Organiser
Filtrer par machine :
Type de vue :
 
 WinUAE v2.9.0 Beta 18 (32-bit) 
Mardi 30/09/14 à 19:20 par Firebrand
Une nouvelle beta de WinUAE a été publiée. Les améliorations sont les suivantes:
- "Pause emulation when xyz" option remained forever stuck in pause mode if PPC CPU was active.
- PearPC PPC emulation removed.
- Freezer cartridge ROMs had disappeared from GUI.
- Freezer cartridges didn't work.
- Force Direct3D mode if hardware RTG board + PPC enabled. DirectDraw has glitches. (Will also have glitches in non-PPC mode but there is no need to change it yet)
- CSPPC/BPPC interrupt controller IO address accesses were not thread safe, caused random lost or stuck interru
Télécharger WinUAE v2.9.0 Beta 18 (32-bit)
Site Officiel de WinUAE
 
 EmuCon v2.6.2 
Mardi 30/09/14 à 19:17 par Firebrand
Une mise à jour corrigeant un bug faisant crasher le programme a été publiée. Voici les détails:
Fixed
- App crash when adding/removing games to/from custom favorites profiles
- Hidden games filter was not restoring on restart
Télécharger EmuCon v2.6.2
Site Officiel de EmuCon
 
 Gambatte r571 
Lundi 29/09/14 à 18:41 par Firebrand
Ce très bon émulateur Gameboy/Gameboy Color a été mis à jour. Malheureusement, aucune notes de version n'ont été publiées.
Télécharger Gambatte r571
Site Officiel de Gambatte
 
 EmuCon v2.6.1 
Dimanche 28/09/14 à 11:52 par Firebrand
Deux mises à jour consécutives pour ce frontend multi-système ont été publiées. Les améliorations sont les suivantes:
v2.6.1:

Fixed
- App crash when adding/removing games to/from custom favorites profiles
- Hidden games filter was not restoring on restart


v2.6:

Fixed
- I forgot to set the natural sorting to mount multiple floppy lists (1, 2, 3.., 10,11)... it was 1, 10, 11, 2, 3
- Reselect a game after game filters change was not actually selecting anything and sometimes causing the frontend to crash
- Systems list sorting was a little off
*Commodore 64 should be listed before Commodore 128
*Game Boy Color should be listed after Game Boy and before Game Boy Advance
*Atari 400/800/XL should be listed before Atari 2600
*3DO was showing before "All Systems"
- Some functions were executing multiple times in the same task, specially at frontend startup
- Game not executing when "Play With Associated Application" option is selected (games popup menu)
- Index out of bounds / access denied errors after manual create games list if using zipped images
- Zipped images fixes/changes/optimizations from Emu Loader
- Icon for batch files ".cmd" not showing correctly (visual bug only)
- Emulator settings loading twice in Emulators Setup screen when selecting a system or emulator filenames
- Select emulators tool bar button would always leave one system out of the list
- Updated PPSSPP parameter to exit with ESC key from "--escapeexitsemu" to "--escape-exit" (required for new builds)
- Reselect last game was not working if you have two games of different media types but same game title

Changed
- Documentation files updated
- Extensive improvements to 'emulator_parameters.ini' handling (most changes/tweaks for Emulators Setup screen)
*file 'emulator_parameters[default].ini' is now part of the frontend and CANNOT BE DELETED OR MODIFIED, or vital frontend features will malfuncion!!! (do NOT edit this file)
*if emulator parameters are not found in 'emulator_parameters.ini', they are read from 'emulator_parameters[default].ini' (Emulators Setup screen and when running games)
*no need to keep unused emulator entries in 'emulator_parameters.ini' anymore
*unused emulator entries is NOT auto-deleted by EmuCon, no current data is lost in your file
*no need to overwrite your 'emulator_parameters.ini' file on new EmuCon builds anymore
*emulators titles are no longer available in 'emulator_parameters.ini'; they are parsed directly from 'emulator_parameters[default].ini'
*section [Emulator Title] is auto-deleted from 'emulator_parameters.ini' file every time you open Emulators Setup screen; to keep file clean
- Split/tweaked an important function into smaller functions to prevent executing them multiple times in the same task
- New folder selection dialog (no Unicode support)
- Buttons are back to normal size and font format
- Replaced game size string generator by a more accurate function (from Emu Loader)
- Preferences screen redesign
- Updates to main menu/popup menu drawing functions
*smaller height for "Play With Emulator #n" menu items if emulator is not bein used (emtpy)
*each item in the same menu can have a different height
*games popup menu can have icons of different sizes; 24x24 for "Play With Emulator #n" ; 16x16 for "Add to Favorites" (experimental)
*grayscale icons on disabled menu items (experimental)
*changes/fixes/tweaks from Emu Loader
*extra minor tweaks
- Function uMain.ELV_SelectItem() adapted to search 'Item.Caption' in lists other than main games list (EasyListView)
- Function uMain.RunProcess() updated to include tweaks from Emu Loader and to support CreateProcessW() API for Unicode handling
- All date/time strings are now in 24 hours format (no more AM/PM)
- Replaced all message boxes by EmuCon's custom message box... because I'm sick and tired of the 'bling' sound every time a msgbox pops up
- Custom message box updated
*used by all messages in the frontend
*dynamic height according to text length and screen resolution
*interface tweaks
*URL detection; click on URLs now possible, using default internet browser
*Generic messages show a generic icon
*Top bar color turns red on fatal error messages (experimental)
- Last played games UI optimizations
- A lot of source code optimizations. I hope I didn't break anything
- Splash screen replaced by a regular opaque screen
- Setting 'Run Game Confirmation Dialog' is now disabled by default
- EmuCon games database files have changed due to Unicode support
*files are updated by the frontend at startup, you don't have to do anything. Backup copies are created in 'emucon_dir\games\backup\' folder in case something goes wrong, or if you need the old database for some reason...
*files now have a .txt extension insted of .ec
*there is no title entries anymore; they are the same as filenames (no custom game titles support)

Removed
- File 'mru.ini' is obsolete and won't be used anymore
*last played games info stored in 'emucon_dir\played_games\system_name.ini' files and they use game filenames, not game titles like older EmuCon builds
*contents of your mru.ini cannot be transfered to new files
- Tiles view mode is gone. Only details view is available from now on
- File 'ec_extras.ini' no longer required

Added
- Core update: Unicode game filenames support
*Unicode filenames detection when searching files
*show Unicode texts in games list
*emulator folders, game folders, emulator filenames file extensions must still be in ANSI format
*favorites profile title and filename must still be in ANSI format (might change in the far future)
*not all emulators can run Unicode filenames from the command line, specially from their config files
*feature 'Run With Associated Application' cannot read Unicode strings from Windows registry (Delphi 7 limitation)
*run game confirmation dialog does not show Unicode texts in the RichEdit control (Delphi 7 limitation) :(
*the following emulators do NOT support Unicode (tested by me):
.MESS / UME (no Unicode filenames in command line for any system)
.WinVICE (Commodore 64, 128, VIC-20)
.Kegs32 / GSport (Apple IIGS)
.WinAPE (Amstrad CPC)
.AppleWin / JACE (Apple II)
.Atari800 / Atari800Win Plus / Atari++ (Atari 800)
.Bsnes / higan v0.94 / Zsnes (Super Nintendo)
.puNES / RockNES (Nintendo 8-bit)
.JPCSP: JAVA PSP Emulator (Sony PSP) - zipped image files cannot have Unicode names; they must be unzipped (ZipForge + Delphi 7 limitation)
*several new WideString functions were added to the source code to handle Unicode strings (uCommon.pas)
*The following emulators can load Unicode files from command line (tested by me):
.WinUAE / FS-UAE (Amiga)
.PPSSPP latest svn builds September 2014+ (Sony PSP)
.Dolphin Emulator (Nintendo Wii and GameCube)
.Altirra (Atari 800)
.Snes9x latest builds (June 2014+) / higan v0.93 (Super Nintendo)
.Nestopia Undead Edition (Nintendo 8-bit)
- Support 2K / 4K standard cartridge mappers (type 57 and 58) for Atari 800 emulators "Altirra", "Atari800", "Atari++"
- puNES Emulator support: http://forums.nesdev.com/viewtopic.php?t=6928
- Favorites lists, ported from Emu Loader
*profiles are stored in new 'emucon_dir\favorites\' folder
*system_IDs must have leading zeros (valid IDs from 001 to 063)
*Unicode filenames are encripted with Delphi 7's Utf8Encode() function (only ANSI strings allowed in fav files)
*add/remove games to/from favorites list using games popup menu (mouse right-click) or with hotkeys Shift+F / Shift+D
*show only favorites filter; new favorites tool bar button
*create as many favorites profiles as you want with the favorites manager (favorites tool bar button)
*profile titles and filenames MUST be ANSI format (no Unicode names... at least for now)
*profile title entry MUST be placed at the top ('favorite_title=your_fav_title')
*setting "Show Favorite Icon In Games" (favorites tool bar button) to show a small fav icon in each game tagged as favorite; useful when Favorites filter is disabled
- New "Show Games Status Bar" setting, enabled by default (main menu "View"); uncheck it to hide the bar
- Menu item "Select Random Game" in games popup menu, if the tool bar button is not visible
Main tool bar buttons improvements (main menu "View" / "Tool Bar Buttons")
*small tool bar ...to save some space
*customize tool bar; to hide buttons you don't wanna see, including the search bar
- New games filter "Hide Games", disabled by default; hide games the main filters cannot; MESS/UME bios sets ?
*add/remove games to/from hidden games list using games popup menu (mouse right-click) or with hotkeys Shift+H / Shift+R
*enable/disable hidden games with the new filter button in main tool bar buttons
*remove games from hidden list with games popup menu
*filter "Show Hidden Games Only" in the new filter button so you can remove games from hidden list easier
*only one list can be created, no multiple profiles
*new 'hiddengames.ini' file
- Play a video preview of your games using a media player of your choice (external player)
*settings located in preferences screen, 'Video Preview' tag
*auto-search feature (EmuCon exclusive): search for video/audio files in 'Game Snapshot' folder without the need to select a folder for video files ('snap_dir\' and 'snap_dir\videosnap\' folders)
*any video/audio format can be used; limited only by the media player your using and/or codecs installed in Windows
*any media player that load files from command line can be used, but this feature was coded for/works best with 'Media Player Classic Home Cinema'
- New game data:
*'Times Played', 'Last Played' and 'Playtime' game columns
*info stored in a new folder '\played_games\'; each system have its own file
*recent played games are always moved to the top of the list
*file format is 'GameFilenameMediaType IsUnicode TimesPlayed¬PlayedDateTime¬TotalPlayTime'
*Last played info is also shown in 'Last 25 Played Games' screen
*these files replace the now obsolete 'mru.ini'
- Games sorting routine is now using an undocumented Windows API called "StrCmpLogicalW", for a more natural sorting (like Windows Explorer does)
- New setting "Disable Natural Sorting (1, 2, 3, 10, 11, 20)" (preferences screen)
*for the purists that want to enjoy the full ASCII sort glory (1, 10, 11, 2, 20, 3)
*sort disks for multiple games loading still use natural sorting
- Delete Selected Games (games popup menu). Delete games from the list and/or the actual game files. Recycle bin is not supported!
- Select one or more games to delete. A list of all games will be shown so you can remove games from that list and confirm the operation
- Modify image layouts; assign an image category to the panel you want
*only the current layout can be edited... for easier and quicker usage
*you cannot hide panels; pointless as there are only 3 categories
*single image layout cannot be modified. Image category is always 'game snapshot'
*access in images popup menu or layout selection button in images tool bar button: 'Change Layout Settings'
*data saved in 'screenshot_layouts.ini'
- Customize images panel background color and splitters; preferences screen, 'Images' tab
*only one bkcolor for all images categories
*splitters color is not customizable, it's the same as the panel color
*splitters 'mouse hover' color can be customized; to work with the new bkcolor setting
*splitter style 'Office 2007 Luna' removed; only solid single color is supported from now on
- Load multiple floppy disks improved:
*new multi-floppy dialog so you can change the disks order before loading the emulator
*Read .rtf files in 'docs\special_rules\' folder to more details and for supported emulators
Télécharger EmuCon v2.6.1
Site Officiel de EmuCon
 
 Raine v0.63.12 
Mardi 23/09/14 à 19:24 par Firebrand
Cet émulateur arcade multi-système a été mis à jour. Les améliorations sont les suivantes:
- Yet another small update for the 0.63 version, it adds command line switches for opengl options and to select the region, use raine -h to see the options. Except that some fixes again, to launch some neocd games from the command line, and for a very special crash of garou (not of raine !), when using raster emulation, for this one the fix is not ideal but it will do for now, there was too much heat last week to do anything really serious !
- Also I re-enabled some optimizations which were disabled long ago in the win32 binary, when the compiler was not so good. Maybe it would be time to start making binaries for pentium4 instead of pentium, but I don't think the improvements would be noticeable and there's a risk some old system couldn't run the binary, so I'll keep pentium builds for now...
Télécharger Raine v0.63.12
Site Officiel de Raine
 
 FS-UAE v2.5.16 dev 
Lundi 22/09/14 à 18:47 par Firebrand
cet autre émulateur Amiga basé sur WinUAE a lui aussi été mis à jour. Voici la liste des nouveautés:
- Fixed legacy uaegfx_card option.
- Make sure early configuration warning messages are displayed in GUI.
- Fixed parsing of memory options.
- Fixed infinite loop when more than one HDF/CD was used with UAE controller.
- Fix for A1000 boot issue with full kickstart ROM.
- Fixed patching of Cloanto A500/A4000 roms (broke in an earlier dev ver).
- Specify rpath for OS X executable (so plugins can find libs from fs-uae).
- Please note that there was an issue with FS-UAE 2.5.15dev and the QEMU-UAE plugin (for PPC support) on OS X. When updating to 2.5.16dev, this should work, but you also must update the QEMU-UAE plugin to v2.1.0fs020001.
Télécharger FS-UAE v2.5.16 dev
Site Officiel de FS-UAE
 
 WinUAE v2.9.0 Beta 17 (32-bit) 
Lundi 22/09/14 à 18:45 par Firebrand
UNe nouvelle beta de cet émulateur Amiga pour Windows a été publiée. Attention: les .dll de l'émulation PPC doivent être changées de dossier par rapport à la version précédente pour que l'émulation fonctionne; plus de détails sur la fiche de l'émulateur dans la section Amiga de notre site! Les améliorations sont les suivantes:
- Hard reset now forces reload of KS ROM if maprom is active, previously map rom mapped image was still in use after hard reset.
- Fixed some more Z3 autoconfig bugs introduced in recent betas autoconfig updates.
- Only add VirtualAlloc() MEM_TOP_DOWN flag when OS is XP. For some unknown reason with MEM_TOP_DOWN my system suddenly started giving less address space than without it..
- A1000 with full KS ROM configured (instead of A1000 boot strap ROM) didn't boot since b9.
- Reset didn't clear QEMU PPC JIT translation buffer, fixes mysterious hangs after reset.
- Added main thread sleep option slider to GUI, reduces CPU usage when M68K is stopped and only PPC is active.
- PPC CPU model can be manually configured using ppc_model= config entry. Can be any QEMU supported
PPC CPU model name string. (Model strings are in qemu source file target-ppc/cpu-models.c)
- Automatically disable m68k JIT autoconfig hack if only PPC CPU is active when autoconfig starts after reset.
- Fixed WarpOS (possible PowerUP too) semi-random program hang caused by lost PPC interrupt(s).
- Allow m68k JIT direct with accelerator board if board is not Blizzard model (no Blizzard memory aliases) CyberStorm PPC + m68k JIT direct at least seems to work, no guarantees.

Important:
- QEMU PPC libraries are now loaded from \plugins\qemu\. Old location is not supported anymore. Move all qemu dependency libraries and qemu-uae.dll to new path.
Télécharger WinUAE v2.9.0 Beta 17 (32-bit)
Site Officiel de WinUAE
 
 Nintendulator v0.975 beta (11/09/14) FR 
Samedi 20/09/14 à 10:06 par Firebrand
La dernière version de cet émulateur NES pour Windows a été traduit en français par l'équipe de Tradu-France.
Télécharger Nintendulator v0.975 beta (11/09/14) FR
Tradu-France
 
 FS-UAE v2.5.15 dev 
Jeudi 18/09/14 à 19:23 par Firebrand
Cet émulateur Amiga a été mis à jour. Les améliorations sont les suivantes:
- FS-UAE memory options are more clever, and can take arguments as both KB or MB (with recommended explicit K/M suffix). For example, for memory options which are always in MB, 8M == 8192K == 8192 == 8.
- Flexible value matching for choice-based FS-UAE configuration options (i.e. cyberstorm-ppc == CyberStormPPC)
- New model A4000/PPC (auto-enables CyberStorm PPC).
- New model A4000/OS4 (CyberStorm PPC, Picasso IV, default to onboard SCSI).
- New options graphics_card and graphics_card_memory (supercedes uaegfx_card).
- New options accelerator, accelerator_rom, graphics_card_rom.
- New –workbench option useful for command line testing (automatically inserts an appropriate wb disk in DF0).
- Show GUI warning when floppy_drive_x files are not found.
- Enabled A500/512K model (same as A500 but without slow RAM).
- Enabled A4000 model (68030, 3.1 ROM, 2MB Chip + 8 MB Fast).
- Added .bin extension to internal FS-UAE rom scanner.
- More code cleanup / fixes, reduces compiler warnings.
- Enabled floating point control.
- Updated emulation core from WinUAE 2900b16.
- Fixed bug when adding 2nd fast memory bank in non-autoconfig mode.
- Allow 1 to be used as true/yes for boolean uae_* options.
- Removed cpu_idle override, added new cpu_idle option (0 – 10).
- Implemented support for growable VHD hard drive images.
- Added proper error message when libcapsimage plugin is missing.
- Use new dlopen plugin interface to load ppc and libcapsimage plugins.
Télécharger FS-UAE v2.5.15 dev
Site Officiel de FS-UAE
 
 Project64k 17/09/2014 
Jeudi 18/09/14 à 19:18 par Firebrand
Une nouvelle version de ce build de Project64 supportant Kaillera a été publié. Les modifications ne sont pas précisées.
Télécharger Project64k 17/09/2014
Site Officiel de Project64k
 
 Retrovision saison 8 épisode 1 
Mercredi 17/09/14 à 19:34 par Dinofly
Rétrovision démarre sa huitième saison! Les amateurs y retrouveront leur émission sans grands changements avec dans cet épisode :
  • Dragon Lore - PC
  • Devil Crash - PC Engine
  • Knight Rider - Commodore 64
  • HERO – Atari 2600
  • GG Shinobi 2 The silent fury - Game Gear
  • Dossier Amstrad CPC
Bonne émission!


RETROVISION EP 1 S08 par RetrovisionTV
Retrovision saison 8 épisode 1
 
 WinUAE v2.9.0 Beta 16 FR (32-bit) 
Lundi 15/09/14 à 18:45 par Firebrand
La dernière beta de WinUAE a été traduite en français par l'équipe de Tradu-France.
Télécharger WinUAE v2.9.0 Beta 16 FR (32-bit)
Tradu-France
 
 Stella v4.1.1 
Lundi 15/09/14 à 18:44 par Firebrand
Cet émulateur Atari 2600 a été mis à jour. Les améliorations sont les suivantes:
- Re-added 'uipalette' option due to popular demand (of at least one person :)).
- Fixed bug in Windows port where pressing 'Alt' key combos resulted in an annoying system beep. Currently this is fixed by patching the SDL2 library and including a modified version with Stella.
Télécharger Stella v4.1.1
Site Officiel de Stella
 
 WinUAE v2.9.0 Beta 16 (32-bit) 
Dimanche 14/09/14 à 10:57 par Firebrand
Une nouvelle version beta pour WinUAE a encore été publiée. Les améliorations sont les suivantes:
- GUI (and log) showed wrong size for very large drives (>1T). Visual problem only.
- Fixed F12/pause hang when PPC was active.
- Fixed uaegfx RTG in Z2 mode memory mapping (b14)
- 68040 MMU MOVE16 fault size was wrong. (Cache line, not long)
- 68060 MMU read-modify-write fault had inverted read/write status.
- QEMU PPC vs UAE side memory banks are now dynamically mapped.
- PPC CPU HID1 set to more correct value, detected CPU clock is not same as bus clock anymore.
- QEMU TCG (JIT) buffer was too small, real world PPC programs run now much faster.


L'émulation PPC nécessite des fichiers supplémentaires. Merci de consulter la fiche de l'émulateur dans la section Amiga de notre site pour de plus amples informations!
Télécharger WinUAE v2.9.0 Beta 16 (32-bit)
Site Officiel de WinUAE
 
 Nintendulator v0.975 Beta (11/09/14) Unicode 
Samedi 13/09/14 à 11:37 par Firebrand
Cet émulateur NES pour Windows a été mis à jour. Et cette fois ci, nous avons droit à des release notes, si si!
- Palette configuration is now specific to the selected region (NTSC, PAL, and Dendy/Hybrid) rather than the CPU/PPU clock divider ratio. Additionally, both PAL and Dendy mode will now swap the Red and Green color emphasis bits as has been observed on actual hardware.
Télécharger Nintendulator v0.975 Beta (11/09/14) Unicode
Site Officiel de Nintendulator
 
 LusSpace FE v1.19 
Samedi 13/09/14 à 11:32 par Firebrand
Voici le retour d'un frontend multi-système qui n'avait pas donné signe de vie depuis 3 ans. Les améliorations sont les suivantes:
- online update of dats and screenshots
- new select list of system, now you can choose a system with the select list or the icon
- joystick support
- new skins support : hyperspin's skins support
Télécharger LusSpace FE v1.19
Site Officiel de LusSpace FE
 
 Mednafen v0.9.36.4 (32-bit) 
Samedi 13/09/14 à 11:28 par Firebrand
Cet émulateur multi-systèmes a été mis à jour. Voici les améliorations apportées:
- Fixed a piece of ancient mouse button mapping/reading code that was so broken it worked most of the time; fixes broken mapping of more exotic(other than left, center, and right) physical mouse buttons to virtual buttons.
- Lynx: Fixed a minor stereo sound emulation issue thanks to a patch from "sage".
- Lynx: Fixed a bug that could cause Mednafen to crash when a game attempts to power-down the emulated Lynx(which may occur if a game is left unattended for a prolonged period of time).
- WonderSwan, PC-FX, MD, NGP: Fixed several violations of C/C++ sequence point rules in relation to call order in expressions of functions with side effects, that could lead to undefined/wrong behavior with certain types of compiler optimizations and features(e.g. PC-FX emulation was broken on gcc 4.9.x with -fsanitize=undefined -std=gnu++11).
Télécharger Mednafen v0.9.36.4 (32-bit)
Site Officiel de Mednafen
 
 FS-UAE v2.5.14 dev 
Samedi 13/09/14 à 11:25 par Firebrand
FS-UAE emboîte le pas à WinUAE avec cette nouvelle version. Les améliorations sont les suivantes:
- Updated emulation core from WinUAE 2900b15.
- Updates to Qemu PPC CPU integration.
- New option: cdrom_drive_0_controller (to specify for example ide1)
- Fixed problem when inserting, ejecting and then inserting a CD again.
- Changes to how fastest-possible-mode works and interacts with frame rendering (solves some issues, might introduce new ones…)
- Fixed and activated more recent Picasso96 (uaegfx) code.
- Enabled emulation of GFX hardware boards (Picassso IV, etc).
- A bit more code cleanup and fixes to make code compatible with MSVC.

Known issues:
- Booting CD32 with CD inserted works, but inserting later, or eject + re-insert does not seem to work right now.
Télécharger FS-UAE v2.5.14 dev
Site Officiel de FS-UAE
 
 WinUAE v2.9.0 Beta 15 (32-bit) 
Samedi 13/09/14 à 11:21 par Firebrand
La série de beta de WinUAE continue. Voici ce que cette version apporte:
- "ROM disabled" A2091/A590 ROM option was not visible (b14)
- Blizzard board ROM code was ignored (b14)
- Log window was opened when PPC CPU started (b14)
- Dragging adf file over window mode bottom bar HD led didn't mount it as a harddrive.
- Mounting adf as a harddrive uses adf's real volume name instead of host-side file name.
- Added support for sub memory banks, can divide normal 64k UAE memory bank in to smaller sub memory banks. Mainly needed to properly map PPC CyberStorm MK3/PPC SCSI IO and SCRIPTS RAM for QEMU PPC.
- SCSI CD emulation via NCR SCSI (53C94/FAS216 or NCR53C710+) chip didn't flash CD led.
- Added hack that prevents Picasso IV switching temporarily to RTG mode immediately after reset. (Picasso IV does not use simple signal passthrough like other cards)
- Switch to/from hardware RTG mode only after mode has been stable at least 0.5 seconds.
- Show CD insert/eject messages in new status bar message area. (Should it show real volume name instead of file name?)
- Quickstart CD eject button was always disabled.
- Status bar NVRAM led also shows accelerator board flash write accesses. Includes also writes that only enable chip ID read mode.
- PPC IO access completely rewritten, most IO areas are now directly accessible and only special regions (custom chipset and CIA require locking. Very slow IO message passing system is completely gone.
- QEMU PPC core support. Read separate notes! QEMU PPC instructions and information: http://eab.abime.net/showthread.php?p=975129
Télécharger WinUAE v2.9.0 Beta 15 (32-bit)
Site Officiel de WinUAE
 
 AppleWin v1.24.3 
Samedi 13/09/14 à 11:17 par Firebrand
Une nouvelle version de cette émulateur Apple II a été mis à jour. L'auteur précise que ce sera la dernière version à supporter Windows 98/ME et qu'il faudra au minimum Windows 2000 pour la prochaine (ça ne devrait pas gêner grand monde au final). Les modifications sont les suivantes:
Note: This is the last planned version to support Win98/ME. The next release of AppleWin will be built with VS2008 Express, so will only work under Windows 2000 and later.

Changes:
- Changed the AppleWin project host from BerliOS to GitHub.
- [Feature #221] Restored F6 original behavior that was changed in v1.22.0.
*F6 Toggle full-screen / windowed mode.
*Ctrl-F6 Toggle windowed 1x/2x zoom.
- Ctrl-PrintScreen will copy the text screen (auto detect 40/80 columns) to the clipboard.
- [Feature #198] Alt-Enter toggles full screen.
- [Feature #199] Added a configuration option "Confirm reboot" to skip the F2 reboot confirmation.
- [Feature #201] Added display of current Track/Sector for the floppy drives.
*In 2x window mode the status is displayed below the drive LEDs.
*In full screen mode the status is displayed above the drive LEDS. The track/sector is shown only for the last drive accessed. Note: DOS3.3 Track/Sector status should be accurate. ProDOS support is preliminary -- the track/sector may show zero after an operation.
- Memory initialization defaults to a pattern of FF FF 00 00 (memclear 2).
- Added command line switch to specify the type of memory initialization pattern -memclear # where # ranges from 0 to 7.
*memclear 0 initializes memory to zero,
*memclear 1 initializes memory to random values,
*memclear 2 initializes memory to 4 byte pattern: FF FF 00 00 (default, same as v1.24.0),
*memclear 3 initializes memory to even pages FF, odd pages 00,
*memclear 4 initializes memory to first half page 00, last half page FF,
*memclear 5 initializes memory to first half page FF, last half page 00,
*memclear 6 initializes memory to byte offset of that page (current memory address low byte): i.e. 00:00 01 02 03 ... for page $20,
*memclear 7 initializes memory to page address (current memory address high byte): i.e. 00:20 20 20 20 ... for page $20.
NOTE: -memclear 6 can cause a few programs to NOT function correctly due to hidden bugs of programmers not correctly initializing memory or using uninitialized memory. RNDL/RHND and $620B are initialized to allow Pooyan, and the Beautiful Boot game launcher to run, along with
$BFFD..BFFF to allow Copy ][ v5 to boot correctly.

Debugger (v2.8.0.0):
- Added: TSAVE "filename" to save the text screen to a file.
*It will auto-detect the current video mode: 40/80 columns.
*Default filename for 40 columns is: AppleWin_Text40.txt
*Default filename for 80 columns is: AppleWin_Text80.txt
- Changed: DS to ASC because DS is used as a common "Define Space" assembler directive
- Added: Experimental "ASC" command to mark up data as Apple text. Using Castle Wolfenstien.DSK as an example:
*BLOAD ^VOCAB
*ASC name1 17DA:17F5
- Fixed: DB address now auto-defines the symbol D_#### if no symbol is given.
- Fixed: DW address now auto-defines the symbol W_#### if no symbol is given.
- Fixed: ASB address now auto-defines the symbol T_#### if no symbol is given.
- Added: Help for DB and DW.

Fixes:
- [Bug #206] Pooyan would freeze due to RNDL/RNDH not initialized to non-zero values on a cold boot.
- [Bug #177] Full-screen under Windows8/8.1 would show a corrupt, pastel color palette.
- Debugger:
*Hang with Memory Fill when memory ends at FFFF, i.e. F D000:FFFF 0
*Hang with Memory Move when memory ends at FFFF, i.e. 2000
Télécharger AppleWin v1.24.3
Site Officiel de AppleWin
 
 Raine v0.63.11 
Mardi 09/09/14 à 19:10 par Firebrand
Cet émulateur arcade a été mis à jour. Les améliorations sont les suivantes:
- Ok, finally here is 0.63.11. It is mainly around bug fixes for neocd/neogeo to my dismay, I won't enumerate all the fixes here, see the forum or the git log about that, just know that it's much better now.
- Except that I finally added the choice of the opengl filter : until now it has always been "linear", now you can choose "nearest" if you prefer. It is very blocky, but it's your choice. Go to video options / Renderer options to change that. It works only with the texture renderer of course, and I hope there will be more changes for opengl next time.
- Also it's the first win32 binary using my new gentoo installation, so it's with a new compiler, and it has brand new dlls. Let's hope everything is ok, it should be ok !
Télécharger Raine v0.63.11
Site Officiel de Raine
 
<< Page précédentePage suivante >>