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 MAMEUI32 v0.191 
Mercredi 25/10/17 à 12:55 par Firebrand
La version 32-bit non officielle de MAMEUI n'est pas en reste et passe aussi à la v0.191.
Télécharger MAMEUI32 v0.191
Site Officiel de MAMEUI32
 
 MAMEUI64 v0.191 
Mercredi 25/10/17 à 12:54 par Firebrand
La version officielle de MAMEUI a bien entendu été mise à jour avec les dernières améliorations de MAME.
Télécharger MAMEUI64 v0.191
Site Officiel de MAMEUI64
 
 MAME v0.191 
Mercredi 25/10/17 à 12:48 par Firebrand
Comme chaque dernier mercredi du mois, une nouvelle version de MAME fait son apparition. Voici ce que celle-ci nous propose:
It’s the end of October, and time for the hotly anticipated MAME 0.191 release. This release includes an experimental Hitachi SH3 recompiler from frequent contributor David “Haze” Haywood that shows promising performance improvements for Cave CV- 1000 emulation, and holds the tantalising possibility of bringing similar gains to systems based on the SH4 in the future (including Sega NAOMI). Bug fixes to the Saturn/ST- V emulation will enhance your enjoyment of numerous Sega titles from the ’90s. There have also been some optimisations and improvements to MIPS3 and Voodoo emulation, as used in a number of 3D arcade systems.
For fans of systems more often experienced at home, David Haywood also rewrote most of the Gamate emulation, taking it from mostly broken to (hopefully) best- in- class. We’ve also got some important bug fixes for the Tatung Einstein, the NEC PC- Engine console, and the M6809 CPU used by the Tandy CoCo family (among other things). Three more Tiger handhelds have been added for this release, namely Batman, Judge Dredd, and Swamp Thing. The hard limit of four emulated screens has been lifted, allowing you to plug in more video cards, more serial terminals, or just emulate systems that just have lots of screens.
We’ve got some big updates to the software lists this month, with plenty of Apple II cassettes, RM Nimbus software, and over seventy new PlayStation dumps. BBC Torch floppies and Gamate cartridges are now considered working, and Kiki Inland for Gamate has been added. A number of titles that don’t require a PC/AT have been moved from the IBM 5170 list to the IBM 5150 list. There are also some nice additions to the IBM PC and Fujitsu FM Towns software.

MAMETesters Bugs Fixed
- 00759: [Misc.] (mystwarr.cpp) mtlchamp and clones: Problem with NVRAM in the RAM/ROM check after changing settings in service mode. (MetalliC)
- 04910: [Crash/Freeze] (pce.cpp) pce, tg16 [dslaylh, dslayedj]: No inputs and Black Screen. (Angelo Salese)
- 04950: [Crash/Freeze] (pce.cpp) pce [draculax]: Game freezes at start of Stage 5. (Angelo Salese)
- 05192: [Graphics] (pce.cpp) tg16 [airzonk]: Graphics freeze when traversing too far up the screen. (Angelo Salese)
- 05994: [Crash/Freeze] (pce.cpp) pce [imagef2]: Freezes before displaying title screen. (Angelo Salese)
- 06154: [DIP/Input] Games with a rotary positional joystick: Some positions are skipped. (Angelo Salese)
- 06387: [Graphics] (pce.cpp) pce [finalsol, finalsols]: Messed up/disappearing tiles. (Angelo Salese)
- 06487: [Documentation] tonton, ppj, big10: Documentation found on Success website. (D Go Go Fan)
- 06622: [Graphics] (pce.cpp) pce [beball]: Garbage appears when collecting the dual arrow item. (Angelo Salese)
- 06637: [Interface] Internal UI does not save entire configuration. (AJR)
- 06656: [Interface] Configuring Machine level "Video Option" causes CRASH. (Nathan Woods)
- 06689: [Crash/Freeze] (amstrad.cpp) cpc6128: Loading a disk freezes the emulator. (Patrick Mackinlay)
- 06690: [Color/Palette] (bottom9.cpp) bottom9n: Sprites have incorrect colors. (Angelo Salese)
- 06691: [Graphics] tokio and clones: Tokio - graphic glitches on the right side of the screen. (Lord Nightmare)
- 06696: [Graphics] (pce.cpp) tg16 [turrican]: Not showing Title Screen. (Angelo Salese)
- 06697: [Crash/Freeze] (stv.cpp) grdforce: Hangs after insert coin. (Angelo Salese)
- 06701: [Gameplay] (pce.cpp) pce [shingen, shingen1]: Extended/Unexpected periods of Black Screen. (Angelo Salese)
- 06708: [Media Support] (tandy2k.cpp) tandy2k: Does not boot from disk (regression). (Carl)
- 06711: [Interface] UI: If you exit with the Exit option, the last used game is not saved. (Vas Crabb)
- 06713: [Misc.] (dbz.cpp) dbz, dbza, dbz2: Correct names for these three games. (Fortuna)
- 06719: [Core] (coco12.cpp) coco12, coco3, other 6809?: SBCB instruction returns the wrong result. (hap)
- 06720: [Interface] Prescale option allows invalid values. (Tafoid)
- 06723: [DIP/Input] (einstein.cpp) einstein [hustler, starq]: Keyboard is not responding! (Dirk Best)
- 06724: [Gameplay] (vegas.cpp) gauntleg, gauntdl: Various Effects Cause More Damage than they should (64- bit Only). (Ted Green)
- 06727: [Documentation] (ibmpc.cpp) Parent/Clone Issues for IBM5170 softlist. (Justin Kerk)
- 06728: [Timing] (einstein.cpp) einstein: In Xtal Basic the PRINT TI$ always gives "000000" ?. (Dirk Best)

New working machines
- Batman (Tiger handheld) [hap, Sean Riddle]
- Judge Dredd (Tiger handheld) [hap, Sean Riddle]
- Mephisto Mondial II [yoyo_chessboard, Sandro Ronco]
- Swamp Thing (Tiger handheld) [hap, Sean Riddle]

New working clones
- Alien3: The Gun (Japan) [ShouTime]
- Athena (bootleg) [Porchy, The Dumping Union]
- Biomechanical Toy (Ver. 1.0.1878) [Jorge Silva]
- Cabal (UK, Joystick) [hammy, The Dumping Union]
- Cobra Command (M.A.C.H. 3 hardware, set 2) [f205v]
- Cyberball (rev 1) [Brian Troha, The Dumping Union]
- Fidelity Elite Avant Garde (model 6117-7, set 2) [CB- Emu]
- G- LOC R360 (Japan) [ordyne, The Dumping Union]
- Kaypro 16 [rfka01]
- Knights of the Round (bootleg, World 911127) [hammy, The Dumping Union]
- Rod- Land (World, set 2) [frsj8112]
- Super Hang- On (Hang- On conversion, Beta bootleg) [Cmonkey]
- Target Hits (ver 1.1, Checksum 86E1) [Peter Wilhelmsen, Morten Shearman Kirkegaard, Clawgrip, Brian Troha, David Haywood]
- Tecmo World Cup '94 (set 3) [caius, Angelo Salese, The Dumping Union]
- TH Strikes Back (Non North America, Version 1.0, Checksum 020EB356) [caius, The Dumping Union]
- unknown 'Space Invaders' gambling game (set 2) [Roberto Fresca, Arzeno Fabrice]
- World Series: The Season (rev 0) [f205v, The Dumping Union]

Machines promoted to working
- Big Casino [Ivan Vangelista]
- Votrax Personal Speech System [Robbbert]
- Votrax Type 'N Talk [Robbbert]

Clones promoted to working
- Terco 4426 CNC Programming station [Edstrom]
- Torch CF240 [Nigel Barnes]

New machines marked as NOT_WORKING
- Baby Boom Challenge [f205v]
- Casino Strip I (Poker version, for Pioneer LD, set 1) [Dragon's Lair Project]
- Casino Strip II (Poker version, for Sony LD) [Dragon's Lair Project]
- Casino Strip III (Poker version, for Sony LD) [Dragon's Lair Project]
- Casino Strip IX (Poker version, for Sony LD) [Dragon's Lair Project]
- Casino Strip Private Eyes / All Start (Poker version, for Sony LD) [Dragon's Lair Project]
- Casino Strip V (Poker version, for Pioneer LD) [Dragon's Lair Project]
- Casino Strip V (Shooting Game version, for Pioneer LD) [Dragon's Lair Project]
- Casino Strip VI (Poker version, for Sony LD) [ANY, Smitdogg, The Dumping Union]
- Casino Strip VI (Shooting Game version, for Pioneer LD) [Dragon's Lair Project]
- Casino Strip VIII (Poker version, for Pioneer LD) [Dragon's Lair Project]
- Casino Strip VIII (Shooting Game version, for Pioneer LD) [Dragon's Lair Project]
- Casino Strip Vivid 1 (Poker version, for Sony LD) [Dragon's Lair Project]
- Casino Strip X (Poker version, for Sony LD) [ANY, Smitdogg, The Dumping Union]
- Casino Strip XI (Poker version, for Sony LD, set 1) [Dragon's Lair Project]
- Casino Strip XI (Shooting Game version, for Pioneer LD) [Dragon's Lair Project]
- Casino Strip XII (Poker version, for Sony LD) [ANY, Smitdogg, The Dumping Union]
- Dobou- Chan (ver. JAA) [R. Belmont, Rod_Wod]
- E- Touch Mahjong Series #2: Joshiryou de NE! [ShouTime, Team Japump, The Dumping Union]
- E- Touch Mahjong Series #6: Scandal Blue - Midara na Daishou [ShouTime, Team Japump, The Dumping Union]
- E- Touch Mahjong Series #7: Trap Zone - Yokubou no Kaisoku Densha [ShouTime, Team Japump, The Dumping Union]
- Elektronika MS 6102.02 [shattered]
- Gokidetor [Surgeville, Sean Sutton, Smitdogg, The Dumping Union]
- Mikrocomputer fuer Ausbildung [rfka01, Robbbert]
- Note Chance [Roberto Fresca, Ryan Holtz, Smitdogg, The Dumping Union]
- Ocha- Ken Hot Medal [Darksoft]
- Ton Puu Mahjong [ShouTime, The Dumping Union]

New clones marked as NOT_WORKING
- 301/Bullseye (Traditional Scoring) [barakandl]
- A.G. Soccer Ball (R07u) [PinMAME]
- Casino Strip XI (Poker version, for Sony LD, set 2) [Dragon's Lair Project]
- Cheetah (Blue cabinet version - Stern Pinball) [Cooke/LondonPinball]
- Eight Ball (rev. 17) [Quench]
- Epson CM6000 [Colin McDougall]
- Flash Point (Japan, bootleg set 2) [Arzeno Fabrice, David Haywood]
- Horizon (North Star Computers, 2MHz) [AJR]
- Knights of Valour 3 (V100, China) [XingXing]
- Knights of Valour 3 (V104, China) [XingXing]
- Mikrocomputer fuer Ausbildung MAT85 [rfka01, Robbbert]
- Omni 4 Logic Analyzer [rfka01]
- Poker Ladies (Censored bootleg, set 2) [hammy, The Dumping Union]
- SD Gundam Sangokushi Rainbow Tairiku Senki (Korea) [Rod_Wod, The Dumping Union]
- Time Warp (L- 3) [PinMAME]
- Trident (Later version - Stern Pinball) [Quench]
- Virtua Athletics / Virtua Athlete (prototype) [antron, MetalliC, rtw]

New working software list additions
- apple2_cass: Alignment Test Tone / Renumber, Alignment Test Tone / Sampler, Apple Bowl, Applesoft IIa, Applesoft ][ Floating Point BASIC / Floating Point BASIC Demo, Apple Trek, Apple-2 Trek, Apple-Vision / Biorhythms, Basic Finance I/ Penny Arcade, Brian's Theme / Phone List, Brick out / Color Demonstration Programs, Breakout / Color Graphics, Breakout / Color Demos, Checkbook, Color Sketch / Supermath, Datamover / Telepong, High Resolution Graphics, Hangman / Color Math, Hopalong Cassidy / Lemonade Stand, Leases / Loans, Savings / Finance [Dagarman]
- bbc_flop_torch: Hard Disc Utilities v4.1, Torch System Disc v1.7 [Nigel Barnes]
- fmtowns_cd:
*Ginga Eiyuu Densetsu III SP, Gulf War Soukouden, New 3D Golf Simulation: Harukanaru Augusta, TownsPAINT V1.1L20,
*Video Koubou V1.3L10 [r09]
- fmtowns_flop: Sweet Angel [r09]
- gamate: Kiki Inland [Morten Shearman Kirkegaard, Peter Wilhelmsen]
- ibm5150:
*The Adventures of Captain Comic, Back to the Future Part II, Dragons of Flame, Gryzor, Loom (French), Kings of the Beach (3.5"), Leisure Suit Larry 3 (French), Le Manoir de Mortevielle (3.5"), Operation Wolf (3.5"), Out Run, Super Ski, Zombi [breiztiger]
*Drakkhen, Kaypro 16 Autoload, Kaypro 16 Master Disks, Leisure Suit Larry 3, Loom (German), Manhunter - New York, Manhunter 2 - San Francisco, Police Quest II - The Vengeance, Silpheed, Space Quest II - Vohaul's Revenge [Justin Kerk]
*MS- DOS (Version 3.30B) (V1.2) (Schneider) (German) [rfka01]
- ibm5170:
*Amazon - Guardians of Eden, Arcade Pool, Zool 2 [ArcadeShadow]
*Crash Course [breiztiger]
*Sneakers Computer Press Kit [Justin Kerk]
- lynx: MegaPak 1 [anonymous]
- msx1_cart: Roc'n Rope [Anonymous]
- nimbus: BBC BASIC V1.00a, IBM Mode Software For Nimbus PC V2.61, IBM Mode Software for Nimbus PC Rel.3, Microsoft Windows 2.03 for Nimbus PC System, Microsoft Windows 3 Standalone PC 186, Microsoft Windows ISV Toolkit Release 1.02, Microsoft Windows Release 1.02 Stand Alone, Microsoft Windows Release 1.03 Stand Alone, Microsoft Windows V2.1 Presentation Manager for Nimbus PC186, Nimbus Winchester Format Tools, Parallel Printer Driver Parallel Board For I/O Board Version V1.0G, RM BASIC V1.0F, RM LOGO V1.0D, RM Nimbus General Utility Disk, RM Nimbus PC Upgrade Disk DOS 3.1 Rel 3.10.A, RM Nimbus Sketchpad Driver V1.0B, Release Disk SetPC V2.90 IBM Mode, Steed Ver 1.4A, WordStar Rel. 3.30, XferCPM V1.0A [Nigel Barnes]
- pv2000: Exciting Jockey, Real Number Basic [SSJ, Team Europe, Dustin Hubbard]
- smondial2: Mephisto College Module [yoyo_chessboard]


Software list items promoted to working
- bbc_flop_torch: Adventure B01 - 550 points, Torch BBC BASIC (Z80) v2.30, Comanex, dBASE-II, Hard Disc Utilities v4.4, Kermit-80 v4.05, Perfect Software Suite, Standard Utilities v2.0, Turbo Pascal v3.0A, UniComm, WordStar [Nigel Barnes]

New NOT_WORKING software list additions
- apple2_cass: Apple Stock Quote Reporter, Tape Measure / Alignment Test Tone [Dagarman]
- bbc_flop_torch: Basic Pack v2.0, Prog Dev Pack v2.0, Text Pack v2.0, Unix Upgrade Pack release 1.0 to 2.0 [Nigel Barnes]
- hx20_rom: SkiWriter [Nigel Barnes]
- rx78: Challenge Golf [SSJ, Team Europe, Dustin Hubbard]

Translations added or modified
- Chinese (Simplified) [YuiFAN]
- Chinese (Traditional) [YuiFAN]
- German [Raf Tacker]
- Greek [BraiNKilleRGR]
- Japanese [Katsuhiko Kagami]
- Portuguese [Pedro Simoes]
- Russian [Nikita Zimin, MetalliC]

Source Changes
- coco3: Made banked cartridges actually work. [AJR]
- z8: Fixed disassembly of LDE Irr, r. [AJR]
- am9513: Implemented time- of- day mode. [AJR]
- Actually make sure OSD options are included when saving through UI. [AJR]
- Draw a nominal distinction between PC060HA and TC0140SYT. [AJR]
- Explicitly allow floating point values for state registration. [AJR]
- ccs2810: Major refinements. [AJR]
*Implemented power- on jump in a hardware-accurate manner, including full configuration options.
*Hooked up INS8250 device for RS- 232 serial communication (requires ROM wait states simulation for baud rate to be recognized).
*Made serial port address configurable as well (although monitor expects it to be at the default setting).
- S-100 bus refinements: [AJR]
*Made slots subdevices, eliminating the need to hardcode the bus tag.
*Clock the bus and its slots.
*Use correct XTAL for nshrz and added 2MHz variant.
- legionna.cpp: Fixed Denjin Makai background pen colors. [Angelo Salese]
- rx78.cpp: Added border area. [Angelo Salese]
- ygv608.cpp updates: [Angelo Salese]
*Fixed page select boundaries for tilemap drawing (fixes Namco Classics Vol. 2 garbage GFX in attract mode).
*Reset pattern name table states on mode changes (fixes Mappy Arrange corrupt tiles).
*Enabled sprite wraparound when both sx and sy pass clipping boundaries (fixes disappearing char on NCV2 game select screen).
*Fixed CRTC vblank period (fixes NCV2: Dig Dug Original regression). [Angelo Salese]
- huc6270: Invert h/vsync logic for interrupts - fixes several PC Engine hangs. [Angelo Salese]
- saturn.cpp updates: [Angelo Salese]
*Rewrote SMPC as a device, merging ST- V and Saturn implementations.
*Moved SCU-related functions insto a device. [Angelo Salese]
- smpc: Simulate SETTIME bit behaviour if invalid NVRAM data is found for Sega Saturn. [Angelo Salese]
*All Sega Saturn ROM sets now calls the BIOS setup if NVRAM is uninitialized, setting up proper defaults.
- stv.cpp: Patch Sport Fishing 2 BIOS to actually return a country code, and added bare bones MPEG CD commands. [Angelo Salese]
*Game now loops into attract mode with mostly missing graphics (MPEG video logic not yet added).
- stvvdp2.cpp: Added ROZ mode 3. [Angelo Salese]
*Fixes split screen in Sasissu, backgrounds in Elandore, and Guy stage in Final Fight Revenge.
- jalmah.cpp: Improved fake palette DMA behaviour - avoids corrupt colors for girls. [Angelo Salese]
- stvvdp1.cpp: CEF bit gets reset when the framebuffers get swapped (fixes Twinkle Star Sprites Arcade Mode hang). [Angelo Salese]
- dec0.cpp: Updated inputs in all games in the driver. [Angelo Salese]
*Added input labels for most games in the driver, and removed unused buttons.
*Updated positional rotary for Heavy Barrel/Midnight Resistance to use remap table.
*Made Boulder Dash use 4- way stick as per manual.
- dec0.cpp: Hooked up priority video port to Midnight Resistance bootlegs. [Angelo Salese]
- taito_b.cpp: Fixed pixel layer offset and enable for Hit the Ice. [Angelo Salese]
- taito_z.cpp: Saner interleave CPU timings for Double Axle, attempted to fix road layer getting stuck on continue. [Angelo Salese]
- wheelfir.cpp: Converted to RAMDAC device. [Angelo Salese]
- Made some small fixes to general info panel on the system selection menu. [BraiNKilleRGR]
- Added lua translation to makefile and regenerated translations. [Carl]
- plugins/cheat: Added input sequence cheats. [Carl]
- abc800 updates: [Curt Coder]
*Corrected Turbo Kontroller name to UNI DISK and identified CPU type.
*Added skeleton for Databoard 4112- 23 floppy disk controller.
*Fixed Luxor 55- 10828 "slow" floppy controller board logic.
- Updated androidp year to 1987 based on in-game date showed after end credits. [David Haywood]
- Documented that the 'oldsplus' set identifies as "Oriental Legend 2" when the protection device supplies Korea as the region. [David Haywood]
- Gamate overhaul, fixes many games: [David Haywood]
*Sound is 100% AY8910 compatible according to kevtris and Peter Wilhelmsen - use the AY8910 core.
*Rewrote the video implementation from scratch using kevtris' document and Peter Wilhelmsen's notes this fixes many games.
*Added some mirroring to memory map.
*Converted cartridges to slot devices that handle protection themselves.
*Rewrote protection emulation from scratch based on notes from kevtris and Peter Wilhelmsen.
- Merged Hitachi SuperH CPU cores and implemented a preliminary SH3/SH4 recompiler. [David Haywood]
*Recompiler is currently enabled for Cave CV- 1000 but disabled for Sega NAOMI.
*Recompiler can more than double the benchmark speed of CV-1000 games.
- supbtime.cpp: Cleaned up and merged with tumblep. [Dirk Best]
*Removed duplicate code, used screen raw parameters and XTAL values, added DIP switch locations to all games.
- z80sio/z80scc: Return CPU- specific default vector when no interrupt found to acknowledge. [Edstrom]
- t4426 cart: Added MC14411 BRG, 6850 ACIA as a second RS232 port and fixed banking; promoted to working. [Edstrom]
- proteus3: Added MC14411 bit rate generator device and replaced the timer based clocks for the ACIAs. [Edstrom]
- imgtool: Added support for HP85 tape. [F.Ulivi]
- mc146818: Fixed main interrupt flag. [Jean-Francois DEL NERO]
- Fixed crash loading 80-track .mfm dumps of 40-track floppy disks on 40- track drives. [Justin Kerk]
- Hacked around MT06691 by suppressing partial updates in Tokio video - timing is likely wrong. [Lord Nightmare]
- mc68901: Fixed TCDCR register - bits 6-4 are used for timer C bits 2-0 are used for timer D. [Nicolas PLANEL]
- abc310: Added 80286 2nd processor. [Nigel Barnes]
- tube_z80: Check NMI state when paging in ROM. [Nigel Barnes]
- acorn_dsk: Improved identifying SSD/DSD by comparing image size with sector counts. [Nigel Barnes]
*Also fixed DDCPM format to handle correct image of Double Density CP/M.
- bbc: Added Torch Z80 Communicator as Tube slot device. [Nigel Barnes]
- acorn_dsk: Removed CPN format, now handled with SSD/DSD. [Nigel Barnes]
- hx20: Added optional ROM slot and software list. [Nigel Barnes]
- z80scc: Fixed interrupt mask generation. [Patrick Mackinlay]
- Added new bt459 device (Brooktree RAMDAC used in InterPro graphics boards). [Patrick Mackinlay]
- ms6102: Decrypted chargen. [Robbbert]
- ts803: Fixed and used z80sti; cleanup and notes. [Robbbert]
- mc8030: Added random ROMs, to be sorted. [Robbbert]
- p8000: Added WDC ROMs. [Robbbert]
- ax80: Added roms, notes, and flesh. [Robbbert]
- Note Chance: Added skeleton driver with front panel layout, sound, and extensive notes. [Roberto Fresca]
- vme_hcpu30: Added Besta HCPU30 VME board skeleton device. [shattered]
- Generate tiled layouts for systems with three or more screens (fixes crash with four or more emulated screens). [Vas Crabb]
- Eliminated vestigial palette that was breaking generic terminal when it isn't first screen. [Vas Crabb]
- Improved PORT_CHAR (natural keyboard/paste/key post mapping) for US Apple IIe/IIc (thanks to Golden Child for report). [Vas Crabb]
- Exposed condition for DIP switches, configuration entries, and adjusters in - listxml output. [Vas Crabb]
- dynax.cpp: Fixed credits lost after exiting the game in tenkai. [Wei Mingzhi]
- psx.xml: Synchronized with redump.org, adding 76 new dumps and replacing two bad dumps. [aeternal606]
- gaelco.cpp: Corrected various clock speeds and added PCB layout for Biomechanical Toy. [Brian Troha]
- naomi.cpp: Decapped and identified Atomiswave 'ROMEO' ASIC. [brizzo]
- segasp.cpp: Dumped Network firmware ver 1.25. [Darksoft]
- segas16b.cpp: Made some corrections to Aurail documentation. [ekorz]
- gauntlet.cpp: Reinstated correct size for 'gfx1' ROM, which was chopped off a long time ago. [f205v]
- Added PAL dumps for supbtime. [Luiskiko/jammarcade.net]
- Dumped touchgo SRAM from two more boards, and used that dump to verify/correct the SRAM image. [Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood]
- Fixed zexall build target. [RandomArts]
- EuroPC: Added first and last known BIOS versions. [rfka01]
- taitoair.cpp: Dumped ainferno's Controller PCB ROM. [ShouTime, The Dumping Union]
- qix.cpp: Added some documentation to the qixb set. [ShouTime]
- Corrected years for Final Furlong 2, Crisis Zone, Big 10, Waku Waku Doubutsu Land TonTon, Pyon Pyon Jump, and Sui Sui Pyon Pyon. [sjy96525]
- pv2000.xml: Desoldered and redumped ROMs for rakugaki and excitem2. [SSJ, Team Europe, Dustin Hubbard]
- Added newer version of Mephisto Academy (German) as BIOS option. [yoyo_chessboard]
- Added support for multiple PORT_CHAR() bindings, and adopted in the CoCo driver. [Nathan Woods]
- Created a more flexible date/time structure for use within imgtool intended to replace most usage of time_t. [Nathan Woods]
Télécharger MAME v0.191 (32-bit)
Télécharger MAME v0.191 (64-bit)
Site Officiel de MAME
 
 AppleWin v1.26.3.2 
Dimanche 22/10/17 à 12:18 par Firebrand
Une nouvelle version de cet émulateur Apple // a été publiée. Voici la liste des changements:
- [Bug #499] Flush current track (if dirty) before 'Send to CiderPress'
- [Bug #496] Support polling of Mockingboard's & Phasor's 6522 IFR.Timer1
- [Bug #492] UI fixes for full-screen & 2x windowed-mode
- [Bug #464] Fix for full-screen: bottom line missing when vertical resolution is 768
Télécharger AppleWin v1.26.3.2
Site Officiel de AppleWin
 
 MedGui Reborn Stable v0.091 
Vendredi 20/10/17 à 12:55 par Firebrand
Ce frontend pour Mednafen a été mis à jour. Voici la liste des nouveautés:
- Saturn game on x86 will be opened how audio cd
- Added another pc engine bios sha on bios scan
- Added scrape for Pc Engine CD games
- Fixed missing .bin file on pre rom scan
- Added any missing chars on Scrape function
- Removed Xmplay and added fmod.dll to run audio module on about screen
- Fixed a problem with non downloadable content on medclient in any case
- Added Gd3 TAG for vgm and converted vgz to bin file
- Added autodetection of music name for more formats
- Fixed a bug with empty alias that cause a crash at MedGuiR startup
Télécharger MedGui Reborn Stable v0.091
Site Officiel de MedGui Reborn Stable
 
 fMSX v5.1 
Jeudi 19/10/17 à 11:24 par Firebrand
Cet émulateur MSX a été mis à jour. Les améliorations sont les suivantes:
- The latest fMSX-Windows, released on October 18 2017, adds support for multiple monitors, improves best full-screen mode selection, fixes disappearing window and flicker on Win10. I have also moved cartridge and disk options to the "Hardware" menu.
- The latest fMSX-Linux switches audio from the legacy OSS API to PulseAudio.
Télécharger fMSX v5.1 (Windows)
Télécharger fMSX v5.1 (Linux)
Site Officiel de fMSX
 
 FS-UAE v2.9.7 dev2 
Mercredi 18/10/17 à 12:41 par Firebrand
2 nouvelles versions de cet émulateur Amiga ont été publiées consécutivement. Curieusement, seule la version 32-bit pour Windows et les versions 64-bit pour MacOS et Linux sont disponibles. Il n'y a pas de release notes pour la v2.9.7 dev2 (certainement un correctif rapide), mais voici celles de la v2.9.7 dev:
Changes in FS-UAE 2.9.7dev:
- Support building with latest version of MSYS2.
- Renamed option frame to bezel.
- New option: force_aspect.
- Added shaders compiled/ported/written by guest.r.

Changes in FS-UAE Launcher 2.9.7dev:
- Fix detection of Windows 10.
- Support building with latest version of MSYS2.
- Include quick setting to toggle display of bezel.
- Quite a bit of changes, but many related to non-Amiga platforms.

Changes in FS-UAE Arcade 2.9.7dev:
- Respect joystick modes from the game database in input selection screen.
- Fixed aspect toggle button.
- Fixed support for dual X-Arcade controllers.
- Gamepad/joystick devices can be hotplugged with on-screen notifications.
- Option to disable search function (arcade_search).
Télécharger FS-UAE v2.9.7 dev2 (32-bit) (Windows)
Télécharger FS-UAE v2.9.7 dev2 (64-bit) (MacOS)
Télécharger FS-UAE v2.9.7 dev2 (64-bit) (Linux)
Site Officiel de FS-UAE
 
 MAMu_'s MAME Icons v0.190 Extended Pack 
Mardi 17/10/17 à 13:00 par Firebrand
De nouvelle icônes ont été ajoutées pour MAME v0.190 dans ce pack d'extension pour MAMu_'s MAME Icons.
Télécharger MAMu_'s MAME Icons v0.190 Extended Pack
Site Officiel de MAMu_'s MAME Icons
 
 Highscore.dat (unofficial) 11/10/2017 
Mardi 17/10/17 à 12:59 par Firebrand
Une nouvelle version de ce fichier vous permettant de conserver vos meilleurs scores sur MAME a été publié. Voici les ajouts:
- Released Hiscore.dat For mame v0.190, a lot of Playchoice 10 games added this time - you must select freeplay in the pc10 games setting first for 'em to work tho...
Télécharger Highscore.dat (unofficial) 11/10/2017
Site Officiel de Highscore.dat (unofficial)
 
 Hoxs64 v1.0.9.5 (Windows 98/2000) FR 
Mardi 17/10/17 à 12:55 par Firebrand
La version de Hoxs64 pour Windows 98/2000 a également été traduite en français par Tradu-France.
Télécharger Hoxs64 v1.0.9.5 (Windows 98/2000) FR
Tradu-France
 
 VisualBoy Advance-M v2.0.1 
Mardi 17/10/17 à 12:53 par Firebrand
Ce bon émulateur GameBoy Advance a été mis à jour. La version MFC pour Windows semble avoir été abandonnée, mais ça semblait inévitable. Les améliorations sont les suivantes:
Added
- initial installer script
- gitter.im badge in readme
- 32bit cross compiling support on 64bit linux
- added support for GNUInstallDirs to cmake
- Include new translations from transifex
- Added WxWidgets ABI compiler check
- Add linux Joystick reference to issue template
- Add #include for std::ceil()

Changed
- Fix 2xSaImmx.asm linking issue
- cmake: default to ENABLE_ASM_CORE=OFF
- libretro merging from upstream libretro fork.
- better fix for clipped video in GL Fullscreen.
- Fix flibc crash: add log message on fopen failure
- fix gameboy header-detection in libretro interface
- hotfix for potential buffer-overflow
- delete memory in common/array.h on destruction
- SDL: improve error msg for unwritable config
- SDL: fix deflt bat saving, improve dir checking
- fix portability issue with strerror_r()
- Windows doesn't have sterror_r
- wx/wxvbam: fix GetAbsolutePath
- fix a memory leak due to wrong syntax
- regenerate translation files
- fix errors reported by SUSE's post build linter
- SUSE Lint: fix a few classes of warnings
- let cmake escape -D preproc. definitions
- fix memory viewer xrc on wx 3.1+
- Improving README
- SoundSDL: lock conditional code cleanup
- remove the default F11 keybinding for save state
- hopefully fix resize artifacts on game panel
- soundSDL: write silence when paused
- cleanup SoundSDL #139 #130 #97 #67 #65 #46 #47
- document how to provice symbolic backtraces
- "no throttle" fixes/cleanup
- only use -mtune=generic on x86/amd64
- installdeps: use -j$(nproc) not -j8 in info
- use -fabi-version=2 for GCC turn off LTO
- installdeps: minor refactoring/cleanup
- improve Wx GCC ABI check
- minor improvements for Wx Compile tests
- fix wx ABI check for Win32/MinGW
- installdeps: fedora fixes, including m32
- cmake: wx and cross compiling fixes
- restore wx 2.7 compat, improve string processing
- rename CMakeScripts/ to cmake/
- work around gcc lto wrappers bug with gcc 7.x
- update README.md
- remove doctoc title from README.md TOC
- improve win32 dependencies git submodule handling
- use num cpu cores to parallelize LTO link with gcc
- fix huge app icon in Win volume settings
- fix deadlock in SoundSDL:deinit()
- added executable extension for sdl binary
- default LTO to off on 64bit MinGW
- minor code cleanup
- deps: dont check result of apt-get update
- read version and subversion info from Git
- fix error and version info in shallow git clones
- refactor/cleanup GitTagVersion.cmake

Removed
- Cairo Renderer: it never performed well to begin with
Télécharger VisualBoy Advance-M v2.0.1 (wxWidgets) (Windows)
Télécharger VisualBoy Advance-M v2.0.1 (MacOS)
Site Officiel de VisualBoy Advance-M
 
 WinUAE v3.6.0 Beta 6 FR 
Mardi 17/10/17 à 12:43 par Firebrand
La dernière version de WinUAE a été traduite en français par Tradu-France.
Télécharger WinUAE v3.6.0 Beta 6 FR (32-bit)
Télécharger WinUAE v3.6.0 Beta 6 FR (64-bit)
Tradu-France
 
 WinUAE v3.6.0 Beta 6 
Mardi 17/10/17 à 12:39 par Firebrand
Une nouvelle beta de cet émulateur Amiga pour Windows a été publiée. Les améliorations sont les suivantes:
- "PC Bridge (40)" drive was missing from "Don't support 360k floppy images in Amiga drive unless it is configured as 5.25" drive" check.
- American Laser Games work again (b3).
- PCMCIA SRAM/IDE work again (b1?).
- Previous button release update always released buttons when input devices were released but it should have only been done when mouse was uncaptured.
- Delay avioutput init until first display frame or sound buffer recording request comes. Previously "before filtering" option may have used wrong display size in some situations.
- Avioutput does not anymore forget uncompressed video selection.
- First frame was not rendered (and also not recorded) if statefile was restored when emulation was already running.
- If emulator state was changed (debugger breakpoint, statefile save etc..), last frame before state change was not recorded if avioutput recording was enabled.
- uae-configuration joystick port (joyportx) modification only queued changes.
Télécharger WinUAE v3.6.0 Beta 6 (32-bit)
Télécharger WinUAE v3.6.0 Beta 6 (64-bit)
Site Officiel de WinUAE
 
 Fuse v1.4.1 
Mercredi 11/10/17 à 13:02 par Firebrand
Cet émulateur ZX-Spectrum a été mis à jour. Seule la version Windows est disponible pour le moment. Les améliorations sont les suivantes:
- Improvements to the loader acceleration code to reduce errors - Blood Brothers, City Slicker, Driller, Dynamite Dan, Games Compendium (by Gremlin), Joe Blade II, Kokotoni Wilf, Powerplay, Saboteur, Trapdoor and Zanthrax now all load successfully
- Multiface 3 returns values stored from ports 0x1ffd and 0x7ffd
- Set contention for DivIDE/DivMMC EPROM memory and clear data to 1's
- Debugger: Allow an exit code to be specified when using the "exit" command
- Debugger: Add new "tape:microphone" and "spectrum:frames" system variables to allow access to the current tape level and frame count since reset
- Correct enabling of ide slave menu item
- Add *.mlt as an allowed filetype to file selectors
- Upgrade to libspectrum 1.4.1 to fix generation of malformed RZXs
Télécharger Fuse v1.4.1
Site Officiel de Fuse
 
 NPlayers.ini et NPlayers32.ini v0.190 
Lundi 09/10/17 à 12:47 par Firebrand
Ces fichiers permettant de classer les jeux MAME selon le nombre de joueurs a été mis à jour avec les nouveaux jeux de MAME v0.190.
Télécharger NPlayers.ini v0.190
Télécharger NPlayers32.ini v0.190
Site Officiel de NPlayers.ini
 
 Hoxs64 v1.0.9.5 (Windows 98/2000) 
Lundi 09/10/17 à 12:44 par Firebrand
La version de cet émulateur pour Windows 98 et 2000 qui semblait avoir été abandonnée depuis quelques temps a finalement été mise au niveau des versions pour les systèmes d'exploitation plus récents.
Télécharger Hoxs64 v1.0.9.5 (Windows 98/2000)
Site Officiel de Hoxs64
 
 Ootake v2.86 
Samedi 07/10/17 à 13:50 par Firebrand
Une nouvelle version de cet excellent émulateur PC-Engine a été publiée. Voici la liste des nouveautés:
- "Configure Open Button" was added to "Input-> Configure" menu. You can change the shortcut key for opening the game file ([O] key and [P] key) to any key.
- "Configure" was added to the top of the "Input" menu, and the menu was tidied up. * However, this is still complicated. Although it may become next year, I will make a special form for controller setting.
- "Adjust Old CD-ROM2 Speed (Super Darius)" added to "Setting-> Improve" menu. When this is checked, in "Super Darius", at the game start and the boss appearance etc., the CD access time is adjusted to the wait time equivalent to that of the first (old white machine) CD-ROM2 System. When this check is removed, the wait time will be as short as PC Engine Duo (default).
- When a game for ARCADE Card is played, if Resume-Mode ("File-> Set Resume" menu) is set, if "CD-ROM-> Play with Non ARCADE Card" menu is executed, the bug that the game stopped (occurred from v2.85) was fixed.
*I think that this is a rare case, but if this trouble makes it impossible to continue the game, please play the continuation from state save data. Or, please reset using [F1] key, load from backup RAM (save data in the game) and continue the game.
- Additionally, a detailed part has been improved and corrected.
Télécharger Ootake v2.86
Site Officiel de Ootake
 
 higan v105 
Samedi 07/10/17 à 13:47 par Firebrand
Cet émulateur multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
This release provides several major improvements to Mega Drive emulation which enhances compatibility a good deal. It also includes important Super Famicom mosaic emulation improvements, plus a much-needed SuperFX save state issue fix.
This will be the last release for a while: I have an upcoming vacation, and following that, I'll be shifting my focus back to the SNES preservation project until my backlog of 125 PAL games is cleared.

Changelog:
- higan: many improvements to Emulator::Interface to support forks/frontends
- higan: refreshed program icon
- icarus: new program icon
- Game Boy Advance: slight emulation speedup over v104
- Game Boy Advance: synchronize APU FIFO updates better
- Mega Drive: added automatic region detection [hex_usr]
- Mega Drive: support 8-bit SRAM
- Game Boy Advance: fixed bug when changing to THUMB mode via MSR [MerryMage]
- Master System: fix bug in backdrop color and background 0 priority [hex_usr]
- Mega Drive: backgrounds always update output priority bit [Cydrak]
- Mega Drive: emulated interlaced video output
- Mega Drive: emulated shadow/highlight mode [Cydrak]
- Super Famicom: auto joypad polling clears the shift register when starting
- Super Famicom: added new low-entropy RAM initialization mode to more closely match hardware
- Game Boy Advance: rumble will now time out after being left on for 500ms
- ruby: improved rumble support in udev input driver [ma_rysia]
- M68K: move.b (a7)[+/-] adjust a7 by two
- M68K: illegal/lineA/lineF opcodes do not modify the stack register
- Mega Drive: emulate VIP status bit
- uPD7725: improved emulation of OV1/S1 flags [byuu, AWJ, Lord Nightmare]
- uPD7725: improved handling of DP, RP updates [Jonas Quinn]
- Super Famicom: improved emulation of mosaic effects in hires, interlace, and offset-per-tile modes [byuu, Cydrak]
- ruby: improved Direct3D exclusive mode monitor selection [Cydrak]
- Super Famicom: fixed save state bug affecting SuperFX games [Cydrak]
- Mega Drive: added workaround for Clang compiler bug; allowing this core to work on macOS [Cydrak, Sintendo]
- higan: hotkeys now also trigger when the main window lacks focus yet higan is set to allow input on focus loss
- higan: fixed an edge case where int16_t <> double audio conversion could possibly result in overflows
- higan: fixed a crash on macOS when choosing quit from the application menu [ncbncb]
Télécharger higan v105 (64-bit) (Windows)
Télécharger higan v105 (Linux)
Site Officiel de higan
 
 Le sondage d'octobre 
Vendredi 06/10/17 à 14:50 par Firebrand
L'été a définitivement bouclé ses valises, on s'amuse maintenant dans les feuilles mortes entre deux averses. Sinon, nous sommes bien au chaud chez nous pour profiter de nos loisirs numériques!

Attardons nous d'abord les résultats du sondage de septembre.



On peut encore avoir confiance en l'être humain: la majorité d'entre vous préfère encore payer pour des jeux au format physique plutôt que pour du vent. Oui, je suis parti pris et je l'assume! :-P

Cependant, les mentalités changent: pratiquement 36% ne s'en soucient guère et 17.6% sont passés du côté obscur.


Vu qu'on est dans le démat', il y a évidemment les ROMs. Sauf qu'ici cela ne vous coûte pas un sou. Mais notre site n'est pas juste un dépôt de ROMs: d'autres sections sont là pour votre agrément. Et si vous ne les connaissez pas, c'est l'occasion de les découvrir!
Le sondage de ce mois porte donc sur ce que vous préférez sur notre site en dehors de ses ROMs. A vous de nous le dire dans ce nouveau sondage!


La bannière du site dans sa version 2.


Vous pouvez venir défendre votre choix sur notre forum!
 
 Fichiers additionnels v0.190 - 3ème partie 
Lundi 02/10/17 à 12:53 par Firebrand
2 nouveaux fichiers additionnels ont été publiée par AntoPISA pour MAME v0.190. En voici le détail:
Messinfo.dat v0.190 (10.40):
- 10.40 01/10/2017: Aligned files to 0.190 version.
- 10.39 23/09/2017: Completed work on formatting correction, deletion of rom data and finding the version of adding all devices. The file is finally complete!
- 10.38 06/09/2017: Fixed some new "DRIVER STATUS".

GameInit.dat v0.190 (0.32)
- 0.32 0.190 01/10/2017: 8 new entries added.
- 0.31 0.188 25/09/2017: Various fixes at the file format.
Télécharger Messinfo.dat v0.190 (10.40)
Télécharger GameInit.dat v0.190 (0.32)
Progetto-SNAPS
 
 mGBA v0.6.1 
Lundi 02/10/17 à 12:46 par Firebrand
Cet excellent émulateur GameBoy/GameBoy Advance a été mis à jour. Les améliorations sont les suivantes:
Bugfixes:
- GB, GBA: Fix crashes when attempting to identify null VFiles
- GB, GBA: Fix sync to video with frameskip
- GB, GBA Savedata: Fix savestate-related save overwriting (fixes #834)
- GB Audio: Fix NRx2 writes while active (fixes #866)
- GB Core: Fix palette loading when loading a foreign config
- GB MBC: Pocket Cam memory should be accessible without enabling
- GB MBC: Fix SRAM sizes 4 and 5
- GB MBC: Fix RTC initialization (fixes #825)
- GB MBC: Fix RTC loading when file size is off
- GB Memory: Initialize peripheral pointers
- GB Memory: Prevent accessing empty SRAM (fixes #831)
- GB Memory: Fix HDMA count starting in mode 0 (fixes #855)
- GB Memory: Actually load latch time from savestate
- GB Serialize: Fix deserializing video STAT
- GB Video: Fix 16-bit screenshots (fixes #826)
- GB Video: Fix potential hang when ending mode 0
- GB Video: Fix read mode when enabling LCD
- GBA: Reset active region as needed when loading a ROM
- GBA: Fix keypad IRQs not firing when extra buttons are pressed
- GBA BIOS: Use core’s VRAM variable instead of renderer’s
- GBA Cheats: Fix PARv3 multiline blocks (fixes #889)
- GBA I/O: Fix reading from a few invalid I/O registers (fixes #876)
- GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes #877)
- GBA Savedata: Fix size of SRAM saves (fixes #883)
- GBA Video: Fix broken sprite blending hack (fixes #532)
- Python: Fix importing .gb or .gba before .core
- Qt: Fix command line debugger closing second game
- Qt: Fix LOG argument order
- Qt: Fix timezone issues with time overrides
- Qt: Fix sprite export pausing game indefinitely (fixes #841)
- SDL: Fix potential race condition when pressing keys (fixes #872)

Misc:
- CMake: Fix CPack dependencies for libpng 1.6
- GBA: Detect hardware for Pokémon FireRed ROM hacks
- GBA Cheats: Improve detection of raw cheats
- Qt: Don’t rebuild library view if style hasn’t changed
- Qt: Allow overrides to be saved before a game is loaded
- Qt: Hide mouse immediately when loading
- SDL: Fix 2.0.5 build on macOS under some circumstances
- VFS: Make VFile.truncate work growing files on PSV (fixes #885)
Télécharger mGBA v0.6.1 (Windows)
Télécharger mGBA v0.6.1 (MacOS)
Télécharger mGBA v0.6.1 (Linux)
Télécharger mGBA v0.6.1 (Nintendo 3DS)
Télécharger mGBA v0.6.1 (Nintendo Wii)
Télécharger mGBA v0.6.1 (PS Vita)
Site Officiel de mGBA
 
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