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 WinUAE v3.2.0 Beta 8 FR (32-bit) 
Mercredi 19/08/15 à 13:12 par Firebrand
La traduction en français de la dernière beta de WInUAE est disponible grâce à Tradu-France.
Télécharger WinUAE v3.2.0 Beta 8 FR (32-bit)
Tradu-France
 
 WinUAE v3.2.0 Beta 8 (32-bit) 
Mercredi 19/08/15 à 13:11 par Firebrand
Cet émulateur Amiga a été mis à jour. Les améliorations sont les suivantes;
- Many saved accelerator board enabled configurations loaded incorrectly in b7.
- PicassoIV ROM selection in expansion panel caused crashes. (b6)
- Added DCTV emulation. Colors are not yet correct. Blurriness is mostly correct, DCTV is composite out only, horizontal resolution is only 320 pixels, color resolution is worse (color bleeding). Some filtering is still needed to simulate real composite signal.
- Another Cirrus Logic mode change crash fix. (x86 bridgeboard reset when in text mode).
- x86 bridgeboard 720k/1440k floppy images supported.
Télécharger WinUAE v3.2.0 Beta 8 (32-bit)
Site Officiel de WinUAE
 
 GameEx v14.35 
Mardi 18/08/15 à 12:52 par Firebrand
Ce frontend multi-systèmes orienté multimédia a été mis à jour. Une seule modification est à signaler:
- Fixes for latest MAME releases.
Télécharger GameEx v14.35
Site Officiel de GameEx
 
 DSP v0.15b3 (32-bit) 
Mardi 18/08/15 à 12:49 par Firebrand
Une nouvelle version de cet émulateur multi-système a été publiée. Voici la liste de nouveautés:
General
- Delphi (Windows): Removed ZipForge component. Now unzip compressed files directly without external software
- Control engine
*Improved detection of simultaneous key press of up/down and left/right (Corrects 'Cabal', 'Jail Break', 'Act- Fancer Cybernetick Hyper Weapon' ... )
*Improved analog controls system. Greatly improves 'Food Fight'
- Pokey
*Fixed sound
*Added external function calls
- GFX engine
*Centralized palette buffer, removed plane buffer color
*Improved real time graphics rotation, to support graphics that are not square ('Gyruss' need it)
*Fixed small bug in sprites
- Nec CPU: Fixed opcodes $F2 and $F3. Fixes sprite colors in 'Hammerin' Harry'
- Timers engine: Changed execution order of timers, fixes some audio chips problems
- Stability improvements
*Fixed some chips when closing
*Fixed memory leaks
- N2A03 sound
* Fixed triangular sound
*Added DPCM sound
*Added functions of IRQ and timer frame

Spectrum
- Small fixes in IRQ cleaning
- Fixed ROM 'Knight Lore' loading with the Interface II
- Fixes in the position of the pop-up windows

Amstrad CPC
- Improved tape loading system, improved load times

NES
- Fixed sprites flickering and priority
- Cleaning bits on mappers 1,2 and 3
- Added mappers 9, 12, 67 (partial) 68, 93, 94, 180 and 185
- Fixed video rendering order
- Cleaning ROMs loading function
- Detects the ROM head: iNes, Nes 2.0 and Archaic iNes

GameBoy/GameBoy Color HW
- Fixed IRQ, occurs in line 144
- Fixed IRQ generation in software line comparison
- Fixed IRQ generation when the LCD is disabled. Partially corrects 'Mario Land 2'

Ghost'n Goblins
- Fixed scroll

Galaxian HW
- Fixed first three video rows priorities
- Jumpbug: Fixed audio initiation

Green Beret HW
- Fixed sprites (bank and quantity)
- Added video priorities
- Added DIP switches
- Mr. Goemon: Added driver with sound

1942
- Fixed sprites

Tiger Heli HW
- Fixed audio initiation

Terra Cresta
- Added screen rotation
- Added the 2nd player controls

Pooyan
- Enhanced memory map
- Added screen rotation
- Added DIP switches
- Added the 2nd player controls

Galaga HW
- Fixed main CPU IRQ duration, corrects DIP switches in Digdug

Prehistoric Isle
- Fixed VBlank lenght
- Added screen rotation
- Added DIP switches

Toki
- Fixed digital sound
- Added initial screen scroll effect
- Added screen rotation
- Added the 2nd player controls y fixed 1st player controls
- Added DIP switches

Shoot Out
- Fixed VBlank
- Enhanced memory map

Caveman Ninja HW
- Fixed video IRQ generation

Snowbros
- Added screen rotation
- Added DIP switches

CPS1 HW
- Fixed palette buffer

Irem M72
- Fixed audio initiation

Nemesis HW
- Nemesis: Added driver with sound
- TwinBee: Added driver with sound, missing sprites and video fails.

Pirates HW
- Pirates: Added driver with sound
- Genix Family: Added driver with sound, some problems with the protection

Juno First
- Added driver with sound. Missing DAC and i8039

Gyruss
- Added driver with sound. Missing DAC and i8039

Free Kick
- Added driver with sound

Boogie Wings
- Added basic driver

Pinball Action
- Added driver with sound
Télécharger DSP v0.15b3 (32-bit)
Site Officiel de DSP
 
 BGB v1.5.2 FR 
Mardi 18/08/15 à 12:34 par Firebrand
Grâce à Tradu-France, la dernière version de BGB est déjà disponible en français.
Télécharger BGB v1.5.2 FR
Site Officiel de BGB
 
 BGB v1.5.2 
Mardi 18/08/15 à 12:32 par Firebrand
Cet excellent émulateur Gameboy/Gameboy Color chaudement recommandé a été mis à jour. Les améliorations sont les suivantes:
- Fixed a large number of bugs and problems, including: glitches in pokemon linking.
- Screensaver now doesn't start if you play with gamepad.
- Crash/stability fixes.
- Many small improvements, including efficiency improvements.
- Added support for more joypad axes (xbox 360 controller).
- Various debugger GUI improvements including local symbols.
Télécharger BGB v1.5.2
Site Officiel de BGB
 
 mGBA v0.30 
Lundi 17/08/15 à 12:44 par Firebrand
Cet émulateur GameBoy Advance a été mis à jour. Voici la longue liste des nouveautés:
A new release of mGBA, version 0.3.0, is available. This is a major feature release. Some of the more prominent features include the addition of support for rotation and tilt sensors on controllers with analog sticks, default controller profiles for some of the more common controllers, improved synchronization, the beginning of the debug suite, and much more. An extensive list follows after the cut.

Features:
- Ability to hide individual background layers, or OBJs
- Ability to mute individual audio channels
- Palette viewer and exporter
- Volume control
- More shortcuts are editable (e.g. quick save/load)
- Rewind now shows the frame after rewinding
- Import/Export of GameShark/Action Replay snapshots
- Add “Step backwards” item for single increment rewind
- Deadzone estimation for game controllers
- Analog inputs can be used for shortcuts
- Menu items for specific solar sensor brightness levels
- Remappable controls for tilt and gyroscope sensors
- Status messages for actions taken while a game is running (e.g. save/load state)
- Memory inspector
- Screensaver can now be suspended while a game is running
- Load/save the most recent savestate slot
- Support varible speed (PWM) rumble
- Ability to cap fast forward speed
- Finer control over FPS target
- Holdable shortcut for rewinding one frame at a time
- Ability to boot directly into the BIOS
- Preliminary support for yanking out the game pak while a game is running
- Thumb-drive mode by putting a file called portable.ini in the same folder
- Configurable display driver, between software and OpenGL
- Undo-able savestate loading and saving
- Controller profiles now store shortcut settings
- Default controller profiles for several common controllers
- Libretro now supports BIOS, rumble and solar sensor
- Implement BIOS call Stop, for sleep mode
- Automatically load patches, if found
- Improved video synchronization
- Configurable audio output sample rate

Bugfixes:
- ARM7: Fix SWI and IRQ timings
- ARM7: Fix Thumb MUL timing
- ARM7: Fix timing of multiplies to use N cycles
- ARM7: ARMHotplugDetach should call deinit
- Debugger: Fix use-after-free in breakpoint clearing code
- GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
- GBA: Cap audio FIFO read size during deserialization
- GBA: Check for corrupted savestates when loading
- GBA: Check for improperly sized savestates when loading
- GBA: Check for savestates made from differently sized ROMs
- GBA: Fix calls to endian-independent loadstores
- GBA: Fix timing of reading from timer registers
- GBA: Ensure cycles never go negative
- GBA Audio: Force audio FIFOs to 32-bit
- GBA Audio: Fix audio pitch changing when adjusting buffer size
- GBA Audio: Fix sample order in audio channel 3
- GBA Audio: Fix 8-bit writes to audio channel 3 frequency
- GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
- GBA Memory: Improve Thumb open bus behavior
- GBA Memory: Fix potential DMA issue when loading a savestate
- GBA Memory: Fix load/store multiple video memory waitstates
- GBA SIO: Fix reseting when there are SIO devices attached
- GBA Video: Blended sprites should never have other effects applied
- GBA Video: Fix out-of-bounds tiles in mosaic
- GBA Video: Fix windows not affecting sprites
- GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
- GBA Video: Fix timing on first scanline
- Qt: Better cleanup when a game crashes
- Qt: Fix open ROM dialog filtering for archive formats
- Qt: Cap the maximum number of multiplayer windows
- Qt: Fix maximum year in sensor override
- Qt: Fix window being too tall after exiting fullscreen
- Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
- Qt: Fix analog buttons not getting unmapped
- Qt: Fix passing command line options
- Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
- SDL: Fix SDL build when OpenGL is missing
- Util: Allow loading IPS patches that grow the ROM
- VFS: Fix resource leaks if some allocations fail
- VFS: Fix line-reading to return proper values
- Video: Fix an issue with very long filenames
- Util: Fix formatting of floats

Misc:
- All: Add –help flag for command line programs
- All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
- All: Enable static linking for Windows
- All: Enable static linking for OS X
- All: Threads are now named
- All: Proper handling of Unicode file paths
- ARM7: Add emulation for Undefined CPU mode
- ARM7: Reduce the size of the Thumb instruction table
- GBA: Add status log level
- GBA: GBARewind now returns how many states it has rewound
- GBA: SIO logging layer
- GBA BIOS: Stub out SoundBias
- GBA: More accurate cycle estimation for ROM prefetch and flash save chips
- GBA: Don’t include GBACLIDebugger struct unless needed
- GBA: Savedata is now synced shortly after data finishes being written
- GBA: Process multiple timer events at once, if necessary
- GBA Audio: Implement audio reset for channels A/B
- GBA Audio: Process multiple audio events at once, if necessary
- GBA Hardware: Backport generic RTC source into core
- GBA Input: Allow axes and buttons to be mapped to the same key
- GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
- GBA SIO: Add a dummy driver for Normal mode
- GBA Thread: Add functionality for running callbacks on the GBA thread
- GBA Thread: Split GBASync into a separate file
- GBA Video: Refactor software renderer into separate files
- GBA Video: Slightly optimize mode 0 mosaic rendering
- Debugger: Free watchpoints in addition to breakpoints
- Qt: Handle saving input settings better
- Qt: Move GL frame drawing back onto its own thread
- Qt: Fast forward (held) option moved from Other to Emulation menu
- Qt: Show version info in window title
- Qt: Migrate multiplayer window handling into GBAApp
- Qt: Unified file opening and saving with last location
- Qt: Fix windows being resizable when they shouldn’t have been
- Qt: Only hide cursor in full screen
- Qt: Replace pause-after-frame mutex with an atomic
- Qt: Add application icon and XDG desktop files
- Qt: Rename “Fullscreen” to “Toggle fullscreen”
- Qt: Don’t save window size when entering fullscreen
- Qt: Make the default fullscreen binding for Windows be Alt-Enter
- Qt: Gamepads can now have both buttons and analog axes mapped to the same key
- Qt: Increase usability of key mapper
- Qt: Show checkmark for window sizes
- Qt: Set window path to loaded ROM
- Perf: Ability to load savestates immediately on launch
- SDL: Properly check for initialization
- SDL: Clean up initialization functions
- SDL: Clean up GL context
- Util: Allow disabling the threading code entirely
- VFS: Add sync method to force syncing with backing
Télécharger mGBA v0.30
Site Officiel de mGBA
 
 Raine v0.64.7 
Dimanche 16/08/15 à 12:59 par Firebrand
Une nouvelle version de cet émulateur arcade, désormais traduit en français, a été publiée. Les améliorations sont les suivantes:
- So the big news are the french and spanish translations (thanks to luixvayo here on this forum, you can still visit the topic if you want to make another translation, you don't need any coder skill, it's just about typing text in an easy to use program, the topic is here : http://www.1emulation.com/forums/topic/35440-the-big-translations-topic-was-compiling-raine-the-easy-way/page-2 ). I must say he translated almost everything, I just translated the most important parts for the french one, too many texts for me ! This translation is quite huge and quite crazy, even most of the dipswitches are translated !
- The other big thing is a long overdue update to the shaders. Sorry for the long delay, but it's not my speciality, I just happened to find some stupid bug in the shaders handling so there are now a few more supported shaders, and some which were not working (did they ever work ?) are now working. Don't get too excited though, the new supported ones are not the most interesting ones, but still it's interesting to have some more stuff... and there are some effects I had never seen before !
- Except that if some people are still interested in the dos version to run on some old hardware, the dos version has finally been updated, with a return to seal because it's faster (I finally found a real tester with some really slow computer to do the testing !). You can visit the topic about fixing issues for the dos version there : http://www.1emulation.com/forums/topic/35437-raine-dos-bad-sound// Long version short : it's a success !
- Except that a few small fixes for the gui, for the format of the history.dat text, for the test mode of bublbobl which didn't work anymore since the last update.
Télécharger Raine v0.64.7
Site Officiel de Raine
 
 FS-UAE v2.5.39 dev 
Dimanche 16/08/15 à 12:53 par Firebrand
On reste dans l'émulation Amiga avec cette mise à jour de WinUAE. Les nouveautés sont les suivantes:
Changes in FS-UAE 2.5.39dev:
- Updated config for Logitech F310 and added Thrustmaster Dual Action 4.
- Updated AROS kickstart replacement to ver. 2015-05-20 from WinUAE 3.1.0.
- Config files must end with .fs-uae or .conf to be loaded by FS-UAE.
- If you give fs-uae a command line argument with path to a .adf, it will be used as value for floppy_drive_0.
- Imported updated translations from crowdin.com.

Changes in FS-UAE Launcher 2.5.39dev:
- CD images for database games will now be extracted from archives on demand. (there will always be a temp copy made right now, even when not needed).
- If you give the launcher (command line) the path to a zip or lha, it will try to find a contained WHDLoad slave and configure an A600 + 8MB fast RAM and start FS-UAE.
- Updated Info.plist and specified 10.7.0 as minimum OS X version.
- Added version update check for beta branch.
- Imported updated translations from crowdin.com.
Télécharger FS-UAE v2.5.39 dev
Site Officiel de FS-UAE
 
 WinUAE v3.2.0 Beta 7 (32-bit) 
Dimanche 16/08/15 à 12:48 par Firebrand
Une nouvelle beta de cet émulateur Amiga pour Windows a été publiée. Voici la liste des améliorations:
- 68030 prefetch/ce mode now also uses improved prefetch pipeline emulation.
- b4 prefetch RTS (and others) special case does not exist, my original test must have been broken.
- GUI won't anymore allow multiple sound or network cards enabled at the same. (It has never been supported configuration)
- Cirrus Logic out of bounds VRAM access check improved.
- Picasso IV ROM loader update didn't support all old ROM paths (b6)
- SCSI Unit Attention (bus reset/media change) status handling should be now exactly as described in SCSI spec. (Roctec Rochard v2 boot ROM)
- A1060 Diagnostics and 8087 jumper was inverted.
- Continuing WD SCSI transfer with another Select and Transfer when previous SaT had already transferred all buffered data: new SaT restarted from beginning. (A590/A2091 omniscsi.device + cdfs)
- Config file loaded with non-existing *_rom_file_id: rom key file ("rom" with ID=0) was selected.
- M-Tec E-Matrix 530 accelerator board added (Thanks to Jozsef Vamosi)

Rochard RH800C with v2 boot ROM:
- Supports both SCSI and IDE. v1 is IDE only.
- Has crazy "Is drive ready?" polling routine, driver executes 300 (!) TEST UNIT READY commands in CPU loop per LUN (timer.device exists for a reason..), with single SCSI drive, driver executes total 6*300=1800 TUR commands during drive detection! (I recommend not to enable scsi logging..)
- ROM not yet added.

M-Tec E-Matrix 530:
- ROM image is software dumped (chip is not socketed), ROM layout (single chip contains two logical autoconfig boot ROMs) may not match real ROM dump.
- 53C94 based SCSI. Fake DMA, 2*long word wide data port. Whole transfer loop runs in level 2 interrupt routine..
- Boot ROM requires KS2.0+ only because it calls CacheControl() without checking ROM version.
Télécharger WinUAE v3.2.0 Beta 7 (32-bit)
Site Officiel de WinUAE
 
 MAME Plus! XT v0.164 r5260 
Vendredi 14/08/15 à 12:24 par Firebrand
Les versions XT de MAME Plus! ont été mises à jour avec les dernières sources de MAME.
Télécharger MAME Plus! XT v0.164 r5260
Site Officiel de MAME Plus! XT
 
 Rétrovision spécial Arcade 2 
Mercredi 12/08/15 à 18:59 par Dinofly
Un nouvel épisode spécial de Rétrovision est en ligne, dédié à l'arcade. Vous y trouverez :
  • Mystic Warriors
  • Rainbow Island
  • Tapper
  • Darius 2
  • Air Gallet

Rétrovision spécial arcade 2
 
 Mednafen v0.9.38.6 (32-bit) 
Mercredi 12/08/15 à 12:25 par Firebrand
Une nouvelle version de cet émulateur multi-systèmes a été publiée. Voici la liste des nouveautés:
A minor release to fix a couple of issues:
- PCE, PCE_FAST: Tweaked CD read timing, to fix a lockup in "Mirai Shonen Conan", and a stuck note problem in "4 in 1 Super CD".
- PS1: Fixed GPU emulation timing bugs that caused graphical glitches in "Mr. Driller G".
Télécharger Mednafen v0.9.38.6 (32-bit)
Site Officiel de Mednafen
 
 AdvanceSCAN v1.18 
Mercredi 12/08/15 à 12:21 par Firebrand
Cet utilitaire de gestion de ROMs en lignes de commande à été mis à jour. Les améliorations sont les suivantes:
- Updated to new autoconf/git format.
- Other minor changes
Télécharger AdvanceSCAN v1.18
Site Officiel de AdvanceSCAN
 
 Mise à jour des sets No-Intro 
Mardi 11/08/15 à 20:32 par Reeko
C'est les vacances (enfin pour les chanceux...) ! Aussi c'est l'occasion de se mettre à jour avec les sets No-Intro avec toutes les ROMs au programme ou presque:
- NEC - PC Engine - TurboGrafx 16 (20150803)
- Nintendo - Famicom Disk System (20150429)
- Nintendo - Game Boy (20150809)
- Nintendo - Game Boy Advance (20150801)
- Nintendo - Game Boy Advance (e-Cards) (20150731)
- Nintendo - Game Boy Color (20150802)
- Nintendo - Nintendo 64 (20150615)
- Nintendo - Nintendo Entertainment System (20150803)
- Nintendo - Super Nintendo Entertainment System (20150731)
- Sega - Game Gear (20150407)
- Sega - Mega Drive - Genesis (20150705)
- Sega - PICO (20150801)
 
 MAMEUI32 v0.164A 
Lundi 10/08/15 à 13:44 par Firebrand
La v0.164 de MAMEUI est maintenant disponible en version 32-bit.
Télécharger MAMEUI32 v0.164A
Site Officiel de MAMEUI32
 
 MAME Plus! v0.164 (32-bit) 
Lundi 10/08/15 à 13:42 par Firebrand
Ce build populaire de MAME bénéficie désormais des dernières améliorations de l'émulateur.
Télécharger MAME Plus! v0.164 (32-bit)
Site Officiel de MAME Plus!
 
 SDLMAME v0.164 
Lundi 10/08/15 à 13:40 par Firebrand
Cette version de MAME pour MacOS mise à jour avec les dernières nouveautés de MAME est maintenant disponible.
Télécharger SDLMAME v0.164
Site Officiel de SDLMAME
 
 FS-UAE v2.5.38 dev 
Lundi 10/08/15 à 13:38 par Firebrand
A chaque jour sa nouvelle version! Voici les améliorations de celles-ci:
Changes in FS-UAE 2.5.38dev:
- Several new and update joystick and gamepad configs.
- Built-in configs for Xbox 360 / One pads on OS X (requires driver).
- Changed default stereo separation setting to 70%.
- Windows builds are digitally signed again.
- Imported updated translations from crowdin.com.

Changes in FS-UAE Launcher 2.5.38dev:
- Updated joystick configuration dialog.
- Save SDL 2.0 GUIDs (and more info) in the controller configurations.
- Configuration dialog: load builtin config if no user config exists.
- Imported updated translations from crowdin.com.
Télécharger FS-UAE v2.5.38 dev
Site Officiel de FS-UAE
 
 Raine v0.64.6 
Lundi 10/08/15 à 13:29 par Firebrand
Une nouvelle version de cet émulateur arcade a été publiée pour Windows et Linux. Une version DOS est également présente, mais estampillée v0.64.5 bien qu'elle comporte une grande partie des ajouts de la v0.64.6. Les améliorations sont les suivantes:
- Ok it's still about bug fixes, but it also adds some experimental translations using gettext. For now there is only the french translation, it should be detected automatically in linux and windows if your system uses the french language. If you want to help you can visit the forum there is a topic on how to translate this there : http://www.1emulation.com/forums/topic/35440-compiling-raine-the-easy-way/page-2
- Except that there is a fix for a surprising bug in bublbobl, for very fast players who can saturate the machine with bubbles everywhere... this bug has probably around here for very long actually, I chose an original fix, the game won't slow down anymore, so it will never saturate now.
- And a final fix for some animation problems in blazstar, it might affect some other neocd/neogeo games but it's the only I knew with this problem.
- There is also a new dos build, but I heard it's slower than 0.51.0, so it's investigated for now, it's in the old versions for now, 0.64.5, even if it contains already most of the 0.64.6 changes.
Télécharger Raine v0.64.6
Site Officiel de Raine
 
 FS-UAE v2.5.37 dev 
Dimanche 09/08/15 à 12:37 par Firebrand
On ne l'arrête plus. Cet émulateur Amiga connait encore une nouvelle version de développement. Voici les améliorations du jour:
Changes in FS-UAE 2.5.37dev:
- Fixed a joystick issue where SDL_JoystickID was not used properly. This fixes problems when both XInput and DirectInput devices are present. Thanks to Anata for patiently testing several builds :)
- Added new option log_input (replaces environment variable FS_DEBUG_INPUT).
- Also log joystick button and hat events when log_input is enabled.
- Imported updated translations from crowdin.com.

Known issues:
- When entering the GUI using modifier+F12, the modifier key(s) sticks in the emulated Amiga when you return to the emulation.
- Graphical flickering in Workbench with non-cycle-exact emulation.

Changes in FS-UAE Launcher 2.5.37dev:
- Fixed bug in login window, added close buttons to login/logout.
- Fixed OAGD.net locker uploader (really, this time).
- Added new logging options panel to settings dialog.
- Imported updated translations from crowdin.com.
Télécharger FS-UAE v2.5.37 dev
Site Officiel de FS-UAE
 
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