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 DSP v0.17b1 (26/09) (32-bit) 
Mardi 27/09/16 à 13:13 par Firebrand
Cet émulatuer multi-système a été mis à jour. Les améliorations sont les suivantes:
General
- K051960: Implemented IRQ's
- Changed the way to show the main window caption, including the name of the tape, snapshot, disk, etc.
- Added MCS48 CPU series: i8035, i8039 and N7751
- Added i8243, port expander
- Deleted languages files, they are now integrated
- K051316: Added basic implementation
- Added a check when directories are saved to avoid duplicating the folder separator

Amstrad CPC
- Added support for the snapshot V3 chuncks (including compressed memory)

Black Tiger
- Small video updates

Popeye
- Small video updates

Gyruss
- Added i8039 CPU and DAC, completed sound
- Converted audio to stereo

Juno First
- Added i8039 CPU and DAC, completed sound

Sega System 16A
- Preliminary support of the digital audio with the N7751 CPU

Hyper Sports
- Added driver with sound

Megazone
- Added driver with sound

Space Fire Bird
- Added driver with sound
- Small problems with the backgroud stars

Ajax
- Basic driver
Télécharger DSP v0.17b1 (26/09) (32-bit)
Site Officiel de DSP
 
 Emu Loader v8.2.2 
Lundi 26/09/16 à 11:17 par Firebrand
Une importante mise à jour a été apportée à ce frontend multi-systèmes. Pour les utilisateurs de versions précédentes, il est important de suivre les recommandations ci-dessous:
Finally, the second phase of the major core change is finished.
The ROMs database format has changed... again. First thing you must do after starting the frontend is create the games list for all systems!
If you don't do this, you'll get non-stop crashes... this change was necessary for future improvements. Now the files can be expanded even more because they are using tags, just like the main games list files. Important fixes were made. This update is a must for all users.
Go to main menu and click Create Games List. Then select All Systems in the new dialog.
Emu Loader is now also capable to split CHD files into three different categories: HDD, Disc, Compact Flash Card. If you go to Game Details of a game with CHD files, you'll notice the new CHD icons in the files list. This was an important change for future improvements... :)
Deleting game files is more stable now.
CRC32 collisions detection is implemented. These ROMs cannot be validated thru SHA-1 checksum yet, but at least they are being tagged. Naomi GD-ROM Bios is the only affected set, with 6 ROMs using the same CRC32, but different SHA-1.
Many changes to the user interface were made as well. You might notice them if you look close enough. :)
It's getting hard to support 640x480 and 800x600 resolutions but I'm doing my best.
I haven't forgot about the new Demul v0.7 (August 18, 2016). New games and new machines. MAME CHDs are also officially supported.
But don't worry, older Demul builds are still supported...
One last change. Load memory card files. I completely forgot that a memcard created by one machine is not compatible with another machine (psa, psu, psj...). File ini_files\mame_memcard_lastused.ini is no longer valid.
Instead, all files will be saved in ini_files\memcard_lastused\mame\machine_name.ini. The machine_name.ini string is replaced by the machine name (psa.ini, psu.ini, psj.ini, etc...).
Now a single game can have different memcard files each machine. This change was necessary for the Sony PlayStation machines.
Remember that you can select what machine to play the game with Select Machine to Run Game in games popup menu.

Fixed
- CHDs of bios/device sets were not being detected when deleting game files (single game selected or multiple selections)
- Frontend crash if destination path is empty (copy/move game files); Added an error message box to remind the user
- Version info was not being read from emulators other than MAME/HBMAME in "Emulators Setup" screen (oops!)
- The function to fix Demul bios titles was returning the set name instead of set title
- FATAL BUG: non-smooth list scrolling with UP/DOWN arrows; you couldn't select games from "middle to top"; ... the "MakeVisible(Middle)" function from EasyListView was causing horrible problems
- Renamed a few remaining "Control Panel Layout" texts to "Software Cover"

Changed
- BIG update: Format of ROMs list files have changed (arcade\systemname.elrom)... again. This requires you to re-create the games list for ALL systems!
*ROM/CHD filenames with equal sign ( = ) are no longer renamed; it was causing problems with some MAME .chd filenames
*SHA-1 checksum included to separate the CRC32 from SHA-1 data
*detection of CRC32 collisions within the same set (MAME/HBMAME v0.177 and newer, Demul)
*detection of duplicate ROMs in the same set; they are no longer added when creating a games list (same name, same CRC32, same SHA-1)
*File ID tag expanded to support cartridge, floppy disk, cassette tapes, hard disk, Disc (LD/CD/DVD/GD), Compact Flash Card file; see "docs\el-romsdatabaseformat.txt" file for details
*Media type tag added to each file, to keep track of what kind of file it is (same as " "0" for ROM/Cartrige/Floppy Disk/Cassette; "1" for CHDs (HDD, CD, Flash Card)
*all features updated to use the new file format (delete games files, scan games, scan results, game details, and others
- Missing ROMs/CHDs file format update (arcade\systemname.miss)
*file entries changed to "CRC32;SHA1=FileStatus"
*CHD filenames are no longer used
*ROMs tagged as "nodump" are not added to the miss file anymore
- Game details screen fixes and changes
*added SHA-1 checksum in ROMs/CHDs list
*added file type icon in the filename column
*removed "ROM", "CHD" strings from the status column
*changed ROMs list font to "Segoe UI" size 9 and checksum columns to "Consolas" size 9
*made ROMs list columns header clickable so you can sort the files by checksum
*weird bug where Delphi 7 compiler was seeing a local var as initialized when its NIL; fixed by moving the var into global scope
*window would cut the CHD filename text in the left panel if the text uses more than 1 line
*increased window size; required resolution is now 1024x768 / 1280x720 (lower resolutions will show horizontal and/or vertical scroll bars so you can view all the info)
- Fixes and changes to "delete selected games"
*fixed a few bugs regarding files listing; affected systems: MAME/HBMAME
*CHD files of clone sets were showing as "[Parent CHD]" (fixed)
*two new CHD icons, "Disc" (LD/CD/DVD/GD) and "Compact Flash Card"
*adjustments and tweaks to "view files list"; access it with popup menu in "Delete Multiple Files" dialog
*many, many... many optimizations and code cleaning
- Split "last used memory card .ini" file to support different machines for the same game (MAME/HBMAME)
*file "ini_files\mame_memcard_lastused.ini" is no more; this file didn't care what machine you were using
*new files are now in "ini_files\memcard_lastused\mame\machine_name.ini"
... the "machine_name" is replaced by the actual name of the machine you selected to run games
*one game can have an unique memory card for EACH different machine (psu, psa, psj, pse)
NOTE: the data on your current "ini_files\mame_memcard_lastused.ini" file cannot be used, sorry for the inconvenience
- Some texts were still using "Lucida Console" font instead of "Consolas"
- Replaced all "image not found" files by "resources\images\emuloader.png"; files in "resouces\images\no_image\" are no longer required
- Moved "novideo.avi" file from "resources\images\no_image\" to "resources\images\" folder

Removed
- Replaced the "MachinesTitle" TStringList var by a optimized function, to retrieve the title of "machine to use" directly from the main list (for software list games); this var was only being used in the "Run Game Confirmation Dialog", wasting precious 20KBytes of RAM :D

Added
- Internal var "buildHBMAME" to track the HBMAME version in use
*needed for CRC32 collision checkups (HBMAME v0.177 and newer)
*some features might require this version validation in the future, just like MAME does
- Support for the latest Demul v0.7 (August 18, 2016)
*detection of new games and new machines to run them
*support for MAME CHD files
*detection and removal of duplicate ROMs
*detection of CRC32 collisions ("dimm" set and perhaps others ?)
*older Demul builds are still supported (minimum v0.57)
- New icons for cartrige, floppy disk, cassete tape, CHDs (CD and Flash Card)
*files "media_Cartridge.ico", "media_FloppyDisk.ico", "media_CassetteTape.ico", "chd_cd.ico", "chd_cfcard.ico" ("\resources\main_icons\" folder)
*used in game details screen, delete selected game files, show scan results
Télécharger Emu Loader v8.2.2
Site Officiel de Emu Loader
 
 WinUAE v3.4.0 Beta 8 FR (32-bit) 
Lundi 26/09/16 à 11:09 par Firebrand
L'avant dernière beta de WinUAE a été traduite en français. Il y a fort à parier que la suivante y ait droit dans de brefs délais.
Télécharger WinUAE v3.4.0 Beta 8 FR (32-bit)
Tradu-France
 
 WinUAE v3.4.0 Beta 9 (32-bit) 
Lundi 26/09/16 à 11:08 par Firebrand
2 nouvelles beta pour cet émulateur Amiga ont été publiées consécutivement. Voici la liste des nouveautés:
Beta 9:
- Untrap = middle mouse button default was wrong and setting was nearly always incorrectly loaded from config file. (b8)
- Added SCSI+IDE, SCSI only and IDE only Dataflyer Plus options. (SCSI+IDE = default)
- Game Ports panel Remap/test option now supports button-specific autofire configuration. Main Game Ports panel autofire option is now ignored when any custom slot is selected. Other confusing Input panel options may be moved later here with more logical grouping. Does not yet hide options that are not compatible with selected input event.
- Orphaned (no bridgeboard configured) x86 VGA board caused bogus error message at startup.
- Enabling Picasso IV added incorrectly "NOROM" ROM type to Expansions panel.
- For some reason QEMU Cirrus Logic code only stored chip model when initialized for the first time, this caused graphics glitches if any 4M board was initialized after 2M or smaller board. For example Picasso IV + x86 VGA.
- JIT Direct + Picasso IV Z3 was broken in recent beta.
- Added Expansion Systems Dataflyer Plus boot ROM v1.5 and v1.7 to ROM scanner. (v2.1 was added in b8)

Beta 8:
- Do not initiate disk eject+reinsert sequence when changing write protection state that requires saveimage and emulation has not been started yet.
- Window border DF0:<>N mouse hotspot offset fixed.
- Do not reset HDF parameters when changing hardfile.
- Some combo boxes (text box with select menu) didn't accept select menu selection without also selecting the text first.
- Made "RTG board" support more modularized to enable easier implementation of new boards. END+F9 switching improved.
- Implemented Harlequin frame buffer graphics board emulation. Multiple boards supported simultaneously. Plus revision features only partially emulated, BT RAMDAC has lots of features that no known Harlequin software use.
- Added show Prev/Next/Native/RTG 1/RTG 2/RTG 3/RTG 4 input events. Old toggle chipset/RTG was renamed to Next display.
- -norawinput now only disables raw hid, keyboard and mouse always use rawinput since 3.3.0.
- Windowed mode statusbar message was only randomly visible when switching modes.
- Currently visible status bar message will be immediately overridden by new message if both messages have same type.
- END+F9 mode switch to programmed mode custom mode was not correctly positioned.
- Expansion Systems Dataflyer Plus SCSI/IDE controller emulated. (Not same as Dataflyer SCSI Plus which is A1200/A4000 IDE port SCSI adapter)
- Moved middle button untrap and "magic mouse" untrap/mouse sync to single select menu in gameports panel. (Misc panel middle button is kept because it is commonly used but now it only changes gameports option)
- Release all Amiga keys only when mode changes and window needs to be closed and opened (for example fullscreen<>windowed change)

Expansion Systems Dataflyer Plus:
- SCSI-only, IDE-only or SCSI+IDE configuration.
- SCSI is 5380 based, fake DMA (byte wide)
- Boot ROM is basically only a small driver loader, main driver is stored in RDB blocks.
- RDB compatible but can't autoboot from non-Dataflyer partitioned drive.
- It seems IDE partitioned HDF does not work in SCSI controller and vice versa, probably something geometry related that prevents boot rom to find RDB embedded driver.
Télécharger WinUAE v3.4.0 Beta 9 (32-bit)
Site Officiel de WinUAE
 
 MacMAME v0.177 
Samedi 24/09/16 à 14:56 par Firebrand
On croyait ce build de MAME pour MacOS au placard depuis des années et remplacé par SDLMAME, mais voici qu'il réapparait mis à jour avec la dernière version de MAME. A tester pour les amateurs de pommes.
Télécharger MacMAME v0.177
Site Officiel de MacMAME
 
 Nintendulator v0.975 Beta (23/09/16) Unicode 
Samedi 24/09/16 à 12:28 par Firebrand
Une nouvelle version de cet émulateur NES pour Windows a été publiée. Aucune information sur les modifications n'a été donnée.
Télécharger Nintendulator v0.975 Beta (23/09/16) Unicode
Site Officiel de Nintendulator
 
 Nintendulator v0.975 beta (21/09/16) FR 
Jeudi 22/09/16 à 12:46 par Firebrand
La dernière version de cet émulateur NES a été traduite en français par l'équipe de Tradu-France.
Télécharger Nintendulator v0.975 beta (21/09/16) FR
Tradu-France
 
 Nintendulator v0.975 Beta (21/09/16) Unicode 
Mercredi 21/09/16 à 13:12 par Firebrand
Cet émulateur NES a été mis à jour. Pour une fois, l'auteur annonce les changements:
- The Arkanoid Paddle and SNES Mouse controllers can now be configured to use custom axes instead of always using the mouse - most notably, it's possible to play Arkanoid II in VS mode using two paddle controllers bound to different axes.
Télécharger Nintendulator v0.975 Beta (21/09/16) Unicode
Site Officiel de Nintendulator
 
 mGBA v0.5.0 
Mardi 20/09/16 à 12:31 par Firebrand
Cet excellent émulateur GameBoy Advance a été mis à jour. Les améliorations sont les suivantes:
After a long dry spell, a new release of mGBA, version 0.5.0, is available. This is a major feature release, and includes, among other features, Game Boy and Game Boy Color support. There are other enhancements and bugfixes across the board, and an extensive list follows after the cut.

Features:
- Game Boy support
- Support for encrypted CodeBreaker GBA cheats
- Emulation of Vast Fame protected GBA carts (taizou)
- Tile viewer
- Threaded rendering mode
- Libretro: Memory map and achievement support (leiradel)
- GUI: Add UI control remapping
- GUI: Add fast-forward
- Wii: 240p support
- 3DS: Adjustable screen darkening
- Ability to temporarily load a savegame
- Load specific files out of archives
- Automatic BIOS detection

Bugfixes:
- ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
- Debugger: Fix GDB breakpoints
- GBA: Fix losing IRQs when CPSR I bit isn’t cleared
- GBA: Fix filehandle leak with savegames
- GBA: Timer 0 cannot be count up
- GBA: Count up timers should not count themselves
- GBA Memory: Fix mirror on non-overdumped Classic NES games
- GBA Memory: Fix ldm {pc}
- GBA Savedata: Fix savedata sync timer
- GBA Savedata: Only unmap savedata if present
- GBA Serialize: Savestates now properly store prefetch
- GBA Video: WIN0/1 take priority over OBJWIN
- GBA Video: Fix out-of-order OBJWIN
- PSP2: Fix GPU crash while exiting
- PSP2: Fix VSync
- PSP2: Fix accelerometer range
- PSP2: Actually load screen mode setting
- PSP2: Fix gyroscope direction
- PSP2: Delete threads after they return
- PSP2: Fix mapping/unmapping from not at 0
-Qt: Fix bug in software renderer scaling
- Qt: Fix hanging key press after disabling autofire
- Qt: Fix being unable to pause manually when using auto-pausing
- SDL: Fix axes being mapped wrong
- Util: Fix realloc semantics in utf16to8
- Util: Fix inserting too many items into a hash table
- VFS: Fix uninitialized varaible reading from 7z
- VFS: Fix reading multiple files from a 7z archive
- Wii: Fix framelimiting after a slowdown
- Wii: Fix garbage flash at startup

Misc:
- 3DS: Use blip_add_delta_fast for a small speed improvement
- 3DS: Allow UTF-16 filenames
- 3DS: Port to using citro3D
- 3DS: Use system font for menus
- 3DS: Attempt to use Core 2 for threads
- 3DS: Adjustable filering
- 3DS: 3D banner
- All: Add QUIET parameter to silence CMake
- All: Faster memory read/write
- ARM7: Support forcing Thumb mode via MSR
- ARM7: Flush prefetch cache when loading CPSR via MSR
- ARM7: Clean up instruction decoding for future expandability
- Debugger: Support register and memory writes via GDB stub
- Debugger: Add software breakpoint support to gdb
- FFmpeg: Full support for libavcodec 56+
- GBA: Better debug logging if event processing breaks
- GBA Audio: Force audio DMAs to not increment destination
- GBA BIOS: Use custom ArcTan, not relying on OS
- GBA Hardware: Clean up dead code in GBP
- GBA Memory: Optimize stalling behavior
- GBA Memory: Optimize Load-/StoreMultiple
- GBA Savedata: Add realistic timing for EEPROM
- GBA Serialize: Savestates now store if CPU was halted
- GBA Video: Remove old slow path fallback
- GBA Video: Optimize sprite drawing
- GBA Video: Optimize mode 0 rendering
- GBA Video: Optimize compositing cases slightly
- GUI: Screenshot dimensions are now passed through
- GUI: Add back logging
- GUI: Only reload config if manually saved
- GUI: Increase scrolling speed
- OpenGL: Log shader compilation failure
- OpenGL: Add texSize uniform
- Qt: Make -g flag work in Qt build
- Qt: Simplify OpenGL context creation
- Qt: Thread startup improvements
- Qt: Make audio channel/video layer options shortcut mappable
- Qt: Remove some C99isms from C++ code
- Qt: Remove default autofire mappings
- Qt: Make reseting when pasued frame-accurate
-Qt: Rearchitect game closing codepath
- PSP2: Use system font for menus
- PSP2: Add rumble for PS TV
- PSP2: Add fit-to-height screen mode
- PSP2: Sync files per descriptor
- PSP2: Allow UTF-8 filenames
- PSP2: Screenshots are now saved into the Photo Gallery
- PSP2: Stop underclocking when menuing
- SDL: Increase default audio buffer size to 1024 samples
- SDL: More responsive rumble
- Util: Add Vector GetConstPointer
- Util: Add rtrim
- Util: Add endswith
- VFS: Improve zip file detection
- Wii: Add pixelated resample filter
- Windows: Add native VDir support
- Util: Add PRIz macro for libc versions that don’t support %z
Télécharger mGBA v0.5.0
Site Officiel de mGBA
 
 Mednafen v0.9.39.2 (32-bit) 
Mardi 20/09/16 à 12:22 par Firebrand
Cet émulateur multi-système a été mis à jour. Voici les nouveautés:
- SMS: Sanitize some previously-missed variables in the save state loading code.
- MD: Fixed a bug that caused some YM2612 state to not be restored properly on save state load.
- MD, SMS, NGP: Fixed an old Z80 emulation bug with interrupt handling.
- Make an index of save state sections on save state load, to detect sections in a save state that are unused by the state loading code(for debugging).
- MD, PCE, PCE_FAST: Sanitize some previously-missed variables in the save state loading code.
- SS: Added PAL support.
- SS: Fixed vertical positioning brokenness with custom "ss.slstart" setting values with interlaced video.
- PC-FX, WonderSwan, NES, VB, PSX: Sanitize some previously-missed variables in the save state loading code.
- Fixed a use-after-free bug in the SDL sound output driver.
- NGP: Fixed several off-by-1 bugs in the address to ROM data translation function.
- Removed nonsensical unused frame advance loop in drivers/main.cpp leftover from 0.5.x.
- PCE_FAST: Fixed a bug that could cause a crash with large "pce_fast.ocmultiplier" setting values when running CD games.
- PCE_FAST: Skip 512-byte copier header if detected when loading a ROM image.
- PCE_FAST: Made some minor optimizations.
- PCE, PSX, PCE_FAST: Avoid UB by biasing uintptr_t values instead of pointers directly in the CPU core.
- GB: Corrected the layer names used with the layer toggling feature.
- SS: Fixed a potential problem with SH-2 DMA event rescheduling when bus lock is held, that probably wouldn't ever happen in practice.
- NES: Fixed several instances of missing initialization of on-cart WRAM.
- SS: Marked more functions with MDFN_COLD hint, and marked a few functions to be forcibly-inlined where it makes sense.
- SNES: Fixed an issue causing a compilation error on Mac OS X
Télécharger Mednafen v0.9.39.2 (32-bit)
Site Officiel de Mednafen
 
 AppleWin v1.26.0.3 
Mardi 20/09/16 à 12:17 par Firebrand
Une nouvelle version a été une nouvelle fois rapidement publiée. Toujours pas d'information sur les changements.
Télécharger AppleWin v1.26.0.3
Site Officiel de AppleWin
 
 AppleWin v1.26.0.2 
Lundi 19/09/16 à 13:23 par Firebrand
Une nouvelle version de cet émulateur a rapidement été publiée. Pas d'information à ce sujet, mais il s'agit certainement de la correction d'un bug introduit dans la précédente version.
Télécharger AppleWin v1.26.0.2
Site Officiel de AppleWin
 
 WinUAE v3.4.0 Beta 7 FR (32-bit) 
Dimanche 18/09/16 à 13:11 par Firebrand
On n'a pas chômé du côté de la traduction car la version française de la dernière beta de WinUAE est déjà disponible.
Télécharger WinUAE v3.4.0 Beta 7 FR (32-bit)
Tradu-FrancenUAE
 
 WinUAE v3.4.0 Beta 7 (32-bit) 
Dimanche 18/09/16 à 13:10 par Firebrand
Une nouvelle beta de cet émulateur Amiga au développement très actif a été publiée. Voici la liste des nouveautés:
- CD32 FMV ROM image was not loaded correctly from pre-3.4 config files.
- CD32 first CD audio track play attempt from the beginning was confused with TOC subchannel read.
- Z2/Z3 autoconfig data first byte's upper 5 bits was not editable. Only low 3 size bits should be forced (board size).
- Implemented non-autoconfig RAM board definition support. Added DKB Insider I/II.
- CD emulation didn't automatically load TOC when accessing the CD for the first time and program didn't request TOC previously. (Fixes Buddha ATAPI device not reading CD in non-image mode)
- Added manual (non-autoconfig) GUI memory board support. Any Z2 or Z3 board can be configured as manually mapped.
- Pre-KS1.2 boot support works again. Now expansion tree is build before emulation starts but pre-KS1.2 boot support obviously needs to know KS version before emulation starts but KS won't be loaded until emulation starts..
- Fixed harmless "SCSI command xx, no direction specified!" messages when attempting to play audio CD using hardware SCSI/ATAPI emulation.
- Fixed unstable Portaudio audio in vsync modes.
- Tecmar T-Card RAM works again. First Z2 RAM is emulated as Tecmar autoconfig RAM board.
- Shortcuts with SHIFT work again in optimized builds. It was buffer overflow (reading past end of buffer) very deep in input handling.
- Both SCRAM 500/2000 SCSI board variants emulated (DP8490V = 53C80 and NCR53C94).
- More ESP/NCR5394/FAS216 updates, FIFO in PIO mode only can contain max 1 byte. (SCRAM NCR53C94 fix)
- Otronic Filecard 2000/OSSI 500 emulation. (Official ROM is MIA, Aminet replacement rom works but it needs to be merged first)
- Automatically loaded default.uae with unplugged input device: set it to none, not layout A.
- Include CD/FMV audio caused infinite loop when playing CD audio.
- Disable ROM panel UAE MapROM option if accelerator board emulation is enabled. They are incompatible.
- Accelerator boards that required ROM but nothing was selected: crashed during expansion tree building.
- DD-only drive + turbo floppy mode + standard ADF HD floppy image: valid MFM was returned.
- Ignore all write attempts if standard ADF HD image in DD-only flpppy drive.

(some reported GUI related issues are not yet fixed)
Télécharger WinUAE v3.4.0 Beta 7 (32-bit)
Site Officiel de WinUAE
 
 AppleWin v1.26.0.1 
Dimanche 18/09/16 à 13:07 par Firebrand
Cet émulateur Apple II a été mis à jour. Les améliorations sont les suivantes:
Changes:
- [Bug #126,#157,#194] Beta NTSC support
TV Color, TV B&W, Monitor Color, Monitor B&W
- Full-screen native resolution (no longer 640x480 resolution)
- [Bug #260] Save-state file v2: human readable (Yaml-based format). All hardware configurations save/restored:
Apple model, sub-systems, memory, cards (except Uthernet and SAM cards). Old v1 .aws file format still loaded
- [Bug #270] Added SAM/DAC sound card support
- AppleWin built with VS2008 Express (supports Windows 2000 or later)
- Unit tests added for 6502 and 65C02 opcodes
- Added -load-state command line option
- New repo created with test save-state images: https://github.com/AppleWin/AppleWin-Test
- Remove unsupported PC speaker sound types
- [PR #235] New start-up title screen by Paulo Garcia
- [PR #233] Configuration Dialog->Disk tab: Buttons replaced with drop-down menu for select/eject by Paulo Garcia

Fixes:
- [Bug #129] Tight loop page-flipping causing heavy CPU load (fixed by NTSC / cycle-accurate video emulation)
- [Bug #204] Problem running Wrath Of Denethenor (fixed by NTSC / cycle-accurate video emulation)
- [Bug #317] [Disk] Only mounts version 1 .2mg not version 0
- [Bug #296] VS2015 unresolved external in Release
- [Bug #255] CyclesThisFrame not saved to save-state file
- [Bug #282] Timing test for undocumented AXA (zp),Y
- [Bug #288] Timing issue with DEC (abs)
- [Bug #278] 6502 emulation: bSlowerOnPagecross setup too late in CPP macros
- [Bug #271] Timing problems with ASL, INC and DEC (abs,X)
- [Bug #264] JMP (IND) is 5 cycles only - not 6 - on 6502
- [Bug #287] CPU emulation timing fixes
- [Bug #286] -d1 command line argument & declining GPL causes crash
- [Bug #277] SSI263 speech data-race leading to crash
- [Bug #267] Mousecard movement & button events not working in MODE_STEPPING
- [Bug #227] [Debugger] [1.25] AppleSoft symbol: COPY.FAC.TO.ARG.ROUNDED overflows into registers
- [Bug #246] [Debugger] Memory (Changing Memory) command in CHM help files
- [Bug #309] Silent Service hangs during Mockingboard use
Télécharger AppleWin v1.26.0.1
Site Officiel de AppleWin
 
 Nintendulator v0.975 beta (16/09/16) FR 
Samedi 17/09/16 à 13:27 par Firebrand
Tradu-France a publié la traduction en français de la dernière version de cet émulateur NES.
Télécharger Nintendulator v0.975 beta (16/09/16) FR
Tradu-France
 
 Nintendulator v0.975 Beta (16/09/16) Unicode 
Samedi 17/09/16 à 01:13 par Firebrand
Une nouvelle version de cet émulateur NES a été publiée. Cependant, aucune information sur les améliorations n'a été donnée.
Télécharger Nintendulator v0.975 Beta (16/09/16) Unicode
Site Officiel de Nintendulator
 
 fMSX v4.7 
Vendredi 16/09/16 à 19:45 par Firebrand
Cet émulateur MSX a été mis à jour mais seulement dans sa version Windows pour le moment. Voici les nouveautés:
- adds mono, sepia, green, and amber CRT simulation filters, as well as Scale2x scaling algorithm.
Télécharger fMSX v4.7
Site Officiel de fMSX
 
 FS-UAE v2.7.16 dev (32-bit) 
Jeudi 15/09/16 à 12:33 par Firebrand
Cet émulateur Amiga a été mis à jour. Les améliorations n'ont pas été dévoilées.
Télécharger FS-UAE v2.7.16 dev (32-bit)
Site Officiel de FS-UAE
 
 WinUAE v3.4.0 Beta 6 FR (32-bit) 
Mercredi 14/09/16 à 12:59 par Firebrand
La dernière beta de WinUAE est aussi disponible en français grâce à Tradu-France.
Télécharger WinUAE v3.4.0 Beta 6 FR (32-bit)
Tradu-France
 
 WinUAE v3.4.0 Beta 6 (32-bit) 
Mercredi 14/09/16 à 12:58 par Firebrand
Avec un peu de retard, une nouvelle beta de WinUAE a été publiée. Des bugs de la précédente beta ont été corrigés:
- Workaround for possible NCR53C720+ emulation bug when read is shorter than command's allocation size. CSPPC SCSI driver gets confused if it causes phase mismatch error. (b5 REQUEST SENSE fix caused this side-effect)
- CSMK3/CSPPC/BPPC without UAE Boot ROM: accelerator boot ROM didn't work very well.
- Picasso IV enabled + reset: always caused hard reset.
- If extended ADF's track space is smaller than write length, ignore first bits in sector buffer (it is most likely part of the gap).
- Fill REQUEST SENSE Information Bytes (if SCSI) or Address bytes (if SASI) if error was LBA related.
- x86 VGA board didn't correctly skip autoconfig. (It is technically shared with normal autoconfig boards)
- b5 memory bank update broke ECS 0.5M+0.5M config.
- Compiled again with pre-release MSVC compiler. Does speed now match 3.3.0? (Few reported that 3.4 betas have slower performance) This breaks most SHIFT+ shortcuts.. (It appears to be optimizer bug related to 64-bit variables in 32-bit mode) Temporary change, either I'll add workaround or I'll use official version or final/fixed version will be released soon. Only confirming if this helps with performance. (3.3.0 was accidentally compiled with pre-release version..)
Télécharger WinUAE v3.4.0 Beta 6 (32-bit)
Site Officiel de WinUAE
 
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