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 History.dat v1.63 (frontends) 
Vendredi 26/06/15 à 09:35 par Firebrand
Ce fichier informatif pour MAME contient désormais les nouveaux jeux de MAME v0.163.
Télécharger History.dat v1.63 (frontends)
Site Officiel de History.dat
 
 Kawaks v1.64 
Vendredi 26/06/15 à 09:33 par Firebrand
On le croyait mort après plus de 2 ans sans aucune nouvelle, mais voici que cet émulateur arcade qui a eu son heure de gloire il y a quelques années vient d'avoir une mise à jour. Voici les modifications apportées:
- New drivers:
*Forgotten Worlds (US set 4)
*Three Wonders (World 910513)
*Street Fighter II' - Champion Edition (Hung Hsi, bootleg)
*Street Fighter II - The World Warrior (Japan 910411)
*Street Fighter II - The World Warrior (Japan 910522)
*Street Fighter II - The World Warrior (Japan 920312)
*Street Fighter II - The World Warrior (World 910318)
*Final Fight (Japan 900613)
*Dai Makai-Mura (Japan Resale Ver.)
*Willow (World)
*Progear No Arashi (Japan 010117 Bootleg)
*Street Fighter Zero (Asia 950605)
*Dungeons and Dragons: Tower of Doom (Asia 940412)
*X-Men Vs. Street Fighter (Asia 961004)
*19XX: The War Against Destiny (Japan 960104)
*19XX: The War Against Destiny (Asia 960104)
*Armored Warriors (Asia 941024)
*Super Street Fighter II: The New Challengers (World 931005)
*Dungeons and Dragons: Shadow over Mystara (Asia 960208)
*Super Puzzle Fighter II Turbo (Euro 960529)
*X-Men Vs. Street Fighter (US 960910)
*Bang Bang Busters
*The King of Fighters '95 (alt)
*The King of Fighters '98: The Slugfest (alt)
- Changed sfa2u ROM names to match MAME 0162.
- Changed a nemoj ROM to match MAME 0162.
- Changed a dinou ROM to match MAME 0162.
- Changed a diggerma ROM to match MAME 0162.
- Changed a puzzldpr ROM to match MAME 0162.
- Fixed a long standing bug that could cause CPS2 games that use raster effects to freeze while the effect is being used.
- added DIP settings for 'Street Fighter II - Hyper Fighting'
Télécharger Kawaks v1.64
Site Officiel de Kawaks
 
 MewUI v1.63 (32-bit) 
Jeudi 25/06/15 à 09:40 par Firebrand
Cette extension d'interface pour MAME a été mise à jour. Les améliorations sont les suivantes:
- Fixed custom colors menu.
- Added save for machine type filter.
- Added "ALT-E" keys shortcut to export list of machines displayed in the main menu.
- Removed grouped and audit options from menu.
- Added keys shortcut F1 (audit only unavailable) and F1 + LSHIFT (audit alls) for roms audit.
- Audit roms saved and reloaded to/from file until MEWUI version match.
- Added folders scan for checking availables in softwares list.
- Category filter list is now sorted for parent/clones.
- Updated to MAME 0.163.
- Minor fixes.
Télécharger MewUI v1.63 (32-bit)
Site Officiel de MewUI
 
 QMC2 v0.53 (32-bit) 
Jeudi 25/06/15 à 09:36 par Firebrand
Une nouvelle version de ce frontend pour MAME a été publié. Les améliorations sont les suivantes:
- fix: collection rebuilder: the default set entity should be ‘machine’ now (unification bug)
- fix: the GeneralSoftwareFolder setting was neither restored nor used (unification bug)
- fix: ROMAlyzer: corrected the delta counter (for objects in database) when both the system- and software-mode’s check-sum scanners are running in parallel
- fix: corrected glitches in splash screen image that were only visible on PowerPC Macs
- fix: version- and category-column visibility wasn’t correctly restored in both the master list and the hierarchical parent/clone view (bug tracker ID #106)
- fix: restoring the last machine selection didn’t work correctly with active ROM state filtering
- fix: software-lists: individual software-list state counters weren’t correctly logged upon checking
- fix: correctly handle view-switching while the category- or version-views are being created
- fix: software-lists: corrected software launch combined with a stored device configuration
- fix: the device configurator’s UI setup wasn’t saved upon reload
- fix: reopen the notifier FIFO whenever an emulator exits to avoid unnecessary CPU load (caused by a QSocketNotifier bug)
- imp: updated the alternative software-notes template contributed by José Marcio Rezende Franco
- imp: updated category.ini contributed by ASH to MAME 0.163
- imp: ROM status icons are now taken from the embedded resources rather than loaded from file during initialization
- imp: globally replaced the term ‘game’ with a corresponding ‘machine’ pendant
- imp: emulator configuration templates updated to MAME 0.163 (added new communication options to all templates, added ‘uimodekey’ to the Windows OSD template, updated HLSL options and a number of default values in the Windows OSD template)
- imp: smarter system web-search that also takes the manufacturer into account
- imp: when a machine has no slot-devices at all the device configurator is completely disabled now
- imp: category handling: BIOS and device sets are fully auto-categorized now, uncategorized child sets inherit their parent’s category if applicable
- imp: improved generation of command line arguments passed to foreign emulators
- new: added command line option ‘-r’ (reconfigure) which will run the setup wizard / welcome dialog before starting
- new: device configurator: suggest actual MIDI ports (from -listmidi) for midiin/midiout devices
- wip: adding support for launching emulators in movie recording mode (bug tracker ID #107)
Télécharger QMC2 v0.53 (32-bit)
Site Officiel de QMC2
 
 Mameinfo.dat v0.163 
Jeudi 25/06/15 à 09:31 par Firebrand
Ce gichier informatif pour MAME a été mis à jour. Voici la liste des nouvelles données:
- Updated to MAME 0.163 (http://git.redump.net/mame/log/).
- Added Source/Listinfo changes.
- Newest Bugs (23rd June).
- Added missing CHD infos (thanks to Marco Tucceri).
- Added Demul infos.
- Added 'Recommended Games'.
- Fixed Mameinfo.dat infos.
Télécharger Mameinfo.dat v0.163
Site Officiel de Mameinfo.dat
 
 MESSUI v0.163 (32-bit) 
Jeudi 25/06/15 à 09:29 par Firebrand
Ce build de MAME n'incluant que les jeux MESS a été mis à jour avec les dernières sources de l'émulateur.
Télécharger MESSUI v0.163 (32-bit)
Site Officiel de MESSUI
 
 WolfMAME v0.163 
Jeudi 25/06/15 à 09:27 par Firebrand
Les amateurs de compétitions de high-scores pourront désormais concourir sur les derniers jeux de MAME v0.163 avec ce build spécialement pensé pour eux.
Télécharger WolfMAME v0.163
Site Officiel de WolfMAME
 
 HqMAME v2.24 (MAME v0.163) 
Jeudi 25/06/15 à 09:25 par Firebrand
Une nouvelle version de ce build de MAME a été publiée. Voici les changements apportés:
- Updated Intel TBB to version 4.3 Update 6
- Updated MAME to most recent version
Télécharger HqMAME v2.24 (MAME v0.163)
Site Officiel de HqMAME
 
 MAMEUIFX32 v0.163 
Jeudi 25/06/15 à 09:23 par Firebrand
Ce build non officiel de MAME a également été mis à jour avec nouvelles sources de MAME mais apporte aussi ses propres modifications dont voici la liste:
- Added support for 1942 C64 Music (Minwah)
- Added support for Mr and Mrs Pacman (Dave Widel, HBMAME)
- Fixed "Joystick Mapping" core option behaviour in the GUI (h0tw1r3)
- Fixed memory leak with GLSL shaders in official MAME (h0tw1r3)
- Fixed with an hack MAMETESTERS bug ID 02640 (kazan: Slow graphic rendering, missing graphics)
- Fixed properly MAMETESTERS bug ID 05959 (kyros: A few sound FX are missing)
- Fixed properly MAMETESTERS bug ID 05962 (gotcha: Music suddenly stops) [darq]

NOTE: MAMEUIFX is now compiled with FULL MAME support, but until a real decision is taken by MAME Developers about the ability to distribute an ARCADES ONLY version of MAME, MESS drivers are disabled by default.
Télécharger MAMEUIFX32 v0.163
Site Officiel de MAMEUIFX32
 
 MAMEUI64 v0.163 
Jeudi 25/06/15 à 09:20 par Firebrand
La version 64-bit officielle de MAMEUI a été mise à jour avec les nouvelles sources de MAME. Les machines issues de MESS sont désormais incluses:
- Former MESS machines rolled in.
Télécharger MAMEUI64 v0.163
Site Officiel de MAMEUI64
 
 MAME v0.163 
Jeudi 25/06/15 à 09:17 par Firebrand
Une nouvelle version de ce célèbre émulateur a été publiée. Les améliorations sont les suivantes:
MAMETesters Bugs Fixed
- 05967: [Sound] (darkmist.c) darkmist: No sound FX and partial music (Osso)
- 02863: [Sound] (seta.c) jjsquawk: Go to Sound Test next BGM play Sound F It will freeze the game (watchdog missing) (Osso)
- 05283: [Sound] (suna8.c) sparkman, sparkmana: YM3812 has incorrect frequency (system11)
- 05954: [DIP/Input] (nmk16.c) airattck: Air Attack Dip-Switch info (system11)
- 00269: [Sound] (seta.c) gundhara, madshark: Music only comes out of the left speaker. Sound comes out of both. (system11)
- 01443: [Sound] (seta.c) msgundam: the sound effects are only emitted from the left channel. (system11)
- 05953: [Crash/Freeze] All n64.c and aleck64.c sets: Crash/Segmentation Fault when running DRC (Linux only) (Wilbert Pol)
- 05952: [Interface] Hashpath setting in .ini not used/recognized when loading software (Wilbert Pol)
- 05943: [Documentation] (pengo.c) penta: infomation about Penta (J.J.Boy)
- 05614: [Gameplay] (zn.c) primrag2: Game no longer boots to attact mode (peterferrie)
- 05834: [Sound] (galaxian.c) jumpbug, zigzag: Music and sound pitch is wrong. (Tafoid)
- 05749: [DIP/Input] (c64.c) c64, c64p - Friday the 13th - All versions: c64 & c64p
Froday the 13th - Joy input does not respond properly (geecab)
- 05750: [DIP/Input] (c64.c) c64 - G. I. Joe - All Versions: G.I. Joe - No response from any Joy input directions (geecab)
- 05751: [DIP/Input] (c64.c) c64, c64p - Grog's Revenge - All game versions: c64 & c64p Grog's Revenge - No response from joy input direction. (geecab)
- 05752: [DIP/Input] (c64.c) c64 c64p Bubble Bobble - All versions: c64 c64p No joy response for Player 1 controls under a two player game. (geecab)

Source Changes
- c64: Added an SX-64 variant called Tesa Etikettendrucker 6240. [Retroport]
- Changed vignetting simulation [ImJezze]
*removed screen ratio influence
*changed radius, blur and intensity
*fixed roundness of rounded corners; the default aspect ratio of 4:3 should not be stretched anymore when the source has another ratio
*disabled blurring of rounded corners
*some cleanup
*something was messed up on the last commit
- mips3: Make fast RAM handling faster by caching certain values. [MooglyGuy]
- Introduced user definable truth tables: This enables the addition of devices without changing the netlist source code and allows the creation of libraries. Used pong.c as a proof of concept for the time being. [Couriersud]
- chsuper.c driver: Reworked all inputs and implemented full outputs from the scratch. Added DIP switches, DIP locations, extra input port present in the test mode, implemented coin counters and hopper out / ticket out signals, implemented full set of lamps and workaround for the possible Hold3 lamp line circuitry. Also added a nice control panel internal layout. Documented all ports properly and added some findings. Changed the CPU clock to 3 MHz to get the game more
playable. Need to check against a real PCB. [Roberto Fresca]
- Champion Super 2 & 3 games: Improved the internal layout to represent a realistic control panel, with clickable button-lamps and a coin in. Also added the missing BET MAX function to the HOLD 1 input/button. [Roberto Fresca]
- Add configurable clock dividers for Namco C352 [superctr]
- Added gradius3js - split rom version of Japanese S set Corrected ROM names in madmotor as per dumped board with matching checksums Added two new versions of Turtle Ship [system11b]
- idehd.c: increase IDE fill-time to avoid missed interrupts [Peter Ferrie]
- Allow compiling with shared libraries [O. Galibert]
*Put SHLIB=1 in the main makefile, or on the command line.
- mac: fix crashiness in NuBus "image" card host access [R. Belmont]
- delegate.h now supports mingw 32 bit builds with INTERNAL configuration. Member functions are called in this case using __thiscall ABI. [Couriersud]
- mac: Image card now accepts paths starting with '$' for your $HOME needs. Also fixed a crash if the path is invalid. [R. Belmont]
- Fix Game Blaster emulation, now working [balrog]
- Fix game blaster compatibility in sb1.0 [balrog]
- gameboy.c: improved accuracy of the emulation for MBC2 games [Tauwasser]
- ui: when accessing the internal File Manager for a system with available softlists, let the softlist item be highlighted by default to make navigation faster [Fabio Priuli]
- cheat: improved cheat support for games in softlist. XML cheats for home systems should now be stored in a subfolder (or a compressed archive), named after the software list, inside the cheatpath. this allows for loading cheats for consoles / home computers without interfering with arcade cheats when games have identical shortnames. For instance, loading Galaga in NES allows now to use its specific cheats even if a galaga.xml is available in the arcade cheat.7z (previously you'd get an error due to the arcade cheat referring to a cpu not present in the NES). [Pugsy, Fabio Priuli]
- n64.xml: fixed some parent/clone relation. [Andrea Petrucci]
- audit.c: fixed a crash occurring when trying to mount a CHD from the internal UI. [Fabio Priuli]
- Solved the great Sherwood Forest mystery. DOS 3.3 inserts a short (3-4 cycles, roughly equivalent to one bit) delay between writing the header and the data bytes in the sector data block. [Peter Ferrie, Olivier Galibert, Richter Belmont]
- Fixed superbug explosion overlay. [SoltanGris42, Couriersud]
- Changed the way NETLIST_START(NAME) is located and called. This is done now solely by using a netlist_sources_t class. Netlist users just register sources like memregions, hardcoded strings, compiled netlists. Going forward this enables to eventually put macro model librariers into roms. The improvement comes with a price. Compiled netlists to be included must now be registered using LOCAL_SOURCE. [Couriersud]
- fixed .lst files whitespace problem [LnmVolbo]
- galaxian.c: Correct rom labels for the Stern Electronics license of The End. [caius]
- mos6526: Fixed port A/B read. [geecab]
- Improve Ensoniq 5503DOC Swap Mode [NJRoadfan]
- Gameshark is a clone of Action Replay [Andrea Petrucci]
- Fixed a number of bugs
*proxy savestates
*solver savestates
*7490 both counts firing at the same time bug fix. and changed timed list to be resizable. [Couriersud]
- floppy: Ensure that get_next_transition always provide the next transition [O. Galibert]
- Added missing video board PAL for xevious and clones. [caius]
- Added OPT_FLAGS back [Belegdol]
- naomi.c: full dump of "Samba De Amigo" prototype [Arzeno Fabrice, MetalliC, rtw]
- Added kidniki sound board netlist to nl_examples. Currently the netlist boils down to a 87x87 matrix. This is due to a total of 6 opamps which all are submodels and thus add their own internal nets.Gauss Seidel iterative solving comes to it's limits. nltool runs this at about 50% speed on my machine. Given the complexity this is quite good. Yet, any m62 game currently will not be layable. Time for a new cpu :-) [Andrew Gardner, Couriersud]
- m20: improve keyboard [Carl]
- Added the ability to use system flac, jpeg, lua, sqlite3, portmidi and zlib based on wallyweek's work This brings the system lib capabilities back to where they were prior to build system rewrite [Julian Sikorski]
- Added new SDL_INI_PATH flag [Cesare Falco]
- Model1 Communication Board [Ariane Fugmann]
*add emulator options required for comm boards
*add the model 1 communication board as a device
*add an optional simulation for the model 1 communication (enabled atm.)
*allows to play Virtua Racing, Virtua Formula and WingWar in "link mode".
- victor9k: Fixed keyboard. [Curt Coder]
- gamegear: allow master gear adapter to see lightphaser offsets.[Enik Land]
- rohga.c: Redumped MAS10 sound sample rom at the correct size. Fixes missing sounds in the Darkseal 2. [Porchy, The Dumping Union]
- From 45% to 60% to 99%. That's the improvement achieved for a 89x89 audio matrix mostly solved by elimination. Cleaned up some code as well. [Couriersud]
- seta, x1-010: Fix pitch in downtown [superctr]
- Added a GMRES solver to netlist. The generalized minimal residual method ist certainly more modern than Gaussian elimination and Gauss-Seidel. However, more the current maximum matrix (KidNiki, 89x89) a combination of Gauss-Seidel to solve for maximum one step to catch quasi-stable conditions and fall-back to optimized Gaussian elimination (for sparse matrix) outperforms GMRES by up to 100%. [Couriersud]
- tms5110r.c: Add new LPC table data for CD2802, CD2801; TMS5110A/TMC0281D; add new information regarding each chip. Reorganize LPC tables to use #defines rather than repeating identical data. [PlgDavid, Lord_Nightmare, NullMoogleCable]
- Netlist code now uses "namespace netlist". At the same time, moved all devices int netlist::devices namespace. [Couriersud]
- GLSL: unlimit shader file size. [R. Belmont]
- tms5110.c and tms5220.c: fix missing cast for chirp/excitation values, fix a potential off-by-one for tms5110.c as well. [Lord Nightmare]
- info.c: worked around missing sub-devices in -lx output [Fabio Priuli]
- model3: various improvements [Ville Linde]
*Rewrote projection calculations to use projection matrix
*Rewrote polygon clipping to use 4D W-space clipping
*Implemented 8-bit texture uploads
*Changed all scanline renderers to use rgbutil
- naomi.c: brute forced DES key for "Shakatto Tambourine (GDS-0002B)" [CaH4e3, MetalliC, emuDrache (trurip), rtw]
- missing gamecube edition roms added [andrea-petrucci]
- uzebox: adding sound emulation [Felipe Sanches]
- chihiro.c: brute missing keys for Sega Network Taisen Mahjong MJ 2 and MJ 3 [f205v, MetalliC]
- Completely integrated the GMRES solver into netlist solver templates and recoded it from scratch. GMRES now runs at 122% (kidniki), that's a real improement from 60% before. AT the same time, the code should be easier to read and closer to the GMRES algorithm. Ultimately, kidniki will not use this solver but instead use some frontiers to keep it playable. But going forward, for larger matrices this solver is an opton. [Couriersud]
- Made possible creation of custom builds with given list of drivers included. Note that game list is parsed so if macros are used they will not be found. example: [Miodrag Milanovic]
*make SUBTARGET=cops -j9 DRIVERS=src/mame/drivers/cops.c
- Analog drums and filtering for Kid Niki et al. [Andrew Gardner, Couriersud]
- Properly emulate the double PCB stack system32 games with shared RAM bridge board (Air Rescue and F1 Exhaust Note). Previously these relied on a hack to make the code believe the 2nd stack was present but this caused issues, now they're correctly emulated as dual screen games without any hack. [David Haywood]
- Support -uimodekey switch on Windows [Vas Crabb]
- apricot: use correct wd fdc type and fix floppy motor on, implement graphics mode, simulate sio irq m1 access. successfully boots from disk now. [Dirk Best]
- apricot: add an expansion slot interface and add two ram expansion cards. this will also be usuable by the apricot f series and portable. [Dirk Best]
- apricot: add initial keyboard support [Dirk Best]
- update all drivers to use the new wd floppy controller implementation and remove the legacy one. [Dirk Best]
- i8089: add wait for drq support. [Dirk Best]
- wd_fdc: fixes for ZX-Spectrum and clones Beta128 disk interface [MetalliC]
- pentagon: cycle exact screen / border raster effects emulation [MetalliC]
- liberate:c: Validated and consolidated dip switches for driver and added locations [Tafoid]
- suna8: Fixed sparkman player 2 colors and samples played from second rom. Removed spurious samples played on reset by most games [Luca Elia]
- Added / completed /enabled save state support to the following drivers: battlera.c, cclimber.c, gaplus.c, grchamp.c, namcos1.c, nbmj8991.c, shisen.c, snk68.c, spacefb.c, sprcros2.c, srmp5.c, vastar.c, warpwarp.c [Osso]
- rgbutil: Converted to class and added more functions. [MooglyGuy]
- n64: Converted RDP rendering to use SSE2 when available. [MooglyGuy]
- Fixed text layer colours in 'The Battle Road' after PCB verification, unflagged and removed comment saying it is guessed [David Haywood, caius]
- xt_hdc: improved PIO use. [Barry Rodewald]
- amstrad: added support for the Dobbertin HD20 hard disk. [Barry Rodewald]

New games added or promoted from NOT_WORKING status
- Entex Electronic Basketball 2 [hap, Sean Riddle]
- Entex Color Football 4 [hap, Sean Riddle]
- Tomy Break Up [hap, Sean Riddle]
- Player's Edge Plus (PP0021) Standard Draw Poker [BrianT, Jim]
- Player's Edge Plus (PP0048) Joker Poker [BrianT, Jim]
- Player's Edge Plus (PP0085) Joker Poker (Two Pair or Better) [BrianT, Jim]
- Player's Edge Plus (PP0089) Standard Draw Poker [BrianT, Jim]
- Player's Edge Plus (PP0130) Aces and Faces [BrianT, Jim]
- Player's Edge Plus (PP0132) Standard Draw Poker [BrianT, Jim]
- Player's Edge Plus (PP0150) Standard Draw Poker [BrianT, Jim]
- Player's Edge Plus (PP0181) Standard Draw Poker [BrianT, Jim]
- Player's Edge Plus (PP0223) Deuces Joker Wild Poker [BrianT, Jim]
- Player's Edge Plus (PP0401) 4 of a Kind Bonus Poker [BrianT, Jim]
- Player's Edge Plus (PP0467) 4 of a Kind Bonus Poker [BrianT, Jim]
- Player's Edge Plus (PP0550) Joker Poker (Two Pair or Better) [BrianT, Jim]
- Player's Edge Plus (PP0750) Standard Draw Poker [BrianT, Jim]
- Player's Edge Plus (PP0757) Double Down Stud Joker Poker [BrianT, Jim]
- Player's Edge Plus (PP0764) 4 of a Kind Bonus Poker [BrianT, Jim]
- Player's Edge Plus (PP0812) Deuces Joker Wild Poker [BrianT, Jim]
- Player's Edge Plus (X000489P+XP000038) Double Down Stud Deuces Wild Poker [BrianT, Jim]
- Player's Edge Plus (X000557P+XP000038) Standard Draw Poker [BrianT, Jim]
- Player's Edge Plus (X000578P+XP000038) Standard Draw Poker [BrianT, Jim]
- Player's Edge Plus (X002312P+XP000112) Triple Bonus Poker Plus [BrianT, Jim]
- Player's Edge Plus (X002412P+XP000096) Standard Draw Poker (5 Decks) [BrianT, Jim]
- Z80 TV Game System [Robbbert]
- Player's Edge Plus (X000057P+XP000038) Deuces Wild Poker [BrianT, Jim]
- Player's Edge Plus (X002024P+XP000038) Double Bonus Poker [BrianT, Jim]
- Coleco Frogger [hap, Kevin Horton]

New clones added
- G-LOC Air Battle (World) [Arzeno Fabrice, The Dumping Union]
- Mr. Kicker (F-E1-16-010 PCB) [system11, David Haywood]
- Space Attack (2k roms)(bootleg of Space Invaders) [MikeMcBike]
- Player's Edge Plus (PP0291) Deuces Wild Poker (set 2) [BrianT, Jim]
- Player's Edge Plus (PP0040) Standard Draw Poker (set 2) [BrianT, Jim]
- Player's Edge Plus (PP0410) 4 of a Kind Bonus Poker (set 2) [BrianT, Jim]
- Player's Edge Plus (PP0423) Standard Draw Poker (set 2) [BrianT, Jim]
- Bells & Whistles (Asia, Version M) [rtw, The Dumping Union]
- Gundhara (Chinese, bootleg?) [system11]
- Bionic Commandos (bootleg) [TeamEurope, MikeMcBike]
- Space Attack (bproms)(bootleg of Space Invaders) [Mike McBike]
- Beast Busters (US, Version 3) [Jets (www.emu-france.com) & Layer (www.neo-arcadia.com)]
- Dream Soccer '94 (Korea, M107 hardware) [Bill D. / The Dumping Union]
- Dunk Shot (Rev A, FD1089A 317-0022) [CoolMod]
- Mahjong Dial Q2 (Japan, alt.) [AeroCityMajor, The Dumping Union]
- Hana Jingi (Japan, Bet, alt.) [AeroCityMajor, The Dumping Union]
- Megatech Ver 0 Rev A (alt?) [Arzeno Fabrice, The Dumping Union]
- Player's Edge Plus (PP0250) Double Down Stud Poker (set 2) [BrianT, Jim]
- Tahjong Yakitori (ver. 2-1) [AeroCityMajor, The Dumping Union]
- New Cherry '96 Special Edition (v3.61, C1 PCB) [Bad A Billy, Smitdogg, The Dumping Union]
- New Cherry '96 Special Edition (v3.53, D PCB) [Bad A Billy, Smitdogg, The Dumping Union]
- New Cherry '96 Special Edition (v3.40, D PCB) [Bad A Billy, Smitdogg, The Dumping Union]

New games marked as GAME_NOT_WORKING
- Bingo Party Multicart (Rev B) (M1 Satellite board) [Arzeno Fabrice, The Dumping Union]
- HP 64000 development system [F.Ulivi]
- Itautec I7000 [Felipe Sanches]
- Regnecentralen RC759 [Dirk Best]
Télécharger MAME v0.163
Site Officiel de MAME
 
 Speccy v3.7 
Mercredi 24/06/15 à 08:58 par Firebrand
Cet émulateur ZX-Spectrum a été mis à jour. Les améliorations sont les suivantes:
- Added optional debug information overlay (F10 to toggle).
- Added optional 16-pixel debug screen grid (ALT+F10 to toggle).
- Added second Kempston joystick at port 37h (Bomb Munchies).
- Fixed second joystick support everywhere.
- Added proper texture-based Direct3D rendering in Speccy-Windows.
- Added "Simulate LCD Scanlines" option to Speccy-Windows.
- Added "Debugger", "Info Overlay", "Grid" options to Speccy-Windows.
- Added links to World Of Spectrum to Speccy-Windows.
- Added -lcd and -nolcd command line options.
- Fixed save/restore function in Speccy for Windows and Linux (F7/F6).
Télécharger Speccy v3.7
Site Officiel de Speccy
 
 AdvanceMENU v2.8 
Dimanche 21/06/15 à 12:53 par Firebrand
Pour bien aller avec la sortie des nouvelles versions d'AdvanceMAME et d'AdvanceMESS, voici le frontend qui les accompagne:
- Added support fo Haiku OS.
- Compatible with AdvanceMESS 1.3
Télécharger AdvanceMENU v2.8
Site Officiel de AdvanceMENU
 
 AdvanceMESS v1.3 
Dimanche 21/06/15 à 12:46 par Firebrand
Une version "Advance" pour MESS (basée sur MESS v0.106) a également été publiée et bénéficie des mêmes améliorations qu'AdvanceMAME.
Télécharger AdvanceMESS v1.3
Site Officiel de AdvanceMESS
 
 AdvanceMAME v1.3 
Dimanche 21/06/15 à 12:43 par Firebrand
Cet ancien build de MAME, basé sur MAME v0.106, a été mis à jour pour Windows, MS-DOS et Linux (sources à compiler). Les améliorations sont les suivantes:
- Added support fo Haiku OS.
- Included free ROMs gridlee, polyplay and robby.
- Trick to reduce the input lag by one frame [Manlio De Pasquale].
- Better effect selection if display_resizeeffect is 'auto'.
- Changed the default of "magnify" to auto.
- Fixed manpages format.
Télécharger AdvanceMAME v1.3
Site Officiel de AdvanceMAME
 
 History.dat v1.62b (frontends) 
Samedi 20/06/15 à 12:31 par Firebrand
Une mise à jour de ce fichier informatif pour MAME a été publié. Voici les nouvelles données apportées:
- Many information added for Nintendo 64 games.
- Watara Super Vision softlist added.
- Many information for Mark III added.
- Many other additions and corrections.
- Many famicom pirate games added.
Télécharger History.dat v1.62b (frontends)
Site Officiel de History.dat
 
 WinUAE v3.1.0 (stable) FR (32-bit) 
Samedi 20/06/15 à 12:30 par Firebrand
La dernière version stable de WinUAE est désormais disponible en français, en version 32 et 64-bit.
Télécharger WinUAE v3.1.0 (stable) FR (32-bit)
Tradu-France
 
 My Nes v6.2.55 (32-bit) 
Jeudi 18/06/15 à 11:32 par Firebrand
Cet émulateur NES pour Windows a été mis à jour. Les améliorations sont les suivantes:
- Added: TheGamesDB.net integration, ability to search and download images and info from TGDB for each info tab and/or using "Detect TGB" new feature.
- Added: support for X Controllers (XInput, XBOX360 controllers)
- Added: Band-Limited Sound Buffer "Blip_Buffer" for sound playback downsampling.
- Added: auto synchronization method for sound playback, fixed the sound synchronization lose issue.
- Fixed: bug when attempting to show the boards list.
- Improved: sound playback, now it's more accurate and the emulation goes faster.
- Improved: image viewer (snapshots and covers) in the Launcher with nearest-neighbor interpolation.
- Improved: assigning and adding files for database entries optimized in the Launcher, now it's faster with compressed files.
Télécharger My Nes v6.2.55 (32-bit)
Site Officiel de My Nes
 
 GameEx v14.11 
Mercredi 17/06/15 à 09:28 par Firebrand
Une mise à jour de ce frontend multi-systèmes a été publiée. Les améliorations sont les suivantes:
- Fixes for the latest official MAME version.
- Adds ability to remove Steam, Origin and Uplay games from the list with the delete key.
Télécharger GameEx v14.11
Site Officiel de GameEx
 
 Mupen64++ v0.1.3.122 
Mercredi 17/06/15 à 09:26 par Firebrand
Cette version non officielle de Mupen64 supportant le jeu en ligne via Kaillera a été mis à jour. Aucune information sur les modifications n'a cependant été donnée.
Télécharger Mupen64++ v0.1.3.122
Site Officiel de Mupen64++
 
 MAME Plus! v0.162 (32-bit) 
Lundi 15/06/15 à 08:55 par Firebrand
Avec un certain retard, les versions 32 et 64-bit de la v0.162 de MAME Plus! sont désormais disponibles sur notre site.
Télécharger MAME Plus! v0.162 (32-bit)
Site Officiel de MAME Plus!
 
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