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 MESSUI v0.161 (32-bit) 
Mercredi 29/04/15 à 13:02 par Firebrand
Cette version de MESS pourvue d'un GUI a été mis à jour avec les dernières sources de MESS. Seule la version 32-bit est disponible pour l'instant.
Télécharger MESSUI v0.161 (32-bit)
Site Officiel de MESSUI
 
 MESS v0.161 (32-bit) 
Mercredi 29/04/15 à 13:00 par Firebrand
MESS a également été mis à jour. Voici la liste des nouveautés:
MAMETesters Bugs Fixed
- 05721: [Misc.] (sms.c) sms, smspal: Failed on "SMS VDP Test" (Justin Kerk)
- 05854: [Crash/Freeze] (ngen.c) 386i, ngenb38: [debug] Assertion (mahlemiut)

New System Drivers Supported:
- Bambino Basketball - Dribble Away [hap, Kevin Horton, Olivier Galibert]
- TI SR-16 II [hap, Sean Riddle]
- Speak & Read [hap, Sean Riddle, Kevin Horton]
- Super Simon [hap, Sean Riddle]
- Bandai Packri Monster [hap, Kevin Horton, Olivier Galibert]
- Bandai Zackman [hap, Kevin Horton, Olivier Galibert]
- Parker Brothers Q*Bert [hap, Kevin Horton, Olivier Galibert]
- Tomy Kingman [hap, Kevin Horton, Olivier Galibert]
- Tomy Tron [hap, Kevin Horton, Olivier Galibert]
- TI-1000 [hap, Sean Riddle]
- Kosmos Astro [hap, Sean Riddle]
- Coleco Pac-Man [hap, Kevin Horton, Olivier Galibert]
- Coleco Ms.Pac-Man [hap, Kevin Horton, Olivier Galibert]
- Coleco Donkey Kong [hap, Kevin Horton, Olivier Galibert]
- Entex Space Invader [hap, Sean Riddle]
- Bandai Frisky Tom [hap, Kevin Horton]
- Mattel Star Hawk [hap, Kevin Horton]
- Bambino UFO Master-Blaster Station [hap, Kevin Horton]
- Bandai Crazy Climber [hap, Kevin Horton]
- Tomy Scramble [hap, Kevin Horton]
- Tomy Caveman [hap, Kevin Horton]
- Mego Mini-Vid Break Free [hap, Kevin Horton]
- Bambino Knock-Em Out Boxing [hap, Kevin Horton]
- VTech Invaders [hap, Kevin Horton]
- Bambino Soccer [hap, Kevin Horton]
- Bambino Safari [hap, Kevin Horton]
- Epoch Invader From Space [hap, Kevin Horton]
- Epoch Football [hap, Kevin Horton]
- Epoch Galaxy II [hap, Kevin Horton]
- Tomy Cosmic Combat [hap, Kevin Horton]
- Gakken Heiankyo Alien [hap, Kevin Horton, Rik]
- Gakken Dig Dug [hap, Kevin Horton, Rik]
- Gakken Crazy Kong [hap, Kevin Horton, Rik]
- Parker Brothers Master Merlin [hap, Sean Riddle]
- Gakken Poker [hap, Sean Riddle]
- Entex Raise The Devil [hap, Sean Riddle]
- Mattel World Championship Baseball [hap, Kevin Horton]
- Gakken Jackpot: Gin Rummy & Black Jack [hap, Sean Riddle]
- Milton Bradley Big Trak [hap, Sean Riddle]
- Bandai Machine Man [hap, Kevin Horton, Rik]
- Coleco Head to Head Football [hap, Sean Riddle]
- Bandai Dokodemo Dorayaki Doraemon [hap, Kevin Horton, Rik]
- Coleco Head to Head Baseball [hap, Sean Riddle]

Systems Promoted from GAME_NOT_WORKING:
- Coleco Galaxian [hap, Kevin Horton, Olivier Galibert]

Skeleton drivers:
(none)

Software Lists:
- pet_rom.xml: Added McTerm 1.10. [Bo Zimmerman, Steve Gray, Mike Naberezny]
- abc80: Added ABCDemo floppy and cassette to the software lists. [Genesis Project]
- softlist: Added new software lists for MSX2 tapes, MSX2+ disks and MSX Turbo-R disks [Riley110, Fabio Priuli]
- msx1_cart: added several new dumps of Korean games [Fabio Priuli]
- msx1_cass: added hundreds of tapes from existing collections [Riley110, Fabio Priuli]
- c64_cart.xml: Added Diagnose64 cartridge. [Ray Carlsen]
- pico.xml: added a few more Japanese dumps. [TeamEurope]
- gameking.xml: added a new dump and two redumps. [SSJ & TeamEurope]
- nes.xml: added three new dumps. [TeamEurope]
- pet_rom.xml: Added KRAM 2.0. [Ville Laustela]
- megadriv.xml: Added one new dump and documented several PCBs. [sunbeam]
- cpc_cass.xml: completely revamped the software list, including proper publisher info, correcting titles and adding new dumps. [Fabio Priuli]

Source Changes
- Adding support for the N64DD [Happy]
- imds2.c: added basic usage info [fulivi]
- gba: vblank at line 160, don't do HIRQ or HDMA during Vblank. This fixes raster effects and glitches in dozens if not hundreds of games. [R. Belmont, endrift]
- gba: Hblank IRQs do happen on all scanlines, just DMAs don't. [R. Belmont, Endrift]
- abc80: Added cassette sound. [Curt Coder]
- pce/tg16: added default values for pre-formatted BRAM. you could obtain the same result by launching PCE or TG-16 with the CD-SYSTEM cart and entering the BRAM configuration menu (by pressing Select), but it makes sense to be more user-friendly in this case. [Fabio Priuli]
- abc80: Emulated a 16KB RAM card. [Curt Coder]
- abc80: Use Z80 PIO pb7_w. (nw)
- abc80: Emulated the Scandia Metric ABC FD2 floppy controller. [Curt Coder]
- MT05721: Apply Enik Land's refresh rate workaround so that we pass FluBBa's SMS VDP tests. [Justin Kerk]
- pet: Refactored the Commodore 8050/8250/SFD-1001 to use the new floppy system. [Curt Coder]
- gameboy: removed separate implementation of MBC-1 collection cart, since it is just plain MBC-1 mapper with slightly different address lines wiring. [Tauwasser]
- c64. Added FSD-1 disk drive ROMs. [Ray Carlsen]
- atlantis: added PCI9050 device skeleton. [R. Belmont]
- upd1771: replace waveforms with waveforms extracted from upd1771c-017 internal rom. [Lord Nightmare, plgdavid]
- gameboy: added preliminary emulation of Sachen MMC-1 mapper, based on reverse engineering by Tauwasser. Logo handling not emulated yet (you have to select the "Skip BIOS check" in the System Configuration menu to play the games). [Fabio Priuli]
- gameboy.xml/gbcolor.xml: Added some recent dumps of Sachen carts [Tauwasser, BigFred, taizou]
- c64: Added ROMs for Indus GT floppy drive. [Ray Carlsen]
- gameboy: added support for the simple multigame mapper used by Mani 4 in 1 (DMG-601-CHN). [Fabio Priuli]
- Completely hooked up 6845 in cardline driver. Documented asic addresses. [Couriersud]
- Implemented writing to Commodore d64/d67/d71/d80/d82 sector images. [Curt Coder]
- Added sector image format for the Commodore 8280 8" floppy drive. [Curt Coder]
- victor9k: Added writing to sector dump disk images. [Curt Coder]
- c4040: Added own sector dump disk format since it's different from what the 1541 uses. [Curt Coder]
- plus4: Default to the 1541 disk drive, since the 1551 is rare and unreliable. [Curt Coder]
- spc1000.c: cassette motor fix so that recording fuction is now working. [Miso Kim]
- sms.c: misc improvements: [Enik Land]
*when GG runs in SMS compatibility mode, avoid access to the PSG stereo register.
*implement the audio control that enables/disables the PSG chip on Japanese SMS.
*play FM sound only when FM chip is enabled.
*remove mirrors of the IO and memory control ports on the GG driver, fixing emulation of G-LOC Air Battle.
- c8050: Added 901884-01 ROM. [Martin Hoffmann-Vetter]
- fsd2: Added REX-DOS. [Julian Perry]
- spc1000.c: Removed minor tape hack. To load tapes you *FIRST* press PLAY on the tape drive (e.g. by pressing 'F2' in partial keyboard emulation mode), and *THEN* you type LOAD at the BASIC prompt. The order of these operations matter. [Fabio Priuli]
Télécharger MESS v0.161 (32-bit)
Site Officiel de MESS
 
 MAME v0.161 
Mercredi 29/04/15 à 12:54 par Firebrand
Une nouvelle version de cet émulateur arcade qu'on ne présente plus a été publiée. Les améliorations sont les suivantes:
MAMETesters Bugs Fixed
- 05680: [Graphics] (sigmab98.c) itazuram: During Test mode, graphics corruptions (Luca Elia)
- 05903: [DIP/Input] (sf.c) sf sfj sfua: Street Fighter DIP Switch wrong value (Osso)
- 05909: [Core] empty input tag on validity test error
- 05922: [DIP/Input] (exidy.c) pepper2, pepper27: Incorrect DIP labels (Tafoid)
- 05916: [DIP/Input] (dkong.c) dkongjr: Incorrect DIP labels (Tafoid)
- 05679: [Crash/Freeze] (sigmab98.c) itazuram: After a time of demonstration,
game will reset and trash NVRAM (Luca Elia)
- 03174: [Crash/Freeze] (cardline.c) cardline: Game doesn't start correctly (couriersud)
- 05895: [Documentation] hlsl_write is incorrectly documented as a boolean (Tafoid)

Source Changes
- mips3: Add integer divide-by-zero handling to MIPS III cores. [MooglyGuy]
- segas32: Redumped oversized Stadium Cross ROMs at the correct sizes. [Guru]
- aica.c: ADPCM looping (DC swirl sound) and address masking (Red Dog) fixes [MetalliC, Wind]
- segasp.c: basic system and IO hookup - BIOS is working, Tetris Giant boots to title, other rom based games start loading but hang due missing RFID reader [MetalliC]
- atomiswave: more correct ROM board PIO access (fixes ggisuka, rumblef2 crash) [MetalliC, CaH4e3]
- arm7: STM decrementing mode actually writes in incrementing mode on real h/w. Used heavily by GBA "Classic NES" carts. [R. Belmont, endrift]
- Some work towards "Unknown 186 Gambling Game". Shows some menus, but it's nowhere near playable [Angelo Salese]
- Moved build system to GENie [Miodrag Milanovic, Vas Crabb, Couriersud]
- Added support for per-OSD mak files [qmc2]
- mips3: Made fast RAM option common to both interpreter and DRC. [MooglyGuy]
- Added proper sound comms for hng64 [Angelo Salese]
- Fix SegaPCM volume register overflow [superctr]
- netdev: fix race condition/crash when using the OSD to choose pcap devices. [Rob Braun]
- mtwins pal [Corrado Tomaselli]
- goldstar.c DIP/input updates [Bad A. Billy]
- More iteagle improvements: [Ted Green]
*PCI: allow BAR of 0; change "invalid" from 0 to -1
*vrc4373: implement bus-master DMA
*es1373: Do some processing and DMA, and issue IRQs
- z80pio: Added individual write line handlers for port bits. [Curt Coder]
- Fix yuv texture conversion for opengl [O. Galibert]
- Native CoreAudio sound output for OSX [Vas Crabb]
*Audibly lower latency than SDL sound output
*Allows selection of output device (-audio_output)
*Allows up to ten AudioUnit effects (-audio_effect0..9)
*New aueffectuitl tool to create/edit effects
*Also supports standard .aupreset effect files
- 6522via: Added device address map. [Curt Coder]
- mos6530: Rewritten to support time travel. [Curt Coder]
- Allow font face/size selection for Qt and Cocoa debuggers [Vas Crabb]
- hexion.c: Document chip locations and xtal based on PCB pictures of Konami PCB and bootleg PCB [Lord Nightmare]
- Tidy MAME source files [Zoe Blade]
- Replace simple_set with std::set [Vas Crabb]
- Add the ability to mcs51 family processors to use port bits as inputs which actually are used as outputs because a "0" has been written to them. The CMOS chips in the family may be misused in this way when a low impedance source is connected to them. [Couriersud]
- Fixed cardline driver. [Couriersud]
- Hooked up 6845 to cardline. [Couriersud]
- sigmab98.c: fixed position of zoomed sprites and added sprite RAM buffer. Emulated background color register. Removed some ROM patches [Luca Elia]
-exidy.c: brute force fix for m6502-related regressions [Alex Jackson]
- extracted protection data for Ma Cheon Ru [system11]
- Replace dynamic_array with std::vector [O. Galibert]
- Completely hooked up 6845 in cardline driver. Documented asic addresses. [Couriersud]
- astring to std::string conversion [Miodrag Milanovic]
- jwildb52a: dumped GFX roms [anonyMous]
- Improve truthtable handling in netlist. Prepare per-game setting of USE_DEACTIVE_DEVICE. [Couriersud]
- Add 9312/DM9312 to netlist. [Couriersud]
- Fix repetitive monitor updates. By design, MAME has an issue setting aspect correctly on monitor resolution changes. This needs to be addressed separately. [Couriersud]
- Added 74192, 9316, 9310 and 74193 devices to netlist. Added breakout (wip) netlist as well, but still have to implement three more devices until work can really start. [Couriersud]
- luaengine improvements [Luca Bruno]
- Jump Bug (galaxian.c): Adjusted clock speed to have working audio match that of video from PCB. Added notes regarding missing audio and flagged game [Tafoid]
- Properly document address deconding for GFX roms in cardline. [Couriersud]
- berzerk.c: Verified and corrected the rom labels for Berzerk (set 1) [Brian Troha]
- Some WIP for Cirrus Logic GD542x/3x video chipsets, and split from pc_vga.c into it's own file. Hardware cursor is working, but other acceleration features still need a lot of work. [Barry Rodewald]
- *nix man pages: Added new options to select debugger font face and size [Cesare Falco]
- SDLMAME v0.160 selects the first mode unconditionally as a best mode when -switchres is used on SDL12 [KO Myung-Hun]
- Fix build on OpenBSD [ibara]
- Added / enabled save state support for the following drivers: aztarac.c, bagman.c, bigstrkb.c, cheekyms.c, clshroad.c, headonb.c, invqix.c, jackie.c, lwings.c, m107.c, m72.c, mainsnk.c, mirax.c, murogem.c, murogmbl.c, niyanpai.c, pitnrun.c, portrait.c, powerins.c, ppmast93.c,
quizdna.c, rmhaihai.c, rotaryf.c, roul.c, route16.c, sauro.c, sbugger.c, shangha3.c, shanghai.c, shangkid.c, shaolins.c, spcforce.c, splash.c, spoker.c, spool99.c, ssfindo.c, stactics.c, thepit.c, toobin.c, truco.c, tunhunt.c, unkhorse.c, vamphalf.c, victory.c, vigilant.c, vroulet.c,
warpsped.c, wiz.c [Osso]

New games added or promoted from NOT_WORKING status
- Table Tennis Championship [David Haywood, Angelo Salese]
- DoDonPachi Dai-Fukkatsu Black Label (2010/1/18 BLACK LABEL) [Bicycle Repairman]
- Car Hunt / Deep Scan (France) [Ricky2001 (from AUMAP)]
- Minna Atsumare! Dodge Hero [anonyMous, Luca Elia]
- Itazura Daisuki! Sushimaru Kun [anonyMous, Luca Elia]
- Burning Sanrinsya - Burning Tricycle [anonyMous, Luca Elia]
- Transformers Beast Wars II [anonyMous, Luca Elia]
- Ma Cheon Ru [System11, David Haywood, The Dumping Union]

New clones added
- Stadium Cross (World, alt) [Guru]
- Hot Bubble (Korea) [system11, The Dumping Union]
- Daioh (93111A PCB conversion) [CoolMod, system11, trap15]
- Raiden Fighters (Japan set 3) [Artemio Urbina, The Dumping Union]
- Super Puzzle Fighter II Turbo (Euro 960529) [fluxcore, idc/Team Avalaunch]
- Hexion (Asia ver AAA, bootleg) [system11]
- Berzerk (French Speech) [Arcade Vintage]
- Berzerk (Spanish Speech) [Bartolomé López Giménez, Rockman, Ricky2001]
- Mutant Fighter (World ver EM-2) [Simon Dennison]
- Super Champion Baseball (Japan) [Manuel Assoni]
- Total Vice (EBA) (not working) [arcademodbios]
- Player's Edge Plus (X002172P+XP000112) Ace$ Bonus Poker (The Fun Ships) [BrianT]
- Player's Edge Plus (PP0542) One Eyed Jacks Wild Poker (CG2243) [BrianT]
- Super Formula (Japan, set 2) [Paolo Venturi]
- Chuugokuryuu 3 Special (Japan, ver. 103) [arcademodbios]
- Puzznic (bootleg, set 2) [f205v]
- Red Hawk (Korea) [system11]
- Phelios [Stefano Rolleri]
- Player's Edge Plus (X000455P+XP000038) Joker Poker [BrianT]
- Player's Edge Plus (X002028P+XP000019) Deuces Wild Bonus Poker [BrianT]
- Perfect Billiard (MC-8123, 317-5008) [PokeMame]
- Robocop 2 (US v0.10) [Bill D, The Dumping Union]
- Raiden Fighters (Germany) [Fabrice Arzeno, The Dumping Union]
- Fighter's History (US ver 42-06, DE-0395-1 PCB) [Fabrice Arzeno, The Dumping Union]
- Boogie Wings (USA v1.7, 92.12.14) [Fabrice Arzeno, The Dumping Union]
- Amuse (Version 30.08A) [PokeMAME}
- Scramble (Centromatic S.A.) Spanish Bootleg [Manuel Giron]
- Double Dragon II (Japan) [caius] (NOT WORKING, incomplete dump)
- Area 51 (Time Warner license) [Brian Troha, The Dumping Union]
- Spatter (315-5099) [Andrea Palazzetti] (NOT WORKING, encrypted)

New games marked as GAME_NOT_WORKING
- Taiko no Tatsujin 7 (TK71-NA-A) [Guru]
- Taiko no Tatsujin 8 (TK8100-1-NA-A) [Guru]
- Zoids Infinity [Guru]
- Zoids Infinity EX Plus (ver. 2.10) [Guru]
- Go Go Strike [MikeDX, Smitdogg, The Dumping Union]
- Minna Ganbare! Dash Hero [anonyMous, Luca Elia]
- Sigma Super 8 Ways FC (Fruit combination) [anonyMous]
- Ultimate Arctic Thunder Update CD ver 1.950 (5/3/04) [gamerfan, Smitdogg, The Dumping Union]
- Brick People / Block PeePoo (Ver 1.002) [Andy Geezer, MetalliC]
- Dinosaur King (USA) [Mark F., Mr. CAST, Smitdogg, ANY, The Dumping Union]
- Dinosaur King - Operation: Dinosaur Rescue (USA, Export) [Hamster, MetalliC]
- Dinosaur King - D-Team VS. the Alpha Fortress (Export, Ver 2.500) (MDA-C0047) [Andy Geezer]
- Love And Berry - 1st-2nd Collection (Export, Ver 1.003) [Andy Geezer, MetalliC]
- Love And Berry - 1st-2nd Collection (Export, Ver 2.000) [Andy Geezer, MetalliC]
- Love And Berry - 3rd-5th Collection (USA, Export, Ver 1.002) (MDA-C0042) [Englishman, Hamster]
- Tetris Giant / Tetris Dekaris (MDA-C0076) [Andy Geezer]
- Tetris Giant / Tetris Dekaris (Ver.2.000) [Andy Geezer, Soyandroid, MetalliC]
- Breakout [Couriersud, DICE Team]
Télécharger MAME v0.161
Site Officiel de MAME
 
 Mupen64Plus v2.5 
Lundi 27/04/15 à 12:15 par Firebrand
Une nouvelle version de cet émulateur Nintendo 64 a été publiée. La liste des améliorations est la suivante:
All Modules
- Move from bitbucket (Mercurial) to GitHub
- Travis CI integration with GitHub for continuous automated build regression testing
- New: MS Visual Studio 2013 project files
- Finish integration with SDL2.0, and build against SDL2 by default

Audio-SDL Plugin
- Add audioresource support for integration with Linux-based Nemo Mobile OS

Console-UI Front End Application
- Update man page document
- Add application desktop file and icons
- New option: load savestate immediately on emulator startup
- Compile-time flag to support building ui-console as a library (used by Android frontend)

Core Emulator Library
- Game-specific fixes: Banjo Tooie, Zelda Ocarina of Time, DK64, Hydro Thunder, others
- Game-specific override for # of clock cycles per cpu instruction
- New Dynarec: Speed improvements, accuracy fixes, build support for MSVC
- Cheat fixes for WWF No Mercy, Bomberman Hero, Super Mario 64, and Pokemon Stadium (E)
- Major R4300 CPU core refactoring in many subsystems to improve code organization
- Rewrite speed limiter code to improve performance and audio synchronization
- Separate the logic of the Pure Interpreter from the Cached Interpreter
- Regression test improvements
- Support for building against OpenGL ES
- Build system improvements for ARM / Raspberry Pi

Input-SDL Plugin
- SDL2: use SDL1.2 keysyms in the mupen64plus.cfg file Input section for consistency
- SDL2: use prioritization to decide among multiple matching auto-config sections (for XInput)
- New auto-config sections for: Wiimote Classic, Wii U Gamecube / Pro, MS SideWinder GamePad Pro, 17 others
- When Mouse=True but pointer is un-grabbed, fall back to joystick settings for analog x/y
- New feature: prevent mouse/trackpad auto-centering behavior by pressing left-Windows key

Video-Glide64mk2 Plugin
- Fix colors in compressed fxt1 textures by importing mesa code
- Replace patented S3TC algorithm with compatible S2TC
- Enable the dump_cache to allow loading of dat files
- Bugfix: work around problem in OSD callback whereby core code doesn't re-activate shader
- Bugfix: Resident Evil II hang
- Allow user override of game-specific settings via mupen64plus.cfg
- New feature: option to enable full-scene antialiasing
- Code cleanup to remove dead section of code
- Add OpenGL ES support (2.0)
- Add config option to force polygon offset values (fixes artifacts on certains games / renderers)
- Fix broken C version of MulMatricesC
- New optional frameskip feature, which drops frames instead of rendering if game is going slow
- Fix texture pack read failure on some 64-bit platforms
- Correct N64 ROM header analysis for PAL/NTSC detection
- Bugfix: use memmove() instead of memcpy() for overlapping buffers
- Win32: don't set gamma table because it breaks monitor calibration

Video-Rice Plugin
- Game-specific hack-fix to show last heart and map arrows in Zelda OoT & MM.
- Lots of code cleanup, removal of deprecated code, and simplifications
- Modernize OpenGL interfaces, remove code for supporting old opengl versions
- Graphics fixes for: Fog, RDP InsertMatrix command
- Fix for INI file loading under Windows
- Minor OpenGL ES fixes
- Add config option to force polygon offset values (fixes artifacts on certains games / renderers)
- Bugfix: crash if RiceVideoLinux.ini not found

RSP-HLE Plugin
- Game-specific fixes: Bottom of the 9th, IndianaJones, BattleForNaboo, Conkers Bad Fur Day
- Support for MusyX microcodes
- Improve audio microcode identification
- Huge quantity of code cleanups and refactoring to improve organization
- Add support for additional audio commands: #16, POLEF, RESAMPLE_ZOH
- Multiple bugfixes in audio processing code
- Bugfix: microcode detection could sometimes fail after reset
Télécharger Mupen64Plus v2.5
Site Officiel de Mupen64Plus
 
 Stella v4.6.1 
Vendredi 24/04/15 à 11:37 par Firebrand
Une nouvelle version de cet émulateur Atari 2600 a été publiée. Les améliorations sont les suivantes:
- Fixed bug whereby text input could not be entered in certain widgets in the debugger.
- Updated UNIX configure script to work with GCC 5.x compilers.
Télécharger Stella v4.6.1
Site Officiel de Stella
 
 WinUAE v3.1.0 Beta 16 FR (32-bit) 
Jeudi 23/04/15 à 13:05 par Firebrand
La dernière version de WinUAE a été traduite en français par l'équipe de Tradu-France.
Télécharger WinUAE v3.1.0 Beta 16 FR (32-bit)
Tradu-France
 
 puNES v0.94 (32-bit) 
Jeudi 23/04/15 à 13:03 par Firebrand
Une nouvelle version de cet émulateur NES a été publiée. Les améliorations sont les suivantes:
- fixed xBRZ in the D3D9 release.
- Added the translated english version of "Lagrange Point" to the database.
Télécharger puNES v0.94 (32-bit)
Site Officiel de puNES
 
 WinUAE v3.1.0 Beta 16 (32-bit) 
Dimanche 19/04/15 à 12:18 par Firebrand
Une nouvelle beta de cet émulateur Amiga pour Windows a été publiée. Les améliorations sont les suivantes:
- Automatic resize used horizontal zoom value for both horizontal and vertical.
- Replaced half-integer scaling options with separate select menu with 1/1, 1/2, 1/4 and 1/8 scaling options.
- Paths panel portable mode checkbox now switches between modes. NOTE: currently old data is not copied but created from scratch. Switching off portable mode automatically deletes winuae.ini. Switching on portable mode does not delete registry data.
- Graffiti/HAM-E mode switch does not anymore change display position.
- Added HAM-E Plus emulation. (Probably not correct implemention, currently uses simple average calculation to create extra pixel between each "normal" HAM-E pixel)
- Added separate waiting for connection TCP serial option. Old option does not wait anymore.
- Fixed 7-bit serial bytes in serial logging/TCP modes (Stop bit=bit7 was not cleared)
- Added Roctec RocHard RH800C emulation. rtidedisk.device, 1.0 ROM added which is IDE-only. First port is IDE unit 0, second port is IDE unit 2. Ports are not shared and master-only. (Anyone have v2.0?)
Télécharger WinUAE v3.1.0 Beta 16 (32-bit)
Site Officiel de WinUAE
 
 WinUAE v3.1.0 Beta 15 FR (32-bit) 
Samedi 18/04/15 à 11:56 par Firebrand
La dernière beta de WinUAE a été traduite en français par l'équipe de Tradu-France.
Télécharger WinUAE v3.1.0 Beta 15 FR (32-bit)
Tradu-France
 
 GameEx v14.06 
Vendredi 17/04/15 à 12:32 par Firebrand
Une nouvelle version de ce frontend orienté multimédia a été publiée. Pour une fois, la partie émulation a droit à des changements:
- The weather ICON is back and we have a brand new weather page.
- Lots of improvements for MAME ArcadeVGA users including multiple frequency monitor support
- Fixes MAME High score support (HiToText).
- Plugin fixes by Adultery
Télécharger GameEx v14.06
Site Officiel de GameEx
 
 Mednafen v0.9.38.4 (32-bit) 
Mercredi 15/04/15 à 08:55 par Firebrand
Cet émulateur multi-système a été mis à jour. Les améliorations sont les suivantes:
- PC-FX: Reorganized the debugger's register view to be slightly more space-efficient horizontally.
- NES: Migrated the rest of the *GetRegister() and *SetRegister() debugger functions over to the newer-style interface.
- PC-FX: Migrated the rest of the *GetRegister() and *SetRegister() debugger functions over to the newer-style interface.
- PC-FX: Migrated debugger functions PCFXDBG_GetRegister() and PCFXDBG_SetRegister() over to the newer-style interface that takes integer IDs instead of std::string.
- VB: Migrated debugger functions VBDBG_GetRegister() and VBDBG_SetRegister() over to the newer-style interface that takes integer IDs instead of std::string.
- WonderSwan: Migrated debugger functions WSwan_GfxGetRegister() and WSwan_GfxSetRegister() over to the newer-style interface that takes integer IDs instead of std::string.
- PC-FX: Added support for setting breakpoints on writes to specific VDC registers, by setting an Aux Write Breakpoint on an address ranging from A0000-A001F(VDC-A) or B0000-B001F(VDC-B).
- Debugger: Relaxed most maximum string length restrictions on user-inputted addresses(to allow for lazily leaving an excessive number of 0s at the beginning of an address, for example).
- Debugger: "Goto Address" prompt in the memory editor can now be activated by pressing "ENTER"(in addition to "G"), and "Disassembly Address" prompt in the main debugger view can now be activated by pressing the "G" key(in addition to "ENTER").
- NES: Added sprite RAM to the debugger's memory editor.
- NES: Fixed some issues with the debugger's graphics/tileset viewer.
- PSX: Improved GPU texture cache emulation accuracy per tests on a PS1; fixes graphical glitches in the menus of "Tigershark".
- PCE: Added support for setting breakpoints on writes to specific VDC registers(like MAWR, BXR, BYR, etc.), by setting an Aux Write Breakpoint on an address ranging from 20000-2001f(hexadecimal).
- Avoid left-shifting negative values in hw_sound/pce_psg/pce_psg.cpp
- Added a couple more tests regarding left shift of signed integers to tests.cpp.
- Debugger: Fixed half-broken re-activation of the debug screen when a breakpoint triggers and the user was last on a debug screen other than the main one.
- Debugger: Fixed a rounding issue that could cause insufficient disassembly lines with some *.debugger.disfontsize setting values.
- PSX: Hooked up writing(editing) in the debugger's memory editor for "CPU Main RAM".
- PCE: Removed old leftover debug puts() in HuC6280 emulation code.
- Debugger: Fixed a bug that could cause breakpoints to be skipped if the 'R' key was pressed(or auto-repeated) while outside of step mode.
- NES: Fixed highpass filter coefficient calculation.
- SNES: Fixed a bug that was breaking input after triggering a virtual Reset/Power Toggle event when a non-gamepad controller(e.g. mouse) is currently selected for a port.
- NES: Fixed a minor sound emulation bug.
- GBA: Fixed several instances of left-shifting negative values in thumb.cpp.
- PC-FX, VB: Fixed an instance of left-shifting uint64 by 64 in the FPU emulation code.
- GBA: Fixed a few instances of technically undefined behavior(shifting 32-bit int by >= 32, and left-shifting negative values) in arm.cpp.
- Reworked a test in tests.cpp to better reflect the requirements of certain undefined behavior some code still (unfortunately) relies on, to avoid triggering an assert() during startup when compiled with llvm/clang 3.6.
- PCE: Fixed a major VRAM DMA emulation regression introduced around version 0.9.16-WIP, that breaks some homebrew software.
- NES: Altered mapper 185 emulation to fix "Bird Week", "B-Wings", "Sansuu 1 Nen", "Sansuu 2 Nen", "Sansuu 3 Nen", and "Seicross (version 2)".
- PSX: Added a kludge to the core cheat file reading and writing code to work around the mess created by our flawed game ID generation code (the PS1 game library is enormous, and many games only have one track, leading to many collisions); effectively, the game's filename(which was previously regarded as a comment), is now used in addition to the game ID.
Télécharger Mednafen v0.9.38.4 (32-bit)
Site Officiel de Mednafen
 
 Romulus v0.028 
Mardi 14/04/15 à 11:10 par Firebrand
Une nouvelle version de ce gestionnaire de ROMs a été publiée. Les améliorations sont les suivantes:
- ADDED Possibility to stop process when Builder or Scan/Rebuild option is used when searching files.
- ADDED Detection of hyperlinks at Richedit component. Not very usefull at moment but will be interesting in future.
- ADDED Automatic checking of file before rebuild if is compressed or not when has a wrong compression extension.
- ADDED Manifest GUID Declaration for Windows 10 Compatibility.
- ADDED Error.log when Romulus has an internal exception.
- ADDED Portuguese translation by Caboteta & Silius.
- ADDED Portuguese OS Detection at first run and set Portuguese as default language.
- CHANGED Paused taskbar status when a process is running and a question message is displayed.
- OPTIMIZATION Loading profiles to display. New algorith is up to 150% more fast.
- OPTIMIZATION Scanning files up to 10% more fast using different speed hacks.
- OPTIMIZATION Extracting files to use it when compressed file has a big number of files inside.
- OPTIMIZATION Rebuilding method finding coincidences and adding files to compressed files now is up to 500% more fast.
- OPTIMIZATION Managing of Zip files now is fully embedded without need to external files to compress and uncompress. Btw is more fast.
- OPTIMIZATION Builder option checking and unchecking big lists now is very fast.
- OPTIMIZATION Deleting files inside compressed files more fast too.
- OPTIMIZATION Importation DATs new hacks. Up to 10% more fast.
- OPTIMIZATION Reading and displaying history when user types on URL text bar.
- OPTIMIZATION Send to construtor option speed from an existing profile up to 500%.
- IMPROVED detection of internet protocols at Integrated Webbrowser when middle mouse button is pressed under a link.(ftp:,news:,mailto...)
- UPDATED CHDMAN to 0.160 version,
- FIXED Importation problem for Offlinelist DATs without ROM sizes information. Thanks to Silius.
- FIXED Detection of Zip multivolume files flag.
- FIXED Deletion of non needed files when compressed archive has more than one to file for delete and Header XML is enabled.
- FIXED Creating baddumps and duplicates when files contains Unicode characters.
- FIXED Problems displaying progressbar percentage indicator and statistics values when system decimal separator is different of a dot.
- FIXED Release of romspath that locks an external drive to extract with security.
- FIXED Some visuals when user forze to dissable vistual themes using compatibility properties options.
- FIXED minor bugs.
Télécharger Romulus v0.028
Site Officiel de Romulus
 
 Emu Loader v7.8 
Mardi 14/04/15 à 11:05 par Firebrand
Ce frontend pour MAME a été mis à jour. Les améliorations sont les suivantes:
Fixed
- Search game function was not looking for HBMAME game names, only MAME (main menu "Games List" / "Scan Missing MAME/HBMAME Audio Samples")
- Frontend crash when loading a games list with no device sets (MAME/HBMAME)
- EL was not detecting game driver .ini in '\ini\' folder when calling games popup menu, only in '\ini\source\' folder

Changed
- Updates to MAME/HBMAME Settings screen
*minimum MAME version supported is v0.125; still, one or more settings might not be 100% compatible
*corrected 'Prescale' limits to 1..3; values 4 to 8 are invalid ('Video and Audio' tab, 'Game Screen' box)
*updated 'Use Bilinear Filter' hint text to include 'D3D / OpenGL / SDL2 Accel' for easier usage ('Video and Audio' tab, 'Output Mode' box)
*added 'Dummy Write Snapshot' setting for MAME v0.160 ('Video 2' tab, 'Snapshots' panel)
*adjusted the height of a few TEdit, TBitBtn, TComboBox controls; for consistency
*added more HLSL settings: 'HLSL Prescale Override Factor'; 'HLSL Preset to Use'; 'Upscaled Snapshot Resolution'
*'resolution@refresh_rate' value would not be correctly saved in 'mame.ini' if screen resolution is 'auto' with a custom refresh rate
- Image category icons replaced by new and improved ones
- Image Category/Layout Settings screen interface update with new category icons and some layout changes
- Select image category dialog updated with new icons
- Interface minor tweaks
- Implemented "HideCaption" property on Tiles view and fixed a couple drawing bugs in TEasyListView component; required to use the new category icons without items captions showing up. That's the third change/fix I've made in the now 'abandoned/discontinued' TEasyListView component... sorry Jim!
- 'View Missing ROMs/CHDs' now self-adapts to fit 640x480 resolution; and some layout changes to reduce visual pollution (games popup menu)
- Device sets .ini file ('mame_devicesets.ini'; 'hbmame_devicesets.ini') is now deleted after creating games list, if empty (MAME/HBMAME)
- Reduced main tool bar height by 1 pixel

Added
Support for old MAME builds; DOS MAME is not supported!
- MAME v0.37 beta 15 (0.51) to v0.69 (-listinfo)
- MAME 0.70 to latest version (-listxml)
- not all game infos are available, but most are
- parent+clone relationship
- bios detection
- CHD header v1 and v2 detection with MD5 checksum validation; v3 and up use SHA-1 checksum validation
- full ROMs validation
- wav samples detection
- discrete audio detection
- main CPU detection
- controls
- game size
- auto-detection of the MAME build number (this is not the version info)
- play game and record/playback input files; MAME build detection at work... :)
- load the proper 'inipath' for MAME versions that do not have this setting in 'mame.ini'
- set MAME default settings / game custom settings is extremely limited
- full MAME settings is for MAME v0.125 and up; older MAME builds use the new 'basic mode'
- custom game .ini files (game and driver) must be in MAME's root folder for MAME v0.37 to v0.60
- driver .ini files in "\ini\source\" path is supported on v0.119 and up; v0.61 to v0.118 use '\ini\' path only
- screen is built to fit 640x480 resolution
The cannots for old builds:
- record wav/video/mng
- load save state
- run game with effect overlay
- I'm sure there are other stuff...
Télécharger Emu Loader v7.8
Site Officiel de Emu Loader
 
 WinUAE v3.1.0 Beta 15 (32-bit) 
Lundi 13/04/15 à 10:09 par Firebrand
Une nouvelle beta pour WinUAE a été publiée. Les améliorations sont les suivantes:
- Map only upper half of ROM image if GVP Series II ROM is 32k.
- HD controller ROM loader duplicate code removal from HD controller specific code.
- Accelerator board HD controller hardware was not added to emulation if board's boot ROM was missing. (b12)
- Added DKB 12x0 accelerator on-board RAM support. 1M and 2M size are not supported, address mapping is not completely emulated.
- Floppy sound volume mixing fixed (b14).
- Oktagon 2008 didn't have autoboot disable option.
- Only keep high Windows timer resolution mode active when emulation is running.
- Added Seek (6) and (10) SCSI commands to HD SCSI emulator, only checks for valid LBA.
- VGA modes had inverted TV/VGA aspect ratio setting. (Probably not completely correct yet)
- Added configurable blanking borders. GUI adjustment hacked to Filter panel, "Overscan blanking" setting. When "Overscan blanking" is selected, filter mode is always none. First slider adjusts horizontal start, second = horizontal end, third = vertical start, fourth = vertical end. Values are always in superhires (horizontal) and interlaced (vertical) coordinates. Zero = disabled. Currently display is only updated with new values after returning to emulation and GUI text elements are not changed.
Télécharger WinUAE v3.1.0 Beta 15 (32-bit)
Site Officiel de WinUAE
 
 Nintendulator v0.975 beta (05/03/15) FR 
Dimanche 12/04/15 à 12:13 par Firebrand
La dernière beta de cet émulateur NES a été traduite en français par l'équipe de Tradu-France.
Télécharger Nintendulator v0.975 beta (05/03/15) FR
Tradu-France
 
 GameEx v14.05 
Vendredi 10/04/15 à 12:03 par Firebrand
Une nouvelle version de ce frontend a été publiée. Les améliorations ne concernent que le versant multimédia du soft:
Improved and smoother Video, DVD and YouTube playback.
- Frequency switching for videos is working again.
- TV (HD HomeRun) is working again.
- PDF and comic book streaming is now supported on GameEx Online
Télécharger GameEx v14.05
Site Officiel de GameEx
 
 MewUI MAME v1.60.1 (32-bit) 
Dimanche 05/04/15 à 12:26 par Firebrand
Ces extensions d'interface pour MAME, MESS et UME ont été mises à jour. Cette version intermédiaire comprend surtout des corrections de bugs:
- Fixed crash in MESS / UME with some software list (thanks spogghi for report).
- Fixed crash with empty category (thanks spogghi for report).
- Fixed handling keys with filters in software list.
- Added filter "Unavailable" in main list.
- More minor fixes and changes.
Télécharger MewUI MAME v1.60.1 (32-bit)
Site Officiel de MewUI MAME
 
 MAME Plus! XT v0.160 r5227 
Dimanche 05/04/15 à 12:22 par Firebrand
Ce build de MAME a été mis à jour avec les dernières sources de l'émulateur.
Télécharger MAME Plus! XT v0.160 r5227
Site Officiel de MAME Plus! XT
 
 WolfMESS v0.160 
Vendredi 03/04/15 à 09:50 par Firebrand
Ce build de MESS interdisant l'utilisation de codes de triches pour les compétitions de high scores a été mis à jour avec les dernières sources de l'émulateur.
Télécharger WolfMESS v0.160
Site Officiel de WolfMESS
 
 Project64 v2.2 
Jeudi 02/04/15 à 12:14 par Firebrand
Une nouvelle version de cet émulateur a été publiée. Attention, l'installateur vous propose d'installer des adwares. Ne cliquez pas sur "suivant, suivant..." sans lire; vous avez aussi la méthode de Marskilla pour vous en débarrasser. La liste des changements est plutôt laconique:
- lots of bug fixes, make nrage the default controller plugin now, etc
Télécharger Project64 v2.2
Site Officiel de Project64
 
 FS-UAE v2.5.30 dev 
Jeudi 02/04/15 à 12:04 par Firebrand
Cet émulateur Amiga a été mis à jour. Les améliorations sont les suivantes:
Changes in FS-UAE 2.5.30dev:
- Fixed ROM initialization of Cyberstorm PPC.
- Lowered default volume of floppy drive sounds.
- Updated emulation core from WinUAE 3100b14.

Changes in FS-UAE Launcher 2.5.30dev:
- Fixed loading with variant UUID on command line.
- Added a basic WHDLoad settings page (tweak splash delay, show directory for WHDLoad.key file).
- Fixed loading of .fs-uae config files containg % character in values.
- Fixed on-demand download of floppy images from HTTP.
- Remove some inefficiences when selecting database games in config list.
- Fixed look of variant choice control under OS X.

Changes in FS-UAE Arcade 2.5.30dev:
- Fixed support for using GNOME 3 hide top bar extension + hiding task bar.
Télécharger FS-UAE v2.5.30 dev
Site Officiel de FS-UAE
 
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