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 MAME v0.157 
Mercredi 31/12/14 à 12:15 par Firebrand
Le dernier MAME pour 2014 vient d'être publier. Les améliorations sont les suivantes:
MAMETesters Bugs Fixed
- 05808: [DIP/Input] (cps1.c) sf2amf: Wrong input 'references'. (darq)
- 05805: [Sound] (cps1.c) dinohunt: [possible] Unused YM2151 chip? (darq)
- 05804: [DIP/Input] (cps1.c) dinohunt: Wrong P3 controls mapping (darq)
- 03659: [Crash/Freeze] (atarisy2.c) All Sets in atarisy2.c: Crashes when loading autosave with "-str 2" (Osso)
- 01591: [Graphics] (atarisy2.c) paperboy, paperboyr1, paperboyr2: Flashing text in service mode (Alex Jackson)
- 00380: [Graphics] (atarisy2.c) 720: The sprites in 720 flicker/disappear sometimes in recent MAME versions. (Alex Jackson)
- 05789: [DIP/Input] (prehisle.c) Wrong vblank IP_ACTIVE_HIGH value. (Alex Jackson)
- 04648: [Flip Screen/Cocktail] (btime.c) All sets in btime.c: Misplaced graphics for player 2 in cocktail mode (Alex Jackson)

Source Changes
- dreamwld.c: Fill in dipswitches for Cute Fighter and PCB layout. [Brian Troha]
- Add missing Atari System 1 TTL Motherboard PAL. [Kevin Eshbach]
- Updated location/PAL information for Puzzle Bobble 3 (Japan) in taito_f3.c. [Kevin Eshbach]
- Add more info to the GitHub readme to prevent confusion. [Justin Kerk]
- add some Smashing Drive hw details [Demul Team]
- redump / verify Fight Fever romsets [DsNo]
- add communication MCU ROM (dumped from a prototype) to the Riding Hero sets [Brian Hargrove]
- atvtrack.c make Smashing Drive going somewhere instead of hang emulator [MetalliC, Demul team]
- renegade.c: replace custom sound with MSM5205 [Alex Jackson]
- raiden2cop.c: Endian safety fix [Alex Jackson]
- btime.c: fix flip screen [Alex Jackson]
- naomi.c: use full M4 PIC16 dumps instead of partial "readouts", add handmade 'dumps' with master keys for not yet properly dumped PICs [rtw, MetalliC]
- naomi.c: use full M4 PIC16 dumps instead of partial "readouts", add handmade 'dumps' with master keys for not yet properly dumped PICs [rtw, MetalliC]
- Chihiro vertex programs update [Samuele Zannoli]
- SDL: Fix build with non-framework SDL 2 issue on OS X [mbcoguno]
- lindbergh: Fake pit and real pci bridges [O. Galibert]
- pci: expansion rom management [O. Galibert]
- lindbergh: Match card and video bios [O. Galibert]
- Fix debugger memory display of little-endian memory regions [Alex Jackson]
- m68k: disassembler support for FTRAP. [R. Belmont]
- luaengine: add API versioning [Luca Bruno]
- viper.c: added NVRAM and dongle to Police 911 2 [Guru, dogpn]
- pci: Fix some initialisations, valgrind stops complaining [O.Galibert]
- pci: Autodetect multifunction devices [O. Galibert]
- i82875p: toud display fix [O. Galibert]
- redumped "Melty Blood Act Cadenza Version B (GDL-0039)" [rtw, ShouTime]
- changed Melty Blood series game names as per title screen texts [metallic]
- igs009.c - Updated dips and added locations to comply with the manual for Jingle Bell & Gran Prix '98. [Bad A. Billy]
- 82875p: Add overflow device, high smram [O. Galibert]
- pci: Add more pci bridge registers [O. Galibert]
- hikaru.c update add protecton keys for AirTrix and Planet Harriers [CaH4e3, MetalliC]
- rom labels and ROM_LOADs corrections&cleanup [MetalliC]
- Use consistent logical ID for joystick registration log [tomyun]
- Bump version in *nix man pages [wallyweek]
- Initial implementation of "Dona Barata" driver (brazilian whack-a-mole) [Felipe Sanches]
- SH-2: added default SSR value, makes EGWord to boot [Angelo Salese]
- Verified clocks for Yam! Yam!? and Last Day / D-Day [system11]
- Do not check gl_lib() without OpenGL support [Tarnyko]
- k053936.c: fix potential out-of-bounds memory access; remove some dead code [Alex Jackson]
- Attempt at fixing the new Stepper device to load correctly for AWP games. This is part 1 of a plan to remove the stepper_interface for a devcb2 setup. [James Wallace]
- debug: fix the gui for smaller fonts [Fabrice Bellet]
- Using a font pointsize different from 11pt has a consequence that fontWidth (in pixels) is not an integer anymore. [Fabrice Bellet]
- debug: fix a string overflow in comments [Fabrice Bellet]
- debug: dont update asm view in the start_hook() [Fabrice Bellet]
- The curpc can be in the middle of an instruction being decoded, so it is not pertinent to recompute the disassembly starting from this address. [Fabrice Bellet]
- debug: fix the avl trees logic [Fabrice Bellet]
- The ancestor heights of a node were not updated properly. [Fabrice Bellet]
- debug: better handling of duplicate memory access [Fabrice Bellet]
- Don't remove and reinsert nodes that correspond to a duplicate memory access, because tree rebalancing kills performances. Update the node's element content instead. [Fabrice Bellet]
- debug: fix wrong initial m_topleft.x value in memory view [Fabrice Bellet]
- Significant change to Stepper motor device behaviour, using devcb2 interfaces. [James Wallace]
- cpu: Rewrote Rockwell PPS-4 CPU core based on bitsavers.org documents. Add led8seg_gts1 (Futaba) to rendlay.c/h and use them in gts1.lay. Add Rockwell devices 10696, 10788 and A17xx
preliminary implementations [Juergen Buchmueller]
- New functions added:
*MCFG_STEPPER_ADD(tag) - add a stepper device
*MCFG_STEPPER_REEL_TYPE(type) - the equivalent of the first line in the old interface, now also takes NOT_A_REEL for printer and similar applications MCFG_STEPPER_START_INDEX(int index) - the old second line of the interface, the position (in half steps) where the optic tab
first triggers. MCFG_STEPPER_END_INDEX(int index) - the old third line of the interface, the last position (in half steps) where the optic tab triggers. MCFG_STEPPER_INDEX_PATTERN(int pattern) - a coil pattern in hexadecimal that has to be on the motor for the index to trigger (0 if no specific pattern is needed)
*MCFG_STEPPER_INIT_PHASE(int phase) - starting phase of the motor
- All drivers have been updated, testing done to all specific drivers - Scorpion 4 was particularly complex. [James Wallace]
- qt/debug: Device tree view. Looks cool with mu100 or lindbios [O. Galibert]
- tms5110.c: implement output and read bit commands. [Lord Nightmare]
- namcops2 updates:
*added BIOS and dongle for Time Crisis 4 [Guru]
*added dongle for Gundam vs. Gundam [Guru, Darksoft]
- debug/qt: Add a per-device window [O. Galibert]
- SDL2: Improved Alt-Enter functionality (now works on all screens at once) and prefer upper-left placement of windowed mode windows. [R. Belmont]
- dinohunt: fixed player 3 inputs (MT05804) [darq]
- luaengine: add memory-reading capabilities [Luca Bruno]
- chihiro: added support for zbuffer and stencil plus render target methods [Samuele Zannoli]
- Fix "-mt" for SDLMAME windows build [Calamity, Couriersud].
- Changed sdl_window_info to be closer to C++ [Couriersud]:
*Made some members private
*moved static functions into sdl_window_info
*extended work_param struct with constructors for better readability
- Fixed save state regressions in the following drivers [Osso]:
*arcadecl.c, batman.c, eprom.c, foodf.c, liberatr.c, atarisys2.c, gstream.c, pasha2.c, f-32.c, lastfght.c, bfm_sc1.c, bmcpokr.c, centiped.c, jangou.c, merit.c, segas16a.c, asteroid.c, seibuspi.c
- Started developing a CPU core for the series of processors based on the ARCompact instruction set, namely the ARCtangent A-5. This is still preliminary, the disassembly is mostly complete but the output could still be tidied, and many instructions are not yet implemented and based on code execution some of the ones that are could be incorrect. This is currently used by the 'leapster'
driver. [David Haywood]
- m68k: generate the correct kind of stack frame for 68010 bus errors. [R. Belmont]

New games added or promoted from NOT_WORKING status
- Cute Fighter [system11, David Haywood]
- Su Ho Seong [system11, David Haywood]

New clones added
- Star Wars (set 3) [Andrew Welburn]
- Mortal Kombat (Yawdim bootleg, set 3) [Guru]
- Brick Blast (bootleg of Wall Crash) [Edcross & Rockman (from Aumap)]
- D-Day (Dooyong) (Korea) [system11]
- Yam Yam (Korea) [system11]
- Space Duel (version 1) [Mariusz Wojcieszek]
- Space Duel (prototype) [Mariusz Wojcieszek]
- Montana Choice (MG0183) Multi-Game [BrianT] (not working)
- Player's Edge Plus (X002478P+XP000154) Joker Poker - French [BrianT]
- Player's Edge Plus (X002479P+XP000154) Joker Poker - French [BrianT]
- Player's Edge Plus (X002478P+XP000154) Joker Poker (Aces or Better) - French [BrianT]
- Player's Edge Plus (X002485P+XP000154) Standard Draw Poker - French [BrianT]
- Guilty Gear XX #Reload (GDL-0019) [rtw]
- Melty Blood Act Cadenza (GDL-0028) [rtw, ShouTime]
- Ridge Racer V Arcade Battle (RRV2 Ver. A) [Guru, Darksoft]
- Atari Football II [Mariusz Wojcieszek]
- Super Street Fighter II Turbo (Asia 940223 Phoenix Edition) (bootleg) [Anonymous]
- F1 Exhaust Note (Japan) [ShouTime, The Dumping Union]
- Radikal Bikers (Version 2.02) [Ricky2001 (from AUMAP)]
- Dharma Doujou (World) [rtw]
- Dominos 4 (Cocktail) [Mariusz Wojcieszek]
- Super Breakout (Cocktail, prototype) [Mariusz Wojcieszek]

New games marked as GAME_NOT_WORKING
- House of the Dead 4 (Export) [soyandroid, Guru]
- Virtua Fighter 5 (Export) [soyandroid]
- After Burner Climax (Export) [soyandroid]
- Let's Go Jungle (Export) [soyandroid]
- Outrun 2 SP SDX [soyandroid]
- Power Smash 3 / Virtua Tennis 3 (Export) [soyandroid]
- Virtua Tennis 3 (Japan) [Guru]
- Initial D4 (Rev D) [Guru]
- Initial D4 (Rev C) [Guru]
- Sega Race-TV (Export) [soyandroid, Guru]
- House of the Dead EX (Japan) [soyandroid]
- Rambo (Export) [soyandroid, Guru]
- Hummer Extreme [soyandroid]
- VBios updater [Guru]
- 2 Spicy [Guru]
- Ghost Squad Evolution [Guru]
- Primeval Hunt [Guru]
- Star Horse Progress Returns (satellite) [CaH4e3]
- Pride GP 2003 (PR21 Ver. A) [Guru, Darksoft]
- Quiz Mobile Suit Gundam: Monsenshi (QG1 Ver. A) [Guru, Darksoft]
- Time Crisis 4 [Guru]
- Tekken 5 Dark Resurrection [Guru, Darksoft]
Télécharger MAME v0.157
Site Officiel de MAME
 
 RiceVideo Community Version v0.4.4 (29/12/2014) 
Lundi 29/12/14 à 09:08 par Firebrand
Une nouvelle version de ce plug-in vidéo pour émulateurs Nintendo 64 a été publiée. Les améliorations sont les suivantes:
- Fixed a few more problems to do with texture dumping and texture loading i accidently had introduced.
- One was related to using D3DX function to save textures as it seemed to be saving textures incorrectly, the other was to do with the config calling some of the highres functions when they shouldnt of been, causing the plugin to crash out.
Télécharger RiceVideo Community Version v0.4.4 (29/12/2014)
Site Officiel de RiceVideo Community Version
 
 MedGui Reborn Beta v0.050 
Dimanche 28/12/14 à 12:18 par Firebrand
Ce frontend pour Mednafen a été mis à jour. Les améliorations sont les suivantes:
- Added new options from Mednafen 0.9.37.1
- Re-enabled .bin extension for Megadrive/Genesis rom file
- Various bugfix from v0.049
Télécharger MedGui Reborn Beta v0.050
Site Officiel de MedGui Reborn Beta
 
 WolfMESS v0.156 
Vendredi 26/12/14 à 12:13 par Firebrand
Les amateurs de compétition de high-scores pour s'en donner à cœur joie avec la mise à jour vers MESS v0.156 de cet émulateur désactivant les codes de triche.
Télécharger WolfMESS v0.156
Site Officiel de WolfMESS
 
 WinUAE v3.0.0 (stable) FR (32-bit) 
Vendredi 26/12/14 à 12:11 par Firebrand
La dernière version stable de WinUAE a été traduite en français par l'équipe de Tradu-France, pour les versions 32 et 64-bit de l'émulateur.
Télécharger WinUAE v3.0.0 (stable) FR (32-bit)
Tradu-France
 
 ClrMAME Pro v4.016 (32-bit) 
Vendredi 26/12/14 à 12:08 par Firebrand
Une nouvelle version de ce gestionnaire de ROMs a été publiée. Pour les habitués du programme, il y a du changement dans la façon dont les ROMs sont gérer et il faut mieux lire attentivement les notes que voici:
So what will change if you scan your MAME set with the new cmpro version: - unmerged sets: (you don't use this for MAME, do you...), nothing changes... - split merged sets: you will see some wrong placed roms now since clrmame did not kill parent/clone relationships - full merged sets: you will see several wrong named roms (due to hash collisions)
- misc: Changed the way how hash collisions are handled. A hash collision happens when you got identically named files with different hashes within a parent/clone relationship. In the past cmpro either removed the parent/clone relationship completely or you were forced to split merged mode. Now, in case of a hash collision *and* only if switch to full merged sets (scanner, rebuilder or merger), the rom names of the clones will be switched to a naming convention which you can select. Default is setname\romname. You can select the naming in profiler options 'Naming pattern'. A flyover tells you which variables you can use there. %1 (plus something else) is mandatory here. Again, only if full merged mode and hash collisions are active. You also got an option there to say how many files get renamed. Either only the single hash collision clone file, or all files in this clone set or all clone files in all clones of this parent clone relationship.
- added: added option (Settings screen) to allow a full merge mode which ALWAYS stores parent/clones the way described above, no matter if a hash collision is there or not. This is the "hash collision name" mode. If you're using this, the upper mentioned selection of files which get renamed is obsolete. In this mode all clone files in the parent clone relationship are renamed.
added: batcher rebuilder option "never compress files" which allows you to create unpacked sets
removed: "Possible wrong nodump definition found" cleanup step prompt. It's actually a special case of hash collision and so it's handled the same way as other collisions.
- misc: some intern changes so that you got theoretically 32k path length support (Hello Tosec..) If you need such long paths, you need to add "\\?\" in front of your rom/sample/add/rebuilder source/destination/etc paths.. So for example: \\?\E:\temp\this is a long folder name right or wrong blabalbalblablablablabalabl\
- misc: updated to latest unrar dlls
- misc: merger works with subfolders
- misc: "double roms detector" during parsing handles weird merge tag combinations better
- misc: "double setname" is also performed when you're using "release" elements and switch modes
- fixed: belongs_to_parent check fails on 0-byte files
- fixed: weird messages when you enable the clone but disable its parent in full merged mode
- fixed: remove obsolete wrong merging or missing set messages (which normally get removed in 2nd scan)
- fixed: adding sampleonly sets may cause issues when you got softwarelist which share the setname
Télécharger ClrMAME Pro v4.016 (32-bit)
Site Officiel de ClrMAME Pro
 
 Mednafen v0.9.37.1 (32-bit) 
Samedi 20/12/14 à 12:06 par Firebrand
Ce émulateur multu-systèmes a été mis à jour. Les améliorations sont les suivantes:
- Fixed some issues causing compilation errors on gcc 4.7.x.
- Conditionalize the compilation of shared hardware emulation components(such as 68K, Z80, YM2612, etc. emulators) based on what emulation modules are being compiled in, since support for loading external emulation modules never went anywhere, and if we do eventually add support for it, the exported symbols won't include the common specific hardware emulation components.
- Fixed some code causing compiler errors with clang 3.4.0.
- Fixed broken loading of save states made with 0.9.37+ on big-endian platforms(0.9.37 regression).
- fflush() before fstat() on the underlying file descriptor in FileStream::size() if the stream is open for writing.
- Added zlib type-size sanity tests to tests.cpp
- _LARGEFILE64_SOURCE and _LARGEFILE_SOURCE are now defined to "1" in config.h, for zlib purposes.
- PSX: Avoid undefined behavior(that wasn't currently causing any problems) in the CPU core.
- PSX: Clamp final SPU output samples(before volume adjustment and resampling) properly; lack of it wasn't causing any problems per-se, but it could have been an issue in the future.
- GB: Load GBC custom palette from "gbc.pal", not "gb.pal"(0.9.37 regression).
Télécharger Mednafen v0.9.37.1 (32-bit)
Site Officiel de Mednafen
 
 WinUAE v3.0.0 Beta 28 FR (32-bit) 
Jeudi 18/12/14 à 11:51 par Firebrand
Tradu-France vient de publier la traduction en français de la v3.0.0 Beta 28 de WinUAE. Ils ont été coiffés au poteau par l'auteur de WinUAE qui a sorti la version stable, mais nul doute que cela soit résolu très rapidement par nos vaillants traducteurs. En attendant, si vous êtes allergiques à la langue de Shakespeare...
Télécharger WinUAE v3.0.0 Beta 28 FR (32-bit)
Tradu-France
 
 WinUAE v3.0.0 (stable) (32-bit) 
Jeudi 18/12/14 à 11:47 par Firebrand
Après une série de beta vraiment longue, une nouvelle version stable de WinUAE a été publiée. Les améliorations apportées depuis la précédente version stable (v2.8.1) sont les suivantes:
New emulated hardware:
- PPC CPU emulation. CyberStorm PPC and Blizzard PPC boards emulated using QEMU PPC core, on-board SCSI supported.
- Other accelerator boards emulated (Blizzards, CyberStorms, Warp
Engine, TekMagic, A2630), including on-board SCSI if available.
- More SCSI expansion boards emulated (Fastlane, Oktagon, Blizzard Kit IV)
- CD32 Full Motion Video cartridge emulation.
- CDTV-CR emulation.
- A590 XT hard drive emulation.

New features:
- Show on screen message when disk or CD is inserted or ejected or input device is autoswitched.
- Added null serial port mode that connects two WinUAE instances running on same PC.
- Fastest possible CPU speed mode is now available with cycle-exact mode, CPU is fastest possibly, only chip memory and chipset is cycle-exact.
- Immediate blitter is available in cycle-exact modes.
- 68040/060 with more compatible emulates instruction cache, MMU supported.
- 68000/68010 + 32-bit address space is supported.
- Optionally game controllers can be kept active when WinUAE does not have focus.
- Implemented secondary Z2 RAM board, for example 6M Z2 RAM + 2M Z2 RTG board combination is now possible.
- Added "history" menu to filesystem, hardfile and tape drive path selection.
- Added CDTV/CDTV-CR/CD32 turbo CD read mode.
- Multiple SCSI controllers can be active simultaneously.

Updates:
- Programmed chipset display modes accuracy improved.
- Uncompressed CHD harddrive image write support.
- Implemented previously unavailable small Z2 RAM board sizes (64k to 512k)
- Z3 board emulation supports official autoconfig space, required when using PPC-only operating systems.
- 68000 cycle exact mode updates.
- Improved cycle counting in 68000 more compatible mode.

Bugs fixed:
- 68060 with "Unimplemented CPU emu" checkbox ticked: 68060 only unimplemented instructions were not emulated normally.
- Screenshot with D3D shader filter enabled always took filtered screenshot.
- SCSI CD READ CD command only worked if audio track was first track of CD.
- Hard reset didn't reset map rom loaded KS ROM data.
- AGA sprites in borders were clipped incorrectly in some situations (2.8.0)
- Autofire always on mode crashed.
- PCMCIA IDE emulation was broken long time ago.
- uanet.device + slirp combination was unusable.
- Directory filesystem statesave support open file path handling fixed.
- AVI audio recording always used PCM mode.

And much more small updates and fixes.
Télécharger WinUAE v3.0.0 (stable) (32-bit)
Site Officiel de WinUAE
 
 GameEx v14 
Mercredi 17/12/14 à 11:59 par Firebrand
Ce frontend orienté multimédia a été mis à jour. Les améliorations sont les suivantes:
- GameEx Online, part of GameEx Evolution.
- For those eligible to a free upgrade to GameEx Evolution.
- Access at http://online.gameex.com from any device anywhere with no configuration required.
- Browse all your games by genre, company, decade and more.
- Launch and exit your games in GameEx from and device.
- View your favourites, the same game on other systems or have GameEx Online recommend new games for you that are popular with other users.
- Shutdown and control volume and exit and start GameEx.
- Full online Setup Wizard – completely configure GameEx and apply and restart.
- Game cards and social media posting.
- List management and database and rating editing coming soon.
- Remotely stream all your videos, music and ebooks to any device at any location with no router configuration required.
- Request remote assistance and send invitations to others to help and gain access.
- This is a complete server solution. No router or firewall configuration required.
- Access from Hong Kong, New York, or Timbuktu.
- The future and will be in active development. Expect more features soon.
- New GameEx Databases thanks to Flash:
*Total rebuild of ScummVM database, now complete as of V1.7, to support the new ScummVMDC tool.
*New ScummVM config creator included with install.
*Rebuild of NES database, though needs a lot of manual editing.
*Rebuild of VCS database.
*Massive work on SNES database.
*All other databases have had large updates and changes.
*Additional databases added for many other previously un-listed systems.
- New www.gameex.com completely redesigned.
Télécharger GameEx v14
Site Officiel de GameEx
 
 Mednafen v0.9.37 UNSTABLE (32-bit) 
Mardi 16/12/14 à 12:04 par Firebrand
Une nouvelle version de cet émulateur multi-systèmes a été publiée. Son auteur la considère comme instable à cause d'un nombre important de changements et conseille de faire des copies des sauvegarde de ses jeux avant de l'utiliser. Soyez donc prudents si vous mettez votre émulateur à jour. Les améliorations sont les suivantes:
- This release is marked as UNSTABLE due to the huge number of internal changes, which may have caused a regression or three. Many of the changes were concerning file access, so it may be prudent to backup your save game memory files before using this release.
- PS1 save state functionality is enabled by default now.
- PS1 emulation is a bit more CPU-intensive than in 0.9.36.5, more so in 32-bit builds than 64-bit builds, mostly due to some accuracy-related improvements.
- Netplay functionality now requires the new mednafen-server 0.5.2.
- Use gcc 4.9.2+ to compile the source code. 4.8.3 might work, but 4.7.x and older definitely won't anymore. Latest LLVM clang should work too, but I've not tested it.
- Notable end-user changes compared to 0.9.36.5:
*Added new netplay commands "/list" and "/gamekey".
*Rewrote save state rewinding code to be cleaner, and less CPU-intensive when used with systems with large save states like PC-FX and PS1.
*Changed the input-recording movie(via Shift+F5) format
*GB, GBA, MD, VB, SNES, WonderSwan: Save-game nonvolatile memory files are no longer written gzip-compressed.
*MD: Added emulation of the EA 4-Way Play multitap adapter.
*MD: Added emulation of the Sega Team Player multitap adapter.
*MD: Added working Mega Mouse emulation.
*NES: Added support for custom palettes with 512 colors(for de-emphasis bits colors).
*NES: Custom palette loading with PAL emulation now loads from file "nes-pal.pal" instead of file "nes.pal".
*NGP: Removed various per-game ROM patches by fixing the underlying issues.
*PCE, PC-FX, PS1: Fixed subtly-crackling-sound problem when save state-rewinding.
*SMS, GG: Added support for custom palettes.
*PS1: Reworked disc detection and region detection heuristics to pick up more homebrew PS1 games.
*PS1: Error-out when using a known bad BIOS, or a BIOS from the wrong region.
*PS1: Fixed reverb versus main volume levels; fixes excessive reverb problem in some places in "WipEout".
*PS1: Increased sound output volume by about 3.5dB.
*PS1: Tweaked Justifier lightgun emulation to fix unreliable horizontal shot positioning in "Elemental Gearbolt".
*PS1: Added GPU cache emulation; fixes the engine heat effect in "F1 2000", and mostly fixes the flickering graphics problem in the map screen of "Tactics Ogre".
*PS1: Fixed broken emulation of an esoteric CDC feature that was causing an assert() to trigger under specific circumstances; fixes an abort with "Rockman 8" when letting the intro FMV play all the way through.
*PS1: Fixed some precision-related issues in the triangle rendering code; fixes 3D model flickering at three points in "Final Fantasy 8".
*PS1: Added a rough simulation of a borderline-unstable CDC behavior to fix major problems with "Bedlam" and "Rise 2".
- Settings removed:
*filesys.disablesavegz
*srwcompressor
Télécharger Mednafen v0.9.37 UNSTABLE (32-bit)
Site Officiel de Mednafen
 
 FS-UAE v2.5.22 dev 
Lundi 15/12/14 à 11:34 par Firebrand
Deux nouvelles versions de cet émulateur Amiga ont été publiées consécutivement. Voici la liste des changements apportés:
Changes in FS-UAE 2.5.22dev:
- Updated emulation core from WinUAE 3000b28.

Changes in FS-UAE Launcher 2.5.22dev:
- Add support for WHDLoad 18.0.
- Make WHDLoad 18.0 the default WHDLoad version.

Changes in FS-UAE 2.5.21dev:
- Added file version information to fs-uae.exe
- Updated Windows build/dist system to work with MSYS2.
- Also check for plugin .dll/.so in executable directory and exedir/../name/name.dll-or-so (useful for development and testing)
- Added microsoft_x_box_one_pad_11_6_1_0_linux.conf.
- Added sony_computer_entertainment_wireless_controller_14_10_1_0_linux.conf.
- Added wireless_controller_14_6_1_0_macosx.conf.
- Updated emulation core from WinUAE 2900b25.

Changes in FS-UAE Launcher 2.5.21dev:
- Allow clearing preferred joystick(s) via settings UI.
- Can start with path to .fs-uae file as final argument (auto-runs configuration via FS-UAE Launcher).
- Can start with game uuid as final argument (auto-runs preferred variant).
- Can start with variant uuid as final argument (autu-runs specified variant).
- Fixed issue caused by QT normalizing (NFC) paths on OS X.
Télécharger FS-UAE v2.5.22 dev
Site Officiel de FS-UAE
 
 WinUAE v3.0.0 Beta 28 RC3 (32-bit) 
Lundi 15/12/14 à 11:29 par Firebrand
Une nouvelle beta, qui devrait normalement être la dernière avant la prochaine version stable, de cet émulateur Amiga pour Windows a été publiée. Notez que la .dll nécessaire à l'émulation PPC a été mise à jour (à télécharger sur la fiche de l'émulateur dans la section Amiga). Les améliorations sont les suivantes:
- qemu-uae.dll updated to final 2.2.0 QEMU release. (No PPC changes)
- Removed A26x0 chip ram mirror hack (b25), not needed anymore.
- Copper WAIT with BFD=0 (wait for blitter enabled) sequence was incorrect, copper first waits for blitter, then it goes to normal WAIT state. Previously WAIT state check was done first, then blitter wait. It is not same because copper requires idle cycle when WAIT ends and it should be after blitter has finished, not before. (Last minute change 1)
- Second last minute change: last line sprite DMA logic behavior difference between A1000 Agnus and Fat revisions. Sprite glitches are different in Skitro by Awesome/D-Tect/Vanish when run on A1000 vs OCS A500. Also fixes missing yellow glitches in same demo.
- b23 "Fixed missing graphics in Disposable Hero title screen in non-cycle exact modes." broke (again) demo Back in 90 / Samplers. Added quick workaround: only do "Disposable Hero" fix if CPU is 68020+ (=works in most whdload configurations without glitches).
Télécharger WinUAE v3.0.0 Beta 28 RC3 (32-bit)
Site Officiel de WinUAE
 
 MAME Plus! XT v0.156 r5200 
Vendredi 12/12/14 à 11:28 par Firebrand
Les dérviés XT de MAME Plus! ont été mis à jour avec les dernières sources de MAME Plus! disponibles.
Télécharger MAME Plus! XT v0.156 r5200
Site Officiel de MAME Plus! XT
 
 ROMs FB Alpha v0.2.97.34 
Jeudi 11/12/14 à 21:16 par Reeko
FB Alpha est un émulateur multi-systèmes qui supporte notamment de nombreux système Arcade. Il est de fait un des meilleurs dans sa catégorie. La rubrique a été mise à jour sur le site avec tous les sets Arcade reconnus.
ROMs FB Alpha
 
 Mise à jour de la section MAME 
Mercredi 10/12/14 à 13:15 par Reeko
La section MAME a été mise à jour selon la dernière version de l'émulateur (0.156) avec les samples, ROMs, CHDs et le pack de Bios.
Section MAME
 
 WinUAE v3.0.0 Beta 27 FR (32-bit) 
Mercredi 10/12/14 à 12:21 par Firebrand
Tradu-France a publié la traduction française de la dernière beta de WinUAE.
Télécharger WinUAE v3.0.0 Beta 27 FR (32-bit)
Tradu-France
 
 WinUAE v3.0.0 Beta 27 RC2 (32-bit) 
Mardi 09/12/14 à 11:36 par Firebrand
Une nouvelle beta pour cet émulateur Amiga a été publiée. Voici les améliorations apportées:
- Added compatibility warning message if PPC CPU (and m68k is stopped) configures UAE filesystem autoconfig board ("UAE" controller that is needed by uaehf.device bsdsocket, uaescsi and so on)
- Added download url to no ppc plugin detected message.
- Minimize when inactive option should be ignored if mode is fullscreen. Only uncapturing mouse in real fullscreen mode makes no sense. (b24)
- 68000 MOVE to CCR/SR idle cycle count is 4 cycles, not 6.
- 68000 prefetch mode ("more compatible") DBcc cycle counting fixed.
- 68030 prefetch/"cycle-exact" mode MMU instruction exception prefetch fix. (Same as 280b1 for FPU)
- 68030 "fake" MMU (MMU emulation not enabled = MMU instructions do nothing), absolute address (xxx.w and xxx.l) addressing modes were marked incorrectly as invalid.
- Strange immediate TST variant (TST.x #z) is valid instruction if 68020+.
- Allow 24-bit address space with 68030 CPU. (Not going to touch other CPUs just yet)
Télécharger WinUAE v3.0.0 Beta 27 RC2 (32-bit)
Site Officiel de WinUAE
 
 WinUAE v3.0.0 Beta 26 FR (32-bit) 
Samedi 06/12/14 à 11:52 par Firebrand
La dernière beta de WinUAE est désormais disponible en français grâce à Tradu-France.
Télécharger WinUAE v3.0.0 Beta 26 FR (32-bit)
Tradu-France
 
 RiceVideo Community Version v0.4.1 (04/12/2014) 
Vendredi 05/12/14 à 11:51 par Firebrand
Une nouvelle version de ce plug-in vidéo pour émulateur Nintendo 64 a été publiée. Elle corrige principalement un bug introduit dans la précédente:
- New release of Rice Video, fix a problem i introduced with some of my cleaning, fixes tiles drawing improperly. Also ported some more Daedulus behaviour, hopefully will work better.
Télécharger RiceVideo Community Version v0.4.1 (04/12/2014)
Site Officiel de RiceVideo Community Version
 
 WinUAE v3.0.0 Beta 26 RC1 (32-bit) 
Vendredi 05/12/14 à 11:49 par Firebrand
Ce nouvelle beta pour WinUAE inaugure un nouveau saut de version: l'émulateur passe à la v3.0.0. La dll pour l'émulation PPC a également été mise à jour; référez-vous à la fiche de l'émulateur dans notre section Amiga pour vous la procurer! Les améliorations sont les suivantes:
- Bumped version to 3.0.
- Directory filesystem statefile support didn't save open file's full path correctly if path was deeper than 2 levels from root. (Bug since directory statefile support was implemented)
- Z3 mapping mode = automatic: select always real mode if JIT is disabled.
- Added picassoiv_rom_file config file entry, if you want to use different versions or custom path.
- Off by one error in internal buffer calculation, display was shifted by 1 vertical pixel, hiding first line if window size was small enough but still big enough to fit all vertical lines.
- 68000 JMP (d8,An/PC,Xn) didn't include extra 4 cycle idle time. (Documentation says 3 read cycles which is incorrect, correct sequence is 4 idle cycles + 2 idle cycles + prefetch + prefetch)
Télécharger WinUAE v3.0.0 Beta 26 RC1 (32-bit)
Site Officiel de WinUAE
 
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