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 Stella v5.1.1 
Jeudi 22/02/18 à 12:49 par Firebrand
Une nouvelle version de ce émulateur Atari 260 a été publiée. Une seule correction de bug est au programme:
- Fixed bug in Stargunner ROM starting with a blank screen.
Télécharger Stella v5.1.1 (Windows)
Télécharger Stella v5.1.1 (MacOS)
Télécharger Stella v5.1.1 (32-bit) (Linux)
Télécharger Stella v5.1.1 (64-bit) (Linux)
Site Officiel de Stella
 
 ClrMAME Pro v4.034 
Mercredi 21/02/18 à 14:19 par Firebrand
Ce gestionnaire de ROMs de référence a été mis à jour. Les améliorations sont les suivantes:
fixed: due to a cache flag error, in non-merged mode, cmpro took merge attribute information for names into account which is wrong
fixed: setinfo, falsely hide empty parent set and its clones in tree when parent is empty but clones got content
fixed: scanner, falsely list empty parents set in full merged mode as wrong named when parent is empty
fixed: scanner, falsely list empty parent set in full merged, multi-software list mode as missing when set exists in various software lists
fixed: miss list generator falsely lists sampleonly sets when they only reference parent samples
fixed: scanner, falsely show wrong case set messages when missing option is turned off
misc: allow romclones to be sampleparents
misc: switched to visual studio 2017 (also for updater)
misc: updated zipArchive lib to 4.6.5, 7z sdk to 18.01
Télécharger ClrMAME Pro v4.034 (32-bit)
Télécharger ClrMAME Pro v4.034 (64-bit)
Site Officiel de ClrMAME Pro
 
 WinUAE v3.6.1 Beta 5 FR 
Mercredi 21/02/18 à 14:17 par Firebrand
Tradu-France vient de publier la traduction en français de la dernière beta de WinUAE.
Télécharger WinUAE v3.6.1 Beta 5 FR (32-bit)
Télécharger WinUAE v3.6.1 Beta 5 FR (64-bit)
Tradu-France
 
 Mednafen v1.21.0 (Unstable) 
Mercredi 21/02/18 à 14:15 par Firebrand
Une nouvelle version (instable) de cet émulateur multi-système a été publiée. Quelques précautions sont à prendre si vous mettez à jour une version précédente comme indiqué à la fin du changelog que voici:
Notable changes since 0.9.48:
- Migrated to SDL2(building from source requires 2.0.5+).
- An attempt to run an instance of Mednafen while another instance is already running with the same base directory is now blocked during startup, via a lock file; note that this check occurs after stdout and stderr are potentially redirected to stdout.txt and stderr.txt on Windows.
- Removed the "overlay" video driver.
- Changed the default value of setting "video.driver" from "opengl" to "default", removed the old "0" and "1" backwards-compatibility value aliases, renamed the "sdl" driver to "softfb"(without backwards-compat aliases), and made it so the setting's value will be reset to "default" after automatically importing settings from "mednafen-09x.cfg".
- Added setting "video.fs.display".
- Added settings "fps.autoenable", "fps.position", "fps.scale", "fps.font", "fps.textcolor", and "fps.bgcolor".
- Added support for pasting text into the cheat and netplay consoles.
- On Windows, Mednafen will now output text to a console if it's started from a console(e.g. cmd.exe or Cygwin), and if not, write to stdout.txt and stderr.txt like before.
- On Windows, error messages during startup will now be displayed in a popup message box.
- On Windows, Mednafen now uses Unicode variants of CRT and Win32 functions; this may require the user to update path settings and convert their CUE sheets to UTF-8 if filenames use exotic(e.g. not directly typable on a standard US-layout keyboard) characters.
- For key bindings relating to the debugger and cheat management interface, the Right ALT key modifier will no longer be respected(only the Left ALT has any effect now), for internationalization reasons.
- Configuration file is now named "mednafen.cfg" again, instead of "mednafen-09x.cfg"; if "mednafen.cfg" doesn't exist or is for an old version(earlier than 0.9.0) of Mednafen, the settings will be loaded from "mednafen-09x.cfg" on startup, but still saved to "mednafen.cfg" on exit.
- Reworked the input mapping setting format to be more human-readable(and editable). Details are in the documentation, in the "Advanced Usage" section. Old input mappings will be translated internally, except for keyboard mappings, due to incompatibilities between how SDL 1.2 and 2 handle keyboards.
- Added support for mapping joystick axes and buttons, mouse buttons, and keyboard keys to emulated mouse device relative motion for testing purposes(via manually editing the configuration file, as the in-emulator configuration process currently won't create such mappings).
- Added support for digital button input mappings that mix AND, ANDNOT, and OR-style operations together(previously it was either just AND or OR); refer to the documentation for more details. Note that the in-emulator configuration process won't create complex mappings that mix different boolean operations, but you can map combinations using simpler logic in-emulator, and then edit the configuration file to adjust the boolean operations used.
Altered calculations involving *.xscale(fs)/*.yscale(fs) settings to be more predictable given floating point nuances; any user using non-integer scaling values for these settings may need to adjust them to get the same result as in previous versions of Mednafen, however.
- Fixed broken cheat file saving on MS Windows.
- PCE_FAST: Fixed fubared mouse emulation.
- PC-FX: Fixed integer overflows that caused fatal division by zero when Mednafen's cheat functionality was used(a regression introduced around 0.9.39).
- SS: Fixed a logic error in the BIOS sanity check code that caused it to throw a less helpful error message than intended in certain circumstances, and made the error messages related to BIOS file misconfiguration more verbose(and hopefully more helpful...).
- SS: Fixed at least one background layer graphical glitch in "Radiant Silvergun"(at the start of stage 2C).
- SS: Fixed the graphical glitch near the end of the intro in "Snatcher".
- SS: Added Japanese keyboard(HSS-0129) emulation.

Changelog:
- An attempt to run an instance of Mednafen while another instance is already running with the same base directory is now blocked during startup, via a lock file; note that this check occurs after stdout and stderr are potentially redirected to stdout.txt and stderr.txt on Windows.
- Changed the default value of setting "video.driver" from "opengl" to "default", removed the old "0" and "1" backwards-compatibility value aliases, renamed the "sdl" driver to "softfb"(without backwards-compat aliases), and made it so the setting's value will be reset to "default" after automatically importing settings from "mednafen-09x.cfg".
- On Windows, no longer exit on ALT+F4 while input is grabbed.
- Added settings "fps.autoenable", "fps.position", "fps.textcolor", and "fps.bgcolor".
- Removed reliance on malloc(), realloc(), and calloc() setting errno to ENOMEM on failure, since it's not the case on Windows XP, and possibly other platforms/operating systems too.
- ZIP files are now recognized by file extension instead of by magic(wizards).
- Replaced old minizip code with newly-written ZIP archive reading code.
- Replaced MDFN_PrintError() and MDFN_DispMessage() with MDFN_Notify().
- Use versionsort() instead of alphasort() when scanning for js* joystick devices on Linux.
- Added settings "fps.scale" and "fps.font".
- On Windows, in-memory conversion of M3U and CUE files to UTF-8 will be attempted if they lack a UTF-8 BOM and contain byte sequences that are not valid UTF-8.
- On Windows, path/filename settings loaded from the old mednafen-09x.cfg(before being saved to mednafen.cfg on exit) will now be converted to UTF-8.
- Added support for pasting text into the cheat and netplay consoles.
- SS: Added Japanese keyboard emulation.
- SS: Improved VDP2 window Y coordinate evaluation emulation; fixes at least one background layer graphical glitch in "Radiant Silvergun"(at the start of stage 2C), and the graphical glitch near the end of the intro in "Snatcher".
- Altered calculations involving *.xscale(fs)/*.yscale(fs) settings to be more predictable given floating point nuances; any user using non-integer scaling values for these settings may need to adjust them to get the same result as in previous versions of Mednafen, however.
- Added setting "video.fs.display".
- SDL2(2.0.5+) is now used and required.
- Removed the "overlay" video driver.
- On Windows, error messages during startup will now be displayed in a popup message box.
- On Windows, Mednafen will now output text to a console if it's started from a console(e.g. cmd.exe or Cygwin), and if not, write to stdout.txt and stderr.txt like before.
- On Windows, Mednafen now uses Unicode variants of CRT and Win32 functions; this may require the user to convert their CUE sheets to UTF-8 if filenames use exotic(e.g. not directly typable on a standard US-layout keyboard) characters.
- For key bindings relating to the debugger and cheat management interface, the Right ALT key modifier will no longer be respected(only the Left ALT has any effect now), for internationalization reasons.
- The configuration file is back to "mednafen.cfg" instead of "mednafen-09x.cfg". If a 0.8.x "mednafen.cfg" is in the way, it will be renamed. If "mednafen.cfg" does not exist, or is from an old version of Mednafen, settings will initially be loaded from "mednafen-09x.cfg", but still saved to "mednafen.cfg" on exit(and loaded from "mednafen.cfg" from that point on).
- Reworked the input mapping setting format to be more human-readable(and editable). Details are in the documentation, in the "Advanced Usage" section. Old input mappings will be translated internally, except for keyboard mappings, due to incompatibilities between how SDL 1.2 and 2 handle keyboards.
- Added support for mapping joystick axes and buttons, mouse buttons, and keyboard keys to emulated mouse device relative motion for testing purposes(via manually editing the configuration file, as the in-emulator configuration process currently won't create such mappings).
- Added support for digital button input mappings that mix AND, ANDNOT, and OR-style operations together(previously it was either just AND or OR); refer to the documentation for more details. Note that the in-emulator configuration process won't create complex mappings that mix different boolean operations, but you can map combinations using simpler logic in-emulator, and then edit the configuration file to adjust the boolean operations used.
- SS: Fixed a bug that caused a crash if an error occurred early in the process of loading a game.
- Updated the configure script to disable gcc's mitigations for Spectre, in the event distributions configure their compilers to enable them by default.
- Stopped (erroneously) memset()'ing some MDFN_PixelFormat objects.
- Cleaned up the handling and reduced the size of axis-related inputs as communicated from the driver-side code to core Mednafen.
- PCE_FAST: Fixed fubared mouse emulation.
- Replaced usage of strcasecmp() and strncasecmp() with MDFN_strazicmp(), for consistent behavior across locales.
- Added MDFN_strazlower(), MDFN_strazupper(), MDFN_memazicmp(), and MDFN_strazicmp() functions.
- SS: Fixed a logic error in the BIOS sanity check code that caused it to throw a less helpful error message than intended in certain circumstances, and made the error messages related to BIOS file misconfiguration more verbose(and hopefully more helpful...).
- Fixed broken cheat file saving on MS Windows.
- Changed how some multidimensional arrays and arrays of structs are accessed, to try to avoid behavior that's probably undefined and may be a problem in the future.
- PC-FX: Fixed integer overflows that caused fatal division by zero when Mednafen's cheat functionality was used(a regression introduced around 0.9.39).
- SS: Stuck SCU DMA table arrays in a struct to avoid unspecified behavior in the SCU save state code.

Note:
- There's currently a dumb design flaw which causes a fatal error during startup when importing an old "mednafen-09x.cfg" if the "video.driver" setting in that file is set to a value other than "opengl".
- To work around the problem, change the value of the setting back to its default of "opengl" and then run 1.21.0-UNSTABLE.
Télécharger Mednafen v1.21.0 (Unstable) (32-bit)
Télécharger Mednafen v1.21.0 (Unstable) (64-bit)
Site Officiel de Mednafen
 
 RetroArch v1.7.1 
Mercredi 21/02/18 à 14:06 par Firebrand
Cet ensemble de noyaux d'émulateurs réunis sous un même frontend a été mis à jour. Les améliorations générales sont les suivantes (pour une version plus longuement développée, veuillez consulter le site officiel):
- 3DS: Now correctly reports amount of CPU cores.
- 3DS: Frontend rating is now correctly implemented for both New 3DS/2DS and Old 3DS/2DS.
- 3DS: Initial networking support, HTTP requests won’t work yet.
- 3DS: Now reports memory and battery state.
- AUDIO: Added ‘Audio Resampler Quality’ setting to Audio Settings. Setting this higher will increase sound quality at the expense of sound latency and/or performance. Setting this value lower will improve sound latency/performance at the expense of sound quality. Only has an effect if the Sinc resampler is used, and you have to restart the game for changes to take effect.
- CHEEVOS: Fix unofficial achievements not being loaded.
- CHEEVOS: Show savestate menu entries when no achievements are found even if hardcore mode is enabled.
- CHEEVOS: Support Neo Geo Pocket.
- COMMON: Bugfix for issue related to ‘Windows mouse pointer visible when running MESS or MAME cores’.
- COMMON: Fix bug ‘Last item in a Playlist is ignored’.
- COMMON: New LED API. Driver implemented for Raspberry Pi, proof of concept implemented for core MAME 2003.
- COMMON: Add quick menu option to watch shader files for changes and recompile them automatically (Linux only for now).
- D3D8: Direct3D 8 can now work on systems that have Direct3D 8 installed.
- D3D9: Add menu support for MaterialUI/XMB.
- D3D10: Initial video driver implementation.
- D3D11: Initial video driver implementation.
- D3D11: SPIRV-Cross/slang shader support for D3D11.
- D3D12: Initial video driver implementation.
- DINPUT: don’t reinitialize input driver on network events / media insertion / network drive connection
- INPUT: show friendly names when available under input binds and system information
- INPUT: show the config name when available under system information
- GUI: Allow changing menu font color.
- GUI: Menu visibility options for RGUI and MaterialUI.
- GUI/MaterialUI: Works now with D3D8, D3D9 Cg, D3D11 and D3D12 drivers.
- GUI/XMB: Add Monochrome Inverted icon theme.
- GUI/XMB: Allow changing menu scale to 200%.
- GUI/XMB: Works now with D3D8, D3D9 Cg, D3D11 and D3D12 drivers. Menu shader effects currently don’t work on D3D8/D3D9 Cg.
- HAIKU: Restored port.
- KEYMAPPER: prevent a condition that caused input_menu_toggle to stop working when a RETRO_DEVICE_KEYBOARD type device is enabled
- GL: ignore hard gpu sync when fast-forwarding
- IOS10/11: Handle hardware keyboards and iCade controllers
- LOCALIZATION: Update Italian translation.
- LOCALIZATION: Update Japanese translation.
- LOCALIZATION: Update Portuguese-Brazilian translation.
- LOCALIZATION: Update Spanish translation.
- NETPLAY: Add menu option to select different MITM (relay) server locations.
- OSX: Modify HID buttons detection algorithm.
- QB: Added –datarootdir.
- QB: Added –bindir and –mandir and deprecated –with-bin_dir and –with-man_dir.
- QB: Added –docdir.
- SHADERS: Allow saving of shader presets based on the parent directory (Saving one for */foo/bar/mario.sfc* would result in *shaders/presets/corename/bar.ext*). We decided it’s safer to still isolate the presets to a single core because different cores may treat video output differently.
- SHADERS: Don’t save the path to the current preset to the main config. This was causing weird behavior, instead it will try to load *currentconfig.ext* and it will save a preset with that name when select *apply shader preset*. The resulting shader will restore properly after restarting and even after core/parent/game specific presets are loaded
- SOLARIS: Initial port.
- SWITCH: Initial Nintendo Switch port, based on libtransistor SDK.
- PS3: Enable Cheevos.
- PSP: Enable threading support through pthreads.
- SHADERS: SPIRV-Cross/slang shader support for D3D11.
- SHIELD ATV: Allow the remote / gamepad takeover hack to work with the 2017 gamepad
- SUBSYSTEM: Subsystem saves now respect the save directory
- SUBSYSTEM: You can now load subsystem games from the menu (see https://github.com/libretro/RetroArch/pull/6282 for caveats)
- VULKAN: Fix swapchain recreation bug on Nvidia GPUs with Windows 10 (resolved in Windows Nvidia driver version 390.77).
- WINDOWS: Improved Unicode support (for cores/directory creation and 7zip archives).
- WINDOWS: Show progress meter on taskbar for downloads (Windows 7 and up).
- WINDOWS: WS_EX_LAYERED drastically decreases performance, so only set it when needed (transparency in windowed mode).
- WIIU: Overlay support.
- WIIU: Transparency support in menu + overlays.
- WIIU: Increased stability during core switching.
- WIIU: Shader support.
- WIIU: Menu shader effects added (shaders).
- WIIU: Add missing time/clock support. (also fixes RTC [Real Time Clock] in Gambatte)
- XBOX OG: Restored port.
Télécharger RetroArch v1.7.1 (32-bit) (Windows)
Télécharger RetroArch v1.7.1 (64-bit) (Windows)
Télécharger RetroArch v1.7.1 (Windows XP 32-bit) (Windows)
Télécharger RetroArch v1.7.1 (Windows XP 64-bit) (Windows)
Télécharger RetroArch v1.7.1 (32-bit) (MacOS)
Télécharger RetroArch v1.7.1 (64-bit) (MacOS)
Télécharger RetroArch v1.7.1 (Nintendo GC)
Télécharger RetroArch v1.7.1 (Nintendo Wii)
Télécharger RetroArch v1.7.1 (Nintendo WiiU)
Télécharger RetroArch v1.7.1 (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.7.1 (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.7.1 (PSP)
Télécharger RetroArch v1.7.1 (PS Vita)
Télécharger RetroArch v1.7.1 (CEX) (PlayStation 3)
Site Officiel de RetroArch
 
 WinUAE v3.6.1 Beta 5 
Mardi 20/02/18 à 10:47 par Firebrand
Une nouvelle beta de cet émulateur Amiga a été publiée. Les améliorations sont les suivantes:
- Creating new file with "DOS" name (for example AUX) to directory filesystem drive returned error (got broken in 3.6.0, it added special handling for reading existing special named files in case if filesystem accepts them without mangling but creating new files was missed..)
- Autoscale ignored small vertical display areas in very top of display in some situations.
- A600/A1200/A4000 IDE missed doubler supported flag. (3.5.0+ only shows ports 2 and 3 if device is confirmed supporting IDE doubler)
- Virtual RDB is now supported with dynamic (VHD) hardfiles. (Virtual RDB: if partition hardfile is mounted to any hardware emulated IDE or SCSI controller, virtual RDB is automatically added. This enables to boot/mount partition hardfiles even when using hardware emulated HD controllers)
- Virtual RDB now also includes FSHD and LSEG blocks if hardfile FileSys path is non-empty. (Makes filesystem compatibility testing much faster and easier when using non-UAE controllers)
- If D3D11 mode shader/mask loading failed (for example missing mask image file), not all allocated data was freed.
- Remaining D3D11 alt-tab/F12 fullscreen<>windowed mode crashes should be fixed.
- D3D11 fullscreen mode restore after alt-tab sometimes only showed blank screen.
- Reverted 3.6.0b17 allow JIT direct in CSPPC mode. PPC can't boot without JIT-direct incompatible memory mapping. If you want JIT Direct with CSPPC and don't need PPC: Use CSMK3.
Télécharger WinUAE v3.6.1 Beta 5 (32-bit)
Télécharger WinUAE v3.6.1 Beta 5 (64-bit)
Site Officiel de WinUAE
 
 VirtualC64 v1.72 
Dimanche 18/02/18 à 13:09 par Firebrand
Une nouvelle version de cet émulateur Commodore 64 pour MacOS a été publiée. Seules des corrections de bugs sont au programme:
- Fixed some bugs regarding drag and drop, loading d64 files and key recording
Télécharger VirtualC64 v1.72
Site Officiel de VirtualC64
 
 Virtual GameBoy v5.4 FR 
Dimanche 18/02/18 à 13:03 par Firebrand
La dernière version de cet émulateur GameBoy est désormais disponible grâce à Tradu-France.
Télécharger Virtual GameBoy v5.4 FR
Tradu-France
 
 WinUAE v3.6.1 Beta 4 FR 
Samedi 17/02/18 à 12:24 par Firebrand
La dernière beta de WinUAE a été traduite en français par Tradu-France qui vient de fêter ses 16 ans d’existence, une belle longévité! Joyeux anniversaire, et merci! :-)
Télécharger WinUAE v3.6.1 Beta 4 FR (32-bit)
Télécharger WinUAE v3.6.1 Beta 4 FR (64-bit)
Tradu-France
 
 Virtual GameBoy v5.4 
Jeudi 15/02/18 à 13:32 par Firebrand
Cet émulateur GameBoy a été mis à jour. Les améliorations sont les suivantes:
- It fixes a bunch of bugs in the replay feature and adds the remaining replay time display.
Télécharger Virtual GameBoy v5.4 (Windows)
Télécharger Virtual GameBoy v5.4 (Linux)
Site Officiel de Virtual GameBoy
 
 WinUAE v3.6.1 Beta 4 
Jeudi 15/02/18 à 13:28 par Firebrand
Une nouvelle beta de cet émulateur Amiga a été publiée. Voici la liste des nouveautés:
- Cirrus Logic emulation blit out of bounds checks added, previously it usually caused a crash, for example OS4 + Picasso IV sometimes does small blits that cross end of VRAM. (Original QEMU blit checks were very broken)
- Yet another interrupt handling rewrite to properly support cross thread interrupt activation (PPC emulation).
- Added more validation to clipboard sharing IFF parsing to prevent crashes if data is truncated.
- RTG multithread + hardware mouse cursor + no OSD: mouse cursor movement didn't re-draw the screen.
- If SCSI ATA passtrough returns weird timeout error (instead of immediate failure like it is supposed to do), don't attempt it again to reduce delay when selecting real harddrive.
- Fixed D3D 11 mode debug mode warning. Most likely it was harmless.
Télécharger WinUAE v3.6.1 Beta 4 (32-bit)
Télécharger WinUAE v3.6.1 Beta 4 (64-bit)
Site Officiel de WinUAE
 
 Emu Loader v8.4.6 (mise à jour) 
Mardi 13/02/18 à 12:58 par Firebrand
Deux mises à jour successives ont été publiées pour ce frontend multi-systèmes. Les améliorations sont les suivantes:
v8.4.6:
I missed a couple bugs... Oopsie!
Forgot to remove a beep command when caching zipped images list and forgot to reindex the tab's internal indexes in MAME Settings screen.

Fixed
- A "beep" command was left in zipped images list chaching function
- Forgot to reindex the tab's internal indexes in MAME Settings screen


v8.4.5:
It's that time of year again. Emu Loader is going thru an agressive metamorphosis process.
MAME's audit system must be rewritten to support CRC32 collision detection and proper device ROMs detection. A bunch of MAME games that require device sets are wrongly set as available when they shouldn't. But later...
This build brings a feature requested many, many, many months ago: tabbed images / game docs. A really nice addition if you want to view game docs maximized in the screenshots panel without disabling Images feature. Access in preferences screen, Game Docs page.
Next, is the removal of Internet Game Info feature from the image categories list (what the hell was I thinking !?). There's a new toggle button in images tool bar for the web viewer, and you can use it with all image layouts.
No more images view mode... what a great day! Single Image Layout inherited all the code from the, now dead, classic view. Previous frontend version was still using the classic view under the hood. From now on, to change between image categories you must be in single image layout. Lots of internal changes were made to make this possible. It's now a lot easier to change between images layouts and categories. Much more intuitive interface. As a result, long time bugs and weird behavior were finally crushed without mercy!
Another change is support for MAME softlist zipped images in a \softwarelist\ sub-folder. eg.: snap_dir\msx1_cart\msx1_cart.zip
Just something extra to separate unzipped images files from zipped images files.
A last minute addition. A new Show Only Sets With CRC32 Collision filter in Arcade Miscellaneous Filters (main tool bar buttons). Enable this option to show only games that have CRC32 collisions. It might seems like a pointless filter since MAME have only two sets, segadimm and segasp, that fall into this category. For me, it will be useful while rewriting Emu Loader's audit system.

Fixed
- Previous/Next buttons events executing when "Internet Game Info" is enabled (images tool bar)
- Images panel canvas locked before loading "Layout Settings" screen, causing memory leaks and frontend freeze
- Current images layout settings was not saved when exiting the frontend
- Tool bar "Filter By Main CPU" was appearing above the main tool bar buttons (Arcade Miscellaneous Filters)

Changed
- "Internet Game Info" tweaks
*images tool bar buttons visibility are no longer changed as they cannot be used with web viewer
*added a "Play Video Preview" button in the web panel's tool bar for easier access
- Changes to "Preview Images" feature
*more tweaks to improve category selection events
*removed remaining "Internet Game Info" code from main menu "Images"
*added "image_category_dir\softlist\softlist.zip" path scan support for MAME software lists
.now you can have your zipped images file in a "\softlist\" sub-folder (eg.: "snap\msx1_cart\msx1_cart.zip")
.file "image_category_dir\softlist.zip" will be searched first (eg.: "snap\msx1_cart.zip")
.not sure if MAME's internal frontend supports this... - tweaks to selected game's image file search function (tiny speed boost)
- Renamed "View Game Documents" to "Show MAME Game Documents" (games popup menu), as this is a MAME exclusive feature
- Tweaks in game documents feature to remove redundant selected game checks
- Minor improvement when switching Images on/off while in thumbnails view; StringList cache for zipped images is reloaded only when setting "Images" enabled (might need further tweaks)

Removed
- Deleted several old commented code from source code

Added
- New "Show Only Sets With CRC32 Collision" arcade misc filter (to help future games audit improvements)
*useful filter to know what sets have same CRC32 checksum on different game files
*if the set is a game (parent or clone) but the affected files are from a device or bios set, the game will NOT be tagged as "CRC32 collision"
*so far, only two MAME sets have this: "segadimm" and "segasp"
- New feature: "Game Documents Display Mode"
*wanna show game docs in a full panel without disabling images ? there are two settings:
."Images and Game Docs Single Panel": default frontend behavior and will show game docs together with preview images
."Images and Game Docs Tabbed Panels": use this to show images and game docs in separate panels (like MAME's internal UI)
*to change it, go to Preferences screen (main menu) and select "Game Docs" page
NOTES:
.two new buttons added on images tool bar to switch between panels: "Images" / "Game Documents"
.if images tab is selected, game docs for selected game will not load
.if game docs tab is selected, images for selected game will not load
.settings are saved in "el_extras.ini", "[GameDocuments]" section
.if either images or game docs is disabled, a blank panel will be displayed (behavior may change later)
.if both images and game docs features are disabled, no panel will be displayed
Télécharger Emu Loader v8.4.6 (mise à jour)
Site Officiel de Emu Loader
 
 QuickPlay v4.6.0 
Dimanche 11/02/18 à 14:27 par Firebrand
Ce frontend multi-système a été mis à jour. Les améliorations sont les suivantes:
- Mame softlists: other game names functionality: Mame made some mistakes:
*mamenames for games are unique per-machine's device, not unique per machine as they should be (smb2 could be both a flop for the Jap version and a cart for the US version, so what happens when you call mame famicom smb2?)
*mamename loading (without specifying device) does nice things like multi-disc loading. If you do specify device, no nice things
*its hard to tell when you have a name conflice, which device will be treated as the 'default' So, to load the correct game, we look for exceptional game name conflicts between the original softlists for a system. If we find conflicts, only then do we override the mame call by specifying device
- fix some other issues found to get more games working in mame, in particular:
*the custom calls needed for the nes_ and snes_ 'special cartridge' softlists
*forcing up the rating of certain emulators for a system, to make sure games load easier, in particular msx1_flop, where a late Brazilian variant loads double-density disks, and msx2p, where the previous default emus required you to know Japanese to load a game
- make image fit in thumbnail media panel view...
- add back and next buttons for image viewer
- update and tweak the RetroArch efind, many additions and fixes to take up to RetroArch 1.6.9
- stop multiloader using deamon tools to mount zips (turns out it was VERY slow, often in-game, just always unzip)
- refresh mednafen efinds (add mednafen saturn)
Télécharger QuickPlay v4.6.0
Site Officiel de QuickPlay
 
 WinUAE v3.6.1 Beta 3 FR 
Dimanche 11/02/18 à 14:02 par Firebrand
La traduction en français de la dernière beta de WinUAE ne s'est pas faite attendre.
Télécharger WinUAE v3.6.1 Beta 3 FR (32-bit)
Télécharger WinUAE v3.6.1 Beta 3 FR (64-bit)
Tradu-France
 
 WinUAE v3.6.1 Beta 3 
Dimanche 11/02/18 à 13:59 par Firebrand
Une nouvelle beta de cet émulateur Amiga a été publiée. Les améliorations sont les suivantes:
- Not all Advanced chipset options reset when compatible checkbox was ticked.
- Windows 10 build 10240 fix (b1) was incomplete, it caused crash when starting emulation.
- b1 interrupt handling update fix.
- Floppy sound used empty drive volume level if disk was inserted and floppy sound settings was changed when emulation is running. (Different than b1 fix)
- Some fixes to UAE generated emulated IDE identity data. Added CHS-only IDE drive emulation support. (LBA bit is cleared in identity data and setting LBA bit in IDE register does nothing)
- Pre-filled CHS-only drive CHS geometry data query dialog used original non-byteswapped identity data.
- CHS-only IDE drives can now be mounted in emulation and they appear with real size and geometry when using USB adapters that allow identity read but does not support CHS (like common JMicron based adapters). Writing is not allowed.
- RTG background multithread thread safety fixes.
Télécharger WinUAE v3.6.1 Beta 3 (32-bit)
Télécharger WinUAE v3.6.1 Beta 3 (64-bit)
Site Officiel de WinUAE
 
 VGBA v5.8 
Jeudi 08/02/18 à 12:40 par Firebrand
Cet émulateur GameBoy Advance a été mis à jour. Les améliorations sont les suivantes:
- adds remaining replay time display and fixes several problems with the replay mechanism.
Télécharger VGBA v5.8 (Windows)
Télécharger VGBA v5.8 (Linux)
Site Officiel de VGBA
 
 Hatari v2.1.0 
Jeudi 08/02/18 à 12:37 par Firebrand
Ca faisait longtemps qu’on n'avait pas eu de nouvelles de cet émulateur Atari ST. Mais il n'est pas pour autant resté inactif à la vue de la longue de changements suivante:
Emulation:
- Video:
*Fix correct number of displayed lines when removing bottom border
*Improve bottom border removal on 60 Hz screen
*More accurate position for reloading video counter on line 310/260
*Fix STE video counter regression at start of VBL (off by 4 cycles)
*Fix Timer B counting when screen is in Mono mode and video resolution is set to low/medium
*Fix bug preventing screen to be drawn when video address = 0x0
*Add (dumb) Videl address and vertical frequency counters emulation
*Videl unused bits at $FF820E are read as zero
- Sound:
*New cycle exact emulation of the YM2149, all counters are incremented using a simulated freq of 250 kHz, giving a 250 kHz audio stream which is downsampled to the desired output frequency. Some undocumented cases were also measured on real STF. Result should be much more accurate, clearer and emulate complex effects(phase cancelling on 2 voices for example)
*Fix bad sound during YM sample playing on Falcon/TT
- CPU:
*Support undocumented behaviour for STOP on 68000 when new SR has bit S=0
*Fix some cases where bus/address error stack had a wrong PC
*Correctly store the 32 bit address in the stack in case of a bus error
*Better memory timings for RAM accesses in 68030 mode (for Falcon)
*Accurate DIV overflow undocumented flags
*Correct V flag for BCD instructions for 68020/30
*68030 instr cache was not correctly disabled when writing EI=0 in CACR
*Improve caches for 68020/30, add cache support when using MMU
*Add 68040/60 data cache emulation, with optional MMU support
- FPU:
*Large improvements in FPU emulation and related instructions/exceptions
*Support for undocumented 68882/68881 FPU constants
*Support for softfloat FPU emulation (slower but more accurate)
- Memory / MMU / MCU:
*Add full support for STF/STE MMU/MCU at $FF8001 and address translation(emulate the RAS/CAS signal depending on the size of the memory banks, TOS memory routines don't need to be patched anymore)
*Better results when reading "void" region between end of RAM and 4MB (return latest data seen on the bus on STF/STE)
*Add support for more RAM combinations (256 KB and 2.5 MB)
- Blitter:
*Add cycle exact bus handling for the blitter (correct bus count for CPU and blitter, suspend/resume blitter after any memory access, run part of next CPU instruction in parallel when starting the blitter)
*When writing busy bit=0, update interrupt line and don't clear hog bit
- Floppy:
*Emulate ripple carry adder "bug" for STF DMA address at $FF8609/0B/0D
*For STX images, add support for the verify bit in Type I commands
*Fix a rare case when looking for the next sector header of an STX image
- IKBD:
*Support for Audio Sculpture's custom IKBD program


Emulator:
- MIDI support for Windows and macOS (with PortMidi library)
- Add support for AVI files > 4GB (up to 256 GB)
- Miscellaneous:
*Initial patching for ST-Book ROM
*Add keyboard shortcut for toggling borders
*Fix: rate-limit DSP illegal instruction warnings output
- Disk handling:
*Add "--gemdos-time " option so that user can specify whether emulation or host timestamps are used with GEMDOS HD files
*Fix: off-by-one error in ACSI image file name handling
- Memory handling:
*Support memory check skipping also on TOS v3 & v4
*Allow RAM size values in KiB instead of MiB
- SDL UI:
*Add a 'blitter-meter' to the status bar, depending on the blitter's usage
*Add refresh rate in the status bar (50, 60 or 71 Hz)
*Disable alt+F4 under Windows so that it doesn't close Hatari (in case alt+F4 is also used in the emulated program)
- Display handling:
*Add --resizable option to control whether Hatari SDL2 window can be resized (= turn it off to prevent accidental resizes)
*Support scaling AVI recording (PNG/BMP) frames
*Extended VDI mode font selected based on VDI height
*Fix: Handle window expose events with SDL 2.0
*Fix: don't switch bitdepth when recording AVI
*Fix: X11 window embedding (to Python GUI) with SDL2
*Fix: TOS v2 & v3 Atari logo display in extended VDI resolutions
*Fix: Limit Videl widths for GLES2 SDL2 backends
- Virtual INF file handling:
*Add "--auto" option to autostart programs also from somewhere else than C: root, and to enable required GEMDOS interception without full GEMDOS HD emulation
*Add --tos-res option to specify TOS ST/STE/TT resolution for color monitors, with or without autostart. Also enables blitter for machines & TOS versions supporting it
*Uses existing INF file as base, if one exists
*If not, specifies open window for boot drive
*Fix: Use separate INF files for TOS v1 and v2+ autostarting
*Fix: Normal users cannot use tmpfile() directly under Windows
- Debugger improvements:
*Fix: '>>' bit-shift parsing
*Fix: CPU prefetch when changing PC address
*Add "CycleCounter" variable
*Add "info dta [addr]" command
*Add "cpu_regs" trace option to show register values after each executed instruction
*Add support for reading GNU-style a.out symbol table format (which is GCC default) in addition to DRI/GST symbols
*Add absolute symbols support in addition to BSS/DATA/TEXT ones
*Use terminal size for paging (disassembly, memdump, symbols) commands. NOTE: remove old dDisasmLines & nMemdumpLines options from Hatari config file, or set them to -1, to enable this!
*Add 'nSymbolLines' configuration option to specify how many lines 'symbols' command pages
*'symbols resident' command and 'bSymbolsResident' config option toggle whether program symbols are removed when program terminates, or only when the next program starts
*'symbols match" command and 'bMatchAllSymbols' config option toggle whether TAB completes all symbols or just symbol types relevant for given command
*'symbols addr' is split into 'symbols code' & 'symbols data'
*TEXTEnd value is now TEXT+TextSize, instead of TEXT+TextSize-1
*Add "-f" option to 'cd' so that setup scripts can specify what directory is used after currently invoked script(s) have finished
*Move exception mask setting from config file "Log" section to "Debugger" section where it belongs
- Compilation:
*Fix compilation when using ARM 64 target
*Allow compilation on untested host architectures (e.g. MIPS & s390x)
*Search for local headers first, then system's one (eg zip.h)
*Don't redefine bswap_16/_32 macros if they already exist

Other changes:
- Add French keyboard mapping that works also with SDL2
- All symbols output by gst2ascii are now TEXT relative and it supports also a.out format symbol tables
- Fix: Python GUI updated for Hatari v2.0
- Fix: Python GUI explicitly uses Python v2 (Arch Linux)
- Fix: Python tools made compatible both to Python v2 & v3 (Arch Linux)
- Fix: icon symlink generation (rpmbuild chroot)
- Fix: DESTDIR support for RPM packaging

Fixed Falcon games:
- Ishar 1, 2 & 3, Lasers and Hommes, Moonspeeder preview 2 (Videl video counter)
- Boom preview, Lasers and Hommes, Tank Blaster (68030 instr-cache)
- Aazohm Krypth, Men at War, Push It, Running, Sky Fall, Sworm (autostarting)

Fixed Falcon demos:
- Bound 2, E.K.O system (memory access timings)
- Bound 3 (Videl video counter)
- Agony & Chaos A.D. don't freeze anymore (vertical frequency counter)
- Mahabharata (Videl widths with SDL2)
- 2x1287, A Rh positive, Are you experienced, Autowaschen Verboten, Bound, Bound 42, Codein, Cycedelic knockout, Dan's Lustiges Kinderfest, Derealization, Dream Dimension, Echos, E.X. Illusion, Geranium, Hex Pistols, Hmmm, Oergs, Polygon Discount, Terrorize your soul, Warum, Virtual City (68030 instr-cache)
- Terrorize your soul (DSP warnings 100x slowdown)
- Firestarter, Virtual City, Whirlpool (autostarting with packed demos)

Fixed TT versions of demos:
- 4getful, Beams (68030 instr-cache, undocumented FPU constants)

Fixed programs for Falcon:
- Hextracker (Videl video counter, when not auto-started)

Fixed games:
- Le Necromancien' STX image (verify bit in type I commands)

Fixed ST/STE demos:
- Sprite32 by Leonard (RESTART_VIDEO_COUNTER on line 310/260)
- Jam-Cols by ICE (STE video counter timings broken in v2.0)

Fixed ST/STE programs:
- Protracker 2.1 and Neochrome Master 2.8 (shifter, bottom border at 60 Hz)
- Audio Sculpture 1.3 and 1.5 beta (timer B in mono mode, bit S=0 in STOP, IKBD)
- True RAM's size detection under TOS/EmuTOS (memory config at $FF8001)
Télécharger Hatari v2.1.0 (32-bit) (Windows)
Télécharger Hatari v2.1.0 (64-bit) (Windows)
Télécharger Hatari v2.1.0 (MacOS)
Télécharger Hatari v2.1.0 (i386) (Linux)
Site Officiel de Hatari
 
 AdvanceMAME v3.7 
Jeudi 08/02/18 à 12:26 par Firebrand
Ce build de MAME tournant avec une très ancienne version 0.106 de l'émulateur est toujours vivant. Voici les nouveautés:
- In the Exit menu added new Load/Save/Reset commands. The Load and Save use the state file at position '0'.
- Added the game uccopsar, "Undercover Cops - Alpha Renewal Version". You can use the MAME rom.
- Fixed some issues in the z80 emulator with modern gcc compilers in the x86 32 bits platforms.
Télécharger AdvanceMAME v3.7 (Windows)
Télécharger AdvanceMAME v3.7 (Dos)
Télécharger AdvanceMAME v3.7 (Linux)
Site Officiel de AdvanceMAME
 
 Hoxs64 v1.0.9.8 FR 
Mercredi 07/02/18 à 12:17 par Firebrand
La dernière version de cet émulateur Commodore 64 est désormais disponible en français grâce à Tradu-France.
Télécharger Hoxs64 v1.0.9.8 (32-bit) FR
Télécharger Hoxs64 v1.0.9.8 (64-bit) FR
Tradu-France
 
 Emu Loader v8.4.4 (mise à jour) 
Mardi 06/02/18 à 14:04 par Firebrand
Ce frontend multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
Captain's log, stardate 95699.36.
I've received reports of erratic behavior in main sections of this program. Further investigation confirmed that Emu Loader was suffering from temporal displacement causing data corruption, specially after running games. Nothing can be done to restore the playtime data of affected games, except resetting them to zero.
End of log.
Take note on the following changes:
- data corruption in Total Playtime info
- splash screen timer frozen when adding MAME software lists into the games list
- driver status set to undefined for Supermode 3 games, making it impossible to filter by driver status
- removed Internet Game Info from image categories, making it a standalone feature
- expanded Export Games List To File feature
- support for MAME v0.194 and tweaks to MAME Settings screen
- Preview Images feature rewrite to remove Images View Mode, plus several tweaks for future improvements


Fixed
- Function uMain.EncodeUnicodeString() was not converting WideString to UTF-8 correctly
- Timer frozen while loading MAME software list games at startup (splash screen)
- Fixed a bug in my TPanelEx component for proper Windows themed "Tool Bar" paint style
- Some calls to preferences screen were not redirected to "Preferences" main menu event
- Setting "http_root" in "mame.ini" was not implemented (it used to be "http_path")
- Total play time info corruption ("frontend_dir\arcade\played_games\" folder)
*playing a game for 2 minutes was adding 4 hours or so
*MAME softlist games are also affected
*console/computer games were not affected (EmuCon frontend ported systems)
- Driver status not set to "Good" when creating Supermodel games list
*"supermodel_dir\config\games.xml" doesn't have "driver status" entries
*selecting a driver status filter other than "List All", makes Supermodel games not visible
*you must create Supermodel games list again for proper games filtering

Changed
- Changes to "Export Games List To File" feature (main menu "Games List")
*exported file was not saved in UTF-8 format
*expanded game info options; "Full Format" only
*you can export the file to a format compatible with Microsoft Excel's "import file" feature, using the new "Microsoft Excel - Format" checkbox; "Full Format" only
*added a new "Use Games List Columns" checkbox to use current columns settings from main games list; "Full Format" only
*added a couple help buttons with usage instructions
*settings are saved in "el_extras.ini" so you won't have to change settings all over again
*removal of dead code
*several tweaks
- Changes and fixes to "Preview Images"
*added a couple variables in "ImageDetails[]" array to keep track of last used image index (max 30 images per category)
*several changes in uMain.LoadScreenshot() function for different image index per image panel
*several changes in "Previous/Next Image" buttons for proper index detection on each image panel (images tool bar)
*removed "Category Prev/Next Auto Switch" and "Layout Prev/Next Auto Switch" settings as they don't work anymore ("Images" main menu). (use "F11" / "F12" and "F9" / "Ctrl+F9" hotkeys to change categories and layouts... or prev/next category/layout buttons in images tool bar)
*uMain.DisplayImage fuction tweaks to prevent memory leaks, leading to frontend crashes
*feature "Image View Mode" is no more, only layouts are available from now on
.classic view was using single image layout, it makes no sense keeping it
.you can change image category only when in single image layout, with category buttons in images tool bar or in "Layout Settings" screen
.fixed some bugs in load/save layout profiles
.single image layout setting is now saved in "ini_files\screenshot_layouts.ini" file
*tweaks, tweaks, tweaks!
- Removed "Internet Game Info" from image categories and made it standalone
*access with a new button in images tool bar
*if this panel is enabled, images and game docs of the selected game will not load
*images tool bar is no longer visible in the internet browser panel; to go back into "images / game docs" just click "Exit Internet Game Info" button
*it requires preview images to be enabled
*renamed file "image_internet.ico" to "internet_gameinfo.ico" in "resources\main_icons\" folder
- Changes and tweaks to "MAME Settings" screen
*renamed "Video 2" tab to "Video 3"
*added a new "Video 2" tab and moved some settings into it ("Video" tab was getting extra cluttered)
."Performace" settings
."Screens" settings
."Monitor Provider" setting
*UI tweaks in "Video 2" tab
."Render Options" panel
."Artwork" panel
."Snapshots / Movies" panel
*new MAME v0.194 settings: "Fallback Artwork" and "Override Artwork" ("Video" tab)

Removed
- The following files are no longer needed:
*"resources\main_icons\ok.ico"
*"resources\main_icons\image_viewmode.ico"
*"resources\main_icons\chronometer.ico"
Télécharger Emu Loader v8.4.4 (mise à jour)
Site Officiel de Emu Loader
 
 WinUAE v3.6.1 Beta 2 FR 
Mardi 06/02/18 à 13:58 par Firebrand
Comme prévu, le retard a été rapidement rattrapé: voici la traduction en français de la dernière beta de WinUAE.
Télécharger WinUAE v3.6.1 Beta 2 FR (32-bit)
Télécharger WinUAE v3.6.1 Beta 2 FR (64-bit)
Tradu-France
 
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