Organiser
Filtrer par machine :
Type de vue :
 
 Emu Loader v8.7.5 (version complète) 
Jeudi 30/05/19 à 14:15 par Firebrand
2 mises à jour ont été effectuées sur ce frontend multi-systèmes, la dernière n'était qu'une correction de bug rapide. Les améliorations sont les suivantes:
v8.7.5:
Who turned the lights off ? Buttons font color was black when in night mode. I guess my component rewrite was not as perfect as I thought . All is good now.

Fixed
- Buttons font color was black when in night mode


v8.7.4:
New splash screen logo! I updated some elements of the background image that looked weird, out of place, and added new characters.
The big change on this release is thumbnails view. Icons are now drawn as overlays on top of thumb images, avoiding the need to re-create the thumbnails every time you change icons settings. Several tweaks were also made to this view mode, it looks amazing now.
A new media type was added: Video Game Music. Mostly used by MAME's vgmplay software list but it can be expanded to arcade games, if needed.
It works even with your current MAME games list.
New feature, alternate frontend icons. Arcade/console/handheld/computer systems, arcade game icons, frontend icons. Instead of replacing default icon files you can have a separate set in a different folder. Almost all icons are supported except ones that use overlays (games filters tool bar, image categories, image layouts). Files go in a \alternate\ sub-folder and they must be RGB+Alpha format, otherwise Emu Loader will not be able to load them.
You can toggle the alternate icons ON/OFF in the main menu, no need for a frontend restart. Each alternate folder is already created in frontend's directory tree so you know where to place the new files. You don't need to download the alternate icons pack if downloading any of the binary packs.
Thank you Fabian Leonel for creating those beautiful icons!
More tweaks to the night mode. Some fixes and minor visual changes. Someone even suggested to make night mode the default theme, which is not a bad idea. Minor improvements to my TBitBtnEx / TSpeedButtonEx Delphi components after I "accidentally" deleted my Delphi components folder on a Windows reinstall! I had to recreate both custom components from scratch. Luckily their code was still fresh in my memory banks...
Here's an insteresting new feature: Special game tag. You can tag your games with this extra list for whatever reason, game you finished playing, games you are playing, games you have the highest score, games you hate, games you want to hide... the possibilities are endless.
There's a new \ini_files\special.txt file containing the games list and its format is the same as favorites files. If you were using favorites for another purpose other than favorite tag, you can copy/move/rename that favorite file to the new special filename without converting anything.
There's a new Special List filter in Miscellaneous filters tool bar button. This games filter is no longer limited to MAME/arcade games. Details/grouped view mode have a new Special column, and you can use the new Add To Special List and Remove From Special List options in games popup menu.
In the downloads page you'll find all Borland Delphi 7 components used to compile Emu Loader. If you don't know how to work with Delphi compiler or want to compile the frontend just for sport, I do not recommend it.
I've also made available several Photoshop files (.psd) with frontend logo, splash screen, along with the required TTF fonts to edit those .psd files.
There's even a huge 2000x1000 Emu Loader marquee for you to play with (MAMu_ original work).. Make sure you rasterize all layer effects before resizing the marquee image so its effects are resized in the correct scale.
Emu Loader logo was created by MAMu_, I appreciate if you keep the logo's in its original form, format, colors and effects (you may change the background though. Apply outer glow and other effects OUTSIDE the logo boundaries). I still need to create a new marquee to show the "multiple systems frontend" label.
I'm sure there are other minor fixes I forgot to mention, but they are there.

Fixed
- Media type of Daphne games was not set to "Disc"
- Game icons/systems TImageList containers were not emptied before reloading icons
- Hint box colors of image panel #4 were not updated after exiting preferences screen
- Game files of many MAME software list games were not recognized, tagging the game as "Game With No ROMs" ("a800.xml" software list for one)
- Tweaks to prevent splash screen from hiding/showing multiple times when creating games / auditing games; this fix also prevents the timer from resetting

Changed
- First atempt to set the correct media type icon for MAME arcade games with CHD files (HDD, Disc, Compact Flash Card, Game Video Tape VHS)
*added an extra "ArcadeCHD_MediaType" game info tag just for this; tag is set when loading the ROMs database
*the new media type icons are used everywhere: game status bar, run game dialog, last played games, delete game snapshot dialog, thumbnails view and others
*HDD media type is set for games with multiple CHD files (HDD, CD, flash card) if at least one of them is HDD
*you must re-create MAME games list to update the frontend ROMs database files
- Improvements to the thumbnails view
*icons are no longer drawn in the thumb image
*icons are handled as overlays and, from now on, they are drawn in the top/left or top/right of the cell (depending on the "align" setting)
*added a "Media Type Icon" to the mix
*The system icon for MAME software lists is now the UME icon ("emu_ume.ico"), so you know that it's a MAME game but not arcade
*when changing icons settings but not the thumb cell dimensions, only the icons are updated in main games list; thumbnails already created no longer have to be re-created
*new setting "Show Icons With No Thumbnail", will display the overlay icons (system, game, media, favorite) even if no thumbnail is available
*Media type icon is now drawn after the system icon, moved the game icon below it
*new media/game/favorite icon size drop-down selection, no more fixed 24x24 size
- Further tweaks to the night mode

Added
- New alternate sub-folders for frontend icons, arcade/console/computer systems and arcade games icons so you don't have to replace frontend's default icons
*toggle alternate icons on/off with the new "Use Alternate Frontend Icons" setting in main menu
*console/computer system icons go in a new "frontend_dir\console_computer\system_icons\alternate\" folder
*frontend icons and arcade system icons go in a new "frontend_dir\resources\main_icons\alternate\" folder
*arcade game icons go in a new "frontend_dir\resources\gameslist_icons\alternate\" folder
*message box icons go in a new "frontend_dir\resources\main_icons\msgbox_icons\alternate\" folder
NOTES:
*tool bar filter icons, image category icons and image layout icons are not supported (basically all icons that use overlay icons)
*all icons must be 32-bits color depth (RGB + alpha channel)
*all required resolution icons must be added to the .ico file, or the frontend will show an "icon not found" error message
*if you enable alternate icons without having them, the frontend will load the default ones
- New media type: "Video Game Music"
*initially used in MAME's "VGM Player" software list
*new icon file "resources\main_icons\media_videogamemusic.ico"
- New feature: "Special" tag
*you can tag a game for any reason: finished games, games you want to play, games you hate, games you are playing, games you want to hide...
*games list is stored in a new "\ini_files\special.txt" file and the file format is the same as favorites files so if you are using favorites list for things like this, you can safely copy and rename the favorite profile to this new filename
*there's a new column in details/grouped view named "Special"
*add/remove games to/from special list in games popup menu (below "Add/Remove Favorite" menu items)
*filter the games list with the new drop-down filter "Special List" in "Miscellaneous" tool bar filter
*you can enable/disable the special icon for thumbnails view ("thumbnail settings" screen)
*you can modify this new icon to your needs ("\resources\main_icons\special.ico" file)
- Night colors support for image hint boxes (preferences screen, "Night Mode 2" page)
*separate colors from light mode
*settings saved in "nightmode.ini" file
Télécharger Emu Loader v8.7.5 (version complète)
Site Officiel de Emu Loader
 
 MAMEUI, MAME for XP, MESS et MESSUI v0.210 
Jeudi 30/05/19 à 14:08 par Firebrand
Tir groupé pour les différents builds de Robbert issus des sources de MAME v0.210. Les changements suivants concernent MAMEUI et MESS/MESSUI:
Changes:
- MAMEUI: Slider positions will be saved

Notes for 32-bit versions:
- dc (Dreamcast) and clones - crash at start (works in official MAME due to their use of newer GCC)
- hapyfsh2, kof2002um, kof2002umj all crash at start because the roms are too big to fit in memory.
Télécharger MAMEUI32 v0.210
Télécharger MAMEUI64 v0.210
Télécharger MAME for XP v0.210
Télécharger MESS v0.210 (32-bit)
Télécharger MESS v0.210 (64-bit)
Télécharger MESSUI v0.210 (32-bit)
Télécharger MESSUI v0.210 (64-bit)
Site Officiel de MESS/MESSUI
 
 ARCADE v0.210 
Jeudi 30/05/19 à 13:57 par Firebrand
Le MAME officiel a du retard, mais Robbert a mis à jour l'ensemble de ses builds. Pas de changement spécifique pour celui-ci.
Télécharger ARCADE v0.210 (32-bit)
Télécharger ARCADE v0.210 (64-bit)
Site Officiel de ARCADE
 
 FS-UAE v2.9.12 dev 
Jeudi 30/05/19 à 13:54 par Firebrand
Les mises à jour de cet émulateur sont décidément quotidienne en ce moment. Peu de nouveautés fois:
Changes in FS-UAE 2.9.12dev:
- Change default for bezel option to 0 (off).

Changes in FS-UAE Launcher 2.9.12dev:
- Fixed recently introduced bug when downloading files via cache.
Télécharger FS-UAE v2.9.12 dev (64-bit) (Windows)
Télécharger FS-UAE v2.9.12 dev (64-bit) (MacOS)
Télécharger FS-UAE v2.9.12 dev (64-bit) (Linux)
Site Officiel de FS-UAE
 
 FS-UAE v2.9.11 dev (64-bit) 
Mercredi 29/05/19 à 13:09 par Firebrand
Encore une nouvelle version de développement pour cet émulateur Amiga! Les améliorations sont les suivantes:
Changes in FS-UAE 2.9.11dev:
- Linux: Automatically uses Feral GameMode daemon if available.
- New option game_mode = 0 to disable above mentioned feature.
- Linux: Warn if running with a CPU governor other than performance.
- New option governor_warning = to to disable above mentioned warning.
- Fixed support for multiple mice also on Windows.

Changes in FS-UAE Launcher 2.9.11dev:
- Plugins can provide files for offline use (WHDLoad, JST, SKick, etc).
- Use newer version of uae-configuration, OSEmu.400.
- Added support for .xz-compressed files.
- GUI options to toggle game mode / governor warning on Linux.
Télécharger FS-UAE v2.9.11 dev (64-bit) (Windows)
Télécharger FS-UAE v2.9.11 dev (64-bit) (MacOS)
Télécharger FS-UAE v2.9.11 dev (64-bit) (Linux)
Site Officiel de FS-UAE
 
 HBMAME et HBMAMEUI v0.210 
Mercredi 29/05/19 à 13:06 par Firebrand
La version officielle de MAME du mois de Mai n'est pas encore sortie, mais ces builds spécialisés dans les homebrews et les hackroms prennent un peu d'avance. Voici la liste des nouveaux jeux émulés:
New Games
- [captcomms56] Captain Commando (99 Beaters Edition Update 2019-04-15)
- [captcomms57] Captain Commando (God of War Update 2019-04-15)
- [captcomms58] Captain Commando (Infinity bullet Update 2019-04-15)
- [captcomms59] Captain Commando (Dream Version 2019-04-15)
- [ddsomuds02] Dungeons & Dragons: Shadow over Mystara (USA 960619 Phoenix Edition, Plus) (bootleg)
- [drtoppels01] Dr. Toppel's Adventure (World, alt?)
- [dinos186] Cadillacs and Dinosaurs (The Warriors Edition Update 2019-04-15)
- [dinos187] Cadillacs and Dinosaurs (God of War Update 2019-04-15)
- [dinos188] Cadillacs and Dinosaurs (Playing Competitive Version 2019-04-15)
- [dinos189] Cadillacs and Dinosaurs (The 2011 Musou Version 2019-04-15)
- [dinos190] Cadillacs and Dinosaurs (The king Version 2019-04-15)
- [dinos191] Cadillacs and Dinosaurs (Fast Fighting version Update 2019-04-15)
- [grdianss10] Guardians (Electric God Magic 2 Unparalleled Version 2019-04-15)
- [jigkmgris01] Jigoku Meguri (Japan, hack?)
- [kovpluss327] Knights of Valour Plus (2012 Edition Ares ST Kings Edition 2019-04-15)
- [kovpluss328] Knights of Valour Plus (2012 God of War Unparalleled 2019-04-15)
- [kovpluss329] Knights of Valour Plus (Seconds Edition 2019-04-15)
- [kovsho97] Knights of Valour Super Heroes Plus (The World Wars 2019-04-15)
- [kovsho98] Knights of Valour Super Heroes Plus (The True king Version Ultimate Rev 1.0 2019-04-15)
- [kovsho99] Knights of Valour Super Heroes Plus (The True king Version Ultimate Rev 1.1 2019-04-15)
- [kovsho103] Knights of Valour Super Heroes Plus (2018-0, hack)(Bootleg)
- [kovsho104] Knights of Valour Super Heroes Plus (In The Chaos Of The World Are The Latest 2019-04-23)
- [kovsho105] Knights of Valour Super Heroes Plus (Survival New Version 2019-04-23)
- [kovsho106] Knights of Valour Super Heroes Plus (Ultimate King 2019-05-01)
- [kof97s145] Kof'97 (Heavenly Kingdoms 2019-04-15)
- [kof2k2s81] Kof2002 (Tianguo Protoss revived 2019-04-15)
- [kof2k2s82] Kof2002 Plus (Unknown Date Hack)
- [missilet] Missile Command (Tesla variant)
- [mmadness] Mars Madness [Tesla]
- [mslug5dh47] Metal Slug 5 Plus (Bootleg, Fully decrypted)
- [mslug5dh48] Metal Slug 5 (Full Encrypted)
- [mslug5dh49] Metal Slug 5 (Bootleg/Alt)
- [pangbolds01] Pang (bootleg, set 7)
- [redeartns01] Red Earth (Asia 961023, NO CD)
- [robocopbs01] Robocop (Red Corporation World bootleg)
- [rygars01] Rygar (US, bootleg)
- [sf2ces10] Street Fighter II': Champion Edition (Brazil 920313/hack)
- [sf2ces11] Street Fighter II': Champion Edition (M16, bootleg)
- [sf2ces12] Street Fighter II': Champion Edition (Hispanic 990804/hack)
- [sfzchs03] Street Fighter Zero (CPS Changer, Asia 950925)
- [sfzchs04] Street Fighter Zero (CPS Changer, Euro 950727)
- [sfzchs05] Street Fighter Zero (CPS Changer, Hispanic 950727)
- [sfzchs06] Street Fighter Zero (CPS Changer, Brazil 950727)
- [svchs35] SvC Chaos (Bootleg, set 3)
- [tk2h138] Tenchi wo Kurau II (Daren Edition Update 2019-04-15)
- [tk2h139] Tenchi wo Kurau II (Three US Edition 1v3 2019-05-01)
- [twcup90s01] Worldcup '90 (Hack, set 2)(Bootleg)
- [twcup90s02] Worldcup '90 (Hack, set 3)(Bootleg)
Télécharger HBMAME v0.210 (32-bit)
Site Officiel de HBMAME
 
 FS-UAE v2.9.10 dev 
Mardi 28/05/19 à 13:38 par Firebrand
Une nouvelle version de cet émulateur Amiga a été publiée, mais seule la partie launcher bénéficie d'améliorations:
Changes in FS-UAE Launcher 2.9.10dev:
- Support WHDLoad versions 18.4 and 18.5 (game database).
- Revert fullscreen_mode to default when upgrading from older versions.
- Hide the fullscreen mode button from quick settings panel.
- Fix OpenRetro.org login, rebranded oagd.net to openretro.org.
- Use requests library for all http(s) communication, fixes macOS cert issue.
Télécharger FS-UAE v2.9.10 dev (64-bit) (Windows)
Télécharger FS-UAE v2.9.10 dev (64-bit) (MacOS)
Télécharger FS-UAE v2.9.10 dev (64-bit) (Linux)
Site Officiel de FS-UAE
 
 VirtualC64 v3.3.2 
Dimanche 26/05/19 à 15:01 par Firebrand
Cet émulateur Commodore 64 pour MacOS a été mis à jour. Voici les améliorations apportées:
- Fixed a bug that prevented the sound engine to shut down when an emulator window got closed.
- Fixed an issue with the Home key on MacBook Pros with Touch Bars.
- SwiftLint has been integrated into the XCode build tool chain.
Télécharger VirtualC64 v3.3.2
Site Officiel de VirtualC64
 
 mGBA v0.7.2 
Dimanche 26/05/19 à 15:00 par Firebrand
Une nouvelle version de cet excellent émulateur GameBoy/GameBoy Advance a été publiée. Pas de nouvelle fonction cette fois, l'auteur s'est concentré sur la correction de nombreux bugs:
A new release of mGBA, version 0.7.2, is available. This version is a bugfix release, which contains many stability and accuracy fixes. Notably, the 3DS version no longer hangs on non-CFW New 3DSes. An extensive list of changes follows after the cut.

Emulation fixes:
- GB: Fix HALT when IE and IF unused bits are set (fixes #1349)
- GB Timer: Fix timing adjustments when writing to TAC (fixes #1340)
- GB Video: Fix window y changing mid-window (fixes #1345)
- GB Video: Fix more window edge cases (fixes #1346)
- GBA: Fix RTC on non-standard sized ROMs (fixes #1400)
- GBA DMA: Fix DMA0-2 lengths (fixes #1344)
- GBA Memory: Fix writing to OBJ memory in modes 3 and 5
- GBA Memory: Prevent writing to mirrored BG VRAM (fixes #743)
- GBA Video: Fix scanline cache with scale factor change edge cases
- GBA Video: Fix sprite mosaic clamping (fixes #1008)
- GBA Video: Implement mosaic on transformed sprites (fixes #5)

Other fixes:
- 3DS: Ensure core 2 can be used for threaded renderer (fixes #1371)
- All: Fix several memory leaks
- GB Core: Fix toggling WIN and OBJ being swapped
- GBA: Fix skipping BIOS on irregularly sized ROMs
- CMake: Fix .deb imagemagick dependencies
- FFmpeg: Improve initialization reliability and cleanup
- FFmpeg: Fix audio conversion producing gaps
- LR35902: Fix disassembly of several CB-prefix instructions
- LR35902: Fix trailing whitespace in disassembly
- Qt: More app metadata fixes
- Qt: Fix load recent from archive (fixes #1325)
- Qt: Fix overrides getting discarded (fixes #1354)
- Qt: Fix saved scale not getting set on resize (fixes #1074)
- Qt: Fix crash in sprite viewer magnification (fixes #1362)
- Qt: Fix adjusting magnification in tile viewer when not fitting to window
- Qt: Fix bounded fast forward with Qt Multimedia
- Qt: Fix saving settings with native FPS target
- Wii: Fix aspect ratio (fixes #500)

Misc:
- Qt: Add missing HEVC NVENC option (fixes #1323)
- Qt: Improve camera initialization
- Vita: Improved frame drawing speed
Télécharger mGBA v0.7.2 (Windows)
Télécharger mGBA v0.7.2 (MacOS)
Télécharger mGBA v0.7.2 (Linux)
Télécharger mGBA v0.7.2 (Nintendo Wii)
Télécharger mGBA v0.7.2 (Nintendo 3DS)
Télécharger mGBA v0.7.2 (PS Vita)
Site Officiel de mGBA
 
 FS-UAE v2.9.9 dev (64-bit) 
Dimanche 26/05/19 à 14:53 par Firebrand
Cet émulateur Amiga a été mis à jour mais la version 32-bit pour Windows ne semble plus être en développement. Les améliorations sont les suivantes:
Changes in FS-UAE 2.9.9dev:
- Added 8BitDo controller configurations, updated dualshock 3 for Linux.
- Fixed mouse integration.
- Fixed support for multiple mice (was accidentally disabled).
- More deterministic creation of fs-uae.dat [bmwiedemann].
- HAM6 on AGA fix [sonnenscheinchen].
- Imported updated translations from crowdin.com.

Changes in FS-UAE Launcher 2.9.9dev:
- Support hd_requirements = xpkmaster.library.
- Use https:// for more fs-uae.net and openretro.org communication.
- Only preselect the favorite variant if the files are found.
- Added 8BitDo controller configurations, updated dualshock 3 for Linux.
- Index uncompressed content of .gz/.adz/.roz files.
- Ignore .lha files when lhafile extension is not present.
- Imported updated translations from crowdin.com.
Télécharger FS-UAE v2.9.9 dev (64-bit) (Windows)
Télécharger FS-UAE v2.9.9 dev (64-bit) (MacOS)
Télécharger FS-UAE v2.9.9 dev (64-bit) (Linux)
Site Officiel de FS-UAE
 
 ColEm v4.7 
Jeudi 23/05/19 à 13:30 par Firebrand
Cet émulateur ColecVision a été mis à jour. Les améliorations sont les suivantes:
- fixes sprite collision computation for sprites shifted left with early-sync flag. As result, the scoring in the Carnival bear scene works properly now. I have also made save states compatible between 32bit and 64bit architectures and fixed a PulseAudio hangup on exit in Linux.
Télécharger ColEm v4.7 (Windows)
Télécharger ColEm v4.7 (Linux)
Site Officiel de ColEm
 
 WinUAE v4.2.1 FR 
Samedi 18/05/19 à 12:46 par Firebrand
La dernière version stable de WinUAE est déjà disponible en français grâce à Tradu-France.
Télécharger WinUAE v4.2.1 FR (32-bit)
Télécharger WinUAE v4.2.1 FR (64-bit)
Tradu-France
 
 WinUAE v4.2.1 
Samedi 18/05/19 à 12:44 par Firebrand
La nouvelle version stable de cet émulateur Amiga est maintneant disponible. Voici les modifications depuis la précédente:
4.2.0 bugs fixed:
- Picasso IV and uaegfx YUV (video) overlay fixed. Didn’t affect RGB overlays.
- Reset/restart didn’t reset overlay state.
- Graphics corruption in some AGA programs (for example Alien Breed 3D).

Old bugs fixed:
- PPC emulation + Picasso IV: some programs had incorrect colors (For example Shogo MAD).
- A2386SX bridgeboard unreliable/hanging floppy access fixed.
- Changing accelerator board options (jumpers etc) on the fly didn’t do anything.
- Fixed hang when attempting to play physical CD32 CD with video tracks.
- Fixed crash when mounting UAE controller HDF with more than 30 partitions.
Télécharger WinUAE v4.2.1 (32-bit)
Télécharger WinUAE v4.2.1 (64-bit)
Site Officiel de WinUAE
 
 Atari800 v4.1.0 
Samedi 18/05/19 à 12:40 par Firebrand
Cet émulateur de machines Atari 8-bit et 5200 a été mis à jour. Les améliorations sont les suivantes:
New Features:
- Atari800 now includes Altirra BIOS-es for all emulated systems: 400/800, XL/XE, and 5200; as well as Altirra BASIC. It is now possible to use the emulator without providing any ROM images.
- The Altirra OS-es and Altirra BASIC can now be selected by users in the "System settings", if they want to use them. Previously Altirra OS was used automatically only when no other OS ROMs were found.
- joyhat support for all four real joysticks, configurable in CLI/cfg/TUI

Notable changes:
- All documentation specific to building Atari800 on Windows has been moved from DOC/INSTALL to a new file, DOC/BUILD.windows. This document has also been expanded with a new chapter covering building Atari800 using MSYS2.
- Ability to use the built-in EmuOS firmware has been removed. Users wishing to run Atari800 without providing OS ROMs now have an option of using the built-in Altirra OS-es, which are compatible with much more Atari software than EmuOS.
- At the same time, it is still possible to compile a version of Atari800 without any OS ROMs built in, by means of the --disable-altirra_bios configure option.

Port specific improvements:
- Atari Falcon:
*More Videl/screen handling fixes
*Ability to run Atari800 in an AES-less environment
*Replaced C2P with MMU friendly and faster code
*Atari800 should run on all TOS clones with XBIOS Sound API
- Android:
*Fixed building of the Android target, broken in the previous release.
*Fixed labels on console keys (unreadable on hi-res displays)
*Fixed console keys press detection
Fixed "right-handed joystick" trigger press
- Raspberry Pi:
*updated build documentation
*find proper Broadcom GLes libraries
*fixed bug in GRAPHICS 9 (shifted colors)
- MS Windows:
*updated build documentation

General Fixes:
- updated build documentation
- it is possible to build atari800 out of source tree
- unconnected host joysticks initialized properly, fixes the MULE game
Télécharger Atari800 v4.1.0 (Windows)
Télécharger Atari800 v4.1.0 (MacOS)
Télécharger Atari800 v4.1.0 (Linux)
Site Officiel de Atari800
 
 WinUAE v4.2.1 Beta 5 FR (32-bit) 
Mercredi 15/05/19 à 13:20 par Firebrand
La dernière beta de WinUAE a été traduite en français par l'équipe de Tradu-France.
Télécharger WinUAE v4.2.1 Beta 5 FR (32-bit)
Télécharger WinUAE v4.2.1 Beta 5 FR (64-bit)
Tradu-France
 
 WinUAE v4.2.1 Beta 5 
Mardi 14/05/19 à 13:20 par Firebrand
Une nouvelle beta a été publiée pour cet émulatur Amiga. Voici la liste des bugs corrigés:
- Adjusted previous SPTI CDROM update, if track type is unknown, use IOCTL_CDROM_RAW_READ and check and store track type. If track is normal CDROM track (MODE0) and only 2048 bytes are requested by caller, use normal read routine to read it. Using raw (2352 byte) read would skip part of error correction, possibly causing read errors if CD is not in good shape.
- x86 bridgeboard floppy disk write command didn't check no more data DMA condition, causing hang if floppy write command didn't end with EOT condition.
- x86 bridgeboard floppy disk read and write commands didn't handle non-set MT bit correctly, which broke A2386SX disk accesses.
- CD turbo mode affected also CD32 CD features that should have normal timing (like TOC entry timing), only normal read should be accelerated.
- Another 420b2 "Fixed AGA HAM graphics corruption.." fix. Previous fix revealed old bug if position of hblank border changed (for example automatic scaling)
- Adjusted 68020 cycle-exact mode timing, there was some extra cycles in branch instructions that can't be correct.
Télécharger WinUAE v4.2.1 Beta 5 (32-bit)
Télécharger WinUAE v4.2.1 Beta 5 (64-bit)
Site Officiel de WinUAE
 
 RetroArch v1.7.7 - reupload 
Samedi 11/05/19 à 15:16 par Firebrand
Un hotfix a été déployé sur RetroArch et toutes les versions ont donc été ré-uploadées:
- RetroArch 1.7.7 has been updated again. This latest hotfix release should fix several crashing issues that could happen at startup on the 3DS and WiiU. It should also be a generally more stable release than the previous version. If you already downloaded RetroArch before May 11, be sure to download it again and upgrade your existing version!
Télécharger RetroArch v1.7.7 (32-bit) (Windows)
Télécharger RetroArch v1.7.7 (64-bit) (Windows)
Télécharger RetroArch v1.7.7 (Windows XP 32-bit) (Windows)
Télécharger RetroArch v1.7.7 (Windows XP 64-bit) (Windows)
Télécharger RetroArch v1.7.7 (64-bit) (MacOS)
Télécharger RetroArch v1.7.7 (Nintendo GC)
Télécharger RetroArch v1.7.7 (Nintendo Wii)
Télécharger RetroArch v1.7.7 (Nintendo WiiU)
Télécharger RetroArch v1.7.7 (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.7.7 (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.7.7 (PSP)
Télécharger RetroArch v1.7.7 (PS Vita)
Télécharger RetroArch v1.7.7 (CEX) (PlayStation 3)
Site Officiel de RetroArch
 
 Famille GameEx 
Samedi 11/05/19 à 15:03 par Firebrand
Toutes les famille de frontends GameEx a été mise à jour. Mais seul GameEx Evolution bénéficie d'un changelog:
- Includes new EVO specific Repository Manager utility
Télécharger GameEx v15.59
Télécharger GameEx Arcade Edition v15.59
Télécharger GameEx Evolution v1.05
Site Officiel de GameEx
 
 MedGui Reborn Stable v1.05 
Samedi 11/05/19 à 14:45 par Firebrand
Ce frontend pour Mednafen a été mis à jour. Les améliorations sont les suivantes:
- Fixed the freeze of MedGuiR during a prescan rom folder or during a audio conversion
- Improved speedup on rom scan
- Added others rom link on "Rom finder"
- Added missing support to "PSX-EXE executable file" (.exe psx file)
- Fixed autodetection of Mednafen compatible bios
- Added support to PSXONPSP660.BIN pops bios
- Now scan of all compatible bioses accepted by mednafen will be performed by user with a separate button, in this way the user can set custom bioses without medgui interfer with setting
- Added selectable Mednafen path on advanced menu
- Fixed control GUI by joypad
- Added a basilar CPU test, useful to suggest best Mednafen module to use
- Added/Fixed tooltips on Advanced menu
- Fixed annoing problem with boxart pop that hide top secondary form
Télécharger MedGui Reborn Stable v1.05
Site Officiel de MedGui Reborn Stable
 
 RetroArch v1.7.7 
Mercredi 08/05/19 à 15:04 par Firebrand
Cet ensemble de noyaux d'émulateurs réunis en seule interface a été mis à jour. Voici les changements généraux, mais comme d'habitude avec RetroArch je vous invite à aller sur le site officiel pour les détails dans un article richement illustré:
– 3DS: Add unique IDs to prevent cores overwriting each other.
– 3DS: Fix screen tearing when running 50Hz content.
– ANDROID: We now target API level 26 (minimum is still API level 9).
– ANDROID: Add option to vibrate on touch (works in menu or overlay).
– ANDROID: Add device vibration option for cores that support rumble.
– ANDROID: Add gamepad vibration support for cores that support rumble.
– ANDROID: Allow stylus/pen to move mouse without pressing down.
– AUDIO: Avoid deadlocks in certain audio drivers when toggling menu sounds on.
– BLISS-BOX: Support PSX Jogcon (requires firmware 3.0).
– CHEEVOS: Fix crash when reading memory that is out of range.
– CHEEVOS: New Cheevos implementation enabled by default.
– CHEEVOS: Pop-up badges when an achievement is triggered.
– CRT: Dynamic super resolution support.
– DISCORD: Fix potential crash when username is empty and discord is disabled.
– DISCORD: Ask to join support for Linux.
– INPUT/ANDROID: Add “Input Block Timeout” option.
– COMMON: For platforms without HAVE_THREADS, don’t automatically resume content when saving/loading states
– COMMON: Make playlist sorting optional and consistent.
– COMMON: Fix sorting of playlists with blank labels.
– COMMON: Fix content scanner creating false positive playlist entries that also have wrong label and crc32.
– COMMON: Add some MMX-optimized pixel conversion routines.
– COMMON: Fix typo preventing some SSE2-optimized pixel conversions from being used.
– COMMON: Add option to track how long content has been running over time.
– COMMON: Fix buffer overflows in system information.
– COMMON: Add option to change screen orientation via the windowing system (Android, Windows, X11).
– COMMON: Show CPU model name in log.
– COMMON: Add “Help -> Send Debug Info” option (and F10 hotkey) to send diagnostic info to the RetroArch team for help with problems.
– COMMON: Show GPU device name/version in log.
– COMMON: Add menu option to write log info to a file.
– COMMON: Add subsystem support for playlists. Subsystem info is automatically saved to the history playlist for easy relaunching.
– GL: Add new “gl1” OpenGL 1.1 compliant video driver for legacy GPUs and software renderers
– GL: Add a new “glcore” driver with slang support (requires GL 3.2+ or GLES3).
– GL: Draw OSD on top of overlay.
– GONG: Add savestate support.
– GONG: Add video refresh rate core options.
– GONG: Two player support via core option.
– GUI: Fix text alignment when using stb_unicode.
– GUI: Fix text display issues when using Japanese (and other unicode-dependent language) text with stb_unicode.
– GUI: Set language on first startup to the user’s preferred OS language (Windows, *nix and Android).
– INPUT: Add (scaled radial) analog deadzone and sensitivity options.
– LIBRETRO: Add Turkish language support.
– LIBRETRO: Allow non-accelerated video to rotate the display.
– LOCALIZATION: Update Chinese (Simplified) translation.
– LOCALIZATION: Update Chinese (Traditional) translation.
– LOCALIZATION: Update Dutch translation.
– LOCALIZATION: Update French translation.
– LOCALIZATION: Update German translation.
– LOCALIZATION: Update Japanese translation.
– LOCALIZATION: Update Polish translation.
– LOCALIZATION: Update Russian translation.
– LOCALIZATION: Update Spanish translation.
– LOCALIZATION: Add new Turkish translation.
– MIDI: Fix startup crash in midi driver.
– MENU: Bugfix – you can no longer get stuck in Online Updater -> Update Core screen when toggling between ingame and menu.
– MENU: Selectively hide ‘Take Screenshot’ for video drivers that don’t support taking screenshots.
– MENU: Framerate independent menu rendering. MaterialUI/Ozone/XMB/RGUI can now run at higher framerates.
– MENU: Thumbnails work in history list.
– MENU: Menu widgets.
– MENU: Add memory statistics support to more context drivers.
– MENU: Enable ozone driver for UWP builds.
– MENU: Add optional “looping” menu text ticker with configurable speed.
– MENU: Fix core video rendering when using ozone with GL cores that implement the scissor test.
– MENU: Add optional playlist sublabels (associated core + play time, where available).
– MENU: Dropdown list settings now apply immediately.
– MENU: Add setting to require pressing the “Exit RetroArch” hotkey twice to confirm.
– MENU: Now able to run at higher refresh rates than 60Hz.
– MENU: Enable “Add to Favorites” without loading a core.
– MENU: Allow core name to be hidden on history/favorites playlists.
– MENU: Populate crc32 and db_name fields when adding history/favourites playlist entries.
– MENU: Fix TTF files not showing in OSD/menu font selection screen.
– MENU: Fix audio/video filters not showing in file browser.
– MENU/MaterialUI: Add subsystem support.
– MENU/MaterialUI: Add currently selected entry in dropdown menus.
– MENU/OZONE: Add mouse support on entries (no sidebar yet).
– MENU/OZONE: Allow collapsing the sidebar.
– MENU/OZONE: Add thumbnail support.
– MENU/OZONE: Battery notifications.
– MENU/OZONE: Add wifi icon for network entries.
– MENU/QT/WIMP: Add git version and build date to Help->About window.
– MENU/QT/WIMP: Fix content loading via the file browser.
– MENU/QT/WIMP: Add new settings window to control all RetroArch settings.
– MENU/RGUI: Improve playlist titles.
– MENU/RGUI: Add option to hide associated cores in playlists.
– MENU/RGUI: Add internal upscaling option.
– MENU/RGUI: Add subsystem support.
– MENU/RGUI: Add menu sublabel support.
– MENU/RGUI: Re-enable “Load Core” option when content is loaded.
– MENU/RGUI: Add optional “Collections” entry to main menu.
– MENU/RGUI: Add “Lock Menu Aspect Ratio” option.
– MENU/RGUI: Add “full width” layout option.
– MENU/RGUI: Ensure menu color theme is applied immediately.
– MENU/RGUI: Fix “Lock Menu Aspect Ratio” option when using custom viewports.
– MENU/RGUI: Add widescreen support.
– MENU/RGUI: Allow text to be centred when selecting widescreen layouts.
– MENU/RGUI: Add inline playlist thumbnail support.
– MENU/RGUI: Add optional shadow effects.
– MENU/RGUI: Performance optimizations.
– MENU/RGUI: Add optional extended ASCII support.
– MENU/RGUI: Add optional delay when loading thumbnails.
– MENU/RGUI: Add on-screen keyboard.
– MENU/RGUI: Battery notifications.
– MENU/XMB: Prevent crashes when resizing to a tiny window.
– MENU/XMB: XMB honors the ‘show menu sublabels’ setting now – was previously RGUI only
– NETPLAY: Fix stall-out causing total disconnection with >2 players.
– NETPLAY: Different (more intuitive?) default netplay share policy.
– NETPLAY: Add hotkey option to toggle hosting on/off.
– NETWORKING: Encode URLs to allow for spaces in directory names.
– OSX: Prevent crash on exit.
– OSX: Metal is now the default video driver for the RetroArch Metal build.
– OSX: Enable CoreAudio v3 driver for Metal.
– OSX/MACOS/IOS: Now uses the STB Unicode font driver.
– PS2: CDFS support.
– PS2: Implemented analog support for ps2 controllers.
– PS2: Fix audio freeze after restarting core.
– PS2: Fix issues with load state and the font driver.
– PS2: File I/O now works for USB and network host.
– PS2: Support cores with extra padding in their frame buffers.
– SCANNER: New option ‘Scan without core match’. When this is enabled,
supported extensions by all installed cores are not checked, and instead
it will add all content it finds to a playlist. This way, you can install the core you need later on after scanning. Not enabled by default.
– SHADERS: Don’t alphabetize shader presets.
– SWITCH: Add rumble support.
– SWITCH: Add USB keyboard support.
– VITA: Add bluetooth mouse and keyboard support.
– VULKAN: Fix color issues with RGBA8888 swapchains in readback (screenshots).
– WII: Don’t init overlay when RAM is beyond 72MB.
– WII: Skip CRC calculation on content load, can improve load times of larger games by several seconds.
– WINDOWS: Fall back to gl1 driver if accelerated GPU driver is unavailable.
– WINDOWS: Allow winraw and xinput to work without dinput (needed for WinRT).
– WINDOWS: Add MSVC2017 ARM desktop support.
– UWP: Fix rewind by opting for slower codepath.
– UWP: Fix relative path name issues when loading shaders.
– UWP: Optimizations for VFS system.
Télécharger RetroArch v1.7.7 (32-bit) (Windows)
Télécharger RetroArch v1.7.7 (64-bit) (Windows)
Télécharger RetroArch v1.7.7 (Windows XP 32-bit) (Windows)
Télécharger RetroArch v1.7.7 (Windows XP 64-bit) (Windows)
Télécharger RetroArch v1.7.7 (64-bit) (MacOS)
Télécharger RetroArch v1.7.7 (Nintendo GC)
Télécharger RetroArch v1.7.7 (Nintendo Wii)
Télécharger RetroArch v1.7.7 (Nintendo WiiU)
Télécharger RetroArch v1.7.7 (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.7.7 (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.7.7 (PSP)
Télécharger RetroArch v1.7.7 (PS Vita)
Télécharger RetroArch v1.7.7 (CEX) (PlayStation 3)
Site Officiel de RetroArch
 
 VirtualC64 v3.3.1 
Mercredi 08/05/19 à 14:49 par Firebrand
Cet émulateur Commodore 64 pour MacOS a été mis à jour. Voici la liste des nouveautés:
- Code base has been ported to XCode 10.2 and Swift 5.0.
- Fixed several bugs that caused the emulator to crash randomly when eclosing an emulator window.
- Gamepad events will prevent the Mac from going into sleep mode.
- The lists of recently inserted URLs are shared across multiple documents.
Télécharger VirtualC64 v3.3.1
Site Officiel de VirtualC64
 
<< Page précédentePage suivante >>
2001-2024 Planet Emulation