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 MAME v0.197 
Mercredi 25/04/18 à 13:54 par Firebrand
La mise à jour mensuelle de MAME nous est proposée avec la régularité d'une horloge suisse. Voici les améliorations pour avril:
For our April release, we’re bringing even more elusive electronic esoterica to light. MAME 0.197 finally includes support for the 1987 version of the Spanish quiz game Master Boy, believed to be Gaelco’s first release. There are now drivers for several Neo-Geo MVS variants, exposing different capabilities. Lamp outputs are now supported for The Irritating Maze, bringing the game to life a little more. We’ve added four more Tiger LCD games, all based on licensed IP: Home Alone, Home Alone 2, Independence Day, and Transformers – Generation 2.
The Sega Model 2 improvements keep coming, with Rail Chase 2 now working. With its protection MCU emulated, Capcom’s F-1 Dream is also working. MAME 0.197 adds support for alternate versions and bootlegs of a long list of systems, including Crazy Bonus 2002, Explosive Breaker, Fidelity Excel 68000, Lup Lup Puzzle, Pochi and Nyaa, Renegade, and Silkworm. In addition, there are graphical improvements to Sega ST-V/Saturn, and Magical Tetris Challenge.
There are some nice improvements for computer emulation this month, too. The Acorn Electron has improved video handling and support for the Mega Games Cartridge. The NEC PC- 98 CD- ROM software list has been updated with the latest dumps and compatibility status – recent emulation improvements mean more fully supported titles. You can now boot HP-BASIC cartridges on the HP9000/340 series.

MAMETesters Bugs Fixed
- 06775: [Media Support] (coco12.cpp) coco, coco2, dragon and clones: Software list does not work for floppy devices (Nigel Barnes)
- 06843: [Misc.] (saturn.cpp) All saturn.cpp sets: CD Block unknown command e2, contact MAMEdev (Angelo Salese)
- 06886: [Graphics] (stv.cpp) vfkids: Corrupt background graphics (Angelo Salese)
- 06926: [Documentation] (galaxian.cpp) amidars: Values are incorrect for "Lives" DIP switch (Tafoid)
- 06928: [Graphics] (mpu4vid.cpp) All sets in mpu4vid.cpp: Graphics corruption (regression) (Carl)
- 06929: [Sound] (suprnova.cpp) All sets in suprnova.cpp: No Audio is present (O. Galibert)
- 06936: [Crash/Freeze] (zn.cpp) techromn and clones: Fatal error: memory_bank::set_entry called with out- of- range entry 255 (Robbbert)
- 06937: [DIP/Input] (galpanic.cpp) galspanic and clones: Second button not assigned (AJR)
- 06942: [Media Support] (x68k.cpp) x68000: Can't save game data to disk (Carl)

New working machines
- Home Alone (Tiger handheld) [hap, Sean Riddle]
- Home Alone 2 - Lost in New York (Tiger handheld) [hap, Sean Riddle]
- Independence Day (Tiger handheld) [hap, Sean Riddle]
- Master Boy (1987, Z80 hardware) [David Haywood, ARPA, Recreativas.org, The Dumping Union]
- New Cross Pang [f205v, Brian Troha, The Dumping Union]
- Transformers - Generation 2 (Tiger handheld) [hap, Sean Riddle]

New working clones
- Crazy Bonus 2002 (Ver. 1, set 2) [Ioannis Bampoulas]
- Enduro Racer (YM2151) (mask ROM sprites, FD1089B 317- 0013A) [coolmod, The Dumping Union]
- Explosive Breaker (Korea) [Jorge Silva]
- Fidelity Excel 68000 (set 2) [yoyo_chessboard]
- Fidelity Excel 68000 (set 3) [yoyo_chessboard]
- Garou - Mark of the Wolves (NGH- 2530) [Razoola]
- Jolly Card (Italian, bootleg, set 3) [f205v, The Dumping Union]
- Lup Lup Puzzle / Zhuan Zhuan Puzzle (version 1.05 / 981214) [caius, Brian Troha, The Dumping Union]
- Neo- Geo MV-1F [Vas Crabb]
- Neo- Geo MV-1FZ [Vas Crabb]
- Neo- Geo MV-1 [Vas Crabb]
- Neo- Geo MV-2F [Vas Crabb]
- Neo- Geo MV-4F [Vas Crabb]
- Pochi and Nyaa (Ver 2.02) [Razoola]
- Popeye (Braze High Score Kit P1.00D) [smf]
- Renegade (US bootleg) [TwistedTom]
- Silk Worm (bootleg) [TwistedTom]
- Street Fighter II': Champion Edition (Playmark bootleg) [f205v, maru79]
- Time Killers (v1.21, alternate ROM board) [Brian Troha, The Dumping Union]
- World Rally 2: Twin Racing (mask ROM version) [Corrado Tomaselli, The Dumping Union]
- WWF: Wrestlemania (proto 2.01 06/07/95) [Jorge Silva]


Machines promoted to working
- F- 1 Dream [caius, Caps0ff, David Haywood]
- Quiz Channel Question (Ver 1.00) (Japan) [AJR]
- Rail Chase 2 (Revision A) [Angelo Salese, R. Belmont, Olivier Galibert, ElSemi]


Clones promoted to working
- Quiz Channel Question (Ver 1.23) (Taiwan?) [AJR]
- Ufo Robo Dangar (9/26/1986, Japan) [Angelo Salese]

New machines marked as NOT_WORKING
- Connectv Cricket (PAL) [Sean Riddle, David Haywood]
- Connectv Football [Sean Riddle, David Haywood]
- Genius 6 (V110F) [Fabrice Arzeno, The Dumping Union]
- Philips VP415 LV-ROM Player [Ryan Holtz]
- Skannerz TV [Sean Riddle, Peter Wilhelmsen]
- T.T. Speed Race CL [TTL] [Andrew Welburn, Tafoid]

New clones marked as NOT_WORKING
- Amazonia King Plus (V204BR) [Cesar Aragao (GarouSP)]
- Gokidetor (set 2) [MASH]
- Joker Master (V512) [Ioannis Bampoulas]
- Paperboy (prototype) [Andrew Welburn]
- unknown Elsy poker [f205v, The Dumping Union]

New working software list additions
- abc806: Colorful Animals [Genesis Project]
- atom_flop: Atom DOS Utilities [Nigel Barnes]
- bbcm_cart: Video Filing System ROM Cartridge [Nigel Barnes]
- bbcm_flop: Prince of Persia, Teletextr [Nigel Barnes]
- coco_flop: Tandy Assembly Demo 2017 [MrGW]
- electron_cart: Mega Games Cartridge [Dave Hitchins]
- electron_flop: Egghead in Space, The Darkness of Raven Wood, Zombies Ate Our Roadies! [Nigel Barnes]
- ibm5150: Breach 2, Future Wars - Adventures in Time (3.5"), The Monuments of Mars! [ArcadeShadow]
- ibm5170: Heart of China (Kixx XL release), Maniac Mansion: Day of the Tentacle, Operation Stealth (Euro), Quarantine, Wolfenstein 3-D (v1.4, 3.5" HD, Apogee newer), Wolfenstein 3-D (v1.4, 3.5" HD, Mindscape), World Cup USA '94 [ArcadeShadow]
- neogeo: Garou - Mark of the Wolves (NGH-2530), Pochi and Nyaa (Ver 2.02) [Razoola]
- pc98_cd: Alice no Yakata III, Alone in the Dark 3, Bacta 1 & 2 + Voice, Ballade for Maria, Bounty Hunter Ludy, Brandish 3 - Spirit of Balcan - Renewal, Branmarker, Buzz Aldrin's Race into Space - Uchuu e no Chousen, CRW 2, D.P.S. Zenbu, Daraku no Kuni no Angie - Kyoukai no Mesu Dorei-tachi, Dark Seraphim, De.FaNa, Desire - Haitoku no Rasen, Doki Doki Disk CD- ban Dai-1-kan: Club D.O. Jimukyoku, Doki Doki Disk CD-ban: Club D.O. Vol. 2, Doki Doki Disk CD-ban: Club D.O. Vol. 3, Doki Doki Disk CD-ban: Club D.O. Vol. 4-5, El- Hazard - The Magnificent World, GalPani II, Game CD GA-ME-GA, Gokichi- kun Series - Igo Kinenban CD, Guardian Recall - Shugojuu Shoukan, Hana no Kioku, Hiiragizaka no Kyuukan, Jinmon Yuugi, LOGiN Disk & Book - RPG Tsukuuru Dante98 II (1996-07-02), Lesser Mern - Special Director's Edition, Love Escalator, Menzoberranzan - Yami no Monshou, Mugen Houyou, Mujintou Monogatari, Necronomicon, Oh! Kitsune- sama, Only You - Seikimatsu no Juliet-tachi, PC-9821Xa12C8 System Software, PGA Tour Golf III, PILcaSEX, Revival Xanadu, Ruriiro no Yuki, Sangokushi V, Sayonara no Mukougawa, Tamago Ryouri, The Legend of Heroes III - Shiroki Majo Renewal, The Legend of Kyrandia, The Original Pictures of Ryouki no Ori, Toushin Toshi II - Soshite, Sorekara..., Tuned Heart, Viper CTR - Asuka, Virtuacall 2, Watashi, Yumemizaka & Collections, Yuu Disk Special - CD- ROM Bishoujo Collection [r09]
- svi318_cart: Oh, Postrelease [Dirk Best]

New NOT_WORKING software list additions
- dc: De La Jet Set Radio (Jpn), Espion-Age-Nts: Industrial Agents for Active Espionage (Jpn), Ikaruga (Jpn), Illbleed (USA), Imperial no Taka: Fighter of Zero (Jpn), Incoming (Euro), Incoming (Euro, Prototype 19990906), Incoming (USA), Incoming: Jinrui Saisyuu Kessen (Jpn), Industrial Spy: Operation Espionage (USA), Iron Aces (Euro), Iron Aces (USA), Izumo (Jpn), Jeremy McGrath Supercross 2000 (Euro), Jeremy McGrath Supercross 2000 (USA), Jet Grind Radio (USA), Jet Grind Radio (USA, Prototype 20001002), Jet Set Radio (Euro), Jet Set Radio (Euro, Prototype 20001003), Jikkyou Powerful Pro Yakyuu - Dreamcast Edition (Jpn), Jimmy White's 2: Cueball (Euro), Jinsei Game for Dreamcast (Jpn), Jissen Pachi- Slot Hisshouhou! @ VP@CHI: Kongdom - Shokai Genteiban (Jpn), Jojo no Kimyou na Bouken: Mirai e no Isan (Jpn), Jojo no Kimyou na Bouken: Mirai e no Isan for Matching Service (Jpn), Jojo's Bizarre Adventure (Euro), Jojo's Bizarre Adventure (USA), July (Jpn), July (Jpn, Rev. 1) [FakeShemp]
- ibm5170_cdrom:
*Freddi Fisk och fallet med de forsvunna sjograsfrona (Sweden) [FakeShemp]
*Who Shot Johnny Rock (Italy) [arena80.it]
- leapster: A La Conquete Des Nombres - Un Jeu D'Arcade Educatif! (Fra), Adibou - A La Recherche De Robitoc (Fra), Bob Leponge - Heros D'un Jour (Fra), Cars (Fra), Dis Pourquoi Kirikou (Fra), Disney Princesse - La Magie D'Apprendre (Fra), Dora L' Exploratrice - Au Secours Des Animaux (Fra), Dora L' Exploratrice - Le Pont Casse (Fra), La Riviere Des Lapins + L'Atelier De Peinture (Fra), Lapin Malin - Danse Avec Les Mots (Fra), Oui- Oui - Aventures Au Pays Des Jouets (Fra), Perrito Club - Adopta Un Nuevo Amiguito Y Aprende! (Spa), Ratatouille (Fra), Scooby- Doo! - Et Les Nombres Fous! (Fra), Spider- Man - L'Affaire Des Mots Mysteres (Fra) [TeamEurope, ClawGrip, Connie]
- pc98_cd: Angel, DOR Best Selection Gekan, DOR Best Selection Joukan, Dies Irae, Elm Knight - A Living Body Armor, Epson PC Series Driver Kit for Windows 95, Henshin Ring, Hyoui Tengoku, Manji PSYyuuki, Ms. Detective File #2 - Sugata- naki Irainin, NEC Driver Kit for Windows 95, Psychic Detective Series Vol. 1 - Invitation - Kage kara no Shoutaijou, Psychic Detective Series Vol. 2 - Memories, Psychic Detective Series Vol. 3 - Aya, Schwarzschild EX - Tessa no Seigun, Sensual Angels, Tanjou - Debut, Vastness - Kuukyo no Ikenie-tachi, Venus & Mug-R, Windows 2000 Professional + Server (MSDN), Windows 95 (OSR2, v4.00.950 B), Windows 95 Upgrade for Epson PC Series (OSR1, v4.00.950a), Windows 98 (Upgrade), Windows 98 Second Edition [r09]

Source Changes
- Began conversion from MCFG_DEVICE_VBLANK_INT to MCFG_SCREEN_VBLANK_CALLBACK. [AJR]
- bbc: Connected 6845 VSYNC to CA1 on first VIA. [AJR]
- suprstar: Demoted to not working - errors out when inserting coins. [AJR]
- unkhorse: Lowered frequency of 8155 timer driving speaker. [AJR]
- beathead: Replaced NVRAM with parallel EEPROM. [AJR]
- backfire: Added ADC for potentiometer controls. [AJR]
- ARM disassembly improvements: [AJR]
*Calculate R15-relative offsets in disassembly.
*Fixed erroneous identification of S field in data processing opcodes.
*Calculate result of ADD/SUB Rn,R15,#imm.
- pbaction: Use CTC to provide interrupts for sound CPU. [AJR]
- ddenlovr.cpp: Changed main CPU type to TMPZ84C015 for most Z80- based games. [AJR]
- Relaxed constraints on address mirroring/global mask combinations. [AJR]
*Mirror bits may now fall outside the global mask provided they cover the entire masked-out portion.
- umipoker, saiyukip: Changed YM3812 clock and use it to drive sound CPU interrupt. [AJR]
- upd7725: Fixed disassembly. [AJR]
- z80ctc: Made channels into subdevices. [AJR]
- sexygal: Added sample player. [AJR]
- shackled, breywood: Replaced MCU simulation with 8751 code dumped from Breywood and hacked for Shackled. [Caps0ff, AJR]
- ms6102: Use VT100 keyboard for now. [AJR]
- aleck64.cpp: Improved Magical Tetris Challenge tetrominoes display (ghost pieces and colors). [Angelo Salese]
- stvvdp2.cpp improvements: [Angelo Salese]
*Fixed regression with Cotton 2 backgrounds from stage 2 onward (ROZ mode 3 without rotation parameters).
*Apply ROZ windows per screen output, not per bitmap - fixes Batman Forever character select and the Riddler final stage graphics.
*Fixed RBG0 cache map range - fixes Head On graphics update in Sega Memorial Collection 1.
- stvvdp1.cpp: Preliminary implementation of PMOD 7 (gouraud + half transparent). [Angelo Salese]
*Fixes Lupin the 3rd Pyramid no Kenja enemy shadows.
- warpwarp.cpp: Added optional color setting for kaitei. [Angelo Salese]
- legionna.cpp fixes: [Angelo Salese]
*Fixed regression in background tilemap colors for Godzilla (uses DMA mode 4 like Denjin Makai).
*Fixed Godzilla OKI sound bank switching.
- galivan.cpp, terracre.cpp: Rewrote NB1412M2 as a device. [Angelo Salese]
- airbustr.cpp: Reduced code duplication and runtime tagmap lookups, removed unnecessary bitmap. [cam900]
- hvyunit.cpp, lemmings.cpp, namcos11.cpp: Minor code cleanup and runtime tagmap lookup reduction. [cam900]
- aerofgt.cpp: Reduced code duplication. [cam900]
- psikyo.cpp, gundealr.cpp: Reduced code duplication and runtime tagmap lookups. [cam900]
- dreamwld.cpp: Implemented tilemap size register, reduced code duplication, and reduced runtime tagmap lookups. [cam900]
- namcos12.cpp: Cleaned up code, reduced runtime tagmap lookups, and made COH716 a separate configuration with correct GPU. [cam900]
- djboy.cpp: Cleaned up code, reduced runtime tagmap lookups, modernised sound latches, and implemented stereo output. [cam900]
- firefox.cpp: Cleaned up code, reduced runtime tagmap lookups, and modernised sound latches. [cam900]
- arcadecl.cpp: Cleaned up graphics decode, fixed year in comment. [cam900]
- coolpool.cpp: Modernised CPU-DSP communication latches, and split I/O maps for coolpool and nballsht. [cam900]
- tlc34076: Allocate palette RAM and pens at start time. [cam900]
- atarisy2.cpp: Minor cleanup, use address_map_bank_device for banked video RAM. [cam900]
- cave.cpp: Fixed hotdogst metadata. [cam900]
- pgm.cpp: Removed unused members and converted code to use object finders. [cam900]
- pc9801_86.cpp: Improved PCM timer behaviour - actual master clock still unknown. [cam900]
- partner.cpp, asuka.cpp: Use object finders for memory banks rather than string formatting and tagmap lookups. [cam900]
- zn.cpp: Simplified Z80 bank switching for FX- 1 games. [cam900]
- pasha2.cpp: Added output finders for lamps, reduced runtime tagmap loopups, moved bitmap memory allocation to start time, and simplified/de- duplicated code. [cam900]
- abc80x: Implemented option ROM opcode fetch through character RAM. [Curt Coder]
- Marked Blades of Steel sets as joystick/trackball to reduce confusion. [David Haywood]
- nes: Marked Super Mary a clone of Super Mario Bros (github #3327). [David Haywood]
- xavix: Re-organised and tidied code, and updated notes. [David Haywood]
- bionicc: Started hooking up microcontroller emulation - still relies on hacks. [David Haywood]
- guab: Added RS232 port and update notes. [Dirk Best]
- Rewrote adc0808 device so it actually works and added to a number of drivers. [Dirk Best]
*Added to galastrm, groundfx, jedi, lockon, opwolf3, othunder, superchs, taito_z, tceptor, undrfire, and wheelfir.
- Converted Model 1 I/O to device. [Dirk Best]
- model2: Added proper default values for lightgun games, treat five percent of range as off- screen. [Dirk Best]
- model1, model2: Emulated Model 1 I/O board, and removed I/O RAM device [Dirk Best]
*Includes emulation of the Sega 315-5338A I/O controller, also hooked up to the ufo21 driver.
- Added skeleton device for Ericsson Information Systems IBM3270/5250 terminal adapter 16- bit ISA card. [Edstrom]
- hp64k: Added IEEE488 remotizer to bus. [F.Ulivi]
- Added suspend and resume debugger commands for suspending and resuming scheduled devices. [GavinAndrews]
- starblad: Allow full range of crosshair movement. [geecab]
- Allow building against system pugixml. [Julian Sikorski]
- Fixed issues with CHD loading under Emscripten. [Justin Kerk]
- dc.xml: Fixed interface/name/diskarea so discs can actually boot. [Justin Kerk]
- ti99: Added drive select to HX5102 Hexbus floppy drive - may now be used for storage on TI- 99/8 and other systems. [Michael Zapf]
- wd_fdc: Added FM resyncs in READ_TRACK, and changed threshold. [Michael Zapf]
- electron: Added Mega Games Cartridge device. [Nigel Barnes]
- electron: Improved video handling. [Nigel Barnes]
*Fixed wrap- around for non-standard screen start addresses.
*Added RAM contention during screen update.
*Improved interrupt times.
- electron: Fixed bad palette write. [Nigel Barnes]
- bbcm: Fixed paging in of Shadow RAM according to ACCCON. [Nigel Barnes]
- i960: Don't lose register values on read stalls. [O. Galibert]
- bankdev: Allow for an address shift. [O. Galibert]
- Rewrote mb86233/4 CPU cores. [O. Galibert]
- model2: Revamped the coprocessors communications. [O. Galibert]
- Completely eliminated address map macros. [O. Galibert, Robbbert]
- sh4drc: Added UML implementations of FADD, FSUB, FMUL, and FDIV. [R. Belmont]
- apple2: Recognize another form of DOS 3.3 in ProDOS order. [R. Belmont, Peter Ferrie]
- Added emulation stubs for the Game Boy Camera hardware allowing the ROM to run. [Risugami]
- crashrd: Added some sound. [Robbbert]
- Completely eliminated set_digit_value, and reduced usage of and deprecated set_led_value/set_lamp_value. [Ryan Holtz, Robbbert, AJR, Vas Crabb]
- Added skeleton Philips VP415 LV-ROM Player driver - currently fails self-test with error 53. [Ryan Holtz]
*Including basic Fujitsu MB88303 TV Display Controller and Philips SAA1403 Sync Generator devices.
- isa/pgc: Implemented accelerated VRAM writes. [shattered]
- Standardised on IPT_CUSTOM for custom PORT_BIT handlers, leaving IPT_SPECIAL for the UI. [smf]
- Fixed fencepost in memory_manager::region_containing, which caused regions to be registered for state saving. [smf]
- popeye: Implemented NMI acknowledge and TPP2 watchdog, swapped popeyebl and popeyeb2, and repaired some apparently bad PROM dumps. [smf]
- Added QuickLoad option for SMC- 777. [Stefano]
- hp9k_3xx improvements: [Sven Schnelle]
*Added 98644 asynchronous serial card.
*Added workaround for double exception during read/modify/write operations confusing the boot ROM.
*Added dummy GPIB read/write handlers (BASIC crashes if not present).
*Added fallback bus error handler for model 340 and later (used by BASIC to probe hardware configuration).
- Added basic window move and cursor control support to hp98544 framebuffer. [Sven Schnelle]
*Used by HP Basic to place letters on the screen by moving them from non-visible memory to the screen.
- Split hp98603 BASIC ROM card into 98603A and 98603B versions with different base addresses and sizes. [Sven Schnelle]
- posixsocket: Set SO_REUSEADDR option. [Sven Schnelle]
- voodoo: Fixed vsync timing and removed anonymous timer. [Ted Green]
- Encapsulated default BIOS selection in device_t and simplified default BIOS selection from machine configuration. [Vas Crabb]
- DSP16 interpreter performance improvements: [Vas Crabb]
*Lifted some tests out of the execution loops allowing them to be specialised at compile time.
*Bypass memory system for work RAM access when debugger is not enabled.
- RAM device improvements: [Vas Crabb]
*Always show default RAM size in XML output, and show sizes as declared in addition to byte count.
*Don't show inaccessible RAM device size options in XML output.
*Exposed RAM size options in minimaws.
- Rearranged device debugger hooks to get a small but measurable performance improvement. [Vas Crabb]
- Removed emucore.o from tools, fixing some inconsistent behaviour with different build options. [Vas Crabb]
- NeoGeo improvements: [Vas Crabb]
*Split MVS into different machines for real variants with different capabilities.
*Split up state classes for different variants.
*Improved address maps.
*Converted EL panel outputs to lamps and hooked up coin counters/lockouts.
*Hooked up controller sense connections for AES.
*Hooked up SPI-like outputs on SIT board used by The Irritating Maze.
*Added layout for The Irritating Maze showing strobes and most lamps.
- ibm5170: Redumped wngcm2sp from unmodified disks. [breiztiger]
- gaelco2.cpp: Added pinout information for World Rally 2 and REF.950906 PCB layout for Touch and Go. [Brian Troha]
- megablst: Replaced C- chip simulation with extracted ROM. [Caps0ff]
- model1: Use real 315-5573 Virtua Racing coprocessor program. [Caps0ff]
- f1dream: Dumped and emulated 8751 microcontroller. [caius, Caps0ff, David Haywood]
- Documented debugger expression number syntax. [Erik Dominikus]
- othunder.cpp: Changed to mono speaker, as shown on schematics and verified on real board. [Guru]
- Demoted TI- 73 Explorer (bootleg) to not working. [Julian Lachniet]
- segag80r: Adjusted Sindbad Mystery sound clocks to match PCB footage. [kazblox]
- system1: Documented alternate Star Jacker board with different sound in source. [kazblox]
- dynduke.cpp: Dumped PROMs. [Porchy, Muddymusic]
- PC-98 CD software list updates: [r09]
*Updated with everything from the latest update of the Neo Kobe Collection.
*Tested all software list entries, and added supported status and emulation issues for each one.
*Added usage information for games that require serial numbers or manual protection.
*Added disk 2 of the floppy version of Brandish Renewal, since it's used as a key disk for the CD version.
*Fixed copy-paste error for hybrid discs copied from the FM Towns list.
*Replaced the Sweet Days CHD with a properly converted one.
*Demoted Miamisoft's games to non- working since they seem to hang randomly.
- Added Tourvision BIOS v1.1 and corrected label/description for v2.0. [system11, Tafoid]
- amidars: Corrected Lives DIP switch. [Tafoid, GoldS_TCRF]
- konblands.cpp: Added DIP switches from manual. [Tafoid]
Télécharger MAME v0.197 (32-bit)
Télécharger MAME v0.197 (64-bit)
Site Officiel de MAME
 
 WinUAE v4.0.0 Beta 5 FR 
Mardi 24/04/18 à 13:06 par Firebrand
Dans la foulée, la traduction en français de la dernière beta de WinUAE est proposée par Tradu-France.
Télécharger WinUAE v4.0.0 Beta 5 FR (32-bit)
Télécharger WinUAE v4.0.0 Beta 5 FR (64-bit)
Tradu-France
 
 WinUAE v4.0.0 Beta 5 
Mardi 24/04/18 à 13:04 par Firebrand
Le train Toni Willen est lancé à pleine vitesse et on ne l'arrête plus. En effet, voici encore une nouvelle beta de WinUAE. Les changements du jour sont les suivants:
- Single scan line off by one fix in lagless vsync, frames+ mode now works correctly without static horizontal lines.
- Single slice lagless vsync had blank display (b4)
- Automatic scaling and some other scaling modes had very strange corrupted display in lagless vsync mode. Some small tearing is still possible if scaling is large enough.
- END+F9 lagless vsync debug mode now also adds small flickering markers that show where Amiga-side slices are positioned (Optimally they should be in the middle of large color bars). Switching screen modes does not anymore automatically disable debug colors.
- Reduced amount of data copied in lagless vsync if null filter or d3d shader is enabled.
- Overlay leds (b2) are now also supported in D3D9 mode.
- BPLCON1 delay logic fix when single scanline had at least one odd plane delay not equaling even plane delay and then one or more odd == even delays. (Very rare situation)
- Debugger fa command didn't find anything.
- Disassembler crashed if it disassembled FMOVECR instruction and statefile was loaded without enabled FPU.
- Switching from non-cycle exact to cycle exact mode stopped interrupts if only single INTENA interrupt was enabled.
- Moved CDTV SRAM from Advanced chipset to Expansions and added size selection.
Télécharger WinUAE v4.0.0 Beta 5 (32-bit)
Télécharger WinUAE v4.0.0 Beta 5 (64-bit)
Site Officiel de WinUAE
 
 WinUAE v4.0.0 Beta 4 FR 
Dimanche 22/04/18 à 13:16 par Firebrand
La dernière version de WinUAE est maintenant disponible en français grâce à Tradu-France.
Télécharger WinUAE v4.0.0 Beta 4 FR (32-bit)
Télécharger WinUAE v4.0.0 Beta 4 FR (64-bit)
Tradu-France
 
 WinUAE v4.0.0 Beta 4 
Dimanche 22/04/18 à 13:13 par Firebrand
Une nouvelle beta de cet émulateur Amiga a été publiée. Les améliorations sont les suivantes:
- Show only every 10th frame in D3D11 warp mode. For some reason Present() blocks if rate is higher than current max monitor refresh rate, not even DXGI_PRESENT_ALLOW_TEARING or DXGI_PRESENT_DO_NOT_WAIT help.
- Normal windowed D3D11 vsync mode should work correctly again.
- Default WASAPI audio device now follows Windows default audio device if default gets changed and emulation is already running.
- Renamed new low latency vsync to official "Lagless VSYNC (Beamraced)".
- Flip first slice early, before vblank (Early flip won't cause tearing as long as it happens during last slice). This should fix tearing in topmost slice when flip gets delayed (which for some unknown reason seems to regularly happen if flipping is done during vblank). This change makes last debug color bar shorter which is normal.
- Use NtDelayExecution and ZwSetTimerResolution (if available) for sub 1ms delays in non-fastest possible CPU low latency vsync modes.
- Replaced FastLane ROM with full 32k dump.
- Emulated (partially) C-Ltd Kronos.
- Removed CDTV SCSI from Advanced Chipset. It is optional hardware module and should be only in Expansion panel. Old CDTV SCSI configured config files are still supported but this and future versions won't write old CDTV SCSI config file entry to config file anymore.

C-Ltd Kronos:
- 5380 based SCSI controller with buffer RAM.
- Boot ROM added ("CLtd RomBoot 3.4, Copyright 1989, Wayne E. Miller")
- Boot ROM is only small driver loader from drive's custom partition table.
- SCSI settings are stored in 256 bit 93C06 serial EEPROM. EEPROM is emulated but data is static (boot enabled, SCSI ID=7)
- Install disk is MIA: Emulation is not yet complete, for example buffer RAM/fake DMA is not emulated.

Lagless VSync still does not support autoscale or other scaling options. Amiga overscan display height must still match (mostly) monitor height.

VariableSpeedLowRes in the zone can be used for tearing testing.
Télécharger WinUAE v4.0.0 Beta 4 (32-bit)
Télécharger WinUAE v4.0.0 Beta 4 (64-bit)
Site Officiel de WinUAE
 
 AQZ Netplay Input Plugin v0.22 
Vendredi 20/04/18 à 13:05 par Firebrand
Ce plug-in premettant de jouer en ligne avec Project64 a été mis à jour. Une seule amélioration est à signaler:
- Show the latency of each user in the user list
Télécharger AQZ Netplay Input Plugin v0.22
Site Officiel de AQZ Netplay Input Plugin
 
 WinUAE v4.0.0 Beta 3 FR 
Vendredi 20/04/18 à 12:57 par Firebrand
La dernière beta de WinUAE a été traduite en français grâce à Tradu-France.
Télécharger WinUAE v4.0.0 Beta 3 FR (32-bit)
Télécharger WinUAE v4.0.0 Beta 3 FR (64-bit)
Tradu-France
 
 WinUAE v4.0.0 Beta 3 
Jeudi 19/04/18 à 12:19 par Firebrand
Une nouvelle beta pour cet émulateur Amiga a été publiée. Voici la liste de nouveautés:
- New low latency vsync should now work under Windows XP, D3D9 only.
- Added ICD AdSCSI ROM with icddisk.device v33.0 (unknown ROM version, most likely v2.0 or v2.1) and v34.0 (v2.2 ROM version)
- Added MacroSystem DraCo v1.3 Boot ROM. Set it as extended ROM, A3000 KS 3.1 as normal ROM. (Boots and hangs like Casablanca)
- Fixed MOVE16 debugger disassembly.
- Fixed HDF/directory harddrive unit number conflict (if directory was between HDFs in harddrives list) introduced in b1.
- Fixed randomly occurring timing issue. Reported refresh rate suddenly increased and it looked like warp mode was activated.
- Full-window mode is now supported in virtual multi monitor mode. Native mode window opens on selected monitor, next virtual monitor opens on following real monitor and so on (or on top of existing window if not enough real monitors)
Télécharger WinUAE v4.0.0 Beta 3 (32-bit)
Télécharger WinUAE v4.0.0 Beta 3 (64-bit)
Site Officiel de WinUAE
 
 QuickPlay v4.6.1 
Mercredi 18/04/18 à 12:51 par Firebrand
Ce frontend multi-système a été mis à jour. Les améliorations sont les suivantes:
- update file exts and systems dat for new users
- Many urls corrected in efinds by 8-Cyo
- added more of 8-cyo's major updates to efinds and system file extensions
- added major efind contribs from 8-Cyo
- minor updates to RetroArch efind
- when user runs MAMEtool, remove old and boring MAME system names that might be in the users systems.dat
- make all nes and snes loader cart media calls work
-added some hardcoded choices for softlist emulators for MAME after much manual testing
- extend loader calls to deal with MAMEname conflicts between devices
- add exception list to loader calls to cope with e.g.: Thomson systems requirements
- extend loader insertions to clone systems
- add loader-insertion calls to MAME systems i.e.: where a basic cart needs calling before a floppy game
- change relationships of MAME systems: eg: Tomson series and fm8,fm7
- remove more MAME non-game system types: e.g.: card games and calculators
- refresh MAME system types e.g.: tests prove electron is more similar to bbc than atom
Télécharger QuickPlay v4.6.1
Site Officiel de QuickPlay
 
 NPlayers.ini et NPlayers32.ini v0.196 
Mardi 17/04/18 à 12:50 par Firebrand
Ces fichiers permettant de trier les jeux MAME par nombre de joueurs dans les interfaces types MAMEUI ou les frontends ont été mis à jour pour MAME v0.196.
Télécharger NPlayers.ini v0.196
Télécharger NPlayers32.ini v0.196
Site Officiel de NPlayers.ini
 
 Hoxs64 v1.0.9.9 FR 
Mardi 17/04/18 à 12:48 par Firebrand
La dernière version de cet émulateur Commodore 64 a été traduite en français par l'équipe de Tradu-France.
Télécharger Hoxs64 v1.0.9.9 (32-bit) FR
Télécharger Hoxs64 v1.0.9.9 (64-bit) FR
Tradu-France
 
 Hoxs64 v1.0.9.9 
Lundi 16/04/18 à 13:04 par Firebrand
Cet émulateur Commodore 64 a été mis à jour. Une seule amélioration est au programme:
- New joystick configuration and fixes. Multiple host game device buttons can be assigned to a C64 joystick function.
Télécharger Hoxs64 v1.0.9.9 (32-bit)
Télécharger Hoxs64 v1.0.9.9 (64-bit)
Site Officiel de Hoxs64
 
 WinUAE v4.0.0 Beta 2 FR 
Dimanche 15/04/18 à 14:32 par Firebrand
On n'aime pas attendre chez Tradu-France: la traduction en français de la dernière beta de WinUAE est déjà disponible!
Télécharger WinUAE v4.0.0 Beta 2 FR (32-bit)
Télécharger WinUAE v4.0.0 Beta 2 FR (64-bit)
Tradu-France
 
 WinUAE v4.0.0 Beta 2 
Dimanche 15/04/18 à 14:30 par Firebrand
Une nouvelle beta pour cet émulateur Amiga qu'on ne présente plus a été publiée. Voici ce qu'elle propose:
- New low latency vsync tweaks and updates.
- If low latency vsync polling takes longer than 2 vblanks, exit immediately to prevent total hang if scanline reads return unexpected and weird values.
- Display panel "native" resolution returned non-existing mode which got fixed to smallest supported resolution.
- Fixed clipboard sharing.
- Fixed graphics corruption (black lines/tearing) in new low latency mode with Vertical centering enabled.
- Added overlay led support. Led overlays must have same resolution as main overlay file, fully transparent color except location of led. Name must be _x_led.png where x = power,df0,df1,df2,df3,hd,cd,md,net (md = flash/eeprom access, for example cd32 nvram) Currently D3D11 only.
- MMU emulation works again (at least 68030 was broken)
- If low latency vsync and DSOUND: switch to WASAPI. New low latency vsync needs "pull" mode audio driver.
- Added new misc panel option, asks for confirmation when trying to close emulation window using close button or ALT+F4/CTRL+F11.
- Fixed Output panel crash if capture before filtering was set.
Télécharger WinUAE v4.0.0 Beta 2 (32-bit)
Télécharger WinUAE v4.0.0 Beta 2 (64-bit)
Site Officiel de WinUAE
 
 My Nes v7.2.6677 (32-bit) 
Dimanche 15/04/18 à 14:28 par Firebrand
Cet émulateur NES a été mis à jour. Voici les nouveautés:
- My Nes old GUI is back, along side with the Launcher.
- Fixed issues in the emu core.
Télécharger My Nes v7.2.6677 (32-bit)
Site Officiel de My Nes
 
 mGBA v0.6.3 
Dimanche 15/04/18 à 14:26 par Firebrand
Une nouvelle version de ce très bon émulateur GameBoy/GameBoy Advance a été publiée. Les améliorations sont les suivantes:
A new release of mGBA, version 0.6.3, is available. This version is a bugfix release to address some major audio and video regressions that snuck into 0.6.2. As such, all users of 0.6.2 are encouraged to update, especially if they are playing Game Boy games.

Bugfixes:
- GB Audio: Revert unsigned audio changes
- GB Video: Fix bad merge (fixes #1040)
- GBA Video: Fix OBJ blending regression (fixes #1037)
Télécharger mGBA v0.6.3 (Windows)
Télécharger mGBA v0.6.3 (MacOS)
Télécharger mGBA v0.6.3 (Linux)
Télécharger mGBA v0.6.3 (Nintendo 3DS)
Télécharger mGBA v0.6.3 (Nintendo Wii)
Télécharger mGBA v0.6.3 (PS Vita)
Site Officiel de mGBA
 
 AppleWin v1.27.2.0 
Vendredi 13/04/18 à 13:37 par Firebrand
Cet émulateur Apple // a été mis à jour. Les améliorations sont les suivantes:
- [Change #522] SSC: Support ACIA's TX Empty interrupt for both COM and TCP modes.
- [Change #311] SSC: Support ACIA's CTS/RTS.
- [Bug #308] Fixed TCP mode which was only generating an IRQ for first byte received.
- SSC: Fixed reading DIPSW registers.
- SSC: Support ACIA's Program Reset (write to register 9).
- SSC: Improved logging for unsupported modes (Echo, Tx break signal).
Télécharger AppleWin v1.27.2.0
Site Officiel de AppleWin
 
 GameEx et GameEx Arcade Edition v15.25 
Lundi 09/04/18 à 13:06 par Firebrand
Une nouvelle version de ces frontends a été publiée, mais la nature des modifications n'est pas connue.
Télécharger GameEx v15.25
Télécharger GameEx Arcade Edition v15.25
Site Officiel de GameEx
 
 WinUAE v4.0.0 Beta 1 FR 
Lundi 09/04/18 à 12:39 par Firebrand
La version traduite en français du nouveau WinUAE est déjà disponible grâce à Tradu-France.
Télécharger WinUAE v4.0.0 Beta 1 FR (32-bit)
Télécharger WinUAE v4.0.0 Beta 1 FR (64-bit)
Site Officiel de WinUAE
 
 WinUAE v4.0.0 Beta 1 
Lundi 09/04/18 à 12:36 par Firebrand
Lorsque Toni Willen se fait discret pendant quelques temps, ça ne signifie généralement pas qu'il se repose mais qu'il prépare du lourd. Cela se vérifie encore avec la sortie d'une nouvelle série de beta pour une version majeure de WinUAE. Voici ce que cette v4 commence à nous proposer:
- Huge graphics subsystem rewrite to support multiple virtual monitors.
- Lagless vsync.
- New debugger.

If any existing configuration that works with 3.6.1 crashes or works strangely, attach config and winuaelog.txt, thanks. Do not attempt to "fix" it by adjusting config!

Changelog:

Lagless Vsync:
- Previous discussion: http://eab.abime.net/showthread.php?t=88777&page=8
- Implemented lagless vsync mode (https://www.blurbusters.com/blur-bus...or-developers/)
- Replaces old low latency vsync mode.
- What does it do? It reduces input latency from usual 20ms-40ms+ to less than 5ms! (or even less)
- Current limitations:
*Does not support black frame insertion or frame doubling = use only standard 50Hz or 60Hz modes. (or up to 85Hz or so )
*Native mode only. Cycle-exact/approximate/fastest possible/JIT supported.
*Direct3D 9 and 11 only.
*Fullscreen only.
*Amiga display to monitor position mapping must be border to border vertically (or close enough) or you may see tearing lines.
*Does not gain anything from G-Sync.
- Current features:
*Input is read after each slice.
*Default is 4 slices (adjustable in GUI) which makes max input latency about 6ms. (Assuming quality "gaming grade" USB input devices that use <=1ms USB rate.)
*Because output is shader based, outputting each slice requires full render pass each time. It technically means same as rendering screen 4 times the frame rate. (for example 50Hz output requires rendering 200 frames) -> don't enable any extra shaders unless you have powerful GPU. Most likely requires GPU with on-board RAM (discrete GPU) because this mode increases VRAM bandwidth requirements heavily. Or reduce resolution.
*END+F9 toggles debug colors when in low latency vsync mode (In normal modes END+F9 changes screens). When debug colors are disabled, useless screen clearing before each slice rendering is also disabled.

Multi virtual Amiga monitor support:
- Enables multiple virtual Amiga monitors. Amiga monitor = single WinUAE window.
- Default mode is unchanged, highest priority Amiga display output appear in single WinUAE window, switches automatically or manually (END+F9).
- Optionally any video port display adapter or any RTG board can be disconnected from default monitor and connected to other monitor. (Monitor 1 to 4 select box in GUI, 1 = default). Only one signal source can be connected to non-default monitors. Only default monitor support on the fly switching/END+F9 manual switching.
- Native (chipset) video output is always connected to first (default) monitor.
- Each active monitor (WinUAE window) content is refreshed in real-time.
- For example x86 VGA can be now visible at the same time with WB.
- Limitations and other information:
*Windowed mode only (later full-window with single virtual monitor to physical monitor mapping)
*Fullscreen is not supported and won't be supported.
*Direct 3D 9/11 mode only. DirectDraw won't be supported.
*GUI options adjusts all monitors. If native/video port: native filter and all other native related settings are in use for all windows in native/video port mode, if RTG: GUI RTG settings are used for all monitors in RTG mode.
*Non-default monitors are always opened next to default monitor. Positions are not stored.
*It does not matter which window has focus/captured mouse. All windows listen for input normally.
*Non-default windows don't have status bar or OSD and only have name of monitor in title bar.
*Video port device's window opens immediately at startup, RTG board's window open when board's output is enabled with valid display configuration for the first time.

New debugger features:
- http://eab.abime.net/showthread.php?t=91321

Minimal Macrosystem Casablanca "emulation"
- Supports Casablanca ROM images, none of Casablanca special IO address spaces supported. It is has very unknown custom hardware.
- If you want to help with debugging/reverse-engineering Casablanca internals using emulation:
*Set correct ROM, either original 2x512k 1:1 ROM images (ROM scanner supported) or 1x1024M manually merged and byteswapped. (Don't ask me, they contain KS modules, in scrambled format.) If rom starts with "00 00 00 00 00 00 00 18 44 52 42 52 00 01 00 06 ........DRBR...." = correct merged and byteswapped image.
*CPU must be set to 68060 (MMU bus error handler assumes PC always points to faulting instruction, 68040 documentation says it isn't guaranteed)
*MMU emulation must be enabled.
*Chipset extra must be set to Casablanca.
*Other chipset options don't matter.
*RAM must be set manually: Select Z3 Fast #1, set size (32M/64M), tick "Manual configuration", set Address range start = 40000000. (End address is set automatically). Casablanca RAM uses Z3 space but does not use autoconfig.
*Log window should be enabled.
- It "works" if you see lots of casablanca io access log messages, including MMU enable message. (MMU: TC=109dc enabled=0 page8k=0 PC=00000106). Finally it gets in infinite loop with exec partially initialized.
- Because ROM is descrambled and copied to RAM by boot code and MMU is used to remap it to usual $f80000 region, also "zero page" is remapped, you need to enable UAE debugger mmu mapping support (for example "mmu 1" = use current MMU tables to translate user space addresses, 5 = super space) or you most likely get random garbage when using debugger commands.

Other Changes
- Directory harddrives now use uaehf.device as a fake device driver (instead of non-existing uae.device), SysInfo does not anymore crash in Drives page when selecting directory harddrive. (SysInfo bug: it does not check for device driver open failure) HD_SCSICMD is also partially supported in this situation, mainly identification commands that don't access the drive, like READ CAPACITY and INQUIRY. Unsupported commands return Incompatible Medium Installed ($05/$30 00) error.
- Partition hardfiles also support above HD_SCSICMD SCSI commands.
- Don't show loaded config file ".uae" extension in GUI title.
- GUI title didn't show loaded config file if it was loaded from command line or via doubleclicking config file.
- MSVC code analyzer warnings fixed (uninitialized variables, buffer size checks).
- ROM is slow -option only changed $e0-$e8 ROM space timing (wrong end address)
- Toccata recording used wrong interrupt bit.
- Fixed WD33C93 based SCSI controller and no SCSI devices: boot hang (3.6.1)
- If CD was changed and system was reset during change delay, drive become empty and new CD was never inserted.
- DKB RapidFire and SpitFire use same boot rom. Renamed to RapidFire/SpitFire. Only difference seems to be RAM expansion.
- Added Xetec FastTrak, CSA Magnum 40, GVP A1230 Series II, Hardital TQM and MacroSystem Falcon 040 (without SCSI).
- Real harddrive imager attempts to automatically temporarily dismount source drive first.
- Directory filesystem harddrive block size is dynamic adjustment now starts from smaller disk size to also fix WB free space calculation overflow.
- Disk swapper config file data is restored from statefile.
- If memwatch point is watching for blitter accesses, blitter registers at start of blit and current register are output when breakpoint is hit.

Xetec FastTrak:
- 5380 based SCSI controller, byte wide fake DMA, uses MOVEP.L.
- "bootdisk.device" "bootdisk 1.42 (22 Mar 1990)" "Xetec FastTrak Autoboot"

CSA Magnum 40:
- A2000 68040 accelerator.
- 53C710 based SCSI, true DMA.
- ROM is loader only, SCSI driver is installed to RDB LSEG blocks by the installer.

GVP A1230 Series II:
- A1200 68030 accelerator.
- Usual GVP WD33C93 + 24-bit GVP DMA chip combination, with 2 extra external DMA bits to support up to 32M of RAM.
- ROM v5.0 gvpscsi.device.
- Clock not emulated. (DS1994 1-wire clock)

Hardital TQM:
- A1200 68030 accelerator.
- ROM only adds RAM to system.
- Possibly clone of DKB 1230. Nearly identical ROM contents with "DKB1230" string in "hidden" nybble based data!

MacroSystem Falcon 040
- A1200 68040 accelerator.
- Only non-SCSI boot ROM currently available, adds only RAM to system. Uses MOVEP, not 68060 compatible. (SCSI boot ROM wanted!)
Télécharger WinUAE v4.0.0 Beta 1 (32-bit)
Télécharger WinUAE v4.0.0 Beta 1 (64-bit)
Site Officiel de WinUAE
 
 History.dat v1.96 
Vendredi 06/04/18 à 13:04 par Firebrand
Ce fichier informatif pour MAME a été mis à jour avec des données relatives à MAME v0.196.
Télécharger History.dat v1.96
Site Officiel de History.dat
 
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