Organiser
Filtrer par machine :
Type de vue :
 
 MAMEUI64 v0.198 
Mercredi 30/05/18 à 13:29 par Firebrand
La version officielle de MAMEUI a été mise à jour vers MAME v0.198.
Télécharger MAMEUI64 v0.198
Site Officiel de MAMEUI64
 
 MAME v0.198 
Mercredi 30/05/18 à 13:25 par Firebrand
La mise à jour mensuelle de MAME est arrivée. Voici ce qu'elle nous propose:
It’s the day you’ve been eagerly awaiting all month: MAME release day! MAME 0.198, our May release, is packed full of improvements in lots of areas. Newly supported arcade games include the rare video pinball game Tom Tom Magic, Jikkyou Powerful Pro Yakyuu EX ’98, and Keirin Ou. Newly supported computers include the TI- 99/2, Dragon MSX- 64, and BBC Master 512.
This release brings graphics emulation improvements to a number of systems, including more fixes for Sega Saturn/ST- V, missing effects emulated in 1945k III, and improvements to the title screen in Wolf Fang. The SH-4 recompiler now supports more FPU opcodes directly, and NAOMI keyboards are supported. Low-level floppy drive emulation improvements bring improved compatibility for Apple II software. Newly supported peripherals include a PC ISA LBA BIOS card, the Beeb Speech Synthesiser, and a number of BBC Micro pointing devices.
Other additions include new Tiger handhelds (Batman: The Animated Series, Operation: Aliens, Wayne’s World, and X- Men), the Fidelity Elegance and Prestige chess computers, and alternate versions of Battle Balls, Centipede, Final Fight, Karate Blazers, Last Mission, Real Puncher, Sengoku 3, Spy Hunter, and World Heroes 2. There are lots of additions to the Apple II cassette software list, and several additions to the Sorcerer cassette software list as well. MAME now supports Korean user interface thanks to a contribution from Neius.
For developers, we’ve fixed some issues in the debugger affecting CPUs that use word addressing, and the source list is sorted more intuitively in memory windows. We’ve made a number of changes to how machine configuration works to make driver development more intuitive and less error-prone.

MAMETesters Bugs Fixed
- 04539: [Misc.] (stv.cpp) dnmtdeka, diehard: Illegal Sprite Mode - Contact MAMEDEV (Angelo Salese)
- 05484: [Crash/Freeze] (jpmsys5sw.cpp) Various jpmsys5sw.c sets: [debug] Assert in Debug (Vas Crabb)
- 06543: [Crash/Freeze] (segapico.cpp) All sets in segapico.cpp: [debug] Assert when starting emulation (Vas Crabb)
- 06934: [Color/Palette] (x1.cpp) x1turbo40: Colors missing in all X1 Turbo (CZ-862C) software (Vas Crabb)
- 06948: [Media Support] (ptcsol.cpp) sol20 [basic5]: Program does not start after loading (Robbbert)
- 06954: [Core] (coco3.cpp) coco3dw1: Emulated system crashes when trying to access floppy disk image (David Ladd)
- 06958: [Crash/Freeze] (attache.cpp) Fatal error: No screen specified for device ':crtc', but multiple screens found (Ivan Vangelista)
- 06960: [Crash/Freeze] (qtsbc.cpp) qtsbc: Exception when using certain -rs232 slot options (AJR)
- 06962: [Crash/Freeze] (atlantis.cpp) Fatal error: No screen specified for device ':zeus2', but multiple screens found (Ivan Vangelista)
- 06963: [Crash/Freeze] (ms6102.cpp) Fatal error: No screen specified for device ':i8275_1', but multiple screens found (Ivan Vangelista)
- 06964: [Crash/Freeze] (apollo.cpp) dsp3000, dsp3500, dsp5500: Exception when using most -rs232 options (Vas Crabb)
- 06966: [DIP/Input] (missile.cpp) missile: DIP switch “Trackball Size” label reversed and R8 dip switch graphic inverted (Tafoid)
- 06971: [Graphics] (1945kiii.cpp) 1945kiiio, 1945kiiin, 1945kiii: Enemy damage flashes missing (AJR)
- 06982: [Gameplay] (coco12.cpp) Other Coco related drivers: 1bit audio DAC issue (AJR)

New working machines
- Batman: The Animated Series (Tiger handheld) [hap, Sean Riddle]
- Dragon MSX- 64 (MSX1) [David F.Gisbert aka Tromax, AUIC, Robcfg]
- Fidelity Elegance Chess Challenger [hap, yoyo_chessboard]
- Fidelity Prestige Challenger (original program, English) [hap, Berger, yoyo_chessboard]
- Jikkyou Powerful Pro Yakyuu EX '98 (GC811 VER. JAA) [Charles MacDonald, Candy Wolff, Henrique Areias Pontes, Sean Sutton, Surgeville, Dane Biegert, Smitdogg, The Dumping Union, smf]
- Keirin Ou [Michael Moffitt, Eric Diem, Angelo Salese, The Dumping Union]
- Operation: Aliens (Tiger handheld) [hap, Sean Riddle]
- Scorpio 68000 [hap, yoyo_chessboard]
- Tom Tom Magic [Jeffrey Gray, ranger_lennier, Evan Korzon, Dane Biegert, MrGoodwraith, Charles MacDonald, Brian Troha, The Dumping Union]
- Wayne's World (Tiger handheld) [hap, Sean Riddle]
- World Adventure [ArcadeHacker, The Dumping Union]
- X-Men (Tiger handheld) [hap, Sean Riddle]

New working clones
- Battle Balls (Germany, earlier) [Fabrice Arzeno, The Dumping Union]
- Centipede (Japan, revision 3) [ShouTime, Javier Vidal Mata, Sean Sutton, Candy Wolff, Evan Korzon, Surgeville, Dane Biegert, Charles MacDonald, Smitdogg, The Dumping Union]
- Donkey Kong Junior (US, bootleg?) [unknown]
- Fidelity Prestige Challenger (Budapest program, English) [hap, Berger, yoyo_chessboard]
- Fidelity Prestige Challenger (Budapest program, French) [hap, Berger, yoyo_chessboard]
- Fidelity Prestige Challenger (Budapest program, German) [hap, Berger, yoyo_chessboard]
- Fidelity Prestige Challenger (Budapest program, Spanish) [hap, Berger, yoyo_chessboard]
- Fidelity Prestige Challenger (original program, French) [hap, Berger, yoyo_chessboard]
- Fidelity Prestige Challenger (original program, German) [hap, Berger, yoyo_chessboard]
- Fidelity Prestige Challenger (original program, Spanish) [hap, Berger, yoyo_chessboard]
- Final Fight (Japan 900405) [bonky0013, Manimani, The Dumping Union]
- Grand Champion (set 3) [Malcor, MASH]
- Karate Blazers (World, Tecmo license) [caius, The Dumping Union]
- Last Mission (World revision 8) [caius, The Dumping Union]
- Marvel Super Heroes (Brazil 951024) [SHVB, The Dumping Union]
- Naughty Boy (bootleg, set 2) [f205v, Matteo]
- Pit Boss Superstar III 30 (9233-00-06, California version) [Brian Troha, The Dumping Union]
- Real Puncher (Japan, v2.12J) [ShouTime, Javier Vidal Mata, Sean Sutton, Candy Wolff, Evan Korzon, Surgeville, Dane Biegert, Charles MacDonald, Smitdogg, The Dumping Union]
- Sengoku 3 / Sengoku Densho 2001 (set 2) [Razoola]
- Spy Hunter (Spain, Recreativos Franco S.A., Bally Midway license) [Carlos Matos Lara, Recreativas.org]
- Street Fighter II': Champion Edition (bootleg with level selection) [hammy, The Dumping Union]
- Tandy Color Computer (Extended BASIC 1.0; HD6309) [David Ladd]
- Tandy Color Computer (HD6309) [David Ladd]
- Tandy Color Computer 2 (HD6309) [David Ladd]
- Tandy Color Computer 2B (HD6309) [David Ladd]
- Tapper (Budweiser, 1/27/84 - Alternate graphics) [Brian Troha]
- The King of Dragons (World 910731) [Sergio Galiano, Recre_Piscis, Spain]
- The Rocketeer (Tiger handheld) [hap, Sean Riddle]
- Trophy Hunting - Bear & Moose V1.0 (location test) [Brian Troha, The Dumping Union]
- V- Liner (v0.53) [Razoola]
- V- Liner (v0.7a) [Razoola]
- V- Liner (v0.7e) [Razoola]
- World Heroes 2 (ALH- 006) [Razoola]
- World Soccer Finals (rev 4) [Kevin Eshbach, The Dumping Union]

Machines promoted to working
- Capcom Vs. SNK Millennium Fight 2000 Pro (Japan) (GDL- 0004) [Samuele Zannoli, R. Belmont, ElSemi, David Haywood, Angelo Salese, Olivier Galibert, MetalliC]
- Cleopatra Fortune Plus (GDL-0012) [Samuele Zannoli, R. Belmont, ElSemi, David Haywood, Angelo Salese, Olivier Galibert, MetalliC]
- Game & Watch: Super Mario Bros. (new wide screen) [Sean Riddle]
- Genius 6 (V110F) [Luca Elia, Fabrice Arzeno, The Dumping Union]
- TI- 99/2 BASIC Computer (24 KiB ROM) [Michael Zapf]
- TI- 99/2 BASIC Computer (32 KiB ROM) [Michael Zapf]
- unknown Sidam poker [AJR]

Clones promoted to working
- Coco Loco (set 3) [Roberto Fresca, Roberto Cervera, Recreativas.org]
- IQ Block (V113FR, gambling) [Luca Elia, Guru, Dyq, Bnathan]
- BBC Master 512 [Nigel Barnes]
- Shuzi Leyuan (V127M, gambling) [Luca Elia, Guru, Dyq, Bnathan]

New machines marked as NOT_WORKING
- Air Hockey (6.03, encrypted) [AJR]
- Donkey Kong Banana Kingdom (host) [Darksoft, Bill D, The Dumping Union]
- Fonz [TTL] [Andrew Welburn, The Dumping Union]
- HP Integral Personal Computer 9808A [shattered]
- InterPro 6000 [Patrick Mackinlay]
- InterPro 6400 [Patrick Mackinlay]
- InterPro 6700 [Patrick Mackinlay]
- InterPro 6800 [Patrick Mackinlay]
- Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken [Sean Riddle, Peter Wilhelmsen]
- LD Quiz dai 4-dan - Kotaetamon Gachi! (Japan) [italiandoh]
- Motogonki [IgorR76]
- Multi Game V (AMGHU_V83.65) [Roberto Fresca, Pycur]
- Pop'n Run - The Videogame (set 1) [Antonio Rodriguez, Recreativas.org, ShouTime, The Dumping Union]
- Sharpshooter (coin pusher) [Joe Magiera]
- The King of Fighters - Road to Revenge / The King of Fighters 2002 Unlimited Match [Peter Wilhelmsen, brizzo]
- unknown Ace System 1 game [Joe Magiera, The Dumping Union]
- War Mission (WM 4/6/87) [Jordi Beltrán Casany, Recreativas.org, The Dumping Union]

New clones marked as NOT_WORKING
- Autocue 1500 [Mikko Heinonen]
- Batman (1.03 France) [PinMAME]
- Bow & Arrow (Prototype, rev. 22) [PinMAME]
- Grand Champion (set 2) [Malcor, MASH]
- Micronics M55Hi- Plus [Samuele Zannoli]
- NEC PC- 9801VM [Fujix]
- Poly 1 Educational Computer (early) [Nigel Barnes, Andrew Trotman]
- Poly 2 Learning System [Nigel Barnes, Andrew Trotman]
- Poly Development System [Nigel Barnes, Andrew Trotman]
- Pop'n Run - The Videogame (set 2) [Antonio Rodriguez, Recreativas.org, ShouTime, The Dumping Union]
- Strider 2 (Euro 991213) [Nomax, Corrado Tomaselli, f205v, The Dumping Union]

New working software list additions
- abc80_flop: ABCBook [Five Finger Punch]
- abc800: ABC832 Systemskiva v2.5 (Swe) [unknown]
- apple2_cass:
3D Art Graphics, 3D Star Fire, 3D-Docking, A Beginner's Guide to Game Prgrams and Number Programs (Tape 2), A Beginner's Guide to Game Programs (Tape 3), Ack- Ack, Adventure 0 - Special Sampler, Adventure 1 - Adventure Land, Adventure 3 - Mission Impossible, Adventure 4 - Voodoo Castle, Air Traffic Controller, Andromeda Conquest, Apple Casino, Apple Derby, Apple ][ Organ, Applesoft Utility Programs, Assembler, B- 1 Nuclear Bomber, Baseball, Battlestar I, Beneath Apple Manor, Black Jack / Slot Machine, Bomber, Bowling / Trilogy, Bridge Challenger, Canter Downs, Complex Mathematics, Computer Acquire, Computer Acquire (original), Conflict 2500, Craps / Bright Pen Craps, Crazy Climber, Crazy Eights, Cubik, Depth Charge, Disk-O-Tape, Dnieper River Line, Don't Fall, Don't Fall! / Memory Aide, DUNJONQUEST- Datestones of Ryn, DUNJONQUEST- Morloc's Tower, Echo, Electronic Index-Card File, Enchanted Island, Engineering Mathematics - 1, Escape!, Fastgammon, Financial Wizard 2, Financial Wizard 3, Financial Wizard 4, Football Predictions, Forte / Forte Music, Funpak I, Galaxian, Galaxy, Galaxy Travel, Gammon Gambler, Global War, Grading Routine / Drawing, Guns of Fort Defiance, Haunted House, Highres Graphic Printer, Highres Playground, Hires Boxing, House of Seven Gables / Journey to the Center of the Earth, I Got Mine, Journey to Atlantis, Jupiter Express, Kaleidoscope, Kidstuff, Laserblast, Learning BASIC, Pt. 1 & 2, Learning BASIC, Pt. 3, Lunar Lander, Lunar Lander II, Magic Squares, Match Wits, Maze Game, Memory Builder, Memory Check, Micro Invaders, Microchess 2.0, Microgammon 1.0, microtrivia, Midway Campaign, Missile Command v1.2, Module 1, Module 2, Module 3, Module 4, Module 5, Module 6, Module 7, Module 8, Moto-Cross, Music Box and Kaleidoscope, Music Kaleidoscope, North Atlantic Convoy Raider, Oil Tycoon, Othello, Othello for Apple v2.1, Peg Jump, Phasor Zap, Pinball / Infinite Number of Monkeys, Pirates!, Planet Miners, Planetoids, Preschool IQ- Builder, Quiz Baseball, RAM Test, Racer, Radar Interceptor, Raster Blaster, Renju, Retreat, Revive - A Utility Program for the Apple, Road Race / Saucer War, Rocket Pilot, Roulette, Sahara Warriors Commando / French Foreign Legion, Sargon I, Sargon II, Saucer Invasion, Softside August 1981, Softside December 1981, Softside January 1982, Softside July 1981, Softside July 1982, Softside July 1982 Computers in Education, Softside June 1981, Softside Mar 1981, Softside May 1981, Softside May 1982, Softside October 1981, Softside September 1981, Songs in the Key of Apple, Space Maze, Space War, Speedway, Spider Tag, Star Blazer, Star Wars, STARQUEST Rescue at Rigel, Statistics, Stocks & Bonds, Story Builder, Study Aide, Study Aide / Keyboard Organ, Super Arithmetica, Super Invader, Super Math / True/False Quiz, Super Othello, Super Starwars, SuperMath, Tank War, Tanktics, The Bomber, The Patient Professor 16K, The Patient Professor 24K, The Talking Calculator, Tic-Tac-Talker / Spectrum Analysis, Time Clock, Typing Tutor, U-Draw, Variable Message / Matching Quiz, Voyager I, Warlords [Dagarman]
- bbcm_cart: VideoROM: Videodisc Player Control Software [Michael Sadler]
- fmtowns_cd: Mega Lo Mania [DamienD, Tokugawa Corporate Forums]
- ibm5150: Gunship, Star Trek V: The Final Frontier (3.5"), Star Trek V: The Final Frontier (5.25") [ArcadeShadow]
- ibm5170: Curse of Enchantia, Descent, Gunship 2000 [ArcadeShadow]
- neogeo: Sengoku 3 / Sengoku Densho 2001 (set 2), World Heroes 2 (ALH- 006) [Razoola]
- pc98_cd: Windows NT 4.0 Server [WinWorld]
- sorcerer_cass: Arithmetic Practise, Racetrack, Shape Maker, Sightspell, Spelling, Star Wars, Stomper, Submarine Hunt, The Sorcerers Fruit Machine, Yahtzee, ZETU v1.2 Editor Assembler [Robbbert]
- vic10: MultiMAX [Curt Coder]

Software list items promoted to working
- pc98_cd: Magical Squadron, Ms. Detective File #1 - Iwami Ginzan Satsujin Jiken, Ms. Detective File #2 - Sugata-naki Irainin, NEC Driver Kit for Windows 95, Policenauts, Psychic Detective Series Vol. 1 - Invitation - Kage kara no Shoutaijou, Psychic Detective Series Vol. 2 - Memories, Psychic Detective Series Vol. 3 - Aya, Ryouki no Ori Dai- 2- Shou, Schwarzschild GX - Sabita Sousei, Sensual Angels, Shamhat - The Holy Circlet, Tanjou - Debut, Windows 95 (OSR2, v4.00.950 B), Windows 95 (Retail, v4.00.950) [Carl, r09]

New NOT_WORKING software list additions
- apple2_cass: Sweet Talker [Dagarman]
- dc: DreamOn Volume 10 (Fra), Dreamcast Promotion Disk (Jpn), Eldorado Gate Dai-7-kan (Jpn), Erde: Nezu no Ki no Shita de (Jpn), Es (Jpn), Ever 17: The Out of Infinity (Jpn), Fire Pro Wrestling D (Jpn), First Kiss Story II: Anata ga Iru kara (Jpn), First Kiss Story II: Anata ga Iru kara - Tokubetsu Genteiban (Jpn), Fragrance Tale (Jpn), Godzilla Generations (Jpn), Golem no Maigo (Jpn), Golf Shiyou yo (Jpn, Rev. 2), Grauen no Torikago Kapitel 1: Keiyaku (Jpn), Grauen no Torikago Kapitel 2: Torikago (Jpn), Grauen no Torikago Kapitel 3: Kansei (Jpn), Grauen no Torikago Kapitel 4: Kaikou (Jpn), Happy Breeding (Jpn), Heavy Metal: Geomatrix (Jpn), Heisei Mahjong-sou (Jpn), Himitsu: Yui ga Ita Natsu (Jpn), KISS Psycho Circus: The Nightmare Child (Euro), KISS Psycho Circus: The Nightmare Child (USA), Kaitou Apricot (Jpn), Kao the Kangaroo (Demo) (World), Kao the Kangaroo (Euro), Kao the Kangaroo (USA), Karous (Jpn), Kidou Senshi Gundam Gaiden: Colony no Ochita Chi de... - Tokubetsuban (Jpn), Kidou Senshi Gundam: Renpou vs. Zeon & DX (Jpn), Kitahei Gold (Jpn), Kiteretsu Boy's Gangagan (Jpn), Konohana 2: Todokanai Requiem (Jpn), Konohana: True Report (Jpn), Kuon no Kizuna: Sairinshou (Jpn, Rev. 1) [FakeShemp]
- pc98_cd: Windows NT 3.51 Workstation, Windows NT 3.51 Workstation (Checked Build) [WinWorld]

Translations added or modified
- Chinese (Simplified) [YuiFAN]
- Chinese (Traditional) [YuiFAN]
- Dutch [Jos van Mourik]
- German [RafTacker]
- Greek [BraiNKilleRGR]
- Japanese [Katsuhiko Kagami]
- Korean [Neius]
- Portuguese (Brazil) [Wellington Uemura]
- Spanish [A. Viloria]

Source Changes
- Separated MS7002 keyboard emulation from VT100 keyboard, changed to Cyrillic key names and JCUKEN layout. [AJR]
- msm58321: Corrected duty cycle for busy output. [AJR]
- duet16, fmtowns: Fixed RTC busy signal handling. [AJR]
- mcs51: Added more interrupt and timer registers to debug state. [AJR]
- asteroid: Swapped start LEDs and suppressed logging for many spurious writes [AJR]
- asteroid, astdelux: Added cocktail configuration that flips screen for second player. [AJR]
- cit101: Somewhat major improvements: [AJR]
*Added high- level emulation of serial keyboard.
*Implemented double- height, double-width, boldface, and blinking/half intensity attributes.
*Implemented adjustable start-of-screen pointer (necessary for SET- UP mode).
*Implemented screen reconfiguration for 80/132-column and 50/60 Hz modes.
- ppu2c0x family: Made palette internal to device. [AJR]
- z80ctc: Disabling a channel interrupt also turns it off. [AJR]
- Made “Keypad ,” and “Keypad =” standard keys. [AJR]
- Made debugger dump command work with unaligned addresses. [AJR]
- vectrex: Fixed probable bug with lightpen- triggered interrupt. [AJR]
- sidampkr: Made the cards appear. [AJR]
- 1945kiii: Add sprite color flashes (MT06971), reduced palette size, and fixed OKIM6295 reads. [AJR]
- i8275: Blank top and bottom row lines when underline is greater than 7. [AJR]
- tomagic: Added sound system and inputs. [AJR, David Haywood]
- exidy440.cpp, vertigo.cpp: Improved encapsulation of audio device. [AJR]
- legionna.cpp: Kludged a few weird Godzilla collision checks. [Angelo Salese]
- nb1412m2.cpp: Improved sound capabilities and added DAC sound to Mighty Guy. [Angelo Salese]
- stvvdp1.cpp: Fixed transparent sprite shadows, and disabled transmask for mode 2 sprites. [Angelo Salese]
- stvvdp2.cpp updates: [Angelo Salese]
*Disabled ROZ optimization in modes 2 and 3 (fixes Bulk Slash and Death Crimson ROZ layer bugs).
*Added support for line windows and vertical cell scroll.
*Added support for undocumented rotation parameter read mirroring.
*Don’t repeat ROZ when screen over process is equal to 1 (fixes D-Xhird practice stage).
*Fixed potential bug with window Y sizes when double density interlace is enabled.
- sub.cpp: Added flip screen support for Submarine (Sigma). [Angelo Salese]
- ltcasino.cpp: Added preliminary palette implementation. [Angelo Salese]
- blmbycar.cpp: Added optical and potentiometer wheel inputs. [Angelo Salese]
- f1gp.cpp: Added some undocumented DIP switches, and 4-way joystick inputs. [Angelo Salese]
- dc- ctrl.cpp updates: [Angelo Salese]
*Added preliminary keyboard support, hooked up to The Typing of the Dead, La Keyboard, and Lupin 3: the Typing on Naomi.
*Fixed Dreamcast controller ID values, making it possible to suppress VMU not found errors in Dreamcast games.
- pc9801.cpp updates:
*Fix sound ROM mapping, and fixed sound board initialization for Eikan wa Kimi ni 2. [Angelo Salese]
*Improved and reorganized -26 and -86 sound card ROM read-backs. [Angelo Salese, Takahiro Nogi]
*Added SpeakBoard sound card emulation. [Angelo Salese, Takahiro Nogi]
- tatsumi.cpp improvements: [Angelo Salese]
*Added preliminary row/column scroll enable for tilemaps (fixes background scrolling and foreground text in Cycle Warriors).
*Improved road colors in Cycle Warriors.
- amstrad: Allow loading CPR cartridges with odd numbers of blocks. [Barry Rodewald]
- Added VS Systems LBA Enhancer ISA card – adds PC BIOS extensions for 28- bit LBA support. [Bavarese]
- aica.cpp: Changed register names to match development manual, documented unimplemented registers, and flagged imperfect features. [cam900]
- c6280.cpp: Implemented LFO and added notes. [cam900]
- gunpey.cpp: Reduced code duplication, and deferred VRAM allocation to start time. [cam900]
- renegade.cpp: Fixed bit manipulations. [cam900]
- seibuspi: Fixed typo and added notes. [cam900]
- fmtowns.cpp: Implemented stereo output, fixed PCM output level, and reduced code duplication. [cam900]
- rohga.cpp: Fixed background color of title screen in wolffang. [cam900]
- jaguar.cpp cleanup: [cam900]
*Moved CoJag ROM board mapping to derived address maps, and moved banking configuration to machine start.
*Reduced runtime tag lookups.
- fuukifg2.cpp: Updated notes and cleaned up a little. [cam900]
- m90.cpp: Reduced code duplication, added user_data for tilemap RAM base, reduced runtime tag lookups, and updated notes. [cam900]
- dooyong.cpp: Cleaned up a little, and added input merger device for YM2203 interrupt handler. [cam900]
- m72.cpp: Simplified graphics decode layouts. [cam900]
- drgnmst.cpp: Changed to mono sound output – neither chip nor PCB supports stereo. [cam900]
- argus.cpp: Fixed argus sound writes (only one YM2203), reduced code duplication, and reduced runtime tag lookups. [cam900]
- pgm.cpp, pgm2.cpp: Corrected metadata so it matches title screens, transliterated Chinese names, and updated comments. [cam900]
- sandscrp.cpp, puckpkmn.cpp: Transliterated Chinese titles. [cam900]
- rf5c68.cpp: Converted to device_memory_interface and added save state support. [cam900]
- megacd.cpp, segas18.cpp, segas32.cpp, system16.cpp: Reduced duplication, fixed bit manipulation, and reduced runtime tag lookups. [cam900]
- nmk16.cpp: Fixed tdragon2 banking, transliterated Chinese titles, simplified graphics decode layouts, and fixed spacing. [cam900]
- highvdeo.cpp improvements: [cam900]
*Split machine configuration and address maps for each game.
*Reduced code duplication, cleaned up drawing code, cleaned up ROM loading, and removed redundant code.
*Added pre-calculated color for games using RGB565.
- funkyjet.cpp: Fixed company metadata for funkyjet and clones. [cam900]
- simpl156.cpp: Changed company metadata to match title screens. [cam900]
- topspeed.cpp: Cleaned up and used arrays to reduce code duplication. [cam900]
- romload.h: Added macros for byte-wide ROMs on a 64- bit bus. [cam900]
- Allowed internal register read- back on DECO HuC6280/YM2151 sound system. [cam900]
- Reduced code duplication and changed to more meaningful tags in many Data East drivers. [cam900]
- deco32.cpp: Moved dragngun*/lockload* m_sprgenzoom into dragngun_state and removed redundant code. [cam900]
- argus, bigfight: Added links to reference videos in comments. [cam900]
- tatsumi.cpp: Reduced runtime tag lookups, used more meaningful tags, and reduced code duplication. [cam900]
- taitogn.cpp: Reduced code duplication. [cam900]
- cbuster.cpp: Simplified tile banking. [cam900]
- toaplan2.cpp, gp9001.cpp: Reduced duplicated and redundant code, reduced runtime tag lookups, and updated notes. [cam900]
- leland.cpp improvements and modernisation: [cam900, Vas Crabb]
*Cleaned up duplicated code, reduced runtime tag lookups.
*Split out ataxx/wsf/indyheat/brutforc/asylum into separate state class.
*Converted background to tilemap and restricted drawing to clip rectangle.
- abc806: Fixed memory banking allowing CP/M to boot. [Curt Coder]
- Sort save state items in alphabetical order in the memory viewer source list. [Curt Coder, Vas Crabb]
- rad_eu3a14: Improved rendering for rad_foot by making more correct use of sprite registers/bits. [David Haywood]
- Started looking at the extra opcodes in the SSD 2000 type XaviX chip. [David Haywood]
- coolridr.cpp, model2.cpp, model3.cpp: Converted Sega 315- 5649 to device. [Dirk Best]
- model1io: Improved interface, and added drive board read/write callbacks. [Dirk Best]
- model2: Fixed input issue with srallyc. [Dirk Best]
- floppy: Initialize created floppy images the same way as loaded images. [Dirk Best]
- 315_5338a: Cleaned up and improved code, and renamed ports to match other Sega I/O devices. [Dirk Best]
- v60: Fixed disassembly of branch opcodes (displacement is signed). [Dirk Best]
- tmpz84c015: Added missing callback for CTC zc3, and removed rxtxcb_w. [Dirk Best]
- model1: Emulated I/O boards used by Wing War, Netmerc, and Virtua Cop. [Dirk Best]
*Supports serial ports, watchdog, and diagnostic display (in addition to I/O).
- hp_ipc: Added HPIB interface chip and remotizer device. [F.Ulivi]
- tms9914 updates: [F.Ulivi]
*Improved emulation – HPIB test of IPC diagb ROM now passes.
*Added methods to read ACCRQ and CONT output lines.
*Added RL state machine and other fixes – now passes HP9000/340 POST.
*Fixed handling of GTS aux command.
- remote488: Added “checkpoint” command that performs a synchronous out-of-band echo request. [F.Ulivi]
- Output module changes: [headkaze, R. Belmont]
*Cleaned up network provider protocol.
*Added pause and savestate commands to both network and win32 providers.
- markham.cpp: Modernised and merged with strnskil.cpp. [kazblox]
*Added coin counters and added coinage DIP switch settings for markham, strnskil, banbam and clones.
*Added raw screen parameters based of 20Â MHz clock on strnskil PCB.
- citycon.cpp, ikki.cpp: Added raw screen parameters. [kazblox]
- sega8_slot.cpp: Added check for Lode Runner SG-1000/SC-3000 ROM image. [Kalevi Kolttonen]
- igs017.cpp: Emulated the protection in iqblocka, iqblockf, and genius6. [Luca Elia]
- tutor: Turned off auto wait states – fixes cassette loading. [Michael Zapf]
- tms9995: Fixed latching of pulsed interrupts. [Michael Zapf]
- ti99: Fixed disk creation via OSD. [Michael Zapf]
- hexbus: Added connectors to HX5102, allowing a second drive to be attached to the controller in the case. [Michael Zapf]
- ti99_2: Added new/verified ROM dumps, and re-implemented driver. [Michael Zapf]
- ti99_8: Inverted track count bits, and added DIP switches. [Michael Zapf]
- gunpey: Emulated AG-1 sprite decompression algorithm. [Morten Shearman Kirkegaard]
- bbc: Added various pointer devices on userport: [Nigel Barnes]
*AMX Mouse, Acorn Master 512 Mouse, Marconi RB2 Tracker Ball.
- bbcm512: Added mouse, and promoted to working. [Nigel Barnes]
- bbcmaiv: Added tracker ball. [Nigel Barnes]
- bbc: Added Beeb Speech Synthesiser device. [Nigel Barnes]
- poly.cpp: Use original encrypted ROMs, and decrypt. [Nigel Barnes]
*Implemented banking and system/user mode switching.
*Added PolyBASICÂ 3.0, 3.1, and 3.4.
- apple2: Added support for WOZ image format. [O. Galibert]
- emumem: Renamed direct_read_handler to memory_access_cache. [O. Galibert]
*Now templated on more information (data width, endianness) and capable of oversize/unaligned accesses.
- debugger: Simplified now-obsolete and buggy memory access code. [O. Galibert]
- cubeqst: Fixed cache endianness. [O. Galibert]
- sound: Don’t try to generate a negative number of samples if stream- >update() goes back in time. [O. Galibert]
- floppy: Increased robustness and improved bitstream handling. [John Keoni Morris, Peter Ferrie, O. Galibert]
- Added Brooktree Bt45x RAMDAC devices – Bt457 and Bt458 are used by InterPro graphics boards. [Patrick Mackinlay]
- tms32031: Added tms320c30 variant and basic hold/holda support. [Patrick Mackinlay]
- Moved Z80 daisy- chain mixin from src/devices/cpu/z80 to src/devices/machine. [Patrick Mackinlay]
- interpro: Added low-level keyboard emulation (key mapping is incomplete). [Patrick Mackinlay]
- interpro: Slowed down CPU – fixes graphical glitches and keyboard detection. [Patrick Mackinlay]
- apple2: Recognize another form of DOS 3.3 image in ProDOS order. [R. Belmont, Peter Ferrie]
- Apple II: Added 13- sector version of Disk II controller. [R. Belmont]
- Added SoftFloat release 3E to 3rdparty. [R. Belmont]
- sh4drc: Added UML implementations of FLDI0, FLDI1, FCMP_EQ, FCMP_GT, FSTS, FLOAT, FTRC, FNEG, FABS, FSCHG, and FRCHG. [R. Belmont]
- neogeo: Added UniBios 3.3. [Robbbert]
- apexc: Fixed regression/crash introduced on 2018- 02- 12. [Robbbert]
- indy_indigo2: Cleaned up code, converted HAL2 and HPC3 to devices, and moved HAL2, HPC3, and IOC2 devices to separate source files. [Ryan Holtz]
- vp415: Added proper dumps of Module S and Module W MCUs, which have identical programs. [Ryan Holtz, Simon Inns]
- adc0808: Reduced CPU overhead with smarter timer usage. [Ryan Holtz]
- Removed name mangling functions from driver initialisation methods, and renamed init_0 to empty_init. [Ryan Holtz]
- atpci.cpp: Move m55hi-plus motherboard stuff to a new machine called m55hipl. [Samuele Zannoli]
- hp_ipc: Added diagnostic ROMs and model 9808A (prototype of desktop version). [shattered]
- i8255: Improved read-back of port C high output latches when port A is in mode 1. [hap, shattered]
- pk8020: Hooked up interrupt sources. [shattered]
- popeye.cpp improvements: [smf]
*Adjusted Popeye and Sky Skipper layer positions to match tests on real hardware.
*Added preliminary emulation of corruption on Popeye bootleg logo.
- hp9k_3xx improvements: [Sven Schnelle]
*Added internal TMS9914 GPIB, clocked at 5MHz.
*Added HP 46021A (ITF) HIL keyboard, and changed h9k_3xx to use this device.
*Added “topcat” ASIC used on HP900/300 graphics cards, and hooked up to HP98544.
*Fixed PTM6840 hookup – clock 2 is driven by output of timer 1.
- HP IPC keyboard: fixed ID byte returned for IDD command, and changed logging to use logmacro.h. [Sven Schnelle]
- gime.cpp: Fixed handling of number of scan lines for legacy VDG/SAM modes on CoCo 3. [David Ladd, Tim Lindner]
- Initial work on next-generation machine configuration syntax: [Vas Crabb]
*Made concrete device types callable and added support for device class constructor overloads.
*Made machine_config aware of current device being configured and made finder/callback target tags apply relative to it.
*Allowed devcb to be bound to a device/mix-in or the target of an object finder.
*Allowed device finders to be used in place of literal tags in many places in machine configuration.
*Replaced many MCFG_ macros with overloaded device constructors and removed many macros that provide limited value.
*Removed implicit name mangling from macros for slot options, discrete sound descriptors, and graphics decode descriptors.
- Further improvements to NeoGeo experience: [Vas Crabb]
*Moved arcade start buttons to controllers and allowed AES joystick to be selected on systems with D- sub connectors.
*Changed kizuna4p and irrmaze to use a configuration more like MV- 1B/MV- 1C as earlier models lack support for SIT/FTC1B.
*Made fixed software using mahjong panel default to Japan BIOS as European BIOS only supports joysticks in service mode.
*Changed mahretsu to use JAMMA joystick panel as it doesn’t support mahjong panel in MVS mode.
*Allowed controls to be changed for MVS mahjong games (BIOS and bakatono support joysticks).
*Gave the single-slot JAMMA variants parent/clone relationships.
- Removed assert macro replacement as it can’t be used in destructors of classes that are literal types. [Vas Crabb]
- Fixed incorrect device class for PCI APIC. [Vas Crabb]
- Made slot device options menu localisable. [Vas Crabb]
- ef9340/1: Made character set external an external ROM. [Wilbert Pol]
- Completely eliminated deprecated indexed output functions. [Wilbert Pol, Ryan Holtz, Robbbert, Dirk Best, cam900, AJR]
- galaxian.cpp: Updated ROM labels for froggers1. [Andrew Welburn, The Dumping Union]
- alien.cpp: Re- dumped pingu CompactFlash card (sadly the source CompactFlash card is bad/corrupt). [Bill D]
- ltcasino.cpp: Added PCB layout for Mini Vegas. [Brian Troha]
- vamphalf.cpp: Redumped the graphics PORMs for Lup Lup Puzzle v1.05 from a second PCB. [Brian Troha, caius, The Dumping Union]
- vamphalf.cpp: Added PCB layout for Boong- Ga Boong- Ga (Spank'em!). [Brian Troha]
- hshavoc.cpp: Decapped and dumped PIC microcontroller. [Caps0ff]
- gaelco2.cpp: Verified Dallas clock for World Rally 2. [Corrado Tomaselli]
- gaelco2.cpp: Verified MCU clock for Touch & Go. [f205v]
- holeland.cpp: Documented PALs for crzrallyg. [f205v]
- splash.cpp: Documented some undumped PLDs. [f205v]
- funworld.cpp, kingdrby.cpp: Identified some protected PAL dumps and marked them as bad. [f205v]
- esd16.cpp: Verified different sound sample ROM for Multi Champ DX was bit- rot. [f205v, The Dumping Union]
- pc9801.cpp: Dumped kanji ROMs for PC9801VM. [Fujix, hiromasha]
- bionicc.cpp: Corrected MCU label for the original sets. [Guru]
- chasehq, topspeed: Dumped motor CPU ROM and added detailed hardware description for chasehq. [Guru]
- irrmaze: Improved internal artwork layout. [Jos van Mourik]
- exidy.cpp: Added PROMs for venture. [Kevin Eshbach, The Dumping Union]
- Updated hiscore.dat for recent changes. [Leezer]
- spacewars: Fixed error in ROM definition introduced in MAMEÂ 0.37b2. [MASH]
- model1io: Re dumped epr14869b.25 used by Virtua Fighter. [Phil Bennett]
- Amatic Multi Game 5: Added notes about the contents of Dallas DS1994 device. [Pycur]
- pc98_cd.xml updates: [r09]
*Re- tested all software entries that previously had video/audio issues – around 70% now work.
*Demoted Miamisoft’s games to non- working since they seem to hang randomly.
*Tested some software entries on real hardware (PC- 9821Nw150) to make sure the issues are emulation- related.
- neogeo.cpp: Added two new MVS BIOS dumps. [Razoola]
- Coco Loco (set 3): Redumped the bit- rotted ROM. [Roberto Cervera, Recreativas.org]
- Coco Loco: Corrected metadata and updated notes. [RobertoFresca]
- phoenix.cpp: Documented the Next Fase sound device. [Roberto Fresca]
- Corrected years for Groove on Fight, Pop'n Music 2, and Pop'n Music 3. [sjy96525]
- starwars.cpp: Added locations to ROM labels for all machines. [Tafoid]
- sun2.cpp updates:
*Add boot ROM revisions N and 1.0F. [Ryan Eisworth]
*Added boot ROM revision M. [Josh Dersch]
- Software list corrections: [Wintermute 0110]
*Made Acorn software list names more consistent.
*Stripped leading/trailing spaces from ROM names.
*Changed some ROM names that are problematic with Windows Explorer and Command Prompt.
Télécharger MAME v0.198 (32-bit)
Télécharger MAME v0.198 (64-bit)
Site Officiel de MAME
 
 GameEx et GameEx Arcade Edition v15.30 
Mardi 29/05/18 à 12:58 par Firebrand
Une nouvelle version de ces frontends a été publiée. Et pour une fois, on sait ce qui a été modifié!
- Create snaps and video screen recording has been rewritten. Video capture now records in mp4 format and external driver and software capture methods are supported. There is a new section in the setup wizard for video recording. Geforce experience has been tested to be working. It is also much more responsive to cancelling the process and ffmpeg.exe is required to use this feature now.
- Creating video snaps is no longer a registered version feature.
- GameEx arcade edition now has an optional 64 bit version as part of the installer. Note: Some plugins may still require the 32 bit version.
- Several input issues were fixed
Télécharger GameEx v15.30
Télécharger GameEx Arcade Edition v15.30
Site Officiel de GameEx
 
 kindred v1.11 Preview Build 1 
Mardi 29/05/18 à 12:55 par Firebrand
Cet émulateur multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
- [IBM] Added IBM PC AT
- [IBM] Added some more EGA/VGA mapping modes
- [IBM] Added RTC for IBM PC AT
- [ALL] Added more screen rendering options, Direct3D and OpenGL
- [ALL] Fixed Screen Capture Buffer Overrun
- At the moment there is only support for IDE harddrives (an AT compatible bios that supports IDE is needed).
- Not all AT compatibles will work due to advanced features not yet supported. Protected Mode is nowhere near complete, don't bother trying to install Windows 3.1 just yet.
Télécharger kindred v1.11 Preview Build 1
Site Officiel de kindred
 
 AppleWin v1.27.4.0 
Dimanche 27/05/18 à 12:38 par Firebrand
Cet émulateur Apple // a été mis à jour. Les améliorations sont les suivantes:
- [Bug #555] Fix for showing 559th DHGR vertical column.
*But now an HGR HCOLOR=2 vertical line at column 0 is only 1 DHGR pixel wide.
*Fix TEXT80 to be aligned with DHGR.
*Fix FLASH in TEXT80 (the inverse aux-memory char would overwrite the main-memory char).
- [Change #554] Help: Added a new help page about AppleWin's SSC emulation.
- [Change #522] SSC: ZLINK not starting unless DCD is set.
*DCD state is now a mirror of DSR unless -dcd switch is used.
*Removed -dsr,-dtr switches, so -modem is now an alias for -dcd.
- [Bug #308] SSC: For TCP mode, support DSR, DCD & CTS status bits.
- SSC: Now DTR must also be set to enable interrupts (in addition to the respective Tx/Rx interrupt bit).
- SSC: Change DIPSW1's baud rate to 9600 (was 19200).
Télécharger AppleWin v1.27.4.0
Site Officiel de AppleWin
 
 WinUAE v4.0.0 Beta 11 FR 
Jeudi 24/05/18 à 13:18 par Firebrand
La dernière beta de WinUAE est désormais disponible en français grâce à Tradu-France.
Télécharger WinUAE v4.0.0 Beta 11 FR (32-bit)
Télécharger WinUAE v4.0.0 Beta 11 FR (64-bit)
Tradu-France
 
 QuickPlay v4.6.2 
Mercredi 23/05/18 à 11:44 par Firebrand
Une nouvelle version de ce frontend multi-systèmes a été publiée. Voici les changements apportés:
- update multiloader for dt 10.8
- mednafen config file name
Télécharger QuickPlay v4.6.2
Site Officiel de QuickPlay
 
 WinUAE v4.0.0 Beta 11 
Mardi 22/05/18 à 12:40 par Firebrand
Une nouvelle beta a été publiée pour cet émulateur Amiga. Les améliorations sont les suivantes:
- D3D11 fullscreen mode after alt-tab/gui was not restored properly if emulation was in paused state.
- D3D9 lagless vsync partial updates (introduced in b5) used incorrect (full, D3DLOCK_DISCARD) texture update mode.
- Decrease/increase emulation speed input events didn't do anything.
- Power led dim config option is now integer (0 = fully off, 1 to 100 = brightness level)
- Hardware emulated graphics boards didn't update properly without enabled OSD led (uaegfx was already fixed in b9)
- A2410 didn't support multiple monitor mode.
- Merged Aranym JIT updates.
- Fixed old (since the beginning?) JIT bug: many instructions always cleared V-flag (ADDX, SUBX, NEGX, BTST/BCHG/BCLR/BSET, possibly others). Fix by Thorsten Otto.
Télécharger WinUAE v4.0.0 Beta 11 (32-bit)
Télécharger WinUAE v4.0.0 Beta 11 (64-bit)
Site Officiel de WinUAE
 
 MedGui Reborn Stable v0.097 
Lundi 21/05/18 à 12:50 par Firebrand
Ce frontend dédié à Mednafen a été mis à jour. Voici les changements apportés:
- Fixed a bug for not saved faust and fast setting on win XP
- Others bugfix (I've lost track of)
Télécharger MedGui Reborn Stable v0.097
Site Officiel de MedGui Reborn Stable
 
 Stella v5.1.2 
Lundi 21/05/18 à 12:27 par Firebrand
Une nouvelle version de cet émulateur Atari 2600 a été publiée. Voici la liste des nouveautés:
- Fixed bug with SaveKey autodetection; some ROMs were not correctly detecting that a virtual SaveKey device was plugged in. - This notably fixes issues in "Super Cobra" and "Scramble" ROMs.
- Make previously mentioned ROMs use the SaveKey device by default.
- Fixed bug in UI navigation with joystick hat movement.
Télécharger Stella v5.1.2 (Windows)
Télécharger Stella v5.1.2 (MacOS)
Télécharger Stella v5.1.2 (32-bit) (Linux)
Télécharger Stella v5.1.2 (64-bit) (Linux)
Site Officiel de Stella
 
 VirtualC64 v1.11 
Lundi 21/05/18 à 12:22 par Firebrand
Cet émulateur Commodore 64 pour OSX a été mis à jour. Les améliorations sont les suivantes:
- Mouse support has been added. Three different mouse models are emulated (Commodore 1530, Commodore 1531, and Neos).
- Both sound engines from VICE 3.1 have been ported to VirtualC64 (ReSID in version 2010 and FastSID).
Télécharger VirtualC64 v1.11
Site Officiel de VirtualC64
 
 VICE v3.2 (32-bit) 
Dimanche 20/05/18 à 12:50 par Firebrand
Cette nouvelle version de VICE marque des changements au niveau de l'émulateur. Il se focalisera sur ses ports GTK3/SDL et les autres seront abandonnés. De plus, seule la version Windows 32-bit est compilée, pour les autres vous devrez visiblement vous débrouiller avec les sources... pas très user friendly. A voir si les prochaines versions auront droit au même traitement. En attendant, voici les modifications apportées:
This release marks the end of the legacy ports (native Amiga, BeOS/Haiku, OS/2, DOS, Xaw/Gnome2/Gnome3, Cocoa and Windows) ports, and we will be switching to SDL1/2 and *nix/Windows/OSX native GTK3 ports for all future releases.
The only binary distribution that we are providing for VICE 3.2 is the nightly windows build on the date of release.

General
- New (experimental) GTK3 native port, this and the SDL(2) port will replace all other ports (which will get removed) in VICE 3.3 and onward.
- Handling of the `-keybuf` command now works properly for all emulators and RAM sizes.
- Fixed handling of LOAD"$$" with virtual devices.
- Fixed @CD, @MD and @RD commands for virtual filesystem devices.
- Fixed NEOS Mouse emulation.
- Call the new CIA "8521" instead of "6526A" (which is wrong) in the UIs.
- Added 4sid support.
- Fixed tape wobble.
- Erase timing fixes in flash core.
- Don't allocate sectors on tracks > 70 in the BAM of 1571 images.
- Ethernet emulation: fix register mapping in rr-net mode.
- reSID: fixed envelope bugs shown by testprogs/SID/env_test/.
- Fixed 6509 CPU port issues.
- Added support for TAP virtual network interface.
- Fixed drive clock overflow. Drive and host went out of sync on clock overflow (every ~4G cycles), which would break loading or custom drive code in the case loader/stuff is not idle during overflow window. Also drive would execute ~4G cycles out of sync, which made the emulator freeze for a while.

Monitor
- Fix monitor 'm' command buffer overflow.
- Added conditional on values in memory to breakpoint handling.

SDL changes
- Cosmetic overhaul of the SDL UI.
- New drag'n'drop support for the SDL2 port(s).
- Fixed monitor display of printables with the 'M' (memdump) command.
- Fixed drive status display in statusbar.
- Added "advance frame".
- Disable the mouse pointer unless we really need it.
- Change MacOSX SDL menu key to F10 to accommodate old MacBooks etc.
- Change default menu key for sdl amiga based platforms to 'F10'.
- Added default hotkey files (with hotkeys similar to existing GUIs).
- Added various keymaps for use with keyrah in combian/retropie.
- Added controller mapping file for PS3 controller.

Android changes
- Do not enable mouse emulation by default.

Mac OS X changes
- Reinstated the Cocoa UI's Video Settings dialog. Some of the controls don't work properly, but it's better than nothing.
- Added a PET model selection menu to the Cocoa UI.
- Fixed Cocoa UI's CPU memory window display. It still requires the monitor to be activated before it will show anything, however.

OS/2 changes
- Removed native OS/2 port. The native OS/2 port has been lagging behind severely, and the recently added SDL OS/2 port is up-to-date, making the unmaintained native OS/2 port obsolete.

C1541 changes
- Fixed illegal characters in filenames for the read and extract commands.

C64(SC) changes
- Fixed enabling/disabling memory expansion hacks.
- New tapecart emulation.
- Added waasoft dongle emulation.
- Fixed initial cpuport data.
- Added support for 256k magic desk images, ie DDI Magic Cart. Also allow 512k and 1M magic desk carts (some homebrew variant).
- plus60k memory write fix.
- Fix plus256k emulation.
- Added fmopl (sfx sound expander) timer support.
- Fixed saving of GMOD2 cartridge image.

C128 changes
- New tapecart emulation.
- Fixed MMU mirrors.

CBM2 changes
- Allow+fix loading of 8k chargen.
- Fixed ESC-Z/ESC-Y.
Télécharger VICE v3.2 (32-bit)
Site Officiel de VICE
 
 Highscore.dat (unofficial) 18/05/2018 
Samedi 19/05/18 à 14:36 par Firebrand
Ce fichier vous permettant de conserver certains hi-scores sur MAME a été mis à jour pour MAME v0.197.
Télécharger Highscore.dat (unofficial) 18/05/2018
Site Officiel de Highscore.dat (unofficial)
 
 GameEx et GameEx Arcade Edition v15.27 
Samedi 19/05/18 à 14:34 par Firebrand
Aucun changement de numéro de version, pas de notes de publication... difficile de dire ce qui a changé dans cette version de GameEx dont le site officiel note toutefois une mise à jour. C'est la deuxième fois que cela arrive. Les changements sont probablement mineurs, mais à vous de tester!
Télécharger GameEx v15.27
Site Officiel de GameEx
 
 Ootake v2.89 
Vendredi 18/05/18 à 14:03 par Firebrand
Cet émulateur PC-Engine a été mis à jour. Les améliorations sont les suivantes:
- Fixed a bug that the display-lag countermeasure implemented in v2.88 was not working in many PC environments of Windows 8/10/Aero.
*In the case of operation on Win8/10 or Aero, Windows automatically performs V-Sync processing. therefore, 1 frame delay buffer is included. So, compared to WinXP or non-Aero Vista/7, one frame delays appears absolutely. Still, compared to Ootake2.87 or earlier, I succeeded in shortening the delay of about 1 to 2 frames.
*With the most excellent Win7(non-Aero setting), it is about 1 frame lag compared to the real PC Engine. It is the result I measured by connecting to the same liquid crystal display(about 1 frame lag).
*A common low-cost PC game pad (you need to press the four-way key deeply) has "physical delay on its game pad itself". Please use an easy to operate game pad like a consumer game machine. Examine the net information and you will find a good game pad. Incidentally, controller of PS4(sony) can also be used with Ootake.
- In "Space Harrier", "Power Drift", HES files etc, (a game with many reference times of controller), fixed a bug that the operation was extremely heavy (occurred in v2.88, processing was heavier when XInput compatible game pad was disconnected).
- When "3-Button Pad" is connected, hold down the "Function Button" and press the [IIIr] button, you can start another game from the recent history. You can also shoot screenshots with the [IIIs] button while holding down the "Function Button". ("Function Buttons + RUN or SELECT" can also be used as before)
- When "6-Button Pad" is connected, hold down the "Function Button" and press the [III] button, you can start another game from the recent history. You can also shoot screenshots with the [IV] button while holding down the "Function Button". ("Function Buttons + RUN or SELECT" can also be used as before)
- Additionally, a detailed part has been improved and corrected.
Télécharger Ootake v2.89
Site Officiel de Ootake
 
 WinUAE v4.0.0 Beta 10 FR 
Jeudi 17/05/18 à 13:15 par Firebrand
La dernière beta de WinUAE est maintenant disponible en français grâce à Tradu-France.
Télécharger WinUAE v4.0.0 Beta 10 FR (32-bit)
Télécharger WinUAE v4.0.0 Beta 10 FR (64-bit)
Tradu-France
 
 WinUAE v4.0.0 Beta 10 (32-bit) 
Mercredi 16/05/18 à 11:11 par Firebrand
Une nouvelle beta a été publiée pour cet émulateur Amiga qu'on ne présente plus. Voici la liste des nouveautés:
- Full-window mode captured mouse (and moved it to center of screen) even when window didn't have focus.
- Removed single buffer display option, it was only useful when using old low latency vsync mode.
- Help button now asks for opening online help version if help file is not installed. (not finished yet)
- Added windowed mode resize enable/disable option. Default is enabled.
- Added D3D11 standard vsync black frame insertion support. (100Hz/120Hz)
- Action Replay II/III statefile support improved. (For example AR state was invalid when loading AR statefile when AR was already active)
- On the fly switching between fastest possible <> non-fastest possible CPU modes in lagless vsync caused hang in certain situations.
- Debugger: show number of cycles used when tracing (t, z, breakpoints). Only shown if max 2 frames since last debugger activation. (TODO: should also count number of memory accesses and no-wait state minimum cycle count)
- Freezer cartridge automatic RTG switch on/off wasn't reliable.
- Removed forgotten, useless and obsolete "The selected screen mode can't be displayed in a window, because.." check.
- 68030 MMU PLOAD R variant (R/W bit=1) caused f-line exception.
- Clear both ping-pong buffers when pausing/unpausing WASAPI exclusive sound mode.
Télécharger WinUAE v4.0.0 Beta 10 (32-bit)
Télécharger WinUAE v4.0.0 Beta 10 (64-bit)
Site Officiel de WinUAE
 
 fMSX v5.4 
Mercredi 16/05/18 à 11:08 par Firebrand
Cet émulateur MSX 1 et 2 vient d'être mis à jour. Les améliorations sont les suivantes:
- lets you pause replay at any time with the UP button and then browse through it backwards and forwards with LEFT and RIGHT buttons. Once satisfied, you can resume replay with UP, or continue playing by pressing any other button.
Télécharger fMSX v5.4 (Windows)
Télécharger fMSX v5.4 (Linux)
Site Officiel de fMSX
 
 NPlayers.ini et NPlayers32.ini v0.197 
Lundi 14/05/18 à 13:15 par Firebrand
Ces fichiers permettant de trier les jeux MAME par nombre de joueurs a été mis à jour pour MAME v0.197.
Télécharger NPlayers.ini v0.197
Télécharger NPlayers32.ini v0.197
Site Officiel de NPlayers.ini
 
 VGBA v5.9 
Vendredi 11/05/18 à 12:36 par Firebrand
Cet émulateur GameBoy Advance a été mis à jour. Les améliorations sont les suivantes:
- fixes a bug when writing bytes to palette memory, and another bug that occurred when reading words from the BIOS area (something no sensible person should do, but some games have done). I also removed outdated code, rebuilt the program with strict compiler warnings, and fixed them.
Télécharger VGBA v5.9 (Windows)
Télécharger VGBA v5.9 (Linux)
Site Officiel de VGBA
 
 WinUAE v4.0.0 Beta 9 FR 
Jeudi 10/05/18 à 13:37 par Firebrand
Grâce à la rapidité de Tradu-France, la version traduite en français de la dernière beta de WinUAE est déjà disponible.
Télécharger WinUAE v4.0.0 Beta 9 FR (32-bit)
Télécharger WinUAE v4.0.0 Beta 9 FR (64-bit)
Tradu-France
 
<< Page précédentePage suivante >>
2001-2024 Planet Emulation