seront pas édité pour l'instant. Voici les changelogs fournis pour certains d'entre eux:
BestGames.ini v0.197 (1.12):
- 2018/04/27 1.12: Online the version 0.197; 7 new games added.

Languages.ini v0.197 (0.85):
- 2018/04/27 0.85: Added 0.197 sets.

Series.ini v0.197:
- Item RENAMED (1): (wrally2) to (wrally2a).
- Series ADDED (4): Amazonia King, Cross Pang, Jolly Card and WWF Wrestlemania.
- Series UPDATED (5): Fatal Fury, Popeye, Street Fighter, Time Killers and World Rally.
Télécharger BestGames.ini v0.197 (1.12)
Télécharger Category.ini v0.197
Télécharger Languages.ini v0.197 (0.85)
Télécharger Series.ini v0.197
Télécharger Unofficial Catlist/Catver v0.197
Site ProgettoSNAPS
 
 Romulus v0.038 
Vendredi 27/04/18 à 13:11 par Firebrand
Ce gestionnaire de ROMs a été mis à jour. Voici la liste des nouveautés:
- FIXED Problems with invert selection and mark and unmark option at Constructor. Thanks to Agus
- FIXED Problems with minimization/maximization with Modal Forms. Thanks to Teo Teorex
- FIXED RTF encoding problems again to display messages.
- FIXED Problems executing commandline problems with non ASCII characters in Asian Windows versions. Thanks to xlmldh.
- FIXED Samples detection at Clrmamepro old DATs format. Thanks to zousizhe
Télécharger Romulus v0.038
Site Officiel de Romulus
 
 Version.ini v0.197 
Vendredi 27/04/18 à 13:04 par Firebrand
Ce fichier permettant de trier les jeux par version de MAME dans laquelle ils sont apparus contient désormais les jeux de MAME v0.197.
Télécharger Version.ini v0.197
Site Officiel de Version.ini
 
 AQZ Netplay Input Plugin v0.25 
Vendredi 27/04/18 à 13:00 par Firebrand
2 nouvelles versions de ce plug-in permettant de jouer en ligne avec Project64 ont été publiées consécutivement. Les améliorations sont les suivantes:
v0.25:
- Flash window for errors even if window is not minimized

v0.23:
- Added automatic lag control
Télécharger AQZ Netplay Input Plugin v0.25
Site Officiel de AQZ Netplay Input Plugin
 
 RetroArch v1.7.2 
Jeudi 26/04/18 à 13:13 par Firebrand
Cet ensemble de noyaux d'émulateurs réunis dans un même frontend a été mis à jour. Des descriptions détaillées et illustrées des modifications sont disponibles sur le site officiel, mais en voici les grandes lignes:
- ANDROID/OPENSL: Prevent crashes when setting audio latency too low (buffer count can never be lower than 2 now).
- CRT: Added CRT SwitchRes.
- COMMON: Hide the ‘Core delete’ option if the ‘Core updater’ is also hidden.
- COMMON: Add way to reset core association for playlist entry.
- COMMON: Fix invalid long command line options causing infinite loop on Windows
- COMMON: Add OSD statistics for video/audio/core.
- COMMON: Added runahead system; allows you to drive down latency even further.
- COMMON: Fix buggy behavior that could happen with ZIP file reading on some platforms as a result of not initializing struct.
- CHEEVOS: Support Atari 2600, Virtual Boy, and Arcade (only Neo Geo, CPS-1, CPS-2 and CPS-3 and only with fbalpha core).
- CHEEVOS: Add option to automatically take a screenshot when an achievement is triggered.
- CHEEVOS: Fixed incompatibilities with Neo Geo Pocket achievement sets.
- CHEEVOS: Store only login token, not password.
- D3D10: Added D3D10 driver to release build. Has working shaders (Slang), overlay, and menu display driver support. Should be on par capabilities wise with D3D11 driver except for there being no hardware rendering right now.
- D3D11: Experimental hardware renderer. Allows for libretro cores to use D3D11 for hardware rendering. First core to use this is PPSSPP.
- D3D11: Increase backwards compatibility, shaders compile with Shader Model 4.0 now, added support for more feature levels.
- D3D10/D3D11/D3D12: Fix crashes with completely black or white thumbnail textures in XMB.
- GUI: Support disabling window decorations on Windows and Linux.
- LIBRETRO: Addition – Functions to enable and disable audio and video, and an environment function to query status of audio and video enables.
- LOCALIZATION: Update Italian translation.
- LOCALIZATION: Update Polish translation.
- MENU: Add Rewind/Latency/Overlay settings to Quick Menu, add options to show/hide them (User Interface -> Views -> Quick Menu)
- MENU/RGUI: Only show Menu Linear Filter for RGUI and only show it for video drivers that implement it (D3D8/9/10/11/12/GL)
- MENU/RGUI: Add User Interface -> Appearance options.
- MENU/RGUI: D3D8/D3D9: Hookup Menu Linear Filter
- MENU/XMB: Disable XMB shadow icons by default for PowerPC and ARM for performance reasons.
- MENU/XMB: Left/right thumbnails are now automatically scaled according to layout.
- MENU/XMB: Add Left Thumbnails (additional to the right).
- MENU/XMB: Fixed left/right tab regression.
- MENU/XMB: Fix scaling of tall images that were cut on bottom previously.
- MENU/XMB: Menu scale factor setting now changes texts length, image scaling and margins.
- MENU/XMB: Mouse cursor scales correctly now.
- MENU/XMB: Add toggle to show/hide Playlist tabs.
- MENU/XMB: Add menu layout – can switch between Desktop, Handheld and Auto.
- MENU/XMB: Don’t load menu pipeline shaders unless XMB is selected (D3D10/D3D11/D3D12/GL/Vulkan)
- MENU/VIDEO: Only show black frame insertion for the video drivers/context drivers that support it (so far this includes – D3D8/D3D9, OpenGL, Vulkan)
- MENU/VIDEO: Only show max swapchain images if supported by video driver and/or context driver (so far this includes – DRM EGL context driver, VideoCore EGL context driver, Vulkan)
- MENU/MaterialUI: Automatic DPI Scaling should be much improved now, now scales as expected at 1440p and 4K resolutions.
- MENU/MaterialUI: Fix wrong calculation of an entry height causing long playlists to end up outside of screen range. This also could cause crashes on low DPI screens.
- IOS: Fixed crash when opening downloaded roms from Safari or using the “Open in..” functionality. Added the compiler flag to support keyboard remapping to controls.
- IOS: Fixed buffer overlap that caused a crash while trying to download GLSL shaders from the buildbot.
- PS3: fix URLS
- REMAPS: Mapping keyboard keys from more than one gamepad (works with dosbox)
- REMAPS: Mapping more than one button to the same action
- REMAPS: Unmapping buttons
- REMAPS: Unmapping analogs
- REMAPS: Mapping a button to trigger an analog response (tested with mupen, can run on SM64 with the d-pad now, triggers a full analog tilt)
- REMAPS: Mapping an analog to another analog (having more than one analog mapped to the same output causes issues)
- REMAPS: Mapping an analog to produce a button response
- SCANNER: Should be able to scan dual-layer Wii disc images now, filestream code now supports files larger than 4GB.
- SHADERS/SLANG: Slang shaders should work again on Android version and MSVC versions (basically all the Griffin-based versions).
- SHADERS: If GL context is GLES2/3/Core context, Cg shaders are unavailable. Applies to shader list too.
- SHADERS: Hide cg/glsl shaders from being able to be selected if D3D8/9/10/11/Vulkan video drivers are selected.
- SHADERS: Hide slang shaders from being able to be selected if D3D8/9/OpenGL video drivers are selected.
- SHADERS: Prevent crashes from occurring if we have the GL video driver in use and we try to skip to a slang shader through next/previous hotkeys
- SHADERS: Fix shader parameter increase / decrease functions
- SUBSYSTEM: handle savestates properly (cart1 + cart2.state0)
- VULKAN/X11: Fix X11 Vulkan bug from Wayland driver.
- VULKAN: Fix multi-line text spacing in menus with Vulkan driver.
- WINDOWS XP: Add Cheevos support.
- WINDOWS/MSVC 2003/2005/2010/2013/2015/2017: Add Cheevos support.
- VITA: Bugfix for ‘PS Vita takes many time to start to accept input’ issue.
- X11: Allow compositor disabling on X11 fullscreen through _NET_WM_BYPASS_COMPOSITOR
- X11: Prioritize NET_WM_STATE_FULLSCREEN in true fullscreen mode
- WIIU: Fix OOB read/write in keyboard driver.
Télécharger RetroArch v1.7.2 (32-bit) (Windows)
Télécharger RetroArch v1.7.2 (64-bit) (Windows)
Télécharger RetroArch v1.7.2 (Windows XP 32-bit) (Windows)
Télécharger RetroArch v1.7.2 (Windows XP 64-bit) (Windows)
Télécharger RetroArch v1.7.2 (32-bit) (MacOS)
Télécharger RetroArch v1.7.2 (64-bit) (MacOS)
Télécharger RetroArch v1.7.2 (Nintendo GC)
Télécharger RetroArch v1.7.2 (Nintendo Wii)
Télécharger RetroArch v1.7.2 (Nintendo WiiU)
Télécharger RetroArch v1.7.2 (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.7.2 (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.7.2 (PSP)
Télécharger RetroArch v1.7.2 (PS Vita)
Télécharger RetroArch v1.7.2 (CEX) (PlayStation 3)
Site Officiel de RetroArch
 
 History.dat v1.97 
Jeudi 26/04/18 à 12:57 par Firebrand
Une nouvelle version de ce fichier informatif pour MAME a été publié à l'occasion de la sortie de MAME v0.197.
Télécharger History.dat v1.97
Site Officiel de History.dat
 
 HBMAME et HBMAMEUI v0.197 
Jeudi 26/04/18 à 12:55 par Firebrand
Ces builds de MAME spécialisés dans les hackroms et les homebrews ont été mis à jour avec les sources de la v0.197. ils apportent également leurs modifications spécifiques:
- Fixed mistake with rom size in kof97s100.
- Neogeo: major rename of roms

New Games
- [1943b2] Working hack of 1943
- [dbz2h01] Dragon Ball Z 2 (infinite lives)
- [deathbrdh01] Death Brade (unlock hidden characters)
- [deathsmlh01] Death Smiles (unlock hidden characters)
- [doapph01] Dead or Alive (unlock hidden characters)
- [dinohc] Non-working hack
- [dinopic3] Non-working hack
- [kovassg] Non-working hack
- [mslug3*] 4 new hacks
- [mslug*] Cleanup
- [mslug2*] Cleanup
- [mslugx*] Cleanup
- [olds*] Many non-working hacks
Télécharger HBMAME v0.197 (32-bit)
Télécharger HBMAME v0.197 (64-bit)
Télécharger HBMAMEUI v0.197 (32-bit)
Télécharger HBMAMEUI v0.197 (64-bit)
Site Officiel de HBMAME
 
 GameEx et GameEx Arcade Edition v15.26 
Mercredi 25/04/18 à 14:14 par Firebrand
De nouvelles versions des ces frontends multi-systèmes ont été publiées. Il n'y a pas d'information sur les changements apportés.
Télécharger GameEx v15.26
Télécharger GameEx Arcade Edition v15.26
Site Officiel de GameEx
 
 MESS et MESSUI v0.197 
Mercredi 25/04/18 à 14:11 par Firebrand
Ces builds de MAME spécialisés dans les machines non arcade a été mis à jour avec les sources de MAME v0.197.
Télécharger MESS v0.197 (32-bit)
Télécharger MESS v0.197 (64-bit)
Télécharger MESSUI v0.197 (32-bit)
Télécharger MESSUI v0.197 (64-bit)
Site Officiel de MESS
 
 Mameinfo.dat v0.197 
Mercredi 25/04/18 à 14:07 par Firebrand
Ce fichier informatif pour MAME contient maintenant les données relatives à la v0.197:
- Updated to MAME 0.197 - https://git.redump.net/mame/log/
- Added Source/Listinfo changes
- Newest Bugs (25th Apr)
- Added/Reorganized 'Recommended Games'
- Fixed MAMEinfo.dat infos
Télécharger Mameinfo.dat v0.197
Site Officiel de Mameinfo.dat
 
 WolfMAME v0.197 
Mercredi 25/04/18 à 14:05 par Firebrand
Cette version de MAME adaptée aux compétitions de high-scores peut désormais utiliser les nouveaux jeux de MAME v0.197.
Télécharger WolfMAME v0.197
Site Officiel de WolfMAME
 
 ARCADE v0.197 
Mercredi 25/04/18 à 14:03 par Firebrand
Le successeur de MAMEUIFX a été mis à jour avec les sources de MAME v0.197. Aucune nouveauté spécifique à ce build n'est à signaler.
Télécharger ARCADE v0.197 (32-bit)
Télécharger ARCADE v0.197 (64-bit)
Site Officiel de ARCADE
 
 SDLMAME v0.197 
Mercredi 25/04/18 à 14:00 par Firebrand
Cette version de MAME pour OSX contient désormais les dernières améliorations de l'émulateur.
Télécharger SDLMAME v0.197
Site Officiel de SDLMAME
 
 MAMEUI32 v0.197 
Mercredi 25/04/18 à 13:58 par Firebrand
La version non officielle 32-bit profite également des nouveautés de MAME v0.197.
Télécharger MAMEUI32 v0.197
Site Officiel de MAMEUI32
 
 MAMEUI64 v0.197 
Mercredi 25/04/18 à 13:57 par Firebrand
La version officielle 64-bit de MAMEUI a bien entendu été mise à jour avec les dernières sources de MAME.
Télécharger MAMEUI64 v0.197
Site Officiel de MAMEUI64
 
 MAME v0.197 
Mercredi 25/04/18 à 13:54 par Firebrand
La mise à jour mensuelle de MAME nous est proposée avec la régularité d'une horloge suisse. Voici les améliorations pour avril:
For our April release, we’re bringing even more elusive electronic esoterica to light. MAME 0.197 finally includes support for the 1987 version of the Spanish quiz game Master Boy, believed to be Gaelco’s first release. There are now drivers for several Neo-Geo MVS variants, exposing different capabilities. Lamp outputs are now supported for The Irritating Maze, bringing the game to life a little more. We’ve added four more Tiger LCD games, all based on licensed IP: Home Alone, Home Alone 2, Independence Day, and Transformers – Generation 2.
The Sega Model 2 improvements keep coming, with Rail Chase 2 now working. With its protection MCU emulated, Capcom’s F-1 Dream is also working. MAME 0.197 adds support for alternate versions and bootlegs of a long list of systems, including Crazy Bonus 2002, Explosive Breaker, Fidelity Excel 68000, Lup Lup Puzzle, Pochi and Nyaa, Renegade, and Silkworm. In addition, there are graphical improvements to Sega ST-V/Saturn, and Magical Tetris Challenge.
There are some nice improvements for computer emulation this month, too. The Acorn Electron has improved video handling and support for the Mega Games Cartridge. The NEC PC- 98 CD- ROM software list has been updated with the latest dumps and compatibility status – recent emulation improvements mean more fully supported titles. You can now boot HP-BASIC cartridges on the HP9000/340 series.

MAMETesters Bugs Fixed
- 06775: [Media Support] (coco12.cpp) coco, coco2, dragon and clones: Software list does not work for floppy devices (Nigel Barnes)
- 06843: [Misc.] (saturn.cpp) All saturn.cpp sets: CD Block unknown command e2, contact MAMEdev (Angelo Salese)
- 06886: [Graphics] (stv.cpp) vfkids: Corrupt background graphics (Angelo Salese)
- 06926: [Documentation] (galaxian.cpp) amidars: Values are incorrect for "Lives" DIP switch (Tafoid)
- 06928: [Graphics] (mpu4vid.cpp) All sets in mpu4vid.cpp: Graphics corruption (regression) (Carl)
- 06929: [Sound] (suprnova.cpp) All sets in suprnova.cpp: No Audio is present (O. Galibert)
- 06936: [Crash/Freeze] (zn.cpp) techromn and clones: Fatal error: memory_bank::set_entry called with out- of- range entry 255 (Robbbert)
- 06937: [DIP/Input] (galpanic.cpp) galspanic and clones: Second button not assigned (AJR)
- 06942: [Media Support] (x68k.cpp) x68000: Can't save game data to disk (Carl)

New working machines
- Home Alone (Tiger handheld) [hap, Sean Riddle]
- Home Alone 2 - Lost in New York (Tiger handheld) [hap, Sean Riddle]
- Independence Day (Tiger handheld) [hap, Sean Riddle]
- Master Boy (1987, Z80 hardware) [David Haywood, ARPA, Recreativas.org, The Dumping Union]
- New Cross Pang [f205v, Brian Troha, The Dumping Union]
- Transformers - Generation 2 (Tiger handheld) [hap, Sean Riddle]

New working clones
- Crazy Bonus 2002 (Ver. 1, set 2) [Ioannis Bampoulas]
- Enduro Racer (YM2151) (mask ROM sprites, FD1089B 317- 0013A) [coolmod, The Dumping Union]
- Explosive Breaker (Korea) [Jorge Silva]
- Fidelity Excel 68000 (set 2) [yoyo_chessboard]
- Fidelity Excel 68000 (set 3) [yoyo_chessboard]
- Garou - Mark of the Wolves (NGH- 2530) [Razoola]
- Jolly Card (Italian, bootleg, set 3) [f205v, The Dumping Union]
- Lup Lup Puzzle / Zhuan Zhuan Puzzle (version 1.05 / 981214) [caius, Brian Troha, The Dumping Union]
- Neo- Geo MV-1F [Vas Crabb]
- Neo- Geo MV-1FZ [Vas Crabb]
- Neo- Geo MV-1 [Vas Crabb]
- Neo- Geo MV-2F [Vas Crabb]
- Neo- Geo MV-4F [Vas Crabb]
- Pochi and Nyaa (Ver 2.02) [Razoola]
- Popeye (Braze High Score Kit P1.00D) [smf]
- Renegade (US bootleg) [TwistedTom]
- Silk Worm (bootleg) [TwistedTom]
- Street Fighter II': Champion Edition (Playmark bootleg) [f205v, maru79]
- Time Killers (v1.21, alternate ROM board) [Brian Troha, The Dumping Union]
- World Rally 2: Twin Racing (mask ROM version) [Corrado Tomaselli, The Dumping Union]
- WWF: Wrestlemania (proto 2.01 06/07/95) [Jorge Silva]


Machines promoted to working
- F- 1 Dream [caius, Caps0ff, David Haywood]
- Quiz Channel Question (Ver 1.00) (Japan) [AJR]
- Rail Chase 2 (Revision A) [Angelo Salese, R. Belmont, Olivier Galibert, ElSemi]


Clones promoted to working
- Quiz Channel Question (Ver 1.23) (Taiwan?) [AJR]
- Ufo Robo Dangar (9/26/1986, Japan) [Angelo Salese]

New machines marked as NOT_WORKING
- Connectv Cricket (PAL) [Sean Riddle, David Haywood]
- Connectv Football [Sean Riddle, David Haywood]
- Genius 6 (V110F) [Fabrice Arzeno, The Dumping Union]
- Philips VP415 LV-ROM Player [Ryan Holtz]
- Skannerz TV [Sean Riddle, Peter Wilhelmsen]
- T.T. Speed Race CL [TTL] [Andrew Welburn, Tafoid]

New clones marked as NOT_WORKING
- Amazonia King Plus (V204BR) [Cesar Aragao (GarouSP)]
- Gokidetor (set 2) [MASH]
- Joker Master (V512) [Ioannis Bampoulas]
- Paperboy (prototype) [Andrew Welburn]
- unknown Elsy poker [f205v, The Dumping Union]

New working software list additions
- abc806: Colorful Animals [Genesis Project]
- atom_flop: Atom DOS Utilities [Nigel Barnes]
- bbcm_cart: Video Filing System ROM Cartridge [Nigel Barnes]
- bbcm_flop: Prince of Persia, Teletextr [Nigel Barnes]
- coco_flop: Tandy Assembly Demo 2017 [MrGW]
- electron_cart: Mega Games Cartridge [Dave Hitchins]
- electron_flop: Egghead in Space, The Darkness of Raven Wood, Zombies Ate Our Roadies! [Nigel Barnes]
- ibm5150: Breach 2, Future Wars - Adventures in Time (3.5"), The Monuments of Mars! [ArcadeShadow]
- ibm5170: Heart of China (Kixx XL release), Maniac Mansion: Day of the Tentacle, Operation Stealth (Euro), Quarantine, Wolfenstein 3-D (v1.4, 3.5" HD, Apogee newer), Wolfenstein 3-D (v1.4, 3.5" HD, Mindscape), World Cup USA '94 [ArcadeShadow]
- neogeo: Garou - Mark of the Wolves (NGH-2530), Pochi and Nyaa (Ver 2.02) [Razoola]
- pc98_cd: Alice no Yakata III, Alone in the Dark 3, Bacta 1 & 2 + Voice, Ballade for Maria, Bounty Hunter Ludy, Brandish 3 - Spirit of Balcan - Renewal, Branmarker, Buzz Aldrin's Race into Space - Uchuu e no Chousen, CRW 2, D.P.S. Zenbu, Daraku no Kuni no Angie - Kyoukai no Mesu Dorei-tachi, Dark Seraphim, De.FaNa, Desire - Haitoku no Rasen, Doki Doki Disk CD- ban Dai-1-kan: Club D.O. Jimukyoku, Doki Doki Disk CD-ban: Club D.O. Vol. 2, Doki Doki Disk CD-ban: Club D.O. Vol. 3, Doki Doki Disk CD-ban: Club D.O. Vol. 4-5, El- Hazard - The Magnificent World, GalPani II, Game CD GA-ME-GA, Gokichi- kun Series - Igo Kinenban CD, Guardian Recall - Shugojuu Shoukan, Hana no Kioku, Hiiragizaka no Kyuukan, Jinmon Yuugi, LOGiN Disk & Book - RPG Tsukuuru Dante98 II (1996-07-02), Lesser Mern - Special Director's Edition, Love Escalator, Menzoberranzan - Yami no Monshou, Mugen Houyou, Mujintou Monogatari, Necronomicon, Oh! Kitsune- sama, Only You - Seikimatsu no Juliet-tachi, PC-9821Xa12C8 System Software, PGA Tour Golf III, PILcaSEX, Revival Xanadu, Ruriiro no Yuki, Sangokushi V, Sayonara no Mukougawa, Tamago Ryouri, The Legend of Heroes III - Shiroki Majo Renewal, The Legend of Kyrandia, The Original Pictures of Ryouki no Ori, Toushin Toshi II - Soshite, Sorekara..., Tuned Heart, Viper CTR - Asuka, Virtuacall 2, Watashi, Yumemizaka & Collections, Yuu Disk Special - CD- ROM Bishoujo Collection [r09]
- svi318_cart: Oh, Postrelease [Dirk Best]

New NOT_WORKING software list additions
- dc: De La Jet Set Radio (Jpn), Espion-Age-Nts: Industrial Agents for Active Espionage (Jpn), Ikaruga (Jpn), Illbleed (USA), Imperial no Taka: Fighter of Zero (Jpn), Incoming (Euro), Incoming (Euro, Prototype 19990906), Incoming (USA), Incoming: Jinrui Saisyuu Kessen (Jpn), Industrial Spy: Operation Espionage (USA), Iron Aces (Euro), Iron Aces (USA), Izumo (Jpn), Jeremy McGrath Supercross 2000 (Euro), Jeremy McGrath Supercross 2000 (USA), Jet Grind Radio (USA), Jet Grind Radio (USA, Prototype 20001002), Jet Set Radio (Euro), Jet Set Radio (Euro, Prototype 20001003), Jikkyou Powerful Pro Yakyuu - Dreamcast Edition (Jpn), Jimmy White's 2: Cueball (Euro), Jinsei Game for Dreamcast (Jpn), Jissen Pachi- Slot Hisshouhou! @ VP@CHI: Kongdom - Shokai Genteiban (Jpn), Jojo no Kimyou na Bouken: Mirai e no Isan (Jpn), Jojo no Kimyou na Bouken: Mirai e no Isan for Matching Service (Jpn), Jojo's Bizarre Adventure (Euro), Jojo's Bizarre Adventure (USA), July (Jpn), July (Jpn, Rev. 1) [FakeShemp]
- ibm5170_cdrom:
*Freddi Fisk och fallet med de forsvunna sjograsfrona (Sweden) [FakeShemp]
*Who Shot Johnny Rock (Italy) [arena80.it]
- leapster: A La Conquete Des Nombres - Un Jeu D'Arcade Educatif! (Fra), Adibou - A La Recherche De Robitoc (Fra), Bob Leponge - Heros D'un Jour (Fra), Cars (Fra), Dis Pourquoi Kirikou (Fra), Disney Princesse - La Magie D'Apprendre (Fra), Dora L' Exploratrice - Au Secours Des Animaux (Fra), Dora L' Exploratrice - Le Pont Casse (Fra), La Riviere Des Lapins + L'Atelier De Peinture (Fra), Lapin Malin - Danse Avec Les Mots (Fra), Oui- Oui - Aventures Au Pays Des Jouets (Fra), Perrito Club - Adopta Un Nuevo Amiguito Y Aprende! (Spa), Ratatouille (Fra), Scooby- Doo! - Et Les Nombres Fous! (Fra), Spider- Man - L'Affaire Des Mots Mysteres (Fra) [TeamEurope, ClawGrip, Connie]
- pc98_cd: Angel, DOR Best Selection Gekan, DOR Best Selection Joukan, Dies Irae, Elm Knight - A Living Body Armor, Epson PC Series Driver Kit for Windows 95, Henshin Ring, Hyoui Tengoku, Manji PSYyuuki, Ms. Detective File #2 - Sugata- naki Irainin, NEC Driver Kit for Windows 95, Psychic Detective Series Vol. 1 - Invitation - Kage kara no Shoutaijou, Psychic Detective Series Vol. 2 - Memories, Psychic Detective Series Vol. 3 - Aya, Schwarzschild EX - Tessa no Seigun, Sensual Angels, Tanjou - Debut, Vastness - Kuukyo no Ikenie-tachi, Venus & Mug-R, Windows 2000 Professional + Server (MSDN), Windows 95 (OSR2, v4.00.950 B), Windows 95 Upgrade for Epson PC Series (OSR1, v4.00.950a), Windows 98 (Upgrade), Windows 98 Second Edition [r09]

Source Changes
- Began conversion from MCFG_DEVICE_VBLANK_INT to MCFG_SCREEN_VBLANK_CALLBACK. [AJR]
- bbc: Connected 6845 VSYNC to CA1 on first VIA. [AJR]
- suprstar: Demoted to not working - errors out when inserting coins. [AJR]
- unkhorse: Lowered frequency of 8155 timer driving speaker. [AJR]
- beathead: Replaced NVRAM with parallel EEPROM. [AJR]
- backfire: Added ADC for potentiometer controls. [AJR]
- ARM disassembly improvements: [AJR]
*Calculate R15-relative offsets in disassembly.
*Fixed erroneous identification of S field in data processing opcodes.
*Calculate result of ADD/SUB Rn,R15,#imm.
- pbaction: Use CTC to provide interrupts for sound CPU. [AJR]
- ddenlovr.cpp: Changed main CPU type to TMPZ84C015 for most Z80- based games. [AJR]
- Relaxed constraints on address mirroring/global mask combinations. [AJR]
*Mirror bits may now fall outside the global mask provided they cover the entire masked-out portion.
- umipoker, saiyukip: Changed YM3812 clock and use it to drive sound CPU interrupt. [AJR]
- upd7725: Fixed disassembly. [AJR]
- z80ctc: Made channels into subdevices. [AJR]
- sexygal: Added sample player. [AJR]
- shackled, breywood: Replaced MCU simulation with 8751 code dumped from Breywood and hacked for Shackled. [Caps0ff, AJR]
- ms6102: Use VT100 keyboard for now. [AJR]
- aleck64.cpp: Improved Magical Tetris Challenge tetrominoes display (ghost pieces and colors). [Angelo Salese]
- stvvdp2.cpp improvements: [Angelo Salese]
*Fixed regression with Cotton 2 backgrounds from stage 2 onward (ROZ mode 3 without rotation parameters).
*Apply ROZ windows per screen output, not per bitmap - fixes Batman Forever character select and the Riddler final stage graphics.
*Fixed RBG0 cache map range - fixes Head On graphics update in Sega Memorial Collection 1.
- stvvdp1.cpp: Preliminary implementation of PMOD 7 (gouraud + half transparent). [Angelo Salese]
*Fixes Lupin the 3rd Pyramid no Kenja enemy shadows.
- warpwarp.cpp: Added optional color setting for kaitei. [Angelo Salese]
- legionna.cpp fixes: [Angelo Salese]
*Fixed regression in background tilemap colors for Godzilla (uses DMA mode 4 like Denjin Makai).
*Fixed Godzilla OKI sound bank switching.
- galivan.cpp, terracre.cpp: Rewrote NB1412M2 as a device. [Angelo Salese]
- airbustr.cpp: Reduced code duplication and runtime tagmap lookups, removed unnecessary bitmap. [cam900]
- hvyunit.cpp, lemmings.cpp, namcos11.cpp: Minor code cleanup and runtime tagmap lookup reduction. [cam900]
- aerofgt.cpp: Reduced code duplication. [cam900]
- psikyo.cpp, gundealr.cpp: Reduced code duplication and runtime tagmap lookups. [cam900]
- dreamwld.cpp: Implemented tilemap size register, reduced code duplication, and reduced runtime tagmap lookups. [cam900]
- namcos12.cpp: Cleaned up code, reduced runtime tagmap lookups, and made COH716 a separate configuration with correct GPU. [cam900]
- djboy.cpp: Cleaned up code, reduced runtime tagmap lookups, modernised sound latches, and implemented stereo output. [cam900]
- firefox.cpp: Cleaned up code, reduced runtime tagmap lookups, and modernised sound latches. [cam900]
- arcadecl.cpp: Cleaned up graphics decode, fixed year in comment. [cam900]
- coolpool.cpp: Modernised CPU-DSP communication latches, and split I/O maps for coolpool and nballsht. [cam900]
- tlc34076: Allocate palette RAM and pens at start time. [cam900]
- atarisy2.cpp: Minor cleanup, use address_map_bank_device for banked video RAM. [cam900]
- cave.cpp: Fixed hotdogst metadata. [cam900]
- pgm.cpp: Removed unused members and converted code to use object finders. [cam900]
- pc9801_86.cpp: Improved PCM timer behaviour - actual master clock still unknown. [cam900]
- partner.cpp, asuka.cpp: Use object finders for memory banks rather than string formatting and tagmap lookups. [cam900]
- zn.cpp: Simplified Z80 bank switching for FX- 1 games. [cam900]
- pasha2.cpp: Added output finders for lamps, reduced runtime tagmap loopups, moved bitmap memory allocation to start time, and simplified/de- duplicated code. [cam900]
- abc80x: Implemented option ROM opcode fetch through character RAM. [Curt Coder]
- Marked Blades of Steel sets as joystick/trackball to reduce confusion. [David Haywood]
- nes: Marked Super Mary a clone of Super Mario Bros (github #3327). [David Haywood]
- xavix: Re-organised and tidied code, and updated notes. [David Haywood]
- bionicc: Started hooking up microcontroller emulation - still relies on hacks. [David Haywood]
- guab: Added RS232 port and update notes. [Dirk Best]
- Rewrote adc0808 device so it actually works and added to a number of drivers. [Dirk Best]
*Added to galastrm, groundfx, jedi, lockon, opwolf3, othunder, superchs, taito_z, tceptor, undrfire, and wheelfir.
- Converted Model 1 I/O to device. [Dirk Best]
- model2: Added proper default values for lightgun games, treat five percent of range as off- screen. [Dirk Best]
- model1, model2: Emulated Model 1 I/O board, and removed I/O RAM device [Dirk Best]
*Includes emulation of the Sega 315-5338A I/O controller, also hooked up to the ufo21 driver.
- Added skeleton device for Ericsson Information Systems IBM3270/5250 terminal adapter 16- bit ISA card. [Edstrom]
- hp64k: Added IEEE488 remotizer to bus. [F.Ulivi]
- Added suspend and resume debugger commands for suspending and resuming scheduled devices. [GavinAndrews]
- starblad: Allow full range of crosshair movement. [geecab]
- Allow building against system pugixml. [Julian Sikorski]
- Fixed issues with CHD loading under Emscripten. [Justin Kerk]
- dc.xml: Fixed interface/name/diskarea so discs can actually boot. [Justin Kerk]
- ti99: Added drive select to HX5102 Hexbus floppy drive - may now be used for storage on TI- 99/8 and other systems. [Michael Zapf]
- wd_fdc: Added FM resyncs in READ_TRACK, and changed threshold. [Michael Zapf]
- electron: Added Mega Games Cartridge device. [Nigel Barnes]
- electron: Improved video handling. [Nigel Barnes]
*Fixed wrap- around for non-standard screen start addresses.
*Added RAM contention during screen update.
*Improved interrupt times.
- electron: Fixed bad palette write. [Nigel Barnes]
- bbcm: Fixed paging in of Shadow RAM according to ACCCON. [Nigel Barnes]
- i960: Don't lose register values on read stalls. [O. Galibert]
- bankdev: Allow for an address shift. [O. Galibert]
- Rewrote mb86233/4 CPU cores. [O. Galibert]
- model2: Revamped the coprocessors communications. [O. Galibert]
- Completely eliminated address map macros. [O. Galibert, Robbbert]
- sh4drc: Added UML implementations of FADD, FSUB, FMUL, and FDIV. [R. Belmont]
- apple2: Recognize another form of DOS 3.3 in ProDOS order. [R. Belmont, Peter Ferrie]
- Added emulation stubs for the Game Boy Camera hardware allowing the ROM to run. [Risugami]
- crashrd: Added some sound. [Robbbert]
- Completely eliminated set_digit_value, and reduced usage of and deprecated set_led_value/set_lamp_value. [Ryan Holtz, Robbbert, AJR, Vas Crabb]
- Added skeleton Philips VP415 LV-ROM Player driver - currently fails self-test with error 53. [Ryan Holtz]
*Including basic Fujitsu MB88303 TV Display Controller and Philips SAA1403 Sync Generator devices.
- isa/pgc: Implemented accelerated VRAM writes. [shattered]
- Standardised on IPT_CUSTOM for custom PORT_BIT handlers, leaving IPT_SPECIAL for the UI. [smf]
- Fixed fencepost in memory_manager::region_containing, which caused regions to be registered for state saving. [smf]
- popeye: Implemented NMI acknowledge and TPP2 watchdog, swapped popeyebl and popeyeb2, and repaired some apparently bad PROM dumps. [smf]
- Added QuickLoad option for SMC- 777. [Stefano]
- hp9k_3xx improvements: [Sven Schnelle]
*Added 98644 asynchronous serial card.
*Added workaround for double exception during read/modify/write operations confusing the boot ROM.
*Added dummy GPIB read/write handlers (BASIC crashes if not present).
*Added fallback bus error handler for model 340 and later (used by BASIC to probe hardware configuration).
- Added basic window move and cursor control support to hp98544 framebuffer. [Sven Schnelle]
*Used by HP Basic to place letters on the screen by moving them from non-visible memory to the screen.
- Split hp98603 BASIC ROM card into 98603A and 98603B versions with different base addresses and sizes. [Sven Schnelle]
- posixsocket: Set SO_REUSEADDR option. [Sven Schnelle]
- voodoo: Fixed vsync timing and removed anonymous timer. [Ted Green]
- Encapsulated default BIOS selection in device_t and simplified default BIOS selection from machine configuration. [Vas Crabb]
- DSP16 interpreter performance improvements: [Vas Crabb]
*Lifted some tests out of the execution loops allowing them to be specialised at compile time.
*Bypass memory system for work RAM access when debugger is not enabled.
- RAM device improvements: [Vas Crabb]
*Always show default RAM size in XML output, and show sizes as declared in addition to byte count.
*Don't show inaccessible RAM device size options in XML output.
*Exposed RAM size options in minimaws.
- Rearranged device debugger hooks to get a small but measurable performance improvement. [Vas Crabb]
- Removed emucore.o from tools, fixing some inconsistent behaviour with different build options. [Vas Crabb]
- NeoGeo improvements: [Vas Crabb]
*Split MVS into different machines for real variants with different capabilities.
*Split up state classes for different variants.
*Improved address maps.
*Converted EL panel outputs to lamps and hooked up coin counters/lockouts.
*Hooked up controller sense connections for AES.
*Hooked up SPI-like outputs on SIT board used by The Irritating Maze.
*Added layout for The Irritating Maze showing strobes and most lamps.
- ibm5170: Redumped wngcm2sp from unmodified disks. [breiztiger]
- gaelco2.cpp: Added pinout information for World Rally 2 and REF.950906 PCB layout for Touch and Go. [Brian Troha]
- megablst: Replaced C- chip simulation with extracted ROM. [Caps0ff]
- model1: Use real 315-5573 Virtua Racing coprocessor program. [Caps0ff]
- f1dream: Dumped and emulated 8751 microcontroller. [caius, Caps0ff, David Haywood]
- Documented debugger expression number syntax. [Erik Dominikus]
- othunder.cpp: Changed to mono speaker, as shown on schematics and verified on real board. [Guru]
- Demoted TI- 73 Explorer (bootleg) to not working. [Julian Lachniet]
- segag80r: Adjusted Sindbad Mystery sound clocks to match PCB footage. [kazblox]
- system1: Documented alternate Star Jacker board with different sound in source. [kazblox]
- dynduke.cpp: Dumped PROMs. [Porchy, Muddymusic]
- PC-98 CD software list updates: [r09]
*Updated with everything from the latest update of the Neo Kobe Collection.
*Tested all software list entries, and added supported status and emulation issues for each one.
*Added usage information for games that require serial numbers or manual protection.
*Added disk 2 of the floppy version of Brandish Renewal, since it's used as a key disk for the CD version.
*Fixed copy-paste error for hybrid discs copied from the FM Towns list.
*Replaced the Sweet Days CHD with a properly converted one.
*Demoted Miamisoft's games to non- working since they seem to hang randomly.
- Added Tourvision BIOS v1.1 and corrected label/description for v2.0. [system11, Tafoid]
- amidars: Corrected Lives DIP switch. [Tafoid, GoldS_TCRF]
- konblands.cpp: Added DIP switches from manual. [Tafoid]
Télécharger MAME v0.197 (32-bit)
Télécharger MAME v0.197 (64-bit)
Site Officiel de MAME
 
 WinUAE v4.0.0 Beta 5 FR 
Mardi 24/04/18 à 13:06 par Firebrand
Dans la foulée, la traduction en français de la dernière beta de WinUAE est proposée par Tradu-France.
Télécharger WinUAE v4.0.0 Beta 5 FR (32-bit)
Télécharger WinUAE v4.0.0 Beta 5 FR (64-bit)
Tradu-France
 
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