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 ARCADE v0.189 
Mercredi 30/08/17 à 12:39 par Firebrand
Une nouvelle version de ce build de MAME a été publiée. En plus de sa mise à niveau vers MAME v0.189, elle comprend des modifications spécifiques dont voici la liste:
- History indexing made much faster.
- Movies and Videos directory have been merged, use the same one for both things.
- Added right-click option to read the game's PDF manual (you need to have Adobe Acrobat Reader installed).
- Fixed M1FX button to tell you if m1fx.exe not found instead of doing nothing.
- Fixed right-click "View Zipfile Content" if you have multiple rom directories defined.
- If no games in the list, prevent right-click from working, also remove references to "005".
Télécharger ARCADE v0.189 (32-bit)
Télécharger ARCADE v0.189 (64-bit)
Site Officiel de ARCADE
 
 MAMEUI32 v0.189 
Mercredi 30/08/17 à 12:36 par Firebrand
La version non officielle 32-bit de MAMEUI a également été mise à jour avec les dernières sources de MAME.
Télécharger MAMEUI32 v0.189
Site Officiel de MAMEUI32
 
 MAMEUI64 v0.189 
Mercredi 30/08/17 à 12:35 par Firebrand
Comme d'habitude, le MAMEUI officiel 64-bit est mis à jour rapidement après MAME.
Télécharger MAMEUI64 v0.189
Site Officiel de MAMEUI64
 
 MAME v0.189 
Mercredi 30/08/17 à 12:33 par Firebrand
Avec sa régularité habituelle, la version mensuelle de MAME a été publiée. Voici ce que celle-ci nous apporte:
What better way to welcome southern Spring/northern Autumn than with a MAME release? MAME 0.189 brings general improvements across a broad range of areas:
- The -sleep and -refreshspeed options have been fixed (MAME will no longer use 100% of a CPU core for the least demanding systems).
- UI translations have been updated – Chinese, German and Greek are fully up- to- date.
- Many layout and navigation bugs in the system/software selection menus have been fixed.
- Slot card BIOS selection has been fixed.
- Performance of machines that make heavy use of the output/artwork system has been substantially improved.
- Support for many more PNG features has been added.
- A number of issues with XML system/device output have been addressed.
We are aware of the ongoing issues with the options system. If this completely breaks your use case, all we can recommend at this point is to keep using MAME 0.187 until the issues are resolved.
MAME 0.189 adds support for several systems that many of us won’t have had an opportunity to experience in real life. Possibly most interesting is the China Educational Computer I, an Apple II clone with more memory, Chinese language support (pinyin input), and a built- in Logo interpreter. Another interesting addition is the German Kontron PSI98, a Z80- based computer with fairly advanced features. Support for the BBC Micro Tube interface has been added, allowing the use of add- on coprocessor modules and by extension the software that takes advantage of them.
On the arcade side, the protection code/data for Gaelco’s TH Strikes Back has been dumped and the game now works. The microcontrollers for Toaplan’s Ghox and Whoopee have been dumped, adding sound to both games and fixing graphical issues in Ghox. The elusive world release DoDonPachi III has been dumped and added. Gaelco’s Football Power is also working in this release. Handheld LCD game additions have slowed down, but MAME 0.189 adds support for three Konami games: Garfield, Football Power, and Bayou Billy. Quite a few Mephisto modular chess computers are now working.
MAME 0.189 adds support for a whole lot of newly dumped alternate versions, bootlegs and hacks of arcade titles, and the usual assortment of fixes, improvements, and code modernisations

MAMETesters Bugs Fixed
- 00470: [DIP/Input] (seattle.cpp) hyprdriv: Despite successful calibration the brake button doesn't function. (Ted Green)
- 00975: [DIP/Input] (seattle.cpp) calspeed: Even if you choose manual gear your car has automatic gear. (Ted Green)
- 01005: [Sound] (shangkid.cpp) shangkid: In the later levels, sound starts to get really screwy. (AJR)
- 01991: [Crash/Freeze] (vegas.cpp) gauntleg: Game randomly freezes. (Ted Green)
- 04024: [Graphics] (toaplan2.cpp) ghox: Missing background for hi- score screen. (Caps0f)
- 04872: [Graphics] (labyrunr.cpp) tricktrp: Graphic priority issue. (Angelo Salese)
- 05277: [Documentation] (cps1.cpp) sf2accp2: Installation instructions and DIP settings for SF2CE (Accelerator Pt.II) hack. (geforcefly)
- 05608: [DIP/Input] (royalmah.cpp) mjifb, mjifb2, mjifb3: DIP Settings. (kamilz)
- 05788: [DIP/Input] (dbz.cpp) dbz: English language is not displayed. (ryuhabayusa)
- 05945: [DIP/Input] (pacman.cpp) pengojpm, pengopac: Info about dip switches. (Fortuna)
- 06259: [Graphics] (combatsc.cpp) combatsc, combascj, combasct, bootcamp, bootcampa: Wrong priority in the drill instructor screen. (Angelo Salese)
- 06636: [Graphics] (seattle.cpp) calspeed: Triangles flicker in calspeed. (Ted Green)
- 06639: [Crash/Freeze] (coco3.cpp) coco3, coco3h: Crash of emulated system accessing multiple floppy drives. (Dirk Best)
- 06640: [Core] (coco3.cpp) coco3, coco3h: TRS- 80 Color Computer FDC data corruption issue. (Dirk Best)
- 06641: [Color/Palette] (pce.cpp) pce [sonson2]: Black & White mode doesn't work properly. (Angelo Salese)
- 06644: [Gameplay] (segae.cpp) tetrisse: Unable to play 2 Player mode. (David Haywood)
- 06645: [Sound] (ninjakd2.cpp) ninjakd2, ninjakd2c, jt104, rdaction: Missing sound. (AJR)
- 06649: [Interface] ng_cthd_prot: Wrong name (Neo Goe instead of Neo Geo). (Robbbert)
- 06657: [Interface] (c64.cpp) c64: Selecting a slot to fill for "EXP" causes Fatal Error. (Nathan Woods)
- 06659: [Documentation] (model3.cpp) swtrilgy, swtrilgya: " Arcade " is necessary in the title of this game. (J.J.Boy)

New working machines
- China Education Computer I [R. Belmont, Jorma Honkanen]
- Double Dribble (Konami handheld) [hap, Sean Riddle]
- Garfield (Konami handheld) [hap, Sean Riddle]
- Kick Ball [Darksoft, Sean Sutton, Surgeville, Smitdogg, The Dumping Union, David Haywood, AJR]
- Kontron PSI98 [Dirk Best, rfka01]
- NFL Football (Konami handheld) [hap, Sean Riddle]
- Poosho Poosho [caius, Brian Troha, Smitdogg, Ryan Holtz, rtw, The Dumping Union]
- Tekken Battle Scratch [ShouTime, Jan Stuhler, pablopelos, Smitdogg, The Dumping Union]
- The Adventures of Bayou Billy (Konami handheld) [hap, Sean Riddle]
- unknown 'Space Invaders' gambling game [Roberto Fresca, Arzeno Fabrice, David Haywood]

New working clones
- 1943: Midway Kaisen (Japan, no protection hack) [Bryan McPhail]
- Alligator Hunt (unprotected, set 2) [David Haywood, Peter Wilhelmsen]
- B.Rap Boys Special (World) [Phill @NES4Life]
- Carrier Air Wing (USA 901130) [mastercello]
- Crash Road (bootleg of Space Chaser) [Ed Cross]
- Crazy Climber (US set 2) [John at johnsarcade]
- Crime Fighters 2 (Japan, 4 Players, ver. N) [Guy B]
- Cool Minigame Collection (Italy) [Hammy]
- Daiku no Gensan (Japan, M82) [Hammy, Jon H, The Dumping Union]
- DoDonPachi III (World, 2002.05.15 Master Ver) [neohyphengeo productions]
- Donkey Kong Jr. (bootleg on Moon Cresta hardware, set 2) [The Dumping Union / Team Recreativas, AJR]
- Fidelity Sensory Chess Challenger 12 [hap, Berger, yoyo_chessboard]
- Mega Zone (program code L) [Corrado Tomaselli, The Dumping Union]
- Mephisto Nigel Short [Sandro Ronco]
- Mephisto Polgar 10MHz [Sandro Ronco]
- Mephisto Portorose 68000 [Sandro Ronco]
- Mephisto Portorose 68020 [Sandro Ronco]
- Ordyne (World) [Corrado Tomaselli]
- Popeye (Japan, Sky Skipper hardware, Older) [Justin Rudebaugh]
- Port Man (Japan) [ShouTime]
- Street Fighter (World) (protected) [Corrado Tomaselli]
- Street Fighter II: The World Warrior (Quicken, bootleg) [Moffitt]
- Super Athena (bootleg) [Hammy]
- Super Chase - Criminal Termination (1992/01/18 18:29:18 CHASE 3 VER 1.30, prototype) [Trol]
- Vamf x1/2 (Europe, version 1.0.0903) [Rod_Wod, TeamEurope, The Dumping Union]
- WWF Superstars (US revision 6) [Bryan McPhail]

Machines promoted to working
- Football Power [MetalliC]
- Mephisto Academy [Sandro Ronco]
- Mephisto Almeria 68000 [Sandro Ronco]
- Mephisto Almeria 68020 [Sandro Ronco]
- Mephisto Berlin Pro 68020 [Sandro Ronco]
- Mephisto Genius 68030 [Sandro Ronco]
- Mephisto Polgar [Sandro Ronco]
- Night Gal Summer [BET] (Japan 850702 NGS 0- 01) [Angelo Salese]
- TH Strikes Back [David Haywood, Kevin Eshbach]

Clones promoted to working
- Forty-Love (Japan) [ShouTime, Angelo Salese]
- BBC Master Turbo [Nigel Barnes]
- International Toote II (v1.24, P387.V01) [Gerald (COY)]
- Mephisto Berlin Pro London Upgrade [Sandro Ronco]
- Mephisto Genius 68030 London Upgrade [Sandro Ronco]
- Mephisto London 68020 [Sandro Ronco]
- Mephisto Lyon 68000 [Sandro Ronco]
- Mephisto Lyon 68020 [Sandro Ronco]
- Mephisto Vancouver 68000 [Sandro Ronco]
- Mephisto Vancouver 68020 [Sandro Ronco]
- Virtua Bowling (Hong Kong, V101HJS) [Abelardator2, Luca Elia]

New machines marked as NOT_WORKING
- AT&T Teletype 4425 [shattered]
- Access Virus A [R. Belmont, absence]
- Access Virus B (Ver. T) [R. Belmont, absence]
- Access Virus C [R. Belmont, absence]
- Access Virus Classic [R. Belmont, absence]
- Access Virus Rack XL [R. Belmont, absence]
- Access Virus Rack [R. Belmont, absence]
- Altos 8600 [Carl, Al Kossow]
- ControlID X628 fingerprint reader [Felipe Sanches]
- GameCube (Japan) [Dirk Best]
- Honey Pot (03J00241, NSW/ACT) [Heihachi_73]
- Konnano Hajimete! (Japan) [Ralph Wallace, system11, The Dumping Union]
- Kurzweil K2000 [R. Belmont]
- Learning-Window Teaching Machine (Rev 3) [Kevin Horton]
- Machinedrum MK2 [R. Belmont, absence]
- Magic Reels [TeamEurope]
- Mannesmann Kienzle System 9002 Terminal [Miodrag Milanovic]
- Mephisto RISC 1MB [Sandro Ronco]
- Monomachine SFX6 MK2 [R. Belmont, absence]
- Nurete Mitaino... - Net Idol Hen [Ralph Wallace, system11, The Dumping Union]
- Sengoku Mahjong Kurenai Otome-tai [Ralph Wallace, system11, The Dumping Union]
- Sexy Gal Tropical [BET] (Japan 850805 SXG T-02) [ShouTime, Angelo Salese]
- Super Game (Sega Master System Multi-game bootleg) (alt games) [TeamEurope]
- Venice (02J02056, Venezuela) [Heihachi_73]

New clones marked as NOT_WORKING
- Derby Owners Club World Edition (Rev B) [f205v, ShouTime]
- Dirt Devils (Japan, Revision A) [ShouTime]
- Econet X25 Gateway [Nigel Barnes]
- GameCube (Brazil) [Dirk Best]
- GameCube (EUR) [Dirk Best]
- GameCube (USA) [Dirk Best]
- Goldeneye (4.02) [Gore Daimon, Sergio Munemori]
- Henson CFA 3000 [Nigel Barnes]
- Learning-Window Teaching Machine (French) [Kevin Horton]
- Learning-Window Teaching Machine (Rev 1) [Kevin Horton]
- Learning-Window Teaching Machine (Rev 2) [Kevin Horton]
- Mephisto RISC II [Sandro Ronco]
- Print Club (World) [David Haywood]
- Trigger Heart Exelica (Japan) (GDL-0036) [rtw, ShouTime]
- Virtua Fighter 4 Evolution (Version B) (GDS-0024C) [rtw, ShouTime, f205v, Darksoft]
- Spiel Master (German) [TeamEurope, Kevin Horton]
- Star Wars (1.06, Display S1.05) [Jubex77, JMan, Gore Daimon]

New working software list additions
- apple2: Nightmare Gallery [Ian B.]
- bbc_flop_80186: Master 512 Technical Guide Programs [Nigel Barnes]
- bbc_flop_z80: Double Density CP/M [Nigel Barnes]
- bbcb_flop:
*The Acornsoft Hits Vol.1, The Acornsoft Hits Vol.2, Centre Ville, Chick Chase, The Christmas Adventures of 4- T and his Friends, The Fantastic Adventures of 4- T, First Filer, The Great British Fun Run, Integra Windows 1.00, Look After Yourself!, Knitwear Designer, Modem Master, Note Invaders, Numbers and Pictures, NumbersCope, Pirate, The Quill (A00), The Quill (A03), Rhythm Maker, Science - Start Here!, Shape Up, Snapple Hopper, Spell!, Starspell Plus, TimeShare, Trivial Pursuit - Baby Boomer Edition, Trivial Pursuit - Genus Edition, Trivial Pursuit - Young Players Edition, Word Skill [Nigel Barnes]
*BeebSID 1-17, Beeb SID Quiz [PitfallJones]
- bbcm_flop:
*Morley Hard Disc Utilities v3.00 [Nigel Barnes]
*SID Music 1, Sid Music 2 [Tom Walker]
- c64_cass: Shado BBC Emulator Software [Curt Coder]
- electron_flop: Electron User Group #00- #74 (5.25"), Starspell Dictionary Disk (3.5"), Starspell Dictionary Disk (5.25") [Nigel Barnes]
- fmtowns_cd:
*DOR Special Edition '93 (alt), Gokko Vol. 03 - Etcetera [r09, redump.org]
*Europa Sensen, Inindou - Datou Nobunaga, Nobunaga no Yabou - Bushou Fuunroku [r09, Reuental]
*Nihon Mukashibanashi, The Queen of Duellist Gaiden Alpha Light [r09, yukin/Tokugawa Corporate Forums]
*fmtowns_flop: Illusion City - Gen'ei Toshi, Ving Soft Collection [r09, yukin/Tokugawa Corporate Forums]
- ibm5150:
*B.A.T. [ArcadeShadow]
*Superbase 5 Demo [breiztiger]
- ibm5170:
*B.A.T. II, Wing Commander, Wing Commander: The Secret Missions, Wing Commander: The Secret Missions 2,
*Wing Commander II - Vengeance of the Kilrathi [ArcadeShadow]
*RobotC2 Demo [breiztiger]
*Diagnostics Diskette for IBM Personal System/2 model 70/80 (v1.06, Finnish). [Curt Coder]
*Ami [Justin Kerk]
- lynx: Crystal Mines II - Buried Treasure (Euro, USA) [anonymous]
- pico: Anpanman Pico Wakuwaku Pan Koujou (Jpn), Ett Ar med Nalle Puh (Swe) [TeamEurope, The Dumping Union]
- sms: Alex Kidd in Miracle World 2 (World, hack) [Shideravan]

Software list items promoted to working
- bbc_flop_6502:
*6502 Development Package, Bitstik Graphics System, Bitstik 2, Econet Level 2 Fileserver Software, Hi- InterSheet, Hi- View,
*Hi- Wordwise Plus [Nigel Barnes]
- bbc_flop_65c102: 65C102 Co- Processor Support Disc [Nigel Barnes]
- bbc_flop_68000: Casper Support Discs [Nigel Barnes]
- bbc_flop_80186: BBC Master 512 System Discs, Dabs Shareware Vol.1, Dabs Shareware Vol.2 [Nigel Barnes]
- bbc_flop_z80: Acorn CP/M System Discs, Acorn CP/M Program Discs, Colossal Cave [Nigel Barnes]

New NOT_WORKING software list additions
- pico: Lejonkungen Aventyr (Swe) [TeamEurope, The Dumping Union]
- princ: Hobby Club, Kodomo no Omacha [TeamEurope]

Translations added or modified
- Chinese (simplified) [YuiFAN]
- Chinese (traditional) [YuiFAN]
- German [RafTacker]
- Greek [BraiNKilleRGR]
- Italian [theheroGAC]
- Japanese [Vas Crabb]
- Portuguese (Brazil) [Ashura- X, Felipe Sanches]
- Russian [MetalliC]
- Serbian [Vas Crab, Midrag Milanovic]
- Serbian (Cyrillic) [Vas Crab, Midrag Milanovic]
- Spanish [A. Viloria]
- Swedish [Joakim Larsson Edstrom]
- Turkish [kadireksi]

Source Changes
- pengadvb: Added start/continue button (partially fixes MT04528). [Angelo Salese]
- Added very preliminary PC9801 AMD98 sound board emulation [Angelo Salese]
- namcos1.cpp: Fixed joystick dropping inputs bug for crouching/running actions in Beraboh Man. [Angelo Salese]
- labyrunr.cpp: Fixed tile- sprite priorities, mostly visible when exiting an area in most stages. [Angelo Salese]
- deco32.cpp: Rewrote interrupt handling; improved lightgun support for Locked Loaded. [Angelo Salese]
- chanbara.cpp: Identified sprite flip X bit (player sword thrusts). [Angelo Salese]
- Wrote a new device for Taito yoke- based inputs (found in Midnight Landing and Top Landing). [Angelo Salese]
- taitoair.cpp: Added screen raw parameters, fixes pilot acknowledge sound sample timing. [Angelo Salese]
- ioport.cpp: Log explicit error if inp file isn't found on playback, added error code number for other errors. [Angelo Salese]
- jangou_blitter.cpp: Rewrote blitter setters. [Angelo Salese]
- nightgal.cpp improvements: [Angelo Salese]
*Fixed Night Gal Summer GFX ROM out- of- bounds accesses.
*Added preliminary protection emulation for Night Gal Summer.
- luaengine: Added debugger_manager support. [Carl]
- plugins/cheat: Catch errors in cheat scripts, added preliminary breakpoint/watchpoint support. [Carl]
- plugins/gdbstub: Added WIP gdbstub plugins. [Carl]
- plugins/data: Added MARP scores. [Carl]
- a590: Corrected filenames and added undumped 4.6 and 5.92 versions. [Dirk Best]
- jvc_dsk: Autodetect double- sided floppy images without header (github issue #2405), improved support for headerless OS- 9 images. [Dirk Best]
- Added Kontron PSI98 driver: [Dirk Best]
*System is fully working with minor issues, you can boot KOS and CP/M 2.2 (images are in the software list).
*Still missing is SASI and the ECB slot system with cards.
*Added keyboard slot interface, created skeleton for keyboard, added HLE ASCII keyboard as default.
*Added software list.
- upd765 improvements: [Dirk Best]
*Don't instantly finish the RECALIBRATE command (fixes accessing second drive on psi98).
*Made SEEK also take some time (fixes KOS FORMAT command on psi98).
- Added Nintendo GameCube skeleton driver. [Dirk Best]
*Decrypts the IPL and the CPU executes the first few instructions.
- gyruss - various small updates: [Dirk Best, Tele- Viper]
*Added missing DIP location for DSW3.
*Fixed dip switches and added correct ROM labels/locations for gyrussce.
*Fixed labels for gyrussb.
*Updated diagnostic ROM info.
*Adjusted some memory region sizes.
*Removed unused DRIVER_INIT.
- igs011.cpp update: [Luca Elia]
*Decrypted vbowlhk and added its own bitswaps for IGS003 and IGS011.
*Found DIP switches to perform a protection test in vbowl, changed IGS012 mode toggling to pass the test.
*Changed IGS003 command 48 in lhb2 and vbowl to potentially work in more cases (based on lhb2 tables).
- jockeyc: Added layout with keyboards. [Luca Elia]
*Cleaned up inputs, added own DIP switches.
*Corrected RTC, emulated hoppers.
*Hooked up outputs, NVRAM, and trackball (for hidden editor).
- Overhauled internal UI: [Vas Crabb]
*Use proper font metrics and handle space glyphs with null bounding box on OS X.
*Patched GNU xgettext to support C++14 parsing so localisations can be updated.
*Restored ability to localise info box headings.
*Fixed info box navigation when system selection menu doesn't have focus.
*Fixed keyboard navigation of software filter box, added support for home/end to jump to beginning/end of filter list.
*Removed hacks in selector menu tying it to implementation details of other menus.
*Improved encapsulation and reduced code duplication in system/software selection menus.
*Fixed text alignment/gutters in filter list, info box and DAT view.
*Eliminated use of hairline spaces for alignment in the info box.
*Added indication for presence of analog controls and keyboard inputs in info box.
*Added support for mouse wheel scroll in info box.
*Allowed some character input events to be coalesced (reduces lag in live search with long lists).
*Fixed software art/info display when keyboard focus leaves software selection list.
*Save/restore images/info selection in right panel.
*Fixed bugs and improved performance of code for detecting systems without ROMs.
*Made audit menu request confirmation, show progress, and save result in INI format.
*Consolidated code for drawing "extra" boxes above/below menus.
*Fixed minimum/maximum for UI font rows per screen setting.
*Fixed spacing on directory configuration menu.
*Made slot options menu show full name of selected slot device below menu.
- Reimplemented system/software filters: [Vas Crabb]
*Uniform interface/polymorphic implementation - eliminates almost all special- casing in menus.
*Made filter names localisable.
*Allowed more filter types and prevent contradictory filters from being added in custom filters.
*Made category filter work like other filters (allowed in custom filter displays its own UI, better error messages).
*Made multiple year/manufacturer/category/etc. filters in custom filter an inclusive union operator.
*Removed implicit "Not BIOS" system filter, it can be added explicitly if desired.
- Moved unimplemented/imperfect flags from machines into devices: [Vas Crabb]
*Allows dynamic warning flags depending on slot configuration.
*Unclutters GAME/CONS/COMP/etc. definitions where a family of machines or a device have the same flags.
*Allows more combinations of flags.
- PNG/rendering/artwork/output improvements: [Vas Crabb]
*Added support for layout item groups that can be reused in other groups or views.
*Reduced weight of render.h by moving component specialisation declarations into rendlay.cpp.
*Replaced simple_list with more appropriate containers, remove misleading const qualifiers, reduced repeated XML walking.
*Added N-dimensional output finder to avoid runtime string hashes - more than doubles performance of intlc440.
*Unified code for copying PNG data into MAME bitmap in MAME and pngcmp, made it less likely to leak memory.
*Added support for Adam7 interleave in PNG files, fixed some corner cases in unfiltering code.
*Fixed upsampling of greyscale PNGs, added support for monochrome with alpha.
*Added support for 16- bit samples in PNG files.
*Added support for PNG greyscale/RGB with transparent pen.
*Detect more invalid PNG files rather than just behaving badly.

- Added "minimaws" scripts, a reference -listxml consumer (implemented with Python/WSGI and JavaScript): [Vas Crabb]
*Provides verbs for loading data, some basic batch queries, and an interactive web server mode.
*Serves linked HTML pages for machines, devices, and source files.
*Demonstrates how to dynamically discover slot/BIOS options from static -listxml output.
*Allows user to build a slot configuration and shows necessary command- line arguments or INI lines to produce it in MAME.
*As a side effect, this provides additional validation of -listxml output, several issues and limitations were addressed.
- Fixed -sleep and -refreshspeed options, fixed a stupid forced unnecessary sleep. [Vas Crabb]
- Fixed -slot card,bios=rev (selected BIOS was being applied to slot itself, not card). [Vas Crabb]
- Fixed up input merger: added more variants, synchronisation and save state support, removed dubious reset behaviour. [Vas Crabb]
- Removed a whole lot of I64 from format strings (use logerror/string_format/stream_format to avoid it). [Vas Crabb]
- Added validation of BIOS names/descriptions/defaults and fixed errors exposed. [Vas Crabb]
- Moved additional content for release archive from build repository to main repository. [Vas Crabb]
- bublbobl.cpp, missb2.cpp: Reimplemented sound CPU semaphores and sound NMI according to schematics. [Lord Nightmare, Vas Crabb]
*Implemented sound semaphores into tokio as well, fixing SOUND ERROR in test mode.
*Added notes about sound CPU addressing.
*Reimplemented /SRESET as a separate function called on sound CPU reset according to schematics.
*Added correct watchdog to Bubble Bobble and Tokio, and disabled it on the Bubble Bobble prototype.
*Added proper 'wired- or' sound CPU IRQs to Bubble Bobble.
*Renamed 'slave' cpu to 'subcpu' to match schematics.
- dectalk.cpp: Use correct DSP ROM for firmware 1.8, some driver cleanup. [Lord Nightmare]
- ceci: Added driver for China Education Computer I (Apple II clone). [R. Belmont]
*Added QUIT and TEST keys (hold down TEST while resetting for diagnostic), completed keyboard.
*Fixed banking - Chinese mode works.
*Added HGR color killer softswitch.
- k2000: Added sample ROMs. [R. Belmont]
- alphatro_flop: Replaced bad dumps for CP/M and BASIC with good ones. [R. Belmont]
- alphatro: Added cart slot, support for 8K carts from the command line, and cart software list. [R. Belmont]
- alphatro: Added BIOS set for machine with Bicom graphics. [TeamEurope, rfka01, R. Belmont]
- multipcm: Confirmed to be Yamaha YMW- 258- F. [any, R. Belmont]
- Added new 74LS259/9334/CD4099 devices. [AJR]
*Added wcoin counters and/or lockouts to Atari System 1 games, Basketball, Gauntlet, Gyruss, Hana Yayoi, Hole Land, Jr. Pac- Man, Mahjong Sisters, Pooyan, Roc'n Rope, Squash, Thunder Hoop, Time Limit, Time Pilot '84 and many others.
*Cleaned up coin counter behavior in Sauro and Rally Bike.
- ym2151: Added reset line emulation. [AJR]
- spcforce: Added coin counters, start lamps and addressable latch device [AJR]
- tankbatt: Improved handling of sample triggers - fire sound is no longer doubled. [AJR]
- decocass.cpp: Major improvements to colors and graphics layer priorities [AJR]
*Implement the PRI2 pen modification effect. This makes the tunnels and headlight in Highway Chase look much more accurate, and makes some color changes work in Astro Fantasia.
*Shadow color in Skater is now properly black (not a pen modification effect).
*Correct background fill color, making high score screen in Super Doubles Tennis properly blue.
- mario: Added coin counters and 74LS259. [AJR]
- isbc8630: Added 74LS259 "status register" (only partly implemented). [AJR]
- blazeon, wingforc: Shadowing RAM with ROM in sound CPU map can't be right. [AJR]
- v25: Made IDB register state visible to debugger. [AJR]
- jp.cpp: Added 74LS259 latches and ADPCM sound system used by some games. [AJR]
- janptr96: Changed CPU type to TMPZ84C015, drive interrupts through internal CTC. [AJR]
- changela: Changed default DIP setting to keep coin counters separate. [AJR]
- mjelctrn, mjembase, majxtal7, neruton: Changed CPU type to TMPZ84C015 and improved interrupt handling. [AJR]
- dynax.cpp: Use address map bank device for most games in this driver plus htengoku. [AJR]
*Many games now successfully retrieve local time at start through an RTC device previously treated as read- only.
- fixeight: EEPROM fixes. [AJR]
*Corrected decryption of some V25 opcodes used in the EEPROM service routine.
*Removed the ugly routine that hardcoded a region for each set.
*Added and documented a secret input that rewrites the EEPROM for any region.
- Delay data capture timing for MSM5205 and MSM6585 (should help with synchronization later). [AJR]
- flstory: Fixed CPU communication issue that sometimes caused sound to disappear entirely. [AJR]
- decomult: Replaced gross hack for banking "dongle" with something more likely. [AJR]
- chinhero: Added coin counters. [AJR]
- salamand: Improved VLM5030 control. [AJR]
- combatscb: Improved interrupt handling. [AJR]
- mb8421: Created 16-bit expanded variant and added it to thndzone/dassault. [AJR]
- mastninj: Implemented dual OPN plus dual MSM5205 ADPCM sound system as in Automat. [AJR]
- Rewrote mmodular.cpp to use the new mmboard device - many sets promoted to working. [Sandro Ronco]
- fmtowns improvements: [Barry Rodewald]
*Added support vertical zoom greater than x2 (fixes Evolution).
*Improved graphic layer placement - games with different- sized layers now display better.
*Added preliminary RS232C port support.
- gt64xxx: Buffer multiple writes for PCI stall (fixes MT06636). [Ted Green]
- seattle: Set proper blitz99 DIP switch settings and added gearshift to calspeed (fixes MT00975). [Ted Green]
- floppy: Added FLOPPY_HFE_FORMAT to default_floppy_formats. [Nigel Barnes]
- acorn_dsk updates: [Nigel Barnes]
*Added OPUS_DDCPM_FORMAT, removed ACORN_CPM_FORMAT (same geometry as ACORN_SSD_FORMAT/ACORN_DSD_FORMAT).
*Improved find_size/identify for SSD/DSD formats.
*ACORN_DOS_FORMAT 640K now handled as ACORN_ADFS_OLD_FORMAT.
*Fixed geometry for ACORN_DOS_FORMAT 800K.
- wd177x_dsk: Apply sector_count and gaps to track description. [Nigel Barnes]
- bbc updates: [Nigel Barnes]:
*Added new TUBE device - Acorn Tube ULA for use with Acorn second processors.
*Added various second processors as Tube slot devices: Acorn 6502, Acorn 65C102, Acorn Z80, Acorn 80186, Casper 68000.
*Added BeebSID slot device for the 1MHz bus.
*Minor video improvements: fixed cursor size, double clock in MODE7 to counteract non-implemented interlace.
*bbc_acorn8271: Added Amcom DFS A7874.
*bbc_opus8272: Added new Opus 8272 FDC device with DDOS 3.00, not yet working.
- didact: Updated LOG support to latest cut. [Joakim Larsson Edstrom]
- m68340: Added implementations for VCO clock synthesizer and Timer module Counters, IRQs and one operational mode. [Joakim Larsson Edstrom]
- namcos2.cpp: Ordyne uses older IO MCU ROM, cleaned ROM labels as per PCB photos. [MetalliC]
- gaelco3d.cpp updates: [MetalliC]
*Increased TMS ROM region, makes Football Power players models visible.
*Fixed serial EEPROM access.
*Implemented Football Power mechanical ball simulation.
- Added Atomiswave security notes. [brizzo, MetalliC]
- apple2: Update screen on mode- switch only if really switching. [Peter Ferrie]
- hp9845: Refactored handling of HTI images into a dedicated format module, refactored hp9845_tape imgtool module to use HTI format. [F.Ulivi]
- hp85: Implemented tape drive, fixed a bug in tape gap detection. [F.Ulivi]
- imgtool: Fixed null pointer dereference and logic errors in "GET" command. [F.Ulivi]
- ms0515: Add sound and corrected clock rate. [shattered]
- dvk_ksm: Implemented Baud rate generator and cleaned up source. [shattered]
- Refactored server_{ws,http}.hpp into separate interface and implementation. [Christian Brunschen]
*Use std::weak_ptr from websocket_connection_impl to webpp::Connection to avoid reference cycles.
*When shutting down the HTTP server, also explicitly stop the asio::io_context; this allows the built binary to exit cleanly.
- mos6526.cpp: Show state of registers that can be read without side effects in debugger. [David Viens]
- om6502.lst: Corrected cycle counts for undocumented $BF instruction. [David Viens]
*Now passes Lorenz testsuite-2.15's cputiming.prg (and does not break laxay.prg).
- Improved Android build support. [Miso Kim]
*Updated for NDK r14b, build-tools 21.1.2, gradle 2.2.1, and jdk1.8.0_144.
- Renamed 'grtesoro' sets to 'play2000', gave it it's own machine structure and memory map. [David Haywood]
*Added some workarounds so that it actually boots, fixed GFX ROM loading.
- Added basic Saturn CD Block device to load the ROMs. [David Haywood]
- imgtool modernisation and miscellaneous fixes: [Nathan Woods]
*Fixed a std::string(nullptr) bug.
*Proper cleanup of floppy object after create/open failure.
*Merged normalize_filename() into cannonicalize_path().
*Eliminated Imgtool- specific rand() function.
*Modernised mgtool_forkent structure.
*Fixed features.supports_geticoninfo.
- Partially fixed MT06621 (save state path not honoured). [Nathan Woods]
*Still doesn't honour software name for multipart software loaded from internal UI.
- imgtool: Made Mac ICN# drawing logic never draw pixels outside mask. [Nathan Woods]
- SAM6883: Fixed VDG addressing incorrectly honoring page bit. [Nathan Woods, Ciaran Anscomb]
- gb.cpp: Optimized channel update methods - greatly reduces time to load state. [057a3dd61f99517a3afea0051a49cb27994f94d]
- Added better documentation and part numbers for midvunit wheel board. [Risugami]
- Rainbow- 100: Use Z80SIO instead of Z80DART, make UCSD Pascal boot again. [Bavarese]
- Added Control ID X628 fingerprint reader skeleton driver and NT7534 bitmap LCD controller device. [Felipe Sanches]
- Added HD647180X MCU dumps to Whoopee and Ghox. [Caps0ff]
*Allows sound emulation in both of games, and fixes the high score table background in Ghox.
- Road Runner (Midway): Replaced bad ROM with good one, added notes. [rogerxy, blinddog]
- segae.cpp: Corrected rom names for Transformers System E. [Arzeno Fabrice]
- triforce.cpp: Redumped Virtua Striker 4 Ver.2006 (GDT- 0020D). [rtw]
- dccons.cpp: Added better dump of PAL Dreamcast Flash ROM. [rtw]
- aristmk5 updates: Fixed some sets, added honeypot and venicea5. [Heihachi_73]
- snes.xml documentation updates: [Inigo Martinez]
*Fixed ROM name and added extra information for Dragon Ball Z - Super Gokuu Den - Kakusei Hen.
*Added information about an earlier Euro Ranma 1/2 revision.
*Added information about an earlier Spanish release of Donkey Kong Country 2 - Diddy's Kong Quest.
*Added information about the Spanish release of Pilotwings to the Euro dump.
- nes.xml documentation updates: [Inigo Martinez]
*Added information about Super Mario Bros. PCB.
*Fixed serial values and added PCB information for Pinball, Super Mario Bros. 2, and Trog!.
- thoop2.cpp: Added PCB layout for TH Strikes Back. [Brian Troha]
- fmtowns_cd.xml: Update undumped list, merged the Towns and Marty list. [r09]
- irem_cpu.cpp: Added some info about the Superior Soldiers sound CPU. [caius]
- mitchell.cpp: Added PALs and EEPROM dumps to pkladiesla, and corrected ROM labels. [f205v]
- mario.cpp: Identified marioj as Revision C. [Corrado Tomaselli]
- hiscore.dat: Updated for recent changes. [Leezer]
Télécharger MAME v0.189 (32-bit)
Télécharger MAME v0.189 (64-bit)
Site Officiel de MAME
 
 GameEx et GameEx Arcade Edition v14.83 
Mardi 29/08/17 à 15:23 par Firebrand
GameEx et son dérivé plus orienté arcade ont été mis à jour. Les améliorations sont les suivantes:
- Radio stations now start to play much faster.
- New background video for GameEx default theme
- GameEx now uses the smoother frame rate please wait animation from GameEx Arcade Edittion.
- Fiexs pop up descriptions showing wrong MAME game descriptions.
- Automatic artwork downloader now downloads MAME ICONs
- GZIP (gz) support for premium members.
Télécharger GameEx v14.83
Télécharger GameEx Arcade Edition v14.83
Site Officiel de GameEx
 
 WinUAE v3.6.0 Beta 3 
Mardi 29/08/17 à 15:20 par Firebrand
Une nouvelle beta de cet émulateur Amiga a été publiée. Les améliorations sont les suivantes:
- 68030 data cache + indirect UAE Boot ROM will now always work, even without MMU. UAE Boot ROM address space now forces all caching off, even if write-allocate is enabled.
- 68030 hardware cache inhibit signal is now also emulated in non-MMU/EC modes, making data cache emulation usable in this mode.
- Identity save option ignored user selected file name and path.
- Read identity button didn't support ATAPI devices correctly, it only worked if ATAPI device appeared as SCSI or "RAID" device.
- Activate DTR and RTS when uaeserial.device is opened to match serial.device behavior.
- Serial port emulation to PC serial port reset DTR (and RTS state if RTS/CTS was unticked) when baud rate changed.
- Disassembler now also shows data in memory, makes step by step tracing less annoying, for example "CMP.W (A4)+ [2f09],D2". Not shown if address is not plain RAM or ROM.
- Assembler BSR fixed.
- uaenet.device didn't close low level ethernet handles when Amiga was reset, causing duplicate packets.
- 68020 CE statefiles created with 3.5 or older should load normally again.
- UAE controller hardfile custom unit number selection didn't work if unit numbers had gaps.
- Do not re-open main window when GUI on top option is changed.
- uaeserial.device crash, broken when OS4 compatible trap system was added.
Télécharger WinUAE v3.6.0 Beta 3 (32-bit)
Télécharger WinUAE v3.6.0 Beta 3 (64-bit)
Site Officiel de WinUAE
 
 Mednafen v0.9.47 
Samedi 26/08/17 à 13:02 par Firebrand
Cet émulateur multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
- Lynx, MD, NGP, SMS: Added a few missing variables to save states.
- SS: Added save state support.
- Revamped save state helper macros and functions, to allow save-stating of variables in arrays of structs to be simpler.
- SS: Fixed BCR1 write protect, and added stub emulation of the other BSC registers.
- SS: Added incomplete stub Action Replay 4M Plus emulation(for experimentation); proper Action Replay support would require SH-2 UBC emulation, and that may be too costly performance wise.
- SS: Implemented very rough approximation of bus timing side effects when master SH-2 DMA is active(accurate handling of bus priorities and sharing would increase
- CPU requirements noticeably, but it may ultimately be necessary as a database-driven option for some stubborn games in the future). Fixes startup hangs in "Device Reign", "Real Sound", "Resident Evil", "SD Gundam G Century S", "Super Tempo", "Tennis Arena", "Tilk", "Yuukyuu Gensoukyoku", "Yuukyuu Gensoukyoku 2nd Album", "Yuukyuu Gensoukyoku ensemble", "Yuukyuu Gensoukyoku ensemble 2", "Yuukyuu no Kobako Official Collection", and "Zero4 Champ".
Télécharger Mednafen v0.9.47 (32-bit)
Télécharger Mednafen v0.9.47 (64-bit)
Site Officiel de Mednafen
 
 MAMu_'s MAME Icons v0.188 Extended Pack 
Lundi 21/08/17 à 13:31 par Firebrand
De nouvelles icônes pour les jeux de MAME v0.188 ont été ajoutées à ce pack. Comme d'habitude, pour avoir les icônes au complet il vous faut aussi le pack original de MaMu_ et l'Actualized Pack que vous trouverez dans notre section MAME.
Télécharger MAMu_'s MAME Icons v0.188 Extended Pack
Site Officiel de MAMu_'s MAME Icons
 
 Stella v5.0.2 
Lundi 21/08/17 à 13:28 par Firebrand
Cet émulateur Atari 2600 a été mis à jour. Les améliorations sont les suivantes:
- Improved emulation of Trakball controller, eliminating bias in left/ right directions. Thanks to Thomas Jentzsch for the idea and code. Related to this, added 'tsense' commandline argument and associated UI item, to allow changing sensitivity of mouse trackball emulation.
- Added preliminary support for multi-threading in the Blargg TV effects code. This is still a WIP; more improvements are coming. Related to this, further optimized the TIA rendering code. Also added 'threads' commandline argument and associated UI item to enable/disable multi-threading. Thanks to Thomas Jentzsch for the bulk of the work in this area.
- Blargg TV effects now no longer cut off the right side of the image (by several pixels) in certain cases.
- Updated CDF scheme to latest version from Spiceware. In addition, this scheme now supports versioning, so older and newer ROMs will continue to work.
- Fixed an annoying bug in Linux, where Alt-Tab'ing out of a window and then back again would pass a 'Tab' key event to the app, which in most cases would navigate to the next UI element.
- Fixed potential issue with state file saving and the debugger; under certain circumstances a rewind would give a different state than before (note that the state file format has changed because of this).
- Fixed lockups when entering the debugger under certain circumstances.
- The debugger 'listtraps' command now shows all traps set, not just the first one(s).
- Reverted joystick changes for Decathlon ROMs from last release, as it was added by mistake.
Télécharger Stella v5.0.2 (Windows)
Télécharger Stella v5.0.2 (MacOS)
Télécharger Stella v5.0.2 (32-bit) (Linux)
Télécharger Stella v5.0.2 (64-bit) (Linux)
Site Officiel de Stella
 
 WinUAE v3.6.0 Beta 2 FR 
Dimanche 20/08/17 à 11:45 par Firebrand
La dernière beta de WinUAE est désormais disponible en français grâce à Tradu-France.
Télécharger WinUAE v3.6.0 Beta 2 FR (32-bit)
Télécharger WinUAE v3.6.0 Beta 2 FR (64-bit)
Tradu-France
 
 WinUAE v3.6.0 Beta 2 
Jeudi 17/08/17 à 13:09 par Firebrand
Et oui, déjà une nouvelle beta pour cet émulateur Amiga qu'on ne présente plus. Voici les nouveautés du jour:
- Read Identity and floppy drive bootblock font size ignored DPI setting.
- Multiple 68030 non-MMU and MMU mode fixes.
- 68030 data cache emulation was not compatible with indirect boot ROM. Note that this requires either 68030 CACR Write Allocate bit off or MMU setup that inhibits caching. (If write allocate is enabled and MMU does not inhibit caching: long aligned writes to cache inhibited regions will allocate data cache lines!)
- Previously accidentally working 6888x <> 68040 on the fly switch is now a feature. If unimplemented fpu emu is ticked and FRESTORE frame matches other FPU, use matching FPU emulator to execute it and do not generate exception.
- L debugger command fixed, also length is now optional (=read until end of file)
- AGA bitplane special case missed a check and broke many AGA programs.
- Windows illegal name check fix.
Télécharger WinUAE v3.6.0 Beta 2 (32-bit)
Télécharger WinUAE v3.6.0 Beta 2 (64-bit)
Site Officiel de WinUAE
 
 Ootake v2.82 
Jeudi 17/08/17 à 13:05 par Firebrand
Ce très bon émulateur PC-Engine a été mis à jour. Les améliorations sont les suivantes:
- With Windows8/10 when "Play Installed CD" is selected, fixed the problem that Ootake stopped.
- When "Sorcerian" is started, the title screen is launched immediately. (launched with [I] button pressed) If you do not need this, please uncheck [Adjust Sorcerian BGM Repeat] of [Setting->Improve] menu.
- [Auto Skep Opening (Sorcerian)] was added to [Setting->Improve] menu. If this menu is checked, when "Sorcerian" is started, the title screen is launched immediately.(launched with [I] button pressed). By default this is off. + When this menu is checked, if you reset the game with [SELECT]+[RUN], you can see the opening demo.
- In "Sorcerian", when the party returned to the castle, fixed a problem where BGM was disturbed.
- The operation of the PCE built-in sound (wave memory sound) has been brought close to the real machine. In "Xevious - Fardraut Densetsu", when PAUSE was released, the problems that sound became thin was solved.
- When "Gotzendiener" is started, it is starts with Multi-Tap removed. The problem that the motion was unstable has been solved. (This problem will occur in the same way on the real machine)
- Additionally, a detailed part has been improved and corrected.
Télécharger Ootake v2.82
Site Officiel de Ootake
 
 ColEm v4.1 
Jeudi 17/08/17 à 13:02 par Firebrand
Une nouvelle version de cet émulateur ColecoVision a été publiée. Voici les changements apportés:
- adds DirectInput joysticks support, moves all input-related settings to the "Input" submenu, and fixes several crashes.
Télécharger ColEm v4.1 (Windows)
Télécharger ColEm v4.1 (Linux)
Site Officiel de ColEm
 
 MedGui Reborn Stable v0.086 
Mercredi 16/08/17 à 13:41 par Firebrand
Ce frontend pour Mednafen a été mis à jour. Les améliorations sont les suivantes:
- Added auto backup of mednafen config when a different MedGuiR is installed
- Rewrite the function that create a per system config and a per game config, now all parameter ar stored in it
- Fixed a bug at startup that require the Ninckname input when mednafen-09x.cfg don't exist
- Optimized and clean a lot the code from repeated functions
- Added Gamekey and Password input text on advanced netplay menu
- Fixed a bug on automatic extraction of bios
- Options aligned witj the last Mednafen version

MetroMed Beta 06:
- Added Gamekey and Password input text on advanced netplay menu
Télécharger MedGui Reborn Stable v0.086
Site Officiel de MedGui Reborn Stable
 
 WinUAE v3.6.0 Beta 1 FR 
Mardi 15/08/17 à 13:14 par Firebrand
La nouvelle beta de WinUAE a été traduite en français par Freddy de Tradu-France.
Télécharger WinUAE v3.6.0 Beta 1 FR (32-bit)
Télécharger WinUAE v3.6.0 Beta 1 FR (64-bit)
Tradu-France
 
 WinUAE v3.6.0 Beta 1 
Lundi 14/08/17 à 13:11 par Firebrand
Toni Wilen n'a visiblement pris de pause dans le développement de son émulateur depuis la sortie de la dernière version stable comme le prouve cette généreuse liste de nouveautés pour la nouvelle série de beta:
Big CPU emulation update. More compatible (instruction cache) and data cache is now supported with MMU emulation. Probably not that useful for normal users but developers may find it interesting. Multi window (One window / Amiga monitor/output) support may be coming later.

Notes:
- 68020 more compatible/CE mode statefiles may not load ("CPU tracer" error dialog)
- Anything CPU related may have broken..
- And more!
- 68030 + memory cycle exact (without full CE): BSR didn't use data cache memory access routines.
- Softfloat fix: 68040+ will convert unnormal zeros (zero mantissa, non-zero exponent) to normals without datatype exceptions.
- 68040/060 MMU updates. MOVES was wrong in some situations, ATC status bit handling updated. (Originally Previous fix, first Next version that supported 68040 seems to do some strange things)
- 68030/040/060 MMU emulation internal fast path translation cache added, performance improved noticeably.
- Fully validate 68030 MMU instruction opcodes and generate F-line exception if unused but invalid bits are set. (Real 68030 confirmed)
- 68030 MMU PLOAD was unsupported.
- "EC" MMU option added, emulates access control registers only (renamed transparent translation registers in EC models).
- 68030 MMU + prefetch + instruction + data cache emulation mode. (Enabled when "More compatible" is ticked) CPU caches are now correctly located between CPU and MMU and they cache logical addresses.
- 68030 MMU + prefetch + instruction + data cache + "cycle-exact" emulation mode. (Same timing as 68030 non-MMU "CE" mode)
- 68030 data cache emulation is now optional.
- 68030 data cache emulation is internally disabled if UAE Boot ROM is active in non-indirect mode. It is not compatible with most UAE expansions because they access memory directly, bypassing the data cache and previous data cache hack made the cache mostly useless.
- 68040/060 MMU + full instruction cache emulation (when more compatible is set).
- 68040/060 data cache emulation (including write-through and copyback, MMU support), optionally available in more compatible mode.
- 68040/060 without FPU: many FPU instructions generated incorrect F-line stack frame contents, usually wrong PC or EA field.
- 68881/68882 FMOVECR undocumented ROM offsets are now 100% accurately emulated, offsets 0x40-0x7f return f-line exception.
- Currently emulated hardware cache inhibit signal is always active when CPU accesses anything non-RAM.
- It was not possible to change existing path with Select Directory/Select Archive or Plain File buttons.
- Do not reset manual geometry HDF setting when changing hardfiles.
- Automatically enable RDB mode if empty HDF is added and controller type is IDE or SCSI.
- Replaced ReadProfileString/WriteProfileString based ini support with custom routines that don't have 65536 byte section size limits. (Long ROM paths can easily become longer than 32k wide characters)
- SCSI expansion SCSI ID: don't show it when it is not selectable, also make sure it is 7 by default, previously in some situations it become 0.
- Internal AKS input events are now available in custom event strings (for example statefile save and restore)
- uaehf.device hardfiles/harddrives unit number is now user configurable.
- Joyport setting was not fully reset before loading Host-only config.
- Added UAE HD controller A2090 partition table support. RDB didn't exist when A2090 was released.
- Added extra validation after Windows illegal name check, if name is illegal, check what CreateFile() returns, name is invalid if it returns ERROR_INVALID_NAME. If open succeeds, return also illegal name status if GetFileType() does not return FILE_TYPE_DISK.
- Avioutput on the fly recording start used GUI sound frequency setting if recording was started with a shortcut. If GUI was never opened, sound recording rate become 44100Hz, creating video that had bad AV sync if real in use frequency was not 44100Hz.
- Don't support 360k floppy images in Amiga drive unless it is configured as 5.25" drive. (Fixes 360k DS vs 720k SS misdetection)
- Disable low latency vsync if calibration returns impossibly large values (>1000Hz). Seems to happen with some recent NVidia drivers.
- Do not create hidden inactive uaegfx modes if none of color modes fit in VRAM.
- Fixed uaegfx VRAM size check, some modes that almost filled the whole VRAM didn't appear in resolution list.
- Z3 RAM in manual mode was completely broken.
- Added blitter_speed_throttle config file entry, adjusts blitter speed if in non-ce/non immediate blitter mode. (0 = no change, 0.1 = 10% speedup and so on)
- If JIT FPU was ticked but JIT was off: FPU emulation used simple JIT FPU compatible FPU status register calculations, even if softfloat mode was selected.
- New undocumented feature emulated: Bitplane DMA can be restarted during last AGA FMODE>0 idle cycles after DDFSTOP.
- Bitplane overrun condition triggered incorrectly in rare situation where bitplane DMA is enabled after DDFSTOP on OCS. (Scoopex crash landing cracktro, possibly others)
- "Include CD and FMV Audio" and/or sound mode change when CD or FMV audio is playing is now supported.
- DKB RapidFire flash rom chip emulated. Contains boot rom but is also used to store "advanced scsi config" settings. (ROM scanner still detects flash rom update file, scsi config is located at the end of flash chip, far away from boot rom data)
- DKB 1230/1240/Cobra flash chip emulated, advanced scsi config utility config save supported. SCSI expansion is now optional.
- A2090 boot ROM didn't work without more compatible enabled.
- Hardfile SCSI emulator MODE SELECT (6) and (10) added, mostly does nothing, added because A2090 SCSI driver TD_FORMAT requires it.
- Host side read-only hdf was supposed to also force read-only HDF in Amiga-side.
- Automatically support software dumped A590/A2091 ROMs that don't have 0x2000 wraparound/offset.
- Comspec SA1000 KS rom image loader compatibility fix.
- Blizzard 1230 MK I appears to be functionally identical to MK II. Same boot ROM, same SCSI expansion.
- Added debugger 'I' command, send custom event string, same as Input panel uses (inject keycodes, change config like uae-configuration does..).
- Added debugger 'L' command, load data from file (same parameters as 'S')
- Added debugger fill memory command 'Wf , repeats byte/string writing until end address.
- Added debugger assembler ('a') command! (Most 68020+ only special encoded opcodes are not supported)
- Ashcom AddHard emulation.
- A2090 Combitec ROM expansion support.
- FastATA 4000 MK I/II.
- Spirit Technology InMate SCSI controller.
- Emplant SCSI controller (and only SCSI)

Hardfile/drive geometry file support extended. (WIP)
- Geometry data can now include full ATA identity (512 bytes) and SCSI Inquiry/Mode pages.
- Data can be added to mounted IDE or SCSI emulated HDF or real harddrive to make drive appear exactly as drive which geometry data was read, exact same name appears in hdtoolbox, exact same logical CHS geometry and so on.
- WARNING: Identity data has priority, even if drive is smaller than size information stored in identity data.
- Added drive identity option to add harddrive panel. It tries to query ATA Identity data and all SCSI Inquiry and Mode pages. Note that USB uses SCSI protocol and if drive is ATA, ATA identity can be only read if USB adapter supports SCSI ATA Passthrough. Unfortunately most USB CF adapters don't support it. (USB SATA harddrives seem to commonly support it)
- Includes hack that enables reading CF ATA identity with Realtek chip based USB card readers. Uses vendor specific command to read memory region that contains ATA identity, requires card reinsert. Confirmed working with Kingston FCR-HS3 and Transcend TS-RDF9K. Probably works with most Realtek chip based card readers.

New ROMs:
- A590 v5.92 ROM.
- DataFlyer Plus v2.0 ROM. (This was stored in 16k ROM but because others were 32k and duplicated, I manually duplicated this one too)
- A2620 -02 and -03 ROM. (-05 remaining)
- Non-SCSI DKB 1230/1240/Cobra flash ROM update image.
- Replaced old DKB Ferret SCSI expansion compatible DKB accelerator ROM image with flash ROM update image. (Official flasher will create identical ROM image, also some CPU speed specific firmware data gets written at the end of flash image)
- Ashcom AddHard boot ROM.
- A2090 Combitec A2090a update ROM and 2x A2090 combitec expansion board ROMs.
- A2090 MacroSystem boot ROM.
- Vortex System 2000 v1.02 ROM.
- Spirit Technology InMate v1.0 ROM.

Ashcom Addhard:
- 5380 based, nothing special.
- Clone of Trumpcard, even ROM driver is a copy, only names have been changed! Nybble-wide loader code at the beginning of ROM has original IVS_SCSI.device string visible after converting it to bytes! Someone (who didn't know what or why there is nybble-wide data?) simply used hex-editor to change all visible strings?
- ADD_SCSI.device "ADDSCSI 2.0 (26 MAR 1992)". But driver version number is actually 4.9. (Original Trumpcard driver version?)

A2090 Combitec:
- A2090 ROM board that adds KS 1.2+ compatible autoboot support to original non-a variant of A2090. (Also works with A2090a if original ROMS are removed first)
- Shows boot screen.
- MacroSystem ROM uses same adapter. Different driver and boot screen.

FastATA 4000 MK I/II:
- Z3 ATA controller with 2 ports (Max 4 devices).
- Only v3 Boot ROM tested. (FastATA 3.0 (10 NOV 03)). Proper ROM dumps needed.

Sprit Technology InMate:
- Emulated as SCSI autoconfig board, not an accelerator board because it is 68000 board and does not require special address spaces.
- AIC-6250 SCSI chip.
- Fake DMA, word wide data port. Not fully hardware implemented, needs DMA status polling after each word read or write.
- It has worst RDB filesystem loader ever (at least in 1.0 ROM). Must be single hunk, no relocs, must have total length patched in first long word (I assume install disk patches it). Does not do any checks.
- Jumpers emulated. (ABOOT jumper mirrors Autoboot disabled -checkbox)
Télécharger WinUAE v3.6.0 Beta 1 (32-bit)
Télécharger WinUAE v3.6.0 Beta 1 (64-bit)
Site Officiel de WinUAE
 
 Highscore.dat (unofficial) v12/08/2017 
Samedi 12/08/17 à 14:43 par Firebrand
Ce fichier vous permettant de conserver vos high scores dans MAME a été mis à jour pour MAME v0.188.
Télécharger Highscore.dat (unofficial) v12/08/2017
Site Officiel de Highscore.dat (unofficial)
 
 higan v104 
Samedi 12/08/17 à 14:41 par Firebrand
Une nouvelle version de cet émulateur multi-systèmes et LA référence pour la Super Nintendo a été publiée. Voici la liste des nouveautés:
There are lots of improvements in this new release, both to core emulation and to the user interface. However, some of these changes are quite substantial, so regressions are a possibility. Please report any regressions from v103 on the forums if found.
Note that Mega Drive save RAM files will not be compatible with v103, but will now be compatible with save RAM files from all other Mega Drive emulators, and the format will be stable going forward.
Also!! Thanks to the tireless work of Screwtape, the Help->Documentation link in higan now takes you to a very comprehensive user guide. Please be sure to consult this if you have any questions about using higan.

Changelog:
- nall/dsp: improved first-order IIR filtering
- Famicom: improved audio filtering (90hz lowpass + 440hz lowpass + 14khz highpass)
- Game Boy Advance: corrected bug in PSG wave channel emulation [Cydrak]
- Mega Drive: added first-order 2.84KHz low-pass filter to match VA6 model hardware
- Mega Drive: lowered PSG volume relative to YM2612 to match VA6 model hardware
- Mega Drive: Hblank flag is not always set during Vblank
- Mega Drive: fix PAL mode reporting from control port reads
- Famicom: improved phase duty cycle emulation (mode 3 is 25% phase inverted; counter decrements)
- Mega Drive: reset does not cancel 68K bus requests
- Mega Drive: 68K is not granted bus access on Z80 reset
- Mega Drive: CTRL port is now read-write, maintains value across controller changes
- Z80: IX, IY override mode can now be serialized in save states
- 68K: fixed calculations for ABCD, NBCD, SBCD [hex_usr, SuperMikeMan]
- SPC700: improved all cycle timings to match results observed by Overload with a logic anaylzer
- Super Famicom: SMP uses a separate 4x8-bit buffer for $f4-f7; not APU RAM [hex_usr]
- Super Famicom: SMP TEST register is now finally 100% fully emulated [byuu, AWJ]
- Game Boy Advance: DMA can run between CPU instruction cycles
- Game Boy Advance: added 2-cycle delay between DMA activation and transfers
- higan: improved aspect ratio correction accuracy at higher video scaling sizes
- higan: overscan masking will now actually crop the underlying video instead of just blanking it
- Mega Drive: center video when overscan is disabled
- higan: added increment/decrement quick save slot hotkeys
- Game Boy Advance: fixed wave RAM nibble ordering (fixes audio in Castlevania, Pocket NES)
- higan: added new adaptive windowed mode: resizes the window to the current emulated system's size
- higan: added new integral scaling mode: resizes the window to fill as much of the screen as possible
- higan: main window is now resizable and will automatically scale contents based on user settings
- higan: fixed one-time blinking of the main window on startup caused by focus stealing bug
- ruby: fixed major memory leak in Direct3D driver
- ruby: added fullscreen exclusive mode to Direct3D driver
- Super Famicom: corrected latching behavior of BGnHOFS PPU registers
- higan: all windows sans the main viewport can be dismissed with the escape key now
- ruby: complete API rewrite; many audio drivers now support device selection
- higan: output frequency can now be modified
- higan: configuration settings split to individual menu options for faster access to individual pages
- ruby: improved WASAPI driver to event-driven model; more compatible in exclusive mode now
- libco: fix compilation of sjlj and fiber targets [Screwtape]
- ruby: added YV12 and I420 support to X-Video driver
- Game Boy: added TAMA emulation (RTC emulation is not working yet) [thanks to endrift for notes]
- Game Boy: correct data ordering of MMM01 ROMs (MMM01 ROMs will need to be re-imported into higan)
- Game Boy: store MBC2 save RAM as 256-bytes instead of 512-bytes (RAM is 4-bit; not 8-bit with padding)
- Game Boy: fixed a bug with RAM serialization in games without a battery
- Mega Drive: fix CRAM reads (fixes Sonic Spinball) [hex_usr]
- Game Boy: added rumble support to MBC5 games such as Pokemon Pinball
- Game Boy: added MBC7 emulation (accelerometer X-axis, EEPROM not working yet) [thanks to endrift for notes]
- hiro: macOS compilation fixes and UI improvements [MerryMage, ncbncb]
- Game Boy: added MBC6 emulation (no phone link or flash support; timing bugs in game still)
- Game Boy: HDMA syncs to other components after each byte transfer now
- Game Boy: disabling the LCD completely halts the PPU (fixes onscreen graphical corruption in some games)
- Mega Drive: added 6-button Fighting Pad emulation [hex_usr]
- 68K: TAS sets d7 when EA mode is a direct register (fixes Asterix graphical corruption)
- Game Boy: STAT mode is forced to zero when LCD is disabled (fixes Pokemon Pinball)
- LR35902: complete rewrite
- icarus: high-DPI is not supported on Windows yet; remove setting for consistency with higan window sizes
- hiro: added full support for high-DPI displays on macOS [ncbncb]
- ARM7TDMI: complete rewrite
- Super Famicom: disabled channels during HDMA initialization appear to set DoTransfer flag
- V30MZ: code cleanup
- Mega Drive: added optional TMSS emulation; disabled by default [hex_usr]
- ARM7TDMI: pipeline decode stage caches CPSR.T [MerryMage]
- ARM7TDMI: fixed timing of THUMB stack multiple instruction [Cydrak]
- higan: detect when ruby drivers crash; disable drivers on next startup to prevent crash loop
- Mega Drive: added automatic region detection (favors NTSC-J > NTSC-U > PAL) [hex_usr]
- Mega Drive: support 8-bit SRAM
- ARM7TDMI: PC should be incremented by 2 when setting CPSR.T via MSR instruction [MerryMage]
- ruby: add Windows ASIO driver support (does not work on some systems due to buggy vendor drivers)
- higan: default to safe drivers on a new install; due to instability with some optimal drivers
Télécharger higan v104 (64-bit) (Windows)
Télécharger higan v104 (Linux)
Site Officiel de higan
 
 Mednafen v0.9.46 
Vendredi 11/08/17 à 12:17 par Firebrand
Cet émulateur multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
- Compile with explicit -fstrict-aliasing, for distributions/OSes that have configured gcc to not enable strict aliasing at -O2(and possibly other levels).
- Fixed a bug that could, under certain conditions, cause emulator OSD elements to not be updated in the time after entering frame advance mode and before a frame advance.
- Use a sorted std::vector instead of std::multimap to store current settings, to reduce memory usage.
- SS: Added ss.input.port*.3dpad.mode.defpos settings to control the default position of the digital/analog mode switch.
- Allow addresses above FFFF to be entered as the logical watch address in the debugger.
- SS: Added kludge to fix layer offset problem in "Daytona USA CCE".
- NES: The functionality controlled by setting "nes.fnscan" now recognizes "(F)" and "(France)" as PAL.
- NES: Added support for iNES mapper 40.
- Utilize _byteswap_*() functions in endian.h when compiling with Microsoft's C++ compiler.
- Fixed a couple of minor issues(log header formatting, and skipped logging of first instruction in step mode) with the debugger's undocumented trace log feature.
- NES: Corrected the period of PAL noise channel frequency setting 0x1.
- NES: Fixed a few square wave sound channel emulation bugs(wrong phase for duty setting 3, and failing to clock the period counter when the channel is silenced).
Télécharger Mednafen v0.9.46 (32-bit)
Télécharger Mednafen v0.9.46 (64-bit)
Site Officiel de Mednafen
 
 RockNES v5.53 (i686) 
Mercredi 09/08/17 à 13:49 par Firebrand
Cet émulateur NES a été mis à jour. Une seule amélioration est à noter:
- Improved mapper 64 IRQ timing.
Télécharger RockNES v5.53 (i686)
Site Officiel de RockNES
 
 RetroArch v1.6.4 
Mercredi 09/08/17 à 13:48 par Firebrand
Cet ensemble de noyaux d'émulateurs réunis en une seule interface a été mis à jour. Les changelogs de RetroArch étant toujours graphiquement chargés et difficiles à reproduire ici, je vous renverrai vers le site officiel pour connaître les nouveautés.
Télécharger RetroArch v1.6.4 (32-bit) (Windows)
Télécharger RetroArch v1.6.4 (64-bit) (Windows)
Télécharger RetroArch v1.6.4 (Windows XP 32-bit) (Windows)
Télécharger RetroArch v1.6.4 (Windows XP 64-bit) (Windows)
Télécharger RetroArch v1.6.4 (64-bit) (MacOS)
Télécharger RetroArch v1.6.4 (Nintendo GC)
Télécharger RetroArch v1.6.4 (Nintendo Wii)
Télécharger RetroArch v1.6.4 (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.6.4 (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.6.4 (Nintendo WiiU)
Télécharger RetroArch v1.6.4 (PSP)
Télécharger RetroArch v1.6.4 (PS Vita)
Site Officiel de RetroArch
 
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