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 SDLMAME v0.154 
Samedi 26/07/14 à 11:47 par Firebrand
Les adeptes de MacOS ne sont pas oubliés avec cette version de MAME qui leur est dédiée mise à jour avec les dernières sources de l'émulateur.
Télécharger SDLMAME v0.154
Site Officiel de SDLMAME
 
 HqMAME v2.15 (MAME v0.154) 
Samedi 26/07/14 à 11:45 par Firebrand
Cette version de MAME utilisant des filtres graphiques haute résolution (si vous aimez les graphismes des jeux rétro lissés) profite également de cette mise à jour générale:
- Updated Intel TBB to version 4.2 Update 5
- Updated MAME to most recent version
Télécharger HqMAME v2.15 (MAME v0.154)
Site Officiel de HqMAME
 
 MAME Plus! v0.154 r5172 (32-bit) 
Samedi 26/07/14 à 11:42 par Firebrand
On continue avec le célèbre MAME Plus!. Voici les dernières notes associées:
- [MAME] Update to MAME 0.154 (SVN r31397).
- NeoGeo parts are still incomplete.
Télécharger MAME Plus! v0.154 r5172 (32-bit)
Site Officiel de MAME Plus!
 
 MAMEUIFX32 v0.154 
Samedi 26/07/14 à 11:40 par Firebrand
MAMEUIFX passe également à la v0.154 et apporte des modifications internes:
- Added a new own shiny MAMEUIFX icon
- Added ICONS to all Menus and Sub-Menus of the GUI (Still WORK-IN-PROGRESS, transparencies have to be implemented)
- Fixed some core options not correctly saved in INI file
- Fixed position of selected game in the list after played it (As suggested by RicFX)
- Removed palette hack in NEMESIS.C (no more needed)
Télécharger MAMEUIFX32 v0.154
Site Officiel de MAMEUIFX32
 
 MAMEUI32 v0.154 
Samedi 26/07/14 à 11:16 par Firebrand
La version non officielle 32-bit de MAMEUI profite également des nouveautés.
Télécharger MAMEUI32 v0.154
Site Officiel de MAMEUI32
 
 MAMEUI64 v0.154 
Samedi 26/07/14 à 11:15 par Firebrand
MAMEUI a été mis à jour avec la dernière version de MAME.
Télécharger MAMEUI64 v0.154
Site Officiel de MAMEUI64
 
 MAME v0.154 
Samedi 26/07/14 à 11:12 par Firebrand
Cette nouvelle version a pris du temps avant d'être à maturation, mais la voici publiée. Les nouveautés sont les suivantes:
MAMETesters Bugs Fixed
- 05627: [Speed] (dec0.c) slyspy and clones: comparing to other games in this driver performance is low (Alex Jackson)
- 05562: [Sound] (lwings.c) lwings, trojan, sectionz, avengers and clones: The music tempo is fast. (hap)
- 01630: [Color/Palette] (tecmo16.c) fstarfrc, ginkun, riot: broken colors on sprites (David Haywood)
- 05616: [Save/Restore] All sets using 6809/6309 cpu: Unreliable (failing) save states (Alex Jackson)
- 05620: [Graphics] Crosshair: Selected graphic does not display properly
- 01109: [Graphics] (rpunch.c) svolleyk: [possible] Red arrow indicator doesn't appear. (David Haywood)
- 05585: [Sound] (lwings.c) avengers, avengers2, buraiken: Sometimes the sound repeat in every stage start (hap)
- 05589: [Graphics] (vulgus.c) vulgus vulgusj vulgusa: big enemies diseppear on right and partially appear on left side of screen (hap)
- 05609: [DIP/Input] (dec0.c) baddudes and drgninja: Continue Dip Switch is incorrect (Tafoid)
- 05239: [Misc.] (system16.c) dduxbl: AddressSanitizer: heap-buffer-overflow (Alex Jackson)
- 04348: [Graphics] (rpunch.c) svolley, svolleyk, svolleyu: Arrow and confettis missing / Probable missing layer (David Haywood)
- 05503: [Crash/Freeze] (system16.c) dduxbl: [debug] Screen corrupt and/or crashes (Alex Jackson)
- 05246: [Misc.] (parodius.c) all parodius.c sets: AddressSanitizer: heap-use-after-free (Alex Jackson)
- 05244: [Misc.] (nsmpoker.c) nsmpoker: AddressSanitizer: heap-buffer-overflow (Alex Jackson)
- 05504: [Crash/Freeze] (nsmpoker.c) nsmpoker: [debug] Hangs after OK (Alex Jackson)
- 05537: [Multisession] (namcos1.c) All namcos1.c sets: switching games from namcos1 driver in mame internal menu cause program to crash (Alex Jackson)
- 04097: [Speed] (namcos1.c) All sets in namcos1.c: Performance regression (Alex Jackson)
- 05602: [Save/Restore] (nitedrvr.c) nitedrvr: Random characters appear in the middle of the screen using -autosave (hap)
- 03164: [Graphics] (taito_l.c) fhawk, fhawkj: Rare sprites'bug (David Haywood)
- 05598: [Gameplay] (mole.c) mole: At the beginning of second round, game becomes unplayable (hap)
- 05581: [Sound] (cps3.c) sfiii, sfiii2 and clones: Ken's short grunt voice plays twice (hap)
- 05264: [Sound] (taito_l.c) champwr: Music cues missing (do not play) (Mamesick)
- 01546: [Gameplay] (taito_l.c) champwr: The gameplay is too fast. (Mamesick)
- 04571: [Graphics] (dwarfd.c) All sets in dwarfd.c: Graphics regression/corruption (crazyc)
- 05487: [DIP/Input] (fromanc2.c) fromancr: Can't save any Service menu (F2) settings. (hap)
- 05442: [Graphics] (astinvad.c) kamikaze, astinvad: Incorrect flashing on screen (hap)
- 03599: [Graphics] (taito_f3.c) gseeker and clones: missing background graphics on the right side (Alex Jackson)
- 00371: [Graphics] (alpha68k.c) gangwarsu: There's a problem in the 3rd stage, just before the boss. (David Haywood)
- 05555: [Crash/Freeze] (upscope.c) upscope: Game jumps into Service Mode (Duke)
- 05515: [Crash/Freeze] All PCE-based sets: Crash with -aviwrite or -mngwrite (Firewave)
- 05506: [Crash/Freeze] (shanghai.c) All shanghai.c sets: [debug] Assertion (Firewave)
- 05242: [Misc.] (mystwarr.c) mystwarr, mtlchamp and clones: AddressSanitizer: heap-buffer-overflow (Alex Jackson)
- 05569: [Compiling] Makefile misinterprets host name in BIGENDIAN autodetection (R. Belmont)
- 05543: [DIP/Input] (goodejan.c) goodejan, totmejan: I found out most of DIP-SW settings. On mame most of settings are unknown. (Tafoid)
- 05542: [DIP/Input] (surpratk.c) suratk, suratka: Last dip switch currently called 'Unused' (after 'Service Mode' ON/OFF) should be renamed to 'Bonus Quiz' (Tafoid)
- 00493: [Graphics] (kaneko16.c) berlwall: When finishing a level, the timer bonus doesn't show correctly. It says "Timer x 10 = ". (Luca Elia)
- 03447: [Graphics] (vegas.c) gauntdl, gauntdl24, gauntleg, gauntleg12: Texture with alpha channel is not drawn properly. (Phil Bennett)
- 05548: [DIP/Input] (system1.c) wbml, wbmlb, wbmlbg, wbmlbge, wbmljb, wbmljo, wbmlvc: DIP Setting FREE PLAY option is missing. Unknown DIP is should be Unused.
- 05522: [Misc.] chdman: *CD* FLAC compresion doesn't work for GDI images (R. Belmont)
- 05523: [Crash/Freeze] (coinmstr.c) supnudg2: Crash at Initialization (Tafoid)
- 05524: [Color/Palette] Assorted sets - adjusting brightness or other levels in sliders causes color changes (Alex Jackson)
- 05491: [Gameplay] (bfm_sc4.c) All sets in bfm_sc4.c: Failure to pass INITIALIZING in-game. (R. Belmont)
- 05521: [Crash/Freeze] Attemping to load 0-sized roms or samples causes crash (Olivier Galibert)
- 05501: [Crash/Freeze] (namcos12.c) golgo13, g13knd: After initial screen on boot, nothing but black screen (hap)
- 05500: [Crash/Freeze] (galaga.c) galaga, digdug, polepos: Game freezes just before finishing POST (hap)
- 05499: [Crash/Freeze] (namcona1.c) All sets in namcona1.c: Assert after OK (Alex Jackson)

Source Changes
- fixed startup order issue introduced in r28777 [smf]
- MNG is now written when -mngwrite is used together with -aviwrite [Oliver Stöneberg]
- added makefile define SSE2 to enable specially optimized code [Oliver Stöneberg]
- Redumped all the Super Star '97 graphics ROMs as TC531000 mask ROMs. [Siftware, Quench, Guru]
- device_gfx_interface and memory system improvements: [Alex Jackson]
*Added macros to facilitate declaring gfxdecode info arrays as members of a device class.
*AM_SHAREs in a device's internal address map or its default address map are now tagmapped as children of that device rather than siblings (analogous to how handlers in internal/default address maps are scoped).
- Fixed bloom misalignment with HLSL. [MooglyGuy]
- Maygay M1 and MV1 converted to standard i8279 drivers. [J.Wallace]
- konamigx: Reverb me harder baby! [O. Galibert]
- namcona1.c improvements: [Alex Jackson]
*rewrite tilemap drawing code
*use set_palette_offset
*use GFXDECODE_RAM
*ROM loading and miscellaneous cleanups
- Chihiro improvements: [Samuele Zannoli]
*i386 cpu x87 opcodes FPREM and FPREM1 must clear status bit C2 not C0
*Add basic management of some Nvidia APU sound registers.
*Store modelview/projection matrices and translate/scale vectors sent to NV2A.
*Store vertex program (vertex shader) sent to NV2A 3d accelerator.
*Added debug command "chihiro grab_texture,,", it saves to the next used texture of type .
*Fixed DXT3 and adds DXt5 texture decompression.
*Add 3d accelerator method 0x1800 for indexed mode vertex sending.
- added PIC dump to Mega Phoenix [Enricnes (from AUMAP)]
- bladestl.c: simplify rom loading, reduce tagmap lookups [Alex Jackson]
- BFM BD1 and ROC10937 now have proper device line accessors for the clock (sclk), reset (por) and data (data). All affected drivers have been updated to use these [J. Wallace]
- corefile: Don't crash on 0-length files [O. Galibert]
- Added vblank bit in Model 2 Old Revision, fixes Virtua Cop booting [Angelo Salese]
- Hooked up lightgun inputs in Virtua Cop [Angelo Salese]
- Fixes for PowerPC AltiVec compile [Vas Crabb]
- Fix tools build on OS/2 [KO Myung-Hun]
- sh2.c: Modernised cpu core. [Wilbert Pol]
- cvs.c: updated the driver to use modern speech rom reading. [Fabio Priuli]
- tms5110.c: removed legacy handlers, now that no drivers use them anymore. [Fabio Priuli]
- network: Please don't kill save states [O. Galibert]
- nscsi: save some state [O. Galibert]
- m68k: Update used and modified bits in the page tables and greatly improved PTEST results on 68040. [R. Belmont]
- tatsumi.c: Filled in missing dipswitches and added dipswitch locations to Round Up 5 - Super Delta Force. [Brian Troha]
- SDL: fix OS X compile with non-official SDL [R. Belmont, based on a patch by Fernando Lemos]
- Netlist: All analysis is now based on an immutable list of terminals. The dynamic list now is only used in the "hot" core. This is the base for possible further optimizations using multiple lists; e.g. a
high-low transition list and a low-high transition list. [Couriersud]
- Fix transparency in SDL2.0 code. [Couriersud]
- CPS-1 update [Team CPS-1]:
*Added full documentation to nemoa
*nemoa -> nemor1 to follow the new cps1 standard
*Minor reorder and cleanup
- MC68681: support timer-driven serial channels. Fixes SC4 fruit machine games. [R. Belmont]
- SCSI Port using WRITELINE and DEVCB2. The slot number and SCSI ID are separate so you can for example have -harddisk1 as ID 6 and -harddisk 2 as ID 5. The HLE'd CD & HD have configuration switches to set the ID, real emulated hardware will specify the ID using it's own method. [smf]
- gp9001.c (toaplan2.c): convert to device_gfx_interface, cleanups [Alex Jackson]
- Fix brightness sliders in drivers that use black_pen() and/or white_pen() [Alex Jackson]
- MOS 6551 Fixed uninitialised variable that could prevent transmit irq from being generated after reset. [smf]
- Added serial printer, renamed centronics printer to match. Standardised the configuration of rs232 devices. All serial devices are now connected using an rs232 port. [smf]
- Use the correct call to free memory in windows osd_close [smf]
- Simplified netlist code. It now always provides a stable solution instead of rescheduling the solver. [Couriersud]
- Naomi: documentation update [f205v]
- memory: Stop the watchpoints from messing with the opcode decryption [O. Galibert]
- emupal.c: add support for RAM-based palettes with indirect lookups. Update various drivers to use it [Alex Jackson]
- chd updates: [MetalliC]
*Bugfixed byte order for GD-ROM audio tracks so FLAC compression is effective
*Fixed uninitialized struct on MSVC (and possibly other) builds
- Naomi: small correction to World Kicks game code [f205v]
- cdrom: fix uninitialized flags [MetalliC]
- ym2612: Sync timer fixes from GenPlus-GX, fixes MT #5049. [Enik Land]
- namcoic.c: remove legacy read/write handlers [Alex Jackson]
- mccs1850: Fix multi-write [O. Galibert]
- Naomi updates: [MetalliC]
*5 more BAD_DUMP GD-ROMs redumped from source
*All SHA1s updated to latest. 'chdman copy' on existing valid CHDs will update your files to the new SHA1s.
- ioport_array_finder: [Alex Jackson]
*ioport_array_finder is a new device finder template for finding, unsurprisingly, an array of ioports. It is mainly intended to help handle multiplexed ioports without runtime tagmap lookups in a more elegant way than was previously possible.
-TMS34010: Use the CONVSP/CONVDP registers to adjust source and destination addresses when window clipping or y-reverse is applied [Phil Bennett]
- inder_vid.c - Mirrored TMS34010 RAM at 0x7fc00000 and 0xffc00000. With the previous TMS34010 change, this fixes the window clipping issues at y=0 [Phil Bennett]
- mb8795: Fix packet sizes [O. Galibert]
- cyberbal.c: Use separate palette for each screen [Alex Jackson]
- mc6847: Added internal character generator ROM and M5C6847P-1 variant. [Curt Coder, Anna Wu]
- mc6847: Added character generator ROM for S68047. [Curt Coder]
- h8: Fix missing debugger hook calls [O. Galibert]
- Made osd_interface base class for OSD and moved initialization for each subsystem in it as virtual calls. [Miodrag Milanovic]
*Moved midi handling in base class
*Cleaned running_machine of information of next machine
*All is cleaned after exiting of running_machine so debugger window is removed as well till next machine is started
*Made osdmini to compile
- h8_sci: Implement sync-start [O. Galibert]
- h8: Fix problem in the sleep instruction [O. Galibert]
- at45dbxx: Fix communications [O. Galibert]
- s3: added Diamond Stealth 3D 2000 Pro card. [Malice, Barry Rodewald]
- voodoo - Fixed alpha test to run on the alpha combiner output and not on a_other. Do the test before the color combiner steps to potentially save some effort. [Phil Bennett]
- Improvements to "The Berlin Wall" [Luca Elia]
*Scrambling of sprite offset registers (fixes MT bug 493)
*background: added scroll register (screen shaking effect), fixed flipping
*Fixed flipped tilemap offset.
- funworld.c: Proper decryption of rcdino4 code pages. [Peter Ferrie]
- Merged video/gticlub functionality to K001005/1006 devices. Converted K001005 to use the new poly manager. [Ville Linde]
- CHD cleanups: [MetalliC]
*Double quote filenames with spaces when writing .gdi files
*Give audio files .raw extension when writing .gdi files
*cdrom_read_subcode() now returns false if the image doesn't contain subcodes
- i8257: new 8257 based on am9517a [Carl]
- i8244.c: Prevent out of bound accesses of local collision_map variable. Fixed MT#005551. [Wilbert Pol]
- 315_5124.c: Improved CRAM writes. Fixes wrong colors on sega logo for robocop3 on gamegear. [Enik Land]
- i8275x: Fixed DMA burst length. It is specified in received characters, not character clocks. [Curt Coder]
- i8275: Added character attributes and special character codes. [Curt Coder]
- surpratk.c - Added "Bonus Quiz" Dip. [kamilz, Tafoid]
- goodejan.c - Researched and added missing DIP information/locations as well as some useful notes of observations. [kamilz, Tafoid]
- image.c: Added support for loading a default battery, instead of a fixed fill value, when no battery is found. This allows for loading factory formatted sram/nvram from softlist. [Fabio Priuli]
- williams.c: use bankdevs instead of dynamic address map modification. Reorganize code and driver state class [Alex Jackson]
- i960.c: Save some additional state [Phil Bennett]
- emupal.c: Support palette RAM less than the full width of the data bus it's on, without the need for per-driver trampolines. Started removing said trampolines. [Alex Jackson]
- enabled rgbsse.h for Visual Studio 64-bit builds as well and use rgbgen.h for all DEBUG builds since this is the fastest combination [Oliver Stöneberg]
- 88games.c: modernized banking [Alex Jackson]
- rcdino4 improvements...
*Improved decryption, game boots now. [Peter Ferrie]
*Created a dedicated machine driver. [Roberto Fresca]
*Adjusted the tilemap size accordingly. [Roberto Fresca]
*Added the proper color banking. [Roberto Fresca]
*Hooked DIP switches and proper inputs. [Roberto Fresca]
- Refactored fd1094's decryption code in order to make the function more amenable to inversion. [Andreas Naive]
- Reorganized OSD, handling more sound output systems and debuggers, defaults left same as before [Miodrag Milanovic]
*Created osd_options as base option class for non-system specific options
- Created WD7600 chipset device. megapc: Made into a separate driver class, hooked up WD7600. [Barry Rodewald]
- eepromser: added support for X24C44 [ANY]
- i86: Add 0x6x instruction shadows, used by DEC Rainbow MS-DOS 2.01. [R. Belmont, based on a patch by Bavarese]
- digfx.c, drawgfx.c: don't do unneeded processing or allocate unneeded memory for RAW gfx layouts; add -valid check that extxoffs/extyoffs info are present when the layout size demands them [Alex Jackson]
- arm7: Added Thumb version of BLX. [R. Belmont]
- Coco Loco: Added ASCII PCB layout [Roberto Fresca]
- drawgfx.c: make it possible to reset the total elements of a gfx_element [Alex Jackson]
- nemesis.c: use resnet for palette [Alex Jackson, Couriersud]
- HotMind: Restored missing text layer, added Ticket/Token dispensers and replaced the sound PIC with a hand modified version for correct background music playback. [Quench]
- LuckBoomH: Corrected the text layer and inputs, added Ticket/Token dispensers and replaced the sound PIC with a hand modified version for correct sample and music playback. [Quench]
- wpc_95: Make it testable [O. Galibert]
- fmtowns: added clone FM Towns II FreshTV [caius, Barry Rodewald]
- sigmab52 updates: [Sandro Ronco]
*improved inputs
*added preliminary sound
*fixed DIPLOCATION
*added nvram
*various cleanups
- m37710: support direct read [Alex Jackson]
- Reconstructed the SEGA FD1094 key for altbeastj1 (317-0065) [Chris Hardy, Andreas Naive]
- Added proper bipolar proms to Bonus Chance. [Roberto Fresca]
- debugqt: Fix 'source' capability. [Happy]
- debugqt: Un-revert and add fix for focus seizure [Carl]
- screen.c: Ensure the vblank timer and the partial-update-reset timer always fire in the correct order when vblank starts on scanline 0 [Alex Jackson]
- Work on the Sega System16b version of Ace Attacker [Chris Hardy, Andreas Naive]
*Reconstructed SEGA FD1094 key (317-0059). Some errors could remain.
*Found the differences, in some sprite ROMs, with the System16a version to be due to a BAD_DUMP with stuck bits. Both sets use the same sprite ROMs now.
- naomi/chihiro/triforce: Updated set documentation [f205v]
- m68000: Smear byte writes the same as a real 68000. Fix the debugger so watchpoints continue to work as expected [Alex Jackson]
- bladestl.c: add RC filters to YM2203 SSG channels (based on schematic, identical to ddribble) [Alex Jackson]
- williams.c - Added two video board PROMs to joust2 and made ROM names more descriptive [Joe Magiera]
- cbuster.c: Add PCB locations to the Crude Buster / Two Crude sets [Artemio Urbina]
- cbuster.c: Correct Crude Buster / Two Crude to use actual measured clock speeds. [Artemio Urbina]
- adp.c updates: [Sandro Ronco]
*Added NVRAM support.
*Hooked up RTC.
*Added inputs to fstation.
*Removed unused code.
- Created machine_manager as singleton class that contains (for now) one running machine [Miodrag Milanovic]
*Updated LUA engine to run in machine_manager instead of being initialized per machine
*Added "-console" option so emulator can be started with LUA enabled console
*Update LUA to version 5.2.3
*Enabled SQLite3 to be compiled and added LUA module for it
- motoxgo: Fix point rom loading [O. Galibert]
- segajw.c updates: [Sandro Ronco]
*Hooked up ACRTC
*Added inputs
*Added NVRAM support
- Hooked up RAMDAC device to following drivers [Angelo Salese]:
*adp.c
*bmcbowl.c
*coinmvga.c
*highvdeo.c
*magicard.c
*segajw.c
- i86.c: Four new 8086 opcode aliases: 0xc0 is 0xc2; 0xc1 = 0xc3; 0xc8 = 0xca; 0xc9 = 0xcb as documented at OS 2 Museum. [Bavarese]
- rx50_dsk.h/c: Rainbow specific; The RX50 _disk drive_ was used in different architectures. Floppy format used by Rainbow-100 and -190. Track layout (post-amble, some positions) yet unverified. Currently only raw 400 K disk dumps are supported (*.img). [Bavarese]
-Work on System24's remaining sgmast set [Chris Hardy, Andreas Naive]
*Reconstructed SEGA FD1094 key (317-0058-05d)
*Tossed the previous alternate reads away as confirmed duplicate disks of sgmastj & sgmast (with differences in the highscores' track)
- naomi.c: redumped tetkiwam and ngdup23c to current standards. [MetalliC]
- Lua overhaul [Olivier Galibert, Miodrag Milanovic]
- upd765: implement scan data and read track [Carl]
*fail command when drive not ready and check ready before command (verified on real hardware) stop polling when first byte of command sent (verified)
- SDL: fix 0.153 regression where user GLSL shaders didn't work. [R. Belmont]
- SDL: Fix shaders for games that output indexed16 (e.g. pacman). [R. Belmont]
- namcos1.c: Completely rewrote the emulation of the CUS117 MMU. The MMU is no longer emulated by modifying address maps at runtime, an operation which has become excessively slow as the core memory system has accumulated features and complexity over the years. Instead, the MMU is now a device which works on similar principles to the address_map_bank_device. The recent multisession regression is fixed, all games in the driver should now run substantially faster, and most importantly the driver code is now much cleaner and easier to understand. [Alex Jackson]
- chihiro.c: [f205v]
*Added exact release dates, GDX info and descriptions for all known existing games/releases not yet secured or dumped
*Added v5 CHDs redumps for: GDX-0002B, GDX-0003A, GDX-0006G, GDX-0024A
- triforce.c: [f205v]
*Added exact release dates, GDT info and descriptions for all known existing games/releases not yet secured or dumped
*Added v5 CHDs redumps for: GDT-0002, GDT-0013E, GDT-0015
- SDL: fix -prescale 0.153 regression. [R. Belmont]
- fixed -j compilation with VS2013 [Oliver Stöneberg]
- atahle: Added CS1 active status register. [Curt Coder]
- SDL: Always supply screen size uniforms to GLSL shaders, and fix bug with X multihead. [R. Belmont]
- seta.c: Verify clocks and fix refresh rate for daioh. [trap15]
- m68040: fbcc dasm fixes [O. Galibert]
- Recreated yet again the CHDs from r30949 (no new sets) which all had different SHA1 hashes due to bugfixes with CHDMAN since 0.153 release. [f205v]
- nscsi_cd: I told'ya, there's no disk in the drive [O. Galibert]
- Updated m72.c with a Guru-readme for Ninja Spirit. Changed labels where appropriate to match information and added PALs/PROMs. [Guru]
- NeoGeo (multi)slot work [S. Smith, David Haywood]
*converted all protection types to be MAME devices
*created cartridge (slot) device types for each type of cartridge containing the above protection devices
*made the 'neogeo' set emulate a 6-slot MVS system allowing for multiple cartridges to be mounted, for example "mame64 neogeo -cart1 mslug -cart2 mslugx -cart3 mslug3" is the command-line syntax to launch an MVS unit with 3 Metal Slug games installed.
.many of the hacks / bootlegs won't work in multi-slot setups, this is true to hardware
.some carts (kof95, kof2002 for example) can block recognition of carts in higher slots if the NVRAM isn't already initialized. this appears to be true to original hardware because the kof95h set fixes this issue, powering off/on the system fixes it.
.sound banking isn't 100% correctly handled so the odd game may fail with the slot system (trally) but regular loading still works
.the slot / multislot support makes use of the Software Lists rather than the internal sets, please ensure the correct softlist XML file is present in your hash folder
- i86.c: 0x60 shadow omitted in previous patch. Needed for DOS 2. [Bavarese]
- Add width and endianness attributes to data areas in software lists. Update neogeo.xml and megadriv.xml to take advantage of them. [Alex Jackson]
- m6502: remove expensive and unused attotime precalculation at start of each timeslice [Alex Jackson]
- funworld.c: Inserted some more switches, Saloon now boots, and service mode is mostly working. Added default nvram to jolycrdb, game seems to work now. [Peter Ferrie]
- sh2: fix and enable memory system bypass for SH-1 & SH-2 DRC. [R. Belmont]
- schedule.c: make yield() actually yield again, rather than be a synonym for spin() [Alex Jackson]
- schedule.c: rebuild_execute_list() after loading a savestate to ensure the order of execution remains consistent. Fixes 0.153 savestate regressions in various drivers [Alex Jackson]
- nec v25: Implement programmable clock divider via execute_clocks_to_cycles() instead of set_clock_scale(). Properly restore the clock divider on state load [Alex Jackson]
- Cool Pool: added 2nd button and button labels [Gamez Fan]
- Document recent measurements done on the AY8910. [Couriersud]
- m6809: add missing members to save registration, fix typo in device_post_load() and add HD6309-specific pre_save() and post_load() Fixes savestate regressions in many drivers using this CPU family [Alex Jackson]
- Also adds a complete dump of the FD1089B 317-0027 key! [briantro]
- fd1089.c: Document the newly redumped FD1089A 317-0027 along with it's unencrypted data range. [Charles MacDonald]
- CPS-1 update [Team CPS-1]:
*Added missing documentation to kenseim
*Minor cleanups and fixes
- Updated information about measurements and model derived from those. [Couriersud]
- Chihiro WIP [Samuele Zannoli]
*Add NV2A vertex program disassembler
*Added two new debugger commands, grab_vprog to save the currently uploaded vertex program, and vprogdis [<,type>] to disassemble a vertex program.
* Implemented alpha-test, blending, and logical per-fragment operations. Improves many 2D displays in outr2.
- nec cpu: add missing items to save state [Alex Jackson]
- USE 64bit intermediary results in sound_stream::generate_resampled_data. This will allow sound drivers to make use of the full width of stream_sample_t. [Couriersud]
- Include missing members in save state in driver dkong.c. [Couriersud]
- SDL: rebuild all GL textures when the core changes resolutions. [R. Belmont]
- dreamwld.c: Fill in some missing dips for Rolling Crush and Baryon - Future Assault. [Brian Troha]
- tigeroad.c: Added PCB locations to the Tiger Road sets. [Bonky0013, Brian Troha]
- dec0.c: convert slyspy tilemap protection to use bankdev [Alex Jackson]
- Fixed typo in voodoo [Aaron Stover]
- Baby Pacman works except for sound [Robbbert]
- Granny and the Gators works except for sound [Robbbert]
- Dakar, Motor Show improved. [Robbbert]
- Fix uninitialized auto; should fix instances where a game with cheats active using multiple expressions in one action crashes at start. [m4st4]
- JSMESS: Add shim for Web Audio sound module. [Katelyn Gadd, Justin Kerk]

New games added or promoted from NOT_WORKING status
- Wyvern F-0 [Guru, ????]
- Fireball [ANY]
- Pong Doubles [DICE Team, Couriersud]
- Coco Loco [Roberto Fresca, Angelo Salese, Punkyas (from AUMAP), Ricky2001 (from AUMAP)]
- Leader (version Z 2E, Greece) [Roberto Fresca]
- Neraidoula (Fairy Butterfly) [Roberto Fresca]
- LuckBoomH - Lucky Boom (Hard Times hardware) [Quench]
- Step Champ (GQ930 VER. JA) [any]
- Gallag Video Game / Petalouda (Butterfly, x50) [Roberto Fresca]
- Juuouki (set 1, Japan, FD1094 317-0065) [Chris Hardy, Andreas Naive]
- Ming Xing 100 (Star 100) [Roberto Fresca]
- Ken Sei Mogura - Street Fighter II (1994.04.18, Ver 1.00) [Alan Meades, Porchy, David Haywood, hap, Santeri Saarimaa]
- Super Masters Golf (World?, Floppy Based, FD1094 317-0058-05d?) [Chris Hardy, Andreas Naive]
- Ace Attacker (FD1094 317-0059) [Chris Hardy, hap, Andreas Naive]
- Super Pacman (v1.2) + Cherry Master (Corsica, v8.31) [Roberto Fresca]
- Tetris + Cherry Master (Corsica, v8.01, set 1) [Roberto Fresca]
- Royal Card (Italian, Dino 4 hardware, encrypted) [Roberto Fresca, Peter Ferrie]
- Rolling Crush (version 1.07.E - 1999/02/11) [David Haywood, Osso, caius]
- Player's Edge Plus (X002272P+XP000055) Black Jack Bonus Poker [BrianT]
- Player's Edge Plus (X002275P+XP000055) Black Jack Bonus Poker [BrianT]
- Player's Edge Plus (PP0766 A5W-A6F) Standard Draw Poker [BrianT]
- Player's Edge Plus (PP0801 A5W-A6F) 10's or Better [BrianT]
- Player's Edge Plus (PP0802 A5W-A6F) Standard Draw Poker [BrianT]
- Player's Edge Plus (PP0803 A5W-A6F) Joker Poker [BrianT]
- Player's Edge Plus (PP0803 A50-A6N) Joker Poker [BrianT]
- Player's Edge Plus (PP0804 A5W-A6F) Bonus Poker Deluxe [BrianT]
- Player's Edge Plus (PP0806 A5W-A6F) Standard Draw Poker [BrianT]
- Player's Edge Plus (PP0818 A5W-A6F) Joker Poker (Aces or Better) [BrianT]
- Player's Edge Plus (PP0819 A5W-A6F) Bonus Poker Deluxe [BrianT]
- Player's Edge Plus (PP0825 A59-A7C) White Hot Aces [BrianT]
- Player's Edge Plus (XM00013P+XMP00025) Multi-Poker [BrianT]
- Player's Edge Plus (PP0816) Treasure Chest Poker [BrianT, wolf767]

New clones added
- Black Tiger / Black Dragon (mixed bootleg?) [Bonky0013]
- Nemo (World 901109) [muddymusic]
- Spectrum 2000 (vertical) [Shoutime]
- Gun.Smoke (bootleg) [Felipe Sanches]
- Fire Hawk (vertical) [system11] (NOT WORKING, incomplete dump)
- Borench (set 2) [zozo]
- VS Mahjong Otome Ryouran (newer) [arcademodbios]
- Snake Pit (9/14/84) [Dale Luck]
- Sen Jing - Guardian Storm (Japan) [ShouTime]
- The Berlin Wall (Korea) [system11]
- Pollux (NTC license) [system11]
- Dragon Bowl (set 2, unencrypted program) [system11]
- Tao Taido (2/3 button version) [ShouTime]
- Player's Edge Plus (PP0431) Deuces Joker Wild Poker (International) [BrianT]
- Player's Edge Plus (PP0242) Deuces Wild Poker (International English/Spanish) [BrianT]
- Player's Edge Plus (PP0288) Standard Draw Poker (Spanish) [BrianT]
- Player's Edge Plus (PP0431) Deuces Joker Wild Poker [BrianT]
- Player's Edge Plus (PP0449) Standard Draw Poker (International English/Spanish) [BrianT]
- Player's Edge Plus (X000150P+XP000038) Standard Draw Poker [BrianT]
- Player's Edge Plus (X000242P+XP000053) Deuces Wild Poker [BrianT]
- Player's Edge Plus (X000516P+XP000038) Double Bonus Poker [BrianT]
- Player's Edge Plus (X002038P+XP000038) Nevada Bonus Poker [BrianT]
- Player's Edge Plus (X002044P+XP000038) Triple Bonus Poker [BrianT]
- Player's Edge Plus (X002306P+XP000112) Triple Double Bonus Poker [BrianT]
- Player's Edge Plus (X002310P+XP000112) Triple Double Bonus Poker [BrianT]
- Player's Edge Plus (XMP00013) 5-in-1 Wingboard (CG2346) - Spanish [BrianT]
- Player's Edge Plus (XMP00026) 5-in-1 Wingboard (CG2346) - Spanish [BrianT]
- Player's Edge Plus (PP0009) Standard Draw Poker [BrianT]
- Player's Edge Plus (PP0046) 10's or Better (International) [BrianT]
- Player's Edge Plus (PP0063) 10's or Better [BrianT]
- Player's Edge Plus (PP0127) Deuces Joker Wild Poker (International) [BrianT]
- Player's Edge Plus (PP0171) Joker Poker (International) [BrianT]
- Player's Edge Plus (PP0190) Deuces Wild Poker (International) [BrianT]
- Player's Edge Plus (PP0197) Standard Draw Poker (International) [BrianT]
- Player's Edge Plus (PP0203) 4 of a Kind Bonus Poker (International) [BrianT]
- Player's Edge Plus (PP0516) Double Bonus Poker (International) [BrianT]
- Player's Edge Plus (XM00009P+XMP00002) Multi-Poker [BrianT]
- Player's Edge Plus (IP0028) Joker Poker - French [BrianT]
- Player's Edge Plus (IP0029) Joker Poker - French [BrianT]
- Player's Edge Plus (IP0031) Standard Draw Poker - French [BrianT]
- Player's Edge Plus (IP0051) Joker Poker - French [BrianT]
- Player's Edge Plus (IP0058) Standard Draw Poker - French [BrianT]
- Player's Edge Plus (IP0062) Joker Poker - French [BrianT]
- Player's Edge Plus (IP0101) Joker Poker - French [BrianT]
- Player's Edge Plus (IP0103) Joker Poker - French [BrianT]
- Player's Edge Plus (IP0105) Joker Poker - French [BrianT]
- Player's Edge Plus (IP0108) Standard Draw Poker - French [BrianT]
- Player's Edge Plus (IP0111) Joker Poker - French [BrianT]
- Player's Edge Plus (IP0112) Standard Draw Poker - French [BrianT]
- Player's Edge Plus (IP0112) Standard Draw Poker - French [BrianT]
- Player's Edge Plus (IP0115) Joker Poker - French [BrianT]
- Player's Edge Plus (IP0116) Standard Draw Poker - French [BrianT]
- Player's Edge Plus (IP0118) Standard Draw Poker - French [BrianT]
- Player's Edge Plus (IP0120) Standard Draw Poker - French [BrianT]
- Player's Edge Plus (X002419P+XP000064) Deuces Wild Bonus Poker - French [BrianT]
- Player's Edge Plus (X002421P+XP000064) Deuces Wild Bonus Poker - French [BrianT]
- Player's Edge Plus (PP0043) 10's or Better (International) [BrianT, wolf767]
- Player's Edge Plus (PP0046) 10's or Better (set 2) [BrianT, wolf767]
- Player's Edge Plus (PP0265) 4 of a Kind Bonus Poker (International) [BrianT, wolf767]
- Player's Edge Plus (X002276P+XP000055) Black Jack Bonus Poker [BrianT, wolf767]
- Player's Edge Plus (X000550P+XP000055) Joker Poker (Two Pair or Better) [BrianT]
- Crazy Cross [Arzeno Fabrice, The Dumping Union]
- Bouncing Balls (Adult) [system11, The Dumping Union]
- Maya (set 3) [system11, The Dumping Union]
- Pleiads (Irecsa) [Erik De Maeyer]
- Gang Wars (Japan) [jets from emufrance and Layer from neo-arcadia]
- Pleiads (Spanish bootleg) [Basilio García]
- Quaaak (bootleg of Frogger) [Martin Ponweiser]
- Mystery Castle (alternate set) [PinMAME]
- Atari 4x4 [PinMAME]
- Black Belt (Squawk and Talk) [PinMAME]
- Party Animal (German) [PinMAME]
- Strange Science (German) [PinMAME]
- Star Wars (1.04) [PinMAME]
- Baywatch (England) [PinMAME]
- Rotation VIII (v. 1.15) [PinMAME]
- Rotation VIII (v. 1.01) [PinMAME]
- Moon Light (Inder) [PinMAME]
- Halley Comet (alternate version) [PinMAME]
- F14 Tomcat (P-5) [PinMAME]
- Pin-Bot (P-4) [PinMAME]
- Still Crazy (L-1) [PinMAME]
- Apollo 13 (1.00) [PinMAME]
- Independence Day (v2.01) [PinMAME]
- Playboy (3.02) [PinMAME]
- Cactus Canyon (1.0) [PinMAME]
- Cactus Canyon (1.04 Test 0.2) [PinMAME]
- Congo (1.1) [PinMAME]
- Safe Cracker (0.91) [PinMAME]
- Judge Dredd (L-5) [PinMAME]
- Judge Dredd (L-4) [PinMAME]
- Star Trek: The Next Generation (P-8) [PinMAME]
- Star Trek: The Next Generation (P-4) [PinMAME]
- Star Trek: The Next Generation (LX-3) [PinMAME]
- The Getaway: High Speed II (P-B) [PinMAME]
- Corvette (LX2) [PinMAME]
- Corvette (LA1) [PinMAME]
- Johnny Mnemonic (0.5R) [PinMAME]
- No Fear: Dangerous Sports (1.0) [PinMAME]
- Terminator 3 (3.01) series [PinMAME]
- Simpsons Pinball party 3.00 series [PinMAME]
- Harley Davidson 1.03 (UK Only) [PinMAME]
- Zira [PinMAME]
- Meg-Aaton (alternate set) [PinMAME]
- Nautilus [PinMAME]
- The Raid [PinMAME]
- Star Fire (alternate set) [PinMAME]
- Flash Dragon [PinMAME]
- Skill Flight (Playmatic) [PinMAME]
- Bone Busters Inc. (French) [PinMAME]
- Pool Sharks (LA-5) [PinMAME]
- Flash (L-2) [PinMAME]
- HyperBall (L-2) [PinMAME]
- Joust (L-1) [PinMAME]
- Jungle Lord (L-1) [PinMAME]
- Thunderball (P-2) [PinMAME]
- Thunderball (P-3) [PinMAME]
- Popeye Saves The Earth (LA-4) [PinMAME]
- Indianapolis 500 (1.0R) [PinMAME]
- World Cup Soccer (La-2) [PinMAME]
- Joust 2 - Survival of the Fittest (revision 1) [Joe Magiera]
- Two Crude (US, set 2) [Artemio Urbina]
- Tazz-Mania (bootleg on Galaxian hardware with Starfield) [anonymous]
- Midnight Run: Road Fighters 2 (Asia v1.10) [ShouTime, The Dumping Union]
- Miss Pukman ('Made in Greece' bootleg) [AUMAP]
- Zero Time (Datamat) [AUMAP]
- Raiden Fighters (Evaluation Software For Show, Germany) [Karen, Justin and The Dumping Union]
- Knights of Valour Super Heroes / Sangoku Senki Super Heroes (ver. 100, CN) [Joerg Hartenberger]
- Space Invaders (Electromar, Spanish) [Roselson, Ricky2001 from Aumap]
- Come-Cocos (Ms. Pac-Man) ('Made in Greece' bootleg) [Paturlas from AUMAP]
- Galaga '88 (02-03-88) [Andrew Welburn]
- Peek-a-Boo! (US, ver 1.0)
- 42 (hack of 1942) [ivanva]
- SDI - Strategic Defense Initiative (Japan, old, System 16A, FD1089B 317-0027) [Charles MacDonald, ShouTime, The Dumping Union]
- Tiger Road (US) [Bonky0013, The Dumping Union]
- Center Court (prototype, MC-8123B) [Alan Meades, Porchy]
- Lunar Lander (screen test) [Clay Cowgill]

New games marked as GAME_NOT_WORKING
- Initial D Arcade Stage (Export) (Rev A) (GDS-0025A) [Ripper006, MetalliC]
- Rhythm Tengoku [ShouTime, rtw]
- Magical Butterfly (version U350C, encrypted) [Roberto Fresca]
- Bonus Chance (W-8) [Roberto Fresca]
- F-Zero AX (Rev. C) (GDT-0004C) [ShouTime, rtw, R. Belmont]
- F-Zero AX (Rev. E) (GDT-0004E) [ShouTime, rtw, R. Belmont]
- Crazy Bonus 2000 [Roberto Fresca]
- Tetris + Cherry Master (Corsica, v8.01, set 2) [Roberto Fresca, John Mpampoylas ]
- Tetris + Cherry Master (+K, Canada Version, encrypted) [Roberto Fresca, John Mpampoylas ]
- Mario Kart Arcade GP 2 (MK21 Ver. A) [Guru]
- Mario Kart Arcade GP 2 (MK21 Ver. A alt dump) [bobaruni]
Télécharger MAME v0.154
Site Officiel de MAME
 
 Emu Loader v7.6.5 
Mercredi 23/07/14 à 18:42 par Firebrand
Ce frontend orienté arcade a été mis à jour. Voici la liste des nouveautés:
Fixed
- Search bar function was executing even if edit box is empty
- Minor UI fixes:
*Edit boxes/buttons in Emulators Setup screen were not aligned correctly
*More tweaks for 640x480 resolution
*Message box was not increasing its height with extremely long texts, showing the vertical scrollbar
- Crash when using "Clear History" button/menu item in MAMu_ Icons Manager

Changed
- Game ROMs info improvement: internal TStringLists assinged to ROMs/CHDs are no longer initialized for games that do not have ROMs/CHDs *DUH!* This saves around 2MB of RAM (35000 games)... it's not much but it prevents EL from creating/initializing 2300++ TStringList vars in RAM!!!
- Moved menu items 'Customize Columns' and 'Customize Columns Header Font' from games popup menu / view mode menu to the new columns popup menu (mouse right-click in any column header). Much easier to rememeber...
- Custom title in font selection dialog (experimental)
- Column 'Total Playtime' renamed to 'Playtime'
- All date/time strings are now in 24 hours format (no more AM/PM). Removed 70 pixels from 'Playtime' column
- Message box icon size changed to 32x32. Icon size 48x48 is only used to display game icons and when gamename info label is visible
- Source code tweaks and cleanups... yet again

Added
- New 'devices list' property for each game info, loaded in RAM. Usage around 2MB of RAM for 35000 MAME games (TStringList var). It makes some features much easier to work with and it prevents from loading 'arcade\mame_deviceset.ini' contents to RAM every time devices list is needed
- Game info property 'eUseDeviceROMs' removed as it's no longer needed
- New quick jump menu "Select Set" (mouse right-click in games popup menu)
*'Select Bios [bios name]': click on it to go directly to the bios set
*'Select Device [device name]': click on it to go directly to the device set(s)
*Contents of this sub-menu change based on clone of, bios and device sets info; only when calling the popup menu
*Similar to 'Select Parent Game' option... which is moved to the new 'Select Set' menu
*Merged all related functions and simplified the code
*All systems are supported, not just MAME/HBMAME
- Assigned a "Go To Parent Set" button to all arcade controllers; only X-Arcade was supporting this
New settings: 'Hide Seconds in Last Played' / 'Hide Seconds in Playtime' columns. Check to show only hours/minutes (preferences screen)
- New games filter: "Global VR" (PC based hardware)... from 'globalvr.c' driver
Télécharger Emu Loader v7.6.5
Site Officiel de Emu Loader
 
 WinUAE v2.8.2 Beta 4 FR (32-bit) 
Mercredi 23/07/14 à 18:40 par Firebrand
La version traduite en français de la dernière beta est déjà disponible!
Télécharger WinUAE v2.8.2 Beta 4 FR (32-bit)
Tradu-France
 
 WinUAE v2.8.2 Beta 4 (32-bit) 
Mercredi 23/07/14 à 18:39 par Firebrand
Une nouvelle beta de WinUAE est sortie il y a quelques jours. Les améliorations sont les suivantes:
- Added Blizzard 1230-IV and Blizzard 1260 board options. Do not use if you only want to run WB and other programs, it is not JIT direct compatible due to memory address space aliasing. Only emulates memory layout (which is Blizzard unique), matching CPU is not 100% required if you want to try weird configs. Map ROM is also emulated, old map rom checkbox in ROM panel enables Blizzard hardware maprom if Blizzard board is selected. Requires matching Blizzard flash ROM images. (Only difference between 1230IV and 1240/1260 is slightly different boot rom, hardware ram addresses appear to be exact same) Mostly useless, mainly meant to help development and testing. (Useful for aros m68k testing for me at least)
- Added Warp Engine board emulation (It has already emulated 53C710 SCSI), autoconfig works, ROM code runs, SCSI (53C710) does not work yet, not yet sure how jumpers are mapped to board address space.
- Really fixed CD32 data track checks. (CD32 Commodore Demo Disc 2.0 MPEG tracks)
- Disk Swapper panel drag'n'drop or file dialog multiselect mangled file names strangely.
- Added A590 XT drive emulation. A590 emulation is now complete WARNING: XT drives use real physical CHS geometry, don't attempt to use hardfiles formatted using other controller, it won't work in real world. (Emulation includes work around hack) Largest XT drive was 40M and protocol max limit is 511 cylinders, 15 heads and 63 sectors = ~235M. Both SCSI and XT drive can be active at the same time in same controller. Interesting fact about ROM xt.device: It uses WD33C93 Translate Address command to convert LBA to CHS which means WD33C93 chip needs to be inserted and working or XT (which has nothing to with SCSI) port won't work.
- Fixed A590/A2091 SCSI emulation crash if SCSI ID was non-zero.
- Z3 autoconfig was broken (b1).
- Serial port data rate register (SERPER) was not saved correctly to statefile.
- Serial port transmit interrupt and transmit related status bits are now more accurately timed in cycle-exact CPU modes. (If some software really cares, probably not)
- Inter-process serial port emulation added, when selected, automatically creates virtual null modem cable between two winuae processes. Uses shared memory, no latency. (Says "Master" in serial port selection menu if WinUAE instance created shared memory and "Slave" if shared memory was already created by some other instance. If nothing = something failed)
- Added support for short text messages, appears in OSD bar's unused space and windowed mode bottom bar. Currently only shows disk image eject/insert and input device autoswitch information. OSD messages won't appear in following configurations: native mode + DirectDraw + no filter and RTG mode + DirectDraw. (In DirectDraw mode status bar is drawn directly to target surface, erasing gets annoying because it should not be read. In D3D mode it is another texture, hardware does the rest)
- Added remove all button to Disk Swapper panel.
- Game controllers can be now optionally kept active when winuae window is not active or minimized.
Télécharger WinUAE v2.8.2 Beta 4 (32-bit)
Site Officiel de WinUAE
 
 nemulator v3.4 
Mardi 22/07/14 à 19:01 par Firebrand
Cet émulateur NES pour Windows utilisant DirectX 10 a été mis à jour. Les améliorations sont les suivantes:
- Fixed status bar glitch in Burai Fighter
- Added support for MMC5 and Sunsoft 5B expansion audio
- Fixed an APU sweep unit bug
Télécharger nemulator v3.4
Site Officiel de nemulator
 
 History.dat v1.53a (frontends) 
Samedi 19/07/14 à 11:17 par Firebrand
Celle nouvelle version de History.dat intéressera principalement les utilisateurs de MESS car de nombreuses informations ont été rajoutées sur les jeux Atari 2600.
Télécharger History.dat v1.53a (frontends)
Site Officiel de History.dat
 
 Sega ressort une Megadrive et il ne faut pas l'acheter 
Vendredi 18/07/14 à 14:36 par Dinofly
Vous l'avez probablement déjà lu sur les réseaux sociaux ou dans la presse en ligne : Sega, ou plutôt le constructeur chinois AtGames sous la marque "Sega", sort une "Megadrive" avec 80 jeux inclus. Je n'ai pas pour habitude de publier ce genre de message, mais comme je constate un grand engouement autour de cette annonce un peu partout sur le net, je me sens dans l'obligation de vous mettre en garde.

Cette machine est en fait sortie il y a plusieurs années dans différents packagings et avec moins de jeux, et j'en possède un exemplaire. Sans entrer dans les détails, des reviews étant disponibles partout sur le net y compris dans les commentaires du produit sur Amazon, voici ce qu'on peut lui reprocher :
  • Les manettes communiquent en infra-rouge: la latence des contrôles est proprement hallucinante et les rend inutilisables. Il n'est pas possible d'appuyer sur trop de boutons à la fois, surtout en mode 2 joueurs.
  • La connectique video est en composite uniquement (la pire qualité possible)
  • Les jeux sont émulés et non traités en hardware, et l'émulation ne tourne pas à la vitesse originale, y compris le son
  • Sur les 80 jeux inclus annoncés, la moitié ne sont pas des jeux existants sur la Megadrive d'origine mais des mini-jeux
En conclusion, ce produit plaira sans doute à un grand public pas très informé, mais je pense que toute personne qui lit ces lignes est suffisamment exigeant pour ne pas se laisser berner.
Critiques du produit sur Amazon
 
 Screenshots Amstrad CPC 
Jeudi 17/07/14 à 10:00 par Dinofly
Notre ami Fernando a beaucoup bossé dernièrement pour vous offrir la possibilité de consulter la rubrique Amstrad CPC avec un maximum de captures d'écran. Il a complété les jeux commençant par les lettres S à V, ce qui constitue quand même pas loin de 900 jeux ! Bravo et merci à lui !
Amstrad CPC - Jeux et screenshots
 
 Raine v0.63.9 
Dimanche 13/07/14 à 11:18 par Firebrand
Cet émulateur multi-systèmes orienté arcade a été mis à jour. Pour l'heure, seule la version Windows est disponible. Les améliorations sont les suivantes:
Yet another small update, entierly for neocd this time :
- the main change is that it now supports the front loading and the top loading bioses, which are older bioses than the usual neocdz bios. Not strictly necessary, I added this out of curiosity after a request on the forum...
- Also finally fixed a bug which lasted very long, 1 year ago was the 1st attempt at fixing it with strange grey squares in last blade 2. Finally all this was caused by the data from logo.prg which was not correctly cleared. It fixes the same kind of glitch this time for real bout fatal fury, but this should be the last time now that the real cause has finally been found.
- also it fixes some possible crash when using custom controls with autofire for a game.
Télécharger Raine v0.63.9
Site Officiel de Raine
 
 WinUAE v2.8.2 Beta 3 FR (32-bit) 
Samedi 12/07/14 à 11:08 par Firebrand
La dernière beta de WinUAE est déjà disponible en français grâce à Tradu-France.
Télécharger WinUAE v2.8.2 Beta 3 FR (32-bit)
Tradu-France
 
 WinUAE v2.8.2 Beta 3 (32-bit) 
Samedi 12/07/14 à 11:07 par Firebrand
2 nouvelles versions de cet émulateur Amiga pour Windows ont été publiées. Voici la liste des nouveautés:
Beta 3:
- Selected chipset extra didn't match what dialog box shows (b2). This broke many configs..
- CD32 FMV 16-bit display mode support.
- A590/A2091, A3000, A4000T and A4091 SCSI was not initialized unless at least one device was connected (b1).
- Added Picasso IV flash rom v7.4 image to rom scanner. It does not need to be called picasso_iv_flash.rom anymore.
- Added Blizzard 1230-IV and 1240/1260 Boot ROMs to rom scanner. (Coming soon Blizzard 1230/40/60 unique memory layout and maprom emulation. It can be useful for developers and for testing without real board. This was supposed to be implemented in this beta but chipset extra bug required quick update)
- .bin extension added to ROM scanner.

Beta 2:
- Pointless CD32 Full Motion Video cartridge emulation! (Check notes below)
- CD32 FMV 40.22 ROM image rom scanner checksum fixed (was from byteswapped image). ROM rescan required.
- Added CD32 FMV option to Expansion panel.
- Added CD32 FMV to ROM scanner result dialog.
- GamePorts panel autofire always-option crashed.
- CD image emulation didn't support 2336 to 2352 sector size conversion.
- CD image emulation didn't return correct data if image had 2 data tracks back to back and tracks from second data track was requested. (Cannon Fodder CD32 FMV track)
- Debugger MOVES instruction's source and destination was swapped.
- Quickstart CD image selection text box become empty after image was selected (b1)
- RTG scale options didn't work on the fly. (2.8.0)

CD32 FMV notes:
- ROM requests won't be allowed and will be deleted. ("Find" it yourself or get AmigaForever or something)
- Only supports CL450 MPEG decoder commands that basic playback needs.
- VCD quality is not that good: MPEG-1 with 352x288 (PAL) or 352x240 (NTSC) resolution, MPEG-1 layer 2 audio.
- Requires at least null filter. (Automatically enabled)
- Requires 32-bit display mode, 16-bit will work in future. (Not automatically enabled)
- Tested with CD32 FMV 40.22 and 40.30 ROM versions.
- Tested only with Cannon Fodder CD32 video track and one VCD movie.
- Rewind or fast forward hangs the player software. (No idea why. No CL450 commands sent.)
- AV sync may not be that good.
- Sound buffer underflows will happen.
- CL450 video window size and position values ignored, video window is always centered and automatically 1x/2x/4x scaled.
- Video is 1:1 pixel mapped, aspect ratio is ignored.
- Before reporting anything: make sure your Cannon Fodder CD32 image is correct. It must have 2 data tracks, check .cue file using any text editor. Plain iso also can't work.
- Config must be based on Quickstart "CD32 with Full Motion Video cartridge". Do not load old CD32 config and tick CD32 FMV expansion option. If you do it, you are on your own.
- Only obvious bugs (very jittery video, nothing happens etc..) will be accepted. Everything else will be ignored until I get my own FMV cartridge. I won't pay for it. Exception is getting enough donations.
Télécharger WinUAE v2.8.2 Beta 3 (32-bit)
Site Officiel de WinUAE
 
 Xebra/Arbex v2014/07/07 
Samedi 12/07/14 à 11:03 par Firebrand
Ca faisait longtemps que l'on n'avait plus eu de nouvelles de cet émulateur PlayStation pour Windows. Il nous revient avec une nouvelle version. Une seule modification est à signaler:
- INTC was fixed.
Télécharger Xebra/Arbex v2014/07/07
Site Officiel de Xebra/Arbex
 
 Pasofami v2.17 
Mercredi 09/07/14 à 18:23 par Firebrand
Ce vénérable émulateur de consoles Nintendo 8/16-bit a été mis à jour. Le site officiel étant en japonais, j'ignore quelles sont les améliorations.
Télécharger Pasofami v2.17
Site Officiel de Pasofami
 
 WinUAE v2.8.2 Beta 1 (32-bit) 
Samedi 05/07/14 à 11:07 par Firebrand
L'infatigable Tony Wilen recommence un nouveau cycle de beta pour WinUAE. Voici les améliorations apportées:
- Debugger TR command didn't handle linked resident lists correctly (inverted mask..).
- TO debugger command also lists FileSysStartupMsg and DosEnvec of mounted devices.
- Slow down 68EC020 RTE instruction, fast clock rate multiplier modes could have executed MOVE to INTREQ + RTE combination too quickly (before Paula had cleared the interrupt) causing interrupt to re-trigger immediately after RTE.
- Added SCSI controller selection to GUI and config file. ("SCSI (Auto)" does same as old plain SCSI selection = use first enabled SCSI controller).
- More than 1 SCSI controller can be now active simultaneously. (For example A4000T + A4091)
- Added support for two A590/A2091 and two A4091 boards, both (or even all 4) can be active at the same time.
- Secondary A590/A2091 and A4091 share primary board's boot ROM by default. a2091_2_rom_file and a4091_2_rom_file config file entry can be used to select other ROM version.
- 280b7 sprite update missed AGA bordersprite condition, causing clipped sprites in some situations (Silicon Graphics 2 / WFMH)
- Rewritten directory filesystem Examine Next logic, now returned fib_DiskKey always have file/directory entry specific unique value. Some programs check fib_DiskKey and (incorrectly) assume that it is unique value and may also assume file must be same if both file's have same fib_DiskKey. Now also C:List KEY output looks "correct". This needs testing because original (Tripos?) directory enumeration packet design is not that good..
- AGA border sprite bit set and if same scanline had at least 1 sprite that was outside of playfield and at least 1 bitplane was active and BPLCON4 palette XOR value was non-zero: wrong background color was visible in some situations. (Nexus 7 / Andromeda "shade cluster" part)
- Some BEAMCON0 programmed mode emulation updates. VBSTRT/VBSTOP register values only affect screen if VARVBEN bit is set.
- Use also value stored in VBSTRT (vertical blank start) register when setting up programmed mode vertical size, some weird modes can have (much) smaller VBSTRT than VSSTRT (vertical sync start). (Jtxrules by Illusion)
- HBSTRT/HBSTOP register values are only used if BPLCON3 EXTBLKEN bit is set. (Demos Contactro and Jtxrules by Illusion)
- BEAMCON0 HARDDIS bit also disables DDFSTRT hardware limit. (Weird stuff, VARBEAMEN disables it too, even superhires mode disables it..)
- Fixed "CPU trace blahblah" error after 68020+ state file was loaded and loaded program used bitfield instructions later.
- Split ROM images didn't load (again..) correctly if relative path mode was active.
- Added support for missing Z2 RAM board sizes (64k/128k/256k/512k). Note that small boards (256k and less) can be mapped at IO autoconfig base (0xe90000+) which makes predicting final address difficult: JIT (if enabled) can't use direct mode to access this RAM board.
- Added support for second Z2 fast RAM board. Size must be smaller or same as first board. (Makes JIT board address calculation simpler)
- Above two changes mean it is now possible to have total 6M of Z2 RAM in 24 bit addressing config with 2M gfx board config (4M + 2M and 2M gfx) or less useful 8M fast + extra 256k of fast config...
- Z2 gfx board JIT direct calculation didn't correctly align the board base address if Z2 RAM size was less than Z2 gfx board size.
- Implemented no-hack Z3 memory mapping, lets OS handle Z3 autoconfig without patching base addressess from >=0x40000000 to >=0x10000000. This mode is not JIT Direct compatible. Option in Memory panel. Do not enable unless you know what are you doing and you really need 100% matching real hardware Z3 address mapping.
- Use no-hack Z3 allocation automatically if all configured boards fit in official Z3 space, fully JIT Direct compatible. Requires 64-bit Windows and available space will be about 300M to 500M. RAM panel text string shows free space. 32-bit Chip RAM does not count, it is not Z3 board and it is always located at 0x10000000.
- Added 384M and 768M 32-bit Chip RAM size options. (768M fits perfectly at 0x10000000-0x3fffffff)
- Added Z3 autoconfig advanced chipset option. If ticked (or A3000/A3000T/A4000/A4000T chipset extra selected), Z33 boards will now appear at Z3 autoconfig space (0xFF000000), previously Z2 space was always used. Z2 space is supported by AOS but most real, but not all, Z3 boards use Z3 space. Optional because not all KS ROMs (for example A1200) support Z3 autoconfig space but do support Z3 boards.
- Try to keep number of cylinders under 65536 when generating default geometry even if partition hardfile is very large (>100G) for better old AOS compatibility. (Helps my big partition PFS3 testing..)
- Hardware (Cirrus Logic) RTG board emulation incorrectly required UAE boot ROM.
- 68030 MMU update from Previous, fixes some supervisor/write protect edge cases.
- Added "history" menu to filesystem, hardfile and tape path selection text boxes.
- Added portable mode (.ini) on/off state to Paths panel. Read-only, enabling it on the fly would cause all kinds of side-effects. Unsupported warning removed.
Télécharger WinUAE v2.8.2 Beta 1 (32-bit)
Site Officiel de WinUAE
 
 Stella v4.0 
Mercredi 02/07/14 à 19:02 par Firebrand
Cet émulateur Atari 2600 a été mis à jour. Les améliorations sont les suivantes:
- Ported Stella to SDL2, which brings many new features. Among the largest improvements is native hardware acceleration support for Windows (Direct3D) and Linux/OSX (OpenGL). It is also now possible to port Stella to iOS and Android devices using OpenGLES. Hardware acceleration is now required, which means up-to-date drivers are needed. Software rendering is still present, but is somewhat unoptimized and unsupported going forward.
- Fullscreen video modes now use the desktop resolution. Switching to fullscreen and back to windowed mode no longer rearranges icons on your desktop.
- TIA TV effects are now available in all video modes, since hardware acceleration is a requirement.
- Added a much more detailed view of cart extended RAM to a new debugger tab. Special thanks to SpiceWare for this implementation.
- Added preliminary support for 'DASH' bankswitching scheme by A. Davie.
- The AtariVox and SaveKey controllers now have the ability in the debugger to completely erase the virtual EEPROM data.
- Added 'savesnap' debugger prompt command, and also associated context menu item to the debugger TIA output area. This saves the current TIA image to a PNG file.
- Added 'hidecursor' commandline option, which allows to completely disable showing the mouse cursor (useful on systems that don't have a mouse).
- Removed 'uipalette' option, as the original palette is no longer supported.
- Updated included PNG library to latest stable version.
Télécharger Stella v4.0
Site Officiel de Stella
 
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