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 Test de Mighty Final Fight sur Nes. 
Mardi 08/04/14 à 21:02 par Zapier
Dernier article: Mighty Final Fight sur Nes, écrit par notre Vince.

Bonne lecture ;-)

Lien vers le test de Mighty Final Fight

 
 WinUAE v2.7.1 Beta 13 FR (32-bit) 
Dimanche 30/03/14 à 13:12 par Firebrand
La version traduite en français du dernier WinUAE est désormais disponible grâce à Tradu-France.
Télécharger WinUAE v2.7.1 Beta 13 FR (32-bit)
Tradu-France
 
 AdvanceMENU v2.7 
Dimanche 30/03/14 à 13:10 par Firebrand
Ce frontend pour MAME et MESS a été mis à jour. Les améliorations sont les suivantes:
- Fixed a hang condition at termination when started directly from xinit.
- Fixed manpages format.
Télécharger AdvanceMENU v2.7
Site Officiel de AdvanceMENU
 
 History.dat v1.52c (frontends) 
Samedi 29/03/14 à 16:35 par Firebrand
Ce fichier informatif continue son avancée sur son côté MESS. Cette fois, ce sont les données la Super Nintendo qui sont ajoutées.
Télécharger History.dat v1.52c (frontends)
Site Officiel de History.dat
 
 WinUAE v2.7.1 Beta 13 (32-bit) 
Samedi 29/03/14 à 16:32 par Firebrand
Cet émulateur Amiga continue sur sa lancée avec 2 nouvelles beta en quelques jours. Les changements apportés sont les suivants:
Beta 13:
- Canceling video or audio codec selection dialog will disable audio or video recording. This has been broken for long time, it was impossible to record video only or audio only (except in wav mode).
- 64-bit build now also supports wintab tablet API.
- Fixed some slirp Windows specific 64-bit compilation issues.
- Fixed JIT + more compatible enabled emulated Amiga crash. (b9)
- If "always on top" option is enabled, GUI is also opened with "always on top" flag.
- gfx_linemode=none (no doubling) was loaded as doubled mode.
- Check and limit 2x software filter height value if size is larger than allocated buffer size, preventing display buffer overflow crash.
- Debugger now disassembles most FPU instructions correctly but some of them may look strange..
- Disassembler MULL and DIVL fully decoded.
- Support "INPUTDIMS" D3D shader variable. Used by some shaders.
- JIT FPU rare bug workaround, FPU constant optimization introduced in 1200b3 disabled. (Code looks correct, it works correctly except in some very rare situations, real cause may be some unknown JIT side-effect)


Beta 12:
- Config file writing created corrupted (was mostly harmless) config file lines, most common being uaehf line which fortunately isn't important config line entry. (b11)
- BCHG/BCLR/BSET allowed PC-relative addressing modes, broken since the beginning. (from Hatari)
- If program read disk by polling DSKBYTR (not using DMA), index emulation was unstable.
- Switching bitplane DMA on few cycles (not yet confirmed, I assume range that makes sense is 1 to 3) cycles before DDFSTOP will also trigger ECS/AGA "passed plfstop" state change. (Death Trap)
- Full tablet emulation boot division by zero guru fix.
- Tablet.library emulation now works but at least dpaint5 does not seem to do anything with pressure data. It reads pressure tag contents but nothing seems to happen.
Télécharger WinUAE v2.7.1 Beta 13 (32-bit)
Site Officiel de WinUAE
 
 MedGui Reborn Beta v0.049 
Samedi 29/03/14 à 16:28 par Firebrand
Bon bien aller avec le nouveau Mednafen, une nouvelle version du frontend qui lui est dédié a été publié. Voici les améliorations:
- Added Drag & Drop for single e multiple file (no folder) onto Rom Grid
- At startup if MedGuiR resource folder is not found, you will be offered the download from MedGui Reborn main site
- Added a popup window if you want make a PSX cue/toc file before selecting the respective file
- Added a checkbox to force MedGuiR online update (useful to update the gui in intermediate version)
- Added a better english translation for any menu
- Fixed missing image in any button
- Fixed autoresize columns at the console change
- Fixed a problem with multiple archive file in compressed format (zip, rar and 7z)
- Accelerated populating of the Roms grid
Télécharger MedGui Reborn Beta v0.049
Site Officiel de MedGui Reborn Beta
 
 Mednafen v0.9.33.2 WIP (32-bit) 
Samedi 29/03/14 à 16:25 par Firebrand
Cet émulateur multi-systèmes a été mis à jour. Voici la liste des nouveautés:
- PSX: Fixed a small MDEC emulation bug; fixes the hang during startup in "SimCity 2000".
- The order of evaluation of the frame advance and run normal command keys/hotkeys is now based on whether or not we're currently in frame advance mode, to allow for the derivation of a single-press pause/unpause key(effected by the user mapping both functions to a single key).
- Renamed the log2 LUT array in the mpcdec code to avoid shadowing the math library function log2().
- NES: Fixed the problem of the VS Unisystem DIP switch position display(accessed via the "F6" key) being invisible.
- PCE: Fixed broken MCGenjin support.
- CDPLAY: Tweaked visualization code to reduce memory and CPU usage.
- Lynx: Minor code cleanups.
Télécharger Mednafen v0.9.33.2 WIP (32-bit)
Site Officiel de Mednafen
 
 ClrMAME Pro v4.014a (32-bit) 
Samedi 29/03/14 à 15:08 par Firebrand
Ce gestionnaire de ROMs de référence a été mis à jour. Les améliorations sont les suivantes:
v4.014a
- fixed: accidently reintroduced 7z case fix issue when using 7z exe's rename operation

v4.014
- misc: switched to 7z CPP SDK core now. Unpack operations and hash calculations are now done blockwise. So you should not run into memory issues with huge 7z files anymore.
- misc: reenabled detection of unneeded folders within rar/7z files with safe handling on delete
- fixed: no more possible double file creations when using external packer's rename command
- fixed: possible assertion when not using external packer's rename command
- misc: updated unrar dll
Télécharger ClrMAME Pro v4.014a (32-bit)
Site Officiel de ClrMAME Pro
 
 Dernier article: Tiny Toon Adventures 2 
Mercredi 26/03/14 à 05:57 par Zapier
Dernier article: Tiny Toon Adventures 2 Trouble in Wackyland sur NES. Écrit par Vince.



Lien vers le test

Bonne lecture ;-)
 
 FS-UAE v2.5.0 dev 
Dimanche 23/03/14 à 12:14 par Firebrand
Une nouvelle version de développement de cet émulateur Amiga a été publiée. Les améliorations sont les suivantes:
Changes in FS-UAE 2.5.0dev:
- UAE core code updated from WinUAE 2.7.1b9.
- FS-UAE can use 256 kB chip RAM (and also 128 if you *really* want to).
- Inhibit screen saver / power saving when running FS-UAE on OS X.
- Allow short-hand –video-sync(=1/0) option
- Use floating point control register, output compiler warning when not.
- Added flush_log boolean option to flush log output after each log line.
- New UAE Native Interface (via built-in uaenative.library).
- Enforcer / AHI interface is added (but with a dummy AHI backend).
- Support for old WinUAE-style native calls.
- Code cleanup in UAE code to reduce the number of compiler warnings.
- Removed some unused source files from the source archive.
- Auto-generated source files are now auto-generated when compiling on all platforms, and not cached in the source archives any longer.
- Fixes to allow FS-UAE to be compiled with the lastest MinGW version.
- Updated translations: it [Speedvicio], es [albconde], da [tomse], nb.

Changes in FS-UAE Launcher 2.5.0dev:
- Windows portable version didn’t store relative paths.
- Properly locate A500 kickstart on first startup when it exists.
- Don’t refresh the online database when running the file scanner.
- Game database changes for better forward compatibility.
- Adult filter for game database, enabled by default.
- Use search term tag:adult to show adult games.
- New option database_show_adult to show adult games by default.
- Can search for quoted words to require exact word match.
- Fixed some translated strings used incorrectly.
- Updated translations: pl [grimi].
- Fixed multiple file selection when using PyQt.
- Added 256 kB chip RAM to the chip memory selector.
- Updated translations: de [jbl007], es [albconde], it [Speedvicio], da [tomse], nb.
- (Arcade) Fixed missing ext rom problem when starting CD32 games.
- (Arcade) Fixed repeat problem when navigating with joystick hats.
- (Arcade) Fixed a bug related to non-ASCII characters in joystick names.
- Fixed a bug preventing hd_requirements = workbench from working.
- Fixed a bug which is also a syntax error with Python < v2.7.
- Fixed a potential startup problem when PATH has non-ASCII characters.
Télécharger FS-UAE v2.5.0 dev
Site Officiel de FS-UAE
 
 Emu Loader v7.5.6 
Samedi 22/03/14 à 12:21 par Firebrand
Une nouvelle version de ce frontend arcade a été publiée. Voici la liste des améliorations:
Fixed
- Set default settings button was disabled for SEGA Model 2 emulator in emulators setup screen

Changed
- File \arcade\mame_listxml.xml is always deleted after creating MAME games list. File will be generated every time you create a MAME games list. It usually takes around 20 seconds
- Get version info function updated and improved to show similar string format on all emulators. To update the version info for both emulator and games list you need to create games list for all systems again
- View missing ROMs/CHDs screen updated, removing waste of screen space and to fit on 720x480 resolution (games popup menu / Shift+F8 or Shift+A hotkeys)
- Delete selected game screen updated. Minimized icons pollution, waste of screen space and adapted to fit on 720x480 resolution
- Delete multiple games screen updated
*replaced buttons by a popup menu (mouse right-click) to remove pollution and waste of space
*window height is dynamic now, depending on the games list count
*if there are no listed games with CHDs, the CHD column is hidden
*if there are no merged sets, the Merged column is hidden
*if there are no games with bios sets, the Bios Name column is hidden
- Delete/rename image file updated. Removed icons pollution, waste of space and adjusted image panel
- Category / layout settings screen updated to remove very large icons pollution and made image categories selection easier to work with
- Scan MAME/HBMAME missing audio samples updated to show system icon with game icon instead of a system column (main menu "Games List")
- Emulators setup screen updated. When in MAME panel, emulator file texts have clickable links so you can go directly to the emulator's official website
- Interface tweaks everywhere

Added
- New "Game ROMs" filter option: "Games With No Main Set" (extra filters tool bar button). Select this filter to view games that have bios ROMs and/or device ROMs and/or CHD files, but no game ROMs (no gamename.zip set)
Télécharger Emu Loader v7.5.6
Site Officiel de Emu Loader
 
 MedGui Reborn Beta v0.048 fix 1b 
Jeudi 20/03/14 à 19:23 par Firebrand
Une nouvelle version de ce frontend pour mednafen a été publiée. Celle-ci a visiblement déjà reçu des correctifs mais dont la nature n'est pas précisée. En attendant, voici les améliorations de la v0.048:
- Cleaned up and rewrote much of the source code
- Eliminated separate control of the GUI options and integrated all in the main form
- Rewritten the module that was responsible for saving the settings of the GUI, now reflects the standard ini file
- Changed the section in game iso utility, section now incorporates the custom palettes maker for Gameboy mono and a maker of GBA save type, useful to start gba games with backup save problems.
- Added psxt001z.exe (by Dremora) to detect the real names of iso psx, can be used to correctly rename a psx bin/img file and to create its cue/toc compatible file (only work with game that have inside a SYSTEM.CNF file), the iso database format are maked by CaptainCPS-X.
- Added the ability to hide unwanted columns from the Roms grid
- Now the key used previously to open the GUI options, will open the window Mednafen settings with full console options
Télécharger MedGui Reborn Beta v0.048 fix 1b
Site Officiel de MedGui Reborn Beta
 
 WinUAE v2.7.1 Beta 11 FR (32-bit) 
Jeudi 20/03/14 à 19:20 par Firebrand
La version traduite en français de la dernière beta de WinUAE a déjà été publiée par Tradu-France.
Télécharger WinUAE v2.7.1 Beta 11 FR (32-bit)
Tradu-France
 
 WinUAE v2.7.1 Beta 11 (32-bit) 
Jeudi 20/03/14 à 19:19 par Firebrand
Cet émulateur Amiga pour Windows a été mis à jour. La longue liste des nouveautés est la suivante:
- Borderblank + bordersprite caused border glitches in some situations.
- CDTV front panel buttons' default state after reset should be enabled, not disabled.
- Added new double options to non-lace modes. Not really useful, maybe be moved somewhere else later..
- 68040 MOVE16 write access error stack frame is now correct.
- Editing non-existing new style real harddrive config entry opened hardfile properties dialog.
- Separate filter options for native and RTG modes. Currently only following settings are RTG compatible: Direct3D shader filters (no software filter support and never will be), masks, overlays, scanlines.
- New automatic resolution option was unreliable in some situations.
- Do not detect modes with VTOTAL=350 or less as scandoubled to fix Super72 halved height.
- tablet.library emulation, totally untested, do not enable.
- After long field to short field change last line still showed old background color(s) if line had any background color changes before field mode was changed.
- Master floppy write protection config option was not loaded from config. (wrong config entry name..)
- Disk emulation multirevolution support was unstable, disk revolution data stream change was not always bit perfect.
- Added Super Card Pro (scp) image file support. (Don't ask me if images don't work, I didn't implement it originally)
- Added support for raw dumps from Softpres Capture Tool and KryoFlux using new capslib v0.5.

Yes, above two changes in same beta is only a strange coincidence. Note that both are raw dumps which can't be confirmed easily, don't bother me if there are compatibility problems.

FPU improvements (Mostly low level stuff that only makes difference if unimplemented checkbox is not ticked, much more important for Previous emulator, NextStep OS requires FPU and uses it heavily):
- 6888x any FPU instruction (except FSAVE/FRESTORE) causes null state to idle state transition but 68040+ conditional FPU instructions won't affect null state.
- 68040 unimplemented FPU instruction emulation was broken, FSAVE exception frame was not emulated, 68040.library emulation code needs it for proper operation.
- 68040/060 FPU FMOVECR is now unimplemented instruction.
- 68040/060 unimplemented packed-decimal data type exception is now emulated.
- 68060 FMOVEM.X with dynamic list now causes unimplemented effective address exception.
- 68060 F.X #imm,FPn and F.P #imm,FPn now causes unimplemented effective address exception.
- 68060 FMOVEM.L #imm, now causes unimplemented effective address exception.
- FMOVEM.X with dynamic list and -(An) and (An)+ effective address overrides static/dynamic post/pred state. (for example FMOVEM.X Dn,-(An) uses pre-decrement even if mode bits are set to dynamic post-increment)
- All FPU FPSR register (overflow, div by zero etc..) status bits emulated. (May not be fully reliable)
- 6888x Packed-Decimal Real k-factor support fully implemented. (May still have rounding bugs)

This should complete emulation all FPU features except arithmetic exceptions (that no one seems to use)
Télécharger WinUAE v2.7.1 Beta 11 (32-bit)
Site Officiel de WinUAE
 
 Dernier article: Tiny Toon Adventures sur NES 
Mercredi 12/03/14 à 04:04 par Zapier


Dernier article: Tiny Toon Adventures sur NES. Ecrit par Vince.

Lien vers l'article

Bonne lecture ! :-)

 
 M64Py v0.2.1 
Lundi 10/03/14 à 19:31 par Firebrand
Une nouvelle version de ce frontend pour Mupen64Plus a été publié. Voici la liste des nouveautés:
- Greatly speed up reading ROM list
- Check if core supports DelaySI/CountPerOp options
- Add support for OpenBSD plugin paths
- Fix search for cheats in mupencheats.txt
Télécharger M64Py v0.2.1
Site Officiel de M64Py
 
 Mednafen v0.9.33.1 WIP (Unstable) 
Lundi 10/03/14 à 19:28 par Firebrand
Ce émulateur multi-plateformes a été mis à jour. Les améliorations sont les suivantes:
- Fixed compiler errors when compiling without the debugger.
- Fixed a couple of memory leaks.
- PSX: Made better use of exceptions in the loading and initialization code paths(and avoid leaking memory if a part of the process fails).
- PSX: Protect against sound buffer overflow without causing a call to abort() so that using save states(when they're added) or power toggling/resetting in the debugger while in step mode is safer.
- PSX: Output of debug messages to stdout and stderr is now controlled via the "psx.dbg_level" setting, whose default value of "0" disables almost all debug messages. Set the setting to "3" to obtain roughly the same output as previous versions of Mednafen.
- Modified the simple interpolation pixel shader code to avoid using the GLSL 1.3 function "round()", for better compatibility with some OpenGL implementations.
Télécharger Mednafen v0.9.33.1 WIP (Unstable)
Site Officiel de Mednafen
 
 Emu Loader v7.5.5 
Dimanche 09/03/14 à 11:29 par Firebrand
Une nouvelle version de ce frontend orienté arcade a été publiée. Voici la liste des améliorations:
Fixed
- Categories from catver.ini are no longer loaded for DICE games so you can filter PinMAME without removing DICE games from the list
- Controls parsing function was confusing and inaccurate (-listxml). Parse function is now perfect!
- Number of players was set to blank if info not found in "nplayers.ini", when this file is available
- In-game snapshot folder setting was being saved in EmuLoader.ini for MAME and HBMAME. Not required as they are read directly from emulators config files

Changed
- Main menu and view mode buttons have dynamic item height to avoid waste of space. Also, icons were removed to clear the interface a little bit
- Check menu and radio menu icons were finally moved to position 0 and 1 in ImageList components. All ImageLists updated
- Even more interface tweaks (clean sweep mode ON)
- File "leftpanel_btn_help.ico" renamed to "help.ico" (resources\main_icons\)
- Settings for images folders and emulators selections moved from EmuLoader.ini to a new "\ini_files\folders_emulators.ini" file. You can now do a clean install without the need to set up images folders or emulators executables all over again :)
- Moved and renamed file from "\ini_files\biosset.ini" to "\arcade\mame_biossets.ini" and file from "\ini_files\biosset_hbmame.ini" to "\arcade\hbmame_biossets.ini"
- Favorites profile editor updated. Removed "Active Profile" text and added an icon to the active profile in the list. Hotkeys text updated

Removed
- The following files are no longer used: "resize_window.ico", "option_radiogroup_off.ico", "leftpanel_btn_addgame.ico", "leftpanel_btn_deletegame.ico", "leftpanel_btn_add.ico", "leftpanel_btn_delete.ico"; "scanresult_game.ico", "copy.ico" (resources\main_icons\)
- The following entries are no longer added for Daphne games since game names are completely different from MAME: controls, category, number of players

Added
- Updated "DICE_XML.dat" file with an "Attack" alternate set, titled "Attack (set 2)" and named "attack2". I failed to see there was tho valid sets in "attack.cpp"
Note: Emu Loader rename its gamename to "attack" before loading in DICE emulator
- New game tag: buttons count (controls info). Game details now show buttons count in controls list. You must create games list for all systems... again
-All image categories have a default folder now. Folders are relative to the emulators selected. This is useful on a clean install and for new users
NOTE: in-game snapshots for MAME/HBMAME/UME are already set in mame.ini; hbmame.ini; ume.ini!
*Title snapshot: titles
*In-game snapshot: snap
*Marquee: marquees
*Flyer: flyers
*Cabinet: cabinets
*Control Panel: cpanel
*Control Panel Layout: cplayout
*PCB: pcb
*In-game Artwork: snapartwork
- Added new options for "File" / "Export Games List" compatible with "MAME Content Manager Plus" util (game name only). Only MAME and HBMAME are supported http://mcm.mameworld.info
Télécharger Emu Loader v7.5.5
Site Officiel de Emu Loader
 
 MAME Plus! XT v0.152 r5123 
Dimanche 09/03/14 à 11:24 par Firebrand
Avec beaucoup de retard par rapport aux autres builds, ce dérivés de MAME Plus! a été mis à jour avec les sources de MAME v0.152.
Télécharger MAME Plus! XT v0.152 r5123
Site Officiel de MAME Plus! XT
 
 Visual Boy Advance-M v1229 
Samedi 08/03/14 à 12:33 par Firebrand
Cet excellent émulateur GameBoy Advance a été mis à jour. Les améliorations sont les suivantes
General Info:
- Resolved regressions from 1206 and earlier without reintroducing the bugs that were fixed.

Games fixed:
- GBA:
*Mother 3 - Audio fix (1224, 1225)
*Metroid Fusion - broken (1225)
*Super Mario Advance 2 - screech
*Revenge of Shinobi - freeze on black screen starting first mission
- GBC:
*Zelda Oracles garbage line at bottom of intro (1206, 1214)

Changes in this release:
- r1229: updates subwcrev and applies minor fixes patch 46
- r1228: SDL sound code now posts to semaphores no matter what, in case the other side is still waiting after a speedup transition
- r1227: Rewrote SDL sound synchronization, using a very old patch as a base for some of the changes
- r1226: Remove useless backup enabled checks in read handlers. Fix illegal halfword and byte reads.
- r1225: Mother 3 fix, refined to not break Metroid Fusion or hopefully anything else
- r1224: Changed PCM FIFO refill behavior to only stuff the FIFO with silence if it runs completely empty, which seems to fix the stuttering in Mother 3. From the technical behavior, Mother 3's sound code would periodically set DMA 1 and 2 to reason...
- r1223: Add tiled rendering define to Android makefiles, too.
- r1222: Add tiled rendering define - big performance improvement
- r1221: Fix target output name
- r1220: Fix build for Android
- r1219: Disable link by default now that games work without it
- r1218: updated readme
- r1216: Sonic Advance 1/2 work now with NO_LINK defined
- r1215: (Libretro) Fix build
- r1214: re-adding the fix for zelda oracles
- r1213: Let's try that again.
- r1211: revert 1207-1210 as its not really ready for integration yet.
- r1210: rolling back, it seems there was some more issues than original thought
- r1209: fix a goof I made with the last commit, this should fix it
- r1208: just a small revert, old data got mixed in the last commit
- r1207: libretro merge into trunk, the individual interfaces can still be compiled on their own so the gtk/sdl/mfc interfaces can still work as originally intended. Special thanks to Squarepusher of the libretro team for helping us get this merged
Télécharger Visual Boy Advance-M v1229
Site Officiel de Visual Boy Advance-M
 
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