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 MAMEUI32HiScore v0.155 
Samedi 18/10/14 à 14:14 par Firebrand
Ce build de MAMEUI supportant Hiscore.dat a été mis à jour avec la dernière version de MAME.
Télécharger MAMEUI32HiScore v0.155
Site Officiel de MAMEUI32HiScore
 
 BGB v1.5 
Samedi 18/10/14 à 13:42 par Firebrand
Cet émulateur Gameboy/Gameboy Color de référence a été mis à jour. Les améliorations sont les suivantes:
- AVI writer
- Greatly improved efficiency (about 10-30% faster, depending on the system)
- Improved accuracy
- Improved sound quality
- Lower audio latency
- Preview screenshots in select state window
- Improvements to debugger, including selectable RGBDS or WLA assembler syntax, "ld d,d" debug messages, and editing the palette in the vram viewer.
- Fixed a large number of bugs, including "alt+F4 loads state", and "timing in LSDJ is unstable"
Télécharger BGB v1.5
Site Officiel de BGB
 
 DSP v0.15b1 (32-bit) 
Vendredi 17/10/14 à 13:24 par Firebrand
Cet émulateur multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
General
- Systems migration to SDL v2
*Video:
.General code cleaning
.More speed
*Mouse
.In windows the custom mouse cursor is noy displayed correctly
*Joystick
- Modified the preview in menu systems. Now the NES, GameBoy/GameBoy Color and Chip 8 consoles can have a preview image like other systems:
*NES -> 'NES.png' file
*GB/GBC -> 'GB.png' file
*CHIP 8 -> 'chip8.png' file
- M68000
*Opcode 'STOP' fixed (Fixes Alien Syndrome)
*Opcodes $Exxx rewrited
- DAC: Added volume selectable amplifier
- Full screen: Reimplemented and running (press F6)
- Simplified how works and how is shown the disk usage image

Spectrum
- Spectrum 128K: Fixed a regression with memory pagination

Amstrad CPC
- Corrected keyboard reading, was duplicated

Terra Cresta
- Added video effects
- Fixed audio speed

Sega System 16A
- Fixed video priorities
*Alien Syndrome: Fixed ROMs CRC

Taito SJ
- Fixed audio

Food Fight
- Added driver without sound
Télécharger DSP v0.15b1 (32-bit)
Site Officiel de DSP
 
 History.dat v1.55 (frontends) 
Vendredi 17/10/14 à 13:17 par Firebrand
Ce fichier informatif pour MAME et MESS a été mis à jour avec les informations relatives aux nouveaux jeux supportés par ces émulateurs.
Télécharger History.dat v1.55 (frontends)
Site Officiel de History.dat
 
 MAME Plus! XT v0.155 r5192 
Vendredi 17/10/14 à 13:15 par Firebrand
Les dérivés XT de MAME Plus! sont désormais en version 0.155.
Télécharger MAME Plus! XT v0.155 r5192
Site Officiel de MAME Plus! XT
 
 MAME Plus! v0.155 r5192 (32-bit) 
Vendredi 17/10/14 à 13:13 par Firebrand
Ce build de MAME a lui aussi été mis à jour avec les sources de MAME v0.155.
Télécharger MAME Plus! v0.155 r5192 (32-bit)
Site Officiel de MAME Plus!
 
 MAMEUI32 v0.155 
Vendredi 17/10/14 à 12:52 par Firebrand
La version non officielle de MAMEUI en 32-bit a été mise à jour pour MAME v0.155.
Télécharger MAMEUI32 v0.155
Site Officiel de MAMEUI32
 
 QMC2 v0.45 (32-bit) 
Jeudi 16/10/14 à 13:57 par Firebrand
Une nouvelle version de cet frontend pour MAME, MESS et UME a été publiée. Voici la liste des améliorations:
- fix: ROMAlyzer: the fix.dat export action needs to be disabled initially (minor)
- fix: rank images didn’t update their color or shape on the fly
- fix: ROMAlyzer: corrected set rewriter issues with data read from regular files (their CRCs couldn’t be correlated)
- fix: ROMAlyzer: the default ZIP compression level (Z_DEFAULT_COMPRESSION) is -1, corresponding to level 6, but the spin-box only supported values from 0 to 9 so the default level was actually 0
- fix: avoid crash when checking an individual set’s ROM status (probably only seen on slow systems)
- fix: avoid start-up crash on gcc 4.9+ builds — see also bug tracker ID #77 (thanks to Pulfer)
- imp: ROMAlyzer: major UI and logic overhaul (the settings page has been redesigned completely)
- imp: updated MESS category.ini contributed by ASH to MESS 0.155
- imp: ROMAlyzer: allow set repairing from 7-zip archived reproduction templates
- imp: all database updates are fully asynchronous now, using in-memory journals (that’s faster on slow I/O, but also slightly more risky)
- imp: added support for SDL2 (SDL 1.x remains the default if available, you can force either version using ‘SDL=1′ or ‘SDL=2′ on the make command line)
- imp: MAME/MESS/UME emulator templates updated to 0.155 (added new templates for SDL2 builds)
- imp: updated template format to v0.2.8 which adds support for ignoring nodes on certain platforms (or generally)
- imp: improved mouse event handling of rank-item widgets (also fixes a minor UI bug)
- new: ROMAlyzer: added a check-sum database for storing/retrieving paths to dumps available in your file-system by SHA-1 and/or CRC (aka support for unstructured additional ROM paths) — see also bug tracker ID #62
- new: ROMAlyzer: added a ROM Collection Rebuilder which uses the check-sum database to rebuild a complete ROM path from ‘any’ given XML (including XML from foreign emulators as long as it’s MAME/MESS/UME-compatible) — see also bug tracker ID #71
- new: ROMAlyzer: added a new ‘create backups’ option that will create backup copies of all existing files that are going to be modified / overwritten — see also bug tracker ID #73
- doc: symbolic links to the English HTML docs are no longer required (falls back to English automatically when a language-specific index.html doesn’t exist)
Télécharger QMC2 v0.45 (32-bit)
Site Officiel de QMC2
 
 MewUI MAME v1.55 (32-bit) 
Jeudi 16/10/14 à 13:52 par Firebrand
Cette extension d'interface pour MAME, MESS et UME, chacun de ces émulateurs ayant leur version respective, a été mise à jour. Les améliorations sont les suivantes:
Added:
- Custom filter, option and menu. You can now combine multiple filters (up to 10) into one, all selected filters are in AND mode.
- New keyboard shortcuts to navigate the main menu:
*Left CTRL + Up/Down/PgUp/PgDown/Home/End (scrolls text of information)
*Left CTRL + Right/Left arrow (switches between images and information)
*Left ALT + Up/Down arrow (changes the active filter for the games list)
- Preliminary menu for customizing the UI.
*Option to change the main font and size.
*Option to change the size of information text.
*Sketched color management for standard menu.
- Usage info for software (MESS / UME) available in right panel.

Changed:
- Removed option to autosave settings, settings are always saved when you exit from the options menu.
- Grouped list is now in alphabetical order according to the name of the game and not the romset.
- Search for images of cabinets also happens in 'cabdevs' by default (MESS / UME).
- Improved search in submenus, enabled the TAB key to search for other results.
- Updated to MAME / MESS / UME 0.155.

Fixed:
- Failure to generate the list of games / software by selecting a filter with an active search.
- Improved handling of the error message for missing chd / rom.
- Fixed rendering of images.
- Error in the video options.
- Less memory consumption.
- Various minor fixes.
Télécharger MewUI MAME v1.55 (32-bit)
Site Officiel de MewUI MAME
 
 UME v0.155 
Jeudi 16/10/14 à 13:45 par Firebrand
Cette synthèse de MAME et MESS a été mis à jour avec les nouvelles sources respectives des deux émulateurs.
Télécharger UME v0.155
Site Officiel de UME
 
 MESSUI v0.155 (32-bit) 
Jeudi 16/10/14 à 13:42 par Firebrand
La version de MESS avec une interface utilisateur graphique a été mis à jour avec les dernières sources de MESS.
Télécharger MESSUI v0.155 (32-bit)
Site Officiel de MESSUI
 
 MESS v0.155 (32-bit) 
Jeudi 16/10/14 à 13:40 par Firebrand
Le développement de MESS suivant de près celui de MAME, une nouvelle version a été publiée. Voici la liste des nouveautés:
MAMETesters Bugs Fixed
- 05728: [Crash/Freeze] (pce.c) sgx: The "Axelay" Demo crashes the MESS while starting. (Fabio Priuli)
- 05729: [Crash/Freeze] (pce.c) pce, tg16: The demo "Split-Resolution Demo by Chris Covell" does not work properly. (Fabio Priuli)
- 05712: [DIP/Input] (timex.c) ts2068, uk2086: The keyboard input does not working. (Fabio Priuli)
- 05591: [Gameplay] (atari400.c) a5200: Only one button works (player 1) (Fabio Priuli)
- 05639: [Interface] Internal UI: Selecting Console, then using File Manager to select media doesn't work (Fabio Priuli)
- 05672: [Crash/Freeze] (apple2.c) apple2e, apple2ee, probably others: hang when enabling output latch with no floppy in drive (Olivier Galibert)

New System Drivers Supported:
- TI-95 PROCALC [hap]
- Microdigital TK3000//e [R. Belmont]
- Apple IIgs (ROM00 prototype 3/10/1986) [Apple II Documentation Project]
- Peripheral Technology PT68K2 [Al Kossow, R. Belmont]
- Canon V-30 (MSX2) [Wilbert Pol]
- Canon V-30F (MSX2) [Wilbert Pol]
- Daewoo Zemmix CPG-120 (Korea) (MSX2) [Wilbert Pol]
- Mitsubishi ML-G3 (MSX2) [Wilbert Pol]
- Perfect Perfect1 (MSX1) [Wilbert Pol]
- Philips NMS-8260 (Prototype) (MSX2) [Wilbert Pol]
- Philips NMS-8270 (Prototype) (MSX2) [Wilbert Pol]
- Sanyo MPC-2500FD (MSX2) [Wilbert Pol]
- Sanyo Wavy MPC-27 (MSX2) [Wilbert Pol]
- Sanyo Wavy PHC-77 (MSX2) [Wilbert Pol]
- Sony HB-701FD (MSX1) [Wilbert Pol]
- Toshiba HX-21 (MSX1) [Wilbert Pol]
- Toshiba HX-22 (MSX1) [Wilbert Pol]
- Toshiba HX-34 (MSX2) [Wilbert Pol]
- Toshiba HX-34I (MSX2) [Wilbert Pol]
- Victor HC-90 (MSX2) [Wilbert Pol]
- Victor HC-95 (MSX2) [Wilbert Pol]
- Victor HC-95A (MSX2) [Wilbert Pol]
- Yamaha YIS-503 III R (Russian) (MSX2) [Wilbert Pol]
- Yamaha YIS-503 III R (Estonian) (MSX2) [Wilbert Pol]
- Yamaha YIS805/128 (Russian) (MSX2) [Wilbert Pol]
- Yamaha YIS805R2/128 (Russian) (MSX2) [Wilbert Pol]
- Yamaha YIS805R2/128 (Estonian) (MSX2) [Wilbert Pol]
- Yamaha YIS805/256 (Russian) (MSX2) [Wilbert Pol]

Systems Promoted from GAME_NOT_WORKING:
- TI-74 BASICALC [hap]
- Laser 128 (version 4.2) [Peter Ferrie, R. Belmont]
- Laser 128ex (version 4.5) [Peter Ferrie, R. Belmont]
- Laser 128ex2 (version 6.1) [Peter Ferrie, R. Belmont]
- Peripheral Technology PT68K4 [Al Kossow, R. Belmont]
- Al Alamiah AX-150 (MSX1) [Wilbert Pol]
- Canon V-8 (MSX1) [Wilbert Pol]
- Canon V-20E (MSX1) [Wilbert Pol]
- Canon V-20F (MSX1) [Wilbert Pol]
- Canon V-20G (MSX1) [Wilbert Pol]
- Canon V-20S (MSX1) [Wilbert Pol]
- Canon V-25 (MSX2) [Wilbert Pol]
- Casio MX-10 (MSX1) [Wilbert Pol]
- Casio MX-101 (MSX1) [Wilbert Pol]
- Casio MX-15 (MSX1) [Wilbert Pol]
- Casio PV-7 (MSX1) [Wilbert Pol]
- Daewoo CPC-88 (Korea) (MSX1) [Wilbert Pol]
- Daewoo CPC-330K KOBO (Korea) (MSX2) [Wilbert Pol]
- Daewoo DPC-200E (MSX1) [Wilbert Pol]
- Daewoo Zemmix CPC-50A (Korea) (MSX1) [Wilbert Pol]
- Daewoo Zemmix CPC-50B (Korea) (MSX1) [Wilbert Pol]
- Daewoo Zemmix CPC-51 (Korea) (MSX1) [Wilbert Pol]
- Daewoo Zemmix CPC-61 (Korea) (MSX2) [Wilbert Pol]
- Fenner DPC-200 (MSX1) [Wilbert Pol]
- Fenner FPC-500 (MSX1) [Wilbert Pol]
- Fenner FPC-900 (MSX2) [Wilbert Pol]
- Fenner SPC-800 (MSX1) [Wilbert Pol]
- Fujitsu FM-X (MSX1) [Wilbert Pol]
- Goldstar FC-80U (MSX1) [Wilbert Pol]
- Goldstar GFC-1080 (MSX1) [Wilbert Pol]
- Goldstar GFC-1080A (MSX1) [Wilbert Pol]
- Hitachi MB-H2 (MSX1) [Wilbert Pol]
- Hitachi MB-H25 (MSX1) [Wilbert Pol]
- Hitachi MB-H50 (MSX1) [Wilbert Pol]
- Hitachi MB-H70 (MSX2) [Wilbert Pol]
- Kawai KMC-5000 (MSX2) [Wilbert Pol]
- Mitsubishi ML-F48 (MSX1) [Wilbert Pol]
- Mitsubishi ML-F110 (MSX1) [Wilbert Pol]
- Mitsubishi ML-F120 (MSX1) [Wilbert Pol]
- Mitsubishi ML-G1 (MSX2) [Wilbert Pol]
- Mitsubishi ML-G10 (MSX2) [Wilbert Pol]
- National / Matsushita FS-4000 (alt) (Japan) (MSX1) [Wilbert Pol]
- Philips NMS-8250F (MSX2) [Wilbert Pol]
- Philips NMS-8255F (MSX2) [Wilbert Pol]
- Philips NMS-8280F (MSX2) [Wilbert Pol]
- Pioneer PX-07UK (MSX1) [Wilbert Pol]
- Pioneer PX-V60 (MSX1) [Wilbert Pol]
- Sanyo MPC-200 (MSX1) [Wilbert Pol]
- Sanyo MPC-200SP (MSX1) [Wilbert Pol]
- Sanyo Wavy PHC-55FD2 (MSX2) [Wilbert Pol]
- Sony HB-10 (MSX1) [Wilbert Pol]
- Sony HB-101P (MSX1) [Wilbert Pol]
- Sony HB-55 (MSX1) [Wilbert Pol]
- Sony HB-F500F (MSX2) [Wilbert Pol]
- Spectravideo SVI-738 (Arabic) (MSX1) [Wilbert Pol]
- Spectravideo SVI-738 (Denmark) (MSX1) [Wilbert Pol]
- Spectravideo SVI-738 (Spain) (MSX1) [Wilbert Pol]
- Toshiba HX-10D (MSX1) [Wilbert Pol]
- Toshiba HX-10DP (MSX1) [Wilbert Pol]
- Toshiba HX-10E (MSX1) [Wilbert Pol]
- Toshiba HX-10F (MSX1) [Wilbert Pol]
- Toshiba HX-10SA (MSX1) [Wilbert Pol]
- Toshiba HX-20I (MSX1) [Wilbert Pol]
- Toshiba HX-21I (MSX1) [Wilbert Pol]
- Toshiba HX-22I (MSX1) [Wilbert Pol]
- Toshiba HX-23I (MSX2) [Wilbert Pol]
- Toshiba HX-33 (MSX2) [Wilbert Pol]
- Toshiba FS-TM1 (MSX2) [Wilbert Pol]
- Victor HC-5 (MSX1) [Wilbert Pol]
- Victor HC-6 (MSX1) [Wilbert Pol]
- Victor HC-7 (MSX1) [Wilbert Pol]
- Yamaha CX5F (w/SFG01) (MSX1) [Wilbert Pol]
- Yamaha CX5F (w/SFG05) (MSX1) [Wilbert Pol]
- Yamaha YIS604 (64KB) (MSX2) [Wilbert Pol]
- Yamaha YIS604 (128KB) (MSX2) [Wilbert Pol]

Skeleton drivers:
- Genius Leader Magic Color (Germany) [TeamEurope]
- Genius Junior Redstar 3 (Germany) [TeamEurope]
- Genius Junior 4000 (Germany) [TeamEurope]
- Genius Junior 5000 (Germany) [TeamEurope]
- Genius Junior Redstar (Germany) [TeamEurope]
- Genius Leader Super Color (Germany) [TeamEurope]
- Genius Leader 6600CX (Germany) [TeamEurope]
- VTech Genius Leader Power Notebook (Germany) [TeamEurope]
- LexiPC Mega 2000 (Germany) [TeamEurope]
- VTech PreComputer 1000 [Porchy]
- TimeTop GameKing [Porchy]

Software Lists:
- pico.xml: added many new dumps, including some from Korean releases and exclusive titles. [Team Europe]
- megadriv.xml: verified and documented a lot of dumps, added Shining Force (Euro), redumped Muhammad Ali Heavyweight Boxing (Euro). [sunbeam]
- nes.xml: added dump of Codemasters' Super Adventure Quests. [Porchy]
- glcolor.xml: documented the 'Spiel-und Lernspaß' cartridge. [TeamEurope]
- m5.xml: dumped Bosconian. [Ola Andersson]
- coleco.xml: Some more verified dumps and info added. [Ikrananka]
- coleco.xml: replaced Sector Alpha incorrect dumps with a proper one [Ikrananka]
- coleco.xml: removed choplifter bad dump. [dink]
- psx.xml: added info to the games #-O. [Antopisa]
- sms.xml: documenting Graphic Board prototype dump. [SMSPower]
- nes.xml: added a couple of new multigame dumps using OneBus PCB. [TeamEurope]
- exl100.xml: added Exelvision EXL 100 cart list. [Fabio Priuli]
- pencil2.xml: added Hanimex Pencil II cart list [Robbbert, Fabio Priuli]
- pegasus_cart.xml: added Aamber Pegasus ROM expansions list. [neoncluster, Fabio Priuli]
- dmv.xml: added Decision Mate V floppy softlist. [Sandro Ronco]
- vectrex.xml: Fixed some clones assignments. [m4st4]
- gameking.xml: added TimeTop GameKing cart list. [Porchy]
- timex.xml: added software list for Timex DOCK carts. [Fabio Priuli]
- apple2.xml: added over 150 items, including many classics of the platform. [R. Belmont]
- Add correct data width/endianness to several software lists [Alex Jackson]

Source Changes
- sms.c: Restore selected cartridge when loading a save state for the store display unit. [Enik Land]
- apple3: Support ThunderClock Plus card. [R. Belmont]
- mc1000.c: Correction to the cassette input [Emerson Costa]
- amstrad: added support for 64k, 320k, and 576k RAM sizes added preliminary support for the SYMBiFACE II board idehd: added Read Native Max Address IDE command [Barry Rodewald]
- Apple II updates: [R. Belmont]
*Added additional ROMs for TK3000
*Added preliminary mono/color config switch for pre-IIgs machines (doesn't yet work in lo-res)
*Moved Laser 3000 to its own driver since it's not very Apple-like and got it to boot into BASIC.
- sms.c: Documented release years for some Brazilian SMS releases. [Enik Land]
- apple2: add possible Laser 128EX2 ROM pending future work on that series [R. Belmont]
- Laser 3000: add first-pass keyboard, 80-column text, hi-res, and double hi-res graphics support [R. Belmont]
- Apple II: enable language-card write on reset based on h/w testing [Peter Ferrie]
- dmv: added expansions slot interface. [rfka01, Sandro Ronco]
- dmv: added boot ROMs from 4 different boards. [rfka01]
- Apple II: add more debugger guards around C800 bankswitch [Peter Ferrie, R. Belmont]
- Improve Laser 128 series support; 128EX/2 now boots DOS 3.3 and ProDOS. [Peter Ferrie, R. Belmont]
- Support ProDOS-order Pascal 1.3 images [R. Belmont]
- Apple II: Add support for the Applied Engineering TimeMaster II H.O. card [R. Belmont]
- Support PET user port "CB2 Sound" device [R. Belmont]
-tapectrl.c: fixed bug where systems with multiple cassette drives (e.g. PET) had no Tape Controls when no cassette was loaded in the first drive. [Fabio Priuli]
-ui.c: added shortcut commands for Tape Start and Tape Stop, by default mapped to F2 and Shift+F2, respectively. This is not meant as a replacement for the internal Tape Control menu, but it shall make simpler the usage of game tapes in home computers. Notice that REC/RWD/FWD have still to be pressed from the internal UI and that if you mount multiple cassettes in a driver with multiple tape drives only the first one will be controllable with these shortcuts. [Fabio Priuli]
- Apple II: hook up ACIAs for Laser 128 series, remove cassette for IIc and Laser. [R. Belmont]
-Apple II series changes: [R. Belmont]
*Support 1 MB expansion for Laser 128ex2
*Give the IIc Plus the correct drive type, but it's still unhappy
*Promote apple2c4 to working since it runs fine now
- amstrad: added Amdrum expansion card [Barry Rodewald]
- amstrad: added Digiblaster printer-port device [Barry Rodewald]
- a2600.c: converted Atari VCS carts to be slot devices, cleaned up the implementation and removed Supercharger tapes from the main system. The -cass media switch (to load the tape file) will become available only when you mount the Supercharger cart. [Fabio Priuli]
- a7800.c progress: [Fabio Priuli]
*Rewritten cart emulation to use slot devices
*Removed POKEY chip from the main unit since it was inside the carts (of course it gets enabled when you launch a game who contained it in its cart)
*Added support for the High Score cart as a passthru cart: when you mount hiscore, a -cart2 switch will become available to mount the game you want to play
*Properly implemented XBoarD and XM expansions as passthru carts as well, so that new syntax to run dkxm.a78 is mess a7800 -cart xm -cart2 path\to\games\dkxm.a78 High Score support for XM shall work as well.
*Big clean up of the driver, simplifying memory map, removing writes to ROM, etc.
- apple3: don't do color text in A2 emulation mode. [R. Belmont]
- a7800: split video emulation (Atari MARIA chip) into a separate device. [Fabio Priuli]
- altos5: Fix wrong drive type [O. Galibert]
- atari400.c progress: [Fabio Priuli]
*Rewritten cart emulation to use slot devices (many "mappers" do not fully work yet) and unified cart handling among 8bit home computers, XEGS and Atari 5200
*Added support for loading carts with bankswitch to all XL/XE models
*Added support for loading XEGS carts in Atari 8bits home computers (XEGS instead will only load XEGS games until support for the keyboard add-on is included)
*Big clean up of the driver, simplifying memory map, removing writes to ROM, etc.
*Changed NOT_WORKING flag to IMPERFECT_GRAPHICS in 600XL, 65XE,800XE and XEGS since they should now be working to the same extent of the 800XL, and bugs shall be reported.
- pve500.c: hooked up MB8421 RAM [FSanches]
- pc_vga: correct access to attribute register when PAS bit is set, allows XFree86 to detect ISA VGA. [Peter Ferrie]
- gameboy: added dump of Color GameBoy 188 in 1 multicart, and partially implemented the required mapper [Team Europe, Fabio Priuli]
- apple3: refresh selected drive after the softswitches are changed. [Paul Hagstrom]
- maria.c:
*Timeout rendering added. [Mike Saarna]
*Reorganized DMA penalties to support new rendering code [Mike Saarna, Robert Tuccitto]
- a7800.c: [Fabio Priuli]
*Fixed YM2151 clock in XM expansion, thanks to info from tep392 and GroovyBee
*Added support for homebrew boards MegaCart+ and VersaBoard by CPUWIZ (ROM respectively up to 512K and 256K + 32K of RAM)
*Misc cleanups
- thomson: improve accuracy of the colors [Antoine Mine]
- Added the following video card BIOSes: s3_764: S3 9503-62 (not working) Elsa Winner 1000/T2D s3virge: S3 ViRGE BIOS v1.00-10 mach64: ATi mach64V1 113-34404-104 [rfka01, Barry Rodewald]
- Apple II: Support Apple II Mouse Card [R. Belmont, Guru, Sharkpuncher]
- apple3: invert enable1 sense, external drive selection now works properly. [R. Belmont]
- megadriv.c: Added support for Game Genie as a passthru cart. [Fabio Priuli]
- Even better apple3 drive select. [Paul Hagstrom]
- sms.c: Fixed lphaser regression. [Enik Land]
- sms.c: Prevent vdp register 6 contents from being overwritten while a line is being drawn. Fixes title screen in backtof3. [Enik Land, Wilbert Pol]
- sms.c: Fixed graphics glitch in E-Swat atttact mode on the smsj driver and some small cleanups. [Enik Land]
- apple3: preliminary hook up of slot IRQ and NMI lines. [R. Belmont]
- Stop trashing DiskCopy 4.2 images that don't have tags.[R. Belmont]
- famicom: converted the disk system add-on to be a cart in the softlist. The official syntax to launch disk games is now mess famicom -cart disksys -flop gamename which corresponds to inserting the RAM expansion cart with connected the disk drive into the cartslot and the desired disk in the disk drive (exactly like you would have done with the real thing). In this way, you cannot mount anymore both a cart and a disk in the Family Computer (as in a real unit). Users that cannot cope with this limitation and/or with the new syntax can still use the famitwin driver (which offers both cart and disk options) or the newly added driver fds which emulates a famicom with the expansion always inserted: in both latter cases the old syntax mess famitwin -flop gamename will launch the game, as previously. [Fabio Priuli]
- famicom: fixed disk system IRQ latch clear in Kaettekita Mario Bros. based on investigations by FHorse. [Fabio Priuli]
- sb16: Add Soundblaster 16 low level emulation [Carl, Malice, O. Galibert]
- Fixed issue with messtiny build (additional bioses are no longer separate sets). [m4st4]
- sms.c: Small improvements to the latching of some registers. Fixes flicker in Power Strike 2. [Enik Land]
- tsispch.c - Add v1.1 firmware to TSI/Speech Plus Prose 2000 driver [Lord Nightmare]
- concept: fix keyboard status to not return junk data, fixes bootup without -debug. [R. Belmont]
- concept: hooked up actual 6551 for keyboard, added beeper, cleaned up driver. [R. Belmont]
- cbm8296ed: Added ROM signatures for Oracle 3.03. [Mike Naberezny]
- itt3030: additional FDC hookup, now tries and fails to boot. [R. Belmont]
- concept: Hook up Apple II bus. [R. Belmont]
- svi318.c: cleaned up the driver and added support for save states. [Fabio Priuli]
- advision.c: cleaned up the driver and added support for save states. [Fabio Priuli]
- added PC-9821AP2/U8W BIOS. [Caius]
- softbox: Added BIOS revision 8/9/81. [Nils Eilers, Mike Naberezny]
- amust: added newly-dumped keyboard rom [ejwords, MSPP]
- thomson - fixes for a non-standard video mode and adding a new one [Antoine Mine]
- gba.c: fixed Top Gun - Combat Zones cart type, making the game playable. [Reznor007]
- concept: Preliminary implementations of the original and buffered floppy disk controllers. [R. Belmont]
- portfolio: only trigger interrupts when the 8250 asserts the line, not when it clears it. [smf]
- floppy.c: fixed disks not being launched if loaded from softlist through File Manager. [Fabio Priuli]
- 315_5124.c: Refactored sprite handling, fixes status bar on Tarzan for gaemgear. Removed m_collission_buffer member variable. Tweaked game gear timing to fix glitches in status bar of Chicago Syndicate for gamegear. [Enik Land]
- concept: Misc fixes/cleanup, CCOS boots now from 8" floppies. [R. Belmont]
- concept: Add 5.25" DSDD raw image support and preliminary pseudo-DMA to buffered controller. [R. Belmont]
- saturn: made RAM / Backup RAM expansion internal slot options. you now mount these with the -cart media switch, i.e. for instance mess saturn -cdrm ddsom -cart ram32 or mess saturn -cdrm draculax -cart bram16 and not anymore using the -exp option. [Fabio Priuli]
- concept: can boot 5.25" disks on fdc02 now. [crazyc]
- msx.c: Added release years for several systems. [AntoPISA]
- gameboy, gbcolor: added a configuration setting (off by default) to skip BIOS checks at boot. This allows the recently dumped Rockman World Prototype to be played, and the Rocket Games pirate GBC carts too. [Fabio Priuli]
- gba: added a configuration setting (off by default) to skip some BIOS checks at boot. This allows Tyrian 2000 Prototype to be played. [Fabio Priuli]
- apple2: IIe and later don't require double-reads on the language card. [R. Belmont, Peter Ferrie]
- odyssey2: converted the driver to use slot devices for cartridges, removed The Voice add-on from the main system and emulated it as a passthru cart instead. Now, if you want to enjoy speech in odyssey/videopac games, you must launch emulation with mess odyssey2 -cart voice -cart2 gamename (the -cart2 switch becomes available when "voice" is mounted in the first cartslot) [Fabio Priuli]
- intv: converted the driver to use slot devices for cartridges and implemented the IntelliVoice expansion and the Entertainment Computer System expansion as passthru devices. The official syntax to launch games requiring the speech expansion is now mess intv -cart voice -cart2 gamename which corresponds to mounting the IntelliVoice and plugging the game cart in its subslot. The official syntax to launch games requiring the ECS expansion is now instead mess intv -cart ecs -cart2 gamename and mess intv -cart ecs -cart2 voice -cart3 gamename if the game requires both expansions at once. For additional user friendliness, we also offer intvecs (which emulates an Intellivision unit with both expansions added) and intvoice (which emulates an Intellivision with Intellivoice expansion added) drivers, where games can simply be mounted with the -cart media switch. [Fabio Priuli]
- msx.c: Added support for DMK floppy images. [Wilbert Pol]
- maria.c: improved DMA accuracy. [Mike Saarna, Robert Tuccitto]
*Last Line DMA value corrected to 6. GCC and Atari docs both show a difference between Other Line and Last Line as +6 at the lowest part of the range.
*Blank scanlines are drawn when DMA is off, like real hardware.
*If MARIA hits the DMA limit, the CPU doesn't run until the next scanline.
- vic20: Emulated the Final Expansion 3 cartridge (only RAM/FlashROM supported). [Curt Coder]
- spc1000: added fdd code [Meso Kim]
- sms.c: Misc fixes: [Enik Land]
*Disable gamegear sio register when in ggsms mode
*Fixed tilemap mirroring on sms1 vdp needed for Japanese version of Ys
*Fixed BIOS support in the gamegear driver
*Fixed collisions when column #0 is disabled
- gamegear: added preliminary emulation of the Master Gear Adapter which allows to launch SMS games in the gamegear driver, with video chip in SMS mode. You can try this by launching mess.exe gamegear -cart mgear -cart2 your_sms_game (the -cart2 switch becomes available when you mount "mgear" in the main gamegear cart slot) [Fabio Priuli]
Télécharger MESS v0.155 (32-bit)
Site Officiel de MESS
 
 Cheat.dat v0.155 
Jeudi 16/10/14 à 13:24 par Firebrand
Une nouvelle version de cette collection de fichiers de codes de triche a été publiée. Au programme, de nouveaux jeux supportés.
Télécharger Cheat.dat v0.155
Site Officiel de Cheat.dat
 
 Mameinfo.dat v0.155 
Jeudi 16/10/14 à 13:23 par Firebrand
Une nouvelle version de ce fichier informatif pour MAME a été publié. Voici les nouvelles données ajoutées:
- Updated to MAME 0.155 (git.redump.net\mame).
- Added Source/Listinfo changes.
- Newest Bugs (15th Oct).
- Added/Fixed 'Recommended Games'.
- Fixed Mameinfo.dat infos.
- Added Dual- and Triple screen games to Screen.ini.
- Added 'Gambling - AGEMAME' and 'Pinball - PinMAME' to Category.ini.
Télécharger Mameinfo.dat v0.155
Site Officiel de Mameinfo.dat
 
 HBMAME v0.155 r32769 (32-bit) 
Jeudi 16/10/14 à 13:21 par Firebrand
HBMAME et HBMAMEUI ont été mis à jour. Les améliorations sont les suivantes:
- UI build:
*Fixed problem where Default Game Options would revert to original defaults.
*Adjusted Sound options to match 0.154 baseline.
*Added "Video: Auto" selection.
*Fixed a number of bugs with certain video/display options being grayed out.
*Due to a baseline bug, after modifying the Default Game Options, you should quit and restart HBMAMEUI.
- Updated neogeo information.

New Games
- [dkongpac] Pacman saves Mspacman, by Tim Appleton
- [jryumyum] Jr.Pacman vs Yumyum + Friends, by Tim Appleton
- [pacwf] Pacman Weird Fruit, by Tim Appleton
- [mspacwf] Ms Weird Fruit Pac, by Tim Appleton
- [pacfnt] Pacman with Pacman font, by Tim Appleton
- [mspacfnt] Ms.Pacman with Pacman font, by Tim Appleton
- [kof2k2ibp] Ice Blue Perfect
- [kof2k2js] KOF Remix Ultra 3.0
- [kof2k2mp1] Magic Plus (alt vers)
- [kof2k2mp3] Magic Plus III
- [kof2k2rma] Remix-A
- [kof2k2smg]
- [knacki] Knackiballs, by Furrtek
- [mslug4dh] Metal SLug 4 Super D Version, by HappyASR [EGCG]
- [test01] MVS Test 01, by Furrtek
- [umk2te52] Ultimate Mortal Kombat II Tournament Edition 5.2
- [wofchdx] Sangokushi 3 Gaiden Kakou-on's Revenge DX 2010
- [wofjm] Tenchi wo Kurau 2 (Japan 921031) (with fighting women)
Télécharger HBMAME v0.155 r32769 (32-bit)
Site Officiel de HBMAME
 
 WolfMAME v0.155 
Jeudi 16/10/14 à 12:50 par Firebrand
Ce build de MAME interdisant l'utilisation des codes de triche pour les compétitions de high-scores a été mis à jour selon la v0.155 de MAME.
Télécharger WolfMAME v0.155
Site Officiel de WolfMAME
 
 HqMAME v2.16 (MAME v0.155) 
Jeudi 16/10/14 à 12:48 par Firebrand
Ce build de MAME supportant des filtres graphiques haute résolution a été mis à jour. Voici les nouveautés:
- Updated Intel TBB to version 4.3
- Updated compiler to GCC 4.9.1
- Updated MAME to most recent version
Télécharger HqMAME v2.16 (MAME v0.155)
Site Officiel de HqMAME
 
 MAMEUIFX32 v0.155 
Jeudi 16/10/14 à 12:46 par Firebrand
MAMEUIFX passe également à la v0.155 mais apporte ses propres améliorations:
- Implemented Transparency to Menu Icons of the GUI
- Fixed bug which caused GUI stalling in a loop when using Refresh option (As reported by haynor666)
- Removed very old hack in FUUKIFG3.C (no more needed)
- Renamed "cleanstretch" core option to "widestretch" (As requested by haynor666 ages ago)
Télécharger MAMEUIFX32 v0.155
Site Officiel de MAMEUIFX32
 
 MAMEUI64 v0.155 
Jeudi 16/10/14 à 12:45 par Firebrand
MAMEUI a bien entendu été mis à jour avec les dernières sources de MAME.
Télécharger MAMEUI64 v0.155
Site Officiel de MAMEUI64
 
 MAME v0.155 
Jeudi 16/10/14 à 12:43 par Firebrand
Le MAME nouveau est arrivé! voyons sans plus attendre ce qu'il nous réserve:
MAMETesters Bugs Fixed
- 01007: [Sound] (simpsons.c) simpsons: Some in-game samples such as "maggie" and "that's my sister mister" sound bad. (Alex Jackson)
- 05705: [DIP/Input] (segas18.c) ddcrew: Player 3 buttons not working (Osso)
- 05700: [Graphics] (terracre.c) amazon, amatelas: lag/desync between sprites and background (Alex Jackson)
- 03395: [Sound] (nmk16.c) macross2: Music emulation is not 100% perfect (a balance issue) (trap15)
- 02422: [Sound] (nmk16.c) mustang: Sound communication might be incorrectly implemented. (trap15)
- 02417: [Sound] (nmk16.c) NMK004 sound CPU is just (imperfectly) simulated for now. (trap15)
- 01117: [Graphics] (nmk16.c) macross2: After some versions, I noticed a different gfx overlap priority between hugest ships and weapon pickups in Macross2. (trap15)
- 05493: [Crash/Freeze] (itgambl2.c) All sets in itgambl2.c: Crash before OK (Olivier Galibert)
- 05697: [DIP/Input] (flyball.c) All sets in flyball.c: Controls for Batter and Pitcher are intertwined (hap)
- 05693: [Graphics] (ddragon3.c) wwfwfest: Wrestler Entrance does not show graphics (hap)
- 05689: [Misc.] (williams.c) All sets in williams.c: Utility panel buttons not working correctly compared to real game
- 05683: [Interface] SDL-based: -watchdog command not operable in SDLMAME (R. Belmont)
- 05681: [Crash/Freeze] SDL-based: Most Laserdisc CHD games either do not boot or have other issues (R. Belmont)
- 05688: [Crash/Freeze] (psikyo4.c) hgkairak, hotgm4ev, hotgmck, hotgmck3, hotgmcki: MAME crashes when enabling flip screen in psikyo4 games (Osso)
- 02124: [Graphics] (namconb1.c) nebulray, nebulrayj: Nebulas Ray is missing a rotation effect in the first level (Phil Bennett)
- 05686: [Documentation] (model2.c) vcopa: missing relationship (Tafoid)
- 05685: [Documentation] (alg.c) maddog22: maddog22 is missing relationship with other maddog2 sets (JWallace)
- 05676: [Sound] (eolith.c) candy: Loss of in-game sound (Wilbert Pol)
- 05675: [Color/Palette] (highvdeo.c) newmcard, record: Palette problems (David Haywood)
- 05666: [Crash/Freeze] (cswat.c) cswat: AddressSanitizer: heap-buffer-overflow with -aviwrite (hap)
- 05350: [Core] Systems using M6809 with M6809_HOLD_LINE: CWAI doesn't acknowledge interrupts while polling for them (hap)
- 05629: [Color/Palette] hangplt, hangpltu, thrilld: Voodoo 3D graphics have no palette (Phil Bennett)
- 05637: [Crash/Freeze] (vegas.c) gauntdl, gauntdl24: Emulation hangs after initialization (Phil Bennett)
- 05638: [Crash/Freeze] (seattle.c) vaportrx, vaportrxp: Emulation hangs during INIT (Phil Bennett)
- 05636: [Sound] (vegas.c) gauntleg, gauntdl, carnevil and clones: Missing streaming BGM/Sounds during gameplay (Phil Bennett)
- 05634: [Crash/Freeze] (tasman.c) All sets in tasman.c: [debug] Assertion in Debug (Alex Jackson)
- 05644: [Graphics] (homerun.c) ganjaja: Line glitches at top of screen (hap)
- 05631: [Crash/Freeze] mquake.c, upscope.c: Crash shortly after start (Osso)
- 05633: [Crash/Freeze] (pcxt.c) tetriskr: [debug] Crash in Debug at start (crazyc)
- 00386: [Graphics] (battlera.c) battlera, bldwolf, bldwolfj: Sprites in the same player where the black box with text that appears sometimes are printed in front of them. (David Haywood)
- 00385: [Graphics] (battlera.c) battlera: When you are fighting against the first final boss, you can see it even if it is under the water. (David Haywood)

Source Changes
- tourvis.c: Added version 5.3 BIOS to the Tourvision driver. [system11]
- m68kmake.c: change overlapping memcpy() to memmove() [Casper Ti. Vector]
- Changed set mpoker and driver to mgames. Also description from Multi-Poker to Match Games accordingly with the official flyer. http://flyers.arcade-museum.com/?page=thumbs&db=videodb&id=6500 In fact, these are skill instead of poker games. Also added way more documentation and some cosmetic fixes. [Roberto Fresca]
- Unknown Pac-Man gambling game: Rename and redefine the inputs to match the behavior of both games. Added complete instructions to play the stealth gambling game. [Roberto Fresca]
- Unknown Pac-Man gambling game: Added proper sound support. Rearranged some inputs and hooked extra port. Found some DIP switches. Added technical notes and instructions. Cleaned up the whole driver. [Roberto Fresca]
- k053246_k053247_k055673.c: Make 8-bit-per-pixel ROM readback work; hook up ROM readback properly in rungun.c; hook up registers properly in tasman.c (sprite ROM tests pass now, still doesn't draw anything) [Alex Jackson]
- fm2612: fixed missing dac channel on savestate load [dink (FB Alpha project)]
- Added decryption support for Music Ball [Andreas Naive]
- speedbal.c: Give Music Ball it's own correct Bonus dipswitch settings. Add dipswitch locations to Speed Ball & Music Ball. [Brian Troha]
- improve Funny Strip / Puck People protection simulation [iq_132]
- tatsumi.c: Fixed Cycle Warriors (set 1) hangs at boot. [MASH]
- k005289: fix off-by-one frequency; adds missing detune effect to nemesis BGM [Alex Jackson]
- floppy: Handle half and quarter tracks [O. Galibert]
- williams.c - Added missing video board PROM to Joust 2 [Joe Magiera]
- flopimg: don't trash a bunch of memory when loading legacy floppies. [R. Belmont]
- gcpinbal.c: Added PCB layout for Grand Cross Pinball [Brian Troha, system11]
- ssv.c: Add PCB for the Storm Blade game rom board. [Brian Troha, ShouTime]
- Laserdisc titles added and reorganised to include dumps from other sources. ALG titles in particular have been heavily reorganised [Dragon's Lair Project, J. Wallace]
- taito_b.c: Verified clock speeds for the East Technology's ET910000A PCB used by Sel Feena and Ryu Jin. [system11]
- namconb1.c - Improved interrupt handling, fixing raster-effects (used by nebulray and machbrkr) and nebulray test mode. [Phil Bennett]
- Implemented the Namco Custom 116 palette and raster IRQ controller as a device, and hooked it up to the namcos1, namconb1 and namcofl drivers [Alex Jackson]
- digfx.c: Make some members protected instead of private to be less fascistic and more consistent with other device_interfaces. [Alex Jackson]
- SDL: update manpages [Cesare Falco]
- Allow use of external SQLite3 [Cesare Falco]
- coinmvga.c driver: Minor cleanup, new set added, and changed game descriptions. [Roberto Fresca]
- msm5832: day of week is 0-6, not 1-7 [R. Belmont]
- galaxian.c: redumped atlantis2. [system11]
- Preliminary IGS029 protection simulation for mgcs: [Luca Elia] fixes sound, dips and crash at game start.
- bwidow.c - Various changes: [Phil Bennett]
*Added address decoder PROMs to Gravitar and clones.
*Renamed ROMs to include correct part numbers and locations.
*Renamed set gravp to gravitar1.
- centiped.c - Various changes: [Phil Bennett]
*Made centtime the parent (this is actually revision 4)
*Renamed ROMs to include correct part numbers and locations.
*Added sync PROM to Warlords
- fuukifg2.c: Correct clock speeds for the Susume! Mile Smile / Go Go! Mile Smile and Gyakuten!! Puzzle Bancho sets. [system11]
- added decryption for Gundam Wing: Endless Duel (SNES bootleg) [iq_132]
- floppy: Don't infloop in set_write_splice when there's no floppy (fixes MT5672) [O. Galibert]
- mips3drc: Throw badcop exceptions on COP1 accesses while the COP1 status bit is not enabled [MarathonMan]
- segaybd.c: Give the new Power Drift (Japan, Link Version) it's own correct dipswitch settings. [Brian Troha]
- ymf278b: Use the memory system to access wavetable data. This should make it possible to hook up RAM as well as ROM to the device, e.g. for computer sound cards in MESS. [Alex Jackson]
- psikyo4: Improve and clean up wavetable ROM banking. The mask ROM tests in hotgm4ev and hotgmcki pass now. loderndf still fails for unknown reasons. Miscellaneous cleanups as well. [Alex Jackson]
- mfi_dsk: Fix leaks [O. Galibert]
- SDL: fall through to the baseline Win32 implementations for file, socket, and pty/named pipe I/O. [R. Belmont]
- SDL: init timebase the first time it's needed on Windows, Mac, and OS/2 targets. [R. Belmont]
- Fixed sprite DMA for Raiden 2, bullets are now visible [Angelo Salese, Olivier Galibert]
- SDL: remove dead code from SDL2 renderer, fix laserdisc crash with SDL2 -video accel rendering. [R. Belmont]
- replace rom in ryukendna set [system11]
- SDL: link properly on OS X for SDL2. [R. Belmont]
- SDL: Use the same screen selection method for SDL2 as Windows. [R. Belmont]
- Various pinballs working (see list below) [Robbbert]
- Sound for Atari pinball machines [Robbbert]
- gtia.c: converted to be a device. [Fabio Priuli]
- hikaru: add mask dumps for podrace [Cah4e3]
- voodoo.c, vooddefs.h: Added support for writes to trexInit1 register, to return TMU configuration data. [Peter Ferrie]
- antic.c: converted to be a device. [Fabio Priuli]
- SDL: Allow -sound dsound on SDL Windows builds. [R. Belmont]
- Removed legacy_cpu_device. [Wilbert Pol]
- Added proper NMK004 internal rom [trap15]
- Hooked up support for NMK004 internal rom in MAME, replacing Nicola's old simulation code [trap15, David Haywood]
- Fixed TLCS90 16-bit timers & support NMI in the core [trap15]
- Various tweaks and improvements in nmk16.c (timings, sound balance, etc.): [trap15, David Haywood]
*US AAF Mustang now has sound / music for the first time
*Much better sound / music in the following games Bio-ship Paladin, Vandyke, Black Heart, Acrobat Mission, Koutetsu Yousai Strahl, Thunder Dragon, Hacha Mecha Fighter, Super Spacefortress Macross, GunNail
- SDL: use Windows OSD's font-selection semantics for SDL Windows builds. [R. Belmont]
- softlist: fixed inconsistent -listsoftware output. [phulshof]
- ui: fixed crash when loading floppies with no parent software from softlist (only via internal File Manager, though) [Fabio Priuli]
- added generic cartslot / ROM socket slot device, which offers basic allocation and access handlers, and converted a few drivers to use this instead of code from cartslot.c [Fabio Priuli]
- softlist: restored the support for loading games from compatible softlists (like gbcolor games in gameboy, and viceversa, msx1 carts in msx2, etc.) by using the syntax mess system -media list:gamename You can now for instance use again "mess gbcolor -cart gameboy:sml" to
play "Super Mario Land" with the custom palettes of the Game Boy Color. [Fabio Priuli]
- NS8250 Fixes [smf]
*Loopback: tx goes high and data is clocked at the correct rate instead of appearing instantly Modem status register: don't lose track of external signals when starting, resetting, switching loopback off, writing to register Handshaking: active low for consistency (RS232 port now defaults handshaking lines high and serial mouse dtr/rts handling has been adjusted).
- Memory system and Namco improvements: [Alex Jackson]
*Explicit regions in address maps (AM_REGION) are now looked up relative to the device rather than as siblings when in an internal address map (similar to devices and shared pointers) Besides being more orthogonal than before, this allows internal ROMs of MCUs and similar devices to be hooked up in a nicer and more foolproof way. Updated the m37710 and m5074x (m6502 derivative) to take advantage of this.
*Divided the M37702/M37710 into specific models, with each model having its own internal address map containing the correct amounts of internal RAM and ROM.
*M37702 MCUs found on various Namco PCBs are now all unique devices and have their respective internal ROMs loaded as device ROMs.
- namcops2: Documentation fixes [Guru]
- addrmap.c: Only install the default device address map if the owner didn't provide one [Alex Jackson]
- 8250: call interrupt callback after clearing internal interrupt state when resetting [smf]
- added workaround to build with XCode 6.0.1 out-of-the-box [Oliver Stöneberg]
- wd_fdc: Hopefully fix reading sectors with DDAM [lowen, O. Galibert]
- Moved protection vectors from hachamfb to hachamf, making the latter to work properly too [Angelo Salese]
- web: allow pasting in text. [Firehawke]
- Gundam Wing: Endless Duel updates: [Peter Ferrie]
*added additional shared memory block
*added protection handlers
*corrected reset vector
*worked around bad startup
Game now boots but doesn't coin up.
- fix compile on MSVC 2012 & 2013 [Peter Ferrie]
- snesb.c: Add coin/DSW inputs to Gundam Wing, game is now playable. [stephh]
- s4.c : fixed sound, 4 games marked as working (Flash,Stellar Wars,TriZone,TimeWarp)
- snesb: Set up dip switches for Gundam Wing. [stephh]
- peplus.c: Various fixes, all sets should be working now. [BrianT]
- WebUI: clean up and fixed HTML compliance. [Firehawke]
- added makefile variable OPENMP to enable usage of OpenMP (includes vconv support of -fopenmp) [Oliver Stöneberg]
- blktiger priority fixes [Mamesick]
- dragrace.c: Added tachometer outputs. [Comboman]
- Handcrafted PAL for actual Varth US PCB. [Palindrome]
- awboard: add "offset protection" used by some carts. samsptk and kofxi boot now. [R. Belmont, MetalliC]
- model3: Rewrote 2D tilemap rendering. [Ville Linde]
- Rewrite k053260 sound device [Alex Jackson]
- Make cheat initialization debugger message more verbose. [Pugsy]
- make the orlegend111t set work [iq_132]
- chqflag.c: improve k007232 volume/pan controls, still largely guesswork [Alex Jackson]
- wecleman.c: add missing k007232 volume callback [Alex Jackson]
- naomi.c:
*M2-type cartridges 4/8MB mode mapping documentation/code [MetalliC, rtw]
*F355 protection key, small docs update/corrections [MetalliC]
*Atomiswave controller type register [MetalliC]
*Added InitialD Ver3 Cycraft PIC key [anonymous, MetalliC]
- eepromuser.c: Added Support for MSM16911 Serial eeprom [Felipe Sanches]
- mb88xx.c: Added support for Fujitsu M88201-202 MCU [Felipe Sanches]
- model3: New 3D renderer + various fixes (still heavily WIP) [Ville Linde]
- Beatmania IIDX Twinkle hardware: The IDE DMA is now hooked up, but the sound board isn't running well enough yet for it to make a difference. Hooked up the FDC37665GT and HLE the XVD701 and the 68k sound board responses to get most of the games booting. There is no sound and the games all fail with a hdd error when you start a stage. Beatmania IIDX with DDR 2nd Club Version wants the GQ863 hard disk. [smf]
- Beatmania IIDX Twinkle hardware: beatmania IIDX Substream with DDR 2nd Club Version 2 wants the harddisk from beatmania IIDX Substream. Added missing 3rd & 6th style CD images & replaced 5th style images. [smf]
- upd7220: add Bresenham arc and complete char drawing [Carl]
- m68000: add missing item to save state [Alex Jackson]
- Converted battlera.c driver to use real PCE video code, fixing several longstanding bugs (present since driver was added in 0.37b2 era) [David Haywood]
- Reorganized ST0016 code, detangling several drivers, and fixing a some missing video features used by gostop [David Haywood]
- Refactored legionna.c COP code to use new Raiden II implementation fixing several bugs along the way [David Haywood]
- Tweaked Raiden II collision detection based on user feedback citing specific bullet patterns and expected hitbox sizes [David Haywood]
- Added note about tharrier Dipswitches being likely read via the protection device (not yet hooked up) [David Haywood]
- Fix girls 4,5,6 in the 'popbingo' bonus rounds [David Haywood]
- Fix what appears to be bad sound ROM banking in sandscrp [Dink, David Haywood]


New games added or promoted from NOT_WORKING status
- Music Ball [Andreas Naive]
- Dongfang Shenlong [Luca Elia, Guru, Dyq, bnathan]
- Bobble Bobble (set 2) [Darq]
- Jump Jump [system11, The Dumping Union]
- Elfin [system11, The Dumping Union]
- Raiden 2 [Angelo Salese, Olivier Galibert]
- Raiden DX [Angelo Salese, Olivier Galibert]
- Raiden II New / Raiden DX (newer V33 PCB) (2 sets, different EEPROM for each game) [Olivier Galibert, David Haywood]
- New Zero Team / Zero Team 2000 [Olivier Galibert, David Haywood]
- Go-Stop [system11, The Dumping Union]
- Player's Edge (PK1024) Aces and Faces Poker [BrianT]
- Americana (9131-00) [Brian Troha, The Dumping Union]
- Gundam Wing: Endless Duel (SNES bootleg) [Peter Ferrie, iq_132, stephh]
- Vegas 1 (Ver 2.3 dual coin pulse, shorter) [any]
- Vegas 1 (Ver 2.1 dual coin pulse, longer) [any]
- Vegas 1 (Ver 1.33 single coin pulse) [any]
- Merit Touch Joker Poker (9132-00) [Brian Troha, Mariusz Wojcieszek, The Dumping Union]
- Black Velvet [Robbbert]
- Camel Lights [Robbbert]
- Foxy Lady [Robbbert]
- Real [Robbbert]
- Rio [Robbbert]
- Chuck-a-luck [Robbbert]
- Family Fun [Robbbert]
- Star Trip [Robbbert]
- Vegas [Robbbert]
- Sharp Shooter [Robbbert]
- Old Coney Island [Robbbert]
- Pinball Lizard [Robbbert]
- Super Nova [Robbbert]
- Sharp Shooter II [Robbbert]
- Global Warfare [Robbbert]
- Attila the Hun [Robbbert]
- Agents 777 [Robbbert]
- Captain Hook [Robbbert]
- Lady Sharpshooter [Robbbert]
- Rotation VIII (v. 1.01) [Robbbert]
- Rotation VIII (v. 1.15) [Robbbert]
- Pinball [Robbbert]
- Stingray [Robbbert]
- Stars [Robbbert]
- Memory Lane [Robbbert]
- Lectronamo [Robbbert]
- Wildfyre [Robbbert]
- Nugent [Robbbert]
- Dracula [Robbbert]
- Trident [Robbbert]
- Hot Hand [Robbbert]
- Magic [Robbbert]
- Cosmic Princess [Robbbert]
- Freedom [Robbbert]
- Night Rider [Robbbert]
- Black Jack [Robbbert]
- Evel Knievel [Robbbert]
- Mata Hari [Robbbert]
- Eight Ball [Robbbert]
- Power Play [Robbbert]
- Strikes and Spares [Robbbert]
- Super Picker [Robbbert]
- Roy Clark - The Entertainer [Robbbert]
- Thunderbolt [Robbbert]
- Hoe Down [Robbbert]
- Take Five [Robbbert]
- Hearts & Spades [Robbbert]
- Flame of Athens [Robbbert]
- Disco '79 [Robbbert]
- Eros One [Robbbert]
- Circa 1933 [Robbbert]
- Star Shooter [Robbbert]
- FJ Holden [Robbbert]
- Orbit 1 [Robbbert]
- Shark [Robbbert]
- Howzat! [Robbbert]
- The Empire Strikes Back [Robbbert]
- Atlantis [Robbbert]
- Black Hole [Robbbert]
- Heavy Metal [Robbbert]
- Taito Test Fixture [Robbbert]
- Shock [Robbbert]
- Oba Oba [Robbbert]
- Meteor [Robbbert]
- Sure Shot [Robbbert]
- Cosmic [Robbbert]
- Vortex [Robbbert]
- Rally [Robbbert]
- Speed Test [Robbbert]
- Drakor [Robbbert]
- Brave Team [Robbbert]
- Canasta 86 [Robbbert]
- Lap by Lap [Robbbert]
- Moon Light [Robbbert]
- Clown [Robbbert]
- Atleta [Robbbert]
- Mundial 90 [Robbbert]
- Corsario [Robbbert]
- 250CC [Robbbert]
- Faeton [Robbbert]
- Ski Jump [Robbbert]
- Space City [Robbbert]
- Strike [Robbbert]
- Odin [Robbbert]
- Odin De Luxe [Robbbert]
- Solar Wars [Robbbert]
- Pole Position [Robbbert]
- Star Wars [Robbbert]
- Wolf Man [Robbbert]
- Nemesis [Robbbert]
- Odisea Paris-Dakar [Robbbert]
- Flash [Robbbert]
- Tri-Zone [Robbbert]
- Time Warp [Robbbert]
- Stellar Wars [Robbbert]
- Laser Ball [Robbbert]
- Scorpion [Robbbert]
- Blackout [Robbbert]
- Gorgar [Robbbert]
- Algar [Robbbert]
- Alien Poker [Robbbert]
- Warlok [Robbbert]
- Laser Cue [Robbbert]
- Time Fantasy [Robbbert]
- Thunderball [Robbbert]
- Still Crazy [Robbbert]
- Black Knight [Robbbert]
- Cosmic Gunfighter [Robbbert]
- Pharaoh [Robbbert]
- Star Light [Robbbert]
- Jungle Lord [Robbbert]
- Firepower II [Robbbert]
- Varkon [Robbbert]
- Defender [Robbbert]
- Sorcerer [Robbbert]
- Space Shuttle [Robbbert]

New clones added
- Player's Edge Plus (X000124P+XP000053) Deuces Wild Poker [BrianT]
- Player's Edge Plus (X002308P+XP000112) Triple Double Bonus Poker [BrianT]
- Armored Warriors (Asia 941024) [system11, The Dumping Union]
- Punch-Out!! (Rev B) [2600]
- Super Punch-Out!! (Rev A) [2600]
- F1 Exhaust Note (US) [f.arzeno, The Dumping Union]
- Cops (UK) [Any]
- Pac-Mania (111187 sound program) [system11, The Dumping Union]
- Storm Blade (Japan) [ShouTime, The Dumping Union]
- Search Eye (English / Korean / Japanese / Spanish) [system11, The Dumping Union]
- Sky Shark (US, set 2) [caius]
- Growl (World, Rev 1) [caius]
- Bonze Adventure (World, prototype) [Silvio Grazini]
- Colorama (P521 V13, Spanish) [Roberto Fresca]
- Viper Phase 1 (New Version, Holland) [Nigel Parker]
- Phoenix (D&L bootleg) [PokeMAME, Lord Nightmare]
- Wonder Boy III - Monster Lair (encrypted bootleg) [Claudio Bechini]
- Shadow Dancer (bootleg, set 2) [Asure] (not working)
- 19XX: The War Against Destiny (Asia 960104) [system11, The Dumping Union]
- Food Fight (rev 1) [Phil Bennett]
- Candory (Ponpoko bootleg with Mario) [system11, The Dumping Union]
- Centipede (revision 1) [philipbe]
- Air Rescue (Japan) [ShouTime, The Dumping Union]
- Gaplus (Tecfri PCB) [system11, The Dumping Union]
- The Simpsons (2 Players World, set 3) [Ben76]
- Fantasia (940803 PCB) [system11, The Dumping Union]
- The X-Files [system11, The Dumping Union]
- Vendetta (World, 2 Players, ver. unknown) [caius]
- Hacha Mecha Fighter (19th Sep. 1991, unprotected, bootleg Thunder Dragon conversion) [trap15]
- Mega Man: The Power Battle (CPS2, USA 950926, SAMPLE Version) [Asure]
- Raiden DX (Japan) [rtw]
- Raiden DX (China, Ideal International Development Corp license)
- Raiden II (US, set 2) [farzeno]
- Raiden II (easy version, Germany) [Icronnya77]
- Raiden II (harder, Raiden DX hardware) [the sheep]
- Baryon - Future Assault (set 2) [Rockman, Datasat]
- Player's Edge Plus (PP0158) 4 of a Kind Bonus Poker (set 1) [BrianT]
- Zero Hour (Inder) [Basilio García]
- Initial D Arcade Stage (Japan) [rtw, ShouTime, The Dumping Union]
- Initial D Arcade Stage Ver. 2 (Japan) [rtw, ShouTime, The Dumping Union]
- Street Fighter II': Magic Delta Turbo (bootleg, set 4) [any]
- Street Fighter II': Champion Edition (M9, bootleg) [any]
- Street Fighter II: The World Warrior (TAB Austria, bootleg, set 3) [any]
- Street Fighter II: The World Warrior (TAB Austria, bootleg, set 4) [any]
- Oriental Legend / Xi You Shi E Zhuan (ver. 111, Taiwanese Board) [bytestorm, iq_132]
- Arkanoid (Japan) [ShouTime]
- Chelnov - Atomic Runner (Japan, bootleg with I8031, set 1) [Jan Kretschmer]
- Chelnov - Atomic Runner (Japan, bootleg with I8031, set 2) [Tirino73]
- Shot Rider (bootleg) [f205v]
- Hexa (with 2xZ80, protected) [??]
- Jumping (set 2) [Porchy]
- Pac-Man (JPM bootleg) [Hammy]
- Speed Up (Version 1.00) [neocps1]
- Frisky Tom (set 3, encrypted?) [Andrew Welburn]
- Pengo (bootleg on JPM Pac-Man hardware) [Ace]
- Super Street Fighter II: The New Challengers (World 931005) [palindrome]
- Frogger (bootleg on Amigo? hardware) [ANY]
- Come-Cocos (Ms. Pac-Man) ('Made in Greece' Triunvi bootleg) [elnaib (AUMAP)]
- Mario Bros. (Japan, bootleg) (different music/sfx) [Tirino73, David Haywood]

New games marked as GAME_NOT_WORKING
- Revelations (Nova Productions) [AintBigAintClever, J.Wallace]
- Mahjong Cafe Paradise [Guru, Dyq, Bnathan]
- Number Crash [kurobee]
- Su Ho Seong [system11, The Dumping Union]
- Host Invaders [R. Belmont]
- Power Drift (Japan, Link Version) [ShouTime,rtw,B2K24, Gor ,Dullaron, anonymous, Mucci ,gregf ,ghoolster, Smitdogg,The Dumping Union]
- Bazooka (TTL) [Al Kossow]
- Won!Tertainment Music Channel [ShouTime]
- Yori Zori Kuk Kuk [Dullaron, Kai Bauer, Brian Troha, The Dumping Union]
- Space Warp (Century Electronics) [Stiletto, Tafoid]
- Trivia (TTL) [gregf, Frank Palazzolo]
- Sengoku Basara X Cross [darksoft, Guru]
- Kinnikuman Muscle Grand Prix 2 [darksoft, Guru]
- Gundam vs. Gundam Next [darksoft, Guru]
- Eggs Playing Chicken [Tafoid, R. Belmont]
- Capriccio Spin 2 [hap, Yasuhiro]
- Capriccio Cyclone [hap, Yasuhiro]
- MushiKing The King Of Beetle 2K5 1st [rtw, ShouTime, The Dumping Union, R. Belmont]
Télécharger MAME v0.155
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 WinUAE v2.9.0 Beta 20 FR (32-bit) 
Mardi 14/10/14 à 12:19 par Firebrand
La dernière beta de WinUAE est désormais disponible en français.
Télécharger WinUAE v2.9.0 Beta 20 FR (32-bit)
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