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 ARCADE v0.190 
Mercredi 27/09/17 à 14:50 par Firebrand
Ce build de MAME a été mis à jour avec les sources de la v0.190 de MAME. Il apporte aussi ses propres modifications:
- Fixed problem with it running on XP
- Fixed blue progress bar
- A new caching mechanism was added. This fixes incorrect reporting of a game's status, and speeds up the start time of the GUI.
- If the game doesn't support save states, then the options to save and load save states are greyed out.
- You should delete gui\gamestat.ini before starting ARCADE 0.190 for the first time, otherwise some weird bugs might occur. Then press F5.
Télécharger ARCADE v0.190 (32-bit)
Télécharger ARCADE v0.190 (64-bit)
Site Officiel de ARCADE
 
 MAMEUI32 v0.190 
Mercredi 27/09/17 à 14:46 par Firebrand
La version 32-bit non officielle de MAMEUI a également été mis à niveau version la v0.190.
Télécharger MAMEUI32 v0.190
Site Officiel de MAMEUI32
 
 MAMEUI64 v0.190 
Mercredi 27/09/17 à 14:45 par Firebrand
La version officielle de MAMEUI a bien entendu été mise à jour immédiatement.
Télécharger MAMEUI64 v0.190
Site Officiel de MAMEUI64
 
 MAME v0.190 
Mercredi 27/09/17 à 14:43 par Firebrand
Avec la régularité habituelle du planning de la MAME Team, une nouvelle version de cet émulateur qu'on ne présente plus a été publiée. Voici la liste des nouveautés:
The preservation train keeps rolling on with the scheduled September release of MAME 0.190. The Gaelco spree continues with Glass, Alligator Hunt and Maniac Square, and we’ve added support for two games on the hilariously misguided Tiger R-Zone system: Batman Forever and Indy 500. Emulation has been greatly improved for Mazer Blazer, Great Guns, and the Tecmo World Cup ’94 family of games, although all these games still have issues with unemulated protection.
In computer emulation, we’ve added support for ZX Spectrum slot devices. You’ll still get the Kempston Joystick Interface by default, but you can now swap it out for other devices, including a number of Currah cartridges. There are also some big improvements to the HP9000/300 series, and support for HP85 option ROMs.

MAMETesters Bugs Fixed
- 00490: [Sound] (homedata.cpp) hourouki: It is missing voices of "Reach", "Ron" etc. (smf)
- 06658: [Plugins] (mappy.cpp) mappy, mappyj: When using cheats driven by - 06672: [Sound] (starwars.cpp) starwars: Missing/malfunctioning sound (AJR)
- 06673: [DIP/Input] (subsino.cpp) stbsub: Missing dip- switch info. (Diet Go Go Fan)
- 06680: [Sound] (namcos2.cpp) metlhawk: Missing sound (Angelo Salese)
- 06682: [Sound] (cinemat.cpp) qb3: Missing AY- 3- 8910 sound (AJR)

New working machines
- Altered Beast (Tiger handheld) [hap, Sean Riddle]
- Laser 2001 [cvemu]
- Mephisto Modena [yoyo_chessboard, Sandro Ronco]
- Mephisto Monte Carlo [Sandro Ronco]
- Mephisto Super Mondial II [yoyo_chessboard, Sandro Ronco]
- Mephisto Super Mondial [yoyo_chessboard, Sandro Ronco]
- R-Zone: Batman Forever [hap, Sean Riddle]
- R-Zone: Indy 500 [hap, Sean Riddle]
- unknown Italian poker game [caius, AJR, Ivan Vangelista, Roberto Fresca]

New working clones
- Alligator Hunt (World, protected) [Pablo]
- Beast Busters (Japan, Version 2, J3) [Layer @ jammaplus]
- Big Buck Hunter - Shooter's Challenge (v1.60.01) [Ted Green]
Chuka Taisen (Japan) (P0-025-A PCB) [Pacman70]
- Iron Horse (version K) [Coolmod, The Dumping Union]
- Kick Off (bootleg) [caius, The Dumping Union]
- Lady Master of Kung Fu (set 2, older) [Corrado Tomaselli, The Dumping Union]
- Land Breaker (World) / Miss Tang Ja Ru Gi (Korea) (pcb ver 1.0) (AT89c52 protected) [Hammy]
- Maniac Square (protected, Version 1.0, Checksum DEEE) [Peter Wilhelmsen, Morten Shearman Kirkegaard, Charles MacDonald, David Haywood]
- Royal Card / Royal Jackpot (with a third draw)(encrypted) [Roberto Fresca, Team Europe]
- Syvalion (US, PS2 Taito Legends 2) [MetalliC, rtw, Zerochan]
- Syvalion (World, PS2 Taito Legends 2) [MetalliC, rtw, Zerochan]

Machines promoted to working
- Alligator Hunt (Spain, protected) [David Haywood, Darksoft, Morten Shearman Kirkegaard, Peter Wilhelmsen]
- Big Buck Hunter - Shooter's Challenge (v1.60.01) [Ted Green]
- Big Buck Hunter Call of the Wild (v3.02.5) [Ted Green]
- Big Buck Hunter II - Sportsman's Paradise (v2.02.11) [Ted Green]
- Glass (Ver 1.1, Break Edition, Checksum 49D5E66B, Version 1994) [Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood]
- Great Guns [Angelo Salese]
- Maniac Square (protected, Version 1.0, Checksum CF2D) [Peter Wilhelmsen, Morten Shearman Kirkegaard, Charles MacDonald, David Haywood]
- Mazer Blazer (set 1) [Angelo Salese]
- Mephisto Mega IV [Sandro Ronco]
- Tecmo World Cup '94 (set 1) [Angelo Salese]
- Virtual Pool [Ted Green]

Clones promoted to working
- Big Buck Hunter - Shooter's Challenge (v1.50.07) [Ted Green]
- Glass (Ver 1.0, Break Edition, Checksum C5513F3C) [Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood]
- Glass (Ver 1.0, Break Edition, Checksum D3864FDB) [Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood]
- Mazer Blazer (set 2) [Angelo Salese]
- Mephisto Monte Carlo IV LE [Sandro Ronco]
- Slap Fight (A76 set, GX-006-A PCB) [Corrado Tomaselli, The Dumping Union]
- Tecmo World Cup '94 (set 2) [Angelo Salese]


New machines marked as NOT_WORKING
- Cisco/Fisco 400 [TTL] [Andrew Welburn]
- Convergent Miniframe [rfka01, R. Belmont]
- Gaelco Football [Peter Wilhelmsen, Smitdogg, The Dumping Union]
- Gran Trak 10/Trak 10/Formula K [TTL] [Mike Salay]
- Gran Trak 20/Trak 20/Twin Racer [TTL] [Ed Fries]
- Le Mans [TTL] [teeray]
- Nintendo DS [Ryan Holtz]
- Qwak!/Quack [TTL] [Ed Fries]
- Triumph-Adler alphatronic P3 [Dirk Best, rfka01]

New clones marked as NOT_WORKING
- AEG Olympia Olytext 30 [rfka01]
- Bingo Wave [Harcsa Bela, caius]
- Ericsson PC [Joakim Larsson Edstrom, Joel Tegner]
- Ericsson Portable PC [Joakim Larsson Edstrom, Joel Tegner, FakeShemp]
- Guns N Roses (2.00) [Gore Daimon, Guilherme Cobra]
- Meteor (Stern, set 2) [Gore Daimon, Guilherme Cobra]
- PC/AT 386SX (VGA, MF2 Keyboard) [Carl]
- Robot Hunting (bootleg of Death Race) [TTL] [f205v, Any]
- Schneider EURO PC II [rfka01]
- Schneider EURO XT [rfka01]
- Shootout Pool Prize (Export) / Shootout Pool The Medal (Japan) Version B - P [Ordyne]

New working software list additions
- apple2: Thief [san inc. & TRex]
- apple2_cass: Color Demosoft / Little Brickout, Lords of Karma, Startrek / Starwars [Dagarman]
- archimedes: SCSI Support Disc [Nigel Barnes]
- bbcb_flop: ArcPinball [Nigel Barnes]
- c128_cart: VizaWrite 128 [terror]
- hp85_rom: Assembler ROM, I/O ROM, Matrix ROM, Service ROM, Service ROM (fixed) [F.Ulivi]
ibm5150:
*Concurrent PC DOS 3.2, Concurrent PC DOS 4.1, Concurrent DOS XM 6.0, Concurrent DOS XM 6.01, Concurrent DOS XM 6.21 [Justin Kerk]
ibm5170:
*Freddy Pharkas, Frontier Pharmacist [ArcadeShadow]
*Wing Commander II - Special Operations 1, Wing Commander II - Special Operations 2 [breiztiger]
*Concurrent DOS 386 2.0, Concurrent DOS 386 3.01 [Justin Kerk]
- kayproii: Digital Keyboards' Synergy Host Control System [shattered]
- laser2001_cart: Salora Disk Drive [cvemu]
- pce_tourvision: Bomberman 93, Die Hard, Hit The Ice, Knight Rider Special [system11]
- spectrum_cass: Currah MicroSpeech Demo, Fuller Box Orator Demonstration, Shadow of the Unicorn, Spectrum Voice Chess [Nigel Barnes]

Translations added or modified
- Dutch [Jos van Mourik]
- Italian [Tharabas17]
- Spanish [A. Viloria]
- Turkish [Kadir Eksi]

Source Changes
- Added new AM9513 System Timing Controller device. [AJR]
- Improved 28XX parallel EEPROM emulation: [AJR]
*Emulated direct manipulation of /OE line for read/write mode control.
*Added special handling for data polling before a write has completed.
*Allow optional configuration to lock EEPROM after each write, as often used by Atari.
*Replaced Atari EEPROM interface devices with base device - to use old NVRAM files, rename them from eeprom_eeprom to eeprom.
- dblewing: Modernized soundlatch; improved IRQ arbitration for (hopefully) fewer dropped sound commands. [AJR]
- cninjabl2: Fixed sound banking. [AJR]
- z8 improvements: [AJR]
*Made data space optional.
*Fixed stack pop semantics.
*Mask addresses for external memory accesses based on P0 control bits.
*Fixed C flag polarity for CP/SBC/SUB, and actually subtract with carry in SBC (lets amerihok pass initial checksum).
*Fixed interrupts.
- megaplay: Routed start buttons through BIOS, still not working properly. [AJR]
- quizpun2: Emulate COP402 MCU. [AJR]
- COP400 overhaul: [AJR]
*Rewrote execution control logic to fetch each byte of an instruction separately in one pass of the main loop. Provides EEPROM-compatible timing for the SIO shift register, allowing the 93C46 on quizpun2 to be read and written properly.
*Added M pseudo-register (internal RAM referenced by B) to debugger state.
*Added T register to debugger state on devices where it only affects SKT.
*Display SIO state in binary when it is defined as a shift register.
*Allowed skipped instructions and the SKIP flag to be debugged using a compile- time switch (disabled by default).
- weststry: Prevent mistimed interrupts that were killing sound. [AJR]
- rs232: Added 9615 Baud rate actually used by a number of systems. [AJR]
- Fixed Lunar Lander Language ROM - now passes self- test (built from source). [Andrew Welburn]
- gstriker.cpp updates: [Angelo Salese]
*Added MCU simulation to clone romset twrldc94a.
*Added buffered spriteram (sprites being ahead 2 frames).
*Fixed tournament logic for Tecmo World Cup '94.
*Improved mb60553 zooming alignment (mostly noticeable in Tecmo World Cup '94).
*Added rotation to mb60553 core (used by V Goal Soccer during football field display).
- ninjaw.cpp: Changed to saner interleave CPU timings, attempted to fix missing enemies bug in Ninja Warriors. [Angelo Salese]
- rockrage.cpp: Fixed priorities and text tile banking for Rock N Rage. [Angelo Salese]
*Fixes stage 1 boss eyes flashing and Shena display inside the bubble at stage 5 boss.
- mb_vcu.cpp updates: [Angelo Salese]
*Added multi-layer drawing.
*Improved layer clearing for Mazer Blazer, fixed layer clearing for Great Guns.
*Added collision detection feature, specific to Mazer Blazer.
- mazerbla.cpp: Added backup RAM, fixed lightgun inputs for Great Guns. [Angelo Salese]
- itech8.cpp: Ninja Clowns improvements: [Angelo Salese]
*Fixed palette read accesses, fixes many color bugs.
*Fixed 0x40000-0x7ffff constant area, program ROM now checksums correctly.
*Moved vblank IRQ generation - fixes frames per second jerkiness.
- model2.cpp: Fixed luma overflow (Virtua Striker flag colors). [Angelo Salese]
- ymf271.cpp: Added slot end status bits (fixes at least missing shots samples for Desert War). [Angelo Salese]
- saturn.cpp: Fire a VDP1 IRQ when an illegal sprite opcode is encountered (fixes Sexy Parodius booting). [Angelo Salese]
- pce_cd.cpp: Fixed few bogus CD-ROM state bugs (fixes booting for Snatcher). [Angelo Salese]
- ladyfrog.cpp: Added missing DAC sound chip (fixes death scream in Touche Me). [Angelo Salese]
- flstory.cpp: Merged memory maps and fixed gfx bank default (fixes Onna Sanshirou POST messages). [Angelo Salese]
- bigevglf.cpp: Added DAC (cup in, crowd applauses samples). [Angelo Salese]
- buggychl.cpp updates: [Angelo Salese]
*Fixed sound timer IRQ frequency (fixes enter initials BGM tempo).
*Fixed background pen and clipping enable (fixes title screen and stage 3 graphics).
*Fixed inputs, namely accelerator being analog now.
- vicdual.cpp: Added sound samples to Borderline. [Angelo Salese, Corrado Tomaselli]
- ioport.cpp: Fixed a longstanding INP playback desync bug caused by a rand() call in the MAME core. [Angelo Salese, hap]
- leland: Fixed missing DAC sounds in later Ataxx- era audio. [Barry Rodewald]
- vamphalf.cpp: Added idle skipping speedup hack for coolminii. [Brian Troha]
- luaengine: Added translation support. [Carl]
- altos8600: Added serial board. [Carl]
- c64_cart.xml: Added accompanying disk to 4040+Fast Hack'em cartridge. [Curt Coder]
- Demoted Megaplay to not working. [David Haywood]
- Demoted Panic Road to not working - playtesting shows that the collisions aren't right. [David Haywood]
- floppy: Added drive LED callback. [Dirk Best]
- Added Data East IRQ Controller device used by games in the cninja and deco32 drivers. [Dirk Best]
- pktgaldx: Added vblank interrupt acknowledge. [Dirk Best]
- deco32 improvements and cleanups: [Dirk Best]
*Emulated LC7535-based volume control for Dragon Gun board based games.
*Added DSW3 and DIP switch locations to Captain Avenger.
- deco156: Cleaned up palette. [Dirk Best]
- Fixed ROM size for Tank (atarittl.cpp) based on recent verification dump. [Ed Fries]
- Miscellaneous Master System/Game Gear fixes: [Enik Land]
*Corrected author of the SMS multipad device hardware.
*Map upper addresses of the SMS2/GG memory map unused by devices to RAM (fixes 'shero' GG game).
*Added PCB info for 'termntr' and fixed mapper of 'jangpun2' entries of the SMS software list.
*Fixed a soft reset bug in the mapper code for the '4pak' entry of the SMS software list.
*Remove two obsolete comments from the period when MESS didn't support BIOS selection.
*Changed two comments to document that player inputs on GG aren't disabled even in SMS mode.
- hp85: Added support for optional ROM cartridges and started a software list. [F.Ulivi]
- a2arcadebd: Added port mirrors so all programs on the test disk work. [Golden Child]
- apple2: Added preliminary support for the Synetix SuperSprite card. [Golden Child, R. Belmont]
- segasp.cpp: Dumped original CF card for "Dinosaur King - Operation: Dinosaur Rescue". [Hellfromabove]
- dbox: Added 29F800B flash boot device, hooked up RS232/modem ports. [Joakim Larsson Edstrom]
- mc68681: Added the DUART- compatible 68340 serial module. [Joakim Larsson Edstrom]
- 68340tmu: Fixed MCR register enum error, silenced some logerror spam by turning them into LOGx statements. [Joakim Larsson Edstrom]
- 68340 improvements: [Joakim Larsson Edstrom]
*Deskeletonized the serial module as a device derived from the DUART device (defined in mc68681.cpp).
*Fixed SIM module read register bug and added informative chip select logic LOG messages.
*Simplified code by making the timer module implementation a device with two independent instances.
- Implemented Candela PAL-driven address map (fixes several BASIC commands). [Joakim Larsson Edstrom]
- upd7725: Ignore DPL field if destination is DP, and ignore RPDCR bit if destination is RP. [Jonas Quinn]
- Added support for viewing PLS100/82S100/PLS101/82S101 equations to jedutil. [Kevin Eshbach]
- Adding PAL dumps from Guzzler (Swimmer Conversion). [Kevin Eshbach]
- dccons.cpp: Virginized DC Flash ROM dumps to fresh factory state and documented Dreamcast Flash ROM structure. [MetalliC]
- Return a reference from corestr.cpp calls to avoid unnecessary string copies. [Nathan Woods]
- Added validation checks for PORT_CHAR character values. [Nathan Woods]
- Made - validate verb report an error if no drivers match pattern. [Nathan Woods]
- Attempted to sanitize/rationalize UTF-8 command line arguments are accessed. [Nathan Woods]
*Also fixes a bug in imgtool where non-7 bit ASCII was not being handled correctly under Windows.
- spectrum: Added expansion slot and devices, removed Kempston Joystick Interface from driver. [Nigel Barnes]
*Working devices: Currah MicroSlot, Currah MicroSource, Currah MicroSpeech, Didaktik Melodik, Fuller Box, Kempston Joystick Interface, Mikro- Plus (Shadow of the Unicorn), Protek Joystick Interface, ZX Interface 2.
*Non-working devices: ZX Interface 1.
*Thanks to Thomas Busse for preliminary work on Currah MicroSpeech.
- spec128: Added expansion slot and devices, removed Kempston Joystick Interface from driver. [Nigel Barnes]
*Working devices: Kempston Joystick Interface, Mikro-Plus (Shadow of the Unicorn), Protek Joystick Interface, Spectrum +2 Test Software, ZX Interface 2.
*Non- working devices: ZX Interface 1.
- tube_casper: Corrected CPU clock to 4MHz. [Nigel Barnes]
- m68k: Fixed abcd/sbcd/nbcd to pass 68k-bcd-verifier. [notaz]
- upd765: Added support for i82072 including sense interrupt status logic and motor on/off logic. [Patrick Mackinlay]
- i82586: Fixed 82586 initialisation. [Patrick Mackinlay]
- clipper interrupt handling fixes: [Patrick Mackinlay]
*Improved interrupt vector handling.
*Fixed C300 interrupt entry and stack frame.
*Fixed pushw where source register is same as stack register.
- apple2e: Don't update 80-column screen immediately on page switch. [Peter Ferrie]
- psi98: Added basic stub layout with drive LEDs. [rfka01]
- unkitpkr improvements: [Roberto Fresca]
*Improved the input system and mapped remaining inputs, hooked the AY8912 port and rerouted the DIP switches there.
*Added technical notes about the hacked code.
*Added proper palette resnet.
*Confirmed the bipolar PROM dump, it matches the Wall Crash one.
- Royal Jackpot improvements: [Roberto Fresca]
*Added proper inputs/DIP switches and default NVRAM, changed game description and promoted to working.
*Added the three missing PLDs as NO_DUMP.
*Added a DIP switches table from manual and implemented default positions from factory.
*Added some notes about the third draw feature.
- arm7: Added ARM946ES variant, fixed up CPU ID values. [Ryan Holtz]
- cgc7900: Attached keyboard and serial port, and force cold boot. [shattered]
- Corrected regions/titles for Namco System 22 and System 23 games. [sjy96525]
- Implemented program counter break point to PlayStation CPU, and re-added PlayStation EXE, CPE and PSF loading. [smf]
- Added named constants for INS8250 registers/bits (LSR/MCR/LSR). [Sven Schnelle]
- HP HIL: Pass through commands between devices. [Sven Schnelle]
- HP9000/300 improvements: [Sven Schnelle]
*Added HIL keyboard support.
*Fixed detection of DIO cards.
*Disabled DMA controller workaround (caused ROM to use unimplemented DMA functionality, now falls back to PIO).
*Added SN76494 sound device.
- hp9k_3xx: Hooked up keyboard/sound to HP9000/332, added 98603 ROM card. [Sven Schnelle]
- hp16500: Connected HIL MLC. [Sven Schnelle]
- tourvis: Added new BIOS dump, clarified BIOS names, and updated several games with newly discovered ID codes. [system11, Tafoid]
- iteagle: Set medium resolution as default for virtpool and remove MACHINE_IMPERFECT_GRAPHICS. [Ted Green]
- Cleaned up and optimised common code: [Vas Crabb]
*Made natural keyboard prefer lower shift states and eliminated O(n) character lookup.
*Turned most ROM entry accessor macros into templates and made them work on tiny_rom_entry/rom_entry pointers/references.
*Started adding iterable class wrappers for specific types of ROM entries.
*Added support for C++ output streams to logmacro.h using LOG_OUTPUT_STREAM macro.
*Improved -listxml performance by another 10% or so.
- Made ROM BIOS reported in -listxml output match what ROM loading does. [Vas Crabb]
- buggychl: Removed NMI trampolines and added mirrors to memory map. [Lord Nightmare]
- grchamp.cpp: Improved sound CPU commuication. [Lord Nightmare]
- taitosj: Improved sound CPU communication and added mirrors to sound CPU memory map. [Lord Nightmare]
- upd7725: Fixed OV1 and S1 flag calculation. [AWJ, Lord Nightmare]
- superqix.cpp updates: [Lord Nightmare]
*Implemented 8751 port2 latch and fixed semaphores.
*Replaced pending communication hacks with scheduler synchronization barriers.
*Split up state class, consolidated port2 handling, and removed unnecessary trampolines.
*Traced out correct clock divider for CPU and MCU from PCB.
*Added emulation of the 8031 bootleg MCU port 3 output latch.
- Fixed corrupt bytes in two MC68705 dumps after re- analyzing raw dump data. [Lord Nightmare, ShouTime]
- retofinvb3: Fixed colors. [Lord Nightmare]
- hexion.cpp: Fixed INT_TIME callback from K053252 CCU (fixes music speed), fixed music pitch for hexionb. [Lord Nightmare]
- notetaker.cpp: Updated notes, and added PROMs typed from source listings. [Lord Nightmare]
- Updated hiscore.dat. [Leezer]
- tnzs.cpp: Corrected ROM PCB locations and added Guru-Readme for the P0-25-A PCB. [Guru]
Télécharger MAME v0.190 (32-bit)
Télécharger MAME v0.190 (64-bit)
Site Officiel de MAME
 
 My Nes v7.0.6475 BETA (32-bit) 
Lundi 25/09/17 à 12:22 par Firebrand
Une nouvelle version majeure, mais toujours en beta, de cet émulateur NES a été publiée. Les améliorations sont les suivantes:
- THIS IS BETA: only mappers 0, 1, 2, 4, 7 and 71 are implemented for testing purposes.
- My Nes emulation core is built from scratch, 2 months of 5-6 hours daily working (and another month for "My Engine" building, 5-6 hours daily). I tried my best to care of each detail, using latest documentations and diagrams. The accuracy level is 99% !! and yes, i mean it !!
- My Nes emulation work AS EXACTLY as mensioned in the documents in Nes Wiki and other places, I even able to discover things related to nes hardware that it is not documented or not explainable.
- PPU BUS is emulated, My Nes passes all VBL-NMI tests by emulating the REAL ppu bus, if you want to know why #2000 writes and #2002 reads do unusal stuff, just look at the source-code of My Nes. I noted everythings there.
- PPU OAM EVALUATION is also built to match the real hardware, let's just ppu emulation is very accurate. Use the scanline.nes test to see the timing is perfect !!
- Emulation optimized, i mean it this time. My Nes tested in old machines and run perfectly 60 fps.
- My Nes now is multi-cross platform application, thanks to SDL2 and #SDL-CS for making this happen !
- I build a simple engine and called "My Engine". This is just a simple GUI engine built using SDL2, so that user can access everything from emulation configuration to output and input settings in the same window, in all platforms.
Télécharger My Nes v7.0.6475 BETA (32-bit)
Site Officiel de My Nes
 
 RockNES v5.54 (i686) 
Dimanche 24/09/17 à 15:18 par Firebrand
Une nouvelle version de cet émulateur NES a été publiée. Voici la liste des nouveautés:
- Improved Famicom Disk System PPU IRQ timing (thanks Sour).
- Fixed "Skip Disk System license screen" option, working ok.
- Fixed scanlines in NSF mode (while playing a tune & drawing circles).
- Fixed version number in the file properties.
- Minor fixes and improvements.
Télécharger RockNES v5.54 (i686)
Site Officiel de RockNES
 
 Nintendulator v0.975 Beta (23/09/17) Unicode 
Dimanche 24/09/17 à 15:17 par Firebrand
Ce très bon émulateur NES a été mis à jour. Mais cette fois encore, l'auteur n'a donné aucune information sur les changements apportés.
Télécharger Nintendulator v0.975 Beta (23/09/17) Unicode
Télécharger Nintendulator v0.975 Beta (23/09/17) ANSI
Site Officiel de Nintendulator
 
 Hoxs64 v1.0.9.5 FR 
Jeudi 21/09/17 à 13:53 par Firebrand
La dernière version de cet émulateur a été traduite en français par l'équipe de Tradu-France.
Télécharger Hoxs64 v1.0.9.5 (32-bit) FR
Télécharger Hoxs64 v1.0.9.5 (64-bit) FR
Tradu-France
 
 Hoxs64 v1.0.9.5 
Jeudi 21/09/17 à 13:50 par Firebrand
Une nouvelle version de cet émulateur Commodore 64 a rapidement été publiée pour corriger un bug apparu dans la précédente. Voici de quoi il s'agit:
1) Fix for saving and loading user preferences that was broken in v1.0.9.4.
Télécharger Hoxs64 v1.0.9.5 (32-bit)
Télécharger Hoxs64 v1.0.9.5 (64-bit)
Site Officiel de Hoxs64
 
 Ootake v2.85 
Mercredi 20/09/17 à 13:57 par Firebrand
Le développement de cet émulateur PC-Engine est très actif en ce moment. Voici les améliorations de la dernière version
- The access time when setting CD access to low speed (unchecking "CD-ROM->Fast CD" menu) approached the actual machine speed more.
- On the title screen of "Super Darius", pressing [Down]+[RUN] button of Controller-1 will activate "26 Times Boss Fight mode". * The command of the original is "[Down]+[SELECT]+[RUN] of controller-1 while pressing [Up]+[I]+[RUN] of controller-2". Ootake is responsible for pressing controller-2 and [SELECT] button.
- In "Super Darius", at the time of start, at the time of boss appearance, game over, ending etc., the timing of playing CD-DA sound has been brought closer to that of the real machine.
- When the boss of "Super Darius" appeared, the time from when the siren rang to when the boss appeared became the same time as the actual machine. (Adjusted CD-ROM access time)
- In "the Manhole", fixed the problem that the game stopped when you played with a fast CD access PC environment. (At rabbit room etc.)
- The timing of playing CD-DA sound has been brought closer to that of the real machine. In "Steam Hearts", solved the problem that BGM's utterance was delayed when PAUSE was released during the game.
- When "Sotsugyou II" is started, the 6-button pad is connected automatically.
- When "Super Real Mahjong P2&3", "Super Real Mahjong P5", "Mahjong Sword", and "Ginga Ojousama Densetsu Yuna 2" is started, the 6-button pad is not connected. * Because it seems that there are more people that 2-button pad setting are easier to operate.
- When "Dennou Tenshi" is started, the PCE-mouse is connected automatically.
- "Brandish", "Princess Maker 2", "Super Real Mahjong P2&3", and "Bishoujo Senshi Sailor Moon Collection" is started, "Memory Base 128 (Save Kun)" will be removed. * for saving quickly
- "Flash Hiders", "Private Eyedol", "Vasteel II", "Eikan ha Kimini", and "Formation Soccer '95" is started, The Arcade Card will be invalid.
* Long reading will be counterproductive. In the case of Ootake, access is fast, so even if it is invalid it is about as fast.
- In some games, when the CD-DA sound is playing, the problem that "display of CD access" was intense was solved. (Access to the subchannel area is ignored)
- With some Windows 10 environments, when "Audio-> XAudio2" menu had been selected, the problem that Ootake crashed (problem of XAudio2) was corrected.
- Additionally, a detailed part has been improved and corrected.
Télécharger Ootake v2.85
Site Officiel de Ootake
 
 Nestopia - Undead Edition v1.48 FR 
Mardi 19/09/17 à 13:22 par Firebrand
La dernière version de cet émulateur NES a été traduite en français par l'équipe de Tradu-France
Télécharger Nestopia - Undead Edition v1.48 FR
Tradu-France
 
 MedGui Reborn Stable v0.089 
Mardi 19/09/17 à 13:21 par Firebrand
2 mises à jour de ce frontend pour Mednafen ont été publiées consécutivement. Voici la liste des nouveautés:
v0.089:
- Fixed a bug with date format with different time zone
- Added a control to prevent upload of file greater than 10 mb on MedClient
- Added a function to clean all missing game from a prescanned list
- Added a option to rescan Custom Scan Folder
- Added the possibility to close MedGuiR if Mednafen process is already opened
- Added a function to verify prescanned file, if there are missing file MedGuiR will prompt a message to delete it
- Added all supported resolutions by installed video card on video setting section
- Fixed and removed any website from the list of rom finder
- Removed others annoing popup when it is not necessary
- Added a new About window with all reference to people that help me in this project
- Added a function that control bad or empty Rom Path 1/2
- Added a button to unlock/reset on NetPlay section MedClient value

v0.088:
- Added a progress bar when the user perform a folder scan or load a prescanned rom set
- Now multi compressed archive file will be not extracted on RomTemp folder, but will be streamed and will be extracted only the file selected on the grid by the user
- Reduce too much the time of Preload/Scan Rom set
- Now non supported files by Mednafen or MedGuiR will be skipped with no more error
- On MedClient, now open file dialog purpose the selection of all file or the specific game
- Added a purge function for auto backup made by MedGuiR to preseve space
- fixed the question multitap on MedClient
- fixed the wrong detection of path of snes and pce roms when you load a faust_snes or pce_fast session on MedClient
- Removed psxt001z.exe and added DiscSN.dll (by Asnivor) to detect PSX serial number, now all psx will be detected (many Thanks to Asnivor to port the dll in net 2.0)
Télécharger MedGui Reborn Stable v0.089
Site Officiel de MedGui Reborn Stable
 
 Mednafen v0.9.48 
Mardi 19/09/17 à 13:11 par Firebrand
Cet émulateur multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
- Set cheat's default endianness to that preferred by the system being emulated when manually adding a cheat that's not a cheat device code nor the result of a cheat search.
- SS: Fixed SCU DSP DMA from B-bus; fixes the periodic loud popping in Grandia's FMV.
- SS: Added a hack/kludge to allow bypassing of data cache on reads(such that the timing benefits of partial cache emulation are preserved, without cache coherency problems that partial cache emulation sometimes leads to with poorly programmed games), and added an internal database to enable it on select games; fixes graphical glitches and/or hangs in "Area 51 (USA and Europe)", "Clockwork Knight 2 (USA)", "DeJig - Lassen Art Collection", "Father Christmas", "Golden Axe The Duel", "Sega Saturn Choice Cuts", "Spot Goes to Hollywood (USA and Japan)", "Street Fighter Zero", "Street Fighter Zero 3", "Super Puzzle Fighter II Turbo", and "Virtual Volleyball".
-SS: Full cache emulation is now enabled for "Whizz"(by using an internal database), to resolve(or at least reduce) quasi-random hanging issues during startup.
- SS: Corrected an inaccuracy with CDB play repeat handling; fixes hang when trying to resume a suspended game in "Tactics Ogre".
- SS: Initialize VDP1 clipping and local coordinate registers only on power-on, and not on reset.
- SS: Fixed side-effect inaccuracies in the CDB Put Sector Data, Copy Sector Data, and Move Sector Data command emulation.
- Added configure option "--with-external-trio", for distribution packagers.
- SS: Added partial emulation of SH-2 external bus open bus behavior; fixes messed up colors in "Discworld 2".
- SS: Improved CDB Initialize command emulation; fixes crash in "Tenchi Muyou! Ryououki Gokuraku" when it tries to play an opening movie during startup.
- SS: Made CD seek overhead calculation less completely wrong; fixes graphics corruption in intro of "Batman Forever", and fixes hang in "Jung Rhythm" when trying to retry a failed stage.
Télécharger Mednafen v0.9.48 (32-bit)
Télécharger Mednafen v0.9.48 (64-bit)
Site Officiel de Mednafen
 
 NPlayers.ini et NPlayers32.ini v0.189 
Lundi 18/09/17 à 12:18 par Firebrand
Ces fichiers permettant de trier les jeux MAME selon le nombre de joueurs supporté a été mis à jour avec les jeux de MAME v0.189.
Télécharger NPlayers.ini v0.189
Télécharger NPlayers32.ini v0.189
Site Officiel de NPlayers.ini
 
 SDLMAME4Ubuntu v0.189 
Lundi 18/09/17 à 12:16 par Firebrand
Ce version de MAME pour Ubuntu a reçu les dernières nouveautés de la v0.189 de MAME.
Télécharger SDLMAME4Ubuntu v0.189 (32-bit)
Télécharger SDLMAME4Ubuntu v0.189 (64-bit)
Site Officiel de SDLMAME4Ubuntu
 
 Hoxs64 v1.0.9.4 
Lundi 18/09/17 à 12:13 par Firebrand
Cet émulateur Commodore 64 a été mis à jour. Les améliorations sont les suivantes:
1) CIA serial and CNT timing improvements thanks to test programs written by Mariusz.
2) Added VIC-II colour palette user configuration dialog box.
3) Added command line options (see hoxs64.txt) to support the VICE 64 testbench.
4) Changed the colour RAM reset pattern to use bytes $0C and $03 as per the same C64C whose RAM reset pattern is already used.
Télécharger Hoxs64 v1.0.9.4 (32-bit)
Télécharger Hoxs64 v1.0.9.4 (64-bit)
Site Officiel de Hoxs64
 
 Highscore.dat (unofficial) v14/09/2017 
Vendredi 15/09/17 à 14:09 par Firebrand
Ce fichier vous permettant de conserver vos meilleurs scores sur MAME a été mis à jour pour MAME v0.189.
- Released Hiscore.dat For mame v0.189, quite a lot of additions this time....
Télécharger Highscore.dat (unofficial) v14/09/2017
Site Officiel de Highscore.dat (unofficial)
 
 WinUAE v3.6.0 Beta 4 FR 
Lundi 11/09/17 à 12:18 par Firebrand
On n'a pas trainé chez Tradu-France pour traduire en français la dernière beta de WinUAE!
Télécharger WinUAE v3.6.0 Beta 4 FR (32-bit)
Télécharger WinUAE v3.6.0 Beta 4 FR (64-bit)
Tradu-France
 
 WinUAE v3.6.0 Beta 4 
Lundi 11/09/17 à 12:16 par Firebrand
Une nouvelle beta de ce célèbre émulateur Amiga a été publiée. Voici la liste des modifications:
- If DirectDraw mode surface allocation fails, retry it with smaller size.
- Smaller than 512 block size and writing to HDF block zero was always detected as failed.
- SCSI MODE SENSE format parameters/rigid drive geometry and uaehf.device TD_GETGEOMETRY didn't return manual physical geometry if it was set.
- If config file has sound driver name that can't be found, try to find default device of same type before defaulting to first in list.
- 68030 MMU + prefetch mode delayed bus error fix.
- Added Cubo CD32 config dip switches (Cubo Switch #1 to #8), event activation = switch state toggled. State is only logged, perhaps some kind of on-screen message will be added later.
- Added Cubo CD32 option in Quickstart panel. Currently only enables serial port fake touch screen used by some later games, responds "ok" to all touch screen commands.
- Expansion panel string datatype was unimplemented (forgotten..). NIC MAC option is now visible.
- Disassembler [xxxx] data values (b3) now support 68030+ data caches. If data is located in cache and data in memory is identical, it is prefixed with *, if data is cached and data in memory is different: [value in cache:value in memory]
- Ignore DMS unpacking errors if all data is already unpacked (for example if dms has extra data at the end etc)
Télécharger WinUAE v3.6.0 Beta 4 (32-bit)
Télécharger WinUAE v3.6.0 Beta 4 (64-bit)
Site Officiel de WinUAE
 
 Pasofami v2.37 
Lundi 11/09/17 à 12:14 par Firebrand
Ce vénérable émulateur de consoles Nintendo 8/16-bit a été mis à jour. Le site officiel étant en japonais, j'ignore les améliorations apportées.
Télécharger Pasofami v2.37
Site Officiel de Pasofami
 
 Ootake v2.84 
Lundi 11/09/17 à 12:10 par Firebrand
Cet émulateur PC-Engine pour Windows est mis à jour fréquemment ces derniers temps. Voici les nouveautés de cette version:
- When "CD-ROM disc is switched" while playing CD games with CD-ROM drive, the game you switched automatically will be activated. Also, if you take out the CD-ROM during the game, the game will be paused automatically for safety.
- "CD access status (seek & read)" is displayed when playing a CD-ROM game. Currently it is only in window mode, it is displayed on the right side of "Ootake" at the upper left of the window. If you are using a PC with low power, or unnecessary, uncheck "View CD Read Access" menu on "CD-ROM" menu (the third row from the top).
- The play process of ADPCM sound approached the real machine. In "Cobra II", at the desert town motorcycle ride scene, the stopped problem (occurred from v2.83) was solved.
- The play operation of ADPCM sound approached the real machine. In "Seisenshi Denshou", the problem that voice audio was interrupted was solved.
- In "Ys book I&II (U)", when entering the Tower of Darm, with environment where CD-ROM access is fast, the problem that Gorban's voice sound was interrupted was solved.
- When "Tokimeki Memorial" is started, the decision button of the mouse is automatically set to left click. If you do not need this, uncheck the "Setting-> Improve-> Auto Set Left Click (Tokimeki Memorial)" menu.
- When "1552 Tenka Tairan" is started, mouse mode is set automatically. (omitting the SELECT button press on the start screen) If you do not need this, uncheck the "Setting-> Improve-> Auto Use Mouse (1552 Tenka Tairan)" menu.
- Additionally, a detailed part has been improved and corrected.
Télécharger Ootake v2.84
Site Officiel de Ootake
 
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