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 History.dat v1.65 (frontends) 
Jeudi 27/08/15 à 11:45 par Firebrand
Les données de ce fichier informatif pour MAME ont été enrichies avec les jeux de MAME v0.165.
Télécharger History.dat v1.65 (frontends)
Site Officiel de History.dat
 
 Mameinfo.dat v0.165 
Jeudi 27/08/15 à 11:43 par Firebrand
Ce fichier informatif pour MAME a été mis à jour. Voici les données modifiées:
- Updated to MAME 0.165 - http://git.redump.net/mame/log/
- Added Source/Listinfo changes
- Newest Bugs (26th Aug)
- Added missing CHD infos (thanks to Marco Tucceri)
- Fixed Testdriver infos
- Added/Fixed 'Recommended Games'
- Fixed MAMEinfo.dat infos
Télécharger Mameinfo.dat v0.165
Site Officiel de Mameinfo.dat
 
 WolfMAME v0.165 
Jeudi 27/08/15 à 11:42 par Firebrand
Les amateurs de compétitions de high scores pourront désormais concourir sur les dernier jeux MAME ajouté à la v0.165.
Télécharger WolfMAME v0.165
Site Officiel de WolfMAME
 
 HqMAME v2.26 (MAME v0.165) 
Jeudi 27/08/15 à 11:41 par Firebrand
Ce nouvelle version de ce build de MAME supportant les filtres graphiques haute résolution n'apporte qu'une mise à niveau vers MAME v0.165.
Télécharger HqMAME v2.26 (MAME v0.165)
Site Officiel de HqMAME
 
 MAMEUIFX32 v0.165 
Jeudi 27/08/15 à 11:40 par Firebrand
Ce build de MAME a aussi été mis à jour vers MAME v0.165. Pas d'autre amélioration notable à signaler.
Télécharger MAMEUIFX32 v0.165
Site Officiel de MAMEUIFX32
 
 MAMEUI64 v0.165 
Jeudi 27/08/15 à 11:39 par Firebrand
Le très classique MAMEUI vient d'être mis à jour vers MAME v0.165 dans sa version 64-bit officielle.
Télécharger MAMEUI64 v0.165
Site Officiel de MAMEUI64
 
 MESSUI v0.165 (32-bit) 
Mercredi 26/08/15 à 12:33 par Firebrand
Cette version de MAME avec une interface graphique utilisateur a été mise à jour avec les dernières sources de MAME.
Télécharger MESSUI v0.165 (32-bit)
Site Officiel de MESSUI
 
 HBMAME v0.165 (32-bit) 
Mercredi 26/08/15 à 12:31 par Firebrand
Cet émulateur arcade spécialisé dans les ROMs hackées et les hombrews a été mis à jour. Les améliorations sont les suivantes:
- UI build: various fixes and adjustments.
- Added 41 versions of KOF'98 Combo.
- Added a few versions of KOF'99 Anniversary Edition.
- Renamed the various KOV hacks, and added some more.
- Fixed knightsha.

New Games
- [knightsro] Knights of the Round (Romanian) [by Sebastian Mihai]
- [kof2000r] KOF REMIX PRO
- [kof96oib]
- [kof97evo] KOF'97 Evolution
- [kof98cta] KOF'98 COMBO 10th Anniversary (not fully working)
- [kof98frp] KOF'98 the Slutfest [by Cigarette Patch]
- [nitdsp1] Nightmare in the Dark (Spanish.rev2)
- [sf2h14]
- [ssf2r1d] Super Street Fighter II ETC 930911 Phoenix
- [strhoopcd] Street Hoop (CD Conversion)
- [tldemo2] "256 colours" demo for Taito-L [by cmonkey]
- [twister] Twister in a mirror intro [by Blastar]
- [wh2ja]
Télécharger HBMAME v0.165 (32-bit)
Site Officiel de HBMAME
 
 MAME v0.165 
Mercredi 26/08/15 à 12:06 par Firebrand
Une nouvelle version officielle de MAME a été publiée. Voici la liste des nouveautés:
MAMETesters Bugs Fixed
- 05762: [Crash/Freeze] (itgambl2.c) All sets in itgambl2.c, namcos23.c: Crash directly after OK (hap)
- 05435: [Sound] (leland.c) offroad, offroadt, possibly others: Audio in offroad, offroadt sounds horrible (crazyc)
- 05377: [Sound] (leland.c) All sets in leland.c: DAC sounds differently between 32-bit and 64-bit (crazyc)
- 02892: [Misc.] (cps1.c) 3wondersh: Dialog box on launch (Robbbert)
- 03193: [Misc.] (cps1.c) 3wondersh: Three Wonders (hack?) unmapped ports (Robbbert)
- 05801: [Color/Palette] (cps1.c) 3wondersb: Status change from GAME_NOT_WORKING to GAME_IMPERFECT_GRAPHICS suggestion (Robbbert)
- 06006: [Crash/Freeze] (rocnrope.c) rocnrope, ropeman: Game resets when pressing start (Mamesick)
- 06014: [Documentation] (aerofgt.c) karatblzj: Wrong name for Japanese ROM set (hap)
- 05690: [Graphics] (eprom.c) eprom, eprom2: Graphics glitch occurs when destroying compuer equipment. (hap)
- 05217: [Sound] (exidy.c) spectar: Missing sounds (credit/Title Tune) (Osso)
- 06008: [Graphics] (bfm_sc4.c) bfm_sc4.c: FATAL ERROR: Too many live textures in src/emu/renderer.c:500 (hap)
- 06007: [Speed] (suna16.c) bssoccer: significant performance drop during intro (David Haywood)
- 06005: [Graphics] (taito_x.c) kyustrkr: Screen is shifted up (Mamesick)
- 03966: [Graphics] (macrossp.c) macrossp, quizmoon: Implement priorities, fix bg and sprite zoom (Tourniquet)
- 05814: [Graphics] (apple2.c) ivelultr: Font is flipped (R. Belmont)

Source Changes
- Sega 837-14645 JVS I/O dumped [Darksoft]
- monzagp.c updates: [Sandro Ronco]
*fixed 8035 vram read/write
*added background graphics
*added coin and DSW inputs
- vidbrain.xml: Added Information Manager prototype. [Sean Riddle]
- Add correct CD2802 chirp rom from decap [Sean Riddle]
- mk4: Add rudimentary blending. [MooglyGuy]
- utf8 support for pstring. Opted for a scalable solution which should be easily extensible to utf16 and utf32 as well. All position related operations now operate on char code positions instead of byte positions. [Couriersud]
- chihiro.c: Move parts common with Xbox console into their own files machine/xbox.c and includes/xbox.h [Samuele Zannoli]
- gei.c: Minor Clean up [Brian Troha]
- Xbox console driver now uses the base common machine setup with Chihiro [Samuele Zannoli]
- Add support for M58819 'VSM-emulator', fixes speech in Radar Scope TRS01 set. [Lord Nightmare]
- Replaced the frame parse and speech generation code from tms5110.c with the code from tms5220.c, should be significantly more accurate and allow the cores to be much more easily merged in the future. This also allowed finally getting rid of the COEFF_ENERGY_SENTINEL hack in tms5110r.inc [Lord Nightmare]
- deco32.c: Verified and corrected the rom labels for the Fighter's History (World ver 43-07, DE-0380-2 PCB) set. [Charles MacDonald]
- monzagp.c updates (part 2): [Sandro Ronco]
*fixed gfx RAM
*added 7-seg artwork
*added my car sprite
- hp64k: fix to allow multiple screens (for RS232 terminal) [F. Ulivi]
- goldstar.c DIP switch documentation [hsialin]
*Hold Pair for cmv4, cmv801 and crazybon
*Card Shuffle Animation for cmv801
*Fast Take for crazybon
- Fix interpolation on TMS52xx to match samples from real chip. [PlgDavid, Lord Nightmare]
- c128: Emulated the PARTNER 128 cartridge. [Curt Coder]
- Fixed 3wondersb [Robbbert]
- apple2: fix Ivel Ultra's unique text drawing (MT#5814) [R. Belmont]
- tms51xx: removed target_x variables in favor of reloading from coefficient ROM during the generation loop (as the real device does). Implemented proper ZPAR and unvoiced ZPAR logic for zeroing parameters during idle and unvoiced frames. Changed the pitch zeroing logic during frame inhibit to last an entire interpolation period rather than one sample. Replaced the speech-is-synthesizing state machine with the original patent TALK, TALKD and SPEN bits. Redid the talk_status logic to use (TALKD || SPEN) as the real device does. [Lord Nightmare]
- pet: Added French CBM 8032 ROMs. [Hervé Warin]
- pet_rom.xml: Added Edex (France, v4.4) [Hervé Warin]
- floppy.c: Added drive sounds (must be activated in drivers using MCFG_FLOPPY_DRIVE_SOUND(true); quite simple still, same sounds for all drives) [Michael Zapf]
- at29x: Created a general class for AT29 family from previous at29040a; added implementations for at29c040 and at29c020 [Michael Zapf]
- geneve: Added Programmable Flash Memory boot feature (PFM512) [Michael Zapf]
- ti99: Added new cartridge types paged378, paged377; HFDC has new switch "wait for HD" (available in later HFDC models); 32K internal memory mod is now off by default [Michael Zapf]
- midzeus.c: Further improvements: [Phil Bennett]
*Added alternate back-face culling method
*Added additional blend modes
*Added depth test and write enables
*Slightly improved rasterization
- OS/2 patches for MAME 0.164 [KO Myung-Hun]
- x68k: added brightness controls, used for fade in/out effects [Barry Rodewald]
- Dumped thedealr's i8742 internal ROM [Porchy]
- Added correct color PROMs for tahjong [Mike Coates]

New games added or promoted from NOT_WORKING status
- Bandai Pair Match [hap, Kevin Horton, Rik]
- VTech Invaders [Kevin Horton]
- Castle Toy Tactix [hap, Sean Riddle, Kevin Horton]
- Pack'n Bang Bang (prototype) [rtw]
- Merit Joker Poker (9131-01) [Brian Troha, The Dumping Union]
- Touch & Tell [hap, Sean Riddle]
- Vocaid [hap, Sean Riddle]

New clones added
- Saint Dragon (bootleg) [Yves Marchand]
- E.D.F. : Earth Defense Force (set 2) [Yves Marchand]
- Player's Edge Plus (PP0555) Standard Draw Poker [BrianT]
- Player's Edge Plus (KE1012) Keno (set 2) [BrianT]
- War: The Final Assault (EPROM 1.6 Jan 14 1999, GUTS 1.1 Mar 16 1999, GAME Mar 16 1999) [Alex Cmaylo] (not working)
- [Gun.Smoke (US, 851115) (alt set) [Caius, Alexander F]
- Fighter's History (World ver 43-05) [??]
- Hissatsu Buraiken (Japan, bootleg?) [David Haywood]
- Americana (9131-01) [Brian Troha, The Dumping Union]
- Fighter's History (US ver 42-09, DE-0396-0 PCB) [Brian Troha, The Dumping Union]
- Meteors [Andrew Welburn, Trevor Brown]
- Street Fighter Alpha 3 (USA 980616, SAMPLE Version) [Guru]
- Mahjong The Mysterious Orient Part 2 - Exotic Dream [Dyq, Guru]
- Mighty Monkey (Kaina Games, bootleg on Scramble hardware) [Team Europe]
- Knuckle Bash (Korean PCB) [caius]

New games marked as GAME_NOT_WORKING
- Techno Drive (Japan, TD2/VER.B, 2.06) [Guru, R. Belmont]
- Sega Picture Magic [David Haywood]
- Joy Stand Private [Luca Elia, Guru]
- Dino Dino [Guru]
- Fruit Paradise (V214) [Guru, iq_132]
- Face-Off (EM Bubble Hockey) [Jarrod Wright, Luca Elia]
- Chexx (EM Bubble Hockey, 1983 1.1) [Clay Harrell, Luca Elia]
- ROLLing eX.tre.me [Ville Linde, Guru]
Télécharger MAME v0.165
Site Officiel de MAME
 
 puNES v0.95 (32-bit) 
Mardi 25/08/15 à 12:33 par Firebrand
Cet émulateur NES a été mis à jour. Les améliorations sont les suivantes:
- The resampler reviewed and optimized. Now the sound quality is dramatically better and the audio output more accurate and correct.
- Added a russian translation (many thx to EXL and Eugene.S).
- Added an option ho hide the mouse cursor.
- Added a new mouse cursor when using the Zapper.
- Fixed APU volume sliders that did not work properly.
- Correct identification of submapper for MMC1 (http://forums.nesdev.com/viewtopic.php?f=3&t=9350&start=90#p153298) and for the mapper 34 (http://forums.nesdev.com/viewtopic.php?f=3&t=9350&start=90#p153334).
- Fixed a bug in the CHR banking registers of mapper VRC2A (http://forums.nesdev.com/viewtopic.php?f=3&t=6928&start=495#p153176).
- Tons of others bugfixes.
Télécharger puNES v0.95 (32-bit)
Site Officiel de puNES
 
 QuickPlay v4.1.2 
Samedi 22/08/15 à 12:29 par Firebrand
Ce frontend multi-système a été mis à jour. Les améliorations sont les suivantes:
- added messmameUI, for now, as an arcade cab
- mame script now updated for changes in Mame 0.163, incremented to v1.5
- fix bugs in mame script
- fixed bug in html file I/O
Télécharger QuickPlay v4.1.2
Site Officiel de QuickPlay
 
 WinUAE v3.2.0 Beta 9 FR (32-bit) 
Vendredi 21/08/15 à 12:11 par Firebrand
La dernière beta de WinUAE est déjà disponible en français grâce à Tradu-France.
Télécharger WinUAE v3.2.0 Beta 9 FR (32-bit)
Tradu-France
 
 WinUAE v3.2.0 Beta 9 (32-bit) 
Vendredi 21/08/15 à 12:09 par Firebrand
Les beta de WinUAE continue d'arriver. Voici les améliorations de la dernière:
- x86 floppy controller EOT parameter was read from wrong offset. Note that previously 1.4M floppy in 720K drive (configured in 2286+ BIOS) worked, not anymore.
- Added x86 bridgeboard 1.2M PC floppy image support.
- Added Advanced chipset option that emulates some 68040/060 board's (for example Blizzard 1240/1260) custom register byte write "bug" where byte write to custom register does not write same value to both upper and lower byte. Previously this was always enabled if CPU type was 68060. (Writing to even address: zero written to odd address, writing to odd address: works "correctly")
- Fixed emulation boot crash if mouse driver was enabled (b8)
- x86 IDE config didn't load correctly. (Reset and save needed to fix it). x86 VGA also needs config reset.
Télécharger WinUAE v3.2.0 Beta 9 (32-bit)
Site Officiel de WinUAE
 
 Raine v0.64.8-3 
Jeudi 20/08/15 à 10:10 par Firebrand
Une série de correctifs a été publiée pour cet émulateur arcade, la dernière version comportant un certain nombre de bugs. Voici la liste des améliorations:
v0.64.8-3
- For info it was not that the rom names were forgotten, it's rather some special loading commands like FILL or REGION_EMPTY which were not understood correclty by listinfo.

v0.64.8-2:
- it's fixed ! It was a crazy day, 30th december of 2014, I was crazy enough to try to clean up the memory map of cps2 and thought it worked... Of course there were lots of games that I didn't test, too many of them, and you just found them ! It takes removing 6 comments on 6 lines to make it work again... Oh at least it took 8 months to find the problem !

v0.64.8:
- no more stdout.txt file generated when launching the program
- the shaders don't turn the opengl interface to black anymore
- controls using the command.dat graphics can be changed again (0.64.7 was just exiting in this case).
Télécharger Raine v0.64.8-3
Site Officiel de Raine
 
 WinUAE v3.2.0 Beta 8 FR (32-bit) 
Mercredi 19/08/15 à 13:12 par Firebrand
La traduction en français de la dernière beta de WInUAE est disponible grâce à Tradu-France.
Télécharger WinUAE v3.2.0 Beta 8 FR (32-bit)
Tradu-France
 
 WinUAE v3.2.0 Beta 8 (32-bit) 
Mercredi 19/08/15 à 13:11 par Firebrand
Cet émulateur Amiga a été mis à jour. Les améliorations sont les suivantes;
- Many saved accelerator board enabled configurations loaded incorrectly in b7.
- PicassoIV ROM selection in expansion panel caused crashes. (b6)
- Added DCTV emulation. Colors are not yet correct. Blurriness is mostly correct, DCTV is composite out only, horizontal resolution is only 320 pixels, color resolution is worse (color bleeding). Some filtering is still needed to simulate real composite signal.
- Another Cirrus Logic mode change crash fix. (x86 bridgeboard reset when in text mode).
- x86 bridgeboard 720k/1440k floppy images supported.
Télécharger WinUAE v3.2.0 Beta 8 (32-bit)
Site Officiel de WinUAE
 
 GameEx v14.35 
Mardi 18/08/15 à 12:52 par Firebrand
Ce frontend multi-systèmes orienté multimédia a été mis à jour. Une seule modification est à signaler:
- Fixes for latest MAME releases.
Télécharger GameEx v14.35
Site Officiel de GameEx
 
 DSP v0.15b3 (32-bit) 
Mardi 18/08/15 à 12:49 par Firebrand
Une nouvelle version de cet émulateur multi-système a été publiée. Voici la liste de nouveautés:
General
- Delphi (Windows): Removed ZipForge component. Now unzip compressed files directly without external software
- Control engine
*Improved detection of simultaneous key press of up/down and left/right (Corrects 'Cabal', 'Jail Break', 'Act- Fancer Cybernetick Hyper Weapon' ... )
*Improved analog controls system. Greatly improves 'Food Fight'
- Pokey
*Fixed sound
*Added external function calls
- GFX engine
*Centralized palette buffer, removed plane buffer color
*Improved real time graphics rotation, to support graphics that are not square ('Gyruss' need it)
*Fixed small bug in sprites
- Nec CPU: Fixed opcodes $F2 and $F3. Fixes sprite colors in 'Hammerin' Harry'
- Timers engine: Changed execution order of timers, fixes some audio chips problems
- Stability improvements
*Fixed some chips when closing
*Fixed memory leaks
- N2A03 sound
* Fixed triangular sound
*Added DPCM sound
*Added functions of IRQ and timer frame

Spectrum
- Small fixes in IRQ cleaning
- Fixed ROM 'Knight Lore' loading with the Interface II
- Fixes in the position of the pop-up windows

Amstrad CPC
- Improved tape loading system, improved load times

NES
- Fixed sprites flickering and priority
- Cleaning bits on mappers 1,2 and 3
- Added mappers 9, 12, 67 (partial) 68, 93, 94, 180 and 185
- Fixed video rendering order
- Cleaning ROMs loading function
- Detects the ROM head: iNes, Nes 2.0 and Archaic iNes

GameBoy/GameBoy Color HW
- Fixed IRQ, occurs in line 144
- Fixed IRQ generation in software line comparison
- Fixed IRQ generation when the LCD is disabled. Partially corrects 'Mario Land 2'

Ghost'n Goblins
- Fixed scroll

Galaxian HW
- Fixed first three video rows priorities
- Jumpbug: Fixed audio initiation

Green Beret HW
- Fixed sprites (bank and quantity)
- Added video priorities
- Added DIP switches
- Mr. Goemon: Added driver with sound

1942
- Fixed sprites

Tiger Heli HW
- Fixed audio initiation

Terra Cresta
- Added screen rotation
- Added the 2nd player controls

Pooyan
- Enhanced memory map
- Added screen rotation
- Added DIP switches
- Added the 2nd player controls

Galaga HW
- Fixed main CPU IRQ duration, corrects DIP switches in Digdug

Prehistoric Isle
- Fixed VBlank lenght
- Added screen rotation
- Added DIP switches

Toki
- Fixed digital sound
- Added initial screen scroll effect
- Added screen rotation
- Added the 2nd player controls y fixed 1st player controls
- Added DIP switches

Shoot Out
- Fixed VBlank
- Enhanced memory map

Caveman Ninja HW
- Fixed video IRQ generation

Snowbros
- Added screen rotation
- Added DIP switches

CPS1 HW
- Fixed palette buffer

Irem M72
- Fixed audio initiation

Nemesis HW
- Nemesis: Added driver with sound
- TwinBee: Added driver with sound, missing sprites and video fails.

Pirates HW
- Pirates: Added driver with sound
- Genix Family: Added driver with sound, some problems with the protection

Juno First
- Added driver with sound. Missing DAC and i8039

Gyruss
- Added driver with sound. Missing DAC and i8039

Free Kick
- Added driver with sound

Boogie Wings
- Added basic driver

Pinball Action
- Added driver with sound
Télécharger DSP v0.15b3 (32-bit)
Site Officiel de DSP
 
 BGB v1.5.2 FR 
Mardi 18/08/15 à 12:34 par Firebrand
Grâce à Tradu-France, la dernière version de BGB est déjà disponible en français.
Télécharger BGB v1.5.2 FR
Site Officiel de BGB
 
 BGB v1.5.2 
Mardi 18/08/15 à 12:32 par Firebrand
Cet excellent émulateur Gameboy/Gameboy Color chaudement recommandé a été mis à jour. Les améliorations sont les suivantes:
- Fixed a large number of bugs and problems, including: glitches in pokemon linking.
- Screensaver now doesn't start if you play with gamepad.
- Crash/stability fixes.
- Many small improvements, including efficiency improvements.
- Added support for more joypad axes (xbox 360 controller).
- Various debugger GUI improvements including local symbols.
Télécharger BGB v1.5.2
Site Officiel de BGB
 
 mGBA v0.30 
Lundi 17/08/15 à 12:44 par Firebrand
Cet émulateur GameBoy Advance a été mis à jour. Voici la longue liste des nouveautés:
A new release of mGBA, version 0.3.0, is available. This is a major feature release. Some of the more prominent features include the addition of support for rotation and tilt sensors on controllers with analog sticks, default controller profiles for some of the more common controllers, improved synchronization, the beginning of the debug suite, and much more. An extensive list follows after the cut.

Features:
- Ability to hide individual background layers, or OBJs
- Ability to mute individual audio channels
- Palette viewer and exporter
- Volume control
- More shortcuts are editable (e.g. quick save/load)
- Rewind now shows the frame after rewinding
- Import/Export of GameShark/Action Replay snapshots
- Add “Step backwards” item for single increment rewind
- Deadzone estimation for game controllers
- Analog inputs can be used for shortcuts
- Menu items for specific solar sensor brightness levels
- Remappable controls for tilt and gyroscope sensors
- Status messages for actions taken while a game is running (e.g. save/load state)
- Memory inspector
- Screensaver can now be suspended while a game is running
- Load/save the most recent savestate slot
- Support varible speed (PWM) rumble
- Ability to cap fast forward speed
- Finer control over FPS target
- Holdable shortcut for rewinding one frame at a time
- Ability to boot directly into the BIOS
- Preliminary support for yanking out the game pak while a game is running
- Thumb-drive mode by putting a file called portable.ini in the same folder
- Configurable display driver, between software and OpenGL
- Undo-able savestate loading and saving
- Controller profiles now store shortcut settings
- Default controller profiles for several common controllers
- Libretro now supports BIOS, rumble and solar sensor
- Implement BIOS call Stop, for sleep mode
- Automatically load patches, if found
- Improved video synchronization
- Configurable audio output sample rate

Bugfixes:
- ARM7: Fix SWI and IRQ timings
- ARM7: Fix Thumb MUL timing
- ARM7: Fix timing of multiplies to use N cycles
- ARM7: ARMHotplugDetach should call deinit
- Debugger: Fix use-after-free in breakpoint clearing code
- GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
- GBA: Cap audio FIFO read size during deserialization
- GBA: Check for corrupted savestates when loading
- GBA: Check for improperly sized savestates when loading
- GBA: Check for savestates made from differently sized ROMs
- GBA: Fix calls to endian-independent loadstores
- GBA: Fix timing of reading from timer registers
- GBA: Ensure cycles never go negative
- GBA Audio: Force audio FIFOs to 32-bit
- GBA Audio: Fix audio pitch changing when adjusting buffer size
- GBA Audio: Fix sample order in audio channel 3
- GBA Audio: Fix 8-bit writes to audio channel 3 frequency
- GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
- GBA Memory: Improve Thumb open bus behavior
- GBA Memory: Fix potential DMA issue when loading a savestate
- GBA Memory: Fix load/store multiple video memory waitstates
- GBA SIO: Fix reseting when there are SIO devices attached
- GBA Video: Blended sprites should never have other effects applied
- GBA Video: Fix out-of-bounds tiles in mosaic
- GBA Video: Fix windows not affecting sprites
- GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
- GBA Video: Fix timing on first scanline
- Qt: Better cleanup when a game crashes
- Qt: Fix open ROM dialog filtering for archive formats
- Qt: Cap the maximum number of multiplayer windows
- Qt: Fix maximum year in sensor override
- Qt: Fix window being too tall after exiting fullscreen
- Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
- Qt: Fix analog buttons not getting unmapped
- Qt: Fix passing command line options
- Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
- SDL: Fix SDL build when OpenGL is missing
- Util: Allow loading IPS patches that grow the ROM
- VFS: Fix resource leaks if some allocations fail
- VFS: Fix line-reading to return proper values
- Video: Fix an issue with very long filenames
- Util: Fix formatting of floats

Misc:
- All: Add –help flag for command line programs
- All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
- All: Enable static linking for Windows
- All: Enable static linking for OS X
- All: Threads are now named
- All: Proper handling of Unicode file paths
- ARM7: Add emulation for Undefined CPU mode
- ARM7: Reduce the size of the Thumb instruction table
- GBA: Add status log level
- GBA: GBARewind now returns how many states it has rewound
- GBA: SIO logging layer
- GBA BIOS: Stub out SoundBias
- GBA: More accurate cycle estimation for ROM prefetch and flash save chips
- GBA: Don’t include GBACLIDebugger struct unless needed
- GBA: Savedata is now synced shortly after data finishes being written
- GBA: Process multiple timer events at once, if necessary
- GBA Audio: Implement audio reset for channels A/B
- GBA Audio: Process multiple audio events at once, if necessary
- GBA Hardware: Backport generic RTC source into core
- GBA Input: Allow axes and buttons to be mapped to the same key
- GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
- GBA SIO: Add a dummy driver for Normal mode
- GBA Thread: Add functionality for running callbacks on the GBA thread
- GBA Thread: Split GBASync into a separate file
- GBA Video: Refactor software renderer into separate files
- GBA Video: Slightly optimize mode 0 mosaic rendering
- Debugger: Free watchpoints in addition to breakpoints
- Qt: Handle saving input settings better
- Qt: Move GL frame drawing back onto its own thread
- Qt: Fast forward (held) option moved from Other to Emulation menu
- Qt: Show version info in window title
- Qt: Migrate multiplayer window handling into GBAApp
- Qt: Unified file opening and saving with last location
- Qt: Fix windows being resizable when they shouldn’t have been
- Qt: Only hide cursor in full screen
- Qt: Replace pause-after-frame mutex with an atomic
- Qt: Add application icon and XDG desktop files
- Qt: Rename “Fullscreen” to “Toggle fullscreen”
- Qt: Don’t save window size when entering fullscreen
- Qt: Make the default fullscreen binding for Windows be Alt-Enter
- Qt: Gamepads can now have both buttons and analog axes mapped to the same key
- Qt: Increase usability of key mapper
- Qt: Show checkmark for window sizes
- Qt: Set window path to loaded ROM
- Perf: Ability to load savestates immediately on launch
- SDL: Properly check for initialization
- SDL: Clean up initialization functions
- SDL: Clean up GL context
- Util: Allow disabling the threading code entirely
- VFS: Add sync method to force syncing with backing
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